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Playstyle entails using recon drone to check asteroid composition and breaking it up with the Tetsuo if necessary, then engulfing the whole thing and letting the excavator/cargo bay do the rest of the work, and also just making money off any events/derelicts that spawn since it's a OCP (and can hold a lot of raw cargo) | Playstyle entails using recon drone to check asteroid composition and breaking it up with the Tetsuo if necessary, then engulfing the whole thing and letting the excavator/cargo bay do the rest of the work, and also just making money off any events/derelicts that spawn since it's a OCP (and can hold a lot of raw cargo) | ||
=== Pirate Hunting and Derelict Salvage Beast - suggested by ButItRuns on the Discord === | |||
{| class="wikitable" | |||
|+Equipment and tunings | |||
!Equipment Slot | |||
!Equipment Used | |||
!Tunings (if any) | |||
|- | |||
|High-stress hardpoints | |||
|2 AR-1500 manipulators | |||
| | |||
|- | |||
|Low-stress hardpoints | |||
|OME maintenance drones, SPC Gungnir | |||
| | |||
|- | |||
|RCS Thrusters | |||
|K69V | |||
|Tuned to a thrust of 800 kN | |||
|- | |||
|Main Torch | |||
|ERS-DFMHD-2205 | |||
|Tuned to max thrust | |||
|- | |||
|MPU | |||
|Rusatom-Antonoff MPU | |||
|Processing speed tuned to 30 kg/s | |||
|- | |||
|Remass tank | |||
|500 000 kg | |||
| | |||
|- | |||
|Nanodrone storage | |||
|50 000 kg | |||
| | |||
|- | |||
|Autopilot | |||
|NDCI | |||
|Autopilot velocity set to 100 m/s, Xenon usage set to 0% | |||
|- | |||
|LIDAR | |||
|IRL-30-BF Beamformed | |||
|Angle tuned to 195 degrees, sweep speed tuned to 225% | |||
|} | |||
This pirate hunting and derelict salvage vessel has it ALL. Max power thrusters for 'quick' maneuvers, Maintenance Drones for when that fails, a YUGE propellant back stock, for deep dives and long runs, and an MPU for when that runs out. | |||
The beamformed LiDAR system allows pilots to calculate navigation in the rings while in the densest of fields, for quick traversal to new POIs. | |||
While transiting, the ARMs are retracted for max agility and ease of rotation, but are easily deployable for catching derelicts, lifepods, or anything else you desire to NOM into your massive cargo hold. | |||
This loadout benefits from a fully trained, experienced Astrogator. On first contact with any other vessel, the SPC Gungir can begin its' charge cycle, and be ready to fire WELL before any potential threat is close enough for a target lock. | |||
== [[K225|Antonoff-Titan K225]] == | == [[K225|Antonoff-Titan K225]] == |
Latest revision as of 17:24, 5 December 2024
There are a myriad of ways that your ships can be used, and you are free to use the ships and equipment in your own manner. This guide is more so a compilation of community ideas discussed on the ΔV Discord (link to the thread, if it doesn't work, you may need to be a part of the Discord first, which you can go here to join) and Steam Community Page (link to the post). Feel free to put your own suggestions for it in the thread, just make sure to read the top message to know what is wanted to be shown here.
Presume that any equipment slots not filled or mentioned are good for stock equipment, or work with equipment of your choosing. If multiple slots can hold an equipment piece, and no positioning is mentioned, it can go in any of the slots at the user's transgression. Most of the descriptions come unabridged directly from their author if they provided ones, anything edited will be noted as such.
This guide will contain unmarked spoilers for the ease of display, you have been warned.
K37 TNTRL
Mining Setup 1 - suggested by Gecko on the Discord
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
High-stress hardpoint | AR-1500 manipulator | |
Low-stress hardpoints | Mining laser, Cargo Container | |
MPU | Nakamura MPU |
Great for both early(ish) and late game, as you can easily fill up a THICC with minerals in a short time, with the manipulator to make things easier. manipulator also helps massively if you find a uranium cave, and can also tow derelicts. the cradle for the THICC can also be used to grab additional lifepods or claim other THICCs
Combat Setup 1 - suggested by Gecko on the Discord
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
High-stress hardpoint | Point Defense Microwave Generator | low water resonance |
Low-stress hardpoints | SPC Gungnir, either external impact absorber or B8 claim beacon |
(for the low-stress hardpoints) respectively, these offer energy weapon shielding (i.e. anything that isn't a hypervelocity impact like a mass driver) and increased encounter frequency. the SPC Gungnir is self explanatory, and the microwave point defense disables just about anything you set as hostile so they don't even have an opportunity to shoot back. the base K37 can hold up to 4 lifepods in its cargo bay if you're smart about it, allowing for very effective use of the recovery rewards and bounties on the lifepods
KTA24 TNTRL
KX37 TNTRL
Runasimi KR37 TNTRL
Eagle Prospector
Peacock Prospector
Vulture Prospector
Pelican Prospector
Cothon-212
Cothon-211 "Chonker"
Cothon-213 "Triplet"
Cothon-217 "Bender"
OCP-209
OCP 'Roid Eater Build - suggested by Starext on the Discord
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
High-stress hardpoints | 2 AR-1500 manipulators | |
Low-stress hardpoints | OME maintenance drones, Tetsuo HMX-2000l | Tetsuo tuned to max thrust |
RCS Thrusters | ERS-NAGHET 5020s | Tuned to max thrust |
Main Torch | ERS-DFMHD-2205 | |
MPU | Rusatom-Antonoff MPU | Processing speed tuned to 16 kg/s |
APU | NDAPS | |
Remass tank | 200 000 kg | |
Kinetic and Nanodrone storages | both at 5 000 kg | |
Ultracapacitor | Dual ultracapacitors | |
Turbine | Dual turbine | |
Reactor core | SSR16 | |
Autopilot | NDCI | Autopilot velocity set to 100 m/s, Xenon usage set to 0% |
Recon Drone | USV-D Microseismic | |
LIDAR | Runasimi High-resolution LIDAR |
Playstyle entails using recon drone to check asteroid composition and breaking it up with the Tetsuo if necessary, then engulfing the whole thing and letting the excavator/cargo bay do the rest of the work, and also just making money off any events/derelicts that spawn since it's a OCP (and can hold a lot of raw cargo)
Pirate Hunting and Derelict Salvage Beast - suggested by ButItRuns on the Discord
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
High-stress hardpoints | 2 AR-1500 manipulators | |
Low-stress hardpoints | OME maintenance drones, SPC Gungnir | |
RCS Thrusters | K69V | Tuned to a thrust of 800 kN |
Main Torch | ERS-DFMHD-2205 | Tuned to max thrust |
MPU | Rusatom-Antonoff MPU | Processing speed tuned to 30 kg/s |
Remass tank | 500 000 kg | |
Nanodrone storage | 50 000 kg | |
Autopilot | NDCI | Autopilot velocity set to 100 m/s, Xenon usage set to 0% |
LIDAR | IRL-30-BF Beamformed | Angle tuned to 195 degrees, sweep speed tuned to 225% |
This pirate hunting and derelict salvage vessel has it ALL. Max power thrusters for 'quick' maneuvers, Maintenance Drones for when that fails, a YUGE propellant back stock, for deep dives and long runs, and an MPU for when that runs out.
The beamformed LiDAR system allows pilots to calculate navigation in the rings while in the densest of fields, for quick traversal to new POIs.
While transiting, the ARMs are retracted for max agility and ease of rotation, but are easily deployable for catching derelicts, lifepods, or anything else you desire to NOM into your massive cargo hold.
This loadout benefits from a fully trained, experienced Astrogator. On first contact with any other vessel, the SPC Gungir can begin its' charge cycle, and be ready to fire WELL before any potential threat is close enough for a target lock.
Antonoff-Titan K225
Passive Mining Titan - suggested by obliviondoll from the Steam Community
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
Both front low-stress hardpoints | Point Defense Microwave Generators | Wattage in the 60MW range, water resonance at 70% |
Docking bays | 4 Cargo Containers, 2 Haul Drones | Haul drones: slightly smaller buffer and deceleration ranges |
RCS Thrusters | MA350HO[ | Downtune thrust slightly to reduce wear |
Main Torches | K44 Torch | Downtune thrust slightly to reduce wear |
Nanodrone storage | Military storage | |
MPU | Voyager RSLS | |
Autopilot | Autopilot velocity set to 45 m/s, rotational velocity set to 100 deg/s, and rotation priority set to 80% |
The goal here is just to passively drift at lower speeds through the shallows of the rings, chewing on rocks that my drones deliver into the ship's mouth, and turning them into more drones to help feed more rocks into the ship. It's very much a ship to launch into space then chill out and relax until madness ensues, then run away before the chaos hits me. I quite like it, and often just passively semi-AFK my way through an hour or two of mining while also doing work or chatting with friends and just keeping an eye (and ear) out for something interesting happening in space.
Antonoff-Titan K225-BB
Elon Interstellar Model E
ND-LIS Kitsune
Kitsune with Brakes (Kzintune) - suggested by obliviondoll from the Steam Community
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
Spinal hardpoint | Kzinti Lesson Mk. II | Thrust to 1001 kN to reduce wear |
RCS Thrusters | ERS NAGHET 5020s | |
Remass tank | Standard fuel tank | |
MPU | Rusatom-Antonoff MPU | Processing speed of 30 kg/s |
Autopilot | ER-42 Autopilot | Autopilot velocity set to 100 m/s, angular velocity set to maximum, lowered drift tolerance, rotation priority set to 20% |
This was my first attempt at a racing ship, and it's done a good job of both racing and being a fun ship to hop between the habitats in. I'll go somewhere, check if they want the rocks they have around them, and process moderate amounts of whatever they want if it's available nearby. It's not efficient at processing the ore, obviously, but it does enough for those runs where I can't get a race, or where the drone breaks early or something. If I still want to derp about in a joyride ship, I can make a little bit of profit from Obonto while I'm doing so. While it can accelerate fast enough normally, and stupidly fast in reverse, it can't use the truly crazy amount of thrust in the right direction while aligned to the racing drone, so it's a bit limited in how effective that burst of speed is for the original purpose of being a racing ship. Still nice to have, but not for the reasons I'd been hoping when I built it (didn't really know what I was getting into lol). When slowing after having caught the drone, it's very helpful to be able to near-instantly reset to a neutral posture ready for a rematch. It can also be nice for catching yourself right before running into a rock while chasing down that sweet shiny blue stuff! Added bonus that it burns the rock away as you brake, for potentially another nice chunk of W or something to follow the Be down. Definitely not a ship I'd recommend for practical use as a mining vessel, but it's enjoyable to fly and surprisingly good at putting a Bald Eagle through its paces.
Experimental Kitsune - suggested by obliviondoll from the Steam Community
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
Spinal hardpoint | NDPT Railgun | |
RCS Thrusters | ERS NAGHET 5020s | |
MPU | Rusatom-Antonoff MPU | |
Autopilot | NDCI Autopilot |
The idea here is to be even lighter than the Kzintsune, but with a gun instead of an oversized "stop on a dime" button. Haven't flown it yet, but planning to see how it races, and how it handles mining. If it works, I might replace one of my existing loadouts with a duplicate of this instead. Possibly both, but I do like the ridiculousness of having a thruster that almost doubles the length of my ship, so probably not.
Bald Eagle
Mining/racing Hybrid Eagle - suggested by obliviondoll from the Steam Community
Equipment Slot | Equipment Used | Tunings (if any) |
---|---|---|
RCS Thruster | K44 RCS | |
Ultracapacitor | Single | |
Turbine | Single | |
AUX unit | Big Furnace Generator | |
MPU | Rusatom-Antonoff MPU | |
HUD | OCP |
Yeah, I got hold of this thing out of curiosity. If it weren't for the excellent (and impossible to reproduce) tuning on the autopilot I'd consider this (slightly) inferior to my Kitsune for racing, but with that one small but spoilertastic advantage, it's about on par with it. That said, my "downgrades" in a lot of areas seem to have improved the ship's performance as a racing ship by a significant margin, and without those, even its spoilerish benefit wouldn't help it to catch up. I've made it lighter while adding thrust, which gives it even more extreme acceleration. The higher fuel cost of the thrusters is offset by the generator, then negated the rest of the way by the MPU, which I've tuned similarly to the Kitsune, for a focus on fuel recovery.