How to fly your ship

From ΔV: Wiki

NOTE: UNFINISHED

Introduction

One of the key parts whilst mining within the Rings is making sure you can control your ship properly. Many captains start their journey without a clue, turn their main engine to full throttle expecting an easy ride, and end up slamming into a ringroid and causing themselves two weeks worth of repairs and a sizeable bill.

Your ship has two control modes: Manual flight, and an Autopilot. The manual flight mode is where you are in full control over the ship, but that also means that you have to be capable of managing it. That's where the autopilot comes into play, as it takes where you want to go and adjusts accordingly. it's the best tool for the first few hours of flight, as you learn how to use your ship.

A side-by-side comparison of what using the autopilot (left) and manual (right) control looks like.





Control Schemas (Part One: Manual)

The basic controls for your ship are taken from dedicated sides of your keyboard. Manual controls take a more familiar WASD layout alongside the Q. E. and SHIFT keys, while the autopilot uses the arrow keys (and by extension the mouse keys too, but that will be dealt with much later).

Visual display for the control actions via manual control

To start off simple with manual controls, the W, A, S, and D keys will push your ship in their respective cardinal directions. W for forward, A for left, D for right, and S for backwards. Using Q and E keys will allow you to rotate the ship anticlockwise and clockwise respectively, and pressing the SHIFT key will use the main torch and lurch your ship forward.

One thing that may become decently apparent when using manual controls, especially when trying to strafe, is that the ship will tilt and spin whilst trying to do so. This is due to the fact that it is very rare that the ship will have a perfectly centered center of mass. The starting ship has a mass driver attached to the front of it, and will make maneuvers a little harder with the constant adjustments that will need to be made.

Using manual controls may not seem fully intuitive when first handling them, and at times it can definitely feel like it's too responsive. This is where the autopilot really comes into play.

Control Schemas (Part Two: Autopilot)

AUTOPILOT EXAMPLE.gif

The autopilot is where the real fun begins. The power of the computer installed in your ship will be put to use to continually adjust the ship's position so you can focus on working. This system can make flying both easier and more complex at the same time, as the behaviour of the autopilot isn't as directly intuitive as manual controls.

The basic autopilot controls involve the arrow keys. the up and down arrows will change your targeted velocity forwards and backwards respectively, and the left and right arrow keys change the angle the ship is facing left and right respectively, while aligning the velocity vector along an axis going through the ship's center, and the X key will attempt to stop the ship immediately.