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If the ship fails to be recovered by your crewmember, you can still attempt to salvage with a manipulator, although do note that the resulting damage may make it a little hard to collect. | If the ship fails to be recovered by your crewmember, you can still attempt to salvage with a manipulator, although do note that the resulting damage may make it a little hard to collect. | ||
If you plan on using a crewmember to salvage, it's a good idea to bring two or more crewmembers of the same job as you only have a | If you plan on using a crewmember to salvage, it's a good idea to bring two or more crewmembers of the same job as you only have a ⅔ chance of them returning to their post (½ chance to salvage, and ⅓ chance to not be injured after failed salvage), however this can be expensive if you don't find a decently cheap crewmember. | ||
== Hulls == | == Hulls == |
Latest revision as of 02:03, 11 December 2024
Introduction
Derelicts are abandoned ships that can be come across randomly in the rings, or found through astrogation targets given to you by other crews. The hulls will show varying states of decay, some will be obvious why they were left abandoned, while others will be more pristine and show the more suspicious side of the ring's workings.
You are able to find up to 6 different hull types, 5 of which you can come across by random chance, 3 of which you will be able to find via drop points, and one is a specific crewmate story drop point.
Recovery
Derelicts can be recovered by you to keep or a reward via a couple of methods. If it's an abandoned ship (i.e. vessels with a hail error), you can either send out a crew member to take a chance that the ship is still operational, or if you have a Manipulator Arm, you can attach the vessel onto it to bring it back with you when you return to Enceladus Prime.
Asking a crewmember to attempt to recover the ship gives you a 50/501 chance of recovery, regardless of the state of the derelict[known bug]. If your crewmember successfully starts the ship without too much of a hitch, they'll fly back to Enceladus and you'll lose their job capabilities until you return yourself. If you get unlucky and the ship fails to boot, you get a 1 in 3 chance that they'll see the issue and return preemptively, otherwise they get an injury and have to go on medical leave for a month or two once returned to your ship.
If the ship fails to be recovered by your crewmember, you can still attempt to salvage with a manipulator, although do note that the resulting damage may make it a little hard to collect.
If you plan on using a crewmember to salvage, it's a good idea to bring two or more crewmembers of the same job as you only have a ⅔ chance of them returning to their post (½ chance to salvage, and ⅓ chance to not be injured after failed salvage), however this can be expensive if you don't find a decently cheap crewmember.
Hulls
The following hulls you will be able to find with varying luck within the rings, but you will be able to find them more than once.
Hull Type | Obtained through |
---|---|
K37 TNTRL | Random chance, drop point |
Cothon-212 | Random chance, drop point |
Eagle Prospector | Random chance, drop point |
K44 MHFTR | Random chance |
Elon Interstellar Model E | Random chance |
On the other hand, the following hull is found at the end to a specific crew storyline, and has thus been spoilered
Hull Type | Obtained through |
---|---|
AT-K225 (modified) | Drop point, needs story-specific crew member to spawn |
Notes
- The chances for crew recovery are actually slightly skewed to a 52.6/47.3 success/fail ratio due to how the weights are calculated, however it was rounded to 50/50 for simplicity and the very minor skew it provides.