Introduction
Derelicts are abandoned ships that can be come across randomly in the rings, or found through astrogation targets given to you by other crews. The hulls will show varying states of decay, some will be obvious why they were left abandoned, while others will be more pristine and show the more suspicious side of the ring's workings.
You are able to find up to 19 different hull types, 18 of which you can come across by random chance or from SRO calls, 3 can be purchased from shady operations, and one is a specific crewmate story drop point.
Recovery
Derelicts can be recovered by you to keep or a reward via a couple of methods. If it's an abandoned ship (i.e. vessels with a hail error), you can either send out a crew member to take a chance that the ship is still operational, or if you have a Manipulator Arm, you can attach the vessel onto it to bring it back with you when you return to Enceladus Prime.
Asking a crewmember to attempt to recover the derelict will provide through one of six different recovery cases, each having a different cause to it becoming a derelict, and each having a different set of potential outcomes.
If the ship fails to be recovered by your crewmember, you can still attempt to salvage with a manipulator, although do note that the resulting damage may make it a little hard to collect.
If you plan on using a crewmember to salvage, it's a good idea to bring two or more crewmembers of the same job as you only have a ⅔ chance of them returning to their post (½ chance to salvage, and ⅓ chance to not be injured after failed salvage), however this can be expensive if you don't find a decently cheap crewmember.
Hulls
The following hulls you will be able to find with varying luck within the rings, but you will be able to find them more than once.
Hull Type | CollapseObtained through |
---|---|
K37 TNTRL | Random chance, Scrapwright Recovery Operations (SRO) broadcast, pirate drop point, crew dialogue |
Cothon-212 | Random chance, SRO broadcast, pirate drop point |
Eagle Prospector | Random chance, SRO broadcast, pirate drop point |
K44 MHFTR | Random chance |
Elon Interstellar Model E | Random chance, SRO broadcast |
Cothon-211 | Random chance, SRO broadcast |
Cothon-213 | Random chance, SRO broadcast |
Cothon-217 | Random chance, SRO broadcast |
Peacock Prospector | Random chance, SRO broadcast |
Pelican Prospector | Random chance, SRO broadcast |
Vulture Prospector | Random chance, SRO broadcast |
KX37 | Random chance, SRO broadcast |
KR37 | Random chance, SRO broadcast |
KTA24 | Random chance, SRO broadcast |
AT-K225 | Random chance, SRO broadcast |
AT-K225-BB | Random chance, SRO broadcast |
OCP-209 | Random chance, SRO broadcast |
ND-LIS Kitsune | Random chance, SRO broadcast |
On the other hand, the following hull is found at the end to a specific crew storyline, and has thus been spoilered
Hull Type | ExpandObtained through |
---|
Recovery Cases
All recovery cases start by allowing a crewmember to board the ship when prompted. These work irrelevant of crew name and profession, or the state of the derelict.
Each tree will be provided as they appear from choices, any text that is italicized and bolded are options that will be provided to you to say during their progression, otherwise it will be the crewmember which you sent out talking. These trees will not consider timeout responses for cases where you take too long to respond.
At the end of a tree, there are 2 possibilities for a low-risk option, or 3 for a high-risk. Low risk just holds a 50/50 success to fail rate, with a failure just having the crew return to your ship. High risk again holds a similar success to fail risk, however failure has another 50/50 chance to send your crew to medbay and have them out of commission for a month or two.
Generic Boarding
This is a generic boarding, with nothing special and nothing explaining what happened, and many players who had attempted crew salvage before the salvage update (1.72.4) will recognize this as the original recovery dialogue.
The tree handles as follows:
- "I'm on board, trying to boot this baby up."
- Success (10/19 chance) - "She's banged up good, but she'll make it. Just need a little push and switch over to xenon. See you at the station!"
- Fail without injury (3/19 chance) - "No luck, the reactor is busted. This thing needs to be towed. Going back."
- Fail with injury (6/19 chance) - "Ah, shit! Captain, I think I broke my arm here. This ship is coming apart. I need to get to medbay." OR "Argh, shit! Pipe exploded here. I'm... shit! I'm getting out of here!"
Corporate Lockout
This happens when a derelict is caused by her previous owner having failed to pay company dues, and the derelict being remotely locked out.
The tree handles as follows:
- "Closing in on <derelict's name>. The hull looks good - no burns, no impact damage, no stress fractures. Comms are dead. No distress broadcasts. Either they lost power too fast or never got the chance to call for help. Airlock still has manual cycling, so there’s some pressure inside. Going in."
- "Inside now. Lights are running off whatever charge is left in the caps. No emergency seals, no fire damage. Lockers are mostly empty - some scraps left behind, but anything important seems gone. No suits."
- "Either they walked out, or someone picked them up."
- "Life support is dead, and scrubbers are frozen solid. No reactor hum. The whole ship feels like a tomb. The reactor room’s locked down.
- "See if you can pull up ship logs. If it was a system failure, we might get it running. If they just bailed, there’s got to be a reason."
- "Yeah, I got it. Classic corporate lockout. <derelict's name> missed a couple of payments, and they flipped the kill switch. Shutdown came straight from Enceladus, locking out the ship’s command systems. Reactor’s physically intact, but controls are dead."
- "The last log from <ship's previous captain> says O2 was running out, and they had no choice but to abandon the ship. No record of escape pod launches, so either they flagged down a hauler or made a long walk in a vacuum. No way to know if they made it."
- "Looks like they have some outstanding balance to pay. Guess it comes down to whether we feel like paying their bill."
- (Will cost either 270k, 517k, or 950k depending on the result of previous dialogue messahe) "Check if corporate will take a late payment. If it’s just money, we might be able to buy this ship out of lockup."
- Success (1/2 chance) - "Yeah, it’s still on the books. Just a debt hold, no repossession claim yet. Punching through payment now..."
- "Alright, the system is updating. There it is - lockout lifted, reactor restart authorized. The core is heating up, power’s coming back online."
- Fail (1/2 chance) - "Punching through payment now..."
- "Checked the account status - no good. Corporate marked <derelict's name> as a total loss, and they are refusing all payment requests - and it's still registered to the debtholder name. They are not going to let us keep it. Returning to <your ship>."
- Success (1/2 chance) - "Yeah, it’s still on the books. Just a debt hold, no repossession claim yet. Punching through payment now..."
- (Will cost either 270k, 517k, or 950k depending on the result of previous dialogue messahe) "Check if corporate will take a late payment. If it’s just money, we might be able to buy this ship out of lockup."
- "Looks like they have some outstanding balance to pay. Guess it comes down to whether we feel like paying their bill."
- "The last log from <ship's previous captain> says O2 was running out, and they had no choice but to abandon the ship. No record of escape pod launches, so either they flagged down a hauler or made a long walk in a vacuum. No way to know if they made it."
- "Yeah, I got it. Classic corporate lockout. <derelict's name> missed a couple of payments, and they flipped the kill switch. Shutdown came straight from Enceladus, locking out the ship’s command systems. Reactor’s physically intact, but controls are dead."
- "If the rods are in there, we can swap them out and restart manually."
- Success (2/4 chance) - "Got into the reactor bay. Rods are stuck in a full scram, I'm going to swap them for fresh ones..."
- "Bringing coolant flow back online… core temperature is coming up steady. Yeah, we got it - the reactor is online, power flowing to caps. We can fly this thing out."
- Fail (1/4 chance) - "Rods won’t budge. The shutdown command must have fused the drive motors. I tried a manual release, but nothing’s moving. Without cutting tools, we aren’t getting this thing started."
- Critical fail (1/4 chance) - "Tried pulling the rods, but one of them cracked under the stress. That set off a lovely chain reaction - coolant dump triggered, radiation spike in the chamber."
- "My suit alarms are screaming at me, and I am getting out before I start glowing in the dark. I’m probably going to need a new set of lungs after this."
- Success (2/4 chance) - "Got into the reactor bay. Rods are stuck in a full scram, I'm going to swap them for fresh ones..."
- "See if you can pull up ship logs. If it was a system failure, we might get it running. If they just bailed, there’s got to be a reason."
- "Life support is dead, and scrubbers are frozen solid. No reactor hum. The whole ship feels like a tomb. The reactor room’s locked down.
- "Either they walked out, or someone picked them up."
- "Inside now. Lights are running off whatever charge is left in the caps. No emergency seals, no fire damage. Lockers are mostly empty - some scraps left behind, but anything important seems gone. No suits."