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== Mineral market == | == Mineral market == | ||
The mineral market is where the selling price of minerals is determined. The market also allows you to "play it" and use the predictions to potentially earn more than was spent, or be unlucky and lose some. It allows up to 10,000 tonnes to be stored in the market. | The mineral market is where the selling price of minerals is determined. The market also allows you to "play it" and use the predictions to potentially earn more than was spent, or be unlucky and lose some. It allows up to 10,000 tonnes to be stored in the market. Any ores you had from a dive will be sent to this area when the "Send to storage" button is pressed, however any ore that doesn't equal a tonne will be left in the market until more is added. | ||
Predictions are referenced from previous activity, so a gradual decline is more likely to spike later on. A [[Crew#Geologist|geologist]] can help more accurately predict these future fluctuations. | Predictions are referenced from previous activity on, so a gradual decline is more likely to spike later on. A [[Crew#Geologist|geologist]] can help more accurately predict these future fluctuations. | ||
[[File:Mineral Market good prediction.png|left|600x600px]] | |||
<blockquote> | |||
In this example, Platinum has been on the decline for the last 2 years, and the 2 year low is pretty close to current, so a big increase is expected soon.</blockquote> | |||
A 2-year high and low are both listed as points connected to dates. If you are close to the high, it is a good time to sell ores, and if you are close to the low, a good time to buy. Do note that fluctuations in the market aren't usually too big, so profit isn't made too easily with it. | |||
[[File:Repair Menu with lots of damage.png|thumb|400x400px|The repairs menu with a substantial amount of damaged equipment. Notice one thruster that has been damaged beyond 100%, making it unable to be repaired]] | |||
== Repairs == | == Repairs == | ||
The repairs menu shows the status of all equipment on the ship, the damage level of any equipment that can be damaged, and allows you to repair that equipment to the best ability your mechanics can, or just straight up replace it. | |||
Equipment damage on this menu is calculated as an average of all 3 types of damage that can happen to a piece of equipment. Once this average falls below 70%, it needs to be repaired before a ship is allowed to fly with it. The exception to this is a case when any equipment is damaged beyond 100%, where it becomes too damaged to be repaired, and requires it to be replaced. | |||
The efficiency at which repairs can happen does have an exponential dropoff. Every subsequent repair will fix a decent chunk less than the previous attempt, up until you're repairing for only a 1% average change. It's generally most optimal to have the durability fall between the 80-90% region, as beyond that it becomes very costly for not much return. | |||
[[File:Services Menu.png|thumb|400x400px|The services menu with descriptions. Clicking the name of any service shows the description and info. (Click to enlarge)]] | |||
== Services == | == Services == | ||
The services provided on Enceladus allow you to spend a night at a simple hotel, treat the crew to several activities to increase their happiness, purchase your monthly allotted insurance, and pay off any residual fines that you may have incurred. | |||
The hotels and other activities lets you skip in-game time, and everything except the capsule hotel also provides a variable amount of happiness to your crew. | |||
Some options will only be purchasable periodically, meaning that they cannot be chain purchases, and time has to be spent between purchasing again. | |||
On the other side of things, any fines that have been incurred from Vilcy, Obonto Habitats, and/or other miners will be displayed at the bottom. These will vary depending on whether any damage was accidental, or increasing to a decent amount if substantial damage was sustained. Do note that fees cannot be paid off if an organization's headquarters isn't operational. | |||
== Tuning == | == Tuning == |
Revision as of 21:16, 12 July 2024
NOTE: Work in Progress
The menu shown on Enceladus Prime can seem like a lot to take in. This guide aims to aide in making sense of the menu, as well as providing tips as to how the information some provides and lets you change can aide with your experience.
Overview of Enceladus Prime's Menu
Enceladus Prime's menu can have a lot of information to take in.
Menu Selectors
These buttons link to the following menus:
- Mineral Market
- Repairs
- Services
- Equipment
- Dealer
- Fleet
- Crew
- Logs
- Launch Ring Dive
Current Bank Balance
Displays the current direct purchasing power. Several things are based around this number, regardless of worth elsewhere.
Ship Preview
Displays a visual of your currently selected ship
Ship Status & Adverts
- Displays your ship's identifier, name, hull type, and whether or not you are allowed to fly it in it's current state (see repairs)
- Displays adverts
- Displays recent changes in mineral prices (see mineral market)
In-Game Clock
This displays the current game date and time, useful for planning around crew paychecks.
Active Crew Preview & Crew Happiness Marker
Shows a mugshot for every crewmember currently active for the selected ship.
The happiness marker is displayed next to a crewmate that is particularly happy or unhappy
Menus
Mineral market
The mineral market is where the selling price of minerals is determined. The market also allows you to "play it" and use the predictions to potentially earn more than was spent, or be unlucky and lose some. It allows up to 10,000 tonnes to be stored in the market. Any ores you had from a dive will be sent to this area when the "Send to storage" button is pressed, however any ore that doesn't equal a tonne will be left in the market until more is added.
Predictions are referenced from previous activity on, so a gradual decline is more likely to spike later on. A geologist can help more accurately predict these future fluctuations.
In this example, Platinum has been on the decline for the last 2 years, and the 2 year low is pretty close to current, so a big increase is expected soon.
A 2-year high and low are both listed as points connected to dates. If you are close to the high, it is a good time to sell ores, and if you are close to the low, a good time to buy. Do note that fluctuations in the market aren't usually too big, so profit isn't made too easily with it.
Repairs
The repairs menu shows the status of all equipment on the ship, the damage level of any equipment that can be damaged, and allows you to repair that equipment to the best ability your mechanics can, or just straight up replace it.
Equipment damage on this menu is calculated as an average of all 3 types of damage that can happen to a piece of equipment. Once this average falls below 70%, it needs to be repaired before a ship is allowed to fly with it. The exception to this is a case when any equipment is damaged beyond 100%, where it becomes too damaged to be repaired, and requires it to be replaced.
The efficiency at which repairs can happen does have an exponential dropoff. Every subsequent repair will fix a decent chunk less than the previous attempt, up until you're repairing for only a 1% average change. It's generally most optimal to have the durability fall between the 80-90% region, as beyond that it becomes very costly for not much return.
Services
The services provided on Enceladus allow you to spend a night at a simple hotel, treat the crew to several activities to increase their happiness, purchase your monthly allotted insurance, and pay off any residual fines that you may have incurred.
The hotels and other activities lets you skip in-game time, and everything except the capsule hotel also provides a variable amount of happiness to your crew.
Some options will only be purchasable periodically, meaning that they cannot be chain purchases, and time has to be spent between purchasing again.
On the other side of things, any fines that have been incurred from Vilcy, Obonto Habitats, and/or other miners will be displayed at the bottom. These will vary depending on whether any damage was accidental, or increasing to a decent amount if substantial damage was sustained. Do note that fees cannot be paid off if an organization's headquarters isn't operational.