Modding: Difference between revisions

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This section lists every known mod and repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.
This section lists every known mod and repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.


Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install. Help will be given where necessary.  
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they're more likely to not conflict with each other due to the nature of how they are developed.  


A handful of mods may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.
A handful of mods may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.
=== [https://github.com/spdx-github/IndustriesOfEnceladus <nowiki>[SPDX] Industries of Enceladus</nowiki>] ===
<blockquote>Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description</blockquote>Industries of Enceladus (IoE for short) is a content mod that adds 11 new ships, 46 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.
'''Download:''' the latest version of IoE can be downloaded from the Github's releases page [https://github.com/spdx-github/IndustriesOfEnceladus/releases here].

Revision as of 15:51, 8 October 2024

Delta-V: Rings of Saturn supports mods, and has provided modding support since 2022. The game's modloader, when active, loads mods as .zip files from a 'mods' folder within the game's directory.

Mods can execute unsafe or dangerous code on your computer, and may carry bugs or game-breaking issues. Mods are not guaranteed to be compatible with another mod, and it is advised to use only a small handful of mods at a time to get the best experience from them. Contact the mod author if you have problems, as Kodera Software can't help with problems caused by mods.

If you want to make your own mod, check out the appropriate channel on the Kodera Software Discord where you can ask for assistance.

If you are already familiar with how modding works and are aware of the dangers, a section below Getting Started lists every known mod and mod repository. It is highly advised you give Getting Started a read, however, as mods can very easily cause irreparable damage to your save.

YOU HAVE BEEN WARNED!!!

Getting Started

Installing Mods

Installing Delta-V mods is a simple process:

  1. Open the game's installation directory and create a folder called mods. This folder should be alongside the game's executable and .pck file.
  2. Download a mod. You'll receive a .zip file. Don't extract it, as the modloader will do that for you when the game runs.
  3. Place the mod's .zip inside the mods folder.
  4. Add the argument --enable-mods to your game's launch parameters.
    • On Steam, either right-click on your game in the Library menu or select it and click on the gear button on the right side of the window, then select "Properties...". In the popup window's "General" tab, place the argument into the "Launch Options" box, then close the popup.
    • On the Epic Games launcher, go to the Library menu, click on the "..." button next or near to the game's icon and select "Manage". In the popup window, Enable "Launch Options" and put the argument into the box that appears, then close the popup.
    • On GOG Galaxy, go to the Installed menu, then either right-click on the game's panel or select it and click the settings button next to Play, then navigate to "Manage installation" > "Configure...". In the popup window, go to the "Features" tab and enable the "Launch parameters" option. Select "Duplicate" for File 1, then put the argument into the "Arguments" box. Set it as the default executable, customise the label if you want to, and then press "OK".
    • If you don't have a launcher, go to your game's directory and create a shortcut from its executable file. On Windows, you do this by right-clicking the executable and selecting "Create shortcut". Right-click on the shortcut and, in the "Target" box, add the argument to the end. You'll need to open the game from this shortcut for it to work.
  5. Run the game. Delta-V doesn't currently have a mod menu, so you won't see changes until they appear in the game.

Backing Up Save Files

Windows

Delta-V's save files are stored in the dV folder in AppData. This is accessible by typing %appdata%/dV into the address bar. From there, copy the savegame.dv files into a separate folder. You can restore backed-up save files by replacing the ones in your AppData folder with your backed-up versions.

It's a good idea to back up save files before installing mods, even if they don't need new saves to work.

Mods & Repositories

This section lists every known mod and repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the wiki channel in the Discord and it will be fixed shortly after.

Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they're more likely to not conflict with each other due to the nature of how they are developed.

A handful of mods may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.

[SPDX] Industries of Enceladus

Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description

Industries of Enceladus (IoE for short) is a content mod that adds 11 new ships, 46 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.

Download: the latest version of IoE can be downloaded from the Github's releases page here.