Mod List: Difference between revisions

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Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they're more likely to not conflict with each other due to the nature of how they are developed.
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they're more likely to not conflict with each other due to the nature of how they are developed.


A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).


== Mods ==
== Mods ==
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.
'''This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]'''
'''Download:''' The latest version of Mod Menu 2 can be found on the Github's releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].


===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===
<blockquote>Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description</blockquote>Industries of Enceladus (IoE for short) is a content mod that adds 11 new ships, 46 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.
<blockquote>Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description</blockquote>Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.


'''NOTE''': due to the way this mod is structured, currently is incompatible with a handful of other mods currently in development. A workaround is currently being figured out. Do not expect everything in a mod to function properly when in conjunction with IoE. A compatibility rewrite is currently being worked on, more info can be found on it's [https://discord.com/channels/426287934870781952/1324503298295988327 Discord thread].
'''This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!'''


'''Download:''' the latest version of IoE can be downloaded from the Github's releases page [https://github.com/spdx-github/IndustriesOfEnceladus/releases here].
'''Download:''' IoE's latest version can be found on it's [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe's original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].
===[[Mod:Bootleg Industries|Bootleg Industries]]===
===[[Mod:Bootleg Industries|Bootleg Industries]]===
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It's split across several mods, intended to act as a mix-and-match set for the player's preferred features.
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It's split across several mods, intended to act as a mix-and-match set for the player's preferred features.
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Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod's wiki].
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod's wiki].


Download under the Github's releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases here].
Download under the Github's releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.
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Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.
SaveEdit will taint a save as "cheeted" when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases here].
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.
'''DroneOCP''' is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.
'''MoreMinerals''' is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock's density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.
'''ZKY''' is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].
Download instructions can be found in each of the respective package's folders, with instructions on how to package them as a mod.
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.


A download can be found on the Github's releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases here].
A download can be found on the Github's releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.


Download can be found on the Github's releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases here].
Download can be found on the Github's releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.


Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].
===[[Mod:Derelict Delights|Derelict Delights]]===
===[[Mod:Derelict Delights|Derelict Delights]]===
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].
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Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.


A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases here].
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].
 
=== [https://www.nexusmods.com/dvringsofsaturn/mods/9 No Simulation Hex] ===
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.
 
A download can be found on the Nexus [https://www.nexusmods.com/dvringsofsaturn/mods/9?tab=files&file_id=23 here].


=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.


A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases here].
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].


===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===
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A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.
=== [https://discord.com/channels/426287934870781952/1331790979304263772 OCP Voyager Fix] ===
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it's bay.
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331790979304263772/1331790979304263772 here]. Requires you to be joined on the Discord first.


=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===
A lightweight mod that changes all references to Elon Interstellar to Y®. English translation only.
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.


A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.
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Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod


A download can be found from it's Github releases page [https://github.com/1-WT-1/EIME_M/releases here].
A download can be found from it's Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].


===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===
This mod changes the beams of all lasers to cycle through all colors while being active.
This mod changes the beams of all lasers to cycle through all colors while being active.


A download can be found from it's Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases here].
A download can be found from it's Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].
 
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.
 
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].
 
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.
 
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].
 
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.
 
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)
 
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.
 
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].
 
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===
A collection of minor QOL changes or fixes combined into a singular mod.
 
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].
 
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.
 
A download can be found from it's Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].
 
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.
 
A download can be found from it's Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].
 
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune
 
A download can be found from it's Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].
 
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===
Allows vanilla torches to be fitted in the RCS slot.
 
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].
 
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===
Adds the Royal Navy Torpedo Boat from the game "Treasure Planet: Battle at Procyon"
 
A download can be found from it's Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].
 
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.
 
'''WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.'''
 
'''A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].'''
 
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===
Adds the ship's variant name or model to the OMS target list, with various customisation to boot.
 
'''This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]'''
 
A download can be found from it's Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].
 
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===
Adds tabs to select which specific minerals the geologist value sliders will apply to.
A download can be found from it's Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].
==Tools and Libraries==
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.
 
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it's [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it's capabilities.
 
A download can be found on it's Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].
 
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.
 
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.
 
A download can be found on the Github's releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].
===[[DV Annotate]]===
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].
 
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.
 
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.
 
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.
 
SaveEdit will taint a save as "cheeted" when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.
 
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].
== Out-of-Support Mods ==
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.
 
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===
Adds a variant of the NDCI that combines it's functionality with that of the ER-42 autopilot.
 
A download can be found from it's Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].
 
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===
Adds a new Cothon variant with a high-stress hardpoint.
Adds a new Cothon variant with a high-stress hardpoint.
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Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===
Increases the maximum speed allowed by the autopilot to 400 m/s.
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MaximumSpeed.zip here].
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.
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Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].
==Tools==
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.


This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.
 
Download can be found in it's Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.
 
'''DroneOCP''' is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.


A download can be found on the Github's releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases here].
'''MoreMinerals''' is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock's density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.
===[[DV Annotate]]===
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].


Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.
'''ZKY''' is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.


A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases here].
Download instructions can be found in each of the respective package's folders, with instructions on how to package them as a mod.
==Obsolete Mods==
==Obsolete Mods==
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, or fixed a bug that has since had a fix pushed to the vanilla game. They are kept here for the sake of documentation.
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.


===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. This was patched on two occasions on the vanilla game.
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===
Adds a toggle that can turn all HUD visuals on and off.
Succeeded by VelocityPlus
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.
Succeeded by VelocityPlus
'''This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!'''
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it's config.
Succeeded by VelocityPlus
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.
Succeeded by VelocityPlus
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it's bay.
Succeeded by VelocityPlus
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.
Succeeded by VelocityPlus
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===
A modification to the K37 with several improvements to make for a more comfortable experience.
Succeeded by Industries of Enceladus
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].
=== '''[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]''' ===
Adds a mod menu that lists and allows you to configure mods.
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.
A download can be found from it's Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].

Latest revision as of 23:03, 11 November 2025

This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the wiki channel in the Discord and it will be fixed shortly after.

Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they're more likely to not conflict with each other due to the nature of how they are developed.

A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).

Mods

Mod Menu 2

The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.

This mod requires HevLib

Download: The latest version of Mod Menu 2 can be found on the Github's releases page here.

[SPDX] Industries of Enceladus

Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description

Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.

This mod requires HevLib since 2.3.0!

Download: IoE's latest version can be found on it's Github releases page. If you are looking for SpaceDOTexe's original version of IoE, please check the legacy page of the mod here.

Bootleg Industries

Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It's split across several mods, intended to act as a mix-and-match set for the player's preferred features.

A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the releases section of the github, however for those that don't, instructions on how to download them is below the table.

Mod Name Description
Bootleg's Personal Defense Laser Turret A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.
Bootleg's ERM-420 Autopilot System An Autopilot System that combines the ER-42's performance and trajectory display, with the NDCI's Boresight.
AchieveDeez! Gimme my Achievements Back! Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.
AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.
TurnNBurn Mod that allows you to set Keybinds for "180 degree flip from current heading" for quick TurnNBurns, and "orient ship to mouse location" to turn your ship torch towards where ever your mouse is.
M Is For MPU Mod that adds a keybind to toggle the MPU on/off, I recommend M.

Download Guide:

  • Step 1: Download the BLI package here.
  • Step 2: Unzip the file using your preferred program
  • Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.
  • Step 4: Select all files using the appropriate button (or CTRL + A).
  • Step 5: Zip the selected files using your preferred program.
  • Step 6: Copy the newly-made .zip into the mods folder.

Nishikawa Technologies Corporate Engineering Division (NTCED)

NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.

Proper specs can be found under the mod's wiki.

Download under the Github's releases page here.

K-Tech Industrial

K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.

K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.

Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from here)

Moar RADARs

A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.

A download can be found on the Github's releases page here.

Earth Tourism

Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.

Download can be found on the Github's releases page here.

Realistic Minerals

Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.

Download can be found on the Github here, however requires MoreMinerals which can be found from the ZKY collection above, or a direct link here.

Derelict Delights

A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the Discord thread.

Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.

A download can be found from it's Github releases page here.

Kitsune Start

This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.

A download can be found from it's Github releases page here.

ZAPeroid

This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.

A download can be found at the top of the Discord post here. Requires you to be joined on the Discord first.

A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.

A download can be found at the top of the Discord thread here. Requires you to be joined on the Discord first.

EIME_M

Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod

A download can be found from it's Github releases page here.

RGB Lasers

This mod changes the beams of all lasers to cycle through all colors while being active.

A download can be found from it's Github releases page here.

Thrusterhaul

Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.

A download can be found from it's Github releases page here.

Stated Claims

Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.

A download can be found from it's Github releases page here.

Duct-Taped Trigger

Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.

A download can be found on the Discord (you may need to join first)

Pilotable Companions

Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.

A download can be found from it's Github releases page here.

VelocityPlus

A collection of minor QOL changes or fixes combined into a singular mod.

A download can be found from it's Github releases page here.

RapidSynchro

Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.

A download can be found from it's Github releases page here.

Skip Preflight

Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.

A download can be found from it's Github releases page here.

Kilotsune

Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune

A download can be found from it's Github releases page here.

Torches As RCS

Allows vanilla torches to be fitted in the RCS slot.

A download can be found from it's Github releases page here.

Treasure Planet - Torpedo Boat

Adds the Royal Navy Torpedo Boat from the game "Treasure Planet: Battle at Procyon"

A download can be found from it's Github releases page here.

Delta-V Randomizer

Randomizes the ships and equipment for any vessel in the game, with extra configurable features.

WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.

A download can be found from it's Github releases page here.

Ship Transponder

Adds the ship's variant name or model to the OMS target list, with various customisation to boot.

This mod requires HevLib

A download can be found from it's Github releases page here.

PerMineralMinValue

Adds tabs to select which specific minerals the geologist value sliders will apply to. A download can be found from it's Github releases page here.

Tools and Libraries

These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.

HevLib

A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it's documentation to better understand it's capabilities.

A download can be found on it's Github releases page here.

ZKYLoader

A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.

This mod is currently under development, a release from the Github has to be compiled by the user, however the Discord thread for the mod does hold a handful of releases, with more information being available on it there.

VeinFinder

VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.

A download can be found on the Github's releases page here.

DV Annotate

DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the bug reports channel in the ΔV Discord.

Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.

WikiEventTest

Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.

A ZIP containing all of the event mods can be found on the releases page here.

SaveEdit

SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.

It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.

SaveEdit will taint a save as "cheeted" when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.

Downloads can be found on the releases page on the Github here.

Out-of-Support Mods

These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.

NDCI-mk2

Adds a variant of the NDCI that combines it's functionality with that of the ER-42 autopilot.

A download can be found from it's Github releases page here.

Heavy Cothon

Adds a new Cothon variant with a high-stress hardpoint.

Known Bug: DLC does not load properly with this mod installed.

Download can be found here.

Dive Clock

Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.

Download can be found here.

Alert Sounds

Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.

Download can be found here.

Salary Alert

Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don't have enough liquid assets to pay them in time.

Download can be found here.

Mystery Hunt

Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.

Download can be found here.

Show Reliability

Shows the reliability and limits of equipment

Download can be found here.

ARM Focus

Makes the AR-1500 manipulator focus on objects if they're selected by the autopilot.

Download can be found here.

Toggle Propulsion

Adds keybinds to toggle all thrusters.

Partially obsolete as the torches can be disabled with the zero key in vanilla.

Download can be found here.

Better Refining

Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the MineralProcessingUnit.gd file within the mod.

Download can be found here.

Remove ID Limit

Increases the maximum number of objects identifiable by the crew by a significant number

Download can be found here.

Yeet Protocol

Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.

Download can be found here.

Prospector RAM

Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.

Download can be found in it's Mega folder here.

ZKYs of Saturn

A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.

DroneOCP is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.

MoreMinerals is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock's density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.

ZKY is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found here.

Download instructions can be found in each of the respective package's folders, with instructions on how to package them as a mod.

Obsolete Mods

These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.

Relax Performance Throttling

Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.

Enceladus POIs

Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.

Maximum Speed

Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.

Industries of Enceladus (Legacy)

An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.

HUD Hider

Adds a toggle that can turn all HUD visuals on and off.

Succeeded by VelocityPlus

A download can be found from it's Github releases page here.

RingActivity

This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.

Succeeded by VelocityPlus

This mod requires HevLib!

A download can be found from it's Github releases page here.

No Crew Portraits

This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it's config.

Succeeded by VelocityPlus

A download can be found from it's Github releases page here.

Remove Ring Restrictions

Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.

Succeeded by VelocityPlus

A download can be found from it's Github releases page here.

OCP Voyager Fix

A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it's bay.

Succeeded by VelocityPlus

A download can be found from it's Github releases page here.

No Simulation Hex

This mod removes the hexagonal blur overlayed over the Minding Virtual Flight Service, which can make it a lot easier on the eyes.

Succeeded by VelocityPlus

A download can be found from it's Github releases page here.

KX37-RAM

A modification to the K37 with several improvements to make for a more comfortable experience.

Succeeded by Industries of Enceladus

A download can be found on this Mega page here.

Mod Menu

Adds a mod menu that lists and allows you to configure mods.

Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.

A download can be found from it's Github releases page here.