Overview
Industries of Enceladus (sourced from Github) is a content mod focusing on greatly expanding the selection of ships and equipment available to the player. It adds 11 new ships, 46 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.
New Ships
KX37 TNTRL "RAM"
The "Ringa Aftermarket Modification" variant of the KX37, typically just called the "Ram", is a modification pattern that gained popularity in 2269 after its distribution by a RingChan user going by the handle 'BLKCandy'. The pattern sacrifices a moderate amount of mineral hold capacity to introduce power and feed rails for two drone hardpoints on the tail-end of the vessel's spines, replaces the fixed thruster mounts with gimballing variants, and reworks the RCS blisters for enhanced mobility. Its most notable feature is its Prospector-type grinder, obtained direct from the salvage market. Its installation makes only minor concessions to crew comforts, being remarkably noisy during operation and slightly reducing the recreation area's floor space. -In-Game Description
The KX37 TNTRL "RAM" is a unique modification to the K37 line. It combines several aspects from both the TNTRL and Prospector lines into one single variant. Packed with 5 total hardpoints, EMP shielding, a grinder, and a variable processed hold, this ship is a hardy contest and can be seen as a form of extension to the K44's design.
Antonoff-Titan K225-SH
The Short Haul variant, affectionately nicknamed the "Stubby" by series enthusiasts, began manufacture only three years following the wildly-successful launch of its base variant, and is designed to fill express transit roles throughout the solar system. The SH makes up for the loss of its midsection with its light, maneuverable frame and in-built nanodrone assembler mounts, the latter of which makes it an excellent alternative to the base model in mining operations. -In-Game Description
The SH variant to the K225 takes the base model's successful design, and makes a smaller modification of it. Still as useful as the parent model, it's design lends to shorter stays in the rings, but still with the K225's potential.
OCP-214-DD "Deep Dish"
The 214-DD is a version of the OCP-209 specially adapted for mining operations within the rings. The structure supporting its consumable bays has been hollowed and plated to extend the raw cargo volume, and additional power infrastructure permits the installation of standard cargo bay accessories. Despite the obvious benefits, the pocket makes handling ore awkward, and the reduced onboard mineral hold space means captains tend to be more reliant on auxiliary hardware than on most other vessels. -In-Game Description
The Deep Dish variant to the OCP makes for a more mining-oriented vessel. The addition of docking bays negates the smaller size of the internal processed cargo storage.
OCP-209-SNAP "Piranha"
The 207-SNAP is a version of the OCP-209 that implements an excavator design that was considered during the prototype phase of development. Its heavy dual doors are better suited for crushing ringroids than its counterpart - and, unfortunately, the fragile equipment that it is designed to handle. Due to its unique configuration, autopilot rotation assistance is not available on this unit. -In-Game Description
This is a unique prototype to the OCP design. The dual door openings provide a more centralized area for objects to enter, and can provide an easier time when handling lots of ore. Due to the resemblance to a certain 80's videogame character, this OCP comes with a special collection sound.
SSE Cothon-2200-XL
This unofficial "modernised" variant of the Cothon-213 Triplet features an additional 'crew compartment' (lifepod), an additional pair of translatory thrusters, and a handful of "premium" features such as a combination lounge and mess, upholstered breathable-fabric seating, and a functioning washroom. The two pods are mated together at their base docking ports and secured to the frame with standard emergency quick-release hardware. The XL stands for "Extra Love". Sin Space Engineering does not offer any warranty of any kind, express or implied. -In-Game Description
This Cothon variant takes from a few other "premium" models of ship, and takes on a dual torch mounting, two more RCS mounts and a second lifepod to provide extra crew space.
Pigeon Prospector
What happens when a Pelican and a Vulture love eachother very much? They make this thing - or so it goes. The Pigeon's high price point is entirely on account of the incredible skill that went into its implementation; additional girding struts support a high-stress hardpoint to the fore of the vessel, the entire power and equipment feed system having been reworked to accommodate it. The bay has also been shortened to handle the stress, which has permitted reinstallation of a standard grinder. -In-Game Description
A cross between the pelican and vulture, this beast of a ship can provide a lot in terms of raw capability, with a decently sized bay and 5 total hardpoints, it can definitely pack a punch is used correctly.
Wasp-class Scout (decommissioned)
Manufactured in the mid-2200s, the Nakamura Dynamics Wasp-class of automated tactical scouts utilise [REDACTED] as their power source and [REDACTED], delivering a constant [REDACTED] megawatts of electrical energy as long as the vehicle's [REDACTED] is [REDACTED]. A Faraday cage mesh insulates much of the vehicle, protecting it from static discharges in dense space environments and providing a convenient charge dissipation vector for the [REDACTED]. Now wasn't that fun? This version, coming to you exclusive from the Sin Space Engineering shipyards, is totally declassified, decommissioned, and probably deillegaled, with a range of nice benefits like a performance propellant-remass reaction wheel, a "Reactor Housing" where the redacted-whatever was torn out (it was like that when we got it), and a probably-functional cargo bay, all topped with the Conlido Classic™ converted lifepod for her pleasure. Warranty? Hell no. Fly the goddamn ship, ringa. And, if anyone asks where you got this thing, give us a call and send your logs for 25% off your next purchase. -In-Game Description
The Wasp is a modification to ATLAS's ships that you see around the rings, refitted to work with a mining mindset. A light vessel, no mass was put to expense on this ship.
UMC Oberon MLP-60
The Oberon MLP-60 is a curious vessel manufactured by the United Machine Cults. Originally an autonomous vehicle launched by electromagnetic rail cannons for orbital racing events, it was outmoded by later fusion-propelled units, but enthusiasts quickly bought up the remaining stock and it eventually found its way to the rings. Six belt radiators, three at either side, cool its high-performance reactor and partially shield its exposed fuel tanks, though are hardly needed due to the vessel's comical number of translatory thrusters. Multiple modifications have been undertaken to make the vessel appropriate for operation within the rings: its magnetic contacts have been cleverly retrofitted into two high-stress hardpoints, interface infrastructure has been built into the small cargo bay in the bow to support mineral processing units (barely, and with meager onboard space allotted to support them), and a HAL-9001 luxury lifepod serves as a comfortable cockpit and crew compartment. -In-Game Description
The Oberon is an interesting vessel to fly. Capable, but also surprisingly maneuverable. It boasts a relatively uncommon dual high-stress hardpoint loadout, at the cost of losing out on low-stress hardpoints. A single drone bay is fitted for any necessities in the drone department.
Credit goes to @Liqvo
on the ΔV Discord for providing the model.
Tsukuyomi-Class Frigate (Decommissioned)
The Tsukuyomi class of light frigates were designed in 2190 for military operations throughout the solar system. They were the first of their type and laid the groundwork for modern tactical frigates, with their quintuplet reactors serving as immense sources of power for their powerful thrusters. Following phase-out of nuclear saltwater rockets in military service, many were scrapped or sold off to private military contractors and corporations. Courtesy of the Sin Space Engineering shipyards, this unit has been fully demilitarised and refurbished for operations within the rings. Its saltwater reactors have been replaced with three modular containment vessels for modern NTR system retrofitting, and its bow torpedo tubes have been departitioned to expand its hold and add four auxiliary equipment bays. -In-Game Description
This is one of the several frigates that were decommissioned from service many years ago. Similarly fitted to the Big Bad Wolf of Vilcy, it poses a more mining-oriented equipment set, and holds more than enough equipment and cargo space for anyone. The only thing stopping you is the exorbitant price tag.
MAD-CERF (Civilian Refit)
This civilian refit, made in collaboration with Obonto Microengineering, introduces a number of modifications for the diverse requirements of the ring environment. Its compact top-mounted habitat has been relocated to the bow and replaced with an expanded OCP-standard centrifuge, increasing its effective crew capacity to eight. Further, the docking bay has been enclosed with a mesh basket and the clamps removed to support mining operations, and its rear bulkhead bears an enormous sliding door for acceptance of large cargo. Much of the bow substructure has also been replaced by hold volumes, lending the vessel more processed mineral space than any other vessel on the civilian market. -In-Game Description
This retrofit of the MAD-CERF class of salvage ships has a more mining-reflected implementation in mind. The addition of a rear-facing high-stress hardpoint and the sealing of the cargo bay area, along with the habitat being replaced with the OCP's habitat, provides a much more comfortable setting to mine in than the usual selection of MAD-CERF ships.
SSE OK720 TNTRL
"Oh, dear God, what is that?", they said. "That won't fly," they said. "Stop calling us or we'll press charges," both Antonoff and Obonto said, in unison. It was in this chorus of naysaying and whining that we created the miracle that is the OK720 TNTRL. Two spare bay halves from Obonto surplus and the resectioned corpse of a K37 come together to create this masterpiece, originally a "joke" posted to the RingChan /dreamship/ board by user snownukitro. With a truly enormous cargo bay and support hardware for OCP-standard MPUs and accessories, four low-stress equipment hardpoints, and incredibly low mass for the volume of its bay, this monster is perfectly suited for ring mining - as long as it doesn't hit anything. Limited warranty applies. We won't replace it if you get stuck in a tight space, but we'll sell you replacement panels. -In-Game Description
The OTK720 provides a rather humorous approach to the issue of cargo bay storage. This retrofit combines the OCP's unique cargo bay and applies it to the K37, and results in an absolute beast of a cargo bay volume, at the cost of a reduction in processed storage and a considerably heavier ship.
New Equipment
Thrusters
Torches
- SSE NANI Torch Refit
- It's the NANI in a torch slot. have fun.
- Thrust (kN): 3 450
- Exhaust Velocity (km/s): 132
- Propellant Consumption (kg/s): 0.5
- Power Consumption (MW): 200
- Thermal Consumption (GW): 2
- Notes: Burn time of roughly 1 minute
- MA-NTR600-II
- Twin torch, relatively expensive but incredibly efficient for its thrust class.
- Thrust (kN): 1 200
- Exhaust Velocity (km/s): 28
- Propellant Consumption (kg/s): 52
- Power Consumption (MW): 250
- Thermal Consumption (GW): 16.8
- Notes:
- RA-TNTRL-R44
- Quad torch, literally just the K44 RCS thrusters on a torch mount.
- Thrust (kN): 1 600
- Exhaust Velocity (km/s): 15
- Propellant Consumption (kg/s): 106.4
- Power Consumption (MW): 60
- Thermal Consumption (GW): 12
- Notes:
- RA-K69V Quad Engine
- Custom-made quad torch, same as above but it's the K69Vs and they fucking gimbal.
- Thrust (kN): 1 600
- Exhaust Velocity (km/s): 12
- Propellant Consumption (kg/s): 133.2
- Power Consumption (MW): 100
- Thermal Consumption (GW): 14.4
- Notes: Gimballed (25 deg @ 360 deg/s), can be overtuned to a thrust of 3 200 kN
- RMS Pin-M200
- Super efficient and gimbal like the C50 but requires a comically impractical amount of power.
- Thrust (kN): 1 200
- Exhaust Velocity (km/s): 105
- Propellant Consumption (kg/s): 11.4
- Power Consumption (MW): 510
- Notes: Gimbal + Vectored Thrust (36 deg/s, practically instantaneous)
- NDDFD
- Directed Fusion Detonation. highest specific impulse in the game, ridiculously powerful but extreme energy demands.
- Thrust (kN): 1 800
- Exhaust Velocity (km/s): 1 850
- Propellant Consumption (kg/s): 1
- Power Consumption (MW): 445
- Notes:
RCS Thrusters
- RMS Pin-C50
- Extremely efficient pulsed induction thruster that has incredible gimbal range and second-to-none wear statistics but has very high power demand
- Thrust (kN): 150
- Exhaust Velocity (km/s): 90
- Propellant Consumption (kg/s): 1.6
- Power Consumption (MW): 90
- Thermal Consumption (GW): 1.2
- Notes: Vectored Thrust (36 deg)
- ERS-BlasTR 7200
- Efficient MPD thruster with great thrust, draws a lot of power
- Thrust (kN): 450
- Exhaust Velocity (km/s): 22
- Propellant Consumption (kg/s): 20.5
- Power Consumption (MW): 72
- Thermal Consumption (GW): 5
- Notes:
- ND-PNTRm
- Micro PNTR with broadest vectoring range of all RCS thrusters, but is a NTR so its efficiency sucks shit
- Thrust (kN): 450
- Exhaust Velocity (km/s): 8
- Propellant Consumption (kg/s): 56.3
- Power Consumption (MW): 40
- Thermal Consumption (GW): 1.8
- Notes: Vectored Thrust (72 deg)
Power Systems
Fission Rods
- 1x SO6 Fuel Rod
- Kind of a joke, lowest thermal output of any other reactor in the game.
- Outputs 1 GW thermal
Capacitors
- Light Ultracapacitor
- Basically a single capacitor from an array.
- Stores 100 MJ of power
- ND-iSMB
- Lighter capacitor that uses SMES tech.
- Stores 700 MJ of power
- ND-iSMB Dual Coupling
- Even lighter capacitor that's just two smaller iSMB units braided together.
- Stores 1 400 MJ of power
Turbines
- Thermocouple Array
- Uses reactor heat and cold propellant to produce a little power. very light, best used in conjunction with an MPDG.
- Produces 20 MW of power
- Consumes 20 g of propellant per second
- Laminar Turbine
- A lighter turbine that produces more power than the base turbine.
- Produces 160 MW of power
- Consumes 160 g of propellant per second
- Dual Laminar Turbine
- Two of them!
- Produces 320 MW of power
- Consumes 320 g of propellant per second
Auxiliary Power Generators
- OPG-14 StatPlasma
- Produces 1 400 MW of power
- Consumes 200 MW electrical and 2.5 GW thermal
- MPI City-class MPDG
- Produces 2 000 MW of power
- Consumes 300 MW electrical and 4 GW thermal
- MPI might have made a pact with Satan.
Auxiliary Power Storage
- OPS-10 Capacitor Bank
- A heavy but cheap APS that stores 10 GJ and can discharge all of its power in one second
Hardpoint Equipment
- Rusatom-Antonoff Ore Recovery Device
- A hardened AR-1500 Manipulator that wears slower than the base model and is stronger
- Strength: 3 200 kN
- Reach: 40 meters
- Power Draw (peak): 220 MW
- Runasimi KRB-500
- A light manipulator meant to handle ore chunks, hard-wearing with quick-to-replace components but expensive to repair
- Strength: 500 kN
- Reach: 35 meters
- Power Draw (peak): 60 MW
- THI Dyna-Cargo Container
- A cargo container that has a dynamic hold at the expense of reduced overall storage
- RA DMW Cannon
- A tight-beam microwave gun with greater range and power than the MWG, but inefficient and power-hungry. comes in turreted variant that's a lot slower than the PDMWG
- Effective Range: 800 meters
- Power Consumption: 120 MW
- Output Power: 90 MW
- OT Hard-Stop Tug Drones
- High-power tug drones, basically same stats as the Harvester-class but they tug stuff to a dead stop
- Effective Range: 800 meters
- Power Draw: 120 MW
- Drone Launch Capability: 100 drones per second
- THI Harvester-class Haul Drones
- High-power haul drones that can operate over double the distance of the base version and provide double the effective force, but take significantly more power and need lots of drone components
- Effective Range: 800 meters
- Power Draw: 120 MW
- Drone Launch Capability: 100 drones per second
MPUs
- Rusatom-Antonoff MPU Mk2
- Larger than most others with an increased efficiency compared to the basegame version
- Processing Capacity: 25 kg/s
- Power Draw (per chunk): 25 MW
- Mineral Processing Efficiency: 60%
- Remass Processing Efficiency: 40%
- THI Bulker MPU
- Squeezes a massive amount of mineral hold space beneath the unit... at the expense of the processing volume, which is comically difficult to load
- Processed Cargo Capacity: 10 000 kg/mineral
- Processing Capacity: 40 kg/s
- Power Draw (per chunk): 100 MW
- Mineral Processing Efficiency: 70%
- Remass Processing Efficiency: 20%
Cargo Bay Accessories
- NOTE: Not usable with the Kitsune, KTA24, Runasimi K37, and base OCP
- Rasamama RP-25
- Low-profile ore preprocessor that reduces ice content and recovers a modest amount of remass from chunks in the bay
- Ice Melt Rate: 10 kg/s
- Power Draw (per chunk): 25 KW
- MPU Mineral Efficiency Multiplier: 100% (no change)
- Remass Processing Efficiency: 30%
- Conlido Internal Storage Rack
- Low-profile storage module that increases mineral hold space
- Cargo Capacity: 4 000 kg/mineral
- Nakamura Big MT
- Somewhat bulky ore preprocessor, does the same thing as the RP-25 but faster and less efficient, increases MPU mineral efficiency though
- Ice Melt Rate: 25 kg/s
- Power Draw (per chunk): 125 KW
- MPU Mineral Efficiency Multiplier: 120%
- Remass Processing Efficiency: 10%
- THI Mineral Tank Module
- Bulky storage module that increases mineral hold space and behaves kind of like an ore preprocessor since it's warm
- Cargo Capacity: 8 000 kg/mineral
- Ice Melt Rate: 5 kg/s
- Power Draw (per chunk): 250 KW
- Remass Processing Efficiency: 10%
- SSE Voyager Fabricator
- Literally just the Voyager RSLS Fabrication Plant but without the mineral processor
- Print Power Draw: 120 MW
- Printing Capability: drones, ammunition
- Cargo Capacity: 2 000 kg/mineral
- RMS-PAL
- A much better fabricator that produces at a faster rate than both the fabricator MPU and aux module combined
- Print Power Draw: 210 MW
- Printing Capability: drones, ammunition
- Ammunition Capacity: 5 000 kg
- Drone Capacity: 5 000 kg
- Rusatom-Antonoff MPP-N1
- Best MPP available on the market, ridculously powerful but very expensive
- Ice Melt Rate: 40 kg/s
- Power Draw (per chunk): 375 KW
- MPU Mineral Efficiency Multiplier: 140%
- Remass Processing Efficiency: 20%
Mineral Hold Kits (New Equipment Category)
- NOTE: Both amorphic and divided holds are supported
- Locking Bolts (amorphic)
- Converts the hold to divided, 1:1 (perfect equivalent)
- SSE Saddlebags
- Adds a little mineral hold space
- Cargo Capacity: 2 000 kg/mineral
- Conlido aMorphIV (divided)
- Converts the hold to amorphic, 6:4 (reduces total by 33%)
- E-Prime Hold Rejoin
- Adds a generous amount of mineral hold space
- Cargo Capacity: 4 000 kg/mineral
- THI MD-5 (divided)
- Converts the hold to amorphic, 6:5 (reduces total by 17%)
- Conlido freightReady Hoppers
- Adds a large amount of mineral hold space
- Cargo Capacity: 6 000 kg/mineral
- NDSBH
- Converts the hold to amorphic, 1:1 (perfect equivalent)
Habitat Kits (New Equipment Category)
- NOTE: All ships supported
- Conlido bunkX1
- Cheap beds!
- Adds 1 crew capacity
- Crew Morale Drain Rate: +30%
- Conlindo bunkX2
- A far more efficient layout to the bunkX1
- Adds 2 crew capacity
- Crew Morale Drain Rate: +40%
- Conlido mgHome Refit
- Increases crew comfort a bit
- Crew Morale Drain Rate: -10%
- Runasimi Habitation Capsules
- Adds 2 crew capacity
- Crew Morale Drain Rate: +25%
- Antonoff KMX Upfit
- Crew Morale Drain Rate: -20%
- OCM-36 Upfit
- Crew Morale Drain Rate: -50%