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| This category contains the various Equipment you can install on your ships. | | This category contains the various components you can install on your ships. |
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| Some types of equipment can be damaged during a ring dive. For example, [[#Thrusters|thrusters]] may receive normal wear from usage, and they may become misaligned due to a high-velocity ringroid impact. While in a dive, the Mechanic crew panel will show damageable equipment, as well as:
| | See also: [[Equipment]] |
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| * what causes equipment to become damaged;
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| * what negative effects occur due to accumulated damage; and
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| * how much damage has been sustained so far.
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| At Enceladus, damaged equipment can be replaced or repaired. Replacing a component is generally (but not always!) more expensive, but generally takes less time and restores the equipment to a pristine, new condition. Repairing a component is generally less expensive, but generally takes more time and may require multiple repairs to restore a component to a desirable condition. The amount of repair possible is dependent on your [[Crew#Mechanic|Mechanic's]] skill level.
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| * Each repair will fix half of the damage on the component. For example, if a railgun has 12% misalignment, 30% wear, and 2% warped barrel, a single repair will fix it to 6% misalignment, 15% wear, and 1% warped barrel.
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| * Having more than one mechanic decreases the amount of time required to perform repairs, but does not decrease the cost.<br>The time to perform each repair is affected by the mechanic multiplier: <code>(2 / (1 + num_mechanics))</code>. Note that this multiplier is equal to 100% when you have one mechanic hired.<br>For example, a reactor repair that takes 2 days if you have one mechanic will take 4 days if you have no mechanic (multiplier = 200%), and will take 1 day if you have three mechanics (multiplier = 50%).
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| === [[Hardpoint]]s ===
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| External equipment is mounted onto [[hardpoint]]s. The following equipment are all attached to external hardpoints
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| * [[Mass Driver]]s fire kinetic slugs and consume ammunition (damageable)
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| * [[Energy Weapons]] such as lasers and microwaves that do not require ammunition (damageable)
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| * [[Plasma Weapons]] fire superheated plasma by consuming propellant (damageable)
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| * [[Manipulator Arm]] that can grab ringroids, ore, and salvage (damageable)
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| * [[Drones]] can slow down and/or haul ore to your ship
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| * Detachable cradled equipment such as [[Cargo Container]]s, the [[B8 Claim Beacon]], the [[NT Mining Companion]], and the [[External Impact Absorber]]
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| Different types of hardpoints -- high-stress, low-stress, drone hardpoints, docking bays, and spinal hardpoints -- can accommodate different equipment.
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| === Internal Storage ===
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| Ships have storage in the form of
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| * [[Kinetic Ammunition]] used by [[Mass Driver]]s
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| * [[Nanodrone Components]] used by [[Drones]]
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| * [[Propellant Tanks]] for the [[Reaction Control System]], [[Main Propulsion]], [[Powerplant]] (exc. [[Model E|Stellarator]]), and [[Plasma Weapons]]
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| * [[Cargo Bay]] that stores unprocessed ore and cargo, and may contain a mineral processing unit to process ore into processed minerals.
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| === Thrusters ===
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| Thrusters consume propellant and use heat and electrical power to accelerate the ship.
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| * [[Reaction Control System]]s provide fine maneuvering and rotational control (damageable)
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| * [[Main Propulsion]] (damageable)
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| === Power ===
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| The power system consists of the following
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| * [[Reactor Core]] that provides thermal power used by thrusters, the powerplant, auxiliary generators, and some other equipment
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| * Nuclear reactor, which is ship-specific and houses the reactor core (damageable)
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| * [[Powerplant]] that consumes thermal power to produce electrical power
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| * [[Ultracapacitor Array]] that store excess electrical energy to be used during peak demand
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| * [[Auxiliary Power Unit]] either an additional electrical generator or an electrical energy storage system
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| === Electronics ===
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| A ships electronics consist of
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| * [[Autopilot]] that maintains a stable velocity and orientation of the ship
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| * [[Head-Up Display]] (HUD) to display to the pilot the status of the ship, its systems, and external sensors
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| * On-board computer, which is ship-specific and performs necessary computations for the autopilot and the HUD (damageable)
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| == Overhead ==
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| The overhead are systems that provide a view of the area around your ship
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| * [[Reconnaissance Craft]] that provides an external view of the ship
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| * [[LIDAR]] provides a view of objects surrounding the ship in a spiral pattern
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