Morale

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Overview

Three crew members with higher morale

Morale is a hidden stat of each crew member, and ranges from -0.5 to 0.5. Morale is shown directly at Enceladus when its absolute value is more than 0.3 (±60%), by happy/sad icons on the crew members in question.

Morale will be changed through various actions. Using specific hotels and establishments, or buying your crew drinks will increase your crew's morale, while refusing them pay or specific dialogue options will quickly diminish morale. Without any external influence, morale will slowly move back to the stability point.

A crew's stability point will be zero in most cases, where morale will gradually neutralize to this number over time. However, specific ships and services provide a different stability point, where prolonged use of these will provide a positive or negative outcome.

Service Hotels and Establishments

Most establishments outside of the standard capsule hotel will provide a morale boost, increased stability point, or both.

  • The Twins
    • Morale Boost: 0.1 (20%)
    • Morale Stability Point: 0
  • Moonview Capsule Hotel
    • Morale Boost: 0
    • Morale Stability Point: 0.2 (40%)
  • The Underside Inn
    • Morale Boost: 0.1 (20%)
    • Morale Stability Point: 0.2 (40%)
  • SkyDome Resort
    • Morale Boost: 0.15 (30%)
    • Morale Stability Point: 0.3 (60%)

Purchasing Drinks

A couple of establishments in the rings offer the ability to sell you and your crew a round of drinks. Both the Space Bar and Ganymedean Anarchy Station provide the options.

You can only purchase drinks once per visit to the establishment, however astrogating away from and back to the establishment will let you buy drinks again. Drinks provide a 0.2 (40%) boost to all crew currently on board your ship.

Skill Boosting

Morale modifies the value of skills as modified = original^(1-morale). This only applies to the effects of skills, and not to training (happier crew members don't learn or teach faster). The effects of morale are more significant for low skill levels. For example, morale of 0.3 increases a base skill of 0.25 to 0.37, but a base skill of 0.75 only to 0.81.