Understanding the Ship's Equipment

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Introduction

Your ship requires numerous systems and equipment to run and fly properly, with no one piece being vastly more important than the others for operation, and with each being separated by their own section on the equipment and/or repair menus. This guide aims to explain the basics behind what each type does, as well as giving a list of what is applicable where and what can be fitted to various systems.

The guide will also provide lists of equipment that can be used for each type. For obvious reasons, no empty slot names will be used.

Hardpoints

Hardpoints are the main course when it comes to your involvement in the rings. These allow you to fit various equipment that lets you break rocks, store minerals, make a claim, and a multitude of other uses. There are several types of hardpoints - high-stress, spinal, low-stress, docking bays, and drone bays - each with their own restrictions and capabilities to what can be fitted to them.

High-Stress Hardpoints

These are the big boys when it comes to equipment fittings. Attached directly to the spine of many larger vessels, they are capable of supporting any equipment available to you both structurally as well as through power and consumable requirements. Due to the requirements, most ships are only capable of fitting one, if at all.

'The following table shows the available equipment equippable on a High-Stress hardpoint:

High-Stress Capable Equipment
Name Cost (E$) Consumes Notes
EMD-14 mass driver 10,000 Mass driver ammunition, electrical power
MPI Railgun MkI 20,000 Mass driver ammunition, electrical power
ERFMD-17 mass driver 30,000 Mass driver ammunition, electrical power
AEMD-14 mass driver 32,000 Mass driver ammunition, electrical power
AR-1500 Manipulator 56,000 Electrical power Can be tuned to grab different types of object
MWG microwave emitter 70,000 Electrical power
EINAT Kzinti Lesson MkII 100,000 Propellant, thermal power, electrical power
CL-150 mining laser 150,000 Electrical power
Tetsuo HMX-2000l 160,000 Processed iron, mass driver ammunition Processed iron (if any stored on ship) is consumed before mass driver ammo
Point Defense Microwave Generator 180,000 Electrical power
CL-200AP pulse mining laser 220,000 Electrical power
MPI Tug drones 250,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the rings
NANI 300,000 Propellant, thermal power, electrical power
CL-600P pulse mining laser 320,000 Electrical power
MLF Haul Drones 350,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay
OME Maintenance drones 400,000 Nanodrone components, electrical power Repairs any and all damaged equipment up to 65% total durability

The following equipment needs to be unlocked before use on a high-stress hardpoint:

Unlockable Equipment
Name Cost (E$) Consumes Notes
NDPT-4205 135,000 Mass driver ammo, electrical power Unlocked through Obonto Habitats, requires holding down the trigger to fire

Spinal Hardpoint

Spinal hardpoints are an equivalent to high-stress hardpoints, just used on lighter shuttles. These hold up to most of the capabilities of a high-stress hardpoint, with the exception of a couple of equipment that still overstress it.

The following table shows the available equipment equippable on a Spinal hardpoint:

Spinal Capable Equipment
Name Cost (E$) Consumes Notes
EMD-14 mass driver 10,000 Mass driver ammunition, electrical power
MPI Railgun MkI 20,000 Mass driver ammunition, electrical power
ERFMD-17 mass driver 30,000 Mass driver ammunition, electrical power
AEMD-14 mass driver 32,000 Mass driver ammunition, electrical power
MWG microwave emitter 70,000 Electrical power
EINAT Kzinti Lesson MkII 100,000 Propellant, thermal power, electrical power
CL-150 mining laser 150,000 Electrical power
Tetsuo HMX-2000l 160,000 Processed iron, mass driver ammunition Processed iron (if any stored on ship) is consumed before mass driver ammo
Point Defense Microwave Generator 180,000 Electrical power
CL-200AP pulse mining laser 220,000 Electrical power
MPI Tug drones 250,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the rings
CL-600P pulse mining laser 320,000 Electrical power
MLF Haul Drones 350,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay
OME Maintenance drones 400,000 Nanodrone components, electrical power Repairs any and all damaged equipment up to 65% total durability

The following equipment needs to be unlocked before use on a spinal hardpoint:

Unlockable Equipment
Name Cost (E$) Consumes Notes
NDPT-4205 135,000 Mass driver ammo, electrical power Unlocked through Obonto Habitats, requires holding down the trigger to fire

Low-Stress Hardpoints

Low-stress hardpoints are seen on nearly all ships in the rings. These can fit most equipment, and usually being side-mounted, can fit a few extra exclusives that might not be seen on a central spinal-fitted or high-stress hardpoint.

The following table shows the available equipment equippable on a Low-Stress hardpoint:

Low-Stress Capable Equipment
Name Cost (E$) Consumes Notes
External Impact Absorber 4,000 N/A Can be released, remaining cradle can be used to collect other objects
EMD-14 mass driver 10,000 Mass driver ammunition, electrical power
MPI Railgun MkI 20,000 Mass driver ammunition, electrical power
ERFMD-17 mass driver 30,000 Mass driver ammunition, electrical power
AEMD-14 mass driver 32,000 Mass driver ammunition, electrical power
B8 Claim Beacon 43,000 N/A Can be released, allows creation of a claim for 1,000 E$ per day active
MWG microwave emitter 70,000 Electrical power
THI Cargo Container 74,000 N/A Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral
THI Monoargo Container 111,000 N/A Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral
NT Mining Companion 115,000 N/A Can be released, once released mines rocks and collects ore chunks
CL-150 mining laser 150,000 Electrical power
Tetsuo HMX-2000l 160,000 Processed iron, mass driver ammunition Processed iron (if any stored on ship) is consumed before mass driver ammo
Point Defense Microwave Generator 180,000 Electrical power
CL-200AP pulse mining laser 220,000 Electrical power
MPI Tug drones 250,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the rings
SPC Gungnir 270,000 Electrical power Charges up (30 secs for full charge) and releases for a burst of protons that deals extreme damage of all 3 types (thermal, EMP, kinetic). Positively charges struck objects
CL-600P pulse mining laser 320,000 Electrical power
MLF Haul Drones 350,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay
OME Maintenance drones 400,000 Nanodrone components, electrical power Repairs any and all damaged equipment up to 65% total durability

The following equipment needs to be unlocked before use on a low-stress hardpoint:

Unlockable Equipment
Name Cost (E$) Consumes Notes
NDPT-4205 135,000 Mass driver ammo, electrical power Unlocked through Obonto Habitats, requires holding down the trigger to fire

Docking Bays

Docking bays are primarily used to store cargo containers, but can also fit drone and point defense turret mounts. Found exclusively on the AT-K225 line of ships,

The following table shows the available equipment equippable in a docking bay:

Docking Bay Capable Equipment
Name Cost (E$) Consumes Notes
B8 Claim Beacon 43,000 N/A Can be released, allows creation of a claim for 1,000 E$ per day active. Equippable only on the front two docking bays
THI Cargo Container 74,000 N/A Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral
THI Monoargo Container 111,000 N/A Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral
NT Mining Companion 115,000 N/A Can be released, once released mines rocks and collects ore chunks
Point Defense Microwave Generator 180,000 Electrical power
MPI Tug drones 250,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the rings
MLF Haul Drones 350,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay
OME Maintenance drones 400,000 Nanodrone components, electrical power Repairs any and all damaged equipment up to 65% total durability

The following equipment needs to be unlocked before use on a high-stress hardpoint:

Unlockable Equipment
Name Cost (E$) Consumes Notes
NDPT-4205 135,000 Mass driver ammo, electrical power Unlocked through Obonto Habitats, requires holding down the trigger to fire

Drone Hardpoint

Drone hardpoints are intended for drone fittings only. These hardpoints are exclusive to the Eagle Prospector class of ships:

The following table shows the available equipment equippable on a drone hardpoint:

Drone Capable Equipment
Name Cost (E$) Consumes Notes
MPI Tug drones 250,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the rings
MLF Haul Drones 350,000 Nanodrone components, electrical power Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay
OME Maintenance drones 400,000 Nanodrone components, electrical power Repairs any and all damaged equipment up to 65% total durability

Consumable Storages

Consumables are extra materials that need to be supplied to some equipment to ensure they work. Some aren't required, like mass driver ammunition and nanodrone components, as you might not be using equipment that needs them, but when you are using them, the storage units for it are all necessary for use. As much as that they all have tiny internal magazines, worth 100kg of consumable space, but that quickly gets used up, thus making a storage for them necessary. Propellant is the big requirement for ships. Nearly everything uses propellant somewhere down the line, as it's used in most reactors as well as for thrust in nearly all cases.

Kinetic Ammunition

This set of storage is a necessity for all mass driver-like equipment. You're likely already familiar with it as all stock K37 ships come with a mass driver and storage. Each storage also has a delivery speed, which will bottleneck if you are using a lot of items that need ammo or the equipment uses it too fast.

Kinetic Ammunition Options
Name Storage Amount (kg) Delivery Speed (kg/s) Cost (E$) Notes
Projectile magazine 1,000 100 5,000
Dual projectile magazine 2,000 200 10,000
Heavy projectile magazine 5,000 200 25,000
Military projectile magazine 10,000 200 50,000
Frigate-class projectile magazine 20,000 500 100,000 Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209
Destroyer-class projectile magazine 50,000 500 250,000 Can only be fitted on K225 class ships and the OCP-209

Nanodrone Components

These storages are necessary for use with any drone hardpoint equipment.

Nanodrone Components Options
Name Storage Amount (kg) Delivery Speed (kg/s) Cost (E$) Notes
Basic nanodrone storage 1,000 20 20,000
Industrial nanodrone storage 5,000 20 120,000
Military nanodrone storage 10,000 100 250
Harvester-class nanodrone storage 20,000 100 500,000 Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209
Station-class nanodrone storage 50,000 100 1,250,000 Can only be fitted on K225 class ships and the OCP-209

Propellant Tanks

These tanks contain a water-based propellant, used by most reactors, thrusters, and plasma throwers. Propellant can be reclaimed in the rings with most MPUs.

Propellant Tank Options
Name Storage Amount (kg) Cost (E$) Notes
Short-range propellant tank 15,000 6,000
Standard propellant tank 30,000 12,000
Extended propellant tank 50,000 20,000
Long-range propellant tank 80,000 32,000
Interplanetary propellant tank 200,000 160,000
Freighter propellant tank array 500,000 400,000 Can only be fitted on K225 class ships and the OCP-209

Thrusters

Thrusters work as the main propulsion mechanism of all ships in the rings using the water-based propellant as a reaction mass. Ships use two types of thruster to operate: Reaction Control System thrusters (RCS) and Torch thrusters. The RCS provides for the basic maneuverability and movement, while the torches provide for unparalleled thrust while using significantly more propellant in the process.

Both will be split into two different sections to make for an easier distribution of info.

Reaction Control System (RCS)

Main Propulsion (Torches)

Reactor Core

The fission reactors used in most ships provide the heat used by turbines and propulsion systems. More intensive reactors are necessary to match the heat consumption of more capable equipment, but can be prohibitively expensive.

SO6 Fuel Rods

These reactors use between four to 20 nuclear fuel rods to produce heat. Models increase the number of rods used by four at a time.

SO6 Reactor Options
Fuel Rods Price(E$) Mass(kg) Heat Production(GW) Notes
4 80,000 2,000 4 Stock reactor of the K37 and Kitsune
8 160,000 4,000 8
12 240,000 6,000 12
16 320,000 8,000 16 Stock reactor of the AT-K225 series
20 400,000 10,000 20

ND YAMA-SSR

These liquid-core reactors, produced by Nakamura Dynamics, provide greater heat generation and reduced weight compared to SO6 reactors at the cost of price.

Model Price(E$) Mass(kg) Heat Production(GW) Notes
SSR-12 750,000 5,000 30
SSR-16 1,000,000 5,500 40 Stock reactor of the Eagle Prospector
SSR-16S 1,500,000 6,000 50

StarCAT Stellarator

The fusion reactor of the Elon Interstellar Model E. Offers unmatched heat and power generation with practically zero risk of catastrophic failure, but is extraordinarily expensive.

Repair Price (E$) Heat Production(GW) Electrical Production(MW)
250,000 100 1,500