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== Consumable Storages == | == Consumable Storages == | ||
Consumables are extra materials that need to be supplied to some equipment to ensure they work. Some aren't required, like mass driver ammunition and nanodrone components, as you might not be using equipment that needs them, but when you are using them, the storage units for it are all necessary for use. As much as that they all have tiny internal magazines, worth 100kg of consumable space, but that quickly gets used up, thus making a storage for them necessary. Propellant is the big requirement for ships. Nearly everything uses propellant somewhere down the line, as it's used in most reactors as well as for thrust in nearly all cases. | Consumables are extra materials that need to be supplied to some equipment to ensure they work. Some aren't required, like mass driver ammunition and nanodrone components, as you might not be using equipment that needs them, but when you are using them, the storage units for it are all necessary for use. As much as that they all have tiny internal magazines, worth 100kg of consumable space, but that quickly gets used up, thus making a storage for them necessary. Propellant is the big requirement for ships. Nearly everything uses propellant somewhere down the line, as it's used in most reactors as well as for thrust in nearly all cases. | ||
Cothons, K225s and OCP-209s are in many cases capable of holding more of specific consumables than other hull types. | |||
==== Kinetic Ammunition ==== | ==== Kinetic Ammunition ==== | ||
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== Thrusters == | == Thrusters == | ||
Thrusters work as the main propulsion mechanism of all ships in the rings using the water-based propellant as a reaction mass. Ships use two types of thruster to operate: Reaction Control System thrusters | Thrusters work as the main propulsion mechanism of all ships in the rings using the water-based propellant as a reaction mass. Ships use two types of thruster to operate: your retro rockets (aka. the Reaction Control System thrusters, or RCS for short) and your main drives, or Torch thrusters. The RCS provides for the basic maneuverability and movement, while the torches provide for unparalleled thrust while using significantly more propellant in the process. | ||
Both will be split into two different sections to make for an easier distribution of info. | Both will be split into two different sections to make for an easier distribution of info. | ||
==== Reaction Control System (RCS) ==== | ==== Reaction Control System (RCS) ==== | ||
These thrusters are generally smaller and provide relatively small thrust compared to a main torch, however they're placed much more fruitfully around your ship than torches (all ships have at least four of them), and are generally used a lot more often. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+RCS Thrusters | |||
!Name | |||
!Default/Min/Max thrust output | |||
!Efficiency (exhaust velocity) | |||
!Propellant economy (kg/s) | |||
!Cost (E$, per thruster) | |||
{| class="wikitable" | |||
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|- | The following RCS thruster(s) needs to be unlocked before use: | ||
| | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Unlockable Equipment | |||
!Name | |||
!Default/Min/Max thrust output | |||
!Efficiency (exhaust velocity) | |||
!Propellant economy (kg/s) | |||
!Cost (E$, per thruster) | |||
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Revision as of 06:19, 9 August 2024
Introduction
Your ship requires numerous systems and equipment to run and fly properly, with no one piece being vastly more important than the others for operation, and with each being separated by their own section on the equipment and/or repair menus. This guide aims to explain the basics behind what each type does, as well as giving a list of what is applicable where and what can be fitted to various systems.
The guide will also provide lists of equipment that can be used for each type. For obvious reasons, no empty slot names will be used.
Hardpoints
Hardpoints are the main course when it comes to your involvement in the rings. These allow you to fit various equipment that lets you break rocks, store minerals, make a claim, and a multitude of other uses. There are several types of hardpoints - high-stress, spinal, low-stress, docking bays, and drone bays - each with their own restrictions and capabilities to what can be fitted to them.
High-Stress Hardpoints
These are the big boys when it comes to equipment fittings. Attached directly to the spine of many larger vessels, they are capable of supporting any equipment available to you both structurally as well as through power and consumable requirements. Due to the requirements, most ships are only capable of fitting one, if at all.
'The following table shows the available equipment equippable on a High-Stress hardpoint:
Name | Cost (E$) | Consumes | Notes |
---|---|---|---|
EMD-14 mass driver | 10,000 | Mass driver ammunition, electrical power | |
MPI Railgun MkI | 20,000 | Mass driver ammunition, electrical power | |
ERFMD-17 mass driver | 30,000 | Mass driver ammunition, electrical power | |
AEMD-14 mass driver | 32,000 | Mass driver ammunition, electrical power | |
AR-1500 Manipulator | 56,000 | Electrical power | Can be tuned to grab different types of object |
MWG microwave emitter | 70,000 | Electrical power | |
EINAT Kzinti Lesson MkII | 100,000 | Propellant, thermal power, electrical power | |
CL-150 mining laser | 150,000 | Electrical power | |
Tetsuo HMX-2000l | 160,000 | Processed iron, mass driver ammunition | Processed iron (if any stored on ship) is consumed before mass driver ammo |
Point Defense Microwave Generator | 180,000 | Electrical power | |
CL-200AP pulse mining laser | 220,000 | Electrical power | |
MPI Tug drones | 250,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the rings |
NANI | 300,000 | Propellant, thermal power, electrical power | |
CL-600P pulse mining laser | 320,000 | Electrical power | |
MLF Haul Drones | 350,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay |
OME Maintenance drones | 400,000 | Nanodrone components, electrical power | Repairs any and all damaged equipment up to 65% total durability |
The following equipment needs to be unlocked before use on a high-stress hardpoint:
Name | Cost (E$) | Consumes | Notes |
NDPT-4205 | 135,000 | Mass driver ammo, electrical power | Unlocked through Obonto Habitats, requires holding down the trigger to fire |
Spinal Hardpoint
Spinal hardpoints are an equivalent to high-stress hardpoints, just used on lighter shuttles. These hold up to most of the capabilities of a high-stress hardpoint, with the exception of a couple of equipment that still overstress it.
The following table shows the available equipment equippable on a Spinal hardpoint:
Name | Cost (E$) | Consumes | Notes |
---|---|---|---|
EMD-14 mass driver | 10,000 | Mass driver ammunition, electrical power | |
MPI Railgun MkI | 20,000 | Mass driver ammunition, electrical power | |
ERFMD-17 mass driver | 30,000 | Mass driver ammunition, electrical power | |
AEMD-14 mass driver | 32,000 | Mass driver ammunition, electrical power | |
MWG microwave emitter | 70,000 | Electrical power | |
EINAT Kzinti Lesson MkII | 100,000 | Propellant, thermal power, electrical power | |
CL-150 mining laser | 150,000 | Electrical power | |
Tetsuo HMX-2000l | 160,000 | Processed iron, mass driver ammunition | Processed iron (if any stored on ship) is consumed before mass driver ammo |
Point Defense Microwave Generator | 180,000 | Electrical power | |
CL-200AP pulse mining laser | 220,000 | Electrical power | |
MPI Tug drones | 250,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the rings |
CL-600P pulse mining laser | 320,000 | Electrical power | |
MLF Haul Drones | 350,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay |
OME Maintenance drones | 400,000 | Nanodrone components, electrical power | Repairs any and all damaged equipment up to 65% total durability |
The following equipment needs to be unlocked before use on a spinal hardpoint:
Name | Cost (E$) | Consumes | Notes |
NDPT-4205 | 135,000 | Mass driver ammo, electrical power | Unlocked through Obonto Habitats, requires holding down the trigger to fire |
Low-Stress Hardpoints
Low-stress hardpoints are seen on nearly all ships in the rings. These can fit most equipment, and usually being side-mounted, can fit a few extra exclusives that might not be seen on a central spinal-fitted or high-stress hardpoint.
The following table shows the available equipment equippable on a Low-Stress hardpoint:
Name | Cost (E$) | Consumes | Notes |
---|---|---|---|
External Impact Absorber | 4,000 | N/A | Can be released, remaining cradle can be used to collect other objects |
EMD-14 mass driver | 10,000 | Mass driver ammunition, electrical power | |
MPI Railgun MkI | 20,000 | Mass driver ammunition, electrical power | |
ERFMD-17 mass driver | 30,000 | Mass driver ammunition, electrical power | |
AEMD-14 mass driver | 32,000 | Mass driver ammunition, electrical power | |
B8 Claim Beacon | 43,000 | N/A | Can be released, allows creation of a claim for 1,000 E$ per day active |
MWG microwave emitter | 70,000 | Electrical power | |
THI Cargo Container | 74,000 | N/A | Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral |
THI Monoargo Container | 111,000 | N/A | Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral |
NT Mining Companion | 115,000 | N/A | Can be released, once released mines rocks and collects ore chunks |
CL-150 mining laser | 150,000 | Electrical power | |
Tetsuo HMX-2000l | 160,000 | Processed iron, mass driver ammunition | Processed iron (if any stored on ship) is consumed before mass driver ammo |
Point Defense Microwave Generator | 180,000 | Electrical power | |
CL-200AP pulse mining laser | 220,000 | Electrical power | |
MPI Tug drones | 250,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the rings |
SPC Gungnir | 270,000 | Electrical power | Charges up (30 secs for full charge) and releases for a burst of protons that deals extreme damage of all 3 types (thermal, EMP, kinetic). Positively charges struck objects |
CL-600P pulse mining laser | 320,000 | Electrical power | |
MLF Haul Drones | 350,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay |
OME Maintenance drones | 400,000 | Nanodrone components, electrical power | Repairs any and all damaged equipment up to 65% total durability |
The following equipment needs to be unlocked before use on a low-stress hardpoint:
Name | Cost (E$) | Consumes | Notes |
NDPT-4205 | 135,000 | Mass driver ammo, electrical power | Unlocked through Obonto Habitats, requires holding down the trigger to fire |
Docking Bays
Docking bays are primarily used to store cargo containers, but can also fit drone and point defense turret mounts. Found exclusively on the AT-K225 line of ships,
The following table shows the available equipment equippable in a docking bay:
Name | Cost (E$) | Consumes | Notes |
---|---|---|---|
B8 Claim Beacon | 43,000 | N/A | Can be released, allows creation of a claim for 1,000 E$ per day active. Equippable only on the front two docking bays |
THI Cargo Container | 74,000 | N/A | Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral |
THI Monoargo Container | 111,000 | N/A | Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral |
NT Mining Companion | 115,000 | N/A | Can be released, once released mines rocks and collects ore chunks |
Point Defense Microwave Generator | 180,000 | Electrical power | |
MPI Tug drones | 250,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the rings |
MLF Haul Drones | 350,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay |
OME Maintenance drones | 400,000 | Nanodrone components, electrical power | Repairs any and all damaged equipment up to 65% total durability |
The following equipment needs to be unlocked before use on a high-stress hardpoint:
Name | Cost (E$) | Consumes | Notes |
NDPT-4205 | 135,000 | Mass driver ammo, electrical power | Unlocked through Obonto Habitats, requires holding down the trigger to fire |
Drone Hardpoint
Drone hardpoints are intended for drone fittings only. These hardpoints are exclusive to the Eagle Prospector class of ships:
The following table shows the available equipment equippable on a drone hardpoint:
Name | Cost (E$) | Consumes | Notes |
---|---|---|---|
MPI Tug drones | 250,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the rings |
MLF Haul Drones | 350,000 | Nanodrone components, electrical power | Drones stop any ore chunk of lifepod that passes it's filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay |
OME Maintenance drones | 400,000 | Nanodrone components, electrical power | Repairs any and all damaged equipment up to 65% total durability |
Consumable Storages
Consumables are extra materials that need to be supplied to some equipment to ensure they work. Some aren't required, like mass driver ammunition and nanodrone components, as you might not be using equipment that needs them, but when you are using them, the storage units for it are all necessary for use. As much as that they all have tiny internal magazines, worth 100kg of consumable space, but that quickly gets used up, thus making a storage for them necessary. Propellant is the big requirement for ships. Nearly everything uses propellant somewhere down the line, as it's used in most reactors as well as for thrust in nearly all cases.
Cothons, K225s and OCP-209s are in many cases capable of holding more of specific consumables than other hull types.
Kinetic Ammunition
This set of storage is a necessity for all mass driver-like equipment. You're likely already familiar with it as all stock K37 ships come with a mass driver and storage. Each storage also has a delivery speed, which will bottleneck if you are using a lot of items that need ammo or the equipment uses it too fast.
Name | Storage Amount (kg) | Delivery Speed (kg/s) | Cost (E$) | Notes |
---|---|---|---|---|
Projectile magazine | 1,000 | 100 | 5,000 | |
Dual projectile magazine | 2,000 | 200 | 10,000 | |
Heavy projectile magazine | 5,000 | 200 | 25,000 | |
Military projectile magazine | 10,000 | 200 | 50,000 | |
Frigate-class projectile magazine | 20,000 | 500 | 100,000 | Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209 |
Destroyer-class projectile magazine | 50,000 | 500 | 250,000 | Can only be fitted on K225 class ships and the OCP-209 |
Nanodrone Components
These storages are necessary for use with any drone hardpoint equipment.
Name | Storage Amount (kg) | Delivery Speed (kg/s) | Cost (E$) | Notes |
---|---|---|---|---|
Basic nanodrone storage | 1,000 | 20 | 20,000 | |
Industrial nanodrone storage | 5,000 | 20 | 120,000 | |
Military nanodrone storage | 10,000 | 100 | 250 | |
Harvester-class nanodrone storage | 20,000 | 100 | 500,000 | Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209 |
Station-class nanodrone storage | 50,000 | 100 | 1,250,000 | Can only be fitted on K225 class ships and the OCP-209 |
Propellant Tanks
These tanks contain a water-based propellant, used by most reactors, thrusters, and plasma throwers. Propellant can be reclaimed in the rings with most MPUs.
Name | Storage Amount (kg) | Cost (E$) | Notes |
---|---|---|---|
Short-range propellant tank | 15,000 | 6,000 | |
Standard propellant tank | 30,000 | 12,000 | |
Extended propellant tank | 50,000 | 20,000 | |
Long-range propellant tank | 80,000 | 32,000 | |
Interplanetary propellant tank | 200,000 | 160,000 | |
Freighter propellant tank array | 500,000 | 400,000 | Can only be fitted on K225 class ships and the OCP-209 |
Thrusters
Thrusters work as the main propulsion mechanism of all ships in the rings using the water-based propellant as a reaction mass. Ships use two types of thruster to operate: your retro rockets (aka. the Reaction Control System thrusters, or RCS for short) and your main drives, or Torch thrusters. The RCS provides for the basic maneuverability and movement, while the torches provide for unparalleled thrust while using significantly more propellant in the process.
Both will be split into two different sections to make for an easier distribution of info.
Reaction Control System (RCS)
These thrusters are generally smaller and provide relatively small thrust compared to a main torch, however they're placed much more fruitfully around your ship than torches (all ships have at least four of them), and are generally used a lot more often.
Name | Default/Min/Max thrust output | Efficiency (exhaust velocity) | Propellant economy (kg/s) | Cost (E$, per thruster) |
---|---|---|---|---|
The following RCS thruster(s) needs to be unlocked before use:
Name | Default/Min/Max thrust output | Efficiency (exhaust velocity) | Propellant economy (kg/s) | Cost (E$, per thruster) |
---|---|---|---|---|