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|100 | |100 | ||
|1,500 | |1,500 | ||
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== Ultracapacitor Arrays == | |||
== Powerplants == | |||
- The power production of turbines varies based on the temperature of the reactor core. | |||
== Auxiliary Power Systems == | |||
Additional generators or power banks which can supplement, but not replace, the capabilities of ultracapacitors or powerplants. Relatively expensive, but allow for unrestricted use of intensive modules. | |||
== Cargo Bay == | |||
Modules mounted within the cargo bay. Almost always useful to some extent. | |||
=== Cargo Bay Baffles === | |||
One-way spring-mounted doors which prevent ore from leaving the cargo hold. Useful during intensive manuevers and for ships with small processed storages. | |||
=== Mineral Processing Units (MPU) === | |||
{| class="wikitable" | |||
|+MPU Options | |||
!Model | |||
!Processing Capacity (kg/s) | |||
!Power Draw (MW/chunk) | |||
!Mineral Processing Efficiency | |||
!Remass Processing Efficiency | |||
!Mass | |||
!Notes | |||
|- | |||
|Rusatom-Antonoff | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|Takes up minimal cargo bay volume and processes ore nearly anywhere in the bay | |||
|- | |||
|Nakamura Dynamics | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mitsudaya-Starbus | |||
| | |||
| | |||
|90% | |||
|N/A | |||
| | |||
|Takes up the most cargo bay volume out of any MPU | |||
|- | |||
|Voyager Fabricator | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|Draws from processed storage to produce Nanodrones and Kinetic Ammunition | |||
|} | |} |
Revision as of 02:39, 9 August 2024
Introduction
Your ship requires numerous systems and equipment to run and fly properly, with no one piece being vastly more important than the others for operation, and with each being separated by their own section on the equipment and/or repair menus. This guide aims to explain the basics behind what each type does, as well as giving a list of what is applicable where and what can be fitted to various systems.
The guide will also provide lists of equipment that can be used for each type. For obvious reasons, no empty slot names will be used.
Hardpoints
Hardpoints are the main course when it comes to your involvement in the rings. These allow you to fit various equipment that lets you break rocks, store minerals, make a claim, and a multitude of other uses. There are several types of hardpoints - high-stress, spinal, low-stress, docking bays, and drone bays - each with their own restrictions and capabilities to what can be fitted to them.
High-Stress Hardpoints
These are the big boys when it comes to equipment fittings. Attached directly to the spine of many larger vessels, they are capable of supporting any equipment available to you both structurally as well as through power and consumable requirements. Due to the requirements, most ships are only capable of fitting one, if at all.
'The following table shows the available equipment equippable on a High-Stress hardpoint:
The following equipment needs to be unlocked before use on a high-stress hardpoint:
Spinal Hardpoint
Spinal hardpoints are an equivalent to high-stress hardpoints, just used on lighter shuttles. These hold up to most of the capabilities of a high-stress hardpoint, with the exception of a couple of equipment that still overstress it.
The following table shows the available equipment equippable on a Spinal hardpoint:
The following equipment needs to be unlocked before use on a spinal hardpoint:
Low-Stress Hardpoints
Low-stress hardpoints are seen on nearly all ships in the rings. These can fit most equipment, and usually being side-mounted, can fit a few extra exclusives that might not be seen on a central spinal-fitted or high-stress hardpoint.
The following table shows the available equipment equippable on a Low-Stress hardpoint:
The following equipment needs to be unlocked before use on a low-stress hardpoint:
Docking Bays
Docking bays are primarily used to store cargo containers, but can also fit drone and point defense turret mounts. Found exclusively on the AT-K225 line of ships,
The following table shows the available equipment equippable in a docking bay:
The following equipment needs to be unlocked before use on a high-stress hardpoint:
Drone Hardpoint
Drone hardpoints are intended for drone fittings only. These hardpoints are exclusive to the Eagle Prospector class of ships:
The following table shows the available equipment equippable on a drone hardpoint:
Consumable Storages
Consumables are extra materials that need to be supplied to some equipment to ensure they work. Some aren't required, like mass driver ammunition and nanodrone components, as you might not be using equipment that needs them, but when you are using them, the storage units for it are all necessary for use. As much as that they all have tiny internal magazines, worth 100kg of consumable space, but that quickly gets used up, thus making a storage for them necessary. Propellant is the big requirement for ships. Nearly everything uses propellant somewhere down the line, as it's used in most reactors as well as for thrust in nearly all cases.
Kinetic Ammunition
This set of storage is a necessity for all mass driver-like equipment. You're likely already familiar with it as all stock K37 ships come with a mass driver and storage. Each storage also has a delivery speed, which will bottleneck if you are using a lot of items that need ammo or the equipment uses it too fast.
Nanodrone Components
These storages are necessary for use with any drone hardpoint equipment.
Propellant Tanks
These tanks contain a water-based propellant, used by most reactors, thrusters, and plasma throwers. Propellant can be reclaimed in the rings with most MPUs.
Thrusters
Thrusters work as the main propulsion mechanism of all ships in the rings using the water-based propellant as a reaction mass. Ships use two types of thruster to operate: Reaction Control System thrusters (RCS) and Torch thrusters. The RCS provides for the basic maneuverability and movement, while the torches provide for unparalleled thrust while using significantly more propellant in the process.
Both will be split into two different sections to make for an easier distribution of info.
Reaction Control System (RCS)
Main Propulsion (Torches)
Reactor Core
The fission reactors used in most ships provide the heat used by turbines and propulsion systems. More intensive reactors are necessary to match the heat consumption of more capable equipment, but can be prohibitively expensive.
SO6 Fuel Rods
These reactors use between four to 20 nuclear fuel rods to produce heat. Models increase the number of rods used by four at a time.
Fuel Rods | Price(E$) | Mass(kg) | Heat Production(GW) | Notes |
---|---|---|---|---|
4 | 80,000 | 2,000 | 4 | Stock reactor of the K37 and Kitsune |
8 | 160,000 | 4,000 | 8 | |
12 | 240,000 | 6,000 | 12 | |
16 | 320,000 | 8,000 | 16 | Stock reactor of the AT-K225 series |
20 | 400,000 | 10,000 | 20 |
ND YAMA-SSR
These liquid-core reactors, produced by Nakamura Dynamics, provide greater heat generation and reduced weight compared to SO6 reactors at the cost of price.
Model | Price(E$) | Mass(kg) | Heat Production(GW) | Notes |
---|---|---|---|---|
SSR-12 | 750,000 | 5,000 | 30 | |
SSR-16 | 1,000,000 | 5,500 | 40 | Stock reactor of the Eagle Prospector |
SSR-16S | 1,500,000 | 6,000 | 50 |
StarCAT Stellarator
The fusion reactor of the Elon Interstellar Model E. Offers unmatched heat and power generation with practically zero risk of catastrophic failure, but is extraordinarily expensive.
Repair Price (E$) | Heat Production(GW) | Electrical Production(MW) |
---|---|---|
250,000 | 100 | 1,500 |
Ultracapacitor Arrays
Powerplants
- The power production of turbines varies based on the temperature of the reactor core.
Auxiliary Power Systems
Additional generators or power banks which can supplement, but not replace, the capabilities of ultracapacitors or powerplants. Relatively expensive, but allow for unrestricted use of intensive modules.
Cargo Bay
Modules mounted within the cargo bay. Almost always useful to some extent.
Cargo Bay Baffles
One-way spring-mounted doors which prevent ore from leaving the cargo hold. Useful during intensive manuevers and for ships with small processed storages.
Mineral Processing Units (MPU)
Model | Processing Capacity (kg/s) | Power Draw (MW/chunk) | Mineral Processing Efficiency | Remass Processing Efficiency | Mass | Notes |
---|---|---|---|---|---|---|
Rusatom-Antonoff | Takes up minimal cargo bay volume and processes ore nearly anywhere in the bay | |||||
Nakamura Dynamics | ||||||
Mitsudaya-Starbus | 90% | N/A | Takes up the most cargo bay volume out of any MPU | |||
Voyager Fabricator | Draws from processed storage to produce Nanodrones and Kinetic Ammunition |