Reaction Control System: Difference between revisions

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''<small>*The number of mechanics you have hired affects repair time. See [[:Category:Equipment]] for more details.</small>''
''<small>*The number of mechanics you have hired affects repair time. See [[:Category:Equipment]] for more details.</small>''


K37s start with RA-K37 thrusters, coming in at a usable 200kN thrust. The RA-K44 thrusters are a good cheap upgrade, but 'excessive wear' matters and they break down a lot faster. It might be better to 'downgrade' to one of the less efficient higher power systems (NDVTT or NDSTR). It takes a lot of fuel rods to begin handling the upper range systems, but once you get there, the MA350HO is a great system so long as you don't need gimbles.  You need gimbles if your thrusters are melting things you are trying to pick up with your manipulator arm.
 
Optimal thruster selection largely depends upon one's personal playstyle. Stock thrusters are often cheap and reliable, but won't be performant. Higher thrust equipment typically comes with monetary, electrical, and heat costs, as well as being less reliable and cheap to repair. On the other hand, more efficient or reliable thrusters often sacrifice total thrust output.  
 
===Notes===
- Gimballed thrusters have an increased range of motion that oftentimes allows them to provide increased effective thrust.
- Tuning can help improve the performance of RCS, especially in unwieldy ships - see [[Tuning guide]].
[[Category:Equipment]]
[[Category:Equipment]]

Revision as of 23:27, 6 July 2024

The Reaction Control System(RCS) is a set of 8 thrusters, 2 pointing in each direction.

RCS allows your ship to perform fine maneuvers.

RCS consumes propellant, heat and electricity.

RCS Table
Name Price(E$) Repair Price(E$) Thrust(kN) Exhaust Velocity(km/s) Prop Consumption (kg/s) Power Consumption (MW) Thermal Consumption (GW) Mass(kg) Flavor
NDSTR 1250 200 600 7 85.7 1 2.1 20 Pulsed Thrust
NDVTT 2500 400 500 7 71.4 1 1.8 30 Variable Thrust
RAK-K37 3125 500 200 15 13.3 5 1.5 70 Pulsed Thrust, Integrated 1GW Generator
MA150HO 4375 1500 150 30 5 40 2.3 80 Variable Thrust, Integrated generators, renowned for reliability
RA-K44 6250 1000 400 15 26.6 15 3 75 Pulsed Thrust, Excessive Wear
EI Ion 8000 3000 120 50 2.4 40 3.0 90 Variable Thrust
ERS-NAGHET5020 8500 3200 210 27 7.8 50 2.8 130 Variable Thrust, Gimballed(20d)
MA350HO 10000 3500 350 25 14 60 4.4 120 Variable Thrust, Integrated generators, not as reliable
EI AGILE 12000 3000[verify?] 120 40 3 60 2.5 120 Variable Thrust, Gimballed(35d)
RA-K69V 18600 1500 400 12 33.3 25 3.6 150 Gimballed(25d), frequent maintenance, unlocked by talking to a racer.

All thrusters take 4 hours to repair* and 1 hour to replace.

*The number of mechanics you have hired affects repair time. See Category:Equipment for more details.


Optimal thruster selection largely depends upon one's personal playstyle. Stock thrusters are often cheap and reliable, but won't be performant. Higher thrust equipment typically comes with monetary, electrical, and heat costs, as well as being less reliable and cheap to repair. On the other hand, more efficient or reliable thrusters often sacrifice total thrust output.

Notes

- Gimballed thrusters have an increased range of motion that oftentimes allows them to provide increased effective thrust. - Tuning can help improve the performance of RCS, especially in unwieldy ships - see Tuning guide.