Head-Up Display: Difference between revisions

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The Head-Up Display is one of the core aspects of a ship. It provides nearly all of the information that a captain needs to operate and profit within the rings. Each specific HUD holds a gimmick or tool specific to it that gives it the feel of and/or information that is most relevant to that ship.
#REDIRECT [[Heads-Up Display]]
 
== HAL9000 ==
[[File:HAL9000 Hud.png|800x800px|center|frameless]]<blockquote>The rudimentary display of the Heavily Armoured Lifepod 9000 focuses on delivering basic survival information as reliably as possible. -In-game Description</blockquote>The HAL9000 HUD distributes it's readouts along the edges of the screen, primarily the top and bottom. Sensor information is displayed across on a bar across the top, equipment is displayed across the bottom, and visual displays (LIDAR, cargo, etc.) are in the corners. Due to the vintage aesthetic, a significant amount of screen space is blocked by the physical hardware that comprises the HUD.
 
The physical HUD aspect of the HAL9000, like that of the OCP, gains a resilience to EMP damage, where the computer will still be damageable by it, but the autopilot and readings will not get knocked out in the process.
 
Priced at 500 E$.
 
== Eagle Prospector ==
[[File:Eagle Prospector (Imperial).png|center|frameless|800x800px]]
<blockquote>The stock HUD of the Eagle Prospector focuses on key information, and a clear, concise, stylized presentation. -In-game Description</blockquote>The Eagle Prospector HUD attempts to fit all essential information into as small a space as possible, taking up only a portion of the bottom of the screen. The form factor has some compromises, with extremely small LIDAR and visual feeds, and cluttered readouts. The ship display in the center shows thruster usage, propellant, reactor status, and the cargo bay. Notably, this is the only HUD in the game that uses the imperial system of measurement.
 
The Eagle's HUD follows the singular display of the class, where only a single panel is used, and the important readouts have additional larger dials to make out their values. Some captains may take some getting used to the readouts however, as they are displayed in the ''vastly superior'' Imperial units.
 
Priced at 3,000 E$.
 
== K37 TNTRL ==
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]<blockquote>The stock HUD of the K37 distributes its readings to the corners of the display, to obscure as little as possible. Its design is very sparse, but also provides a great deal of information. -In-game Description</blockquote>The K37 HUD is simple, designed to provide as much information as possible, while maintaining visibility and limiting distractions. Readouts are distributed towards the corners, with similar information grouped together, though the vis-feed is oddly located with the equipment display instead of the navigation readouts. The ship display in the bottom left provides a visual readout of most important ship functions, including propellant, available energy and reactor heat, as well as indicating thruster usage and damage.
 
Priced at 4,000 E$.
 
== AT-K225 ==
[[File:AT-K225 Hud.png|center|frameless|800x800px]]
<blockquote>The stock HUD of the AT-K225 is dedicated for ships with docking bays. It shares the signature Antonoff philosophy of distributing information into corners of the screen; however, with an increased number of readouts available for general cargo carriers, it doesn't provide as a clear overview of the surroundings as its predecessor. -In-game Description</blockquote>
 
The AT-K225 HUD compresses all essential information into two corners, with navigation and equipment displays in the top left, and ship status in the bottom left. Notable features include the large visual feed, and the unique ship display that incorporates the cargo bay and attached containers. Currently, the AT-K225 HUD is the only HUD in the game that can display the status of attached cargo containers.
 
Similar to the K37 HUD, however trading off the LIDAR pings for the container information on the ship overlay. Displays the status of anything on cradles (if a slot has an object in a cradle or not), and will display the fill level of [[Cargo Container|THICCs]] and [[Cargo Container|THIMCCs]].
 
Priced at 6,000 E$.
 
== Eagle Prospector (metric mod) ==
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]<blockquote>This popular third-party modification of the stock Eagle Prospector HUD re-scales all of its readouts to metric units. -In-game Description  </blockquote>The metric mod for the Eagle Prospector HUD is essentially identical to the original, only changing the readouts to the metric system. 
 
Priced at 10,000 E$. 
 
== OCP-209 ==
<blockquote>[[File:OCP-209 Hud.png|center|frameless|800x800px]]The stock HUD of Obonto's Orbital Construction Platform is an unexpected juxtaposition of style, economy, and utility. The interesting folding structure, circular displays, and branded, curvy styling are a bit at odds with the inexpensive plastic and utilitarian design. The extra physical hardware is less convenient than a digital HUD, but independent power and control systems give them a degree of redundancy that a digital overlay cannot offer. -In-game Description  </blockquote>
 
The OCP-209 HUD has a unique circular design that uses highly transparent readouts, providing excellent visibility, even where the HUD obscures. Information is concisely displayed in the four corners, though it lacks a ship display like most other HUDs have, visual indicators can be found next to the circular cargo hold and LIDAR displays.
 
The physical HUD aspect of the OCP, like that of the HAL9000, gains a resilience to EMP damage, where the computer will still be damageable by it, but the autopilot and readings will not get knocked out in the process. The radial cargo bay display is most optimal for the odd geometries of the OCP.
 
Priced at 15,000 E$. 
 
== Elon Interstellar Model E ==
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]<blockquote>The stock HUD of the Elon Interstellar Model E, this display was designed with the intent of keeping necessary information visible and close to the pilot's focus, in the context of the crew's current activity. -In-game Description</blockquote>The EIME HUD has a unique visual style, having readouts fade in and out around the ship, depending on current activity. The LIDAR is also unique, overlaid on the entire screen, so it can be read while maintaining focus on piloting the ship. The cargo bay is overlaid with the actual ship, to more intuitively understand cargo placement and behavior (note: this display will only be correctly placed when piloting an EIME).
 
Despite it's many features, the constantly moving displays and effects are generally detrimental to use, and some pilots find themselves motion sick while using it. It can be recommended to tune the opacity of hidden displays to remain partially visible to counteract it somewhat, but problems may still occur.
 
The EIME's HUD is the only one fitted with readings for the remaining fusion reactants for the ZAP drives.
 
Priced at 25,000 E$.
 
== Kitsune HUD ==
[[File:Kitsune HUD.jpg|center|frameless|800x800px]]
<blockquote>The stock HUD of Light Interlunar Shuttle Kitsune sports a fully digital display with unique multiple-resolution monitors for both the visual feed and sensors, useful for close-quarter docking maneuvers. -In-Game Description</blockquote>The Kitsune's HUD pushes everything to the sides to provide maximum visibility to the surroundings. Unique to this HUD are split visfeed and LIDAR screens, showing multiple viewpoints at different zoom levels instead of a single image that switches between zoom on the visfeed, or a static zoom for LIDAR. As it is intended for a light shuttle and quick dives, there is no depth number fitted to any of the numerical tabs.
Priced at 31,000 E$
 
== Bald Eagle Racing HUD ==
[[File:Racing_hud.png|center|frameless|800x800px]]<blockquote>This highly-customized HUD is made for Eagle Prospectors with the highly controversial suite of racing mods that creates the "Bald Eagle." It sacrifices most mining-related readouts, instead favoring a clear display of flight and power readings. -In-game Description</blockquote>The Bald Eagle HUD is minimalistic, and designed solely for racing. Cargo bay and equipment readouts are completely absent, though these can still be accessed in the OMS menu. Ultracapacitor and reactor graphs, along with the many dials at the top of the screen present critical information for pilots to utilize. Further information, some redundant readouts, as well as LIDAR and visual feeds are at the bottom. This HUD is not recommended for general mining purposes, and lacks key readouts for general use.
Priced at 50,000 E$.
[[Category:Equipment]]
[[Category:Equipment]]

Latest revision as of 02:21, 15 August 2024

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