<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://delta-v.kodera.pl/index.php?action=history&amp;feed=atom&amp;title=Settings</id>
	<title>Settings - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://delta-v.kodera.pl/index.php?action=history&amp;feed=atom&amp;title=Settings"/>
	<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;action=history"/>
	<updated>2026-04-23T21:59:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=41175&amp;oldid=prev</id>
		<title>Hev: /* Dynamic Temporal Simulation Simplification */</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=41175&amp;oldid=prev"/>
		<updated>2025-08-15T17:49:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dynamic Temporal Simulation Simplification&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:49, 15 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l177&quot;&gt;Line 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 177:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dynamic Temporal Simulation Simplification ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dynamic Temporal Simulation Simplification ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This setting makes the physics simulation skip steps when processing to ensure the game can keep up&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but does lose clarity and physics artifacts will occur if enabled&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This setting makes the physics simulation skip steps when processing to ensure the game can keep up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when on very low end or very high end hardware&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: Depends on hardware&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: Depends on hardware&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-41174:rev-41175 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=41174&amp;oldid=prev</id>
		<title>Hev: /* Reduce Flickering */ added note on flickering reduced on full mineral storages</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=41174&amp;oldid=prev"/>
		<updated>2025-08-15T08:41:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reduce Flickering: &lt;/span&gt; added note on flickering reduced on full mineral storages&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:41, 15 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l201&quot;&gt;Line 201:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 201:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reduce Flickering ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reduce Flickering ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This toggle reduces the intensity of the [[HUD]] and panel values flickering when your ship computer is damaged. It does make the values easier to read, but does reduce the virtual refresh rate of the HUD to compensate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This toggle reduces the intensity of the [[HUD]] and panel values flickering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when a processed mineral storage is full, or &lt;/ins&gt;when your ship computer is damaged. It does make the values easier to read, but does reduce the virtual refresh rate of the HUD to compensate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-41148:rev-41174 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=41148&amp;oldid=prev</id>
		<title>Hev: /* Accessibility */ added Reduced Flickering and fixed wrong info</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=41148&amp;oldid=prev"/>
		<updated>2025-04-25T01:42:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Accessibility: &lt;/span&gt; added Reduced Flickering and fixed wrong info&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:42, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l193&quot;&gt;Line 193:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A blue question mark checker pattern is used for the mystery music.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A blue question mark checker pattern is used for the mystery music.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A darker blue set of streaked lines are used for the spooky music&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A darker blue&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-green &lt;/ins&gt;set of streaked lines are used for the spooky music&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pulsating red border is used when there is combat nearby, or your ship taking moderate to extreme damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pulsating red border is used when there is combat nearby, or your ship taking moderate to extreme damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These colors can be mixed in the same way that the music can mix and fit together.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These colors can be mixed in the same way that the music can mix and fit together.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&gt;Default: off&amp;lt;/code&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Reduce Flickering ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This toggle reduces the intensity of the [[HUD]] and panel values flickering when your ship computer is damaged. It does make the values easier to read, but does reduce the virtual refresh rate of the HUD to compensate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-40269:rev-41148 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=40269&amp;oldid=prev</id>
		<title>Hev: added link to the difficulty page</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=40269&amp;oldid=prev"/>
		<updated>2024-11-07T19:22:27Z</updated>

		<summary type="html">&lt;p&gt;added link to the difficulty page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:22, 7 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: English&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: English&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Difficulty ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Difficulty&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option dictates how the storyteller provides events.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option dictates how the storyteller provides events.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-39920:rev-40269 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=39920&amp;oldid=prev</id>
		<title>Hev: fixed header error</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=39920&amp;oldid=prev"/>
		<updated>2024-10-14T07:22:20Z</updated>

		<summary type="html">&lt;p&gt;fixed header error&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:22, 14 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: Display 1&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Default: Display 1&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tutorial ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== Tutorial &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option is enabled when you first start up the game, or when the config file first generates. This will put you through to the game&amp;#039;s tutorial when active, and will disable itself afterwards. It can be re-enabled at any time however.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This option is enabled when you first start up the game, or when the config file first generates. This will put you through to the game&amp;#039;s tutorial when active, and will disable itself afterwards. It can be re-enabled at any time however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-39609:rev-39920 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=39609&amp;oldid=prev</id>
		<title>Hev: created page, does need some touchup though, and maybe a sister page dedicated to the settings.cfg file</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Settings&amp;diff=39609&amp;oldid=prev"/>
		<updated>2024-10-02T03:13:35Z</updated>

		<summary type="html">&lt;p&gt;created page, does need some touchup though, and maybe a sister page dedicated to the settings.cfg file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page goes over the Setting menu, each settings tab, and what every setting is. A default setting and a config default will be displayed for those who want to revert settings either in game, or how they would appear after deleting the config file (&amp;lt;code&amp;gt;settings.cfg&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
This section contains most of the settings related to audio and the window/display, whilst also containing camera and tutorial settings.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
This dropdown menu allows you to change the language.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: English&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
This option dictates how the storyteller provides events.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Balanced&amp;#039;&amp;#039;&amp;#039; provides the default and intended gameplay experience. Hostile encounters will be suppressed if your ship isn&amp;#039;t doing well.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Peaceful&amp;#039;&amp;#039;&amp;#039; will prevent hostile encounters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Challenging&amp;#039;&amp;#039;&amp;#039; provides the same experience as balanced, however it does not care about your ship&amp;#039;s condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Balanced&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Full Screen ===&lt;br /&gt;
This option dictates the fullscreen behaviour of the game, or if you want to run it in a window.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full screen&amp;#039;&amp;#039;&amp;#039; puts it in a standard full screen window, however some overlay or screenshotting tools may have issue with this.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Borderless window&amp;#039;&amp;#039;&amp;#039; still appears fullscreen, but will make it act like it&amp;#039;s a windowed application.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Windowed&amp;#039;&amp;#039;&amp;#039; puts the game in a window, where it can be scaled and moved about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Full screen&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Display ===&lt;br /&gt;
This option allows you to switch the display the game is running on, given you&amp;#039;re running fullscreen and have no way to move it otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Display 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This option is enabled when you first start up the game, or when the config file first generates. This will put you through to the game&amp;#039;s tutorial when active, and will disable itself afterwards. It can be re-enabled at any time however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: On (until tutorial has been completed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smart Camera ===&lt;br /&gt;
This option controls how the camera behaves.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Smart Camera&amp;#039;&amp;#039;&amp;#039; has the camera change position based on what is going on. It will steadily drift towards the cursor when it is moved, and will drift back to the centre after a moment where the cursor isn&amp;#039;t moving. If the camera is zoomed in or out, it will attempt to zoom back into a medium zoom after nothing has happened for a moment. If the excavator is open, it will zoom in as far as possible automatically to provide the best view of it, and zoom back out to the previous zoom level once it has been closed (it does not occur if the excavator is held open after being double-tapped).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Direct Camera&amp;#039;&amp;#039;&amp;#039; has the camera follow the cursor directly. It can be very sharp, and is dependent on the mouse&amp;#039;s movement directly to adjust.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Smooth Camera&amp;#039;&amp;#039;&amp;#039; is similar to Direct Camera, except the movement is smoothed out.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fixed Camera&amp;#039;&amp;#039;&amp;#039; has the camera fixed onto the ship, only allowing it to be zoomed in or out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Smart Camera&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== HUD Size ===&lt;br /&gt;
This setting scales the HUD to be bigger than it appears by default. It&amp;#039;s more useful on very high resolution screens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: 0%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Double-tap sensitivity ===&lt;br /&gt;
This setting changes how quickly the user has to double tap to keep the excavator open (or if enabled, keeping the weapons firing)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: 50%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
The next four sliders affect volume.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Master Volume&amp;#039;&amp;#039;&amp;#039; affects the game&amp;#039;s volume as a whole, and scales the other sliders respectively&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Music Volume&amp;#039;&amp;#039;&amp;#039; affects the game&amp;#039;s music volume&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effects Volume&amp;#039;&amp;#039;&amp;#039; affects many sound effects including collisions and other UI sound effects&lt;br /&gt;
* Ambient Sounds affects sounds that may play repetitively, i.e. nanodrones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default (for each slider): 100%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Don&amp;#039;t pause when in background ===&lt;br /&gt;
This toggle when enabled stops the game pausing whenever another window is present above the game&amp;#039;s window&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lock mouse to window ===&lt;br /&gt;
This toggle will ensure that the mouse cannot leave the game window when it is selected. This is most useful when running multiple monitors or having the game windowed as it prevents other windows from being clicked on without manually tabbing out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Automatic video memory conservation ===&lt;br /&gt;
This option determines how the game allocates and uses video memory.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fast Loading&amp;#039;&amp;#039;&amp;#039; ensures that the game uses as much video memory as it needs, preventing the game from unloading data to ensure the game runs at it&amp;#039;s smoothest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Automatic video memory conservation&amp;#039;&amp;#039;&amp;#039; only unloads and un-allocates data when it sees fit to do so or video memory is running low.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conserve video memory&amp;#039;&amp;#039;&amp;#039; will only use whatever is needed at that time, anything not directly needed at that moment is unloaded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Automatic video memory conservation&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This section goes over the control schemes for the game. Controller users are unable to rebind controls, and thus will not have to worry about this section.&lt;br /&gt;
&lt;br /&gt;
=== Manual Control ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forward&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: W&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Backward&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: S&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strafe Left&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: A&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strafe Right&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: D&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rotate Left&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: Q&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rotate Right&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: E&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Torch&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autopilot Control ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forward&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: UP&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Backward&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: DOWN&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strafe Left&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: NOT BOUND&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strafe Right&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: NOT BOUND&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rotate Left&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: LEFT&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rotate Right&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: RIGHT&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stop Ship&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: X&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Target Object&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: F&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Disengage Target/Autopilot&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: G&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Controls/Settings ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire Weapons&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Open Excavator&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: ENTER&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Open Onboard Maintenance System&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: J&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Activate/Deactivate Adrenaline&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: T, ALT&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zoom In&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: PAGE DOWN&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zoom Out&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: PAGE UP&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zoom Sensitivity Slider&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: 50%&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Camera Sensitivity Slider&amp;#039;&amp;#039;&amp;#039;: &amp;lt;code&amp;gt;Default: 50%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This section dictates many of the various visual effects that the game.&lt;br /&gt;
&lt;br /&gt;
=== Gamma Correction ===&lt;br /&gt;
This slider, alongside an accompanying visual, allows you to manually adjust the game&amp;#039;s gamma, and does directly come with it&amp;#039;s own reset button for more easily reverting this change. This in it&amp;#039;s own right is a form of a brightness slider, but affects everything including bloom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: 50%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Physics Simulation FPS ===&lt;br /&gt;
This setting lets you set the target that the game will try to run the physics engine at. If your computer is running slow, it might be advisable to reduce this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: 60 FPS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FPS limit ===&lt;br /&gt;
This option directly affects the game&amp;#039;s render FPS independent of the physics FPS. This acts as a target, and is much more prone to fluctuations than the Physics Sim FPS may be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: 60 FPS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Menu Background FPS ===&lt;br /&gt;
This setting adjusts the framerate of the game when behind a menu. This option is most obvious when at Enceladus Prime&amp;#039;s dock, as that section can get very graphically intense at times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: 30 FPS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VSync ===&lt;br /&gt;
This option dictates whether the game should aim to match the game&amp;#039;s framerate to the monitor&amp;#039;s refresh rate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bloom ===&lt;br /&gt;
This option changes whether bloom is active on everything, not on the HUD, or disabled entirely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Bloom&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Graphics Sliders ===&lt;br /&gt;
These are the several sliders after the main section that affect graphics and are grouped together. All share the same default of: &amp;lt;code&amp;gt;Default: 100%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Background Particles&amp;#039;&amp;#039;&amp;#039; - Affects the intensity of the background particles. Setting to the minimum disables them entirely.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;&amp;#039; - Affects the intensity of shadows. Setting to the minimum disables them entirely.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explosion Particles&amp;#039;&amp;#039;&amp;#039; - Affects the intensity of particles generated by ablated or destroyed ringroids. Setting to the minimum disables them entirely.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rocket Plumes&amp;#039;&amp;#039;&amp;#039; - Affects the intensity of the plumes from rockets. Setting to the minimum disables them entirely, but does not affect on the ZAP&amp;#039;s purple flame.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Simulation Range&amp;#039;&amp;#039;&amp;#039; - Affects the range at which ringroids are allowed to spawn and interact.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lights&amp;#039;&amp;#039;&amp;#039; - Affects the intensity of light-emitting parts. Setting to the minimum enables an [[wikipedia:Asteroids_(video_game)|Asteroids]]-themed easter-egg.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution Scale&amp;#039;&amp;#039;&amp;#039; - Lowers the game&amp;#039;s rendering resolution and scales to fit the monitor&amp;#039;s resolution. Useful for very large resolution monitors where performance is an issue due to the amount needing to be drawn.&lt;br /&gt;
&lt;br /&gt;
=== Postprocessing ===&lt;br /&gt;
This toggle enables some post-processing video effects, alongside and most notably, the galactic star field in the background.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: on&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hardware Mouse ===&lt;br /&gt;
This toggle dictates whether the cursor should be controlled by the game or the operating system. If disabled, the game controls it and the cursor will hide after a small moment of inactivity, but is locked to the game&amp;#039;s framerate and may be harder to use on lower-end systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Temporal Simulation Simplification ===&lt;br /&gt;
This setting makes the physics simulation skip steps when processing to ensure the game can keep up, but does lose clarity and physics artifacts will occur if enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: Depends on hardware&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accessibility ==&lt;br /&gt;
These settings give some accessibility options to the visually or hearing impaired.&lt;br /&gt;
&lt;br /&gt;
=== Colorblind Mode ===&lt;br /&gt;
This option allows the color schemes to be changed to help anyone with colorblindness. A bar is supplied above this option to help aide with the proper color scheme. Offers from 5 options: Colorblind modes 1 through 4, and OFF.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: OFF&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music Visual Cues ===&lt;br /&gt;
This toggle provides a colored vignette visual for any event-based [[music]] that may be playing due to nearby events.&lt;br /&gt;
&lt;br /&gt;
* A blue question mark checker pattern is used for the mystery music.&lt;br /&gt;
* A darker blue set of streaked lines are used for the spooky music&lt;br /&gt;
* A pulsating red border is used when there is combat nearby, or your ship taking moderate to extreme damage&lt;br /&gt;
&lt;br /&gt;
These colors can be mixed in the same way that the music can mix and fit together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Default: off&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
</feed>