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	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Milkshaker</id>
	<title>ΔV: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Milkshaker"/>
	<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php/Special:Contributions/Milkshaker"/>
	<updated>2026-05-12T22:57:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Wiki:Contribute&amp;diff=40799</id>
		<title>Wiki:Contribute</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Wiki:Contribute&amp;diff=40799"/>
		<updated>2024-12-02T00:08:07Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Restructured and expanded sections, updated links, added links to Special pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Anyone can edit and improve articles. You just need to create an account.&lt;br /&gt;
&lt;br /&gt;
== Creating your account ==&lt;br /&gt;
&lt;br /&gt;
Due to repeated spam on the wiki on a daily basis (noted by the outstanding user and edit count of the wiki), a measure was put in place that requires each account to be manually created by the admin (Koder). To do this, you can contact him and request the creation of your account on the [https://discord.gg/dv Discord] in the #wiki channel. If it&#039;s a minor fix you want, or want info double checking, you can also ask many of the other members of the Discord, and they&#039;re always willing to provide help in other areas as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid orange; margin:30px 0 0 20px; padding-left:10px; width:45%; float:right&amp;quot;&amp;gt;&lt;br /&gt;
=== Reminder ===&lt;br /&gt;
* Capitalization: &#039;&#039;&#039;Use sentence case!&#039;&#039;&#039;&amp;lt;br/&amp;gt;(Do Not Capitalize Everything. NO ALL CAPS!)&lt;br /&gt;
* Use &amp;lt;code&amp;gt;&amp;amp;amp;Delta;&amp;lt;/code&amp;gt; to insert the &amp;amp;Delta; sign! ([https://www.mediawiki.org/wiki/Help:Formatting#Inserting_symbols symbols])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to edit ==&lt;br /&gt;
&lt;br /&gt;
* Read the [[Wiki:style guide|style guide]]. Consistency is important for a wiki!&lt;br /&gt;
* There are two methods of editing: [https://www.mediawiki.org/wiki/Help:Editing_pages source mode] or [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide VisualEditor]&lt;br /&gt;
* MediaWiki reference: [https://www.mediawiki.org/wiki/Help:Formatting Formatting] | [https://www.mediawiki.org/wiki/Help:Links Links]&lt;br /&gt;
&lt;br /&gt;
== Contribute ==&lt;br /&gt;
&lt;br /&gt;
* To upload an image, click the menu icon on the sidebar, then &#039;&#039;Upload file&#039;&#039;.&lt;br /&gt;
* [[:Category:TODO|To-do list]] &amp;amp;ndash; a list of pages that are wanted, need further edits, or new/updated images&lt;br /&gt;
* Maintenance: [[Special:RecentChanges|Recent changes]] | [[Special:Log|Logs]]&lt;br /&gt;
* Managing pages: [[Special:NewPages|New pages]] | [[Special:AllPages|All pages]] | [[Special:LonelyPages|Orphaned pages]]&lt;br /&gt;
* Managing files: [[Special:NewFiles|New files]] | [[Special:ListFiles|All files]] | [[Special:UnusedFiles|Unused files]] | [https://www.mediawiki.org/wiki/Help:Managing_files Help]&lt;br /&gt;
&lt;br /&gt;
== Administrational ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Page&amp;diff=40798</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Page&amp;diff=40798"/>
		<updated>2024-12-01T22:10:33Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Cleaned up &amp;amp; updated &amp;quot;Editors wanted&amp;quot; section; fixed headings (levels &amp;amp; sentence case)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Welcome to the &#039;&#039;&#039;&amp;amp;Delta;V: Rings of Saturn&#039;&#039;&#039; Wiki=&lt;br /&gt;
[[File:Header.png|center|1080x300px]]&lt;br /&gt;
&amp;lt;p class=&amp;quot;gamep&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Getting Started]] [[FAQ|Frequently Asked Questions]] [[Troubleshooting]] [[Ships]] [[Equipment]] [[:Category:Events |Events]] [[Crew]] [[Factions]] [[Special:AllPages|Codex]] [[Achievements]] [[Modding]] [[Guides]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The year is 2273 ==&lt;br /&gt;
&lt;br /&gt;
The unexpected discovery of valuable minerals within the rings of Saturn has sparked a thriving &#039;&#039;&#039;space excavation&#039;&#039;&#039; industry. You control an asteroid excavation ship hoping to make it rich out on the rings.&lt;br /&gt;
&lt;br /&gt;
You take trips out to the rings to mine minerals by breaking up the &amp;quot;ringroids&amp;quot;. Different areas of the rings provide different gameplay, and they have some surprises in store...&lt;br /&gt;
Gameplay is focused on the top-down control of your ship in the asteroid field, featuring scientifically-accurate flying. An object in motion stays in motion!&lt;br /&gt;
&lt;br /&gt;
Back at the base of Enceladus Prime, you can sell your minerals, upgrade and fine-tune your ship (or buy a new one!) and manage your crew and their morale.&lt;br /&gt;
&lt;br /&gt;
The game places a large focus on realistic &amp;amp; science-backed simulation: Every sensor on your ship is simulated, from reactor control to your HUD readouts.&lt;br /&gt;
&lt;br /&gt;
== Featured article ==&lt;br /&gt;
&lt;br /&gt;
[[File:k37-tntrl.png|border|left|150px|The K-37, the ideal starter ship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides#Getting_Started|Guide: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Did you know ... ==&lt;br /&gt;
&lt;br /&gt;
...that tuning a thruster&#039;s output down won&#039;t increase its fuel efficiency?&lt;br /&gt;
&lt;br /&gt;
...that Saturn&#039;s A-ring is about 10 to 30 meters thick?&lt;br /&gt;
&lt;br /&gt;
== Sounds of Space ==&lt;br /&gt;
&lt;br /&gt;
You can experience the instrumental nature of space in the &amp;amp;Delta;V universe at https://sounds-of-space.net/. Alternatively, you can find out more about how it works on the [[music]] page, or where you can find Evader&#039;s stereo-ready composure on the [[soundtrack]] page.&lt;br /&gt;
&lt;br /&gt;
== Editors wanted ==&lt;br /&gt;
&lt;br /&gt;
Join us and [[Wiki:Contribute|contribute to the wiki]]!&lt;br /&gt;
&lt;br /&gt;
Feel free to ask in the wiki channel of the &amp;amp;Delta;V Discord if you have any questions (link below).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-discord&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--button&amp;quot;&amp;gt;[https://discord.gg/dv [[File:Discord wordmark white.svg|x30px|link=|alt=Discord]]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/846030/V_Rings_of_Saturn/ [[File:Steam.svg|x30px|link=|alt=Steam]]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Getting_Started_with_Editing&amp;diff=40797</id>
		<title>Getting Started with Editing</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Getting_Started_with_Editing&amp;diff=40797"/>
		<updated>2024-12-01T21:39:00Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Milkshaker moved page Getting Started with Editing to Wiki:Contribute: Establishing pages on Wiki namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wiki:Contribute]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Wiki:Contribute&amp;diff=40796</id>
		<title>Wiki:Contribute</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Wiki:Contribute&amp;diff=40796"/>
		<updated>2024-12-01T21:39:00Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Milkshaker moved page Getting Started with Editing to Wiki:Contribute: Establishing pages on Wiki namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating your account ==&lt;br /&gt;
Due to repeated spam on the wiki on a daily basis (noted by the outstanding user and edit count of the wiki), a measure was put in place that requires each account to be manually created by the admin (Koder). To do this, you can contact him and request the creation of your account on the [https://discord.gg/dv Discord] in the #wiki channel. If it&#039;s a minor fix you want, or want info double checking, you can also ask many of the other members of the Discord, and they&#039;re always willing to provide help in other areas as well.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&lt;br /&gt;
== Pages to look at ==&lt;br /&gt;
[[Page Writing Guidelines]] - take a look to see the few standards that have been set in stone for pages&lt;br /&gt;
&lt;br /&gt;
[[:Category:TODO|TODO List]] - a list of pages that are wanted, need further edits, or in need of new/updated images&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Page_Writing_Guidelines&amp;diff=40795</id>
		<title>Page Writing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Page_Writing_Guidelines&amp;diff=40795"/>
		<updated>2024-12-01T20:38:14Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Milkshaker moved page Page Writing Guidelines to Wiki:Style guide: Establishing pages on Wiki namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wiki:Style guide]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Wiki:Style_guide&amp;diff=40794</id>
		<title>Wiki:Style guide</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Wiki:Style_guide&amp;diff=40794"/>
		<updated>2024-12-01T20:38:14Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Milkshaker moved page Page Writing Guidelines to Wiki:Style guide: Establishing pages on Wiki namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wiki aims to be as freeform as possible, trying to prevent creative restrictions. This page is just a set of guideline-esque standards that have come about, and you do not need to follow them, but it may make things look a bit more uniform if you choose to.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
* Since the game has been set to use US English as the standard, the wiki should follow suit. Not all pages have made the changes, but if you see any that could do with changing it would be appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
* Page header images use a 1080x360 resolution. The height can be a few pixels off, but the width resolution is the size to aim for as it spans the width of the page.&lt;br /&gt;
* Image used to showcase equipment should be shown on a K37, and uses the leftmost hardpoint (if applicable). Images can be different resolutions, but a good size to use is a 500x330 resolution and use the thumbnail image type. &lt;br /&gt;
* If you want to source a layered file that was used to produce an image, given restrictions for the wiki&#039;s file uploads, you would have to link it externally and add the URL to the file&#039;s description when uploading.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Wiki:About&amp;diff=40793</id>
		<title>Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Wiki:About&amp;diff=40793"/>
		<updated>2024-12-01T20:06:21Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SITENAME}} is a publicly accessible and editable website for information related to the video game &amp;amp;Delta;V: Rings of Saturn.&lt;br /&gt;
&lt;br /&gt;
Information on this site is collaboratively maintained by volunteer contributors from the game&#039;s community. The site is powered by the free and open source [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] software, and hosted by Kodera Software Development.&lt;br /&gt;
&lt;br /&gt;
Game content and materials are trademarks and copyrights of Kodera Software Development.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Template:Ships&amp;diff=40739</id>
		<title>Template:Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Template:Ships&amp;diff=40739"/>
		<updated>2024-11-28T00:30:33Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Created as template for Ships navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background-color:#5c85d630&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#5c85d660; text-align:center&amp;quot; | [[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right&amp;quot; | K37 series&lt;br /&gt;
| [[K37|K37 TNTRL]] &amp;amp;bull; [[KTA24]] &amp;amp;bull; [[KX37]] &amp;amp;bull; [[KR37]] &amp;amp;bull; [[K44]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right&amp;quot; | Prospector series&lt;br /&gt;
| [[Eagle Prospector]] &amp;amp;bull; [[Peacock Prospector]] &amp;amp;bull; [[Vulture Prospector]] &amp;amp;bull; [[Pelican Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right&amp;quot; | Cothon series&lt;br /&gt;
| [[Cothon-212]] &amp;amp;bull; [[Cothon-211|211 &amp;quot;Chonker&amp;quot;]] &amp;amp;bull; [[Cothon-213|213 &amp;quot;Triplet&amp;quot;]] &amp;amp;bull; [[Cothon-217|217 &amp;quot;Bender&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right&amp;quot; | Titan series&lt;br /&gt;
| [[K225|K225 &amp;quot;Titan&amp;quot;]] &amp;amp;bull; [[K225-BB|K225-BB &amp;quot;Break-bulk&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right&amp;quot; | Other ships&lt;br /&gt;
| [[OCP-209]] &amp;amp;bull; [[Model E|EIME (Model E)]] &amp;amp;bull; [[ND-LIS Kitsune|Kitsune]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Ship_energy_diagram_abstract.png&amp;diff=40680</id>
		<title>File:Ship energy diagram abstract.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Ship_energy_diagram_abstract.png&amp;diff=40680"/>
		<updated>2024-11-26T21:42:24Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Explanatory diagram of energy types and connections to ship equipment. Minimalist version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explanatory diagram of energy types and connections to ship equipment. Minimalist version.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=User:Milkshaker&amp;diff=40656</id>
		<title>User:Milkshaker</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=User:Milkshaker&amp;diff=40656"/>
		<updated>2024-11-25T22:03:57Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part-time wiki editor.&lt;br /&gt;
&lt;br /&gt;
Savvy in communication design, image editing, HTML/CSS, and coding in general.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Ship_energy_diagram_general.png&amp;diff=40648</id>
		<title>File:Ship energy diagram general.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Ship_energy_diagram_general.png&amp;diff=40648"/>
		<updated>2024-11-25T19:22:45Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Explanatory diagram of energy types and connections to ship equipment. Common version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explanatory diagram of energy types and connections to ship equipment. Common version.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Ship_energy_diagram_basic.png&amp;diff=40647</id>
		<title>File:Ship energy diagram basic.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Ship_energy_diagram_basic.png&amp;diff=40647"/>
		<updated>2024-11-25T19:18:31Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Explanatory diagram of energy types and connections to ship equipment. Simplified version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explanatory diagram of energy types and connections to ship equipment. Simplified version.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Nuclear_propulsion&amp;diff=40635</id>
		<title>Nuclear propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Nuclear_propulsion&amp;diff=40635"/>
		<updated>2024-11-25T00:41:50Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added NTER_common_cycle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;For a breakdown of main torch specifications, see [[Main Propulsion]]. For RCS thruster specifications, see [[Reaction Control System]].&#039;&#039;&amp;lt;/blockquote&amp;gt;Nuclear propulsion generally converts the heat energy of [[fission]] into kinetic energy by flowing propellant through a [[Reactor Core|reactor core]]. The propellant expands and plasmafies, then can be further accelerated by other devices such as magnetoplasmadynamic accelerators before exiting the spacecraft through a thruster nozzle at high speed.&lt;br /&gt;
&lt;br /&gt;
Counterintuitively, thrusters with high efficiencies and low propellant flow tend to use more reactor heat than less efficient thrusters. This is because heat usage is less dependent on propellant flow and moreso on [[exhaust velocity]]; efficient thrusters need to accelerate the propellant to higher speeds before it leaves the nozzle, so they draw more heat from the reactor to do so.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Thermal Engines ==&lt;br /&gt;
Nuclear thermal engines directly turn fission&#039;s heat energy into kinetic energy by exhausting reactor-heated propellant out of a nozzle. They are the simplest kind of nuclear propulsion, and the cheapest to procure and maintain.&lt;br /&gt;
&lt;br /&gt;
Nuclear thermal engines achieve better thrust per unit mass than other modes of nuclear propulsion, but are much less efficient on account of their low exhaust velocities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear-Assisted Magnetoplasmadynamic Engines ==&lt;br /&gt;
Nuclear-assisted magnetoplasmadynamic (MPD) engines have one or more stages after the propellant exits the reactor. These stages use superconducting electromagnets to further excite and accelerate the plasma before it leaves the nozzle.&lt;br /&gt;
&lt;br /&gt;
[[File:NTER_common_cycle.png|450px|right]]&lt;br /&gt;
Engines utilising MPD technology offer good efficiency and thrust at the expense of electrical power, with the one exception being the BWM-T535 and its integrated turbine and generator, and thermal consumption.&lt;br /&gt;
&lt;br /&gt;
The technology is extended by [[Auxiliary Power Unit|closed-cycle MPD electrical generators]] commonly used in colony infrastructure and large spacecraft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|MA-NPMD42&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magnetohydrodynamic Engines ===&lt;br /&gt;
Nuclear-assisted magnetohydrodynamic (MHD) engines employ the same fundamental principles as their plasma-focused counterparts, but instead treat the plasma flowing through them as a unified body that is influenced by a moving magnetic field. Higher propellant flow, and thus greater thrust, can therefore be achieved with minimal efficiency losses compared to MPD engines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFHMD-2205&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ion Thruster ==&lt;br /&gt;
Ion thrusters use copious amounts of electrical energy to strip the electrons from atoms, creating ions that can then be accelerated to remarkable exhaust velocities. Generally, they are either electrostatic, accelerating propellant through the Coulomb force along the direction of an electric field, or electromagnetic, accelerating propellant through the Lorentz force along the direction of a magnetic field.&lt;br /&gt;
&lt;br /&gt;
Their high efficiency is offset by their low thrust, per-unit mass, and power consumption.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Ion Thruster&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|Elon interstellar AGILE Thruster&lt;br /&gt;
|RCS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion Engines ==&lt;br /&gt;
Fusion engines are a largely-theoretical type of engine that has only recently seen adoption with the introduction of [[Corporations#Elon Interstellar|Elon Interstellar&#039;s]] proprietary &amp;quot;ZAP&amp;quot; torch. By confining fusion inside some means of containment, propellant and fusion products can be accelerated to astronomical velocities with equal efficiency.&lt;br /&gt;
&lt;br /&gt;
Fusion engines offer better efficiency than any other type of nuclear propulsion system, but are markedly fragile and require massive amounts of power to ignite.&lt;br /&gt;
&lt;br /&gt;
=== Z-Pinch ===&lt;br /&gt;
The Z-Axial Pinch fusion torch works on the basis of Z-pinch inertial confinement fusion. Fusion fuel is held within a glob of plasma, which is then simultaneously imploded and inductively heated by a powerful magnetic field, triggering fusion and creating a long, narrow line of fusing plasma known as a filament.&lt;br /&gt;
&lt;br /&gt;
Z-pinch fusion is notoriously prone to kink instability, where slight peturbations in the shape of the filament result in exponential destabilisation and cessation of the fusion reaction. This issue is resolved in the ZAP through use of sheared-flow stabilisation. Propellant plasma is introduced to the filament, creating rapidly-flowing annular layers that continuously maintain the filament&#039;s form.&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:NTER_common_cycle.png&amp;diff=40634</id>
		<title>File:NTER common cycle.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:NTER_common_cycle.png&amp;diff=40634"/>
		<updated>2024-11-25T00:31:51Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Nuclear Thermal-Electric Rocket cycle diagram, courtesy of @ToughSf; Source: https://toughsf.blogspot.com/2019/09/nter-nuclear-thermal-electric-rocket.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Nuclear Thermal-Electric Rocket cycle diagram, courtesy of @ToughSf; Source: https://toughsf.blogspot.com/2019/09/nter-nuclear-thermal-electric-rocket.html&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=40531</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=40531"/>
		<updated>2024-11-20T01:17:57Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added price disclaimer and link to dealer menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variety of ships available for ownership in the Rings. Prices at the [[Enceladus Prime&#039;s Menus#Dealer|dealer]] may vary, depending on installed equipment, damage and age. (Note: salvage vessels and military craft are not available to the civilian market.)&lt;br /&gt;
&lt;br /&gt;
== Civilian Ships ==&lt;br /&gt;
&lt;br /&gt;
See also: [[List of ship variants]]&lt;br /&gt;
&lt;br /&gt;
=== K37 TNTRL ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:K37-tntrl.png|300px|right]] --&amp;gt;&lt;br /&gt;
[[File:K37TNTRL.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Often labeled &amp;quot;Workhorse of the Rings&amp;quot;, the K37 is the most common ship between Enceladus and Saturn. Introduced in the late 22nd century, the simple and robust design has proven its worth many times over, leading to the creation of numerous variants.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Rusatom-Antonoff&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 34 m || 33 t || 42 t (7 t each) || 96 m^3 || 1 High-stress, 2 Low-stress || 4 || 365,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[K37|More about the K37]] | Variants : [[KTA24]], [[KX37]], [[KR37]], [[K44]]&lt;br /&gt;
&lt;br /&gt;
=== Eagle Prospector ===&lt;br /&gt;
&lt;br /&gt;
[[File:EagleProspector.png|400px|right]]&lt;br /&gt;
The Eagle Prospector is a modern, dedicated mining ship. Devised in the early 23rd century, incorporating recent yet affordable technology, its sophisticated design allows it to surpass the K37 in almost every stat, and still achieve a lower dry mass.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Mitsudaya-Starbus&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 50 m || 28 t || 84 t (14 t each) || 125 m^3 || 2 Low-stress, 2 Drone mounts || 6 || 2,539,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[Eagle_Prospector|More about the Eagle Prospector]] | Variants: [[Peacock Prospector]], [[Vulture Prospector]], [[Pelican Prospector]]&lt;br /&gt;
&lt;br /&gt;
=== Cothon ===&lt;br /&gt;
&lt;br /&gt;
[[File:C212.png|400px|right]]&lt;br /&gt;
Too useful to be dismantled, the Cothon stood the test of time. It stands out by being one of the few ships that have EMP shielding. The Cothon originally was developed in the late 21st century as interlunar cargo hauler, hence the impressive cargo space and reinforced frame with sturdy Faraday cage. The focus on automated interplanetary flights meant that besides adding a strong main engine to the mix, not much else was given attention.&lt;br /&gt;
&lt;br /&gt;
Many years later, resourceful ringdivers would welcome the cheap cargo space, retrofit a lifepod to serve as minimalist crew cabin – and there you have today’s Cothon-212. The ships are no longer in production, but continually change hands as yet another Cothon captain made enough profit to swap to a more comfortable ship – and the next up-and-coming miner is looking to buy a Cothon to do just the same.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Conlido RVM&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 54 m || 84 t || 162 t (27 t each) || 260 m^3 || 4 Low-stress || 3 || 79,549 E$&lt;br /&gt;
|}&lt;br /&gt;
[[Cothon-212|More about the Cothon-212]] | Variants: [[Cothon-211]], [[Cothon-213]], [[Cothon-217]]&lt;br /&gt;
&lt;br /&gt;
=== OCP-209 ===&lt;br /&gt;
&lt;br /&gt;
[[File:OCP209.png|400px|right]]&lt;br /&gt;
The OCP, short for Orbital Construction Platform, is a utility vessel of unusual design, specialized in extended construction or resupply missions. The entire ship is designed around a huge cylindrical cargo bay, with the center of mass exactly in the middle. This allows the OCP to transport large assemblies and components such as reactors, and also side-load and rotate around them as needed.&lt;br /&gt;
&lt;br /&gt;
The twin high-stress hardpoints are located on the starboard side, where the bay opens. The standard loadout features two manipulator arms to assist in (un)loading or installation work. Ringdivers gladly repurpose the ship’s capabilities for salvaging, possibly retrieving two ships via ARMs (in addition to raw materials and smaller derelicts in the sizable cargo bay).&lt;br /&gt;
&lt;br /&gt;
The comfortable habitat works wonders for crew morale. However, the 209 cannot carry any cargo containers, captains are therefore limited to 50 t of processed minerals.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Obonto Microengineering&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 85 m || 185 t || 50 t (combined) || 610 m^3 || 2 High-stress, 2 Low-stress || 8 || 217,200 E$&lt;br /&gt;
|}&lt;br /&gt;
[[OCP-209|More about the OCP-209]] | Variants: none&lt;br /&gt;
&lt;br /&gt;
=== K225 &amp;quot;Titan&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
[[File:AT-K225.png|400px|right]]&lt;br /&gt;
The AT-K225, commonly referred to as &amp;quot;Titan&amp;quot;, is a modular design cargo carrier. The stock variant comes with 6 THI Cargo Containers preinstalled, which increase mineral capacity by 540 tons. (The capacity below refers to the internal base storage.)&lt;br /&gt;
&lt;br /&gt;
This is not a ship for inexperienced captains. Titan miners will commonly swap some containers for nanodrones and point defense weapons, but even then it still becomes harder to maneuver as it fills up with ore. Last but not least, the K225 is capable of equipping the largest propellant, ammunition, and nanodrone storages.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Antonoff-Titan Heavy Industries&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 84 m || 220 t || 42 t (7 t each) || 280 m^3 || 2 Low-stress, 6 Docking bays || 12 || 3,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[K225|More about the K225]] | Variants: [[K225-BB]]&lt;br /&gt;
&lt;br /&gt;
=== Model E ===&lt;br /&gt;
&lt;br /&gt;
[[File:EIME.png|400px|right]]&lt;br /&gt;
The Model E is an extraordinary ship. The price tag reflects that, but how could it not when this is the first commercial vessel with a fusion reactor. Those who get to pilot one, tend to confirm that the Stellarator and Z-Pinch indeed deliver on the marketing claims of &amp;quot;unparalleled performance&amp;quot;. Still, the general notion is the HUD and semi-autonomous autopilot are hard to get used to, as are the cargo doors and MPU placement.&lt;br /&gt;
&lt;br /&gt;
The stock loadout includes entirely gimbaled engines and RCS. Despite all the technical marvel, it’s still a ship, and if you fly her into a rock, she will need repairs. Just be prepared that with a Model E, the repair bill will be equally unparalleled, ground-breaking and stellar.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Elon Interstellar&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 39 m || 27 t || 66 t (11 t each) || 140 m^3 || 1 High-stress, 2 Low-stress || 5 || 8,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[Model_E|More about the Model E]] | Variants: none&lt;br /&gt;
&lt;br /&gt;
=== ND-LIS Kitsune ===&lt;br /&gt;
&lt;br /&gt;
[[File:ND-LIS Kitsune STATS.png|400px|right]]&lt;br /&gt;
Kitsune are small ex-military shuttlecraft, decommissioned for civilian use. They were designed for short-range hauls and, due to their low hull mass, can operate without a main engine. Another unusual feature is the extendable cargo bay. Miners use them for pilot training and quick trading runs with Obonto habitats.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Nakamura Dynamics&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 13 m || 4 t || 18 t (combined) || 40-75 m^3 || 1 Low-stress || 3 || 14,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[ND-LIS_Kitsune|More about the Kitsune]] | Variants: none&lt;br /&gt;
&lt;br /&gt;
== Non-Civilian Ships ==&lt;br /&gt;
&lt;br /&gt;
;[[MAD-CERF]]&lt;br /&gt;
: A ship designed specifically for SAR (search and rescue) and salvage operations. Built to recover stranded or abandoned vessels, it&#039;s large enough to fit most ships within it.&lt;br /&gt;
&lt;br /&gt;
;Tsukuyuomi-Class Frigate&lt;br /&gt;
: In the late 22nd century, the light tactical frigate with NSWR propulsion was a novelty, and state of the art. Today however, the enormous waste heat of its main drive make it obsolete on the modern battlefield. Nevertheless, it is rumored that Vilcy still operate one, and given their influence and ex-military background, a viable possibility.&lt;br /&gt;
: Dry mass: 1,300 t&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=40508</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=40508"/>
		<updated>2024-11-18T23:52:04Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Created content with overview of main ship types and key stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variety of ships available for ownership in the Rings.&lt;br /&gt;
(Note: salvage vessels and military craft are not available to the civilian market.)&lt;br /&gt;
&lt;br /&gt;
== Civilian Ships ==&lt;br /&gt;
&lt;br /&gt;
See also: [[List of ship variants]]&lt;br /&gt;
&lt;br /&gt;
=== K37 TNTRL ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:K37-tntrl.png|300px|right]] --&amp;gt;&lt;br /&gt;
[[File:K37TNTRL.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Often labeled &amp;quot;Workhorse of the Rings&amp;quot;, the K37 is the most common ship between Enceladus and Saturn. Introduced in the late 22nd century, the simple and robust design has proven its worth many times over, leading to the creation of numerous variants.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Rusatom-Antonoff&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 34 m || 33 t || 42 t (7 t each) || 96 m^3 || 1 High-stress, 2 Low-stress || 4 || 365,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[K37|More about the K37]] | Variants : [[KTA24]], [[KX37]], [[KR37]], [[K44]]&lt;br /&gt;
&lt;br /&gt;
=== Eagle Prospector ===&lt;br /&gt;
&lt;br /&gt;
[[File:EagleProspector.png|400px|right]]&lt;br /&gt;
The Eagle Prospector is a modern, dedicated mining ship. Devised in the early 23rd century, incorporating recent yet affordable technology, its sophisticated design allows it to surpass the K37 in almost every stat, and still achieve a lower dry mass.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Mitsudaya-Starbus&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 50 m || 28 t || 84 t (14 t each) || 125 m^3 || 2 Low-stress, 2 Drone mounts || 6 || 2,539,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[Eagle_Prospector|More about the Eagle Prospector]] | Variants: [[Peacock Prospector]], [[Vulture Prospector]], [[Pelican Prospector]]&lt;br /&gt;
&lt;br /&gt;
=== Cothon ===&lt;br /&gt;
&lt;br /&gt;
[[File:C212.png|400px|right]]&lt;br /&gt;
Too useful to be dismantled, the Cothon stood the test of time. It stands out by being one of the few ships that have EMP shielding. The Cothon originally was developed in the late 21st century as interlunar cargo hauler, hence the impressive cargo space and reinforced frame with sturdy Faraday cage. The focus on automated interplanetary flights meant that besides adding a strong main engine to the mix, not much else was given attention.&lt;br /&gt;
&lt;br /&gt;
Many years later, resourceful ringdivers would welcome the cheap cargo space, retrofit a lifepod to serve as minimalist crew cabin – and there you have today’s Cothon-212. The ships are no longer in production, but continually change hands as yet another Cothon captain made enough profit to swap to a more comfortable ship – and the next up-and-coming miner is looking to buy a Cothon to do just the same.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Conlido RVM&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 54 m || 84 t || 162 t (27 t each) || 260 m^3 || 4 Low-stress || 3 || 79,549 E$&lt;br /&gt;
|}&lt;br /&gt;
[[Cothon-212|More about the Cothon-212]] | Variants: [[Cothon-211]], [[Cothon-213]], [[Cothon-217]]&lt;br /&gt;
&lt;br /&gt;
=== OCP-209 ===&lt;br /&gt;
&lt;br /&gt;
[[File:OCP209.png|400px|right]]&lt;br /&gt;
The OCP, short for Orbital Construction Platform, is a utility vessel of unusual design, specialized in extended construction or resupply missions. The entire ship is designed around a huge cylindrical cargo bay, with the center of mass exactly in the middle. This allows the OCP to transport large assemblies and components such as reactors, and also side-load and rotate around them as needed.&lt;br /&gt;
&lt;br /&gt;
The twin high-stress hardpoints are located on the starboard side, where the bay opens. The standard loadout features two manipulator arms to assist in (un)loading or installation work. Ringdivers gladly repurpose the ship’s capabilities for salvaging, possibly retrieving two ships via ARMs (in addition to raw materials and smaller derelicts in the sizable cargo bay).&lt;br /&gt;
&lt;br /&gt;
The comfortable habitat works wonders for crew morale. However, the 209 cannot carry any cargo containers, captains are therefore limited to 50 t of processed minerals.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Obonto Microengineering&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 85 m || 185 t || 50 t (combined) || 610 m^3 || 2 High-stress, 2 Low-stress || 8 || 217,200 E$&lt;br /&gt;
|}&lt;br /&gt;
[[OCP-209|More about the OCP-209]] | Variants: none&lt;br /&gt;
&lt;br /&gt;
=== K225 &amp;quot;Titan&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
[[File:AT-K225.png|400px|right]]&lt;br /&gt;
The AT-K225, commonly referred to as &amp;quot;Titan&amp;quot;, is a modular design cargo carrier. The stock variant comes with 6 THI Cargo Containers preinstalled, which increase mineral capacity by 540 tons. (The capacity below refers to the internal base storage.)&lt;br /&gt;
&lt;br /&gt;
This is not a ship for inexperienced captains. Titan miners will commonly swap some containers for nanodrones and point defense weapons, but even then it still becomes harder to maneuver as it fills up with ore. Last but not least, the K225 is capable of equipping the largest propellant, ammunition, and nanodrone storages.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Antonoff-Titan Heavy Industries&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 84 m || 220 t || 42 t (7 t each) || 280 m^3 || 2 Low-stress, 6 Docking bays || 12 || 3,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[K225|More about the K225]] | Variants: [[K225-BB]]&lt;br /&gt;
&lt;br /&gt;
=== Model E ===&lt;br /&gt;
&lt;br /&gt;
[[File:EIME.png|400px|right]]&lt;br /&gt;
The Model E is an extraordinary ship. The price tag reflects that, but how could it not when this is the first commercial vessel with a fusion reactor. Those who get to pilot one, tend to confirm that the Stellarator and Z-Pinch indeed deliver on the marketing claims of &amp;quot;unparalleled performance&amp;quot;. Still, the general notion is the HUD and semi-autonomous autopilot are hard to get used to, as are the cargo doors and MPU placement.&lt;br /&gt;
&lt;br /&gt;
The stock loadout includes entirely gimbaled engines and RCS. Despite all the technical marvel, it’s still a ship, and if you fly her into a rock, she will need repairs. Just be prepared that with a Model E, the repair bill will be equally unparalleled, ground-breaking and stellar.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Elon Interstellar&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 39 m || 27 t || 66 t (11 t each) || 140 m^3 || 1 High-stress, 2 Low-stress || 5 || 8,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[Model_E|More about the Model E]] | Variants: none&lt;br /&gt;
&lt;br /&gt;
=== ND-LIS Kitsune ===&lt;br /&gt;
&lt;br /&gt;
[[File:ND-LIS Kitsune STATS.png|400px|right]]&lt;br /&gt;
Kitsune are small ex-military shuttlecraft, decommissioned for civilian use. They were designed for short-range hauls and, due to their low hull mass, can operate without a main engine. Another unusual feature is the extendable cargo bay. Miners use them for pilot training and quick trading runs with Obonto habitats.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Nakamura Dynamics&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 13 m || 4 t || 18 t (combined) || 40-75 m^3 || 1 Low-stress || 3 || 14,999 E$&lt;br /&gt;
|}&lt;br /&gt;
[[ND-LIS_Kitsune|More about the Kitsune]] | Variants: none&lt;br /&gt;
&lt;br /&gt;
== Non-Civilian Ships ==&lt;br /&gt;
&lt;br /&gt;
;[[MAD-CERF]]&lt;br /&gt;
: A ship designed specifically for SAR (search and rescue) and salvage operations. Built to recover stranded or abandoned vessels, it&#039;s large enough to fit most ships within it.&lt;br /&gt;
&lt;br /&gt;
;Tsukuyuomi-Class Frigate&lt;br /&gt;
: In the late 22nd century, the light tactical frigate with NSWR propulsion was a novelty, and state of the art. Today however, the enormous waste heat of its main drive make it obsolete on the modern battlefield. Nevertheless, it is rumored that Vilcy still operate one, and given their influence and ex-military background, a viable possibility.&lt;br /&gt;
: Dry mass: 1,300 t&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=List_of_ship_variants&amp;diff=40507</id>
		<title>List of ship variants</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=List_of_ship_variants&amp;diff=40507"/>
		<updated>2024-11-18T23:43:42Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added redirect and moved list back to Category:Ships, because it displays table using full width (unlike wiki page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=40506</id>
		<title>Category:Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=40506"/>
		<updated>2024-11-18T23:25:09Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added link to Ships page; rephrased intro line to reflect scope of category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list contains all variants of [[ships]] that you can own and fly.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Ships|list&lt;br /&gt;
|Name&lt;br /&gt;
|Make&lt;br /&gt;
|High-Stress&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Drone hardpoints&lt;br /&gt;
|Docking bays&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Engines&lt;br /&gt;
|Thrusters&lt;br /&gt;
|EMP shielding&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Hull Length&lt;br /&gt;
|Hull Width&lt;br /&gt;
|Variant&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=List_of_ship_variants&amp;diff=40505</id>
		<title>List of ship variants</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=List_of_ship_variants&amp;diff=40505"/>
		<updated>2024-11-18T23:03:03Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Created page; moved list from Category:Ships to here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list contains all variants of [[ships]] that you can own and fly.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Ships|list&lt;br /&gt;
|Name&lt;br /&gt;
|Make&lt;br /&gt;
|High-Stress&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Drone hardpoints&lt;br /&gt;
|Docking bays&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Engines&lt;br /&gt;
|Thrusters&lt;br /&gt;
|EMP shielding&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Hull Length&lt;br /&gt;
|Hull Width&lt;br /&gt;
|Variant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=External_Impact_Absorber&amp;diff=40415</id>
		<title>External Impact Absorber</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=External_Impact_Absorber&amp;diff=40415"/>
		<updated>2024-11-15T10:37:22Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:External Impact Absorber.png|thumb|An External Impact Absorber fitted to the left hardpoint of a K37]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cradle-mounted impact absorber well suited for high-mass, low-velocity collisions common in the rings, as well as microwave beams and laser beams. Does not provide suitable protection from hypervelocity impacts of mass-drivers. Cradle can be disengaged in an emergency.&lt;br /&gt;
&lt;br /&gt;
== User Manual ==&lt;br /&gt;
&lt;br /&gt;
* Provides protection against heat, microwave, and low to mid velocity impacts.&lt;br /&gt;
* Can be ejected by disabling the hardpoint.&lt;br /&gt;
* Empty cradle arm can catch drones and lifepods.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mass&lt;br /&gt;
!8000 kg&lt;br /&gt;
|-&lt;br /&gt;
|Cradle Mass&lt;br /&gt;
|500 kg&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer&lt;br /&gt;
|Conlido RVM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=B8_Claim_Beacon&amp;diff=40414</id>
		<title>B8 Claim Beacon</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=B8_Claim_Beacon&amp;diff=40414"/>
		<updated>2024-11-15T10:35:59Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B8 Claim Beacon.png|thumb|A B8 Claim Beacon fitted to the left hardpoint of a K37]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Governed by a Class-1 artificial intelligence, the B8 claim beacon broadcasts a digitally signed claim to a region of the rings. The governing AI will ensure that the beacon stays on location relative to the ring, and can process transactions to extend a claim. In event of beacon incapacitation, Triskelion-Armstrong offers free on-site replacement.&lt;br /&gt;
&lt;br /&gt;
== User Manual ==&lt;br /&gt;
&lt;br /&gt;
* Deploy by disabling the hardpoint and moving away.&lt;br /&gt;
* Creates single claim - a temporary waypoint - for a fee.&lt;br /&gt;
* Claim can be extended or canceled when re-visiting.&lt;br /&gt;
* Cradle can be refunded after deployment.&lt;br /&gt;
* Claim licence is tied to original hardpoint of the beacon. You can have two by installing claim beacon in another slot.&lt;br /&gt;
* Claim broadcasts attract attention.&lt;br /&gt;
* Empty cradle arm can catch drones and lifepods.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Dry mass&lt;br /&gt;
|8000 kg&lt;br /&gt;
|-&lt;br /&gt;
|Propellant&lt;br /&gt;
|8000 kg&lt;br /&gt;
|-&lt;br /&gt;
|Autonomy class&lt;br /&gt;
|C1&lt;br /&gt;
|-&lt;br /&gt;
|Cradle Mass&lt;br /&gt;
|500 kg&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer&lt;br /&gt;
|Triskellion-Armstrong&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Cargo_Container&amp;diff=40413</id>
		<title>Cargo Container</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Cargo_Container&amp;diff=40413"/>
		<updated>2024-11-15T10:34:18Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A disambiguation for [[Cradle|cradled]] cargo storage drones.&lt;br /&gt;
[[File:THICC Equipment.png|thumb|A THI Cargo Container fitted to the left hardpoint of a K37]]&lt;br /&gt;
&lt;br /&gt;
== [[THI Cargo Container]] ==&lt;br /&gt;
Price: 74,000 E$&lt;br /&gt;
 Cargo capacity: 15,000 kg/mineral&lt;br /&gt;
 Power usage (nominal): 20 MW&lt;br /&gt;
 Cradle mass 500 kg&lt;br /&gt;
 Manufacturer: Titan Heavy Industries&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Titan Heavy Industries Cargo Containers are fully autonomous storage pods that can relay processed minerals from a mining site. When the cradle is powered down, the pod will return to the designated station. These require on-site mineral processing units to utilize. The equipment purchase of the cargo cradle comes with a lease covering the resupply of new pods for as long as the owner holds the license.&lt;br /&gt;
&lt;br /&gt;
Station control warns that retrofit with certain RCS configurations may risk overheating the Cargo Container&#039;s micro-reactor. Captains assume all such liability.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Automatically stores processed ore.&lt;br /&gt;
 You can customize ore stored on Geologist tab. Requires mineral processing unit to be used effectively.&lt;br /&gt;
 Will unbalance the ship if only one is installed.&lt;br /&gt;
 Can be ejected by disabling the hardpoint.&lt;br /&gt;
 The ejected container will attempt to return to the station with its cargo automatically.&lt;br /&gt;
 Empty cradle arm can catch drones and lifepods.&lt;br /&gt;
[[File:THICC Equipment.png|thumb|A THI Monocargo Container fitted to the left hardpoint of a K37]]&lt;br /&gt;
&lt;br /&gt;
== [[THI Monocargo Container]] ==&lt;br /&gt;
Price 111,000 E$&lt;br /&gt;
 Cargo capacity: 90,000 kg/mineral&lt;br /&gt;
 Power usage (nominal): 20 MW&lt;br /&gt;
 Cradle mass 500 kg&lt;br /&gt;
 Manufacturer: Titan Heavy Industries&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A single-ore variant of the standard THI Cargo Container for specialized mining runs that focus on the collection of only one mineral type. These require on-site mineral processing units to utilize. The equipment purchase of the cargo cradle comes with a lease covering the resupply of new pods for as long as the owner holds the license.&lt;br /&gt;
&lt;br /&gt;
Station control warns that retrofit with certain RCS configurations may risk overheating the Cargo Container&#039;s micro-reactor. Captains assume all such liability.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Automatically stores processed ore.&lt;br /&gt;
 Can store only one type of ore.&lt;br /&gt;
 You can customize ore stored on Geologist tab.&lt;br /&gt;
 Requires mineral processing unit to be used effectively.&lt;br /&gt;
 Will unbalance the ship if only one is installed.&lt;br /&gt;
 Can be ejected by disabling the hardpoint.&lt;br /&gt;
 The ejected container will attempt to return to the station with its cargo automatically.&lt;br /&gt;
 Empty cradle arm can catch drones and lifepods.&lt;br /&gt;
[[File:NT Mining Companion.png|thumb|An NT Mining Companion fitted to the left hardpoint of a K37]]&lt;br /&gt;
&lt;br /&gt;
== [[NT Mining Companion]] ==&lt;br /&gt;
Price: 115,000 E$&lt;br /&gt;
 Cargo capacity: 50 m^3&lt;br /&gt;
 Autonomy class: C2&lt;br /&gt;
 Power usage (nominal): 10 MW&lt;br /&gt;
 Cradle mass 500kg&lt;br /&gt;
 Manufacturer: Nakamura-Titan&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In the 23rd century, a joint-venture between Nakamura Dynamics and Titan Heavy Industries produced autonomous mining drones in an attempt to automate ring excavation. While initially successful, drone swarms developed personality quirks in the neural networks with diminished performance over time, with drones engaging in social behaviour rather than excavation. The autonomous mining project was ultimately canceled, but the drones were quietly refurbished and rebranded as Mining Companions, to be sold to independent miners. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Deploy by powering down the arm and moving away.&lt;br /&gt;
 Will gather ore automatically.&lt;br /&gt;
 Gathering parameters can be adjusted on the Geologist tab.&lt;br /&gt;
 Returns to the station when full or low on propellant.&lt;br /&gt;
 When attached, grinders are synchronized with your ship.&lt;br /&gt;
 Empty cradle arm can catch drones and lifepods.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=AR-1500_Manipulator&amp;diff=40412</id>
		<title>AR-1500 Manipulator</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=AR-1500_Manipulator&amp;diff=40412"/>
		<updated>2024-11-15T10:28:52Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 2024-07-07 at 8.12.42 PM.png|thumb]]&lt;br /&gt;
[[File:Screenshot 2024-07-07 at 8.14.41 PM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Actuated Recovery Manipulator is Triskelion-Armstrong&#039;s contribution to the salvage industry. Using relatively inexpensive technologies and being available for any vessel with a high-stress mounting, it became a mainstay of some of the more underfunded salvage, recovery, and search-and-rescue operations across the system.&lt;br /&gt;
&lt;br /&gt;
Some pilots have used this system to enter the industry as independents, though it&#039;s important to note that only legitimately salvaged derelicts transfer to the salvager. Authorities may pay a finder&#039;s fee or a bounty for ships with a prior owner, provided the salvager is clear of any standing warrants or bounties. In addition, the recent expiration of the patent on SAN-BUS protocols have revealed a capacity for the ARM to handle ore, providing pilots with a more affordable alternative to drones.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User Manual ==&lt;br /&gt;
&lt;br /&gt;
* Automatically catches ships, small asteroids, and ore.&lt;br /&gt;
* Derelict or disabled pirate ships can be claimed upon return to the station.&lt;br /&gt;
* Will attempt to move caught items into the cargo bay when you open the excavator.&lt;br /&gt;
* Disable the hardpoint to release item held.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Arm Strength&lt;br /&gt;
!1500 kN&lt;br /&gt;
|-&lt;br /&gt;
|Reach&lt;br /&gt;
|40 m&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw (peak)&lt;br /&gt;
|180 MW&lt;br /&gt;
|-&lt;br /&gt;
|Mounting Location&lt;br /&gt;
|High-stress only&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|8000 kg&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer&lt;br /&gt;
|Triskelion-Armstrong&lt;br /&gt;
|}&lt;br /&gt;
The arm itself uses motors for it&#039;s rotation. This makes for a system that is decently quick to respond, but is a bit weaker compared to a more traditional hydraulic system. The use of motors does mean there is a limit to the amount of force that it can withstand before being forced into a less desirable position.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Held items have a considerable effect upon the ship&#039;s center of mass, making manuevers clumsier.&lt;br /&gt;
* The ARM has a limited grip strength, and can lose control of excessively fast or heavy objects.&lt;br /&gt;
* Misalignment of the ARM will cause it to miss an open excavator.&lt;br /&gt;
* ARM can be given filters in the Geologist tab.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=40411</id>
		<title>Reconnaissance Craft</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=40411"/>
		<updated>2024-11-15T10:17:45Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reconnaissance craft provides an in-game reason why the ship is viewed at a bird’s eye view. The reconnaissance craft sends visual data to the ship for navigation, as well as other data depending on the system used.&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-R ==&lt;br /&gt;
[[File:Obonto USV-R.png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This baseline reconnaissance craft follows your ship and delivers a video feed of the surrounding area of the ring.&lt;br /&gt;
&lt;br /&gt;
With the lack of additional hardware installed, the camera on this vehicle is equipped with a larger, wide-angle lens, allowing greater viewing distance than any other reconnaissance vehicle. -In-Game Description&amp;lt;/blockquote&amp;gt;The basic recon craft, while the Obonto USV-R does not have any special capabilities or sensors, it is capable of zooming out further, providing a wider field of view. This is a solid choice for any situation, enabling the pilot to spot valuables or react to threats from further away then otherwise possible.&lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$&lt;br /&gt;
&lt;br /&gt;
== Runasimi Gravimetric USV ==&lt;br /&gt;
[[File:Runasimi Gravimetric USV.png|thumb|A LIDAR with Gravimetric reading incorporated.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This reconnaissance drone, equipped with a remote laser interferometer, is capable of detecting and mapping slight gravitational distortions within the rings.&lt;br /&gt;
&lt;br /&gt;
The data is presented in a manner similar to a topographical map, with high gravitational disturbances (represented in hotter colors) signifying greater mass in the region. This may signify abundant mineral deposits if the visible ice mass does not reflect the readings. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV maps gravitational distortions, and overlays the LIDAR with them. This information can be used to quickly estimate where mineral-rich locations are by comparing with visual ice density. &lt;br /&gt;
&lt;br /&gt;
Priced at 40,000 E$&lt;br /&gt;
[[File:Obonto USV-D Microseismic Series.png|thumb|An additional UI element providing a readout of mineral composition.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-D Microseismic Series ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This drone, equipped with a microseismic scanner, uses an array of low-powered lasers to induce and observe microseismic shockwaves in asteroids. The results show the trace minerals present in surface ice, and aid geologists in quickly judging their content and value. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV-D acts similarly to the cargo bay scanners, displaying the rough composition of items on a new HUD display. To scan an object, either select it with the AP or hover your mouse over it. Objects that are being scanned can be identified by geologists faster.&lt;br /&gt;
&lt;br /&gt;
Priced at 60,000 E$&lt;br /&gt;
[[File:Obonto USV-GOV.png|thumb|The prioritizing of chunks drones will collect shown with a green line.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-GOT ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This recon drone, equipped with optical targeting computer interface, provides the ability to manually add objects to a queue, which will direct the autonomous systems. A drone system will still operate autonomously, but will ignore targets not within priority queue defined by operator, and ignore range restrictions to reach targeted objects. -In-Game Description&amp;lt;/blockquote&amp;gt;A recon craft designed to be used with drones, the USV-GOT enables the use of a priority queue that overrides geologist filters and tuning restrictions. Right-clicking on any applicable object will add it to the queue, and right clicking again will remove it. Objects in the queue are prioritized by nanodrones, NT mining companions, and the EIAA-1337 autopilot.&lt;br /&gt;
&lt;br /&gt;
Priced at 200,000 E$&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=LIDAR&amp;diff=40410</id>
		<title>LIDAR</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=LIDAR&amp;diff=40410"/>
		<updated>2024-11-15T10:14:40Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lidar acts as a visual identifier of objects in a surrounding area. Once an object is &amp;quot;pinged&amp;quot;, or detected, it will show as a dot of varying brightness intensity based on what the object is. Any metallic or man-made object will flash once pinged.&lt;br /&gt;
&lt;br /&gt;
The LiDAR does not operate while the computer is shut down.&lt;br /&gt;
[[File:IRL-360 LIDAR SCREEN.png|thumb|IRL-360 in use with K37 HUD]]&lt;br /&gt;
&lt;br /&gt;
== IRL-360 Infrared LIDAR ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Standard-issue general-purpose Doppler LIDAR offers a good balance of resolution, range, and sweep frequency. -In-Game Description&amp;lt;/blockquote&amp;gt;Stock LIDAR for most ships. This LIDAR performs a full 360 degree sweep every 500 ms, allowing for quick coverage of the surrounding area, and is also capable of observing Doppler shifts of relative velocities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:MLF LONG WAVE RADAR.png|thumb|MLF RADAR in use with the K37 HUD]]&lt;br /&gt;
== MLF long-wave RADAR ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Utilizing long-wave radar technology, this classical RADAR can pierce even the thickest ice formations and detect any metallic objects and vehicles hidden behind them. Sporting high resolution, this device is popular among both prospecting and rescue teams. Still, its low accuracy in detecting ice formations and slow scanning speed make it ill-suitable for general mining. -In-Game Description&amp;lt;/blockquote&amp;gt;The RADAR specializes in detecting metallic objects. It only completes a 360 degree sweep every 2 seconds, but allows for precise identification of  ore nuggets and ships. RADAR scans pass through rocks with high water concentrations,  detecting objects behind them and allowing you to better find out where that one beryllium chunk went.&lt;br /&gt;
&lt;br /&gt;
The RADAR does not have Doppler capabilities, and only faintly detects ringroids.&lt;br /&gt;
&lt;br /&gt;
[[File:IRL-30-BF LIDAR.png|thumb|Beamformed LIDAR in use with the K37 HUD]]&lt;br /&gt;
&lt;br /&gt;
== IRL-30-BF Beamformed Infrared LIDAR ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This beam-formed infrared LIDAR offers superior resolution and detection speed by focusing the beam in a narrow cone in front of the ship. -In-Game Description&amp;lt;/blockquote&amp;gt;The Beamformed LIDAR is an interesting option in the range. It acts similarly to a standard IRL-360, except limiting the scanning range to a 30 degree cone centered at the front of the ship. Keeping the 500 ms sweep time, it is able to perform high-resolution scans in a fraction of a second, at the cost of being only able to see a narrower area around the ship. The cone angle is tunable between a 5 to 270 degree sweep angle, allowing for more or less to be observed within the scan range.    &lt;br /&gt;
&lt;br /&gt;
[[File:HIGH RESOLUTION LIDAR.png|thumb|High-Res LIDAR in use with the K37 HUD]]&lt;br /&gt;
&lt;br /&gt;
== Runasimi High-Resolution LIDAR ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A well-established high-resolution LIDAR designed for scientific missions offers superior scanning resolution, precise Doppler-shift detection, and increased onboard memory, but sacrifices detection speed in order to ensure high precision of all measurements. -In-Game Description&amp;lt;/blockquote&amp;gt;The High-Resolution LIDAR is a good option if you want to more precisely make out your surroundings, at the cost of being slower than a standard LIDAR fitting, taking 2 seconds to complete a 360 degree sweep.     &lt;br /&gt;
&lt;br /&gt;
[[File:CL-144PLA LITTLE GHOSTING.png|thumb|Phased Array LIDAR in use with the K37 HUD]][[File:CL-144PLA LOTS OF GHOSTING.png|thumb|Phased Array LIDAR showing a bad case of ghosting]]&lt;br /&gt;
== CL-144PLA Phased LIDAR Array ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A novel phase-shifting array approach to infrared LIDAR detectors presented by Coherent Light can direct its infrared laser beam in any direction without any mechanical elements. While the novel approach allows almost immediate threat detection and excellent coverage, the array cannot detect Doppler shifts, and its output is prone to ghosting artifacts. -In-Game Description&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This LIDAR fitting removes the necessity of waiting for the sweep to pass an object, instead going for a more arbitrary approach of randomly scanning a direction. The lack of a need for the sweep cycle can rapidly identify objects as they appear, making way to allow for faster escapes if the situation requires. The array however lacks any Doppler capabilities, and any scanned objects appear to have a &amp;quot;ghosting&amp;quot; artifact trail, as the marker takes a moment to disappear even after the object was scanned again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Rotating LIDAR and RADAR fittings spin clockwise&lt;br /&gt;
** This can be countered by spinning anticlockwise, or sped up by spinning clockwise&lt;br /&gt;
* The RADAR isn&#039;t useful for racing or high-speed flying due to the low visibility of rocks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Plasma_Weapons&amp;diff=40409</id>
		<title>Plasma Weapons</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Plasma_Weapons&amp;diff=40409"/>
		<updated>2024-11-15T09:52:59Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added category Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plasma weapons are tools that dump propellant (and reactor heat) out the front of the ship to create a plume that causes extreme thermal damage and pushes against whatever is in front of it.&lt;br /&gt;
&lt;br /&gt;
== [[EINAT Kzinti Lesson Mk II|Kzinti Lesson MkII]] ==&lt;br /&gt;
[[File:Kzinti Lesson MkII.png]]&amp;lt;blockquote&amp;gt;A short-range magnetoplasma thrower utilizes thruster technology to rapidly deliver over 18GW of heat directly in front of the ship. Plasma is drawn directly from the ship&#039;s reactor. For obvious reasons, installation is limited to spinal hardpoints only. -In-Game Description&amp;lt;/blockquote&amp;gt;The Kzinti Lesson MkII is a short-range plasma thrower intended to dump a large amount of reactor heat 100 metres directly in front of the ship. The roughly 18 and a half gigawatts of thermal power required pushes the captain to use at least [[Reactor Core|20 SO6 &amp;quot;sunshards&amp;quot;]] in their reactor, or consider upgrading to ND&#039;s Yama series of reactor cores. Thermal draw is around 98% efficient, so an extra 400 megawatts of thermal draw is required to output the full 18 gigawatt rating.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stats&lt;br /&gt;
|Effective range&lt;br /&gt;
|Power consumption&lt;br /&gt;
|Thermal consumption&lt;br /&gt;
|Output power&lt;br /&gt;
|Mass&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|100 m&lt;br /&gt;
|200 MW&lt;br /&gt;
|18.4 GW&lt;br /&gt;
|18 GW&lt;br /&gt;
|2,750 kg&lt;br /&gt;
|100 000 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[NANI]] ==&lt;br /&gt;
[[File:NANI.png|1000x1000px]]&amp;lt;blockquote&amp;gt;The long-range Nanoparticle Activated Nuclear Incinerator uses continuous nuclear detonation from internal uranium-salt tanks to provide unparalleled thermal output. Internal uranium tanks provide almost a minute of continuous burn and require replacement upon depletion. For obvious reasons, installation is limited to high-stress hardpoints only. -In-Game Description&amp;lt;/blockquote&amp;gt;Unlike the Kzinti Lesson, the NANI uses a nuclear detonation to aide in the production of a thermal dump. Boasting an impressive 230 gigawatt output for a tiny 2 gigawatt input and a range tenfold of the Kzinti Lesson, it folds under the limitation of having to rely on a uranium-salt fuel. It is best used in moderation for this reason, however you will likely need very little use to get the desired outcome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stats&lt;br /&gt;
|Effective range&lt;br /&gt;
|Power consumption&lt;br /&gt;
|Thermal consumption&lt;br /&gt;
|Output power&lt;br /&gt;
|Mass&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1,000 m&lt;br /&gt;
|200 MW&lt;br /&gt;
|2 GW&lt;br /&gt;
|230 GW&lt;br /&gt;
|10,000 kg&lt;br /&gt;
|300 000 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Kzinti Lesson is a reference to the &#039;&#039;[[wikipedia:Man-Kzin_Wars#First_Man-Kzin_War|Man-Kzin Wars]]&#039;&#039; books, where the only weapon the first contact ship had was their main drive&lt;br /&gt;
* Although the NANI is stated to have a limited fuel capacity, this can be recharged by using [[Maintenance Drones|maintenance drones]]. This is unintended behaviour and is an artifact of the usage of the current damage model&lt;br /&gt;
* In the game&#039;s code, the reuse of thruster code led to an Easter Egg of the parent class being ironically named &amp;lt;code&amp;gt;not-a-thruster.tcsn&amp;lt;/code&amp;gt;&lt;br /&gt;
* The NANI is closest to the (lore-wise) nuclear salt-water main thrusters of the [[BBW]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Page&amp;diff=40408</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Page&amp;diff=40408"/>
		<updated>2024-11-15T09:37:06Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Fixed Delta symbol; Updated top links to new Ships and Equipment pages (instead of Category pages)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Welcome to the &#039;&#039;&#039;&amp;amp;Delta;V: Rings of Saturn&#039;&#039;&#039; Wiki=&lt;br /&gt;
[[File:Header.png|center|1080x300px]]&lt;br /&gt;
&amp;lt;p class=&amp;quot;gamep&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Ships]] [[Equipment]] [[:Category:Events |Events]] [[Crew]] [[Factions]] [[Special:AllPages|Codex]] [[Achievements]] [[Getting Started]] [[Modding]] [[Guides]] [[FAQ|Frequently Asked Questions]] [[Troubleshooting]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The year is 2273 ===&lt;br /&gt;
The unexpected discovery of valuable minerals within the rings of Saturn has sparked a thriving &#039;&#039;&#039;space excavation&#039;&#039;&#039; industry. You control an asteroid excavation ship hoping to make it rich out on the rings.&lt;br /&gt;
&lt;br /&gt;
You take trips out to the rings to mine minerals by breaking up the &amp;quot;ringroids&amp;quot;. Different areas of the rings provide different gameplay, and they have some surprises in store...&lt;br /&gt;
Gameplay is focused on the top-down control of your ship in the asteroid field, featuring scientifically-accurate flying. An object in motion stays in motion!&lt;br /&gt;
&lt;br /&gt;
Back at the base of Enceladus Prime, you can sell your minerals, upgrade and fine-tune your ship (or buy a new one!) and manage your crew and their morale.&lt;br /&gt;
&lt;br /&gt;
The game places a large focus on realistic &amp;amp; science-backed simulation: Every sensor on your ship is simulated, from reactor control to your HUD readouts.&lt;br /&gt;
&lt;br /&gt;
= Featured Article = &lt;br /&gt;
&lt;br /&gt;
[[File:k37-tntrl.png|border|left|150px|The K-37, the ideal starter ship]]&lt;br /&gt;
&lt;br /&gt;
[[Guides#Getting_Started|Guide: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Did You Know... =&lt;br /&gt;
&lt;br /&gt;
...that tuning a thruster&#039;s output down won&#039;t increase its fuel efficiency?&lt;br /&gt;
&lt;br /&gt;
...that Saturn&#039;s A-ring is about 10 to 30 meters thick?&lt;br /&gt;
&lt;br /&gt;
= Sounds of Space =&lt;br /&gt;
You can experience the instrumental nature of space in the &amp;amp;Delta;V universe at https://sounds-of-space.net/. Alternatively, you can find out more about how it works on the [[music]] page, or where you can find Evader&#039;s stereo-ready composure on the [[soundtrack]] page.&lt;br /&gt;
&lt;br /&gt;
==Editors Wanted!==&lt;br /&gt;
[[Getting Started with Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Tips &amp;amp; Tricks]]&lt;br /&gt;
&lt;br /&gt;
Already have an account? [[:Category:TODO|Check what pages are wanted or to work on]], and [[Page Writing Guidelines|take a look at the guidelines.]]&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-discord&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--button&amp;quot;&amp;gt;[https://discord.gg/dv [[File:Discord wordmark white.svg|x30px|link=|alt=Discord]]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/846030/V_Rings_of_Saturn/ [[File:Steam.svg|x30px|link=|alt=Steam]]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Weapons&amp;diff=40398</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Weapons&amp;diff=40398"/>
		<updated>2024-11-14T15:33:10Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Created page with basic info, overview of and differences between the various weapon types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; All of the following systems are officially classified as weapons. No matter how weak some of them &#039;&#039;might&#039;&#039; look in comparison to the high-end ones, rest assured that nobody will take kindly being hit with any of these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are multiple weapon types, dealing various types of damage. Depending on the situation (mining or combat), some are more helpful than others. Choosing weapons may relate to choosing an autopilot (see Considerations).&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Ringdivers mount guns for two purposes:&lt;br /&gt;
# Mining (that is, breaking rocks for ore)&lt;br /&gt;
# Combat (self-defense)&lt;br /&gt;
&lt;br /&gt;
The asteroids in the Rings mostly consist of ice, so for mining, half of the job comes down to ice-breaking, to get to the metal ores inside. The other half, however, is &#039;&#039;actually retrieving&#039;&#039; said ores. So preferably you break the ice in a way that doesn&#039;t send the remaining chunks flying off into outer space. Unfortunately, kinetic ammo has a tendency to do just that, as it violently cracks the ice apart. Heat damage is ideal for mining because it gently melts the ice.&lt;br /&gt;
&lt;br /&gt;
Combat is a different matter. Heat can potentially force a hostile ship&#039;s reactor into meltdown, but it&#039;s an extreme and also unreliable way to deal with attackers, as they won&#039;t sit still while you slow-cook them with a mining laser. EMP damage is unique because it can incapacitate a ship by disabling its electronics, but the effect is temporary. When push comes to shove, if someone comes at you with kinetic weapons, anything else than a kinetic weapon will be too slow to reply effectively.&lt;br /&gt;
&lt;br /&gt;
Ultimately, choosing weapons will also depend on the size of a ship and its further loadout. The following criteria provide additional insight.&lt;br /&gt;
&lt;br /&gt;
== Weapon Overview ==&lt;br /&gt;
&lt;br /&gt;
There are three main classes of weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Mass Driver]]s fire kinetic slugs, consume ammunition and require ammo storage installed&lt;br /&gt;
* [[Energy Weapons]] such as lasers and microwaves do not require ammunition&lt;br /&gt;
* [[Plasma Weapons]] fire superheated plasma by consuming propellant&lt;br /&gt;
&lt;br /&gt;
All of these weapon systems must be installed on [[hardpoint]]s. (K225 docking bays can also fit Point Defense turrets.) Note that certain high-end weapons require a distinctive hardpoint location (e.g., high-stress or spinal).&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
{|&lt;br /&gt;
! Weapon type !! Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| Mass drivers: || kinetic&lt;br /&gt;
|-&lt;br /&gt;
| Microwave emitters: || thermal, EMP&lt;br /&gt;
|-&lt;br /&gt;
| Mining lasers: || thermal&lt;br /&gt;
|-&lt;br /&gt;
| Mining lasers (pulsed): || kinetic, thermal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;SPC Gungnir&#039;&#039;: || kinetic, thermal, &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; EMP&lt;br /&gt;
|-&lt;br /&gt;
| Plasma weapons: || thermal (extreme)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
Most weapons are mounted in a fixed position, pointing forward. To aim them, the ship needs to turn and point at the target. In frantic situations, it can be difficult to keep the ship aligned on target. Misalignment causes further inaccuracies. This is where certain extra features can make a difference.&lt;br /&gt;
&lt;br /&gt;
;Gimbaled weapons&lt;br /&gt;
: Gimbaled weapons use a motorized suspension to auto-align with targets in a &amp;lt;u&amp;gt;narrow cone&amp;lt;/u&amp;gt; in front of the ship. Available for mass drivers and mining lasers.&lt;br /&gt;
;Turrets (point defense)&lt;br /&gt;
: Turrets are self-aiming platforms that auto-align with targets in a &amp;lt;u&amp;gt;wide cone&amp;lt;/u&amp;gt;. Available for mass drivers and microwave emitters.&lt;br /&gt;
Note that turrets work fully autonomous. Even with the flight computer down, they always keep the weapon on target, which increases DPS and gives you more liberty in maneuvering the ship and choosing an autopilot system.&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
=== Mass Drivers ===&lt;br /&gt;
&lt;br /&gt;
;TECHNICAL&lt;br /&gt;
: Mass drivers comprise coilguns and railguns.&lt;br /&gt;
;PRACTICAL&lt;br /&gt;
: Mass drivers are robust, low-cost tech. They&#039;re by far the most affordable weaponry available in the Rings. They fire kinetic projectiles, which deal impact image. This makes them sub-par for mining, as it scatters ore chunks at high speed, however they&#039;re highly effective and perfectly suited for self-defense or bounty hunting.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Pros:&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Cons:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Good for self-defense&lt;br /&gt;
* Cheap&lt;br /&gt;
* Gimbaled/turret* versions available&lt;br /&gt;
|&lt;br /&gt;
* Not great for mining&lt;br /&gt;
* Requires kinetic ammo storage installed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;*Requires special license from Obonto Engineering habitats.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Microwave Emitters ===&lt;br /&gt;
&lt;br /&gt;
;TECHNICAL&lt;br /&gt;
: MW emitters are energy weapons that generate a mix of thermal and EMP damage.&lt;br /&gt;
;PRACTICAL&lt;br /&gt;
: In the medium price segment, MW emitters are more costly to maintain, but always a valuable option for miners due to their unique set of traits. Since they deal no kinetic damage, they don&#039;t toss ore chunks. Also, they are the only weapon type to (temporarily) incapacitate ships with EMP damage. The dish projects damage in a cone, which is more forgiving when aiming.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Pros:&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Cons:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Good for mining&lt;br /&gt;
* Can briefly disable hostile ships&lt;br /&gt;
* Turret version available&lt;br /&gt;
|&lt;br /&gt;
* Limited use in self-defense&lt;br /&gt;
* Slower than mining laser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Lasers ===&lt;br /&gt;
&lt;br /&gt;
;TECHNICAL&lt;br /&gt;
: Mining lasers are energy weapons that emit thermal damage. (Pulsed lasers also deal kinetic damage.)&lt;br /&gt;
;PRACTICAL&lt;br /&gt;
: In the medium to high price segment, mining lasers offer faster ice melting than MW emitters, but it&#039;s a small improvement that comes at a steep price. The CL-150, like microwaves, deals pure thermal damage. The pulsed lasers are capable of kinetic damage and require tuning to avoid it. Lasers deal damage in a straight line and require precise aiming.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Pros:&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Cons:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Good for mining&lt;br /&gt;
* Faster than MW emitter&lt;br /&gt;
* Gimbaled version available&lt;br /&gt;
|&lt;br /&gt;
* Limited use in self-defense&lt;br /&gt;
* Expensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synchrotrons ===&lt;br /&gt;
&lt;br /&gt;
;TECHNICAL&lt;br /&gt;
: Synchrotrons are cyclic particle accelerators.&lt;br /&gt;
;PRACTICAL&lt;br /&gt;
: The SPC Gungnir, a unique synchrotron weapon, has to be charged up before firing. It accelerates protons to extremely high speeds before releasing them. The shot becomes increasingly powerful during charge up period, reaching maximum after 30 seconds. This makes it both very powerful, and very situational to use. This is a weapon for experienced captains. The Gungnir can only be fitted to side hardpoints.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Pros:&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Cons:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Good for combat&lt;br /&gt;
|&lt;br /&gt;
* Ineffective for mining&lt;br /&gt;
* Can only be fitted to side hardpoints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Weapons ===&lt;br /&gt;
&lt;br /&gt;
;TECHNICAL&lt;br /&gt;
: Plasma weapons are essentially weaponized thrusters.&lt;br /&gt;
;PRACTICAL&lt;br /&gt;
: Simply put, these are for veteran captains. The short range and extreme heat output hamper their usefulness. It takes experienced captains to use them effectively, let alone the pile of credits to afford either the NANI, or the reactor upgrade to power the Kzinti. Plus, either will add noticeable weight to smaller ships. Additionally, installation of the Kzinti and NANI is limited to spinal and high-stress hardpoints, respectively.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Pros:&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;| Cons:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Bragging rights at the Space Bar&lt;br /&gt;
|&lt;br /&gt;
* Limited range&lt;br /&gt;
* Limited use in self-defense&lt;br /&gt;
* Expensive &lt;br /&gt;
* Can only be fitted to spinal/high-stress hardpoints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
&lt;br /&gt;
Note that fixed weapons are best used in conjunction with the NDCI autopilot, or you won&#039;t be able to see where you aim and shoot. (Short-range weapons like MW emitters and plasma weapons can be aimed by eye, but loadouts relying exclusively on those are not for the uninitiated.)&lt;br /&gt;
&lt;br /&gt;
Due to their simplicity, railguns and MW generators can be mounted on self-aiming turrets. This keeps them on target all time (even without computer) and allows you to choose an autopilot besides NDCI.&lt;br /&gt;
&lt;br /&gt;
MW emitters are unique in their ability to incapacitate hostile ships with EMP damage, but a single MW emitter is not enough for self-defense.&lt;br /&gt;
&lt;br /&gt;
Mining lasers work better on small, easy to maneuver ships.&lt;br /&gt;
Turrets are recommended for heavier, sluggish ships.&lt;br /&gt;
&lt;br /&gt;
Up-and-coming miners might put two CL-150 on their Eagle, or two MW turrets on their Cothon, and get away with it. Just keep your eyes open for trouble, and be ready to end the dive early if you run into opposition you can&#039;t fight.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=40320</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=40320"/>
		<updated>2024-11-12T00:21:58Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Added link to Equipment page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains the various components you can install on your ships.&lt;br /&gt;
&lt;br /&gt;
See also: [[Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Equipment&amp;diff=40319</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Equipment&amp;diff=40319"/>
		<updated>2024-11-11T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Moved text paragraphs from Category:Equipment to here; fixed broken tables; removed obsolete info; moved specific details to respective pages (thrusters, weapons etc.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ships]] can be retrofitted with a variety of different equipment to suit various roles, flight styles, and budgets. The standard loadout for most new ringdivers is a second-hand Rusatom-Antonoff [[K37|K37 TNTRL]] mining barge outfitted with a mass driver. Many pilots will soon find this arrangement lacking, either in mining efficiency, agility, endurance, reliability, or any other parameter they find themselves optimizing. Modern technology has come a long way, and with the right choice of upgrade you may find your revenue climbing very, very quickly!&lt;br /&gt;
&lt;br /&gt;
Thanks to a fairly high degree of convergent evolution (and the desire to maximize sales), many systems from most manufacturers can be installed into common ships without much trouble. Modularity has proven its worth in spaceflight. Engineers today can transplant the newest technology from modern ships into old ones – or vice versa. Enceladus Prime dockyards even succeed in retrofitting entire nuclear cores and main engines, though the highly integrated nature of these systems prevent such swaps from being simple (or low-cost).&lt;br /&gt;
&lt;br /&gt;
The gear you&#039;ll find available and installed on mining ships in the Rings is somewhat limited compared to Earth or Mars, mostly due to practicality or legal restrictions. Obviously, civilians also do not have access to the full range of military hardware.&lt;br /&gt;
&lt;br /&gt;
Note that some types of equipment can be damaged during a ring dive, and eventually require [[repairs]]. For example, [[thruster]]s are subject to wear from usage, and may become misaligned due to a high-velocity impacts, crashes or kinetic projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Hardpoints ===&lt;br /&gt;
&lt;br /&gt;
External equipment is mounted onto [[hardpoint]]s. They typically hold weapons, retrieval tools or detachable equipment.&lt;br /&gt;
&lt;br /&gt;
* [[Mass Driver]]s fire kinetic slugs and consume ammunition (damageable)&lt;br /&gt;
* [[Energy Weapons]] such as lasers and microwaves that do not require ammunition (damageable)&lt;br /&gt;
* [[Plasma Weapons]] fire superheated plasma by consuming propellant (damageable)&lt;br /&gt;
* [[Manipulator Arm]] that can grab ringroids, ore, and salvage (damageable)&lt;br /&gt;
* [[Drones]] can slow down and/or haul ore to your ship&lt;br /&gt;
* Detachable cradled equipment such as [[Cargo Container]]s, the [[B8 Claim Beacon]], the [[NT Mining Companion]], and the [[External Impact Absorber]]&lt;br /&gt;
&lt;br /&gt;
Different types of hardpoints – high-stress, low-stress, drone hardpoints, docking bays, and spinal hardpoints – can accommodate different equipment.&lt;br /&gt;
&lt;br /&gt;
=== Internal Storage ===&lt;br /&gt;
&lt;br /&gt;
Ships may hold several separate reservoirs and containers for dedicated purposes.&lt;br /&gt;
&lt;br /&gt;
* [[Propellant Tanks]] for the [[Reaction Control System]], [[Main Propulsion]], [[Powerplant]] (exc. [[Model E|Stellarator]]), and [[Plasma Weapons]]&lt;br /&gt;
* [[Cargo Bay]] that stores retrieved cargo and raw ore, and may contain a mineral processing unit to refine ore.&lt;br /&gt;
* [[Kinetic Ammunition]] used by [[Mass Driver]]s&lt;br /&gt;
* [[Nanodrone Components]] used by [[Drones]]&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
&lt;br /&gt;
Thrusters consume propellant and use heat and electrical power to accelerate the ship.&lt;br /&gt;
&lt;br /&gt;
* [[Reaction Control System]]s provide fine maneuvering and rotational control (damageable)&lt;br /&gt;
* [[Main Propulsion]] (damageable)&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Multiple systems required to provide thermal and electrical energy.&lt;br /&gt;
&lt;br /&gt;
* Nuclear reactor, which is ship-specific and houses the reactor core (damageable)&lt;br /&gt;
* [[Reactor Core]] that provides thermal power used by thrusters, the powerplant, auxiliary generators, and some other equipment&lt;br /&gt;
* [[Powerplant]] that consumes thermal power to produce electrical power&lt;br /&gt;
* [[Ultracapacitor Array]] that store excess electrical energy to be used during peak demand&lt;br /&gt;
* [[Auxiliary Power Unit]] either an additional electrical generator or an electrical energy storage system&lt;br /&gt;
&lt;br /&gt;
=== Electronics &amp;amp; Sensors ===&lt;br /&gt;
&lt;br /&gt;
Cabin electronics assist in controlling and piloting the ship.&lt;br /&gt;
&lt;br /&gt;
* On-board computer, which is ship-specific and performs necessary computations for the autopilot and the HUD (damageable)&lt;br /&gt;
* [[Head-Up Display]] (HUD) to display to the pilot the status of the ship, its systems, and external sensors&lt;br /&gt;
* [[Autopilot]] that maintains a stable velocity and orientation of the ship&lt;br /&gt;
&lt;br /&gt;
Additionally, sensors help to navigate and provide a view of the area around your ship.&lt;br /&gt;
&lt;br /&gt;
* [[LIDAR]] provides a view of objects surrounding the ship in a spiral pattern&lt;br /&gt;
* [[Reconnaissance Craft]] provide an external view of the ship&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=40317</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=40317"/>
		<updated>2024-11-11T18:47:54Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Moved text paragraphs to Equipment page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains the various components you can install on your ships.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Repairs&amp;diff=40307</id>
		<title>Repairs</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Repairs&amp;diff=40307"/>
		<updated>2024-11-11T01:17:22Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Moved repair info from Category:Equipment to here; added headings &amp;amp; sections about Damage (causes/effects), Pre-flight Inspection, Jury-rigging, and Insurance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your ship inevitably requires maintenance. While some adjustments and emergency fixes can be made in-flight, permanent repairs can only be carried out at [[Enceladus Prime]] station.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot launch if your ship is too damaged.&lt;br /&gt;
&lt;br /&gt;
== Causes and Effects of Damage ==&lt;br /&gt;
&lt;br /&gt;
Your [[Equipment|systems]] will become impaired in two ways:&lt;br /&gt;
* Wear (from usage) is the normal, expectable (and sometimes predictable) deterioration that equipment is exposed to when used as intended. Wear occurs slowly over time.&lt;br /&gt;
* Damage or destruction, in contrast, occur suddenly and due to irregular external factors – like collisions, combat or other perils.&lt;br /&gt;
&lt;br /&gt;
=== Hazard Warnings ===&lt;br /&gt;
&lt;br /&gt;
Occasionally, you may be contacted and warned about impending environmental hazards in your area, such as XASER burn paths or meteor showers. In either case, it is strongly recommended to vacate the area immediately, for example by astrogating to a location nearby.&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
&lt;br /&gt;
There are various types of damage, with corresponding effects. Be familiar with these to be able to gauge risks and avoid (or deal with) the consequences.&lt;br /&gt;
&lt;br /&gt;
* Thruster and weapon wear, to some degree, can be mitigated (or made worse) by tuning their respective output below (or above) default specifications.&lt;br /&gt;
* Impact damage is caused by collisions with asteroids, meteor strikes, or kinetic ammunition. It usually leads to misalignment of thrusters and weapons, or reactor leaks that make a ship lose propellant.&lt;br /&gt;
* Electromagnetic (EMP) damage is caused by microwave weapons. It will disrupt and eventually fry the on-board computer.&lt;br /&gt;
* Structural stress from excessive g-forces (e.g., spinning at high speed) can damage reactor rods.&lt;br /&gt;
&lt;br /&gt;
== Pre-flight Inspection ==&lt;br /&gt;
&lt;br /&gt;
As per legal restrictions and safety regulations, Enceladus Prime docking authority will not give launch permission if essential key systems are in critical condition. This applies to:&lt;br /&gt;
&lt;br /&gt;
* Main propulsion (engine)&lt;br /&gt;
* Reaction control system (thrusters)&lt;br /&gt;
* On-board computer&lt;br /&gt;
* Nuclear reactor&lt;br /&gt;
&lt;br /&gt;
The relevant systems are marked with &amp;quot;OK&amp;quot; or &amp;quot;Fail&amp;quot; on the Repair screen, to indicate whether they meet the minimum operational conditions. They fail the pre-flight check if their integrity rating is below 70%.&lt;br /&gt;
&lt;br /&gt;
(Note that integrity of weapons is at a captain&#039;s own discretion, but heavily recommended.)&lt;br /&gt;
&lt;br /&gt;
== In-flight Repairs ==&lt;br /&gt;
&lt;br /&gt;
While in a dive, the Mechanic crew panel will show damageable equipment, as well as:&lt;br /&gt;
&lt;br /&gt;
* what causes equipment to become damaged;&lt;br /&gt;
* what negative effects occur due to accumulated damage; and&lt;br /&gt;
* how much damage has been sustained so far.&lt;br /&gt;
&lt;br /&gt;
Sliders allow you to allocate fixes to damaged systems, in order to minimize malfunctions (or focus on the lesser of two evils). The efficiency of these makeshift adjustments depends on the Jury-Rig skill of the mechanic aboard your ship, in reference to the historic naval term for improvised replacements.&lt;br /&gt;
&lt;br /&gt;
Note that these adjustments are temporary. Emergency repairs can be crucial in making a safe return to Enceladus Prime, but they cannot supplant permanent repairs.&lt;br /&gt;
&lt;br /&gt;
== Dock Repairs ==&lt;br /&gt;
&lt;br /&gt;
At Enceladus Prime, damaged equipment can be repaired or replaced. Replacing a component is usually (but not always) more expensive but takes less time, and restores the equipment to pristine, new condition. Repairing a component is usually less expensive but takes more time, and may require multiple repairs to restore a component to a desirable condition. The extent of repair possible depends on your [[Crew#Mechanic|mechanic&#039;s]] skill level.&lt;br /&gt;
&lt;br /&gt;
* Each repair will fix half of the damage on the component. For example, if a railgun has 12% misalignment, 30% wear, and 2% warped barrel, a single repair will fix it to 6% misalignment, 15% wear, and 1% warped barrel.&lt;br /&gt;
* Having more than one mechanic decreases the amount of time required to perform repairs, but not the monetary cost. The time to perform each repair is affected by the mechanic multiplier: &amp;lt;code&amp;gt;(2 / (1 + num_mechanics))&amp;lt;/code&amp;gt;. Note that this multiplier is equal to 100% when you have one mechanic hired.&amp;lt;br&amp;gt;For example, a reactor repair that takes 2 days if you have one mechanic will take 4 days if you have no mechanic (multiplier = 200%), and will take 1 day if you have three mechanics (multiplier = 50%).&lt;br /&gt;
&lt;br /&gt;
== Insurance ==&lt;br /&gt;
&lt;br /&gt;
Colloquially named after traditional risk management policies (and similar in effect), Jameson&#039;s Insurance is linked with the salvage industry, and works like a crowd-funded recycling/refurbishing business. Customers pay upfront in credits, and receive spare parts of twice the value when conducting repairs. For example, you invest 50k E$, and receive 100k E$ repair budget.&lt;br /&gt;
&lt;br /&gt;
In regards to hardware, this effectively cuts repair cost in half. (Note this does not apply to crew costs. Your mechanics&#039; wages are entirely separate business, unaffected by the insurance.)&lt;br /&gt;
&lt;br /&gt;
Besides savings, it also has the benefit of a safety net; in that no matter how low you run on cash in hand, you will always be able to repair your ship. The insurance is generally regarded as &amp;quot;good deal&amp;quot; and wise investment among ship owners, and many welcome each opportunity to increase their account balance.&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Tuning&amp;diff=40289</id>
		<title>Tuning</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Tuning&amp;diff=40289"/>
		<updated>2024-11-09T23:24:46Z</updated>

		<summary type="html">&lt;p&gt;Milkshaker: Redirected page to Tuning guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tuning guide]]&lt;/div&gt;</summary>
		<author><name>Milkshaker</name></author>
	</entry>
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