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	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LeFish</id>
	<title>ΔV: Wiki - User contributions [en]</title>
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	<updated>2026-05-10T07:59:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Enceladus&amp;diff=41266</id>
		<title>Enceladus</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Enceladus&amp;diff=41266"/>
		<updated>2026-04-20T22:11:10Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Added missing period at the end of the last sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Enceladus.png|850x850px]]&lt;br /&gt;
&lt;br /&gt;
Enceladus is the moon which houses the orbit for the [[Enceladus Prime]] station. &lt;br /&gt;
[[File:Enceladus Plumes.png|thumb|Plumes of water escaping from Enceladus&#039; surface, taken by the Cassini probe. [https://www.flickr.com/photos/kevinmgill/49728085428/ ©NASA/JPL-Caltech/SSI/CICLOPS/Kevin M. Gill]]]&lt;br /&gt;
Despite not being the closest moon to the Rings, Enceladus was chosen for the near-constant plumes of water providing a dampening effect to the natural radiation levels, making for some of the lowest levels in the Solar System. &lt;br /&gt;
&lt;br /&gt;
The naturally high water content of both the moon as well as Saturn&#039;s Rings in general also made for a decently habitable region of space.&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=41264</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=41264"/>
		<updated>2026-04-05T22:39:23Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* Non-Civilian Ships */ Added clarification for which ships are obtainable and which are not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variety of ships available for ownership in the Rings. Prices at the [[Enceladus Prime&#039;s Menus#Dealer|dealer]] may vary, depending on installed equipment, damage and age. (Note: salvage vessels and military craft are not available to the civilian market.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This page provides only short descriptions to each line of ships. To see their full potential, please check out each ship&#039;s page directly, or compare raw stats on the [[:Category:Ships]] page.&lt;br /&gt;
&lt;br /&gt;
== Civilian Ships ==&lt;br /&gt;
These ships can be obtained via various means, such as the dealer, legitimate salvage, or quests.&lt;br /&gt;
&lt;br /&gt;
See also: [[List of ship variants]]&lt;br /&gt;
&lt;br /&gt;
===[[K37|K37 TNTRL]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:K37-tntrl.png|300px|right]] --&amp;gt;&lt;br /&gt;
[[File:K37TNTRL.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Often labeled &amp;quot;Workhorse of the Rings&amp;quot;, the K37 is the most common ship between Enceladus and Saturn. Introduced in the late 22nd century, the simple and robust design has proven its worth many times over, leading to the creation of numerous variants.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Rusatom-Antonoff&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo:||Cargo bay:||Hardpoints:|| Crew:||New price:&lt;br /&gt;
|-&lt;br /&gt;
|34 m||33 t||42 t (7 t each)&lt;br /&gt;
|96 m^3||1 High-stress, 2 Low-stress&lt;br /&gt;
|4||365,999 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|K37&lt;br /&gt;
|Name&lt;br /&gt;
|High-Stress&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Processed cargo&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
===[[Eagle Prospector]]===&lt;br /&gt;
&lt;br /&gt;
[[File:EagleProspector.png|400px|right]]&lt;br /&gt;
The Eagle Prospector is a modern, dedicated mining ship. Devised in the early 23rd century, incorporating recent yet affordable technology, its sophisticated design allows it to surpass the K37 in almost every stat, and still achieve a lower dry mass.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Mitsudaya-Starbus&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: ||Processed cargo:|| Cargo bay:||Hardpoints:||Crew: ||New price:&lt;br /&gt;
|-&lt;br /&gt;
|50 m||28 t||84 t (14 t each) ||125 m^3&lt;br /&gt;
|2 Low-stress, 2 Drone mounts||6||2,539,999 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|Eagle Prospector&lt;br /&gt;
|Name&lt;br /&gt;
|High-Stress&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Drone hardpoints&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Engines&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
===[[Cothon-212]]===&lt;br /&gt;
&lt;br /&gt;
[[File:C212.png|400px|right]]&lt;br /&gt;
Too useful to be dismantled, the Cothon stood the test of time. It stands out by being one of the few ships that have EMP shielding. The Cothon originally was developed in the late 21st century as interlunar cargo hauler, hence the impressive cargo space and reinforced frame with sturdy Faraday cage. The focus on automated interplanetary flights meant that besides adding a strong main engine to the mix, not much else was given attention.&lt;br /&gt;
&lt;br /&gt;
Many years later, resourceful ringdivers would welcome the cheap cargo space, retrofit a [[lifepod]] to serve as minimalist crew cabin – and there you have today’s Cothon-212. The ships are no longer in production, but continually change hands as yet another Cothon captain made enough profit to swap to a more comfortable ship – and the next up-and-coming miner is looking to buy a Cothon to do just the same.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Conlido RVM&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Length:&lt;br /&gt;
|Dry mass: ||Processed cargo:|| Cargo bay: || Hardpoints:||Crew: ||Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
|54 m||84 t||162 t (27 t each)||260 m^3||4 Low-stress||3||79,549 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|Cothon-212&lt;br /&gt;
|Name&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Processed cargo&lt;br /&gt;
|Engines&lt;br /&gt;
|EMP shielding&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
===[[OCP-209]]===&lt;br /&gt;
&lt;br /&gt;
[[File:OCP209.png|400px|right]]&lt;br /&gt;
The OCP, short for Orbital Construction Platform, is a utility vessel of unusual design, specialized in extended construction or resupply missions. The entire ship is designed around a huge cylindrical cargo bay, with the center of mass exactly in the middle. This allows the OCP to transport large assemblies and components such as reactors, and also side-load and rotate around them as needed.&lt;br /&gt;
&lt;br /&gt;
The twin high-stress [[Hardpoint|hardpoints]] are located on the starboard side, where the bay opens. The standard loadout features two manipulator arms to assist in (un)loading or installation work. Ringdivers gladly repurpose the ship’s capabilities for salvaging, possibly retrieving two ships via ARMs (in addition to raw materials and smaller derelicts in the sizable cargo bay).&lt;br /&gt;
&lt;br /&gt;
The comfortable habitat works wonders for crew morale. However, the 209 cannot carry any [[Cargo Container|cargo containers]], captains are therefore limited to 50 t of processed minerals.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Obonto Microengineering&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Length:&lt;br /&gt;
|Dry mass:|| Processed cargo:||Cargo bay:||Hardpoints:||Crew:||Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
|85 m||185 t||50 t (combined)||610 m^3||2 High-stress, 2 Low-stress||8||217,200 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[K225|K225 &amp;quot;Titan&amp;quot;]]===&lt;br /&gt;
&lt;br /&gt;
[[File:AT-K225.png|400px|right]]&lt;br /&gt;
The AT-K225, commonly referred to as &amp;quot;Titan&amp;quot;, is a modular design cargo carrier. The stock variant comes with 6 [[THI Cargo Container|THI Cargo Containers]] preinstalled, which increase mineral capacity by 540 tons. (The capacity below refers to the internal base storage.)&lt;br /&gt;
&lt;br /&gt;
This is not a ship for inexperienced captains. Titan miners will commonly swap some containers for nanodrones and point defense weapons, but even then it still becomes harder to maneuver as it fills up with ore. Last but not least, the K225 is capable of equipping the largest [[Propellant Tank|propellant]], [[Kinetic Ammunition|ammunition]], and [[Nanodrone Components|nanodrone]] storages.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Antonoff-Titan Heavy Industries&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: ||Dry mass:||Processed cargo:|| Cargo bay:||Hardpoints:||Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
|84 m||220 t||42 t (7 t each)&lt;br /&gt;
|280 m^3||2 Low-stress, 6 Docking bays||12 ||3,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|K225&lt;br /&gt;
|Name&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Docking bays&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Engines&lt;br /&gt;
|EMP shielding&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
===[[Model E]]===&lt;br /&gt;
&lt;br /&gt;
[[File:EIME.png|400px|right]]&lt;br /&gt;
The Model E is an extraordinary ship. The price tag reflects that, but how could it not when this is the first commercial vessel with a fusion reactor. Those who get to pilot one, tend to confirm that the Stellarator and Z-Pinch indeed deliver on the marketing claims of &amp;quot;unparalleled performance&amp;quot;. Still, the general notion is the [[HUD]] and semi-autonomous [[autopilot]] are hard to get used to, as are the cargo doors and [[MPU]] placement.&lt;br /&gt;
&lt;br /&gt;
The stock loadout includes entirely [[Main Propulsion|gimbaled engines]] and [[RCS]]. Despite all the technical marvel, it’s still a ship, and if you fly her into a rock, she will need repairs. Just be prepared that with a Model E, the repair bill will be equally unparalleled, ground-breaking and stellar.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Eon Interstellar&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: ||Processed cargo:|| Cargo bay:||Hardpoints:||Crew:||New price:&lt;br /&gt;
|-&lt;br /&gt;
|39 m||27 t||66 t (11 t each)||140 m^3 ||1 High-stress, 2 Low-stress||5||8,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[ND-LIS Kitsune]]===&lt;br /&gt;
&lt;br /&gt;
[[File:ND-LIS Kitsune STATS.png|400px|right]]&lt;br /&gt;
Kitsune are small ex-military shuttlecraft, decommissioned for civilian use. They were designed for short-range hauls and, due to their low hull mass, can operate without a main engine. Another unusual feature is the extendable cargo bay. Many miners use them for pilot training, quick trading runs with Obonto habitats, and racing among many other things.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Nakamura Dynamics&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Length:&lt;br /&gt;
|Dry mass:||Processed cargo: || Cargo bay:||Hardpoints: || Crew:||Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 13 m||4 t||18 t (combined)||40-75 m^3||1 Low-stress|| 3||14,999 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Civilian Ships==&lt;br /&gt;
These ships cannot be obtained by the player unless mods are used. These ships can be encountered in the Rings.&lt;br /&gt;
;[[MAD-CERF]]&lt;br /&gt;
:A ship designed specifically for SAR (search and rescue) and salvage operations. Built to recover stranded or abandoned vessels, it&#039;s large enough to fit most ships within it.&lt;br /&gt;
&lt;br /&gt;
;[[Big Bad Wolf|Tsukuyuomi-Class Frigate]]&lt;br /&gt;
:In the late 22nd century, the light tactical frigate with NSWR propulsion was a novelty, and state of the art. Today however, the enormous waste heat of its main drive make it obsolete on the modern battlefield. Nevertheless, it is rumored that Vilcy still operate one, and given their influence and ex-military background, a viable possibility.&lt;br /&gt;
:Dry mass: 1,300 t&lt;br /&gt;
See also: [[:Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{Ships}}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Drones&amp;diff=41231</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Drones&amp;diff=41231"/>
		<updated>2025-10-11T21:30:10Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* Disposable Nanodrone System */ Fixed listed materials for nanodrones, added missing oxford commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Disposable Nanodrone System ===&lt;br /&gt;
&lt;br /&gt;
The latest breakthrough in remotely controlled spacecraft technology consists of palm-sized disposable spacecraft remotely powered by a ship&#039;s on-board laser array. The nanodrone system consists of remote laser array, control computer, and a nanodrone assembly plant. &lt;br /&gt;
&lt;br /&gt;
The assembly plant is capable of rapidly assembling hundreds of tiny spacecraft from on-board component storage. Drones can be outfitted for on-the-fly repairs, ore haulage, and other purposes.&lt;br /&gt;
&lt;br /&gt;
Each drone contains a solid block of iron propellant that&#039;s vaporized by directed laser heat to provide thrust, using an array of platinum mirrors to control thrust vectoring. Drones are expected to perform their role in less than a minute and are considered disposable after launch.&lt;br /&gt;
&lt;br /&gt;
=== Drone assembly plants ===&lt;br /&gt;
&lt;br /&gt;
Drone assembly plants occupy a [[hardpoint]] and require onboard companion nanodrone components to function.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Drone&lt;br /&gt;
|caption=Drone assembly plants&lt;br /&gt;
|Name|Effective range|Drones per second|Drone wet mass|Drone thrust|Power draw|Mass|Price}}&lt;br /&gt;
&lt;br /&gt;
=== Nanodrone Components ===&lt;br /&gt;
&lt;br /&gt;
Nanodrone components must be purchased when launching, or fabricated from processed iron and platinum using the [[Voyager RSLS Fabrication Plant]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Nanodrone Components&lt;br /&gt;
|caption=Nanodrone Component storage&lt;br /&gt;
|Name|Storage|Delivery|Price|Exclusive to}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=41230</id>
		<title>File:Elon Interstellar Model E Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=41230"/>
		<updated>2025-10-11T05:50:31Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eon Interstellar Model E Hud with the Eon Interstellar Model E&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Derelict_Spawn_Chances_Graph.svg&amp;diff=41229</id>
		<title>File:Derelict Spawn Chances Graph.svg</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Derelict_Spawn_Chances_Graph.svg&amp;diff=41229"/>
		<updated>2025-10-11T05:46:15Z</updated>

		<summary type="html">&lt;p&gt;LeFish: LeFish uploaded a new version of File:Derelict Spawn Chances Graph.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graph visualizing the spawn chances of derelicts based on the bank balance&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41228</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41228"/>
		<updated>2025-10-11T05:44:24Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu Mod Menu] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod.&lt;br /&gt;
&lt;br /&gt;
It supports a configuration menu for mods, however each mod has to implement a button for it, so (at the time of writing) very few mods actually have a config menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Different_Playstyles_for_the_Ships_You_Own&amp;diff=41227</id>
		<title>Different Playstyles for the Ships You Own</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Different_Playstyles_for_the_Ships_You_Own&amp;diff=41227"/>
		<updated>2025-10-11T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a myriad of ways that your ships can be used, and you are free to use the ships and equipment in your own manner. This guide is more so a compilation of community ideas discussed on the ΔV Discord ([https://discord.com/channels/426287934870781952/1309719474039164968 link to the thread], if it doesn&#039;t work, you may need to be a part of the Discord first, which you can go [https://discord.gg/dv here] to join) and Steam Community Page ([https://steamcommunity.com/app/846030/discussions/0/4634862193089757494/ link to the post]). Feel free to put your own suggestions for it in the thread, just make sure to read the top message to know what is wanted to be shown here.&lt;br /&gt;
&lt;br /&gt;
Presume that any equipment slots not filled or mentioned are good for stock equipment, or work with equipment of your choosing. If multiple slots can hold an equipment piece, and no positioning is mentioned, it can go in any of the slots at the user&#039;s transgression. Most of the descriptions come unabridged directly from their author if they provided ones, anything edited will be noted as such.&lt;br /&gt;
&lt;br /&gt;
This guide will contain unmarked spoilers for the ease of display, you have been warned.&lt;br /&gt;
&lt;br /&gt;
== [[K37|K37 TNTRL]] ==&lt;br /&gt;
&lt;br /&gt;
=== Mining Setup 1 - suggested by Gecko on the Discord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|High-stress hardpoint&lt;br /&gt;
|AR-1500 manipulator&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low-stress hardpoints&lt;br /&gt;
|Mining laser, Cargo Container&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Great for both early(ish) and late game, as you can easily fill up a THICC with minerals in a short time, with the manipulator to make things easier. manipulator also helps &#039;&#039;massively&#039;&#039; if you find a uranium cave, and can also tow derelicts. the cradle for the THICC can also be used to grab additional lifepods or claim other THICCs&lt;br /&gt;
&lt;br /&gt;
=== Combat Setup 1 - suggested by Gecko on the Discord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|High-stress hardpoint&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|low water resonance&lt;br /&gt;
|-&lt;br /&gt;
|Low-stress hardpoints&lt;br /&gt;
|SPC Gungnir, either external impact absorber or B8 claim beacon&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(for the low-stress hardpoints) respectively, these offer energy weapon shielding (i.e. anything that isn&#039;t a hypervelocity impact like a mass driver) and increased encounter frequency. the SPC Gungnir is self explanatory, and the microwave point defense disables just about anything you set as hostile so they don&#039;t even have an opportunity to shoot back. the base K37 can hold up to 4 lifepods in its cargo bay if you&#039;re smart about it, allowing for very effective use of the recovery rewards and bounties on the lifepods&lt;br /&gt;
&lt;br /&gt;
== [[KTA24|KTA24 TNTRL]] ==&lt;br /&gt;
&lt;br /&gt;
== [[KX37|KX37 TNTRL]] ==&lt;br /&gt;
&lt;br /&gt;
== [[KR37|Runasimi KR37 TNTRL]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Eagle Prospector]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Peacock Prospector]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Vulture Prospector]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Pelican Prospector]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Cothon-212]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Cothon-211|Cothon-211 &amp;quot;Chonker&amp;quot;]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Cothon-213|Cothon-213 &amp;quot;Triplet&amp;quot;]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Cothon-217|Cothon-217 &amp;quot;Bender&amp;quot;]] ==&lt;br /&gt;
&lt;br /&gt;
== [[OCP-209]] ==&lt;br /&gt;
&lt;br /&gt;
=== OCP &#039;Roid Eater Build - suggested by Starext on the Discord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|2 AR-1500 manipulators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low-stress hardpoints&lt;br /&gt;
|OME maintenance drones, Tetsuo HMX-2000l&lt;br /&gt;
|Tetsuo tuned to max thrust&lt;br /&gt;
|-&lt;br /&gt;
|RCS Thrusters&lt;br /&gt;
|ERS-NAGHET 5020s&lt;br /&gt;
|Tuned to max thrust&lt;br /&gt;
|-&lt;br /&gt;
|Main Torch&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|Processing speed tuned to 16 kg/s&lt;br /&gt;
|-&lt;br /&gt;
|APU&lt;br /&gt;
|NDAPS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Remass tank&lt;br /&gt;
|200 000 kg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic and Nanodrone storages&lt;br /&gt;
|both at 5 000 kg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|Dual ultracapacitors&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|Dual turbine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Reactor core&lt;br /&gt;
|SSR16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autopilot&lt;br /&gt;
|NDCI&lt;br /&gt;
|Autopilot velocity set to 100 m/s, Xenon usage set to 0%&lt;br /&gt;
|-&lt;br /&gt;
|Recon Drone&lt;br /&gt;
|USV-D Microseismic&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LIDAR&lt;br /&gt;
|Runasimi High-resolution LIDAR&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Playstyle entails using recon drone to check asteroid composition and breaking it up with the Tetsuo if necessary, then engulfing the whole thing and letting the excavator/cargo bay do the rest of the work, and also just making money off any events/derelicts that spawn since it&#039;s a OCP (and can hold a lot of raw cargo)&lt;br /&gt;
&lt;br /&gt;
=== Pirate Hunting and Derelict Salvage Beast - suggested by ButItRuns on the Discord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|2 AR-1500 manipulators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low-stress hardpoints&lt;br /&gt;
|OME maintenance drones, SPC Gungnir&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RCS Thrusters&lt;br /&gt;
|K69V&lt;br /&gt;
|Tuned to a thrust of 800 kN&lt;br /&gt;
|-&lt;br /&gt;
|Main Torch&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|Tuned to max thrust&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|Processing speed tuned to 30 kg/s&lt;br /&gt;
|-&lt;br /&gt;
|Remass tank&lt;br /&gt;
|500 000 kg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nanodrone storage&lt;br /&gt;
|50 000 kg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autopilot&lt;br /&gt;
|NDCI&lt;br /&gt;
|Autopilot velocity set to 100 m/s, Xenon usage set to 0%&lt;br /&gt;
|-&lt;br /&gt;
|LIDAR&lt;br /&gt;
|IRL-30-BF Beamformed&lt;br /&gt;
|Angle tuned to 195 degrees, sweep speed tuned to 225%&lt;br /&gt;
|}&lt;br /&gt;
This pirate hunting and derelict salvage vessel has it ALL.  Max power thrusters for &#039;quick&#039; maneuvers, Maintenance Drones for when that fails, a YUGE propellant back stock, for deep dives and long runs, and an MPU for when that runs out.&lt;br /&gt;
&lt;br /&gt;
The beamformed LiDAR system allows pilots to calculate navigation in the rings while in the densest of fields, for quick traversal to new POIs.&lt;br /&gt;
&lt;br /&gt;
While transiting, the ARMs are retracted for max agility and ease of rotation, but are easily deployable for catching derelicts, lifepods, or anything else you desire to NOM into your massive cargo hold.&lt;br /&gt;
&lt;br /&gt;
This loadout benefits from a fully trained, experienced Astrogator.  On first contact with any other vessel, the SPC Gungir can begin its&#039; charge cycle, and be ready to fire WELL before any potential threat is close enough for a target lock. &lt;br /&gt;
&lt;br /&gt;
== [[K225|Antonoff-Titan K225]] ==&lt;br /&gt;
&lt;br /&gt;
=== Passive Mining Titan - suggested by obliviondoll from the Steam Community ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|Both front low-stress hardpoints&lt;br /&gt;
|Point Defense Microwave Generators&lt;br /&gt;
|Wattage in the 60MW range, water resonance at 70%&lt;br /&gt;
|-&lt;br /&gt;
|Docking bays&lt;br /&gt;
|4 Cargo Containers, 2 Haul Drones&lt;br /&gt;
|Haul drones: slightly smaller buffer and deceleration ranges&lt;br /&gt;
|-&lt;br /&gt;
|RCS Thrusters&lt;br /&gt;
|MA350HO[&lt;br /&gt;
|Downtune thrust slightly to reduce wear&lt;br /&gt;
|-&lt;br /&gt;
|Main Torches&lt;br /&gt;
|K44 Torch&lt;br /&gt;
|Downtune thrust slightly to reduce wear&lt;br /&gt;
|-&lt;br /&gt;
|Nanodrone storage&lt;br /&gt;
|Military storage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Voyager RSLS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autopilot&lt;br /&gt;
|&lt;br /&gt;
|Autopilot velocity set to 45 m/s, rotational velocity set to 100 deg/s, and rotation priority set to 80%&lt;br /&gt;
|}&lt;br /&gt;
The goal here is just to passively drift at lower speeds through the shallows of the rings, chewing on rocks that my drones deliver into the ship&#039;s mouth, and turning them into more drones to help feed more rocks into the ship. It&#039;s very much a ship to launch into space then chill out and relax until madness ensues, then run away before the chaos hits me. I quite like it, and often just passively semi-AFK my way through an hour or two of mining while also doing work or chatting with friends and just keeping an eye (and ear) out for something interesting happening in space.&lt;br /&gt;
&lt;br /&gt;
== [[K225-BB|Antonoff-Titan K225-BB]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Model E|Eon Interstellar Model E]] ==&lt;br /&gt;
&lt;br /&gt;
== [[ND-LIS Kitsune]] ==&lt;br /&gt;
&lt;br /&gt;
=== Kitsune with Brakes (Kzintune) - suggested by obliviondoll from the Steam Community ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|Spinal hardpoint&lt;br /&gt;
|Kzinti Lesson Mk. II&lt;br /&gt;
|Thrust to 1001 kN to reduce wear&lt;br /&gt;
|-&lt;br /&gt;
|RCS Thrusters&lt;br /&gt;
|ERS NAGHET 5020s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Remass tank&lt;br /&gt;
|Standard fuel tank&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|Processing speed of 30 kg/s&lt;br /&gt;
|-&lt;br /&gt;
|Autopilot&lt;br /&gt;
|ER-42 Autopilot&lt;br /&gt;
|Autopilot velocity set to 100 m/s, angular velocity set to maximum, lowered drift tolerance, rotation priority set to 20%&lt;br /&gt;
|}&lt;br /&gt;
This was my first attempt at a racing ship, and it&#039;s done a good job of both racing and being a fun ship to hop between the habitats in. I&#039;ll go somewhere, check if they want the rocks they have around them, and process moderate amounts of whatever they want if it&#039;s available nearby. It&#039;s not efficient at processing the ore, obviously, but it does enough for those runs where I can&#039;t get a race, or where the drone breaks early or something. If I still want to derp about in a joyride ship, I can make a little bit of profit from Obonto while I&#039;m doing so. While it can accelerate fast enough normally, and &#039;&#039;stupidly&#039;&#039; fast in reverse, it can&#039;t use the truly crazy amount of thrust in the right direction while aligned to the racing drone, so it&#039;s a bit limited in how effective that burst of speed is for the original purpose of being a racing ship. Still nice to have, but not for the reasons I&#039;d been hoping when I built it (didn&#039;t really know what I was getting into lol). When slowing after having caught the drone, it&#039;s very helpful to be able to near-instantly reset to a neutral posture ready for a rematch. It can also be nice for catching yourself right before running into a rock while chasing down that sweet shiny blue stuff! Added bonus that it burns the rock away as you brake, for potentially another nice chunk of W or something to follow the Be down. Definitely not a ship I&#039;d recommend for practical use as a mining vessel, but it&#039;s enjoyable to fly and surprisingly good at putting a Bald Eagle through its paces.&lt;br /&gt;
&lt;br /&gt;
=== Experimental Kitsune - suggested by obliviondoll from the Steam Community ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|Spinal hardpoint&lt;br /&gt;
|NDPT Railgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RCS Thrusters&lt;br /&gt;
|ERS NAGHET 5020s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autopilot&lt;br /&gt;
|NDCI Autopilot&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
The idea here is to be even lighter than the Kzintsune, but with a gun instead of an oversized &amp;quot;stop on a dime&amp;quot; button. Haven&#039;t flown it yet, but planning to see how it races, and how it handles mining. If it works, I might replace one of my existing loadouts with a duplicate of this instead. Possibly both, but I do like the ridiculousness of having a thruster that almost doubles the length of my ship, so probably not.&lt;br /&gt;
&lt;br /&gt;
== [[Bald Eagle]] ==&lt;br /&gt;
&lt;br /&gt;
=== Mining/racing Hybrid Eagle - suggested by obliviondoll from the Steam Community ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment and tunings&lt;br /&gt;
!Equipment Slot&lt;br /&gt;
!Equipment Used&lt;br /&gt;
!Tunings (if any)&lt;br /&gt;
|-&lt;br /&gt;
|RCS Thruster&lt;br /&gt;
|K44 RCS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|Single&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|Single&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AUX unit&lt;br /&gt;
|Big Furnace Generator&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPU&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HUD&lt;br /&gt;
|OCP&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Yeah, I got hold of this thing out of curiosity. If it weren&#039;t for the excellent (and impossible to reproduce) tuning on the autopilot I&#039;d consider this (slightly) inferior to my Kitsune for racing, but with that one small but spoilertastic advantage, it&#039;s about on par with it. That said, my &amp;quot;downgrades&amp;quot; in a lot of areas seem to have improved the ship&#039;s performance as a racing ship by a significant margin, and without those, even its spoilerish benefit wouldn&#039;t help it to catch up. I&#039;ve made it lighter while adding thrust, which gives it even more extreme acceleration. The higher fuel cost of the thrusters is offset by the generator, then negated the rest of the way by the MPU, which I&#039;ve tuned similarly to the Kitsune, for a focus on fuel recovery.&lt;br /&gt;
&lt;br /&gt;
== [[K44|K44 MHFTR Prototype]] ==&lt;br /&gt;
&lt;br /&gt;
== [[K225 (modified)|Antonoff-Titan K225 (modified)]] ==&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Profit_Strategy_-_Derelicts&amp;diff=41226</id>
		<title>Profit Strategy - Derelicts</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Profit_Strategy_-_Derelicts&amp;diff=41226"/>
		<updated>2025-10-11T05:40:24Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Derelict ships are worth a lot. Even a K37 with mediocre gear once patched up can sell for over 200 grand. Obviously this leads to the question of &amp;quot;how can you maximize profit using derelicts?&amp;quot; This guide hopes to cover the main aspects of derelict hunting, and how to make a living off of it.&lt;br /&gt;
==Basics to Gathering Derelicts==&lt;br /&gt;
This section will be a brief description of the bare minimum to pick up derelicts. This guide here goes into more depth about the process.&lt;br /&gt;
&lt;br /&gt;
There are two way to capture derelicts: sending a crewmember out to try to board pilot the ship, or grab it with a manipulator arm.&lt;br /&gt;
*Boarding a ship has a 50/50&amp;lt;sup&amp;gt;[[Profit Strategy - Derelicts#Footnote|2]]&amp;lt;/sup&amp;gt; success to failure rate.&lt;br /&gt;
**A successful salvage with crew will have the ship appear in dock, but you lose that crewmember for the rest of the dive.&lt;br /&gt;
**A failed salvage exposes damage to the ship, usually in the reactor, and will have the derelict&#039;s condition worsen as a result.&lt;br /&gt;
***A failed salvage has a &amp;amp;frac23; chance to injure the crewmember in the process, and they will have to be put on leave. The remaining &amp;amp;frac13; chance will have the crewmember notice the damage and evacuate in time.&lt;br /&gt;
**A failed piloting salvage will need a manipulator arm to re-attempt salvaging.&lt;br /&gt;
*Using a manipulator is a way to guarantee one derelict per dive (up to two on the OCP, as it has two high-stress hardpoints)&lt;br /&gt;
**The manipulator arm isn&#039;t particularly strong, and the derelict can be flung from fast enough maneuvers&lt;br /&gt;
***You can mitigate this by rotating the ship slowly, and disabling autopilot for astrogation.&lt;br /&gt;
&lt;br /&gt;
*Thrusters can still affect the derelict and cause it to be pushed out of the arm&#039;s grip, made to rotate fast, and will apply thermal heat too.&lt;br /&gt;
**Too much thermal heat on the reactor can cause it to undergo meltdown, and causing it to detonate. You can still collect the lifepod.&lt;br /&gt;
**Thrusters can be individually disabled through the Mechanic tab to prevent them from firing.&lt;br /&gt;
**The Vulture Prospector and the EIME are the two ships that have no thrusters that can easily interfere with a captured derelict, and can make salvage particularly easy. Reminder that sharp maneuvers can still free the derelict from the arms, and the ships do have the downside of low morale and expensive repairs for the respective ships, as well as being decently pricey for early-game.&lt;br /&gt;
If you fail to salvage a ship, and your arm is either full, or you don&#039;t have one on the current ship, you can always attempt to blow the reactor and capture the lifepod instead. This won&#039;t be possible with all tools, as it requires mainly thermal damage to cause meltdown. The EIME is a particularly hard case, as although the meltdown threshold is only 5 000 K, it&#039;s iron droplet radiator is extremely effective at cooling the reactor down.&lt;br /&gt;
==Finding and Collecting Derelicts==&lt;br /&gt;
====Finding Derelicts in the Wild====&lt;br /&gt;
Each hull type has a chance at failing the event spawn entirely when it is set to happen. The chance is based on an initial chance (the default when you have 0 E$ in the bank), and scales linearly as the amount of money in the bank increases up until it reaches a maximum money threshold, where it rounds off at a 10% spawn chance, where any more money past that value stops negatively affecting the chances. Each hull has a money threshold they&#039;re assigned, but these numbers will be different from the actual threshold to meet the 10% floor due to the set default chance. A table offers the chance and money requirement values below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Derelict Hull&lt;br /&gt;
!Default Chance at 0 E$&lt;br /&gt;
!Valued Money Threshold&lt;br /&gt;
!Actual Money Threshold&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|80%&lt;br /&gt;
|5,000,000 E$&lt;br /&gt;
|4,375,000 E$&lt;br /&gt;
|-&lt;br /&gt;
|K44 MHFTR&lt;br /&gt;
|40%&lt;br /&gt;
|5,000,000 E$&lt;br /&gt;
|3,750,000 E$&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|80%&lt;br /&gt;
|10,000,000 E$&lt;br /&gt;
|8,750,000 E$&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|100%&lt;br /&gt;
|10,000,000 E$&lt;br /&gt;
|9,000,000 E$&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|50%&lt;br /&gt;
|2,000,000 E$&lt;br /&gt;
|1,600,000 E$&lt;br /&gt;
|}A visualization of the chance rates in relation to bank balance is displayed here:[[File:Derelict Spawn Chances Graph.svg|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
The chance is calculated by taking one, and take the division of your current balance and the valued threshold, and then multiplying it by the default chance&amp;lt;sup&amp;gt;[[Profiteering Off of Derelicts#Footnote|1]]&amp;lt;/sup&amp;gt; The search and rescue MAD-CERF ships will also spawn a K37 the event spawn cycle after it spawns, although do note that these usually are claimed by the S&amp;amp;R ship, and crew will refuse to board most of the time. You can still successfully salvage with a manipulator.&lt;br /&gt;
&lt;br /&gt;
This method can be decently frustrating, as you&#039;re reliant on the random chance for a derelict event to be chosen, and then another random chance for it to actually spawn.&lt;br /&gt;
&lt;br /&gt;
Do note that although the modified AT-K225 is found in derelict condition, it is exempt from anywhere in this guide as it is a guaranteed find from a questline astrogation marker.&lt;br /&gt;
====Ganymedian Pirates (Part 1)====&lt;br /&gt;
The pirates are a fierce sight to many within the rings, and frequently attack civilian ships as well as the Vilcy. However, like everything else in the rings, they can be used to profit from in some way or another. In the case of derelict hunting, you can easily hunt them for their lifepods, or if you manage to incapacitate a ship without blowing the reactor, it then becomes legitimate salvage to be taken home to Enceladus Prime. You need a manipulator arm to salvage a derelict made of a pirate, as the ship likely won&#039;t be flyable anyway.&lt;br /&gt;
&lt;br /&gt;
If you have a bounty hunting license, you can bring the lifepod and/or derelict to the Big Bad Wolf to collect an extra bounty. Bounty from lifepods can be collected while they are anywhere attached to the ship (in the cargo bay, attached to a cradle arm, and/or attached to a manipulator arm). Derelicts will need a constant hold from a manipulator arm, which may be difficult with the nature of the BBW.&lt;br /&gt;
&lt;br /&gt;
Bounties from the BBW can range from 50k E$ to 150K E$, compared to the 25k E$ extra you get for lifepods only on Enceladus Prime. Being able to submit to BBW will require you to have access to it&#039;s location.&lt;br /&gt;
&lt;br /&gt;
Doing any of these activities, regardless of whether you were the aggressor or not, will lower the relations with the Ganymedians. It also requires combat to happen to succeed with, which requires at least appropriate equipment and willingness to fight.&lt;br /&gt;
====Civilian and Vilcy Ships====&lt;br /&gt;
You are given free reign over what you can do in the rings, and this can include attacking civilian and Vilcy ships. You will not be able to get legitimate salvage off of any of these ships, regardless of how they were knocked out, as they hold residency on Enceladus Prime, and the ship will be returned to them. However, this is not true of lifepods, being safety devices in an emergency. The 50k E$ reward is given to any lifepod regardless of source.&lt;br /&gt;
&lt;br /&gt;
Depending on which faction you attack, your relation will loosen with either, and fees will be incurred that, depending on faction, can be paid out to reps in the rings, or straight from the services menu at Enceladus Prime. Any miner using the EIME is also only going to incur fees, and as satated earlier, the reactor is hardy against meltdown, and worst case for them only shuts down the ship.&lt;br /&gt;
====Ganymedian Pirates (Part 2)====&lt;br /&gt;
The pirates have a knack for being profitable regardless of the side you take in their faction war. If you are particularly popular with the ganymedians, they can offer you certain drop points in return for a hefty sum. Any pirate will be able to make offers, and unlike their base (the Ganymedian Anarchy Station), they can offer both THICC and derelict drop points, instead of only the THICCs that the station provides.&lt;br /&gt;
&lt;br /&gt;
While not technically being derelicts, rogue THICCs at least deserve a mention. They are cargo containers filled and left alone by the pirates, as they are unable to return to EP. Upon spotting you, they will boot up and attempt to flee at speeds up to 100 m/s. They can spawn randomly, or be purchased from pirates for 100k E$, and contain a random mixture of all 6 minerals.&lt;br /&gt;
&lt;br /&gt;
Back to the main point, the pirates&#039; offer for derelicts are a more reliable way to collect salvage, albeit they aren&#039;t always as kitted as generously as a derelict found at random. They will be offered at 200k E$ regardless of hull, and will offer either a K37, Cothon-212, or Eagle Prospector. Despite being sourced from civilian miners, these derelicts are guaranteed to be legitimate salvage.&lt;br /&gt;
&lt;br /&gt;
All drop points bought from Ganymedians will appear in the geologist menu.&lt;br /&gt;
==Repairing and Reequipping Derelicts==&lt;br /&gt;
Most derelicts that you will find will end up being damaged and unable to fly safely. Regardless of whether you seek to use the derelict, or to sell for profit, it is almost required to properly repair the derelict.&lt;br /&gt;
====Repair Optimizations====&lt;br /&gt;
Repairs work on a system where every repair made halves the damage to each damage type. This leads to an exponential decline in cost efficiency to repair. For cost efficiency, It&#039;s generally a good idea to repair until the total durability is in the range of 80-90% total, which is just before the cost efficiency to the equipment value really drops off. If you are moving on to outfitting the ship for flying, this is good enough for use, however if you are looking to sell, there is another thing you can do to get a little extra cash out of the ship.&lt;br /&gt;
====Stripping Parts====&lt;br /&gt;
Once you have made the appropriate repairs, you should strip down the parts to the cheapest equipment for everything. This can easily net you at least an extra 20-30 thousand if it&#039;s fitted with decent equipment compared to selling straight, but does take a little extra time to setup.&lt;br /&gt;
&lt;br /&gt;
===== Footnote =====&lt;br /&gt;
#Formula used in-game: &amp;lt;code&amp;gt;clamp(randomChance * (1 - CurrentGame.getMoney() / moneyCeiling), minimumChance, 1)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;randomChance&amp;lt;/code&amp;gt; is the derelict&#039;s spawn chance, &amp;lt;code&amp;gt;CurrentGame.getMoney&amp;lt;/code&amp;gt; is your current bank balance, &amp;lt;code&amp;gt;moneyCeiling&amp;lt;/code&amp;gt; is the valued money threshold, and &amp;lt;code&amp;gt;minimumChance&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt; (10%) [Taken from &amp;lt;code&amp;gt;res://story/RescueOperation.gd&amp;lt;/code&amp;gt;]&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Derelict&amp;diff=41225</id>
		<title>Derelict</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Derelict&amp;diff=41225"/>
		<updated>2025-10-11T05:38:47Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Derelicts are abandoned ships that can be come across randomly in the rings, or found through astrogation targets given to you by other crews. The hulls will show varying states of decay, some will be obvious why they were left abandoned, while others will be more pristine and show the more suspicious side of the ring&#039;s workings.&lt;br /&gt;
&lt;br /&gt;
You are able to find up to 19 different hull types, 18 of which you can come across by random chance or from [[SRO]] calls, 3 can be purchased from shady operations, and one is a specific crewmate story drop point.&lt;br /&gt;
&lt;br /&gt;
== Recovery ==&lt;br /&gt;
Derelicts can be recovered by you to keep or a reward via a couple of methods. If it&#039;s an abandoned ship (i.e. vessels with a hail error), you can either send out a crew member to take a chance that the ship is still operational, or if you have a [[AR-1500 Manipulator|Manipulator Arm]], you can attach the vessel onto it to bring it back with you when you return to [[Enceladus Prime]].&lt;br /&gt;
&lt;br /&gt;
Asking a [[Crew|crewmember]] to attempt to recover the derelict will provide through one of six different recovery cases, each having a different cause to it becoming a derelict, and each having a different set of potential outcomes. &lt;br /&gt;
&lt;br /&gt;
If the ship fails to be recovered by your crewmember, you can still attempt to salvage with a manipulator, although do note that the resulting damage may make it a little hard to collect.&lt;br /&gt;
&lt;br /&gt;
If you plan on using a crewmember to salvage, it&#039;s a good idea to bring two or more crewmembers of the same job as you only have a &amp;amp;frac23; chance of them returning to their post (&amp;amp;frac12; chance to salvage, and &amp;amp;frac13; chance to not be injured after failed salvage), however this can be expensive if you don&#039;t find a decently cheap crewmember.&lt;br /&gt;
&lt;br /&gt;
== Hulls ==&lt;br /&gt;
The following hulls you will be able to find with varying luck within the rings, but you will be able to find them more than once.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Hull Type&lt;br /&gt;
!Obtained through&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|Random chance, Scrapwright Recovery Operations (SRO) broadcast, pirate drop point, crew dialogue&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|Random chance, SRO broadcast, pirate drop point&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Random chance, SRO broadcast, pirate drop point&lt;br /&gt;
|-&lt;br /&gt;
|K44 MHFTR&lt;br /&gt;
|Random chance&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-213&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-217&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Prospector&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Random chance, SRO broadcast&lt;br /&gt;
|}&lt;br /&gt;
On the other hand, the following hull is found at the end to a specific crew storyline, and has thus been spoilered&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Hull Type&lt;br /&gt;
!Obtained through&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225 (modified)&lt;br /&gt;
|Drop point, needs story-specific crew member to spawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recovery Cases ==&lt;br /&gt;
All recovery cases start by allowing a crewmember to board the ship when prompted. These work irrelevant of crew name and profession, or the state of the derelict.&lt;br /&gt;
&lt;br /&gt;
Each tree will be provided as they appear from choices, any text that is italicized and bolded are options that will be provided to you to say during their progression, otherwise it will be the crewmember which you sent out talking. These trees will not consider timeout responses for cases where you take too long to respond.&lt;br /&gt;
&lt;br /&gt;
At the end of a tree, there are 2 possibilities for a low-risk option, or 3 for a high-risk. Low risk just holds a 50/50 success to fail rate, with a failure just having the crew return to your ship. High risk again holds a similar success to fail risk, however failure has another 50/50 chance to send your crew to medbay and have them out of commission for a month or two.&lt;br /&gt;
&lt;br /&gt;
=== Generic Boarding ===&lt;br /&gt;
This is a generic boarding, with nothing special and nothing explaining what happened, and many players who had attempted crew salvage before the salvage update (1.72.4) will recognize this as the original recovery dialogue.&lt;br /&gt;
&lt;br /&gt;
The tree handles as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m on board, trying to boot this baby up.&amp;quot;&lt;br /&gt;
** Success (10/19 chance) - &amp;quot;She&#039;s banged up good, but she&#039;ll make it. Just need a little push and switch over to xenon. See you at the station!&amp;quot;&lt;br /&gt;
** Fail without injury (3/19 chance) - &amp;quot;No luck, the reactor is busted. This thing needs to be towed. Going back.&amp;quot;&lt;br /&gt;
** Fail with injury (6/19 chance) - &amp;quot;Ah, shit! Captain, I think I broke my arm here. This ship is coming apart. I need to get to medbay.&amp;quot; OR &amp;quot;Argh, shit! Pipe exploded here. I&#039;m... shit! I&#039;m getting out of here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Corporate Lockout ===&lt;br /&gt;
This happens when a derelict is caused by her previous owner having failed to pay company dues, and the derelict being remotely locked out.&lt;br /&gt;
&lt;br /&gt;
The tree handles as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Closing in on &amp;lt;derelict&#039;s name&amp;gt;. The hull looks good - no burns, no impact damage, no stress fractures. Comms are dead. No distress broadcasts. Either they lost power too fast or never got the chance to call for help. Airlock still has manual cycling, so there’s some pressure inside. Going in.&amp;quot;&lt;br /&gt;
** &amp;quot;Inside now. Lights are running off whatever charge is left in the caps. No emergency seals, no fire damage. Lockers are mostly empty - some scraps left behind, but anything important seems gone. No suits.&amp;quot;&lt;br /&gt;
*** &amp;quot;Either they walked out, or someone picked them up.&amp;quot;&lt;br /&gt;
**** &amp;quot;Life support is dead, and scrubbers are frozen solid. No reactor hum. The whole ship feels like a tomb. The reactor room’s locked down.&lt;br /&gt;
***** &amp;quot;See if you can pull up ship logs. If it was a system failure, we might get it running. If they just bailed, there’s got to be a reason.&amp;quot;&lt;br /&gt;
****** &amp;quot;Yeah, I got it. Classic corporate lockout. &amp;lt;derelict&#039;s name&amp;gt; missed a couple of payments, and they flipped the kill switch. Shutdown came straight from Enceladus, locking out the ship’s command systems. Reactor’s physically intact, but controls are dead.&amp;quot;&lt;br /&gt;
******* &amp;quot;The last log from &amp;lt;ship&#039;s previous captain&amp;gt; says O2 was running out, and they had no choice but to abandon the ship. No record of escape pod launches, so either they flagged down a hauler or made a long walk in a vacuum. No way to know if they made it.&amp;quot;&lt;br /&gt;
******** &amp;quot;Looks like they have some outstanding balance to pay. Guess it comes down to whether we feel like paying their bill.&amp;quot;&lt;br /&gt;
********* &#039;&#039;&#039;&#039;&#039;(Will cost either 270k, 517k, or 950k depending on the result of previous dialogue messahe) &amp;quot;Check if corporate will take a late payment. If it’s just money, we might be able to buy this ship out of lockup.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
********** Success (1/2 chance) - &amp;quot;Yeah, it’s still on the books. Just a debt hold, no repossession claim yet. Punching through payment now...&amp;quot;&lt;br /&gt;
*********** &amp;quot;Alright, the system is updating. There it is - lockout lifted, reactor restart authorized. The core is heating up, power’s coming back online.&amp;quot;&lt;br /&gt;
********** Fail (1/2 chance) - &amp;quot;Punching through payment now...&amp;quot;&lt;br /&gt;
*********** &amp;quot;Checked the account status - no good. Corporate marked &amp;lt;derelict&#039;s name&amp;gt; as a total loss, and they are refusing all payment requests - and it&#039;s still registered to the debtholder name. They are not going to let us keep it. Returning to &amp;lt;your ship&amp;gt;.&amp;quot;&lt;br /&gt;
***** &#039;&#039;&#039;&#039;&#039;&amp;quot;If the rods are in there, we can swap them out and restart manually.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
****** Success (2/4 chance) - &amp;quot;Got into the reactor bay. Rods are stuck in a full scram, I&#039;m going to swap them for fresh ones...&amp;quot;&lt;br /&gt;
******* &amp;quot;Bringing coolant flow back online… core temperature is coming up steady. Yeah, we got it - the reactor is online, power flowing to caps. We can fly this thing out.&amp;quot;&lt;br /&gt;
****** Fail (1/4 chance) - &amp;quot;Rods won’t budge. The shutdown command must have fused the drive motors. I tried a manual release, but nothing’s moving. Without cutting tools, we aren’t getting this thing started.&amp;quot;&lt;br /&gt;
****** Critical fail (1/4 chance) - &amp;quot;Tried pulling the rods, but one of them cracked under the stress. That set off a lovely chain reaction - coolant dump triggered, radiation spike in the chamber.&amp;quot;&lt;br /&gt;
******* &amp;quot;My suit alarms are screaming at me, and I am getting out before I start glowing in the dark. I’m probably going to need a new set of lungs after this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Navigating_Enceladus_Prime%27s_Menus&amp;diff=41224</id>
		<title>Navigating Enceladus Prime&#039;s Menus</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Navigating_Enceladus_Prime%27s_Menus&amp;diff=41224"/>
		<updated>2025-10-11T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The menu shown on Enceladus Prime can seem like a lot to take in. This guide aims to aide in making sense of the menu, as well as providing tips as to how the information some provides and lets you change can aide with your experience.&lt;br /&gt;
&lt;br /&gt;
== Overview of [[Enceladus Prime|Enceladus Prime&#039;s]] Menu ==&lt;br /&gt;
[[File:Enceladus Prime&#039;s menu descriptions.jpg|1000x1000px]]&lt;br /&gt;
Enceladus Prime&#039;s menu can have a lot of information to take in.&lt;br /&gt;
&lt;br /&gt;
==== Menu Selectors ====&lt;br /&gt;
These buttons link to various menus at Enceladus Prime. For this guide, we will be focusing on the following menus:&lt;br /&gt;
&lt;br /&gt;
* [[Navigating Enceladus Prime&#039;s Menus#Repairs|Repairs]]&lt;br /&gt;
* [[Navigating Enceladus Prime&#039;s Menus#Equipment|Equipment]]&lt;br /&gt;
* [[Navigating Enceladus Prime&#039;s Menus#Crew|Crew]]&lt;br /&gt;
* [[Navigating Enceladus Prime&#039;s Menus#Launch Ring Dive|Launch Ring Dive]]&lt;br /&gt;
These other menus won&#039;t be covered in full in this guide, but will receive a mention later in this section to cover any necessary information:&lt;br /&gt;
&lt;br /&gt;
* Mineral Market&lt;br /&gt;
* Services&lt;br /&gt;
* Dealer&lt;br /&gt;
* Fleet&lt;br /&gt;
* Logs&lt;br /&gt;
&lt;br /&gt;
==== Current Bank Balance ====&lt;br /&gt;
Displays the current direct purchasing power. Several things are based around this number, regardless of worth elsewhere.&lt;br /&gt;
&lt;br /&gt;
You start with 20,000 E$ in the bank to begin with. It is generally a good idea to use some of this to get a cheap geologist, if one is available. See [[Navigating Enceladus Prime&#039;s Menus#Crew|here]] for more info.&lt;br /&gt;
&lt;br /&gt;
==== Ship Preview ====&lt;br /&gt;
Displays a visual of your currently selected ship. Not too useful, but any sparks shown generally infer that it needs repairs, or is currently receiving them.&lt;br /&gt;
&lt;br /&gt;
==== Ship Status &amp;amp; Adverts ====&lt;br /&gt;
&lt;br /&gt;
* Displays your ship&#039;s [[Ship Registration Codes|identifier]], name, [[:Category:Ships|hull type]], and whether or not you are allowed to fly it in it&#039;s current state (see repairs)&lt;br /&gt;
* Displays adverts&lt;br /&gt;
* Displays recent changes in mineral prices, which aren&#039;t going to be too useful early on.&lt;br /&gt;
&lt;br /&gt;
==== In-Game Clock ====&lt;br /&gt;
This displays the current game date and time, useful for planning around [[crew]] paychecks.&lt;br /&gt;
&lt;br /&gt;
==== Active Crew Preview &amp;amp; Crew Happiness Marker ====&lt;br /&gt;
Shows a mugshot for every crewmember currently active for the selected ship.&lt;br /&gt;
&lt;br /&gt;
The happiness marker is displayed next to a crewmate that is particularly happy or unhappy. A crewmate becomes happy when they&#039;ve been through a good hotel or event from the services menu, having been bought drinks within the rings, or whilst flying the [[OCP-209|OCP]] or [[Peacock Prospector]] ships, and will go down when their wages haven&#039;t been paid, or have been flying in the [[Vulture Prospector]]. A particularly unhappy crewmember may have a chance of leaving you if things don&#039;t improve.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Market ====&lt;br /&gt;
This menu shows how ore prices have changed recently, and how they&#039;re predicted to change. It&#039;s not particularly useful early on, but if you ever press the &#039;Send to Storage&#039; button after returning from a dive, this is where your ores are stored.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
This page offers services such as hotels and restaurants to skip time with, insurance offerings, and lets you pay off any bills incurred from accidents within the rings.&lt;br /&gt;
&lt;br /&gt;
==== Tuning ====&lt;br /&gt;
Tuning options allow for many changes to the ships behaviour. It is a very advanced menu, so only use once you&#039;ve gotten to grips with how the game works extensively, however one tuning option can be useful earlier on:[[File:Xenon usage slider.png]]&lt;br /&gt;
&lt;br /&gt;
Xenon transit usage, found closer to the bottom by the section marked for your computer, is the amount that the thrusters use Xenon to reach the rings. At the 100% default, it takes 3 days to reach the rings, but if you need to get there faster, you can lower it, at the cost of using reaction mass from your propellant tanks instead.&lt;br /&gt;
&lt;br /&gt;
==== Dealer ====&lt;br /&gt;
This menu lets you purchase ships. It&#039;s best left for later to be used.&lt;br /&gt;
&lt;br /&gt;
==== Fleet ====&lt;br /&gt;
This is where every ship you own appears. If you ever capture a derelict ship successfully while in the rings, it will appear here.&lt;br /&gt;
&lt;br /&gt;
==== Logs ====&lt;br /&gt;
This menu logs recent activity. Good for keeping track of things, but not at all necessary to use.&lt;br /&gt;
&lt;br /&gt;
==== Jameson&#039;s Insurance ====&lt;br /&gt;
Insurance is not exactly insurance in the typical sense, it is more a pay in advance for replacement parts, while doubling the effective price of what you paid. You start with 100,000 E$ in insurance, which will be spent for repairing parts before repairs dig into your own pockets. It is useful to have as a safeguard in the event that chasing an ore nugget goes wrong. &lt;br /&gt;
&lt;br /&gt;
It can be sourced from the services menu, costing 50,000 E$ for 100,000 E$, or you can buy if off of SAR ships within the rings, for 10,000, 25,000, and 100,000 E$ options, doubling what you spent respectively.&lt;br /&gt;
&lt;br /&gt;
= Menus =&lt;br /&gt;
[[File:Repair Menu with lots of damage.png|thumb|400x400px|The repairs menu with a substantial amount of damaged equipment. Notice one thruster that has been damaged beyond 100%, making it unable to be repaired]]&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
The repairs menu shows the status of all equipment on the ship, the damage level of any equipment that can be damaged, and allows you to repair that equipment to the best ability your mechanics can, or just straight up replace it. &lt;br /&gt;
&lt;br /&gt;
Equipment damage on this menu is calculated as an average of all 3 types of damage that can happen to a piece of equipment. Once this average falls below 70%, it will be marked by a FAIL when attempting to dive, and it needs to be repaired before the ship is allowed to fly again.  &lt;br /&gt;
&lt;br /&gt;
Repairs base themselves around the in-game clock. You do not need to wait the time it says in real time, and there are ways to skip it. You can purchase a hotel room for long enough to complete the repair when trying to start the dive, or if you have a second ship, you can fly that in the meantime as it can take several days within the rings. &lt;br /&gt;
&lt;br /&gt;
The efficiency at which repairs can happen does have an exponential dropoff. Every time that you repair the equipment, the damage to each of the three categories is cut in half. For example, a thruster has 12% misalignment, 20% wear, and 60% choke, one repair to this will change it to 6% misalignment, 10% wear, and 30% choke. Because of this, things get more costly to repair the better fixed they are. Once you have a mechanic that can repair well enough (see [[Navigating Enceladus Prime&#039;s Menus#Crew|crew]]), it is generally advised to repair between 80% to 90% average durability for maximum cost effectiveness.&lt;br /&gt;
&lt;br /&gt;
Something for more advanced miners, whilst you are mid-dive, you also have the option to jury-rig equipment on the mechanic tab in [[OMS]]. Each one of the three damage types that the equipment piece can sustain will have a slider for each. These sliders let you adjust for the damage taken by that type, at the cost of lowering the durability of one or two of the other damage types. Do note that while a slider is above the middle, it will gain durability, but take more damage of that type, and while is it below the middle, it has less durability but takes less damage.&lt;br /&gt;
[[File:Equipment Menu.png|thumb|400x400px|The equipment menu allows for equipment to be swapped out, removed, or installed.]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Delta-V is a unique game in that equipment is not upgrades, it is mostly side-grades. Choose equipment to specalise your ship to your preferences, making your ship better for your favorite missions. More expensive equipment is not always better, but it will cost more to repair. Usually more expensive means it is suited for more advanced users.  &lt;br /&gt;
&lt;br /&gt;
Ship equipment is very forgiving in that you can trade any equipment back for a 100% refund, minus a small fee for any damage you incurred. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
Most equipment requires more power (better turbine / ultracapacitor) and/or more reactor heat (reactor). You will likely want more fuel (Propellant tank) and note that these changes will increase your ship&#039;s mass. Describe how the thermal and power icons work on the equipment screen. Use the simulation to ensure your ship handles the way you expect -try running all the engines and firing to make sure you don&#039;t run out of power or thermal (heat).&lt;br /&gt;
&lt;br /&gt;
Later on, once you have a decent chunk of cash, you can fit an MPU (Mineral Processing Unit) to your cargo bay. These allow for ore chunks to be processed down into a form that can be stored within the ship, as well as refilling on reaction mass for most modules. Each ship will have a different amount that can be stored within the ship, but the starting [[K37]] allows for 7,000 Kg of each mineral to be held. Once the processed hold for a mineral is full, ores of that type will still process, producing reaction mass for your ship if it supports it, but the ore will be lost. This can be mitigated by clicking on the power button next to it&#039;s name in the mechanic tab of [[OMS]].&lt;br /&gt;
&lt;br /&gt;
Again, this page cannot fit the entirety of the necessary information about the equipment menu, so more in depth information will be [[Equipment|on this page here]].&lt;br /&gt;
== Dealer ==&lt;br /&gt;
The dealer menu allows you to purchase new and used ships, and also will be where any ship you sell will show up (do note that any ship currently under repair cannot be sold until the repair is complete). It cycles on a per-day basis, with a used ship appearing in the dealership every day, and a new ship appearing once per week. A new TNTRL K37, Eagle Prospector, Eon Interstellar Model E, and AT-K225 Titan will always appear at the top of the dealership every week, and cycles weekly. &lt;br /&gt;
&lt;br /&gt;
Ships in the dealership have an 11% markup, so the hull resell value will always be a little less than what you purchased it for, even with used ships. Ships will leave the dealership after a while as other ringas purchase ships. When purchasing a ship, you are also given the option to trade in your currently selected ship in the event you are confident in the purchase, and the ship is not currently going through repairs.&lt;br /&gt;
&lt;br /&gt;
The ships that can currently appear in the dealer:&lt;br /&gt;
&lt;br /&gt;
* [[K37|K37 TNTRL]]&lt;br /&gt;
** [[KTA24|KTA24 TNTRL]]&lt;br /&gt;
** [[KX37|KX37 TNTRL]]&lt;br /&gt;
** [[KR37|KR37 TNTRL]]&lt;br /&gt;
* [[Cothon-212]]&lt;br /&gt;
** [[Cothon-211|Cothon-211 &amp;quot;Chonker&amp;quot;]]&lt;br /&gt;
** [[Cothon-213|Cothon-213 &amp;quot;Triplet&amp;quot;]]&lt;br /&gt;
** [[Cothon-217|Cothon-217 &amp;quot;Bender&amp;quot;]]&lt;br /&gt;
* [[Eagle Prospector]]&lt;br /&gt;
** [[Peacock Prospector]]&lt;br /&gt;
** [[Pelican Prospector]]&lt;br /&gt;
** [[Vulture Prospector]]&lt;br /&gt;
* [[K225|AT-K225]]&lt;br /&gt;
** [[K225-BB|AT-K225-BB (Break Bulk)]]&lt;br /&gt;
* [[Model E|Eon Interstellar Model E]]&lt;br /&gt;
* [[ND-LIS Kitsune]]&lt;br /&gt;
&lt;br /&gt;
Every ship has it&#039;s own gimmick and use, no ship is &#039;better&#039; than another ship, as one ship may do a specific task better than another, but may not be as good at a different task.&lt;br /&gt;
[[File:Fleet Menu.png|thumb|400x400px|An example of the fleet menu. Note the damaged ship and ship under repair]]&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
The fleet menu shows the ships that you currently own, whether a ship is ok to fly, needs repair, or is currently undergoing repairs. There is no limit to the number of and types of ships that you are able to store.&lt;br /&gt;
&lt;br /&gt;
Like the dealer, the fleet menu lets you see the information regarding a ship, as well as showing it&#039;s promotional footage, and letting you examine it. Examining a ship shows you the stats (number of and types of hardpoints, crew capacity, dry mass, cargo bay volume, and processed cargo mass limit), as well as providing the [[Virtual Flight Service|Minding Virtual Flight Service]].&lt;br /&gt;
&lt;br /&gt;
[[File:Crew Menu.png|thumb|400x400px|An example of the crew menu with a couple active on a K37]]&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
The crew menu allows you to hire and manage crew. Some roles are generally more important than others. &lt;br /&gt;
&lt;br /&gt;
The four types of crew &amp;amp; their jobs:&lt;br /&gt;
&lt;br /&gt;
* Astrogator: Keeping track of objects in the rings for you to visit later on, which can be found in the astrogator tab in the OMS menu for when you want to visit them later&lt;br /&gt;
* Geologist: identifies the content and value of ores by displaying a green box around them showing water content, ore content, and estimated value, as well as better estimating the total value of ores in the hold compared to market value&lt;br /&gt;
* Mechanic: speeds up repair times so that you don&#039;t have to wait as long between repairs&lt;br /&gt;
* Pilot: increases the adrenal slowdown, as well as automatically starting it when close to collision&lt;br /&gt;
When starting out, it is important to get one to two crew members based on what&#039;s available. As you only have 20,000 E$ to start out with, you need one cheap, and given that a cheap crew member may not always be available for each role, you will have to prioritize. The general consensus is as follows, in highest to lowest priority:&lt;br /&gt;
&lt;br /&gt;
* Geologist: absolutely vital. As they allow you to see the values of ore chunks, it means you can nitpick the more valuable ones to profit more on a dive&lt;br /&gt;
* Astrogator: almost absolutely vital. Allows you to track points of interest for longer than the 12 hours you can do yourself&lt;br /&gt;
* Mechanic: decently useful, allows you to speed up repairs with a mechanic, and allows you to more effectively jury-rig mid dive.&lt;br /&gt;
* Pilot: somewhat useful, increases slowdown strength, and automatically enables slowdown when close to collision&lt;br /&gt;
&lt;br /&gt;
Your starting ship (the [[K37]]) can fit four crew members, so one of every role can be handy.&lt;br /&gt;
&lt;br /&gt;
Crew can have a very wide variety of wages, from less than a few thousand for inexperienced crew, to dozens of thousands for a hardened and experienced crew. If you are bent on getting the cheapest possible crew, and want to see the absolute lowest possible wages, they are listed per-role here, however do note that a difference of a couple of hundred or a couple of thousand isn&#039;t usually that bad:&lt;br /&gt;
&lt;br /&gt;
* pilot: 400 &lt;br /&gt;
* mechanic: 400 &lt;br /&gt;
* geologist: 600 &lt;br /&gt;
* astrogator: 500&lt;br /&gt;
It can be a good idea to hire extra crew in the event that one of a particularly useful role gets incapacitated and has to take leave for a month or so, and lets you continue without a hitch.&lt;br /&gt;
&lt;br /&gt;
If you would like to fully utilize crew, more information is accessible [[Crew|on this page here]].&lt;br /&gt;
&lt;br /&gt;
== Launch Ring Dive ==&lt;br /&gt;
[[File:Dive Screen.png|thumb|400x400px|The Launch Ring Dive screen showing off two [[B8 Claim Beacon]] astrogation points, as well as showing discounts offered by crew (Click to enlarge)]]&lt;br /&gt;
The launch ring dive screen is a vital menu for operations within Saturn&#039;s Rings. From it, you can select a location in the rings to astrogate to, pay a fee to have extra precision when entering the rings, choose how much remass, mass driver ammunition, &amp;amp; nanodrones are purchased before starting the dive, and choose to allow drift.&lt;br /&gt;
&lt;br /&gt;
The main feature of this menu is the map of the rings that is shown. It lets you astrogate to any point in the rings, up to a depth of 2,700 Km, however astrogating anywhere further than a depth of 0 Km will incur XASER pathway burn and environmental damage fees, which both can be lowered by up to 98% with an experienced enough astrogator and geologist respectively. Astrogating by default can be very inaccurate, however the precision can be increased by increasing the XASER and environmental fees by a multiplier of up to 2000%.&lt;br /&gt;
&lt;br /&gt;
Using this menu can be very helpful to travel to [[propellers]], or the stripes of denser rock formations that are caused by the moonlets in the centre. These will generally contain significantly more ore than elsewhere in the rings, and particularly dense areas of them have [[Music|special music]] to signify it, usually close to the centre.&lt;br /&gt;
&lt;br /&gt;
Heading to astogation points from this menu is usually not worth the price, unless you are willing to spend a lot on precision just to get there quickly. It&#039;s significantly cheaper to just head to the edge, then astrogate further in for a more accurate result at the cost of a little time. &lt;br /&gt;
&lt;br /&gt;
= Other Menus =&lt;br /&gt;
&lt;br /&gt;
== Dealer ==&lt;br /&gt;
The dealer lets you see other ships that you are able to purchase. The &#039;inspect ship&#039; tab lets you see general stats and equipment, as well as letting you use the Minding Virtual Flight Service, which lets you test fly a ship without needing to purchase it and head to the rings first. &lt;br /&gt;
&lt;br /&gt;
Some ships may not be ready out of the box, and may require maintenance before flight. These are indicated by the yellow box and checkmark usually used to indicate damaged ships.&lt;br /&gt;
&lt;br /&gt;
Note that the ship age is flavour text, and may not be 100% accurate to the description.&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
The fleet menu shows you every ship you own, including those you have successfully salvaged from the rings. You will be able to tell which of your ships need repair, and any under repair, and you may switch between any ship at any point whilst at Enceladus Prime. You also are given the choice to sell any ship that is not the active ship, except for when a ship is currently undergoing repairs, where you will have to wait for repairs to finish.&lt;br /&gt;
&lt;br /&gt;
A ship that is damaged but not undergoing repairs may still be sold.&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Enceladus_Prime%27s_Menus&amp;diff=41223</id>
		<title>Enceladus Prime&#039;s Menus</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Enceladus_Prime%27s_Menus&amp;diff=41223"/>
		<updated>2025-10-11T05:35:43Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The menu shown on Enceladus Prime can seem like a lot to take in. This guide aims to aide in making sense of the menu, as well as providing tips as to how the information some provides and lets you change can aide with your experience. A more beginner-friendly version of this page can be found [[Navigating Enceladus Prime&#039;s Menus|here]].&lt;br /&gt;
==Overview of [[Enceladus Prime|Enceladus Prime&#039;s]] Menu==&lt;br /&gt;
[[File:Enceladus Prime&#039;s menu descriptions.jpg|1000x1000px]] Enceladus Prime&#039;s menu can have a lot of information to take in.&lt;br /&gt;
====Menu Selectors====&lt;br /&gt;
These buttons link to the following menus:&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Mineral market|Mineral Market]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Repairs|Repairs]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Services|Services]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Tuning|Tuning]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Equipment|Equipment]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Dealer|Dealer]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Fleet|Fleet]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Crew|Crew]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Logs|Logs]]&lt;br /&gt;
*[[Enceladus Prime&#039;s Menus#Launch Ring Dive|Launch Ring Dive]]&lt;br /&gt;
====Current Bank Balance====&lt;br /&gt;
Displays the current direct purchasing power. Several things are based around this number, regardless of worth elsewhere.&lt;br /&gt;
====Ship Preview====&lt;br /&gt;
Displays a visual of your currently selected ship&lt;br /&gt;
====Ship Status &amp;amp; Adverts====&lt;br /&gt;
*Displays your ship&#039;s [[Ship Registration Codes|identifier]], name, [[:Category:Ships|hull type]], and whether or not you are allowed to fly it in it&#039;s current state (see repairs)&lt;br /&gt;
*Displays adverts&lt;br /&gt;
*Displays recent changes in mineral prices (see mineral market)&lt;br /&gt;
====In-Game Clock====&lt;br /&gt;
This displays the current game date and time, useful for planning around [[crew]] paychecks.&lt;br /&gt;
====Active Crew Preview &amp;amp; Crew Happiness Marker====&lt;br /&gt;
Shows a mugshot for every crewmember currently active for the selected ship.&lt;br /&gt;
&lt;br /&gt;
The happiness marker is displayed next to a crewmember that is particularly happy or unhappy. See [[morale]].&lt;br /&gt;
=Menus=&lt;br /&gt;
[[File:Mineral Market Descriptors.png|thumb|400x400px|The mineral market menu with each bit of information and slider labeled with its purpose (click to enlarge)]]&lt;br /&gt;
==[[Mineral Market]]==&lt;br /&gt;
The mineral market is where the selling price of minerals is determined. The market also allows you to &amp;quot;play it&amp;quot; and use the predictions to potentially earn more than was spent, or be unlucky and lose some. It allows up to 10,000 tonnes to be stored in the market. Any ores you had from a dive will be sent to this area when the &amp;quot;Send to storage&amp;quot; button is pressed, however any ore that doesn&#039;t equal a tonne will be left in the market until more is added.&lt;br /&gt;
&lt;br /&gt;
Predictions are referenced from previous activity on, so a gradual decline is more likely to spike later on. A [[Crew#Geologist|geologist]] can help more accurately predict these future fluctuations.[[File:Mineral Market good prediction.png|left|600x600px]]&amp;lt;blockquote&amp;gt;In this example, Platinum has been on the decline for the last 2 years, and the 2 year low is pretty close to current, so a big increase is expected soon.&amp;lt;/blockquote&amp;gt;A 2-year high and low are both listed as points connected to dates. If you are close to the high, it is a good time to sell ores, and if you are close to the low, a good time to buy. Do note that fluctuations in the market aren&#039;t usually too big, so profit isn&#039;t made too easily with it.[[File:Repair Menu with lots of damage.png|thumb|400x400px|The repairs menu with a substantial amount of damaged equipment. Notice one thruster that has been damaged beyond 100%, making it unable to be repaired]]&lt;br /&gt;
==[[Repairs]]==&lt;br /&gt;
The repairs menu shows the status of all equipment on the ship, the damage level of any equipment that can be damaged, and allows you to repair that equipment to the best ability your mechanics can, or just straight up replace it.&lt;br /&gt;
&lt;br /&gt;
Equipment damage on this menu is calculated as an average of all 3 types of damage that can happen to a piece of equipment. Once this average falls below 70%, it needs to be repaired before a ship is allowed to fly with it. The exception to this is a case when any equipment is damaged beyond 100%, where it becomes too damaged to be repaired, and requires it to be replaced.&lt;br /&gt;
&lt;br /&gt;
The efficiency at which repairs can happen does have an exponential drop-off. Every subsequent repair will fix a decent chunk less than the previous attempt, up until you&#039;re repairing for only a 1% average change. It&#039;s generally most optimal to have the durability fall between the 80-90% region, as beyond that it becomes very costly for not much return.[[File:Services Menu.png|thumb|400x400px|The services menu with descriptions. Clicking the name of any service shows the description and info. (Click to enlarge)]]&lt;br /&gt;
==[[Services]]==&lt;br /&gt;
The services provided on Enceladus allow you to spend a night at a simple hotel, treat the crew to several activities to increase their happiness, purchase your monthly allotted insurance, and pay off any residual fines that you may have incurred.&lt;br /&gt;
&lt;br /&gt;
The hotels and other activities lets you skip in-game time, and everything except the capsule hotel also provides a variable amount of happiness to your crew.&lt;br /&gt;
&lt;br /&gt;
Some options will only be purchasable periodically, meaning that they cannot be chain purchases, and time has to be spent between purchasing again.&lt;br /&gt;
&lt;br /&gt;
On the other side of things, any fines that have been incurred from Vilcy, Obonto Habitats, and/or other miners will be displayed at the bottom. These will vary depending on whether any damage was accidental, or increasing to a decent amount if substantial damage was sustained. Do note that fees cannot be paid off if an organization&#039;s headquarters isn&#039;t operational.[[File:Tuning menu.png|thumb|400x400px|The tuning menu makes use of an equipment&#039;s combustibility to provide a greater range of use]]&lt;br /&gt;
==[[Tuning]]==&lt;br /&gt;
The tuning menu allows for a whole array of modifications to the hardware you can install on your ship. This can range from increasing the power of a mass driver, changing the power of your thrusters, to tweaking how the autopilot behaves. The options this provides greatly increases the customization potential for your ship even further than the options given from the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Due to the sheer number of options and possibilities, and the general complexity that this menu provides, it&#039;s options and capabilities will be furthered [[Tuning guide|on this page here]]. This is a much more advanced menu, so it is recommended to delve into it only once you understand a decent bit of how different equipment works, and how different variables affect things.&lt;br /&gt;
&lt;br /&gt;
The tuning menu also provides the [[Virtual Flight Service]] to test tuned setups pre-flight.[[File:Equipment Menu.png|thumb|400x400px|The equipment menu allows for equipment to be swapped out, removed, or installed.]]&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
The equipment menu will display and allow equipment installed to the ship to be inspected, and if you choose to, be replaced with a different item in it&#039;s place. Every different equipment piece has a use, some more specialized than others, and some may have uses that are not immediately obvious or have more than the initial obvious use.&lt;br /&gt;
&lt;br /&gt;
Not every ship will be able to fit every piece of equipment. Many ships are specialized for different purposes, while others are better for a general role. The standard K37 is a ship capable of any task within the rings, and can be fitted with all equipment pieces, so it is a good choice to use when trying out different options.&lt;br /&gt;
&lt;br /&gt;
Again, this page cannot fit the entirety of the necessary information about the equipment menu, so more in depth information will be [[Equipment|on this page here]].[[File:Dealer Menu.png|thumb|An example of the dealer menu, note the new K37, Eagle Prospector, EIME and Titan that appear at the top every week|400x400px]]&lt;br /&gt;
==[[Dealer]]==&lt;br /&gt;
The dealer menu allows you to purchase new and used ships, and also will be where any ship you sell will show up (do note that any ship currently under repair cannot be sold until the repair is complete). It cycles on a per-day basis, with a used ship appearing in the dealership every day, and a new ship appearing once per week. A new TNTRL K37, Eagle Prospector, Eon Interstellar Model E, and AT-K225 Titan will always appear at the top of the dealership every week, and cycles weekly.&lt;br /&gt;
&lt;br /&gt;
Ships in the dealership have an 11% markup, so the hull resell value will always be a little less than what you purchased it for, even with used ships. Ships will leave the dealership after a while as other ringas purchase ships. When purchasing a ship, you are also given the option to trade in your currently selected ship in the event you are confident in the purchase, and the ship is not currently going through repairs.&lt;br /&gt;
&lt;br /&gt;
The ships that can currently appear in the dealer:&lt;br /&gt;
*[[K37|K37 TNTRL]]&lt;br /&gt;
**[[KTA24|KTA24 TNTRL]]&lt;br /&gt;
**[[KX37|KX37 TNTRL]]&lt;br /&gt;
**[[KR37|KR37 TNTRL]]&lt;br /&gt;
*[[Cothon-212]]&lt;br /&gt;
**[[Cothon-211|Cothon-211 &amp;quot;Chonker&amp;quot;]]&lt;br /&gt;
**[[Cothon-213|Cothon-213 &amp;quot;Triplet&amp;quot;]]&lt;br /&gt;
**[[Cothon-217|Cothon-217 &amp;quot;Bender&amp;quot;]]&lt;br /&gt;
*[[Eagle Prospector]]&lt;br /&gt;
**[[Peacock Prospector]]&lt;br /&gt;
**[[Pelican Prospector]]&lt;br /&gt;
**[[Vulture Prospector]]&lt;br /&gt;
*[[K225|AT-K225]]&lt;br /&gt;
**[[K225-BB|AT-K225-BB (Break Bulk)]]&lt;br /&gt;
*[[Model E|Eon Interstellar Model E]]&lt;br /&gt;
*[[ND-LIS Kitsune]]&lt;br /&gt;
Every ship has it&#039;s own gimmick and use, no ship is &#039;better&#039; than another ship, as one ship may do a specific task better than another, but may not be as good at a different task.[[File:Fleet Menu.png|thumb|400x400px|An example of the fleet menu. Note the damaged ship and ship under repair]]&lt;br /&gt;
==[[Fleet]]==&lt;br /&gt;
The fleet menu shows the ships that you currently own, whether a ship is ok to fly, needs repair, or is currently undergoing repairs. There is no limit to the number of and types of ships that you are able to store.&lt;br /&gt;
&lt;br /&gt;
Like the dealer, the fleet menu lets you see the information regarding a ship, as well as showing it&#039;s promotional footage, and letting you examine it. Examining a ship shows you the stats (number of and types of hardpoints, crew capacity, dry mass, cargo bay volume, and processed cargo mass limit), as well as providing the [[Virtual Flight Service|Minding Virtual Flight Service]].[[File:Crew Menu.png|thumb|400x400px|An example of the crew menu with a couple active on a K37]]&lt;br /&gt;
==[[Crew]]==&lt;br /&gt;
The crew menu allows you to hire crew, view the stats of your crew, change which crew members are active on a ship, and dismiss them from service. Having crew members can be a vital part of working in the rings, as each has a role that can greatly increase your performance when collecting ores, and keep track of things in the rings. Due to how complex it can get, more information is accessible [[Crew|on this page here]].&lt;br /&gt;
&lt;br /&gt;
The four types of crew &amp;amp; their jobs:&lt;br /&gt;
*Astrogator: Keeping track of objects in the rings for you to visit later on&lt;br /&gt;
*Geologist: identifies the content and value of ores, as well as better estimating the total value of ores on the market&lt;br /&gt;
*Mechanic: speeds up repair times so that you don&#039;t have to wait as long between repairs&lt;br /&gt;
*Pilot: increases the adrenal slowdown, as well as automatically starting it when close to collision&lt;br /&gt;
Crew can have a very wide variety of wages, from less than a few thousand for inexperienced crew, to dozens of thousands for a hardened and experienced crew. The lowest possible wages are listed per-role here:&lt;br /&gt;
*pilot: 400&lt;br /&gt;
*mechanic: 400&lt;br /&gt;
*geologist: 600&lt;br /&gt;
*astrogator: 500&lt;br /&gt;
[[File:Logs Menu.png|thumb|400x400px|An example of the Logs menu showing several entries]]&lt;br /&gt;
==Logs==&lt;br /&gt;
The logs menu shows everything that you have done in the game over the past few months. It displays each event with a timestamp, how long it took (if applicable), the name/type of event, a change in cash in the bank (if applicable), and the current bank balance at the time of it&#039;s completion. Each event will be color-coded with a different color depending on the event type: White is management of resources, green is management of services, red is repairs, and blue is interlunar transit. Clicking the circle next to any event gives a more detailed description.&lt;br /&gt;
&lt;br /&gt;
A full list of event types is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Colour&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Equipment&lt;br /&gt;
|Green&lt;br /&gt;
|Any changes to equipment, covers change in cost (money spent = negative, money received = positive)&lt;br /&gt;
|-&lt;br /&gt;
|Ships&lt;br /&gt;
|Green&lt;br /&gt;
|Purchasing or selling a ship + money change (positive = sell, negative = buy)&lt;br /&gt;
Obtaining a ship from the rings&lt;br /&gt;
|-&lt;br /&gt;
|Services&lt;br /&gt;
|Green&lt;br /&gt;
|Purchasing services, will show money spent as a negative number&lt;br /&gt;
|-&lt;br /&gt;
|Repairs&lt;br /&gt;
|Red&lt;br /&gt;
|Shows the repairs made to ships. Any repairs made with insurance will show the deducted money in the description, but bank balance will be the same&lt;br /&gt;
|-&lt;br /&gt;
|Interlunar Transit&lt;br /&gt;
|Blue&lt;br /&gt;
|Shows any transit to and from the rings, one for each way, and displays the time spent doing so.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Management&lt;br /&gt;
|White&lt;br /&gt;
|Shows wages paid to crew members, and displays the name of any crew dismissed from duty&lt;br /&gt;
|-&lt;br /&gt;
|Trading&lt;br /&gt;
|White&lt;br /&gt;
|Shows any change in money made by buying and selling ores and anomalies. A total balance change number (shown in green) and anomalies sold (if applicable, shown in red) will be shown by default, and any ores sold/bought will have the mass shown on inspecting the description.&lt;br /&gt;
|-&lt;br /&gt;
|Ring Dive&lt;br /&gt;
|White&lt;br /&gt;
|Shows the time spent on a dive and the total money change by default. Opening description gives a greater insight to what happened on the dive, such as:&lt;br /&gt;
*Ore claimed (in kg)&lt;br /&gt;
*Anomalies claimed&lt;br /&gt;
*Expenses from purchases at dive screen or in-ring purchases&lt;br /&gt;
*Profit gained from sales and other means&lt;br /&gt;
*Propellant used (in kg)&lt;br /&gt;
*Mass driver ammo used (in kg)&lt;br /&gt;
*(Nano)drones used (in kg)&lt;br /&gt;
*Lasers fired (in seconds)&lt;br /&gt;
*Synchotrons discharged (in GJ)&lt;br /&gt;
|}&lt;br /&gt;
==[[Astrogation#Interlunar Transit|Launch Ring Dive]]==&lt;br /&gt;
[[File:Dive Screen.png|thumb|400x400px|The Launch Ring Dive screen showing off two [[B8 Claim Beacon]] astrogation points, as well as showing discounts offered by crew (Click to enlarge)]]The launch ring dive screen is a vital menu for operations within Saturn&#039;s Rings. From it, you can select a location in the rings to [[Astrogation|astrogate]] to, pay a fee to have extra precision when entering the rings, choose how much remass, mass driver ammunition, &amp;amp; nanodrones are purchased before starting the dive, and choose to allow drift.&lt;br /&gt;
&lt;br /&gt;
The main feature of this menu is the map of the rings that is shown. It lets you astrogate to any point in the rings, up to a depth of 2,700 Km, however astrogating anywhere further than a depth of 0 Km will incur [[XASER]] pathway burn and environmental damage fees, which both can be lowered by up to 98% with an experienced enough [[astrogator]] and [[geologist]] respectively. Astrogating by default can be very inaccurate, however the precision can be increased by increasing the XASER and environmental fees by a multiplier of up to 2000%.[[File:Propeller.png|thumb|A propeller formation, this specific one being the closest one to the edge of the rings]]Using this menu can be very helpful to travel to [[propellers]], or the stripes of denser rock formations that are caused by the [[moonlets]] in the center. These will generally contain significantly more ore than elsewhere in the rings, and particularly dense areas of them have [[Music|special music]] to signify it, usually close to the center.&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Understanding_the_Ship%27s_Equipment&amp;diff=41222</id>
		<title>Understanding the Ship&#039;s Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Understanding_the_Ship%27s_Equipment&amp;diff=41222"/>
		<updated>2025-10-11T05:31:36Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Your ship requires numerous systems and equipment to run and fly properly, with no one piece being vastly more important than the others for operation, and with each being separated by their own section on the equipment and/or repair menus. This guide aims to explain the basics behind what each type does, as well as giving a list of what is applicable where and what can be fitted to various systems. &lt;br /&gt;
&lt;br /&gt;
The guide will also provide lists of equipment that can be used for each type. For obvious reasons, no empty slot names will be used. &lt;br /&gt;
&lt;br /&gt;
== Hardpoints ==&lt;br /&gt;
Hardpoints are the main course when it comes to your involvement in the rings. These allow you to fit various equipment that lets you break rocks, store minerals, make a claim, and a multitude of other uses. There are several types of hardpoints - high-stress, spinal, low-stress, docking bays, and drone bays - each with their own restrictions and capabilities to what can be fitted to them. &lt;br /&gt;
&lt;br /&gt;
==== High-Stress Hardpoints ====&lt;br /&gt;
These are the big boys when it comes to equipment fittings. Attached directly to the spine of many larger vessels, they are capable of supporting any equipment available to you both structurally as well as through power and consumable requirements. Due to the requirements, most ships are only capable of fitting one, if at all. &lt;br /&gt;
&lt;br /&gt;
&#039;The following table shows the available equipment equippable on a High-Stress hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+High-Stress Capable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|10,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|20,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|30,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|32,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AR-1500 Manipulator&lt;br /&gt;
|56,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Can be tuned to grab different types of object&lt;br /&gt;
|-&lt;br /&gt;
|MWG microwave emitter&lt;br /&gt;
|70,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EINAT Kzinti Lesson MkII&lt;br /&gt;
|100,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|150,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tetsuo HMX-2000l&lt;br /&gt;
|160,000&lt;br /&gt;
|Processed iron, mass driver ammunition&lt;br /&gt;
|Processed iron (if any stored on ship) is consumed before mass driver ammo&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|220,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the rings &lt;br /&gt;
|-&lt;br /&gt;
|NANI&lt;br /&gt;
|300,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|320,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|}&lt;br /&gt;
The following equipment needs to be unlocked before use on a high-stress hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
|Name&lt;br /&gt;
|Cost (E$)&lt;br /&gt;
|Consumes&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spinal Hardpoint ====&lt;br /&gt;
Spinal hardpoints are an equivalent to high-stress hardpoints, just used on lighter shuttles. These hold up to most of the capabilities of a high-stress hardpoint, with the exception of a couple of equipment that still overstress it. &lt;br /&gt;
&lt;br /&gt;
The following table shows the available equipment equippable on a Spinal hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Spinal Capable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|10,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|20,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|30,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|32,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MWG microwave emitter&lt;br /&gt;
|70,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EINAT Kzinti Lesson MkII&lt;br /&gt;
|100,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|150,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tetsuo HMX-2000l&lt;br /&gt;
|160,000&lt;br /&gt;
|Processed iron, mass driver ammunition&lt;br /&gt;
|Processed iron (if any stored on ship) is consumed before mass driver ammo&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|220,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the rings &lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|320,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|}&lt;br /&gt;
The following equipment needs to be unlocked before use on a spinal hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
|Name&lt;br /&gt;
|Cost (E$)&lt;br /&gt;
|Consumes&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Low-Stress Hardpoints ====&lt;br /&gt;
Low-stress hardpoints are seen on nearly all ships in the rings. These can fit most equipment, and usually being side-mounted, can fit a few extra exclusives that might not be seen on a central spinal-fitted or high-stress hardpoint. &lt;br /&gt;
&lt;br /&gt;
The following table shows the available equipment equippable on a Low-Stress hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Low-Stress Capable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|External Impact Absorber&lt;br /&gt;
|4,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, remaining cradle can be used to collect other objects&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|10,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|20,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|30,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|32,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B8 Claim Beacon&lt;br /&gt;
|43,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, allows creation of a claim for 1,000 E$ per day active&lt;br /&gt;
|-&lt;br /&gt;
|MWG microwave emitter&lt;br /&gt;
|70,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|THI Cargo Container&lt;br /&gt;
|74,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral&lt;br /&gt;
|-&lt;br /&gt;
|THI Monocargo Container&lt;br /&gt;
|111,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral&lt;br /&gt;
|-&lt;br /&gt;
|NT Mining Companion&lt;br /&gt;
|115,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, once released mines rocks and collects ore chunks&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|150,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tetsuo HMX-2000l&lt;br /&gt;
|160,000&lt;br /&gt;
|Processed iron, mass driver ammunition&lt;br /&gt;
|Processed iron (if any stored on ship) is consumed before mass driver ammo&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|220,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the rings &lt;br /&gt;
|-&lt;br /&gt;
|SPC Gungnir&lt;br /&gt;
|270,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Charges up (30 secs for full charge) and releases for a burst of protons that deals extreme damage of all 3 types (thermal, EMP, kinetic). Positively charges struck objects&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|320,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|}&lt;br /&gt;
The following equipment needs to be unlocked before use on a low-stress hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
|Name&lt;br /&gt;
|Cost (E$)&lt;br /&gt;
|Consumes&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Docking Bays ====&lt;br /&gt;
Docking bays are primarily used to store cargo containers, but can also fit drone and point defense turret mounts. Found exclusively on the AT-K225 line of ships, &lt;br /&gt;
&lt;br /&gt;
The following table shows the available equipment equippable in a docking bay:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Docking Bay Capable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|B8 Claim Beacon&lt;br /&gt;
|43,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, allows creation of a claim for 1,000 E$ per day active. Equippable only on the front two docking bays&lt;br /&gt;
|-&lt;br /&gt;
|THI Cargo Container&lt;br /&gt;
|74,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral&lt;br /&gt;
|-&lt;br /&gt;
|THI Monocargo Container&lt;br /&gt;
|111,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral&lt;br /&gt;
|-&lt;br /&gt;
|NT Mining Companion&lt;br /&gt;
|115,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, once released mines rocks and collects ore chunks&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the rings &lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|}&lt;br /&gt;
The following equipment needs to be unlocked before use on a high-stress hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
|Name&lt;br /&gt;
|Cost (E$)&lt;br /&gt;
|Consumes&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drone Hardpoint ====&lt;br /&gt;
Drone hardpoints are intended for drone fittings only. These hardpoints are exclusive to the Eagle Prospector class of ships:&lt;br /&gt;
&lt;br /&gt;
The following table shows the available equipment equippable on a drone hardpoint:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Drone Capable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the rings &lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk of lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumable Storages ==&lt;br /&gt;
Consumables are extra materials that need to be supplied to some equipment to ensure they work. Some aren&#039;t required, like mass driver ammunition and nanodrone components, as you might not be using equipment that needs them, but when you are using them, the storage units for it are all necessary for use. As much as that they all have tiny internal magazines, worth 100kg of consumable space, but that quickly gets used up, thus making a storage for them necessary. Propellant is the big requirement for ships. Nearly everything uses propellant somewhere down the line, as it&#039;s used in most reactors as well as for thrust in nearly all cases.&lt;br /&gt;
&lt;br /&gt;
Cothons, K225s and OCP-209s are in many cases capable of holding more of specific consumables than other hull types. &lt;br /&gt;
&lt;br /&gt;
==== Kinetic Ammunition ====&lt;br /&gt;
This set of storage is a necessity for all mass driver-like equipment. You&#039;re likely already familiar with it as all stock K37 ships come with a mass driver and storage. Each storage also has a delivery speed, which will bottleneck if you are using a lot of items that need ammo or the equipment uses it too fast.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Kinetic Ammunition Options&lt;br /&gt;
!Name&lt;br /&gt;
!Storage Amount (kg)&lt;br /&gt;
!Delivery Speed (kg/s)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|10,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|100,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Nanodrone Components ====&lt;br /&gt;
These storages are necessary for use with any drone hardpoint equipment. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Nanodrone Components Options&lt;br /&gt;
!Name&lt;br /&gt;
!Storage Amount (kg)&lt;br /&gt;
!Delivery Speed (kg/s)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|1,000&lt;br /&gt;
|20&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|5,000&lt;br /&gt;
|20&lt;br /&gt;
|120,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|10,000&lt;br /&gt;
|100&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|20,000&lt;br /&gt;
|100&lt;br /&gt;
|500,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|-&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|50,000&lt;br /&gt;
|100&lt;br /&gt;
|1,250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Propellant Tanks ====&lt;br /&gt;
These tanks contain a water-based propellant, used by most reactors, thrusters, and plasma throwers. Propellant can be reclaimed in the rings with most MPUs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Propellant Tank Options&lt;br /&gt;
!Name&lt;br /&gt;
!Storage Amount (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Short-range propellant tank&lt;br /&gt;
|15,000&lt;br /&gt;
|6,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Standard propellant tank&lt;br /&gt;
|30,000&lt;br /&gt;
|12,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Extended propellant tank&lt;br /&gt;
|50,000&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Long-range propellant tank&lt;br /&gt;
|80,000&lt;br /&gt;
|32,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Interplanetary propellant tank&lt;br /&gt;
|200,000&lt;br /&gt;
|160,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Freighter propellant tank array&lt;br /&gt;
|500,000&lt;br /&gt;
|400,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
Thrusters work as the main propulsion mechanism of all ships in the rings using the water-based propellant as a reaction mass. Ships use two types of thruster to operate: your retro rockets (aka. the Reaction Control System thrusters, or RCS for short) and your main drives, or Torch thrusters. The RCS provides for the basic maneuverability and movement, while the torches provide for unparalleled thrust while using significantly more propellant in the process.&lt;br /&gt;
&lt;br /&gt;
Both will be split into two different sections to make for an easier distribution of info.&lt;br /&gt;
&lt;br /&gt;
==== Reaction Control System (RCS) ====&lt;br /&gt;
These thrusters are generally smaller and provide relatively small thrust compared to a main torch, however they&#039;re placed much more fruitfully around your ship than torches (all ships have at least four of them), and are generally used a lot more often. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RCS Thrusters&lt;br /&gt;
!Name&lt;br /&gt;
!Default/Min/Max thrust output (kN)&lt;br /&gt;
!Efficiency/exhaust velocity (km/s)&lt;br /&gt;
!Propellant economy (kg/s)&lt;br /&gt;
!Power consumption (MW)&lt;br /&gt;
!Thermal consumption (GW)&lt;br /&gt;
!Operation mode&lt;br /&gt;
!Gimbaled?&lt;br /&gt;
(deg/s, angle)&lt;br /&gt;
!Cost (E$, per thruster)&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR thruster&lt;br /&gt;
|600/300/900&lt;br /&gt;
|7&lt;br /&gt;
|85.7&lt;br /&gt;
|1&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|No&lt;br /&gt;
|1,250&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT thruster&lt;br /&gt;
|500/250/750&lt;br /&gt;
|7&lt;br /&gt;
|71.4&lt;br /&gt;
|1&lt;br /&gt;
|1.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37 thruster&lt;br /&gt;
|200/100/300&lt;br /&gt;
|15&lt;br /&gt;
|13.3&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|No&lt;br /&gt;
|3,125&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO thruster&lt;br /&gt;
|150/75/225&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|2.3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|No&lt;br /&gt;
|4,375&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44 thruster&lt;br /&gt;
|400/200/600&lt;br /&gt;
|15&lt;br /&gt;
|26.6&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|No&lt;br /&gt;
|6,250&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Ion Thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|50&lt;br /&gt;
|2.4&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|No&lt;br /&gt;
|8,000&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|210/105/315&lt;br /&gt;
|27&lt;br /&gt;
|7.8&lt;br /&gt;
|50&lt;br /&gt;
|2.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|360/20&lt;br /&gt;
|8,500&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO thruster&lt;br /&gt;
|350/175/525&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|No&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar AGILE thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|160/35&lt;br /&gt;
|12,000&lt;br /&gt;
|}&lt;br /&gt;
The following RCS thruster(s) needs to be unlocked before use:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Default/Min/Max thrust output&lt;br /&gt;
!Efficiency/exhaust velocity (km/s)&lt;br /&gt;
!Propellant economy (kg/s)&lt;br /&gt;
!Power consumption (MW)&lt;br /&gt;
!Thermal consumption (GW)&lt;br /&gt;
!Operation mode&lt;br /&gt;
!Gimbaled?&lt;br /&gt;
(deg/s, angle)&lt;br /&gt;
!Cost (E$, per thruster)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V thruster&lt;br /&gt;
|400/300/800&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|540/25&lt;br /&gt;
|18,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Main Propulsion (Torches) ====&lt;br /&gt;
These thrusters are the big boi thrusters on the ship. Most ships will have one or two at best, so these come at a premium. The sheer amount of thrust they produce makes them a big improvement over using straight RCS, especially for heavier ships.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Torch Thrusters&lt;br /&gt;
!Name&lt;br /&gt;
!Default/Min/Max thrust output&lt;br /&gt;
!Efficiency/exhaust velocity (km/s)&lt;br /&gt;
!Propellant economy (kg/s)&lt;br /&gt;
!Power consumption (MW)&lt;br /&gt;
!Thermal consumption (GW)&lt;br /&gt;
!Operation mode&lt;br /&gt;
!Response time (seconds)&lt;br /&gt;
!Gimbaled or vectored thrust?&lt;br /&gt;
!Cost (E$, per torch)&lt;br /&gt;
|-&lt;br /&gt;
!ND-PNTR engine&lt;br /&gt;
!1,500/375/2,250&lt;br /&gt;
!8&lt;br /&gt;
!187.5&lt;br /&gt;
!180&lt;br /&gt;
!6&lt;br /&gt;
!Pulsed thrust&lt;br /&gt;
!2.1&lt;br /&gt;
!Vectored, 90 degrees&lt;br /&gt;
!7,000&lt;br /&gt;
|-&lt;br /&gt;
!RA-TNTRL-K37 engine&lt;br /&gt;
!750/375/1,125&lt;br /&gt;
!15&lt;br /&gt;
!50&lt;br /&gt;
!100&lt;br /&gt;
!5.6&lt;br /&gt;
!Pulsed thrust&lt;br /&gt;
!0&lt;br /&gt;
!No&lt;br /&gt;
!15,000&lt;br /&gt;
|-&lt;br /&gt;
!ND-NTTR thruster&lt;br /&gt;
!3,500/1,750/5,250&lt;br /&gt;
!7&lt;br /&gt;
!500&lt;br /&gt;
!20&lt;br /&gt;
!12.2&lt;br /&gt;
!Variable thrust&lt;br /&gt;
!0&lt;br /&gt;
!No&lt;br /&gt;
!30,000&lt;br /&gt;
|-&lt;br /&gt;
!RA-MHFTR-K44 engine&lt;br /&gt;
!1,500/750/2,250&lt;br /&gt;
!18&lt;br /&gt;
!83.3&lt;br /&gt;
!100&lt;br /&gt;
!13.5&lt;br /&gt;
!Pulsed thrust&lt;br /&gt;
!0&lt;br /&gt;
!Gimbal, 36 deg/s, 9 deg angle&lt;br /&gt;
!40,000&lt;br /&gt;
|-&lt;br /&gt;
!BWM-T535&lt;br /&gt;
!535/267/802&lt;br /&gt;
!29&lt;br /&gt;
!18.4&lt;br /&gt;
!0.04&lt;br /&gt;
!8.2&lt;br /&gt;
!Variable thrust&lt;br /&gt;
!0.9&lt;br /&gt;
!No&lt;br /&gt;
!120,000&lt;br /&gt;
|-&lt;br /&gt;
!ERS-DFMHD-2205&lt;br /&gt;
!2,200/1,100/3,300&lt;br /&gt;
!14&lt;br /&gt;
!157.1&lt;br /&gt;
!120&lt;br /&gt;
!15.4&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
!0.6&lt;br /&gt;
!No&lt;br /&gt;
!175,000&lt;br /&gt;
|-&lt;br /&gt;
!MA-NMPD42 engine&lt;br /&gt;
!320/160/480&lt;br /&gt;
!115&lt;br /&gt;
!2,8&lt;br /&gt;
!150&lt;br /&gt;
!18.4&lt;br /&gt;
!Variable thrust&lt;br /&gt;
!0&lt;br /&gt;
!No&lt;br /&gt;
!300,000&lt;br /&gt;
|-&lt;br /&gt;
!Experimental NPMP engine&lt;br /&gt;
!1,100/550/1,650&lt;br /&gt;
!45&lt;br /&gt;
!24.4&lt;br /&gt;
!200&lt;br /&gt;
!24.7&lt;br /&gt;
!Pulsed thrust&lt;br /&gt;
!0&lt;br /&gt;
!No&lt;br /&gt;
!700,000&lt;br /&gt;
|-&lt;br /&gt;
!Z-Axial Pinch fusion torch&lt;br /&gt;
!800/400/800&lt;br /&gt;
!1250&lt;br /&gt;
!0.6*&lt;br /&gt;
!150**&lt;br /&gt;
!N/A*&lt;br /&gt;
!Variable thrust&lt;br /&gt;
!0&lt;br /&gt;
!Gimbal, 28 deg/s, 30 deg angle&lt;br /&gt;
!1,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * The Z-Axial Pinch fusion torch utilises an internal fusion engine and fuel tanks. Runs on a set burn time of 30 minutes&lt;br /&gt;
&lt;br /&gt;
* ** The fusion is self sustaining, the power requirement comes from the ignition of the burn&lt;br /&gt;
&lt;br /&gt;
== Power Generation ==&lt;br /&gt;
The root of all systems on the ship stems to the power generation area of the ship. Stemming from the nuclear reactor, both electrical and thermal power are drawn, and proceed to power the rest of the ship. Every single piece of equipment uses the reactor in some way, no matter how insignificant. However, not all methods of generating power are made equal, and equates to how powerful the reactor is, how hot it is running, and how much of that power is directly drawn for power generation.&lt;br /&gt;
&lt;br /&gt;
==== Reactor Core ====&lt;br /&gt;
The reactor core is what directly generates the energy, and is measured in gigawatts of thermal power. This energy is later used by the turbines, MPDGs, RCS &amp;amp; Torch thrusters, as well as plasma throwers. The temperature can also be tuned to be ±1,000 degrees Kelvin off of the default 3,500K.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Reactor Cores&lt;br /&gt;
!Name&lt;br /&gt;
!Thermal power (GW)&lt;br /&gt;
!Operating temperature (degrees K)&lt;br /&gt;
!Failure point (degrees K)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|4x SO6 fuel rod&lt;br /&gt;
|4&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|2,000&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8x SO6 fuel rod&lt;br /&gt;
|8&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|4,000&lt;br /&gt;
|160,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12x SO6 fuel rod&lt;br /&gt;
|12&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|240,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16x SO6 fuel rod&lt;br /&gt;
|16&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|8,000&lt;br /&gt;
|320,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|20x SO6 fuel rod&lt;br /&gt;
|20&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|10,000&lt;br /&gt;
|400,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR12&lt;br /&gt;
|30&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,000&lt;br /&gt;
|750,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16&lt;br /&gt;
|40&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,500&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16S&lt;br /&gt;
|50&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ultracapacitors ====&lt;br /&gt;
The ultracapacitors exist to provide a backup supply of energy in the event that the power draw of the ship is temporarily greater than what is being produced to prevent immediate shutdown. Shutdown can still occur if the ultracapacitors are drained.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ultracapacitors&lt;br /&gt;
!Name&lt;br /&gt;
!Capacity (MJ)&lt;br /&gt;
!Peak Power Discharge (GW)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|2,000&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|Dual Ultracapacitor&lt;br /&gt;
|1,000&lt;br /&gt;
|10&lt;br /&gt;
|4,000&lt;br /&gt;
|55,000&lt;br /&gt;
|-&lt;br /&gt;
|Triple Ultracapacitor&lt;br /&gt;
|1,500&lt;br /&gt;
|10&lt;br /&gt;
|6,000&lt;br /&gt;
|90,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turbines ====&lt;br /&gt;
Turbines are the main generation unit of electrical power on a ship. They draw remass to be brought through the reactor, taking thermal energy in the process, and expelled to spin the turbines. The temperature of the reactor can play a part in how effective the generation is (a difference of 1,000 degrees K will produce a generation difference of ±50%.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Turbines&lt;br /&gt;
!Name&lt;br /&gt;
!Nominal power generation (MW)&lt;br /&gt;
!Propellant consumption (kg/s)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|100&lt;br /&gt;
|0.1&lt;br /&gt;
|500&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|Twin Turbine&lt;br /&gt;
|200&lt;br /&gt;
|0.2&lt;br /&gt;
|1,000&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Military-grade Turbine&lt;br /&gt;
|500&lt;br /&gt;
|0.5&lt;br /&gt;
|5,000&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Auxiliary Power System ====&lt;br /&gt;
An auxiliary power system is an extra unit to aide with either the generation or storage of power. Using either MPDG (Magnetoplasmadynamic generator) or SMES (Superconductive magnetic energy storage) tech to respectively produce and store electrical power. &lt;br /&gt;
&lt;br /&gt;
MPDGs are a good solution to providing extra generation when running a lot of power-hunrgy equipment, and the decently low mass has made many captains prefer to run one instead of a heavier turbine to save on some mass, at a bit of an extra cost.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+MPDG Auxiliary Power System&lt;br /&gt;
!Name&lt;br /&gt;
!Power draw (MW)&lt;br /&gt;
!Thermal draw (GW)&lt;br /&gt;
!Nominal power generation (MW)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|MPD5035&lt;br /&gt;
|50&lt;br /&gt;
|0.5&lt;br /&gt;
|350&lt;br /&gt;
|2,500&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
|EIBFG MkIV Big Furnace Generator&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|700&lt;br /&gt;
|4,000&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class MPDG&lt;br /&gt;
|150&lt;br /&gt;
|1.5&lt;br /&gt;
|1,000&lt;br /&gt;
|8,000&lt;br /&gt;
|800,000&lt;br /&gt;
|}&lt;br /&gt;
SMES units replace the ultracapacitor&#039;s general function, and can hold significantly more power than a standard ultracapacitor at the cost of being less reliable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+SMES Auxiliary Power System&lt;br /&gt;
!Name&lt;br /&gt;
!Capacity (MJ)&lt;br /&gt;
!Charge power draw (MW)&lt;br /&gt;
!Peak Power Discharge (GW)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|NDAPS&lt;br /&gt;
|18,000&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|1,000&lt;br /&gt;
|400,000&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class storage&lt;br /&gt;
|32,000&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|2,000&lt;br /&gt;
|800,000&lt;br /&gt;
|-&lt;br /&gt;
|EIUP MkII Unlimited Power&lt;br /&gt;
|50,000&lt;br /&gt;
|200&lt;br /&gt;
|6&lt;br /&gt;
|3,500&lt;br /&gt;
|1,200,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== StarCAT Stellarator Fusion Reactor ====&lt;br /&gt;
The one outlier for reactor and power generation lies within the Eon Interstellar Model E. This ship holds a newer type of reactor, using fusion instead of fission to push out the power needed, as well as holding unprecedented capacity for power generation. The reactor&#039;s unique liquid iron droplet radiator ensures that the reactor cannot undergo meltdown, however do note that excessive use outside nominal conditions will cause damage to the reactor, however this can be partly mitigated with the additional use of an Auxiliary Power System.&lt;br /&gt;
&lt;br /&gt;
However, given that it&#039;s a recent ship model to hit the market, Eon Interstellar requires that any repairs be handled by their own professional mechanics, which sticks with no ability to upgrade the core and fees that will dig into the richest ringa&#039;s pockets.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Fusion Reactors&lt;br /&gt;
!Name&lt;br /&gt;
!Nominal power generation (MW)&lt;br /&gt;
!Thermal generation (GW)&lt;br /&gt;
|-&lt;br /&gt;
|StarCAT Stellarator&lt;br /&gt;
|1,500&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo Bay ==&lt;br /&gt;
The cargo bay holds a decent number of accessories that can be added to improve the mining experience. &lt;br /&gt;
&lt;br /&gt;
A baffle system can be added that provides a bit of aide with keeping objects within the ship&#039;s cargo bay, at the cost of 2,000 E$. This can be helpful for newer captains who are still getting used to the ship, and don&#039;t want to worry about an accidental spillage of the cargo bay&#039;s contents.&lt;br /&gt;
&lt;br /&gt;
The other options supplied are Mineral Processing Units (MPUs), which remove the water content (in most models, repurposed into reaction mass) and refine the ore chunks to store within the ship itself. Each ship comes with a predefined amount of processed mineral that it can hold, which can be expanded with the use of cargo containers. Each MPU has different capabilities, with no singular one being better than the others.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mineral Processing Units&lt;br /&gt;
!Name&lt;br /&gt;
!Processing capacity (kg/s)&lt;br /&gt;
!Power draw (MW/chunk)&lt;br /&gt;
!Mineral processing efficiency (% of ore mass)&lt;br /&gt;
!Remass processing efficiency (% of water mass)&lt;br /&gt;
!Produces consumables?&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|No&lt;br /&gt;
|1,700&lt;br /&gt;
|350,000&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|70%&lt;br /&gt;
|30%&lt;br /&gt;
|No&lt;br /&gt;
|4,200&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|Mitsudaya-Starbus MSU&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|90%&lt;br /&gt;
|N/A&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|900,000&lt;br /&gt;
|-&lt;br /&gt;
|Voyager RSLS Fabrication Plant&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|Yes, uses 70 MW&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Rusatom-Antonoff MPU covers most of the cargo bay in most ships, making it the easiest to refine ores with&lt;br /&gt;
* The Voyager RSLS Fabrication Plant can print nanodrones (4kg iron to 1kg platinum) and mass driver ammo (9kg iron to 1 kg vanadium) using their respective parts&lt;br /&gt;
&lt;br /&gt;
== Autopilot ==&lt;br /&gt;
The autopilot allows for a pilot to more easily pilot the ship by having the computer do a lot of the hard work with the finer adjustments to thrusters. They also can aide with the use of certain aspects of thrusters not always accessible to the pilot during manual flight.&lt;br /&gt;
&lt;br /&gt;
Each of the respective autopilot components are described here:&lt;br /&gt;
&lt;br /&gt;
* ARL - Antipodal Reaction Limiter - Cancels out opposing thrusters, allowing for fuel conservation.&lt;br /&gt;
* AAT - Adaptive Angular Thrust - Observes cargo mass shifts and thruster damage to compute the minimum thrust required for manoeuver.&lt;br /&gt;
* RTC - Rotational Thrust Computation - Dynamically computes the most performant thrusters to perform any manoeuver.&lt;br /&gt;
* FBW - Fly By Wire - Routes all manual thruster input through the autopilot.&lt;br /&gt;
* Can use gimbaled main drives efficiently - Allows the autopilot to use gimballing or thrust vectoring on the main torch(es)&lt;br /&gt;
&lt;br /&gt;
Many of these require FBW to be enabled to use on manual piloting. The last option can be somewhat misleading, as autopilots can use gimbaled RCS thrusters regardless of the option.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Autopilots&lt;br /&gt;
!Name&lt;br /&gt;
!ARL?&lt;br /&gt;
!AAT?&lt;br /&gt;
!RTC?&lt;br /&gt;
!FBW?&lt;br /&gt;
!Can use gimbaled main drives efficiently?&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|MLF Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Highlights nearby ores and metallic objects&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|MA-337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Displays LIDAR in a disc around your ship&lt;br /&gt;
|27,000&lt;br /&gt;
|-&lt;br /&gt;
|NDCI Autopilot&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays firing solutions and collision warnings&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|EIAA-1337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Attempts to avoid collisions and collect selected ore chunks&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
The following autopilot(s) needs to be unlocked before use:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!ARL?&lt;br /&gt;
!AAT?&lt;br /&gt;
!RTC?&lt;br /&gt;
!FBW?&lt;br /&gt;
!Can use gimbaled main drives efficiently?&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|ER-42 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays predicted ship course&lt;br /&gt;
|100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heads-Up Displays ==&lt;br /&gt;
These are the visuals on ship information that are given to you by your computer. Generally it&#039;s best to use the appropriate HUD for the ship, but there are no issues with mixing and matching.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Heads-Up Displays&lt;br /&gt;
!Name&lt;br /&gt;
!Dedicated Ship Hull(s)&lt;br /&gt;
!Colour Scheme&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|Cothons&lt;br /&gt;
|Yellow&lt;br /&gt;
|EMP resistance, CRT monitors&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Imperial units, single display&lt;br /&gt;
|3.000&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|K37s&lt;br /&gt;
|Green&lt;br /&gt;
|Reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|4,000&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|K225s&lt;br /&gt;
|Blue&lt;br /&gt;
|THICC fill level graphic, reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (metric mod)&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Single display&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|OCP-209&lt;br /&gt;
|Yellow&lt;br /&gt;
|Physical holographic display, EMP resistance&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Gray&lt;br /&gt;
|Situational info displays, HUD location-locked to ship&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Magenta&lt;br /&gt;
|No boxes around info displays, split LIDAR and visfeed&lt;br /&gt;
|31,000&lt;br /&gt;
|}&lt;br /&gt;
The following HUD(s) needs to be unlocked before use:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Unlockable Equipment&lt;br /&gt;
!Name&lt;br /&gt;
!Dedicated Ship Hull(s)&lt;br /&gt;
!Colour Scheme&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing HUD&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|White&lt;br /&gt;
|No mining infos, minimalistic hud with little clutter&lt;br /&gt;
|50,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sensors ==&lt;br /&gt;
The sensors allow you to gain a view of what is outside your recon drone&#039;s viewport. Each has a specific use and gimmick. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+LIDAR Sensors&lt;br /&gt;
!Name&lt;br /&gt;
!Scanning beam type&lt;br /&gt;
!Sweep period (ms)&lt;br /&gt;
!Sweep coverage (degrees)&lt;br /&gt;
!Measurements&lt;br /&gt;
|-&lt;br /&gt;
|MLF Long-wave RADAR&lt;br /&gt;
|low-frequency radio&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|-&lt;br /&gt;
|IRL-360 Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|IRL-30-BF Beamformed Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi High-Resolution LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|CL-144PLA Phased LIDAR Array&lt;br /&gt;
|infrared&lt;br /&gt;
|N/A (continuous)&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reconnaissance Craft ==&lt;br /&gt;
The reconnaissance craft is what gives you the birds-eye view of your ship and surroundings. They don&#039;t have the capability to view inside of hollow objects, however a ship-side view of inside will be added onto the feed for your convenience.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Reconnaissance Craft&lt;br /&gt;
!Name&lt;br /&gt;
!Tool&lt;br /&gt;
!View range&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-R&lt;br /&gt;
|N/A&lt;br /&gt;
|6 km&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi Gravimetric USV&lt;br /&gt;
|Overlay of relative densities compared to predicted ice densities&lt;br /&gt;
|5 km&lt;br /&gt;
|40,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-D Microseismic Series&lt;br /&gt;
|Scanner for predicted densities over objects hovered over with mouse and selected with autopilot&lt;br /&gt;
|5 km&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-GOT&lt;br /&gt;
|Provides a priority system for nanodrones, NT companions, and the EIAA-1337 autopilot. Right click to toggle queue&lt;br /&gt;
|5 km&lt;br /&gt;
|200,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=DLC&amp;diff=41221</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=DLC&amp;diff=41221"/>
		<updated>2025-10-11T05:30:19Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DLC are extra packages to the base game of ΔV that can bring about stylistic touches to the game such as face art overhauls (facepacks), music, behind the scenes, assets and wallpapers, and much more.&lt;br /&gt;
&lt;br /&gt;
Store support for the DLC listed on this page will vary based on your launcher, notably the [https://koder.itch.io/dv-rings-of-saturn Itch.io] store, however a Steam key for ΔV is provided with that, so all DLC will be by extension available through a purchase on the other launcher. The game also supports the use of custom community-made DLC.&lt;br /&gt;
&lt;br /&gt;
== Deep Weeb ==&lt;br /&gt;
[[File:DLC Deep Weeb Header.jpg|1080x1080px]]&amp;lt;blockquote&amp;gt;ΔV: Deep Weeb is the long-awaited cosmetic DLC for ΔV: Rings of Saturn that adds a whole new level of personality to your gameplay experience. This DLC transforms all crew portraits into anime characters, giving your space adventure a unique and immersive twist. -Store Description &amp;lt;/blockquote&amp;gt;Deep Weeb is a facepack that gives the default crew portraits an anime-styled look to them. All portraits represent their base game counterparts.&amp;lt;blockquote&amp;gt;Price: US$4.99 on [https://store.steampowered.com/app/2263460/DV_Rings_of_Saturn__Deep_Weeb/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_deep_weeb GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anthropogenesis ==&lt;br /&gt;
[[File:DLC Anthroprogenesis Header.jpg|1080x1080px]]&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The age of Men is Over.&#039;&#039;&#039; In another universe, just beyond the event horizon, the Future wears Fur. A complete character overhaul replaces all 256 human portraits with their anthropomorphic versions. This DLC does not affect gameplay in any other way - you still play the same ΔV: Rings of Saturn you love, but this time - wearing fur and wiggling tails. -Store Description&amp;lt;/blockquote&amp;gt;Experience ΔV in your furry dreams with this facepack. All characters have been replaced with unique and varied fursona variants.&lt;br /&gt;
&lt;br /&gt;
One of the 256 portraits is an Easter Egg, where instead of a drawn furry, it is instead a portrait of Koder&#039;s cat, Rademenes.&amp;lt;blockquote&amp;gt;Price: US$4.99 on [https://store.steampowered.com/app/1938680/DV_Rings_of_Saturn__Anthropogenesis/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_anthropogenesis GOG]  - ΔV: Space Furry Edition Bundle: US$11.98 on [https://store.steampowered.com/bundle/26095/DV_Rings_of_Saturn__Space_Furry_Edition/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_space_furry_edition GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4K Texture Pack ==&lt;br /&gt;
[[File:DLC 4k Textures Header.png]]&amp;lt;blockquote&amp;gt;Experience ΔV: Rings of Saturn with the 4k Texture Pack! Perfect for large screens and 4k monitors. -Store Description&amp;lt;/blockquote&amp;gt;Built for larger screens and resolutions, the 4K Textures pack upscales several of the assets for large objects perfect for your viewing pleasure.&lt;br /&gt;
&lt;br /&gt;
Features higher resolution upscales of large and/or common things, including: Enceladus Prime Station, crew portraits, dealership promotional renders, moonlets, The Space Bar, Phage Stations, and the Ganymedean Anarchy Station.&amp;lt;blockquote&amp;gt;Price: FREE! on [https://store.steampowered.com/app/1908440/DV_Rings_of_Saturn__4K_Texture_Pack/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_4k_texture_pack GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tales from the Rings ==&lt;br /&gt;
[[File:DLC Tales from the Rings Header.png]]&amp;lt;blockquote&amp;gt;&amp;quot;Tales from the Rings&amp;quot; contains supplemental material set in the universe of &amp;quot;ΔV: Rings of Saturn&amp;quot;. -Store Description&amp;lt;/blockquote&amp;gt;Tales from the Rings provides multiple sets of supplemental material, which includes:&lt;br /&gt;
&lt;br /&gt;
* Wallpapers for both desktop and mobile&lt;br /&gt;
* 3 E-books, including two community-written books and a (now dated) artbook manual to the [[K37]]&#039;s operations&lt;br /&gt;
* 256 crew avatar portraits both with and without their space suits&lt;br /&gt;
* 3D models of the K37, Eagle Prospector, Cothon-212, AT-K225, OCP-209, ND-LIS Kitsune and [[Elon Interstellar Model E|Eon Interstellar Model E]]&lt;br /&gt;
* Seamless animated wallpapers for desktop and streams&lt;br /&gt;
* Templates &amp;amp; instructions for painting ships in-game&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Price: FREE! on [https://store.steampowered.com/app/1211880/DV_Rings_of_Saturn__Tales_from_the_Rings/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_tales_from_the_rings GOG] | included with purchase from [https://koder.itch.io/dv-rings-of-saturn Itch.io]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ΔV: Rings of Saturn - Original Soundtrack ==&lt;br /&gt;
[[File:DLC OST Header.jpg]]&amp;lt;blockquote&amp;gt;This OST was designed to blend 10 intertwining tracks according to the players situation in game. Whether you’re gliding through clusters of ice-rock at your own leisure, locating a mysterious reading on your LIDAR display, or battling it out with a pirate mining ship trying to ruin your day, the music will adapt to your situation, or even serve as a hint of what you’re about to face. -Store Description&amp;lt;/blockquote&amp;gt;The game&#039;s soundtrack produced and mastered into a collection of 14 high-fidelity songs for your listening ears at any time in or out of the game.&lt;br /&gt;
&lt;br /&gt;
Also check the [[music]] and [[soundtrack]] pages.&amp;lt;blockquote&amp;gt;Price: US$4.99 on [https://store.steampowered.com/app/1127590/DV_Rings_of_Saturn__Original_Soundtrack/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_original_soundtrack GOG] | [https://store.epicgames.com/en-US/p/deltav-rings-of-saturn-%CE%B4v-rings-of-saturn-original-soundtrack-bed786 Epic Games] | included with purchase from [https://koder.itch.io/dv-rings-of-saturn Itch.io] - ΔV: Tungsten Edition Bundle: US$11.98  on [https://store.steampowered.com/bundle/11230/DV_Rings_of_Saturn__Tungsten_Edition/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_tungsten_edition GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asteroid Opera ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;ΔV has always been about hard science, accurate physics, and the brutal beauty of Saturn&#039;s rings. But maybe that&#039;s not what you came here for. Maybe you just want to blast rocks, dodge lasers, and feel like a hero in a space opera where fun matters more than Newton. After all, games are supposed to be fun, not science homework. If you ever dreamed of dashing captains, swashbuckling crews and laser battles that light up the void the way old space operas promised, this is your chance. -Store Description&amp;lt;/blockquote&amp;gt;This DLC is the first to provide proper gameplay changes. Instead of the physics-based gameplay of the base game, this implements several aspects and common tropes of Science Fiction that are impossible in the real world, as well as providing a complete new set of visuals for the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This DLC is not compatible with base-game saves; you&#039;ll need to make a new save to fully utilize this.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Price: TBA on [https://store.steampowered.com/app/3966110/V_Rings_of_Saturn__Asteroid_Opera Steam]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Here Be Dragons ==&lt;br /&gt;
[[File:DLC Here Be Dragons Header.png]]&amp;lt;blockquote&amp;gt;Exciting news! As a special reward for our dedicated contributors on this Discord server, we are thrilled to present the ΔV: Here Be Dragons DLC. This exclusive cosmetic add-on allows you to transform all the characters into majestic dragons, adding a touch of enchantment to your space-faring adventures. -Discord Description&amp;lt;/blockquote&amp;gt;This DLC pack is gifted to anyone who has served the game and it&#039;s community, through reporting bugs, suggesting ideas, submitting translations, or anything else to help the community. You can take a look at the appropriate channel to see what people have done to help the game to earn this DLC.&amp;lt;blockquote&amp;gt;How to obtain: State any community contributions in [https://discord.com/channels/426287934870781952/1118614981404004483 this thread on the ΔV Discord], and you&#039;ll get a key for Steam.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Nuclear_propulsion&amp;diff=41220</id>
		<title>Nuclear propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Nuclear_propulsion&amp;diff=41220"/>
		<updated>2025-10-11T05:28:51Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* Fusion Engines */ Fixed link to match update from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;For a breakdown of main torch specifications, see [[Main Propulsion]]. For RCS thruster specifications, see [[Reaction Control System]].&#039;&#039;&amp;lt;/blockquote&amp;gt;Nuclear propulsion generally converts the heat energy of [[fission]] into kinetic energy by flowing propellant through a [[Reactor Core|reactor core]]. The propellant expands and plasmafies, then can be further accelerated by other devices such as magnetoplasmadynamic accelerators before exiting the spacecraft through a thruster nozzle at high speed.&lt;br /&gt;
&lt;br /&gt;
Counterintuitively, thrusters with high efficiencies and low propellant flow tend to use more reactor heat than less efficient thrusters. This is because heat usage is less dependent on propellant flow and moreso on [[exhaust velocity]]; efficient thrusters need to accelerate the propellant to higher speeds before it leaves the nozzle, so they draw more heat from the reactor as well as extra electrical power to do so.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Thermal Engines ==&lt;br /&gt;
Nuclear thermal engines directly turn fission&#039;s heat energy into kinetic energy by exhausting reactor-heated propellant out of a nozzle. They are the simplest kind of nuclear propulsion, and the cheapest to procure and maintain.&lt;br /&gt;
&lt;br /&gt;
Nuclear thermal engines achieve better thrust per unit mass than other modes of nuclear propulsion, but are much less efficient on account of their low exhaust velocities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear-Assisted Magnetoplasmadynamic Engines ==&lt;br /&gt;
Nuclear-assisted magnetoplasmadynamic (MPD) engines have one or more stages after the propellant exits the reactor. These stages use superconducting electromagnets to further excite and accelerate the plasma before it leaves the nozzle.&lt;br /&gt;
&lt;br /&gt;
[[File:NTER_common_cycle.png|450px|right]]&lt;br /&gt;
Engines utilising MPD technology offer good efficiency and thrust at the expense of electrical power, with the one exception being the BWM-T535 and its integrated turbine and generator, and thermal consumption.&lt;br /&gt;
&lt;br /&gt;
The technology is extended by [[Auxiliary Power Unit|closed-cycle MPD electrical generators]] commonly used in colony infrastructure and large spacecraft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|MA-NPMD42&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magnetohydrodynamic Engines ===&lt;br /&gt;
Nuclear-assisted magnetohydrodynamic (MHD) engines employ the same fundamental principles as their plasma-focused counterparts, but instead treat the plasma flowing through them as a unified body that is influenced by a moving magnetic field. Higher propellant flow, and thus greater thrust, can therefore be achieved with minimal efficiency losses compared to MPD engines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFHMD-2205&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ion Thruster ==&lt;br /&gt;
Ion thrusters use copious amounts of electrical energy to strip the electrons from atoms, creating ions that can then be accelerated to remarkable exhaust velocities. Generally, they are either electrostatic, accelerating propellant through the Coulomb force along the direction of an electric field, or electromagnetic, accelerating propellant through the Lorentz force along the direction of a magnetic field.&lt;br /&gt;
&lt;br /&gt;
Their high efficiency is offset by their low thrust, per-unit mass, and power consumption.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Ion Thruster&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|Eon interstellar AGILE Thruster&lt;br /&gt;
|RCS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion Engines ==&lt;br /&gt;
Fusion engines are a largely-theoretical type of engine that has only recently seen adoption with the introduction of [[Corporations#Eon Interstellar|Eon Interstellar&#039;s]] proprietary &amp;quot;ZAP&amp;quot; torch. By confining fusion inside some means of containment, propellant and fusion products can be accelerated to astronomical velocities with equal efficiency.&lt;br /&gt;
&lt;br /&gt;
Fusion engines offer better efficiency than any other type of nuclear propulsion system, but are markedly fragile and require massive amounts of power to ignite.&lt;br /&gt;
&lt;br /&gt;
=== Z-Pinch ===&lt;br /&gt;
The Z-Axial Pinch fusion torch works on the basis of Z-pinch inertial confinement fusion. Fusion fuel is held within a glob of plasma, which is then simultaneously imploded and inductively heated by a powerful magnetic field, triggering fusion and creating a long, narrow line of fusing plasma known as a filament.&lt;br /&gt;
&lt;br /&gt;
Z-pinch fusion is notoriously prone to kink instability, where slight peturbations in the shape of the filament result in exponential destabilisation and cessation of the fusion reaction. This issue is resolved in the ZAP through use of sheared-flow stabilisation. Propellant plasma is introduced to the filament, creating rapidly-flowing annular layers that continuously maintain the filament&#039;s form.&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Processed_Cargo&amp;diff=41219</id>
		<title>Processed Cargo</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Processed_Cargo&amp;diff=41219"/>
		<updated>2025-10-11T05:26:47Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Processed cargo is a form of storing ore on the ship. It requires an [[Cargo Bay#Rusatom-Antonoff MPU|MPU]] to process ore chunks into a powdered form, being considerably more versatile, however the conversion to a processed forms in the rings will cause some losses compared to that at [[Enceladus Prime|Enceladus]], but may allow for some [[Reaction Mass|remass]] reclamation from most [[Cargo Bay#Rusatom-Antonoff MPU|MPU]] models, which processes part of the water content of an ore chunk to be put back into the [[Propellant Tank|propellant tank]] of the ship. &lt;br /&gt;
&lt;br /&gt;
Each ship has a limit to the internal processed cargo capacity on a per-ore basis, listed here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[KTA24|KTA24 TNTRL]]&lt;br /&gt;
|3 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[KR37|Runasimi KR37 TNTRL]]&lt;br /&gt;
|4 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[K37|K37 TNTRL]]&lt;br /&gt;
|7 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[K225|Antonoff-Titan K225]]&lt;br /&gt;
|7 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[K225-BB|Antonoff-Titan K225-BB]]&lt;br /&gt;
|7 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[K225 (modified)|Antonoff-Titan K225 (Modified)]]&lt;br /&gt;
|7 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[KX37|KX37 TNTRL]]&lt;br /&gt;
|10 tonnes&lt;br /&gt;
|-&lt;br /&gt;
![[Model E|Eon Interstellar Model E]]&lt;br /&gt;
!11 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[K44|K44 MHFTR Prototype]]&lt;br /&gt;
|14 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Prospector]]&lt;br /&gt;
|14 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Prospector]]&lt;br /&gt;
|14 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pelican Prospector]]&lt;br /&gt;
|14 tonnes &lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture Prospector]]&lt;br /&gt;
|14 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bald Eagle]]&lt;br /&gt;
|14 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cothon-212]]&lt;br /&gt;
|27 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cothon-211|Cothon-211 &amp;quot;Chonker&amp;quot;]]&lt;br /&gt;
|27 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cothon-213|Cothon-213 &amp;quot;Triplet&amp;quot;]]&lt;br /&gt;
|27 tonnes&lt;br /&gt;
|}&lt;br /&gt;
Ships with variable storage behave differently to the split processed bays of other ships, where the total storage capacity is shared between all ore types.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[ND-LIS Kitsune]]&lt;br /&gt;
!18 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[OCP-209]]&lt;br /&gt;
|50 tonnes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cothon-217|Cothon-217 &amp;quot;Bender&amp;quot;]]&lt;br /&gt;
|108 tonnes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The following requirements must be met for an [[Ore Chunks|ore chunk]] to be processed and put into storage:&lt;br /&gt;
&lt;br /&gt;
* An [[Cargo Bay#Rusatom-Antonoff MPU|MPU]] must be installed and enabled in [[OMS]] (enabled by default)&lt;br /&gt;
* The ore chunk must be within the bounds of the MPU&#039;s processing area&lt;br /&gt;
* There must be sufficient power to the MPU&lt;br /&gt;
* There must be free space for the processed cargo hold in either internal storage or in a [[Cargo Container|THICC]]&lt;br /&gt;
** an ore chunk will still process regardless, but once the container is full the rest will be vented into space for every chunk processed above the limit&lt;br /&gt;
** to avoid over-processing an ore chunk, you can disable the MPU in the OMS menu&lt;br /&gt;
&lt;br /&gt;
Once an ore chunk is processed, the chunk will vanish from the cargo bay, and part of the mass is inserted into the internal hold. &lt;br /&gt;
&lt;br /&gt;
== General Usage ==&lt;br /&gt;
Processed ore can have several uses besides being sellable at [[Enceladus Prime|Enceladus]].&lt;br /&gt;
&lt;br /&gt;
* Saving [[Cargo Bay|cargo bay]] volume&lt;br /&gt;
* Selling to [[Obonto Habitat|Obonto Habitats]] in need of specific ores, will pay premium prices considerably greater than at Enceladus&lt;br /&gt;
* Producing [[Kinetic Ammunition|mass driver ammunition]] and [[Nanodrone Components|nanodrone components]] on the fly using the [[Cargo Bay#Voyager RSLS Fabrication Plant|Voyager RSLS Fabrication Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Processed cargo ATK225HUD UPSCALE.png|thumb|An example of a ship with ore stored within it. The ore contained in THICCs is shown first, second to the content of the internal storages. Note the internal storage for Vanadium being above the 500 kg buffer, being in fact full. The estimated value is displayed below the information. (Image upscaled for easier viewing)]]&lt;br /&gt;
&lt;br /&gt;
== THICCs and THIMCCs ==&lt;br /&gt;
Processed cargo can be stored externally on a side hardpoint using [[THICC|cargo containers]]. A standard container allows for an additional 15 tonnes of storage of each mineral, and a mono container permits 90 tonnes of storage of a specific mineral, being the first to enter based on what&#039;s permitted on the [[OMS#Geologist|geologist menu]]. All cargo containers hold a 500 kg buffer of minerals in the internal storage before storing within the container, where both are marked in an C+I format, where C is the total content for that mineral across all containers, and I is the internally stored amount. &lt;br /&gt;
&lt;br /&gt;
THICCs, being cradled equipment, can be released and hailed by pressing the respective hotkey, or disabling them in OMS. The hail options allow you to send it back to [[Enceladus Prime|Enceladus]], keep with your ship, keep in it&#039;s position, or return to the cradle. Releasing them will reduce the mass of your ship, and may cause an imbalance by doing so or stop any imbalances that were happening because of it,&lt;br /&gt;
&lt;br /&gt;
Note an empty [[cradle]] is able to capture other objects that you may find in the rings once re-enabled (lifepods, other THICCs, rogue drones, etc.)&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Heads-Up_Display&amp;diff=41218</id>
		<title>Heads-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Heads-Up_Display&amp;diff=41218"/>
		<updated>2025-10-11T05:26:11Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Heads-Up Display is one of the core aspects of a ship. It provides nearly all of the information that a captain needs to operate and profit within the rings. Each HUD uses a unique layout, incorporating common indicators as well as a particular gimmick or tool, specific and relevant to the traits, role or &amp;quot;feel&amp;quot; of its original ship.&lt;br /&gt;
&lt;br /&gt;
NOTE: Except for the physical displays (HAL9000 &amp;amp; OCP-209), HUDs depend on the on-board computer to process and provide data. In case of damage or shutdown, the HUD will become erratic or disappear.&lt;br /&gt;
&lt;br /&gt;
== Standard Indicators ==&lt;br /&gt;
&lt;br /&gt;
Every HUD uses the following common elements, projected on the main viewport.&lt;br /&gt;
&lt;br /&gt;
=== Flight Indicator (Autopilot Wheel) ===&lt;br /&gt;
&lt;br /&gt;
In manual flight, this will simply show your velocity vector (relative to the rings), that is, a line showing the direction you move in, and the length of the line corresponding to your speed.&lt;br /&gt;
&lt;br /&gt;
With the autopilot enabled, it will also show a rotation circle (aka &amp;quot;autopilot bubble&amp;quot;), and a desired course marker (if set).&lt;br /&gt;
&lt;br /&gt;
=== Target Marker ===&lt;br /&gt;
[[File:HUD-target-vectors.png|alt=Depiction of how velocity vectors of ship and target combine to form a relative velocity vector, and how approach speed differs by being only an angular subcomponent of that vector (along the distance axis).|thumb|500x520px|The orange and green arrows reflect the vectors on your HUD. The velocities of your ship and the target combine into a relative velocity vector. Approach speed is only an angular subcomponent of that vector.]]&lt;br /&gt;
When you select a target, the HUD will highlight it with a triangular marker. The target marker features another vector, and numerical readouts.&lt;br /&gt;
&lt;br /&gt;
The vector represents your velocity relative to the target, as depicted on the right. (Because the target usually moves too, this needs to include the target&#039;s movement as well, therefore combining the velocity vector of your ship and the target.) Note how:&lt;br /&gt;
* This is different from your flight indicator, because the target vector also includes the target&#039;s movement.&lt;br /&gt;
* This vector changes as your autopilot uses thrusters to align your ship with the target.&lt;br /&gt;
* Relative velocity does NOT equal approach speed, as you move sideways to the target.&lt;br /&gt;
&lt;br /&gt;
The numerical readouts are:&lt;br /&gt;
# Velocity relative to target&lt;br /&gt;
# Distance to target&lt;br /&gt;
&lt;br /&gt;
=== Information Panel(s) ===&lt;br /&gt;
Every HUD has it&#039;s own set of information. This section will be a rundown on the information provided by all (or some) HUDs, and is split into both numerical (all HUDs have this, any specific values a HUD lacks will be noted) and visual (cargo hold, [[LIDAR]], icons, etcetera, many may be HUD-specific). Each section will have each set of values grouped with similar data.&lt;br /&gt;
&lt;br /&gt;
{{LotsOfInfo}}&lt;br /&gt;
==== Numerical Displays ====&lt;br /&gt;
&lt;br /&gt;
=====Navigation Data =====&lt;br /&gt;
Displays information about your position and change in position in the rings.&lt;br /&gt;
&lt;br /&gt;
* Velocity (m/s) – Travel speed (NOTE: synonymous with &amp;quot;risk and severity of collision&amp;quot;).&lt;br /&gt;
* Acceleration (m/s^2) – Relates to &amp;quot;g-force&amp;quot; acting on the ship (1 g ≈ 10 m/s^2).&lt;br /&gt;
* Depth (km) – Distance to the outer boundary of the A Ring. (Absent on the Kitsune HUD.)&lt;br /&gt;
* Bearing (degrees) – Direction of travel (flight vector) (Absent on the HAL9000 HUD)&lt;br /&gt;
* Orientation (degrees) – Direction your ship is facing/pointing towards (regardless of movement) (Absent on the HAL9000 HUD)&lt;br /&gt;
&lt;br /&gt;
These values (excluding depth) display a current and target value. Current is the ship&#039;s current positioning status, while target is what the autopilot is aiming to achieve relative to either the rings or a targeted object. Targeting values are absent from the HAL9000 HUD.&lt;br /&gt;
&lt;br /&gt;
===== Ship Parameters =====&lt;br /&gt;
Displays universally-useful information about your ship and the dive.&lt;br /&gt;
&lt;br /&gt;
* Propellant (kg) – Amount of reaction mass, or &#039;&#039;fuel&#039;&#039;, in your propellant tank. (Turns yellow when half empty, and red when your ΔV drops below 4 000 m/s.)&lt;br /&gt;
* Transit Reserve (kg) – Amount of fuel required for fastest return to Enceladus. (Having less is ok, transit will just take longer, up to 4 days max.)&lt;br /&gt;
* Transit Time (h) – Time required to return to Enceladus with current fuel.&lt;br /&gt;
* ΔV (m/s) – Remaining potential for velocity changes with the current ship and propellant mass.&lt;br /&gt;
* Mass Driver Ammo (kg) – Amount of kinetic ammunition in your projectile magazine.&lt;br /&gt;
* Nanodrone Components (kg) – Amount of components in your nanodrone storage.&lt;br /&gt;
* Total Ship Mass (kg) – Implies hull mass, fuel, and cargo (including &#039;&#039;anything&#039;&#039; inside bay and docked at manipulator/cradle arms). The total ship mass value is absent on the Eon Interstellar Model E HUD.&lt;br /&gt;
* Power Draw (MW) – Current power drain by all currently active systems (weapons, MPU, thrusters etc.)&lt;br /&gt;
* Power Supply (MW) – Current power generated by turbine and APU.&lt;br /&gt;
* Power Balance (MW) – Remainder of supply minus draw. Recharges ultracapacitor if positive, drains ultracapacitor if negative.&lt;br /&gt;
* Ultracapacitor (MJ) – Energy charge level of ultracapacitor/SMES.&lt;br /&gt;
* Reactor Temperature (K) – Observe critical limits! Min. 1500 K required for turbine to operate. Reactor core becomes unsafe at 4 500 K and emergency thermal venting engages beyond 5 500 K due to risk of meltdown beyond!&lt;br /&gt;
* Fusion Fuel – Displays the remaining percentage of fusion fuel for ZAP drives. Unique to the Eon Interstellar Model E HUD.&lt;br /&gt;
&lt;br /&gt;
=====Onboard Maintenance System=====&lt;br /&gt;
Works as a mini parallel for the mechanic tab in OMS to display on the HUD. Because installed equipment is variable, only values shown here are non-exchangeable equipment available on all ships in some form.&lt;br /&gt;
&lt;br /&gt;
* Excavator (grinder if on a Prospector-series craft that has one)&lt;br /&gt;
* Adrenaline Booster&lt;br /&gt;
* Reaction Wheel&lt;br /&gt;
* On-Board Computer&lt;br /&gt;
* Reactor&lt;br /&gt;
&lt;br /&gt;
==== Visual Indicators ====&lt;br /&gt;
&lt;br /&gt;
=====LIDAR=====&lt;br /&gt;
Displays a small box with a cut-down LIDAR feed from the pilot menu in OMS. &lt;br /&gt;
* Size is down to a fixed 1.75 km radius. &lt;br /&gt;
** Exception on the Kitsune HUD, with two separate zoom levels with radii of 3.1 km and 0.8 km respectively. &lt;br /&gt;
** Exception on the Eon Interstellar Model E HUD, where the LIDAR is displayed holographically over the recon drone&#039;s feed at a radius of 1 km.&lt;br /&gt;
&lt;br /&gt;
=====Visual Feed=====&lt;br /&gt;
Shows a visual feed of the rings centred on your position. &lt;br /&gt;
* Will zoom in at a standard interval.&lt;br /&gt;
** Exception on the Kitsune HUD, the visfeed is split into 3 smaller screens displaying varying zoom levels.&lt;br /&gt;
&lt;br /&gt;
=====Ship Diagram=====&lt;br /&gt;
Displays a 2D top-down render of the ship, showing where thrusters would be located on the stock model and will glow when they are fired, alongside a few other gagues. (K37, AT-K225, and both Eagle Prospector HUDs only)&lt;br /&gt;
* Remass gagues are displayed on the ship. For K37 and AT-K225, it is represented by a brighter tone on the ship outline that drops and raises with the percentage the tank is full. Eagle Prospector HUDs show a blue box that acts similarly.&lt;br /&gt;
* Reactor temperature gagues. Are displayed above the torches for all HUDs with a ship gague (for reference for the Eagle Prospector HUDs, up is towards the front of the ship in all cases). Shown as a circular gague for K37 and AT-K225, while a ringed display is used for Prospectors.&lt;br /&gt;
* Ultracapacitor capacity. Shown only on K37 and AT-K225 displays, referenced as a battery icon above the reactor icon and shows the percentage as a bar that raises and lowers as the ultracapacitor does, similar to the remass gague.&lt;br /&gt;
* The OCP has similar icons, just set to be embedded in the plastic of the HUD itself. &lt;br /&gt;
&lt;br /&gt;
=====Cargo Hold=====&lt;br /&gt;
Displays the content of the cargo bay alongside the estimated composition values.&lt;br /&gt;
* Composition is measured in m^3, and displays on a per-mineral basis&lt;br /&gt;
* Baffles and MPUs will show up on the scanner, and is marked on the composition as &amp;quot;Equipment&amp;quot;&lt;br /&gt;
* Cargo Hold Mass – Gives a readout of the total mass of unprocessed cargo. Unique to the Eon Interstellar Model E HUD.&lt;br /&gt;
&lt;br /&gt;
=====[[Reconnaissance Craft#Obonto USV-D Microseismic Series|Obonto USV-D microseismic recon drone]]=====&lt;br /&gt;
The recon drone provides a secondary box alongside the cargo bay display (Kitsune and Eon Interstellar Model E HUDs instead display it under the cursor/targeted object). It provides an insight into whatever is targeted or being hovered over&lt;br /&gt;
* Uses a similar scanning scheme to the cargo bay, also using m^3 and displaying per mineral type.&lt;br /&gt;
* Takes a couple of seconds to provide the full scan, and can be a bit inaccurate. It&#039;s best being used to infer the relative chance and density that a select mineral will appear from a ringroid.&lt;br /&gt;
&lt;br /&gt;
Cargo Hold and USV-D Microseismic panels and scanners are absent from the Bald Eagle Racing HUD, making the latter also pointless to install.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD Systems ==&lt;br /&gt;
===HAL9000===&lt;br /&gt;
[[File:HAL9000 Hud.png|800x800px|center|frameless]]&amp;lt;blockquote&amp;gt;The rudimentary display of the Heavily Armoured Lifepod 9000 focuses on delivering basic survival information as reliably as possible. -In-game Description&amp;lt;/blockquote&amp;gt;The HAL9000 HUD distributes it&#039;s readouts along the edges of the screen, primarily the top and bottom. Sensor information is displayed across on a bar across the top, equipment is displayed across the bottom, and visual displays (LIDAR, cargo, etc.) are in the corners. Due to the vintage aesthetic, a significant amount of screen space is blocked by the physical hardware that comprises the HUD.&lt;br /&gt;
&lt;br /&gt;
The physical HUD aspect of the HAL9000, like that of the OCP, gains a resilience to EMP damage, where the computer will still be damageable by it, but the autopilot and readings will not get knocked out in the process.&lt;br /&gt;
&lt;br /&gt;
Priced at 500 E$.&lt;br /&gt;
===Eagle Prospector===&lt;br /&gt;
[[File:Eagle Prospector (Imperial).png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the Eagle Prospector focuses on key information, and a clear, concise, stylized presentation. -In-game Description&amp;lt;/blockquote&amp;gt;The Eagle Prospector HUD attempts to fit all essential information into as small a space as possible, taking up only a portion of the bottom of the screen. The form factor has some compromises, with extremely small LIDAR and visual feeds, and cluttered readouts. The ship display in the center shows thruster usage, propellant, reactor status, and the cargo bay. Notably, this is the only HUD in the game that uses the imperial system of measurement.&lt;br /&gt;
&lt;br /&gt;
The Eagle&#039;s HUD follows the singular display of the class, where only a single panel is used, and the important readouts have additional larger dials to make out their values. Some captains may take some getting used to the readouts however, as they are displayed in the &#039;&#039;vastly superior&#039;&#039; Imperial units.&lt;br /&gt;
&lt;br /&gt;
Priced at 3,000 E$.&lt;br /&gt;
===K37 TNTRL===&lt;br /&gt;
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the K37 distributes its readings to the corners of the display, to obscure as little as possible. Its design is very sparse, but also provides a great deal of information. -In-game Description&amp;lt;/blockquote&amp;gt;The K37 HUD is simple, designed to provide as much information as possible, while maintaining visibility and limiting distractions. Readouts are distributed towards the corners, with similar information grouped together, though the vis-feed is oddly located with the equipment display instead of the navigation readouts. The ship display in the bottom left provides a visual readout of most important ship functions, including propellant, available energy and reactor heat, as well as indicating thruster usage and damage.&lt;br /&gt;
&lt;br /&gt;
Priced at 4,000 E$.&lt;br /&gt;
===AT-K225===&lt;br /&gt;
[[File:AT-K225 Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the AT-K225 is dedicated for ships with docking bays. It shares the signature Antonoff philosophy of distributing information into corners of the screen; however, with an increased number of readouts available for general cargo carriers, it doesn&#039;t provide as a clear overview of the surroundings as its predecessor. -In-game Description&amp;lt;/blockquote&amp;gt;The AT-K225 HUD compresses all essential information into two corners, with navigation and equipment displays in the top left, and ship status in the bottom left. Notable features include the large visual feed, and the unique ship display that incorporates the cargo bay and attached containers. Currently, the AT-K225 HUD is the only HUD in the game that can display the status of attached cargo containers.&lt;br /&gt;
&lt;br /&gt;
Similar to the K37 HUD, however trading off the LIDAR pings for the container information on the ship overlay. Displays the status of anything on cradles (if a slot has an object in a cradle or not), and will display the fill level of [[Cargo Container|THICCs]] and [[Cargo Container|THIMCCs]].&lt;br /&gt;
&lt;br /&gt;
Priced at 6,000 E$.&lt;br /&gt;
===Eagle Prospector (metric mod)===&lt;br /&gt;
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This popular third-party modification of the stock Eagle Prospector HUD re-scales all of its readouts to metric units. -In-game Description&amp;lt;/blockquote&amp;gt;The metric mod for the Eagle Prospector HUD is essentially identical to the original, only changing the readouts to the metric system.&lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$.&lt;br /&gt;
===OCP-209===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[[File:OCP-209 Hud.png|center|frameless|800x800px]]The stock HUD of Obonto&#039;s Orbital Construction Platform is an unexpected juxtaposition of style, economy, and utility. The interesting folding structure, circular displays, and branded, curvy styling are a bit at odds with the inexpensive plastic and utilitarian design. The extra physical hardware is less convenient than a digital HUD, but independent power and control systems give them a degree of redundancy that a digital overlay cannot offer. -In-game Description&amp;lt;/blockquote&amp;gt;The OCP-209 HUD has a unique circular design that uses highly transparent readouts, providing excellent visibility, even where the HUD obscures. Information is concisely displayed in the four corners, though it lacks a ship display like most other HUDs have, visual indicators can be found next to the circular cargo hold and LIDAR displays.&lt;br /&gt;
&lt;br /&gt;
The physical HUD aspect of the OCP, like that of the HAL9000, gains a resilience to EMP damage, where the computer will still be damageable by it, but the autopilot and readings will not get knocked out in the process. The radial cargo bay display is most optimal for the odd geometries of the OCP.&lt;br /&gt;
&lt;br /&gt;
Priced at 15,000 E$.&lt;br /&gt;
===Eon Interstellar Model E===&lt;br /&gt;
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the Eon Interstellar Model E, this display was designed with the intent of keeping necessary information visible and close to the pilot&#039;s focus, in the context of the crew&#039;s current activity. -In-game Description&amp;lt;/blockquote&amp;gt;The EIME HUD has a unique visual style, having readouts fade in and out around the ship, depending on current activity. The LIDAR is also unique, overlaid on the entire screen, so it can be read while maintaining focus on piloting the ship. The cargo bay is overlaid with the actual ship, to more intuitively understand cargo placement and behavior (note: this display will only be correctly placed when piloting an EIME).&lt;br /&gt;
&lt;br /&gt;
Despite it&#039;s many features, the constantly moving displays and effects are generally detrimental to use, and some pilots find themselves motion sick while using it. It can be recommended to tune the opacity of hidden displays to remain partially visible to counteract it somewhat, but problems may still occur.&lt;br /&gt;
&lt;br /&gt;
The EIME&#039;s HUD is the only one fitted with readings for the remaining fusion reactants for the ZAP drives.&lt;br /&gt;
&lt;br /&gt;
Priced at 25,000 E$.&lt;br /&gt;
===Kitsune HUD===&lt;br /&gt;
[[File:Kitsune HUD.jpg|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of Light Interlunar Shuttle Kitsune sports a fully digital display with unique multiple-resolution monitors for both the visual feed and sensors, useful for close-quarter docking maneuvers. -In-Game Description&amp;lt;/blockquote&amp;gt;The Kitsune&#039;s HUD pushes everything to the sides to provide maximum visibility to the surroundings. Unique to this HUD are split visfeed and LIDAR screens, showing multiple viewpoints at different zoom levels instead of a single image that switches between zoom on the visfeed, or a static zoom for LIDAR. As it is intended for a light shuttle and quick dives, there is no depth number fitted to any of the numerical tabs.&lt;br /&gt;
&lt;br /&gt;
Priced at 31,000 E$&lt;br /&gt;
{{SubSpoiler}}&lt;br /&gt;
===Bald Eagle Racing HUD===&lt;br /&gt;
[[File:Racing_hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This highly-customized HUD is made for Eagle Prospectors with the highly controversial suite of racing mods that creates the &amp;quot;Bald Eagle.&amp;quot; It sacrifices most mining-related readouts, instead favoring a clear display of flight and power readings. -In-game Description&amp;lt;/blockquote&amp;gt;The Bald Eagle HUD is minimalistic, and designed solely for racing. Cargo bay and equipment readouts are completely absent, though these can still be accessed in the OMS menu. Ultracapacitor and reactor graphs, along with the many dials at the top of the screen present critical information for pilots to utilize. Further information, some redundant readouts, as well as LIDAR and visual feeds are at the bottom. This HUD is not recommended for general mining purposes, and lacks key readouts for general use.&lt;br /&gt;
&lt;br /&gt;
Priced at 50,000 E$.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=41217</id>
		<title>Autopilot</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=41217"/>
		<updated>2025-10-11T05:23:53Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* EIAA-1337 Autopilot */ Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Autopilot Features==&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Autopilot&lt;br /&gt;
|Name|ARL|AAT|RTC|FBW|Autopilot capabilities|Price}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MLF Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The MLF is a basic autopilot module capable of preserving velocity and orientation of the craft, using simple heuristics to determine RCS fire. The widely available open-source Antipodal Reaction Limiter module is used to cancel out opposing inputs. This autopilot is not capable of adjusting to changes in mass or thrust configuration. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;[[File:LIDAR-highlight.gif|alt=A ringroid being destroyed, emitting ore chunks being highlighted with a green rectangle|thumb|MLF highlighting ore chucks]]The default autopilot system when starting a new game. The MLF is a simple, cheap autopilot with few features and is generally inefficient in most situations. &lt;br /&gt;
==== LIDAR Highlighting ====&lt;br /&gt;
The MLF will automatically highlight floating ore chunks with a rectangular box, allowing for easy identification of collectable ore.&lt;br /&gt;
== MA-337 Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The proprietary autopilot module of Mitsudaya-Starbus, the MA-337 can be retrofitted to most modern craft. It uses advanced heuristics combined with a pre-trained Adaptive Angular Thrust neural network to adapt to mid-flight changes to ship configuration, mass shifts, and thruster damage. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;A balanced autopilot that is useful in many situations. The MA-337 considers the weight and shifting mass of chunks in the cargo hold when making maneuvers, granting it greater efficiency when piloting vessels that experience large shifts in mass over the course of a dive.&lt;br /&gt;
[[File:LIDAR-overlay-small.gif|alt=Colored lines (mainly green or red) around the main autopilot bubble change as the ship moves|thumb|MA-337 LIDAR overlay. An upscaled version can be found [[:File:LIDAR-overlay.gif|here]].]]&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Overlay ====&lt;br /&gt;
An overlay of the LIDAR system is displayed outside of the autopilot &amp;quot;bubble&amp;quot;, allowing for quick reference to the LIDAR and is helpful in identifying nearby objects while maintaining focus on piloting the vessel.&lt;br /&gt;
&lt;br /&gt;
== NDCI Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The NDCI autopilot is a decommissioned and gentled military-grade artificial neural network, used as the autopilot system in Tsukuyomi-class frigates. Rotational Thrust Computation capabilities allow it to accurately process and predict the impact of thrust alignment on rotation, for faster heading adjustments and less unintentional rotation. Its integration with standard heads-up Display systems exposes its internal tactical assessment to the pilot. An integrated Fly-By-Wire system can interpret and augment direct thruster commands. The demilitarized system is not capable of full autonomy. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;A combat-oriented autopilot, enabling precise aiming and superior collision avoidance, at the cost of high propellent consumption. The NDCI is suitable for bounty hunting, piracy, or other high-risk professions.&lt;br /&gt;
[[File:Firing-solutions-small.gif|alt=A blue line coming from the ship, as the ship destroys ringroid a ring roind it&#039;s targeting|thumb|NDCI Firing Solution. Also tracks the gimbled CL-200AP. An upscaled version can be found [[:File:Firing-solutions.gif|here]].]]&lt;br /&gt;
&lt;br /&gt;
==== Firing solutions ====&lt;br /&gt;
Each weapon&#039;s (railgun, laser, microwave, etc.) firing arc is displayed, displaying it&#039;s trajectory and spread, as well as highlighting where an object is in the arc. Firing solutions also follow the aim of gimbled, turreted and misaligned weapons, allowing for precise aim even when damaged. Targeting solutions also let you know if anything unwanted is targeted, allowing you to adjust before firing upon the wrong object.&lt;br /&gt;
&lt;br /&gt;
==== Collision warnings ====&lt;br /&gt;
[[File:Collision-warnings.png|alt=An image of a ship showing collision lines towards a ringroid, indicating an imminent impact|thumb|NDCI Autopilot showing a predicted collision with a ringroid]]&lt;br /&gt;
When traveling at a speed where impacting an object would cause damage to the ship, lines from the ship to the object are displayed. Collision warnings shift from orange to red based on the time till impact, and display where the object would hit the ship in the event of an impact. The audible alert for collisions can be adjusted in the tuning menu, ranging from 0-10s (3s default), with 0s disabling the sound.&lt;br /&gt;
&lt;br /&gt;
== ER-42 Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This custom-built autopilot was designed specifically for ring racing events. It offers superior trajectory prediction and has an unparalleled suite of capabilities, but requires fully operational high-resolution sensors to work reliably. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;This autopilot system needs to be unlocked from an event out in the ring before it can be installed on the ship. The ER-42 includes the full suite of autopilot features, and is well suited for performance craft and high-speed flight.[[File:Trajectory-prediction-small.gif|alt=Green highlights of the ship emminate from the direction of the ships travel, showing where the ship will go|thumb|ER-42 Autopilot predicting the position &amp;amp; orientation of the ship. An upscaled version can be found [[:File:Trajectory-prediction.gif|here]].]]&lt;br /&gt;
==== Trajectory prediction ====&lt;br /&gt;
When moving at speed, an outline of the ship is displayed in the direction of travel, showing the ship&#039;s predicted position ahead of time. This prediction automatically updates as the ship changes in velocity and rotation.&lt;br /&gt;
&lt;br /&gt;
== EIAA-1337 Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This MIT-licensed autopilot module for the Model E was released stand-alone to &amp;quot;accelerate the advent of interstellar travel&amp;quot;. Its retrofit costs include the complete required sensor package. While still in the early stages of testing, the Eon Interstellar Autonomous Autopilot is a sophisticated and adaptable autopilot assist system, even in crowded spaces or enclosed docking structures, at speeds up to 50m/s. Eon Interstellar is not responsible for any damage, injury, or death incurred due to operating the system outside its specified operating parameters. &lt;br /&gt;
&lt;br /&gt;
THE SOFTWARE IS PROVIDED &amp;quot;AS IS&amp;quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;A &amp;quot;true&amp;quot; autopilot, allowing for the ship to automatically avoid obstacles while maintaining the same direction of travel. Does not give direct control of the autopilot unless actively controlling the autopilot vector.&lt;br /&gt;
[[File:Autonomic-navigation-small.gif|alt=A ship automatically moving to navigate a ringroid field, while keeping the same direction of velocity|thumb|EIAA-1337 Navigating a ringroid field. An upscaled version can be found [[:File:Autonomic-navigation.gif|here]].]]&lt;br /&gt;
&lt;br /&gt;
==== Autonomic ====&lt;br /&gt;
Simply tell the autopilot the heading you wish go with the autopilot vector, and it will navigate automatically. For direct control the player must actively left-click-drag or right-click-drag the autopilot vector. Selecting an object with autopilot will navigate the ship towards the object, as well as automatically collect small objects.&lt;br /&gt;
&lt;br /&gt;
== Autopilot Feature Descriptions ==&lt;br /&gt;
&lt;br /&gt;
===ARL===&lt;br /&gt;
Antipodal Reaction Limiter cancels out opposing thrusters, conserving fuel. &lt;br /&gt;
&lt;br /&gt;
===AAT===&lt;br /&gt;
Adaptive Angular Thrust considers cargo mass shifts and thruster damage when calculating required thrust, enabling the autopilot to more effectively maneuver vessels with significant cargo and/or damage.&lt;br /&gt;
&lt;br /&gt;
===RTC===&lt;br /&gt;
Rotational Thrust Computation enables the autopilot to more accurately predict the impact of thruster alignment on rotation, enabling faster heading adjustments and reducing unintentional rotation. Autopilots equipped with RTC make greater use of thrusters while rotating, leading to greater propellant consumption and faster turns.&lt;br /&gt;
&lt;br /&gt;
===FBW===&lt;br /&gt;
Fly By Wire routes manual thrust inputs (WASD) through the autopilot, allowing pilots to make use of autopilot capabilities while under manual control. This makes manual piloting more efficient and responsive, and enables use of gimbled drives.&lt;br /&gt;
&lt;br /&gt;
=== Can Use Gimbaled Main Drives Efficiently ===&lt;br /&gt;
Allows for the autopilot to properly take advantage of torches with a gimbal or vectored thrust capabilities to their potential, instead of treating them as a static thrust torch. Do note that this only affects torches, RCS thrusters with gimbal will use them regardless of the autopilot.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Cargo_Bay&amp;diff=41216</id>
		<title>Cargo Bay</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Cargo_Bay&amp;diff=41216"/>
		<updated>2025-10-11T05:23:05Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of modifications that can be installed in the Cargo Bay, one being a convenience feature, and four being material processing units (hereby referred by their acronym, MPUs). MPUs process [[Ore Chunks|ore chunks]] into a powdered form. allowing them to be stored internally as [[Processed Ore|processed ore]], removing their volume from the cargo bay, but at the cost of not converting the chunk into powder with the 100% efficiency of [[Enceladus Prime|Enceladus]]. Most MPU models also provide [[Reaction Mass|remass]] recovery, allowing part of the water content of an ore chunk to be put into the [[Propellant Tank|propellant tank]] of the ship.&lt;br /&gt;
&lt;br /&gt;
MPUs will not process anything that isn&#039;t an ore chunk or ringroid that enters the bay, regardless of their volatility or mineral content (lifepods, dead bodies, spent mass driver rounds, serenity torbernite crystals, etc.) &lt;br /&gt;
&lt;br /&gt;
Additionally, an MPU can have their processing speed tuned by ±50%, with a nonlinear tradeoff in the efficiencies of remass and ore recovery, alongside power consumption. A slower process will increase ore recovery efficiency while decreasing remass efficiency, with the vice versa producing a higher remass efficiency with a faster process.&lt;br /&gt;
&lt;br /&gt;
The galleries for the MPUs will have the roughly-approximate processing areas marked in red. Any ore chunks in these areas will be processed.&lt;br /&gt;
&lt;br /&gt;
== Bare Bay Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== Cargo bay baffles ===&lt;br /&gt;
Price: 2,000 E$&lt;br /&gt;
 Mass: 400 kg&lt;br /&gt;
&amp;lt;blockquote&amp;gt;These spring-mounted cargo bay baffles prevent accidental loss of cargo during deceleration. -In-Game Description&amp;lt;/blockquote&amp;gt;Springed baffles open inwards only, but may be held open by objects when the bay is very full. Some of the very wide or odd excavator designs host a solid barrier instead of baffles.&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 These spring-mounted cargo bay baffles prevent accidental loss of cargo during deceleration.&lt;br /&gt;
&lt;br /&gt;
==== Gallery ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Baffled Cargo Bays&lt;br /&gt;
!Ship&lt;br /&gt;
!Baffles&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|[[File:K37 baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|[[File:KR37 baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|[[File:KTA24 baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|[[File:KX37 baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K44&lt;br /&gt;
|[[File:K44 baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune&lt;br /&gt;
|[[File:Kitsune baffles extended.png|230x230px]][[File:Kitsune baffles retracted.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|[[File:Cothon-212 baffles.png]]&lt;br /&gt;
|Same shape in the Cothon-213 and Cothon-217 due to identical cargo bay layouts.&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|[[File:Cothon-211 baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|[[File:OCP baffles.png]]&lt;br /&gt;
|Unique hold and excavator layouts take a fixed barrier in place of baffles. &lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|[[File:K225 baffles.png]]&lt;br /&gt;
|Same shape in the AT-K225 (modified) due to an identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|[[File:K225-BB baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|[[File:Eagle baffles.png]]&lt;br /&gt;
|Same shape in the Peacock Prospector due to identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|[[File:Pelican baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|[[File:Vulture baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|[[File:Bald baffles.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|[[File:EIME baffles.png]][[File:EIME baffles open.png]]&lt;br /&gt;
|Unique hold and excavator layouts take a fixed barrier in place of baffles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antonoff Ore Purifier ===&lt;br /&gt;
Price: 150,000 E$&lt;br /&gt;
 Processing capacity: 10 kg/s&lt;br /&gt;
 Power draw: 5 MW / chunk&lt;br /&gt;
 Mineral processing efficiency: n/a&lt;br /&gt;
 Remass processing efficiency: 60%&lt;br /&gt;
 Mass: 2,800 kg&lt;br /&gt;
 Manufacturer: Antonoff&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Antonoff Ore Purifier, marketed as an ecological innovation, is a refurbished iteration of the defective Rusatom-Antonoff Mineral Processing Units. The direct reactor coolant lines have been replaced with electric heating elements, allowing for increased processing volume on larger ships. While the device retains the ability to sublimate water from cargo and capture it via a cryo-ring for propellant reprocessing, Antonoff has completely removed its mineral processing functionality. The Ore Purifier boasts a larger processing area and improved efficiency, but the introduction of electric heating elements results in higher power consumption and slower processing speeds. -In-Game Description&amp;lt;/blockquote&amp;gt;The Ore Purifier (OP for short) is a decently cheap equipment piece that takes the reaction mass processing of an MPU while keeping the ore chunks in the bay. Some water mass will be left over, it&#039;s not perfect, but can act as a segway to an MPU if you cannot afford one, or as an alternative to an MPU on a ship where it&#039;s uneconomical to process ore chunks (i.e. on the [[Break Bulk]] and [[K225 (modified)|modified]] Titan variants, or on the [[OCP]])&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Removes water from ore chunks.&lt;br /&gt;
 Replenishes propellant.&lt;br /&gt;
 Requires ore to be in the processing chamber.&lt;br /&gt;
 Processes multiple ore chunks simultaneously.&lt;br /&gt;
 Power requirements and processing speed listed per chunk.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Antonoff OP Processing Efficiencies&lt;br /&gt;
!Processing Speed (kg/s)&lt;br /&gt;
!Power Draw (MW)&lt;br /&gt;
!Mineral Processing Efficiency (%)&lt;br /&gt;
!Remass Processing Efficiency (%)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|46.5&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|51.5&lt;br /&gt;
|-&lt;br /&gt;
|10 (default)&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|60.0&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|69.9&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|77.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Gallery =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Antonoff OP Gallery&lt;br /&gt;
!Ship&lt;br /&gt;
!Antonoff OP&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|[[File:AOP K37.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|[[File:AOP KR37.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|[[File:AOP KTA24.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|[[File:AOP KX37.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K44&lt;br /&gt;
|[[File:AOP K44.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune&lt;br /&gt;
|[[File:AOP Kitsune-Extended.png]][[File:AOP Kitsune-Retracted.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|[[File:AOP Cothon 212.png]]&lt;br /&gt;
|Same shape in the Cothon-213 and Cothon-217 due to identical cargo bay layouts.&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|[[File:AOP Cothon 211.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|[[File:AOP OCP.png]]&lt;br /&gt;
|Wide bay makes majority of the huge cargo hold accessible to the MPU&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|[[File:AOP K225.png]]&lt;br /&gt;
|Same shape in the AT-K225 (modified) due to an identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|[[File:AOP K225-BB.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|[[File:AOP Eagle.png]]&lt;br /&gt;
|Same shape in the Peacock Prospector due to identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|[[File:AOP Pelican.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|[[File:AOP Vulture.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|[[File:AOP Bald Eagle.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|[[File:AOP EIME-Closed.png]][[File:AOP EIME-Open.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mineral Processing Units (MPUs) ==&lt;br /&gt;
&lt;br /&gt;
=== Rusatom-Antonoff MPU ===&lt;br /&gt;
Price: 350,000 E$&lt;br /&gt;
 Processing capacity: 20 kg/s&lt;br /&gt;
 Power draw: 2 MW / chunk&lt;br /&gt;
 Mineral processing efficiency: 40%&lt;br /&gt;
 Remass processing efficiency: 40%&lt;br /&gt;
 Mass: 1,700 kg&lt;br /&gt;
 Manufacturer: Rusatom-Antonoff&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Rusatom-Antonoff Mineral Processing Unit uses reactor heat to sublimate water content out of a large cargo volume, so that mineral content can be collected and stored. Evaporated water is collected via a cryo-ring, and can be reprocessed into propellant. This MPU boasts minimal power consumption and excellent processing reach, but the heating process is inefficient, and much of the cargo and water is lost during processing. -In-Game Description&amp;lt;/blockquote&amp;gt;The Rusatom-Antonoff (RA) MPU may be the slowest and least efficient (at least in mineral efficiency) MPU, however it more than makes up for it in it&#039;s versatility and cost. It has the largest processing area of any MPU, and in some ships is even capable of processing entire [[ringroids]]. It is also the least intrusive of any MPU, taking up the least space and purely lines the sides of the cargo bay.&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Converts ore chunks into processed ore.&lt;br /&gt;
 Replenishes propellant.&lt;br /&gt;
 Requires ore to be in the processing chamber.&lt;br /&gt;
 Processes multiple ore chunks simultaneously.&lt;br /&gt;
 Power requirements and processing speed listed per chunk.&lt;br /&gt;
 Processed ore stored in separate containers, with capacity limited per mineral type.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RA MPU Processing Efficiencies&lt;br /&gt;
!Processing Speed (kg/s)&lt;br /&gt;
!Power Draw (MW)&lt;br /&gt;
!Mineral Processing Efficiency (%)&lt;br /&gt;
!Remass Processing Efficiency (%)&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|63.2&lt;br /&gt;
|25.3&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|50.3&lt;br /&gt;
|31.8&lt;br /&gt;
|-&lt;br /&gt;
|20 (default)&lt;br /&gt;
|2&lt;br /&gt;
|40.0&lt;br /&gt;
|40.0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|31.8&lt;br /&gt;
|50.3&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|25.3&lt;br /&gt;
|63.2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RA MPU Gallery&lt;br /&gt;
!Ship&lt;br /&gt;
!RA MPU&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|[[File:K37 RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|[[File:KR37 RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|[[File:KTA24 RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|[[File:KX37 RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K44&lt;br /&gt;
|[[File:K44 RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune&lt;br /&gt;
|[[File:Kitsune RA extended.png]][[File:Kitsune RA retracted.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|[[File:Cothon-212 RA.png]]&lt;br /&gt;
|Same shape in the Cothon-213 and Cothon-217 due to identical cargo bay layouts.&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|[[File:Cothon-211 RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|[[File:OCP RA.png]]&lt;br /&gt;
|Wide bay makes majority of the huge cargo hold accessible to the MPU&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|[[File:K225 RA.png]]&lt;br /&gt;
|Same shape in the AT-K225 (modified) due to an identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|[[File:K225-BB RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|[[File:Eagle RA.png]]&lt;br /&gt;
|Same shape in the Peacock Prospector due to identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|[[File:Pelican RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|[[File:Vulture RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|[[File:Bald RA.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|[[File:EIME RA.png]][[File:EIME RA open.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nakamura MPU ===&lt;br /&gt;
Price: 500,000 E$&lt;br /&gt;
 Processing capacity: 50 kg/s&lt;br /&gt;
 Power draw: 25 MW / chunk&lt;br /&gt;
 Mineral processing efficiency: 70%&lt;br /&gt;
 Remass processing efficiency: 30%&lt;br /&gt;
 Mass: 4,200 kg&lt;br /&gt;
 Manufacturer: Nakamura Dynamics&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Nakamura Dynamics&#039; Mineral Processing Unit uses microwaves to sublimate the ice out of cargo and stores it in compact containers. Evaporated water is collected via a cryo-ring, and can be reprocessed into propellant. -In-Game Description&amp;lt;/blockquote&amp;gt;The Nakamura MPU is considered by most to be the all-around useful MPU. It provides a decent remass reclamation and decent mineral reclamation, alongside a decent processing area and low power consumption at a fast speed, it is the go-to processor for those who don&#039;t need the more specialized uses of others.&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Converts ore chunks into processed ore.&lt;br /&gt;
 Replenishes propellant.&lt;br /&gt;
 Requires ore to be in the processing chamber.&lt;br /&gt;
 Processes multiple ore chunks simultaneously.&lt;br /&gt;
 Power requirements and processing speed listed per chunk.&lt;br /&gt;
 Processed ore stored in separate containers, with capacity limited per mineral type.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Nakamura MPU Processing Efficiencies&lt;br /&gt;
!Processing Speed (kg/s)&lt;br /&gt;
!Power Draw (MW)&lt;br /&gt;
!Mineral Processing Efficiency (%)&lt;br /&gt;
!Remass Processing Efficiency (%)&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|19&lt;br /&gt;
|83.7&lt;br /&gt;
|16.4&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|21&lt;br /&gt;
|76.3&lt;br /&gt;
|22.5&lt;br /&gt;
|-&lt;br /&gt;
|50 (default)&lt;br /&gt;
|25&lt;br /&gt;
|70.0&lt;br /&gt;
|30.0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|34&lt;br /&gt;
|64.3&lt;br /&gt;
|40.1&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|59&lt;br /&gt;
|58.6&lt;br /&gt;
|54.8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Nakamura MPU Gallery&lt;br /&gt;
!Ship&lt;br /&gt;
!Nakamura MPU&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|[[File:K37 Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|[[File:KR37 Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|[[File:KTA24 Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|[[File:KX37 Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K44&lt;br /&gt;
|[[File:K44 Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune&lt;br /&gt;
|[[File:Kitsune Nakamura extended.png]][[File:Kitsune Nakamura retracted.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|[[File:Cothon-212 Nakamura.png]]&lt;br /&gt;
|Same shape in the Cothon-213 and Cothon-217 due to identical cargo bay layouts.&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|[[File:Cothon-211 Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|[[File:OCP_Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|[[File:K225 Nakamura.png]]&lt;br /&gt;
|Same shape in the AT-K225 (modified) due to an identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|[[File:K225-BB Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|[[File:Eagle Nakamura.png]]&lt;br /&gt;
|Same shape in the Peacock Prospector due to identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|[[File:Pelican Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|[[File:Vulture Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|[[File:Bald Nakamura.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|[[File:EIME Nakamura.png]][[File:EIME Nakamura open.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mitsudaya-Starbus MSU ===&lt;br /&gt;
Price: 900,000 E$&lt;br /&gt;
 Processing capacity: 100 kg/s&lt;br /&gt;
 Power draw: 150 MW / chunk&lt;br /&gt;
 Mineral processing efficiency: 90%&lt;br /&gt;
 Remass processing efficiency: n/a&lt;br /&gt;
 Mass: 2,500 kg&lt;br /&gt;
 Manufacturer: Mitsudaya-Starbus&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Mitsudaya-Starbus Mineral Smelting Unit is made for efficient mineral processing, regardless of the energy cost. It uses a combination of laser-cutting and directed microwave beams to efficiently disassemble any mineral chunk. Remass recovery is not available in this unit. -In-Game Description&amp;lt;/blockquote&amp;gt;The Mitsudaya-Starbus MSU (frequently referred to by just MSU) is a unit focused purely on mineral efficiency and speed. Compared to the similar Nakamura MPU, it has a smaller processing bay and lacks any remass reclamation whatsoever, however more than makes up for it by being twice as fast at removing the water, and has a close-to-perfect mineral efficiency. The MSU is best fitted on a ship where speed of collecting minerals is a focus, or on a ship where the remass stored on the ship is enough to go without needing to get some back from minerals.&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Converts ore chunks into processed ore.&lt;br /&gt;
 Requires ore to be in the processing chamber.&lt;br /&gt;
 Processes multiple ore chunks simultaneously.&lt;br /&gt;
 Power requirements and processing speed listed per chunk.&lt;br /&gt;
 Processed ore stored in separate containers, with capacity limited per mineral type.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+MS MSU Processing Efficiencies&lt;br /&gt;
!Processing Speed (kg/s)&lt;br /&gt;
!Power Draw (MW)&lt;br /&gt;
!Mineral Processing Efficiency (%)&lt;br /&gt;
!Remass Processing Efficiency (%)&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|120&lt;br /&gt;
|94.9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|125&lt;br /&gt;
|92.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|100 (default)&lt;br /&gt;
|150&lt;br /&gt;
|90.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|209&lt;br /&gt;
|87.7&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|360&lt;br /&gt;
|85.4&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+MS MSU Gallery&lt;br /&gt;
!Ship&lt;br /&gt;
!Mitsudaya-Starbus MSU&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|[[File:K37 MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|[[File:KR37 MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|[[File:KTA24 MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|[[File:KX37 MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K44&lt;br /&gt;
|[[File:K44 MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune&lt;br /&gt;
|[[File:Kitsune MSU extended.png]][[File:Kitsune MSU retracted.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|[[File:Cothon-212 MSU.png]]&lt;br /&gt;
|Same shape in the Cothon-213 and Cothon-217 due to identical cargo bay layouts.&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|[[File:Cothon-211 MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|[[File:OCP MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|[[File:K225 MSU.png]]&lt;br /&gt;
|Same shape in the AT-K225 (modified) due to an identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|[[File:K225-BB MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|[[File:Eagle MSU.png]]&lt;br /&gt;
|Same shape in the Peacock Prospector due to identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|[[File:Pelican MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|[[File:Vulture MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|[[File:Bald MSU.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|[[File:EIME MSU.png]][[File:EIME MSU open.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Voyager RSLS Fabrication Plant ===&lt;br /&gt;
Price: 1,500,000 E$&lt;br /&gt;
 Processing capacity: 40 kg/s&lt;br /&gt;
 Power draw: 20 MW / chunk&lt;br /&gt;
 Print power draw: 70 MW&lt;br /&gt;
 Printing capability: drones, ammunition&lt;br /&gt;
 Mineral processing efficiency: 50%&lt;br /&gt;
 Remass processing efficiency: 60%&lt;br /&gt;
 Mass: 6,000 kg&lt;br /&gt;
 Manufacturer: Nakamura-Obonto&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Designed for long range research vessels, the Voyager fabricator sacrifices cargo space to fit a fabricator inside the cargo bay, with a series of cryo-rings providing excellent propellant reclamation. This combined Mineral Processing / Rapid Selective Laser Sintering Unit by Nakamura Dynamics and Obonto Micro Engineering can resupply vanadium-hardened iron ammunition, or disposable nanodrones that use a platinum mirror array in an iron frame. -In-Game Description&amp;lt;/blockquote&amp;gt;The Voyager RSLS Fabrication Plant (mostly referred to by the Voyager or Fabricator) is a unit focused on sustainability rather than mining. It&#039;s got a relatively low mineral efficiency, especially when compared to it&#039;s remass reclamation. It is the only dedicated MPU that can reclaim more water than mineral, and holds a very awkward layout to fit the fabrication unit that many users have reported jams on. The fabrication unit is the light on the unit, being able to print both mass driver ammunition and nanodrones from their constituent parts, albeit slowly. The fabrication unit produces 10 kg of mass driver ammunition in 4 seconds, and can produce nanodrones in a constant stream, producing 10 kg in 1.4 seconds.&lt;br /&gt;
&lt;br /&gt;
==== User Manual ====&lt;br /&gt;
 Converts ore chunks into processed ore.&lt;br /&gt;
 Replenishes propellant.&lt;br /&gt;
 Requires ore to be in the processing chamber.&lt;br /&gt;
 Processes multiple ore chunks simultaneously.&lt;br /&gt;
 Power requirements and processing speed listed per chunk.&lt;br /&gt;
 Processed ore stored in separate containers, with capacity limited per mineral type.&lt;br /&gt;
 Produces kinetic ammunition from a 9:1 ratio of iron to vanadium.&lt;br /&gt;
 Produces nanodrone components from a 4:1 ratio of iron to platinum.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Voyager RSLS MPU Processing Efficiencies&lt;br /&gt;
!Processing Speed (kg/s)&lt;br /&gt;
!Power Draw (MW)&lt;br /&gt;
!Mineral Processing Efficiency (%)&lt;br /&gt;
!Remass Processing Efficiency (%)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|70.7&lt;br /&gt;
|46.5&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|59.5&lt;br /&gt;
|52.8&lt;br /&gt;
|-&lt;br /&gt;
|40 (default)&lt;br /&gt;
|20&lt;br /&gt;
|50.0&lt;br /&gt;
|60.0&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|27&lt;br /&gt;
|42.0&lt;br /&gt;
|68.2&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|47&lt;br /&gt;
|35.4&lt;br /&gt;
|77.5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Voyager RSLS MPU Gallery&lt;br /&gt;
!Ship&lt;br /&gt;
!Voyager RSLS MPU&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|[[File:K37 RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KR37&lt;br /&gt;
|[[File:KR37 RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KTA24&lt;br /&gt;
|[[File:KTA24 RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KX37&lt;br /&gt;
|[[File:KX37 RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K44&lt;br /&gt;
|[[File:K44 RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kitsune&lt;br /&gt;
|[[File:Kitsune RSLS extended.png]][[File:Kitsune RSLS retracted.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|[[File:Cothon-212 RSLS.png]]&lt;br /&gt;
|Same shape in the Cothon-213 and Cothon-217 due to identical cargo bay layouts.&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211&lt;br /&gt;
|[[File:Cothon-211 RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|[[File:OCP RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|[[File:K225 RSLS.png]]&lt;br /&gt;
|Same shape in the AT-K225 (modified) due to an identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225-BB&lt;br /&gt;
|[[File:K225-BB RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|[[File:Eagle RSLS.png]]&lt;br /&gt;
|Same shape in the Peacock Prospector due to identical cargo bay layout.&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|[[File:Pelican RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|[[File:Vulture RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|[[File:Bald RSLS.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|[[File:EIME RSLS.png]][[File:EIME RSLS open.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tuning ==&lt;br /&gt;
The cargo bay also has the option to adjust the internal microseismic scanner&#039;s focus from -100 to 100 units in sets of 10. This adjusts the side and quality that the bay is scanned. The default focus of 0 covers the entire bay with a decent scanning resolution, a focus of 100 or -100 will cover the top or bottom (respectively) quarters of the bay with a very high resolution. Values inbetween will have the resolution skewed between the top and bottom of the bay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Resolutions&lt;br /&gt;
|[[File:Cargo Bay Microseismic Tune to -100.png]]&lt;br /&gt;
|[[File:Cargo Bay Microseismic Tune to -50.png]]&lt;br /&gt;
|[[File:Cargo Bay Microseismic Tune to 0.png]]&lt;br /&gt;
|[[File:Cargo Bay Microseismic Tune to 50.png]]&lt;br /&gt;
|[[File:Cargo Bay Microseismic Tune to 100.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Focus of -100&lt;br /&gt;
|Focus of -50&lt;br /&gt;
|Focus of 0&lt;br /&gt;
|Focus of 50&lt;br /&gt;
|Focus of 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Technical_Info&amp;diff=41215</id>
		<title>Technical Info</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Technical_Info&amp;diff=41215"/>
		<updated>2025-10-11T05:20:52Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page aims to act as a collection of various technical info on the game, bits useful to various people depending on what you aim to achieve by looking at this. &lt;br /&gt;
&lt;br /&gt;
Reading this page implies at least a moderate to advanced understanding to the game&#039;s mechanics and the game in general, and thus no hyperlinks will be provided unless necessary. This page will mostly be useful to modders, however some may also be useful for achievement hunters, story hunters, or those who want to know more about how the game works. This page may go through various revisions, end up becoming a page to link to other, smaller technical pages, or both.&lt;br /&gt;
&lt;br /&gt;
== Unit Conversions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Internal Units&lt;br /&gt;
!Name&lt;br /&gt;
!Unit&lt;br /&gt;
!Displayed Unit (in game and/or IRL)&lt;br /&gt;
!Conversion&lt;br /&gt;
!Used In&lt;br /&gt;
|-&lt;br /&gt;
|Distance&lt;br /&gt;
|Pixels (px)&lt;br /&gt;
|Meters (m)&lt;br /&gt;
|10px = 1 m&lt;br /&gt;
|General Measurements&lt;br /&gt;
|-&lt;br /&gt;
|Electrical Power&lt;br /&gt;
|Power (kW)&lt;br /&gt;
|Megawatts (MW)&lt;br /&gt;
|1 000.0 = 1 MW&lt;br /&gt;
|Turbine, MPDG, Stellarator&lt;br /&gt;
|-&lt;br /&gt;
|Electrical Storage&lt;br /&gt;
|Capacitor (kJ)&lt;br /&gt;
|Megajoules (MJ)&lt;br /&gt;
|1 000.0 = 1 MJ&lt;br /&gt;
|Ultracapacitor, SMES&lt;br /&gt;
|-&lt;br /&gt;
|Thermal Power&lt;br /&gt;
|Thermal (kW)&lt;br /&gt;
|Gigawatts (GW)&lt;br /&gt;
|1 000 000.0 = 1 GW&lt;br /&gt;
|Reactor, MPDG, Stellarator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Internal IDs ==&lt;br /&gt;
&lt;br /&gt;
=== EQUIPMENT ===&lt;br /&gt;
Most equipment can be replaced with the generic empty slot if not otherwise stated. Numerical values outside those allowed to be equipped on a ship will be permitted on NPC ships, but not for player-owned ships.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID / VALUE&lt;br /&gt;
!Actual Name&lt;br /&gt;
!Slot Group (prefix)&lt;br /&gt;
!Slot Types (suffixes)&lt;br /&gt;
!Other Notes &amp;amp; Uses&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_NONE&lt;br /&gt;
|Empty&lt;br /&gt;
|any&lt;br /&gt;
|any&lt;br /&gt;
|Generic empty slot identifier. Used on most non-numeric equipment&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_K37&lt;br /&gt;
|RA-TNTRL-K37 engine&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_NMPD&lt;br /&gt;
|MA-NMPD42 engine&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_NPMP&lt;br /&gt;
|Experimental NPMP engine&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_NDNTR&lt;br /&gt;
|ND-NTTR thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_ZURBIN&lt;br /&gt;
|Zurbin&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|Main torch for BBW and Phage&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_PMS&lt;br /&gt;
|N/A&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|RCS for Phage&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_K44&lt;br /&gt;
|RA-MHFTR-K44 engine&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_BWMT535&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_PNTR&lt;br /&gt;
|ND-PNTR engine&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_DFMPD2205&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MAIN_ENGINE_EIZAP&lt;br /&gt;
|Z-Axial Pinch fusion torch&lt;br /&gt;
|propulsion&lt;br /&gt;
|main&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_K37&lt;br /&gt;
|RA-K37 thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_K44&lt;br /&gt;
|RA-K44 thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_K69V&lt;br /&gt;
|RA-K69V thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_MA150HO&lt;br /&gt;
|MA150HO thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_MA350HO&lt;br /&gt;
|MA350HO thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_EIT&lt;br /&gt;
|Eon Interstellar Ion Thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_AGILE&lt;br /&gt;
|Eon Interstellar AGILE Thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_AGILER&lt;br /&gt;
|N/A&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|Unused uptune variant of the AGILEs&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_NDSTR&lt;br /&gt;
|NDSTR thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_NDVTT&lt;br /&gt;
|NDVTT thruster&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_GHET&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_THRUSTER_TWIST&lt;br /&gt;
|N/A&lt;br /&gt;
|propulsion&lt;br /&gt;
|rcs&lt;br /&gt;
|Unknown system thruster&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CARGO_BAFFLES&lt;br /&gt;
|Cargo Bay Baffles&lt;br /&gt;
|cargo&lt;br /&gt;
|equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CARGO_MPU&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|cargo&lt;br /&gt;
|equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CARGO_MPUFSO&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|cargo&lt;br /&gt;
|equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CARGO_MPUSML&lt;br /&gt;
|Mitsudaya-Starbus MSU&lt;br /&gt;
|cargo&lt;br /&gt;
|equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CARGO_MPU_FAB&lt;br /&gt;
|Voyager RSLS Fabrication Plant&lt;br /&gt;
|cargo&lt;br /&gt;
|equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUX_MPD&lt;br /&gt;
|MPD5035&lt;br /&gt;
|aux&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUX_MPD_MK2&lt;br /&gt;
|EIBFG MkIV Big Furnace Generator&lt;br /&gt;
|aux&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUX_MPD_MK3&lt;br /&gt;
|MPI Town-class MPDG&lt;br /&gt;
|aux&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUX_SMES&lt;br /&gt;
|NDAPS&lt;br /&gt;
|aux&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUX_SMES_MK2&lt;br /&gt;
|MPI Town-class storage&lt;br /&gt;
|aux&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUX_SMES_MK3&lt;br /&gt;
|EIUP MkII Unlimited Power&lt;br /&gt;
|aux&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_MWG&lt;br /&gt;
|Microwave Generator&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CL150&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CL600P&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMD14&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMD17RF&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_RAILTOR&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DND_TS&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, leftBay1, leftBay2, leftBay3, rightBay1, rightBay2, rightBay3, left, right, leftBack, rightBack, leftDrone, rightDrone, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DND_HAUL&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, leftBay1, leftBay2, leftBay3, rightBay1, rightBay2, rightBay3, left, right, leftBack, rightBack, leftDrone, rightDrone, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DND_FIX&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, leftBay1, leftBay2, leftBay3, rightBay1, rightBay2, rightBay3, left, right, leftBack, rightBack, leftDrone, rightDrone, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EINAT&lt;br /&gt;
|EI Kzinti Lesson Mk II&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_NANI&lt;br /&gt;
|NANI&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|main, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_SALVAGE_ARM&lt;br /&gt;
|AR-1500 Manipulator&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|main, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDMWG&lt;br /&gt;
|Point Defence Microwave Generator&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDMWG-L&lt;br /&gt;
|Point Defence Microwave Generator - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, leftBay1, leftBay2, leftBay3, left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDMWG-R&lt;br /&gt;
|Point Defence Microwave Generator - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleRight, rightBay1, rightBay2, rightBay3, right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EXSTORAGE-L&lt;br /&gt;
|THI Cargo Container - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|leftBay1, leftBay2, leftBay3, left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EXSTORAGE-R&lt;br /&gt;
|THI Cargo Container - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|rightBay1, rightBay2, rightBay3, right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CLAIM-L&lt;br /&gt;
|B8 Claim Beacon - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|leftBay1, left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_CLAIM-R&lt;br /&gt;
|B8 Claim Beacon - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|rightBay1, right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ACTEMD14&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ACL200P&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, middleRight, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_SCOOP-R&lt;br /&gt;
|NT Mining Companion - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|rightBay1, rightBay2, rightBay3, right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_SCOOP-L&lt;br /&gt;
|NT Mining Companion - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|leftBay1, leftBay2, leftBay3, left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUNK-R&lt;br /&gt;
|External Impact  - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUNK-L&lt;br /&gt;
|External Impact Absorber - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_SYNCHRO-L&lt;br /&gt;
|SPC Gungnir - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, left&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_SYNCHRO-R&lt;br /&gt;
|SPC Gungnir - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleRight, right&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EXMONO-L&lt;br /&gt;
|THI Monocargo Container - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|leftBay1, leftBay2, leftBay3, left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EXMONO-R&lt;br /&gt;
|THI Monocargo Container - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|rightBay1, rightBay2, rightBay3, right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDT-L&lt;br /&gt;
|NDPT-4205 Point Defence Turret - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, leftBay1, leftBay2, leftBay3, leftBay1, leftBay2, leftBay3, left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDT-R&lt;br /&gt;
|NDPT-4205 Point Defence Turret - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleRight, rightBay1, rightBay2, rightBay3, right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDT&lt;br /&gt;
|NDPT-4205 Point Defence Turret&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_IROH&lt;br /&gt;
|Tetsuo HMX-2000I&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, left, right, main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDTL&lt;br /&gt;
|Point Defence Laser Turret&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|main, mainLow, mainLeft, mainRight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDTL-L&lt;br /&gt;
|Point Defence Laser Turret - Left Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleLeft, leftBay1, leftBay2, leftBay3, left, leftBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PDTL-R&lt;br /&gt;
|Point Defence Laser Turret - Right Hardpoint&lt;br /&gt;
|weaponSlot&lt;br /&gt;
|middleRight, rightBay1, rightBay2, rightBay3, right, rightBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_RD_STANDARD&lt;br /&gt;
|Obonto USV-R&lt;br /&gt;
|drone&lt;br /&gt;
|scanner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_RD_GRAVIMETRIC&lt;br /&gt;
|Runasimi Gravimetric USV&lt;br /&gt;
|drone&lt;br /&gt;
|scanner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_RD_SPECTROMETER&lt;br /&gt;
|Obonto USV-D Microseismic Series&lt;br /&gt;
|drone&lt;br /&gt;
|scanner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_RD_GUIDING&lt;br /&gt;
|Obonto USV-GOT&lt;br /&gt;
|drone&lt;br /&gt;
|scanner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIDAR_RADAR&lt;br /&gt;
|MLF long-wave RADAR&lt;br /&gt;
|lidar&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIDAR_DOPPLER&lt;br /&gt;
|IRL-360 Infrared LIDAR&lt;br /&gt;
|lidar&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIDAR_DOPPLER_CONE&lt;br /&gt;
|IRL-30-BF Beamformed Infrared LIDAR&lt;br /&gt;
|lidar&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIDAR_DOPPLER_HIRES&lt;br /&gt;
|Runasimi High-Resolution LIDAR&lt;br /&gt;
|lidar&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIDAR_OPA&lt;br /&gt;
|CL-144PLA Phased LIDAR Array&lt;br /&gt;
|lidar&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUTOPILOT_NONE&lt;br /&gt;
|Empty&lt;br /&gt;
|autopilot&lt;br /&gt;
|type&lt;br /&gt;
|AP specific empty identifier&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUTOPILOT_MK1&lt;br /&gt;
|MLF Autopilot&lt;br /&gt;
|autopilot&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUTOPILOT_MK2&lt;br /&gt;
|MA-337 Autopilot&lt;br /&gt;
|autopilot&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUTOPILOT_MK3&lt;br /&gt;
|NDCI Autopilot&lt;br /&gt;
|autopilot&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUTOPILOT_MK4&lt;br /&gt;
|EIAA Autopilot&lt;br /&gt;
|autopilot&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AUTOPILOT_RTYPE&lt;br /&gt;
|ER-42 Autopilot&lt;br /&gt;
|autopilot&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_TNTRL&lt;br /&gt;
|K37 HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_PROSPECTOR&lt;br /&gt;
|Eagle HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_PROSPECTOR_METRIC&lt;br /&gt;
|Eagle HUD (metric mod)&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_PROSPECTOR_BALD&lt;br /&gt;
|Bald Eagle Racing HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_EIME&lt;br /&gt;
|Eon Interstellar Model E HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_HAL&lt;br /&gt;
|HAL9000 HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_AT225&lt;br /&gt;
|AT225 HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_OCP209&lt;br /&gt;
|OCP209 HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUD_KITSUNE&lt;br /&gt;
|Kitsune HUD&lt;br /&gt;
|hud&lt;br /&gt;
|type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.0&lt;br /&gt;
|Seal for projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1000.0&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2000.0&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5000.0&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10000.0&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20000.0&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50000.0&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|ammo&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.0&lt;br /&gt;
|Empty&lt;br /&gt;
|drones&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1000.0&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|drones&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5000.0&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|drones&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10000.0&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|drones&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20000.0&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|drones&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50000.0&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|drones&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15000.0&lt;br /&gt;
|Short-range propellant tank&lt;br /&gt;
|fuel&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30000.0&lt;br /&gt;
|Standard propellant tank&lt;br /&gt;
|fuel&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50000.0&lt;br /&gt;
|Extended propellant tank&lt;br /&gt;
|fuel&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|80000.0&lt;br /&gt;
|Long-range propellant tank&lt;br /&gt;
|fuel&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|200000.0&lt;br /&gt;
|Interplanetary propellant tank&lt;br /&gt;
|fuel&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500000.0&lt;br /&gt;
|Freighter propellant tank array&lt;br /&gt;
|fuel&lt;br /&gt;
|capacity, initial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.0&lt;br /&gt;
|4x SO6 fuel rod&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8.0&lt;br /&gt;
|8x SO6 fuel rod&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12.0&lt;br /&gt;
|12x SO6 fuel rod&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16.0&lt;br /&gt;
|16x SO6 fuel rod&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20.0&lt;br /&gt;
|20x SO6 fuel rod&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30.0&lt;br /&gt;
|Nakamura Dynamics Yama-SSR12&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40.0&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50.0&lt;br /&gt;
|Nakamura Dynamics Yama-SSR12S&lt;br /&gt;
|reactor&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500.0&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|capacitor&lt;br /&gt;
|capacity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1000.0&lt;br /&gt;
|Dual Ultracapacitor&lt;br /&gt;
|capacitor&lt;br /&gt;
|capacity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1500.0&lt;br /&gt;
|Triple Ultracapacitor&lt;br /&gt;
|capacitor&lt;br /&gt;
|capacity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|100.0&lt;br /&gt;
|Turbine&lt;br /&gt;
|turbine&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|200.0&lt;br /&gt;
|Twin Turbine&lt;br /&gt;
|turbine&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|500.0&lt;br /&gt;
|Military-grade Turbine&lt;br /&gt;
|turbine&lt;br /&gt;
|power&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Achievement_CaptainElonInterstellarModelEUnlocked.jpg&amp;diff=41214</id>
		<title>File:Achievement CaptainElonInterstellarModelEUnlocked.jpg</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Achievement_CaptainElonInterstellarModelEUnlocked.jpg&amp;diff=41214"/>
		<updated>2025-10-11T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlocked icon for the Captain: Eon Interstellar Model E achievement&lt;br /&gt;
[[Category:Achievement Thumbnail Files]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Achievement_PilotElonInterstellarModelEUnlocked.jpg&amp;diff=41213</id>
		<title>File:Achievement PilotElonInterstellarModelEUnlocked.jpg</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Achievement_PilotElonInterstellarModelEUnlocked.jpg&amp;diff=41213"/>
		<updated>2025-10-11T05:16:03Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlocked icon for the Pilot: Eon Interstellar Model E&lt;br /&gt;
[[Category:Achievement Thumbnail Files]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Achievement_ElonInterstellarModelEUnlocked.jpg&amp;diff=41212</id>
		<title>File:Achievement ElonInterstellarModelEUnlocked.jpg</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Achievement_ElonInterstellarModelEUnlocked.jpg&amp;diff=41212"/>
		<updated>2025-10-11T05:15:31Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlocked icon for the Eon Interstellar Model E achievement&lt;br /&gt;
[[Category:Achievement Thumbnail Files]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Achievements&amp;diff=41211</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Achievements&amp;diff=41211"/>
		<updated>2025-10-11T05:14:35Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
Achievements are earned by completing specific tasks, reaching certain milestones, or by finding something within the rings.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Instructions&lt;br /&gt;
!Icon&lt;br /&gt;
|-&lt;br /&gt;
|Pot of Gold&lt;br /&gt;
|Make your first million&lt;br /&gt;
|Have 1 000 000 E$ available in the bank at least once&amp;lt;!-- These shouldn&#039;t be changed, it does require 1 million to be in the bank at once as per res://achievement/AchievementSteam.gd, line 25 --&amp;gt;&lt;br /&gt;
|[[File:Achievement PotOfGoldUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Stonks&lt;br /&gt;
|Make 10 million E$&lt;br /&gt;
|Have 10 000 000 E$ available in the bank at least once&amp;lt;!-- These shouldn&#039;t be changed, it does require 1 million to be in the bank at once as per res://achievement/AchievementSteam.gd, line 22 --&amp;gt;&lt;br /&gt;
|[[File:Achievement StonksUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Driving License&lt;br /&gt;
|Get through the tutorial&lt;br /&gt;
|Complete the tutorial&lt;br /&gt;
|[[File:Achievement DrivingLicenseUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|Reach 10km into the rings&lt;br /&gt;
|Reach a depth of 10 km into the rings&lt;br /&gt;
|[[File:Achievement DiverUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Deep Diver&lt;br /&gt;
|Reach 50km into the rings&lt;br /&gt;
|Reach a depth of 50 km into the rings&lt;br /&gt;
|[[File:Achievement DeepDiverUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Enceladus Prime&lt;br /&gt;
|Get back to Enceladus Prime station&lt;br /&gt;
|Return to Enceladus prime by astrogating, exiting the rings, or engaging emergency return protocols by exceeding 200 m/s&lt;br /&gt;
|[[File:Achievement EnceladusPrimeUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Escape Velocity&lt;br /&gt;
|Trigger emergency autopilot return&lt;br /&gt;
|Exceed 200 m/s to engage emergency return protocols&lt;br /&gt;
|[[File:Achievement EscapeVelocityUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Manned Mission&lt;br /&gt;
|Hire a crewmember&lt;br /&gt;
|Hire a crewmember on Enceladus Prime&lt;br /&gt;
|[[File:Achievement MannedMissionUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Full House&lt;br /&gt;
|Man all the stations on your ship&lt;br /&gt;
| Have an equal number of crewmembers active as the maximum number of Dive Crew slots on a ship&lt;br /&gt;
|[[File:Achievement FullHouseUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pest Disposal&lt;br /&gt;
|Get a ship&#039;s cat&lt;br /&gt;
|Certain crewmembers will request to get a pet after some time diving with you. Allowing this will net you this achievement and a cat!&lt;br /&gt;
|[[File:Achievement PestDisposalUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Just hit it with a Hammer&lt;br /&gt;
|Repair your ship&lt;br /&gt;
|Repair a damaged piece of equipment once on Enceladus Prime&lt;br /&gt;
|[[File:Achievement JusthititwithaHammerUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|New and Shiny&lt;br /&gt;
|Replace a part with a new one&lt;br /&gt;
|Replace a damaged piece of equipment once on Enceladus Prime&lt;br /&gt;
|[[File:Achievement NewandShinyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|This is no Moon&lt;br /&gt;
|Discover a moonlet&lt;br /&gt;
|Encounter a moonlet and unlock its astrogation point by approaching  it&lt;br /&gt;
|[[File:Achievement ThisisnoMoonUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Fissile Goods&lt;br /&gt;
|Discover Uranium Caves&lt;br /&gt;
|Pass the entrance to a Uranium Cave, which can be found inside small moonlets&lt;br /&gt;
|[[File:Achievement FissileGoodsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Ganymedian Anarchy&lt;br /&gt;
|Discover Ganymedian Anarchy station&lt;br /&gt;
|Encounter the station randomly, investigating a [[Big Lidar Contact|Big LIDAR Contact]], or trading the coordinates from a [[Pirate (Ship)|Ganymedian]].&lt;br /&gt;
|[[File:Achievement GanymedianAnarchyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Modern Artifacts&lt;br /&gt;
|Discover Phage-Class station&lt;br /&gt;
|Encounter a station randomly or from investigating a [[Big Lidar Contact|Big LIDAR Contact]]&lt;br /&gt;
|[[File:Achievement ModernArtifactsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|A little break&lt;br /&gt;
|Discover the Space bar&lt;br /&gt;
|Pass the entrance to the Space Bar, found randomly inside a small moonlet&lt;br /&gt;
|[[File:Achievement AlittlebreakUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Paradise Lost&lt;br /&gt;
|Discover a destroyed Habitat&lt;br /&gt;
|Encounter the Destroyed Habitat from the coordinates provided for [[Obonto_Habitat#Obonto_01/SRA-01|SRA-01]]&lt;br /&gt;
|[[File:Achievement ParadiseLostUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|A Touch of Singularity&lt;br /&gt;
|Touch a Singularity Core&lt;br /&gt;
|Touch a [[Singularity Core]] with any part of your ship&lt;br /&gt;
|[[File:Achievement ATouchofSingularityUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Close Call&lt;br /&gt;
|Evade an almost-certain collision&lt;br /&gt;
|Acquire 2 000 cumulative points from the pilot&#039;s automatically-engaged adrenaline booster (expanded explanation at the bottom of the page)&lt;br /&gt;
|[[File:Achievement CloseCallUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hard Burn&lt;br /&gt;
|Skim near the ringroids like a master pilot&lt;br /&gt;
|Acquire 5 000 cumulative points from the pilot&#039;s automatically-engaged adrenaline booster (expanded explanation at the bottom of the page)&lt;br /&gt;
|[[File:Achievement HardBurnUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Leaf on the Wind&lt;br /&gt;
|Wash would be proud&lt;br /&gt;
| Acquire 20 000 cumulative points from the pilot&#039;s automatically-engaged adrenaline booster (expanded explanation at the bottom of the page)&lt;br /&gt;
|[[File:Achievement LeafontheWindUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Race Condition&lt;br /&gt;
|Get access to racing gear&lt;br /&gt;
|Ask a [[racer]] about their thrusters&lt;br /&gt;
|[[File:Achievement RaceConditionUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Level Up&lt;br /&gt;
|Improve level of your crew&lt;br /&gt;
|Have a crewmember reach a higher experience level by diving with you&lt;br /&gt;
|[[File:Achievement LevelUpUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Transcendence&lt;br /&gt;
|Level up to maximum level&lt;br /&gt;
|Have a crewmember&#039;s experience and education (internally) reach 0.995 in both stats&lt;br /&gt;
|[[File:Achievement TranscendenceUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t Panic!&lt;br /&gt;
|Find Elon&#039;s car&lt;br /&gt;
|Collect [[Tesla|Elon&#039;s Ride]] from the rings and bring it back to Enceladus Prime.&lt;br /&gt;
|[[File:Achievement DontPanicUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Serene Ballad&lt;br /&gt;
|Let the Singer Sing&lt;br /&gt;
|Don&#039;t interrupt a singing crewmate&#039;s music&lt;br /&gt;
|[[File:Achievement SereneBalladUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lost in Space&lt;br /&gt;
|Reach the Keeler Gap&lt;br /&gt;
|Located at a depth of 260 to 300 km. Entering it naturally or diving directly into it from Enceladus Prime will grant the achievement&lt;br /&gt;
|[[File:Achievement LostInSpaceUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Big Emptiness&lt;br /&gt;
|Reach the Encke Gap&lt;br /&gt;
|Located at a depth of around 3000 km. The maximum dive depth from Enceladus Prime is 2700 km, so manual flight or an astrogation contact is needed&lt;br /&gt;
|[[File:Achievement BigEmptinessUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Here, there be dragons&lt;br /&gt;
|Fly 5km into Encke gap&lt;br /&gt;
|Fly 5km into Encke gap (roughly 3005 km depth). This will trigger an automatic return to Enceladus so beware!&lt;br /&gt;
|[[File:Achievement HeretherebedragonsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hackers in Wonderland&lt;br /&gt;
|Hack a ship&lt;br /&gt;
|Have a [[Hacker]] crewmember successfully hack a hostile ship&lt;br /&gt;
|[[File:Achievement HackersinWonderlandUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Frozen for Eternity&lt;br /&gt;
|Find a frozen body &lt;br /&gt;
|Collect a frozen body into your cargo hold&lt;br /&gt;
|[[File:Achievement FrozenforEternityUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Did You See My Kid?&lt;br /&gt;
|Find a missing child&lt;br /&gt;
|Complete the [[Agenda#Missing Child|Missing Child]] quest&lt;br /&gt;
|[[File:Achievement DidYouSeeMyKidUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|Get and pilot the K37 TNTRL&lt;br /&gt;
|Return to Enceladus Prime once while in a K37 TNTRL (or K37 series ship)&lt;br /&gt;
|[[File:Achievement K37TNTRLUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: K37 TNTRL&lt;br /&gt;
|Pilot the K37 TNTRL for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the K37 TNTRL is at or exceeds 3600 seconds (1 hour) (K37 series ships share dive time)&lt;br /&gt;
|[[File:Achievement PilotK37TNTRLUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: K37 TNTRL&lt;br /&gt;
|Pilot the K37 TNTRL for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the K37 TNTRL is at or exceeds 36000 seconds (10 hours) (K37 series ships share dive time)&lt;br /&gt;
|[[File:Achievement CaptainK37TNTRLUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Antonoff-Titan K225&lt;br /&gt;
|Get and pilot the Antonoff-Titan K225&lt;br /&gt;
|Return to Enceladus Prime once while in an Antonoff-Titan K225 (or K225 series ship)&lt;br /&gt;
|[[File:Achievement Antonoff-TitanK225Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Antonoff-Titan K225&lt;br /&gt;
|Pilot the Antonoff-Titan K225 for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Antonoff-Titan K225 is at or exceeds 3600 seconds (1 hour) (K225 series ships share dive time)&lt;br /&gt;
|[[File:Achievement PilotAntonoff-TitanK225Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Antonoff-Titan K225&lt;br /&gt;
|Pilot the Antonoff-Titan K225 for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Antonoff-Titan K225 is at or exceeds 36000 seconds (10 hours) (K225 series ships share dive time)&lt;br /&gt;
|[[File:Achievement CaptainAntonoff-TitanK225Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Obonto OCP-209&lt;br /&gt;
|Get and pilot the Obonto OCP-209 &lt;br /&gt;
|Return to Enceladus Prime once while in an Obonto OCP-209&lt;br /&gt;
|[[File:Achievement ObontoOCP-209Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Obonto OCP-209&lt;br /&gt;
|Pilot the Obonto OCP-209 for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Obonto OCP-209 is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotObontoOCP-209Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Obonto OCP-209&lt;br /&gt;
|Pilot the Obonto OCP-209 for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Obonto OCP-209 is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainObontoOCP-209Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Get and pilot the Eagle Prospector&lt;br /&gt;
|Return to Enceladus Prime once while in an Eagle Prospector (or Prospector series ship (except the Bald Eagle))&lt;br /&gt;
|[[File:Achievement EagleProspectorUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Eagle Prospector&lt;br /&gt;
|Pilot the Eagle Prospector for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eagle Prospector is at or exceeds 3600 seconds (1 hour) (Prospector series ships (except the Bald Eagle) share dive time)&lt;br /&gt;
|[[File:Achievement PilotEagleProspectorUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Eagle Prospector&lt;br /&gt;
|Pilot the Eagle Prospector for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eagle Prospector is at or exceeds 36000 seconds (10 hours) (Prospector series ships (except the Bald Eagle) share dive time) &lt;br /&gt;
|[[File:Achievement CaptainEagleProspectorUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Get and pilot the Eon Interstellar Model E&lt;br /&gt;
|Return to Enceladus Prime once while in an Eon Interstellar Model E &lt;br /&gt;
|[[File:Achievement ElonInterstellarModelEUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Eon Interstellar Model E&lt;br /&gt;
|Pilot the Eon Interstellar Model E for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eon Interstellar Model E is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotElonInterstellarModelEUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Eon Interstellar Model E&lt;br /&gt;
|Pilot the Eon Interstellar Model E for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eon Interstellar Model E is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainElonInterstellarModelEUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|Get and pilot the Cothon-212&lt;br /&gt;
|Return to Enceladus Prime once while in a Cothon-212 (or Cothon series ship)&lt;br /&gt;
|[[File:Achievement Cothon-212Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Cothon-212&lt;br /&gt;
|Pilot the Cothon-212 for 1 hour&lt;br /&gt;
| Return to Enceladus Prime when total dive time with the Cothon-212 is at or exceeds 3600 seconds (1 hour) (Cothon series ships share dive time)&lt;br /&gt;
|[[File:Achievement PilotCothon-212Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Cothon-212&lt;br /&gt;
|Pilot the Cothon-212 for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Cothon-212 is at or exceeds 36000 seconds (10 hours) (Cothon series ships share dive time)&lt;br /&gt;
|[[File:Achievement CaptainCothon-212Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|Get and pilot the Bald Eagle&lt;br /&gt;
|Return to Enceladus Prime once while in a Bald Eagle&lt;br /&gt;
|[[File:Achievement BaldEagleUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Bald Eagle&lt;br /&gt;
|Pilot the Bald Eagle for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Bald Eagle is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotBaldEagleUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Bald Eagle&lt;br /&gt;
|Pilot the Bald Eagle for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Bald Eagle is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainBaldEagleUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Get and pilot the ND-LIS Kitsune &lt;br /&gt;
|Return to Enceladus Prime once while in an ND-LIS Kitsune&lt;br /&gt;
|[[File:Achievement ND-LISKitsuneUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: ND-LIS Kitsune&lt;br /&gt;
|Pilot the ND-LIS Kitsune for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the ND-LIS Kitsune is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotND-LISKitsuneUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: ND-LIS Kitsune&lt;br /&gt;
|Pilot the ND-LIS Kitsune for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the ND-LIS Kitsune is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainND-LISKitsuneUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|The magic of Xmas&lt;br /&gt;
|Enjoy the Xmas spirit on Enceladus Prime Station&lt;br /&gt;
|Be on Enceladus Prime when the date (either in-game and IRL) is or is near December 25th (May require reloading to trigger. Decorations will appear when correctly triggered)&lt;br /&gt;
|[[File:Achievement ThemagicofXmasUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited power!&lt;br /&gt;
|Fire an SPC Gungnir at a full charge (and HIT!)&lt;br /&gt;
|Charge an SPC Gungnir for 30 seconds (or until you see purple zaps on it) and hit something with it&#039;s shot &lt;br /&gt;
|[[File:Achievement UnlimitedpowerUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Big Rig&lt;br /&gt;
|Fly a really, really heavy ship&lt;br /&gt;
|Fly a ship when it&#039;s mass exceeds half a kilotonne (500,000 kg)&lt;br /&gt;
|[[File:Achievement BigRigUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Gold&lt;br /&gt;
|Gather 5,000kg of beryllium in your processed cargo hold &lt;br /&gt;
|With an MPU, gather, process, and store 5 000 kg of processed beryllium in your processed cargo hold. Can also be obtained from [[Rogue THICC|Rogue THICCs]]&lt;br /&gt;
|[[File:Achievement BlueGoldUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic&lt;br /&gt;
|Fly with kinetic weapons for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with a [[Mass Driver|mass driver]] for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement KineticUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lasermania&lt;br /&gt;
|Fly with lasers for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with equipment with a [[laser]] for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement LasermaniaUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Micro management&lt;br /&gt;
|Fly with microwaves for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with microwave generators for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement MicromanagementUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|With A Little Help From My Friends&lt;br /&gt;
|Fly with mining companions for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with an NT Mining Companion for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement WithALittleHelpFromMyFriendsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Breath of Fire&lt;br /&gt;
|Fly with plasma throwers for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with an [[EINAT Kzinti Lesson Mk II|EINAT Kzinti Lesson MkII]] or a [[NANI]] for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement BreathofFireUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Play Dead&lt;br /&gt;
|Turn off every system on your ship&lt;br /&gt;
|Disable all togglable equipment on your ship using the mechanic tab in [[OMS#Mechanic|OMS]]&lt;br /&gt;
|[[File:Achievement PlayDeadUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll be Back&lt;br /&gt;
|Use the B8 claim Beacon&lt;br /&gt;
|Release and activate a [[B8 Claim Beacon|B8 claim beacon]]&lt;br /&gt;
|[[File:Achievement IllbeBackUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Short Circuit&lt;br /&gt;
|Have both a hacker and an AI hater in the same crew when confronted by an AI&lt;br /&gt;
|Have a Hacker crewmember and an AI Hater crewmember argue about the morality of AI when encountering a Phage-class station&lt;br /&gt;
|[[File:Achievement ShortCircuitUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Playing it safe&lt;br /&gt;
|Get your company insured for at least a million E$&lt;br /&gt;
|Reach at least 1 000 000 E$ in insurance coverage on your company. Insurance can be purchased from Jameson&#039;s Insurance on Enceladus Prime or from a [[MAD-CERF|rescue ship]] in the rings&lt;br /&gt;
|[[File:Achievement PlayingitsafeUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Firefly&lt;br /&gt;
|Nearly melt your reactor when overheating occurs&lt;br /&gt;
|Survive a near-meltdown by managing to bring your ship&#039;s core temperature below 6 000 Kelvin after exceeding 6 000 Kelvin (considerably harder on the [[Model E|EIME]])&lt;br /&gt;
|[[File:Achievement FireflyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Driving Stick&lt;br /&gt;
|Conduct a 15-minute flight by relying solely on manual piloting techniques.&lt;br /&gt;
|Fly for 600 consecutive seconds (15 minutes) with your autopilot disengaged. An autopilot equipped with Fly-By-Wire can not be an enabled feature, (or if they are the On-Board Computer must be shut down) and you must fly at or above 20 m/s for the timer to increment (flying below this will pause it but not stop it, as long as the autopilot does not engage). Turning on the autopilot resets the timer.&lt;br /&gt;
|[[File:Achievement DrivingStickUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|And His Name Will Be Forty &lt;br /&gt;
and Four&lt;br /&gt;
|Play the game when there is more than 44 concurrent players&lt;br /&gt;
|Be online when there at least 44 players. In the main menu and pause menu, the number in the top corner displays the current number of players online&lt;br /&gt;
|[[File:Achievement AndHisNameWillBeFortyandFourUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Squadron 303&lt;br /&gt;
|Play the game when there is more than 303 concurrent players&lt;br /&gt;
|Be online when there at least 303 players. In the main menu and pause menu, the number in the top corner displays the current number of players online&lt;br /&gt;
|[[File:Achievement Squadron303Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Once more, with feeling&lt;br /&gt;
|Start a new save&lt;br /&gt;
|Create a new save&lt;br /&gt;
|[[File:Achievement OncemorewithfeelingUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hello Darkness My Old Friend&lt;br /&gt;
|Return to a save a month after last playing it. &lt;br /&gt;
|Open a save after not opening it for 30 consecutive IRL days &lt;br /&gt;
|[[File:Achievement HelloDarknessMyOldFriendUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Parley&lt;br /&gt;
|Hear the pirate side of the story &lt;br /&gt;
|After negotiating a truce with a pirate, hail them again to hear what they have to say. Some may be more open to conversation&lt;br /&gt;
|[[File:Achievement ParleyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Dirty Job&lt;br /&gt;
|Get a quest from the pirates&lt;br /&gt;
|Purchase a rogue THICC or a derelict off of a pirate&lt;br /&gt;
|[[File:Achievement DirtyJobUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Illicit goods&lt;br /&gt;
|Trade with the pirates&lt;br /&gt;
|Sell Kinetic Ammunition or Nanodrone Components to the [[Ganymedian Anarchy Station]]&lt;br /&gt;
|[[File:Achievement IllicitGoodsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Inside Job&lt;br /&gt;
|Infiltrate the Ganymedean Anarchy Station&lt;br /&gt;
|Assist the Vilcy in infiltrating the Ganymedian Anarchy Station. After discovering the Ganymedian Anarchy Station, report it to the Vilcy HQ frigate &amp;quot;Big Bad Wolf&amp;quot; and ask how you can help&lt;br /&gt;
|[[File:Achievement InsideJobUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Hunter&lt;br /&gt;
|Get a bounty hunters licence&lt;br /&gt;
|Deliver a pirate lifepod to the Vilcy HQ frigate &amp;quot;Big Bad Wolf&amp;quot; after assisting a Vilcy patrol and purchase the license from them&lt;br /&gt;
|[[File:Achievement BountyHunterUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Dead or Alive&lt;br /&gt;
|Get a pirate lifepod&lt;br /&gt;
|Grab a pirate lifepod in your cargo bay, cradle, or manipulator arm&lt;br /&gt;
|[[File:Achievement DeadorAliveUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Who rescues the rescuers?&lt;br /&gt;
|Attack and destroy a rescue ship&lt;br /&gt;
|Attack and destroy a non-pirate rescue ship&lt;br /&gt;
|[[File:Achievement WhorescuestherescuersUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Hunting&lt;br /&gt;
|Blow up the Big Bad Wolf&lt;br /&gt;
|Attack and destroy the Vilcy HQ frigate &amp;quot;[[Big Bad Wolf]]&amp;quot;&lt;br /&gt;
|[[File:Achievement WolfHuntingUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Death of Ganymede&lt;br /&gt;
|Destroy the Ganymedean Anarchy station&lt;br /&gt;
|Attack and destroy the [[Ganymedean Anarchy Station]] (Hint: Go for the glowing reactors) &lt;br /&gt;
|[[File:Achievement DeathofGanymedeUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lords of the Ring&lt;br /&gt;
|Destroy both G4A station and BBW during one game&lt;br /&gt;
|Destroy both the [[Ganymedean Anarchy Station]] and Vilcy HQ frigate &amp;quot;[[Big Bad Wolf]]&amp;quot; in one save game &lt;br /&gt;
|[[File:Achievement LordsoftheRingUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lost and Found&lt;br /&gt;
|Recover a derelict ship&lt;br /&gt;
|Successfully obtain a ship from a floating [[Derelict|derelict]] by having a [[Crew|crewmember]] successfully pilot it back to Enceladus, or bring it back with an [[AR-1500 Manipulator|manipulator arm]] &lt;br /&gt;
|[[File:Achievement LostandFoundUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard Shift&lt;br /&gt;
|Recover 10 derelict ships&lt;br /&gt;
|Successfully obtain 10 ships using crew or a manipulator arm &lt;br /&gt;
|[[File:Achievement GraveyardShiftUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hullraiser&lt;br /&gt;
|Recover 50 derelict ships&lt;br /&gt;
|Successfully obtain 50 ships using crew or a manipulator arm &lt;br /&gt;
|[[File:Achievement HullraiserUnlocked.jpg|64x64px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The stat for the Close Call, Hard Burn, and Leaf on the Wind achievements is a hidden cumulative stat that takes the current ship velocity and time under the Pilot&#039;s automatic adrenaline to add onto the stat.&lt;br /&gt;
*Only flying with the EMD-14, ERFMD-17, MPI Railgun MkI, AEMD-14, and NDPT-4205 Point Defence Turret count for the &#039;&#039;Kinetic&#039;&#039; achievement, despite the existence of other mass driver like tools.&lt;br /&gt;
*Progress achievements will have their progress based on the highest value achieved on a single save. For example, if you have a save with 4 hours flying the K37, and another with 6 hours, the Captain: K37 achievement will have 6 hours of progress on it.&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;This is no Moon&#039;&#039; achievement is a reference to Star Wars&lt;br /&gt;
*The &#039;&#039;Don&#039;t Panic!&#039;&#039; achievement is both a reference to Douglas Adams&#039; book &#039;&#039;The Hitchhiker&#039;s Guide to the Galaxy&#039;&#039; and the Tesla that Elon Musk launched into space&lt;br /&gt;
*The &#039;&#039;Here, there be dragons&#039;&#039; achievement is a reference to a phrase used when sailing beyond the borders of a map&lt;br /&gt;
*The &#039;&#039;I&#039;ll be Back&#039;&#039; achievement is a reference to a phrase from &#039;&#039;The Terminator&#039;&#039;&lt;br /&gt;
*The &#039;&#039;Firefly&#039;&#039; achievement is a reference to a TV show of the same name&lt;br /&gt;
*The &#039;&#039;Play Dead&#039;&#039; achievement&#039;s internal name is CrazyIvan, which is a reference to the [https://firefly.fandom.com/wiki/Crazy_Ivan maneuver of the same name]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=41210</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=41210"/>
		<updated>2025-10-11T05:00:38Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains the various components you can install on your ships.&lt;br /&gt;
&lt;br /&gt;
See also: [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Hardpoint Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
!Slot(s)&lt;br /&gt;
|-&lt;br /&gt;
|External Impact Absorber&lt;br /&gt;
|4,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, remaining cradle can be used to collect other objects&lt;br /&gt;
|Left and right low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|10,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|20,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|30,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|32,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|B8 Claim Beacon&lt;br /&gt;
|43,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, allows creation of a claim for 1,000 E$ per day active&lt;br /&gt;
|Left and right low-stress hardpoints, front docking bays&lt;br /&gt;
|-&lt;br /&gt;
|AR-1500 Manipulator&lt;br /&gt;
|56,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Can be tuned to grab different types of object&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MWG microwave emitter&lt;br /&gt;
|70,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|THI Cargo Container&lt;br /&gt;
|74,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|THI Monocargo Container&lt;br /&gt;
|111,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|NT Mining Companion&lt;br /&gt;
|115,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, once released mines rocks and collects ore chunks&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|EINAT Kzinti Lesson MkII&lt;br /&gt;
|100,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress &amp;amp; spinal hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|High-stress, spinal, and low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|150,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|Tetsuo HMX-2000l&lt;br /&gt;
|160,000&lt;br /&gt;
|Processed iron OR mass driver ammunition, electrical power, thermal power&lt;br /&gt;
|Processed iron (if any stored on ship) is consumed before mass driver ammo&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal, and low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|220,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk or lifepod that passes it&#039;s filter relative to the rings&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|-&lt;br /&gt;
|SPC Gungnir&lt;br /&gt;
|270,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Charges up (30 secs for full charge) and releases for a burst of protons that deals extreme damage of all 3 types (thermal, EMP, kinetic). Positively charges struck objects&lt;br /&gt;
|Left and right low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|NANI&lt;br /&gt;
|300,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|320,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk or lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Storage Amount (kg)&lt;br /&gt;
!Delivery Speed (kg/s)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|5,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|10,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|25,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|100,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|1,000&lt;br /&gt;
|20&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|5,000&lt;br /&gt;
|20&lt;br /&gt;
|120,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|10,000&lt;br /&gt;
|100&lt;br /&gt;
|250,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|20,000&lt;br /&gt;
|100&lt;br /&gt;
|500,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|50,000&lt;br /&gt;
|100&lt;br /&gt;
|1,250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Short-range propellant tank&lt;br /&gt;
|15,000&lt;br /&gt;
|&lt;br /&gt;
|6,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Standard propellant tank&lt;br /&gt;
|30,000&lt;br /&gt;
|&lt;br /&gt;
|12,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Extended propellant tank&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Long-range propellant tank&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|32,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Interplanetary propellant tank&lt;br /&gt;
|200,000&lt;br /&gt;
|&lt;br /&gt;
|160,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Freighter propellant tank array&lt;br /&gt;
|500,000&lt;br /&gt;
|&lt;br /&gt;
|400,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Default/Min/Max thrust output (kN)&lt;br /&gt;
!Efficiency/exhaust velocity (km/s)&lt;br /&gt;
!Propellant economy (kg/s)&lt;br /&gt;
!Power consumption (MW)&lt;br /&gt;
!Thermal consumption (GW)&lt;br /&gt;
!Operation mode&lt;br /&gt;
!Response Time (seconds)&lt;br /&gt;
!Gimbaled or vectored thrust?&lt;br /&gt;
!Cost (E$, per thruster)&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR thruster&lt;br /&gt;
|600/300/900&lt;br /&gt;
|7&lt;br /&gt;
|85.7&lt;br /&gt;
|1&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|1,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT thruster&lt;br /&gt;
|500/250/750&lt;br /&gt;
|7&lt;br /&gt;
|71.4&lt;br /&gt;
|1&lt;br /&gt;
|1.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37 thruster&lt;br /&gt;
|200/100/300&lt;br /&gt;
|15&lt;br /&gt;
|13.3&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|3,125&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO thruster&lt;br /&gt;
|150/75/225&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|2.3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|4,375&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44 thruster&lt;br /&gt;
|400/200/600&lt;br /&gt;
|15&lt;br /&gt;
|26.6&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|6,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Ion Thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|50&lt;br /&gt;
|2.4&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|8,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|210/105/315&lt;br /&gt;
|27&lt;br /&gt;
|7.8&lt;br /&gt;
|50&lt;br /&gt;
|2.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 360 deg/s, 20 deg angle&lt;br /&gt;
|8,500&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO thruster&lt;br /&gt;
|350/175/525&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|10,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar AGILE thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 160 deg/s, 35 deg angle&lt;br /&gt;
|12,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V thruster&lt;br /&gt;
|400/300/800&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 540 deg/s, 25 deg angle&lt;br /&gt;
|18,600&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MAD Luciole 1.2 thruster&lt;br /&gt;
|1200/960/1440&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|11.4&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|31,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR engine&lt;br /&gt;
|1,500/375/2,250&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|2.1&lt;br /&gt;
|Vectored, 90 degrees&lt;br /&gt;
|7,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37 engine&lt;br /&gt;
|750/375/1,125&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|15,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR thruster&lt;br /&gt;
|3,500/1,750/5,250&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|30,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44 engine&lt;br /&gt;
|1,500/750/2,250&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 36 deg/s, 9 deg angle&lt;br /&gt;
|40,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|535/267/802&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|0.04&lt;br /&gt;
|8.2&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|0.9&lt;br /&gt;
|No&lt;br /&gt;
|120,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|2,200/1,100/3,300&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|Variable Thrust&lt;br /&gt;
|0.6&lt;br /&gt;
|No&lt;br /&gt;
|175,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42 engine&lt;br /&gt;
|320/160/480&lt;br /&gt;
|115&lt;br /&gt;
|2,8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|300,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|MAD Cheval 5.0&lt;br /&gt;
|5000/4000/6000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|230&lt;br /&gt;
|37.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|400,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP engine&lt;br /&gt;
|1,100/550/1,650&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|700,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch fusion torch&lt;br /&gt;
|800/400/800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|N/A*&lt;br /&gt;
|N/A*&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 28 deg/s, 30 deg angle&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The Z-Axial Pinch Fusion Torch (ZAP Drive) works differently than the other engines. When firing, it requires 150 MJ of power to ignite but is self-sufficient once fusion has started. Extended [[Ultracapacitor Array|capacitor arrays]] are recommended to prevent overdraw. Fusion fuel lasts for 30 minutes of thrust and can only be viewed using the [[Heads-Up Display#Eon Interstellar Model E|EIME HUD]].&lt;br /&gt;
&lt;br /&gt;
== Power Services ==&lt;br /&gt;
&lt;br /&gt;
===== Fuel Rods =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Thermal power (GW)&lt;br /&gt;
!Operating temperature (degrees K)&lt;br /&gt;
!Failure point (degrees K)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|4x SO6 fuel rod&lt;br /&gt;
|4&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|2,000&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8x SO6 fuel rod&lt;br /&gt;
|8&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|4,000&lt;br /&gt;
|160,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12x SO6 fuel rod&lt;br /&gt;
|12&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|240,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16x SO6 fuel rod&lt;br /&gt;
|16&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|8,000&lt;br /&gt;
|320,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|20x SO6 fuel rod&lt;br /&gt;
|20&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|10,000&lt;br /&gt;
|400,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR12&lt;br /&gt;
|30&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,000&lt;br /&gt;
|750,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16&lt;br /&gt;
|40&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,500&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16S&lt;br /&gt;
|50&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Power Storage =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Capacity (MJ)&lt;br /&gt;
!Power draw (MW)&lt;br /&gt;
!Peak Power Discharge(GW)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|2,000&lt;br /&gt;
|25,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|Dual Ultracapacitor&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|4,000&lt;br /&gt;
|55,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|Triple Ultracapacitor&lt;br /&gt;
|1,500&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|6,000&lt;br /&gt;
|90,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|NDAPS&lt;br /&gt;
|18,000&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|1,000&lt;br /&gt;
|400,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class storage&lt;br /&gt;
|32,000&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|2,000&lt;br /&gt;
|800,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|-&lt;br /&gt;
|EIUP MkII Unlimited Power&lt;br /&gt;
|50,000&lt;br /&gt;
|200&lt;br /&gt;
|6&lt;br /&gt;
|3,500&lt;br /&gt;
|1,200,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Power Generation =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Nominal Power Generation (MW)&lt;br /&gt;
!Propellant Consumption (kg/s)&lt;br /&gt;
!Power Draw&lt;br /&gt;
!Thermal Draw&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|100&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|Twin Turbine&lt;br /&gt;
|200&lt;br /&gt;
|0.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1,000&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Military-grade Turbine&lt;br /&gt;
|500&lt;br /&gt;
|0.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5,000&lt;br /&gt;
|150,000&lt;br /&gt;
|-&lt;br /&gt;
|MPD5035&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|0.5&lt;br /&gt;
|2,500&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
|EIBFG MkIV Big Furnace Generator&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|4,000&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class MPDG&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|1.5&lt;br /&gt;
|8,000&lt;br /&gt;
|800,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo Bay ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Processing capacity (kg/s)&lt;br /&gt;
!Power draw (MW/chunk)&lt;br /&gt;
!Mineral processing efficiency (% of ore mass)&lt;br /&gt;
!Remass processing efficiency (% of water mass)&lt;br /&gt;
!Produces consumables?&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Bay Baffles&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|No&lt;br /&gt;
|1,700&lt;br /&gt;
|350,000&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|70%&lt;br /&gt;
|30%&lt;br /&gt;
|No&lt;br /&gt;
|4,200&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|Mitsudaya-Starbus MSU&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|90%&lt;br /&gt;
|N/A&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|900,000&lt;br /&gt;
|-&lt;br /&gt;
|Voyager RSLS Fabrication Plant&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|Yes, uses 70 MW&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Autopilot ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!ARL?&lt;br /&gt;
!AAT?&lt;br /&gt;
!RTC?&lt;br /&gt;
!FBW?&lt;br /&gt;
!Can use gimbaled main drives efficiently?&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|MLF Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Highlights nearby ores and metallic objects&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|MA-337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Displays LIDAR in a disc around your ship&lt;br /&gt;
|27,000&lt;br /&gt;
|-&lt;br /&gt;
|NDCI Autopilot&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays firing solutions and collision warnings&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|ER-42 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays predicted ship course&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|EIAA-1337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Attempts to avoid collisions and collect selected ore chunks&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heads-Up Display (HUD) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Dedicated Ship Hull(s)&lt;br /&gt;
!Colour Scheme&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|Cothons&lt;br /&gt;
|Yellow&lt;br /&gt;
|EMP resistance, CRT monitors&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Imperial units, single display&lt;br /&gt;
|3.000&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|K37s&lt;br /&gt;
|Green&lt;br /&gt;
|Reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|4,000&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|K225s&lt;br /&gt;
|Blue&lt;br /&gt;
|THICC fill level graphic, reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (metric mod)&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Single display&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|OCP-209&lt;br /&gt;
|Yellow&lt;br /&gt;
|Physical holographic display, EMP resistance&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Gray&lt;br /&gt;
|Situational info displays, HUD location-locked to ship&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Magenta&lt;br /&gt;
|No boxes around info displays, split LIDAR and visfeed&lt;br /&gt;
|31,000&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing HUD&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|White&lt;br /&gt;
|No mining infos, minimalistic hud with little clutter&lt;br /&gt;
|50,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LIDAR Sensors ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Scanning beam type&lt;br /&gt;
!Sweep period (ms)&lt;br /&gt;
!Sweep coverage (degrees)&lt;br /&gt;
!Measurements&lt;br /&gt;
|-&lt;br /&gt;
|MLF Long-wave RADAR&lt;br /&gt;
|low-frequency radio&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|-&lt;br /&gt;
|IRL-360 Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|IRL-30-BF Beamformed Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi High-Resolution LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|CL-144PLA Phased LIDAR Array&lt;br /&gt;
|infrared&lt;br /&gt;
|N/A (continuous)&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reconnaissance Drones ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Tool&lt;br /&gt;
!View range&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-R&lt;br /&gt;
|N/A&lt;br /&gt;
|6 km&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi Gravimetric USV&lt;br /&gt;
|Overlay of relative densities compared to predicted ice densities&lt;br /&gt;
|5 km&lt;br /&gt;
|40,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-D Microseismic Series&lt;br /&gt;
|Scanner for predicted densities over objects hovered over with mouse and selected with autopilot&lt;br /&gt;
|5 km&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-GOT&lt;br /&gt;
|Provides a priority system for nanodrones, NT companions, and the EIAA-1337 autopilot. Right click to toggle queue&lt;br /&gt;
|5 km&lt;br /&gt;
|200,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=41209</id>
		<title>Main Propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=41209"/>
		<updated>2025-10-11T04:58:28Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Fixed EIME HUD link to match update from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main propulsion engines of a [[:Category:Ships|spacecraft]] usually operate in two modes:&lt;br /&gt;
&lt;br /&gt;
* Interlunar mode, providing high [[propellant economy]] for the extended burns during interlunar travel, serving both as propulsion and [[artificial gravity]].&lt;br /&gt;
*RCS support mode, sacrificing efficiency to provide high thrust for in-ring operations.&lt;br /&gt;
{{#invoke:Equipment|list|Main Propulsion&lt;br /&gt;
|Name|Manufacturer|Price|Thrust|Mass|Exhaust Velocity|Propellant Consumption|Power Consumption|Thermal Consumption|Response Time|Operation Mode|Other&lt;br /&gt;
}}&lt;br /&gt;
The Z-Axial Pinch Fusion Torch (ZAP Drive) works differently than the other engines. When firing, it requires 150 MJ of power to ignite but is self-sufficient once fusion has started. Extended [[Ultracapacitor Array|capacitor arrays]] are recommended to prevent overdraw. Fusion fuel lasts for 30 minutes of thrust and can only be viewed using the [[Heads-Up Display#Eon Interstellar Model E|EIME HUD]].&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Corporations&amp;diff=41208</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Corporations&amp;diff=41208"/>
		<updated>2025-10-11T04:55:32Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Corporations of ΔV == &lt;br /&gt;
The universe of ΔV: Rings of Saturn features various ships and equipment to outfit those ships. Each item at a captain&#039;s disposal is a product manufactured by the fictional corporations of the 23rd century. Some named companies only produce one or two mentioned products, while others are veritable titans within the rings of Saturn, brands that almost every captain knows and loves or hates.&lt;br /&gt;
&lt;br /&gt;
This is a comprehensive list of all named corporations of ΔV: Rings of Saturn, and their products, sorted alphabetically. &amp;lt;!-- OLD SORTING LABEL: those with the greatest market share, to those with the least.&lt;br /&gt;
MAYBE DO LATER? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Coherent Light ==&lt;br /&gt;
Coherent Light focuses on the applications of directed energy in mining, producing laser optics and systems appropriate for breaking up ice formations in the rings.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|CL-144PLA phased LIDAR array&lt;br /&gt;
|Omnidirectional infrared ranging LIDAR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|490 nm (blue) laser&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|650 nm (red) pulse laser&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|540 nm (green) pulse laser&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== Conlido RVM ==&lt;br /&gt;
Conlido RVM is a ship and hardware manufacturer that has long been a mainstay of orbital engineering, but has recently lost influence in the market on account of their aging fleet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|IRL-360 infrared LIDAR&lt;br /&gt;
|Infrared ranging/doppler LIDAR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IRL-30-BF beamformed infrared LIDAR&lt;br /&gt;
|Narrow-cone infrared ranging/doppler LIDAR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|External impact absorber&lt;br /&gt;
|Side-mounted protective shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|Mass driver, 10kg slug&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-14 mass driver&lt;br /&gt;
|Rapid-fire mass driver, 10kg slug&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|Auto-aiming mass driver, 10kg slug&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|Ammunition storage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|Ammunition storage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|Nanodrone component storage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-211 &amp;quot;Chonker&amp;quot;&lt;br /&gt;
|Asteroid mining barge&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|Interlunar cargo hauler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-213 &amp;quot;Triplet&amp;quot;&lt;br /&gt;
|Interlunar lander / hauler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-217 &amp;quot;Bender&amp;quot;&lt;br /&gt;
|Experimental hauler&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== Eon Interstellar&amp;lt;!-- Fix name --&amp;gt;==&lt;br /&gt;
Host of popular social media platform &amp;quot;Bitter&amp;quot;, the Mars-based Eon Interstellar dedicates itself to high-technology gadgets with (theoretically) broad applications targeting the luxury market.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|EINAT Kzinti Lesson MkII&lt;br /&gt;
|Magnetoplasma thrower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar ion thruster&lt;br /&gt;
|Nuclear-assisted ion thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar AGILE ion thruster&lt;br /&gt;
|Gimballing nuclear-assisted ion thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP engine&lt;br /&gt;
|Nuclear pulsed MPD thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Z-axial pinch fusion torch&lt;br /&gt;
|Z-pinch fusion thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EIBFG MkIV Big Furnace Generator&lt;br /&gt;
|Magnetoplasmadynamic electrical generator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EIUP MkII Unlimited Power&lt;br /&gt;
|Superconducting magnetic energy storage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EIAA-1337 autopilot&lt;br /&gt;
|Semi-autonomous autopilot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Luxury yacht&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== Enceladus Corporation==&lt;br /&gt;
The Enceladus Corporation is the local government of the massive O&#039;Neill cylinder station Enceladus Prime, which orbits the Saturnian moon of Enceladus. It holds an effective monopoly over all mining operations within the Saturnian system, as Enceladus is the only large moon close enough to the rings to support the logistical requirements of large-scale ring excavation. In 2184, it was the focal point of the First Enceladian Gold Rush after an asteroid impacted the then-in-construction station, revealing an abundance of rare elements within the A-Ring.&lt;br /&gt;
&lt;br /&gt;
While the corporation recognizes the need for policing in the A-Ring on account of pirate activity, it does not have an active military, nor a wish to field one. The rule of law is instead enforced through a weregild system, where compensatory fines are issued to individuals dependent on the severity of their transgressions. The Vilcy, an organized group of bounty hunters, have taken great interest in the system, and are the rings&#039; de-facto police force.&lt;br /&gt;
&lt;br /&gt;
Services offered on Enceladus Prime are private ventures granted authority to operate on the station by the Enceladus Corporation, in exchange for a controlling stake in the business in question.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|Enceladus Prime Space Station&lt;br /&gt;
|Space Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Capsule Hotel&lt;br /&gt;
|Lodging&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Twins&lt;br /&gt;
|Recreational establishment&lt;br /&gt;
|Slight crew morale increase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moonview Capsule Hotel&lt;br /&gt;
|Lodging&lt;br /&gt;
|Minor crew morale increase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Underside Inn&lt;br /&gt;
|Long-term lodging&lt;br /&gt;
|Moderate crew morale increase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skydome Resort&lt;br /&gt;
|Recreational lodging&lt;br /&gt;
|Major crew morale increase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jameson Insurance&lt;br /&gt;
|Repair insurance&lt;br /&gt;
| +100,000 E$ insurance budget&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Local Vilcy Branch&lt;br /&gt;
|Fine management&lt;br /&gt;
|Clears Vilcy faction hostility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Miner&#039;s Guild&lt;br /&gt;
|Fine management&lt;br /&gt;
|Clears civilian faction hostility&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Obonto Habitats&lt;br /&gt;
|Fine management&lt;br /&gt;
|Clears Obonto faction hostility&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Mars Power Industries==&lt;br /&gt;
Mars Power Industries is a Mars-based corporation whose motto is &amp;quot;Bringing Light Where Darkness Reigns&amp;quot;. Their main focus is in the development of industrial infrastructure for Martian colonies, such as power generation and resource extraction.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|Railgun&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|Disposable nanodrone assembler and launcher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|Nanodrone component storage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class MPDG&lt;br /&gt;
|Magnetoplasmadynamic electrical generator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class storage&lt;br /&gt;
|Superconducting magnetic energy storage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Minding LF==&lt;br /&gt;
Minding LF specializes in simulation and statistical analysis, and provide the Virtual Flight Service available in the Dealer.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|MLF long-wave RADAR&lt;br /&gt;
|Ice-penetrating ranging RADAR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MLF autopilot&lt;br /&gt;
|Basic autopilot: ARL, LIDAR highlight&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul drones&lt;br /&gt;
|Disposable nanodrone assembler and launcher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==Mitsudaya-Starbus==&lt;br /&gt;
Mitsudaya-Starbus is a relatively recent player in the advanced propulsion systems and spacecraft market, only having formed within the last 50 years from a merger between Japanese conglomerate Mitsudaya Group and European aerospace manufacturer Starbus. Their Prospector line, manufactured for the Free States of Earth, is prized in the outer solar system for both its utility and agility as mining vessels.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO thruster&lt;br /&gt;
|Nuclear thermal magnetoplasmadynamic thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO thruster&lt;br /&gt;
|Nuclear thermal magnetoplasmadynamic thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42 engine&lt;br /&gt;
|Nuclear thermal magnetoplasmadynamic thruster&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mitsudaya-Starbus MSU&lt;br /&gt;
|Mineral processing unit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPD5035&lt;br /&gt;
|Magnetoplasmadynamic electrical generator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Mining clipper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Prospector&lt;br /&gt;
|Utility clipper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Peacock Prospector&lt;br /&gt;
|Luxury clipper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pelican Prospector&lt;br /&gt;
|Mining barge&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;h2&amp;gt;Rusatom-Antonoff&amp;lt;/h2&amp;gt; [[File:Rosatom-Antonov_logo.png|alt=The Rusatom-Antonov logo|right|thumb|&amp;lt;small&amp;gt;The Rusatom-Antonoff logo as seen in the the K225 HUD and some Enceladus Prime adverts.&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Rusatom-Antonoff &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Type&lt;br /&gt;
!Relevant Information&lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37 Thruster&lt;br /&gt;
|Reaction Control System&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44 Thruster&lt;br /&gt;
|Reaction Control System&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V Thruster&lt;br /&gt;
|Reaction Control System&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37 Engine&lt;br /&gt;
|Main Propulsion&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44 Engine&lt;br /&gt;
|Main Propulsion&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42 Engine&lt;br /&gt;
|Main Propulsion&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|SO6 Fuel Rod System&lt;br /&gt;
|Reactor Core&lt;br /&gt;
|Configurable in configurations ranging from 4 to 20 fuel rods&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|Fission Powerplant&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Twin Turbine&lt;br /&gt;
|Fission Powerplant&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|Mineral Processing Unit&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL HUD&lt;br /&gt;
|HUD&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|Utility Vessel&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|KTA24 TNTRL&lt;br /&gt;
|Tug Vessel&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi KR37 TNTRL&lt;br /&gt;
|Research Vessel&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|KX37 TNTRL&lt;br /&gt;
|Freight Vessel&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|K44 MHFTR Prototype&lt;br /&gt;
|Experimental Utility Vessel&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;h2&amp;gt;Antonoff&amp;lt;/h2&amp;gt;&lt;br /&gt;
Antonoff is related to the Rusatom-Antonoff group, however the direct relationship is not fully known. Regardless, the Antonoff corporation has produced a handful of products, and has collaborated heavily with Titan Heavy Industries&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
! Type&lt;br /&gt;
!Relevant Information &lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|Antonoff Ore Purifier&lt;br /&gt;
|Mineral Processing Unit&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225 HUD&lt;br /&gt;
|HUD&lt;br /&gt;
|&lt;br /&gt;
|Titan Heavy Industries&lt;br /&gt;
|-&lt;br /&gt;
|Antonoff-Titan K225&lt;br /&gt;
|Freighter&lt;br /&gt;
|&lt;br /&gt;
|Titan Heavy Industires&lt;br /&gt;
|-&lt;br /&gt;
|Antonoff-Titan K225-BB&lt;br /&gt;
|Break-Bulk Freighter&lt;br /&gt;
|&lt;br /&gt;
|Titan Heavy Industries&lt;br /&gt;
|-&lt;br /&gt;
|Antonoff-Titan K225 (Modified)&lt;br /&gt;
|Converted Freighter&lt;br /&gt;
|&lt;br /&gt;
|Titan Heavy Industries, Aftermarket Modifications&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;h2&amp;gt;Nakamura Dynamics&amp;lt;/h2&amp;gt; [[File:Nakamura_Dynamics_logo.png|alt=The Nakamura Dynamics logo|right|thumb|&amp;lt;small&amp;gt;The Nakamura Dynamics logo as seen in the Kitsune HUD&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Nakamura Dynamics is the largest military contractor in the solar system, and started to offer a range of advanced technologies and surplus military equipment to the civilian market following the demilitarization of their fleet. They are the largest providers of advanced AI in the Saturnian system, produce several high-profile products, and have collaborated with or are otherwise connected to other major companies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
! Type&lt;br /&gt;
!Relevant Information &lt;br /&gt;
!Collaborators&lt;br /&gt;
|-&lt;br /&gt;
|MWG Microwave Emitter&lt;br /&gt;
|Microwave Emitter&lt;br /&gt;
|Microwave emitter technology developed by Nakamura.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|NT Mining Companion&lt;br /&gt;
|Autonomous Mining Drone&lt;br /&gt;
|Developed in a joint effort between Nakamura Dynamics and Titan Heavy Industries, the NT Mining Drone was an attempt by the two companies to develop a mining drone swarm to effectively automate the excavation of the rings of Saturn. The project failed as unsupervised drones developed social tendencies with other drones and reduced mining in their priorities. The project was abandoned, and many of the drones were refitted and rebranded as the NT Mining Companion to be sold to independent contractors.&lt;br /&gt;
|Titan Heavy Industries&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205 point defence turret&lt;br /&gt;
|Mass Driver&lt;br /&gt;
|A semi-autonomous, turret-mounted, rapid-fire railgun system. Though underpowered compared to spinally mounted mass driver systems, the NDPT-4205 is still able to put a significant amount of mass down range at high speed. The weapon system&#039;s Class-1 AI performs all calculations necessary for the system to operate effectively as a point defense system, and could theoretically operate fully autonomously, however, a human operator is required to pull the trigger in order to circumvent the Sofia Treaty on Sentient and Semi-Sentient Weaponry. The licensing for the weapon system is purchased through the Obonto Habitats, who outfitted Obonto 2 (and possibly 1) with the NDPT-4205.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Point Defence Microwave Generator&lt;br /&gt;
|Microwave Emitter&lt;br /&gt;
|A fully autonomous turreted microwave emitter system designed in cooperation with Obonto Microengineering. Their certification for defensive and mining uses circumvents the Sofia Treaty on Sentient and Semi-Sentient Weaponry, allowing them to remain fully autonomous, so long as they are under direct human supervision. Obonto has outfitted their Habitat stations with these systems.&lt;br /&gt;
|Obonto Microengineering&lt;br /&gt;
|-&lt;br /&gt;
| Military projectile magazine&lt;br /&gt;
|Ammunition Storage &lt;br /&gt;
|A demilitarized military-grade storage compartment for kinetic projectiles, including custom rail hardware for industrial mining ammunition and a stripped-down delivery system.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine &lt;br /&gt;
|Ammunition Storage&lt;br /&gt;
|A military-grade storage compartment for kinetic projectiles, typically mounted on frigates. Includes custom rail hardware for industrial mining ammunition and a delivery system.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|Ammunition Storage&lt;br /&gt;
|A military-grade storage compartment for kinetic projectiles, typically installed on heavy point defense systems on destroyers. Includes custom rail hardware for industrial mining ammunition and a delivery system.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|Nanodrone Component Storage&lt;br /&gt;
|A decommissioned military-grade storage module for disposable nanodrone components, capable of rapid delivery of selected parts to the drone assembly plant.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|Nanodrone Component Storage&lt;br /&gt;
|An extensive nanodrone storage module designed for harvester ships, capable of rapid delivery of selected parts to the drone assembly plant. The second largest available nanodrone component storage.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR thruster&lt;br /&gt;
| Reaction Control System&lt;br /&gt;
|Station-keeping thrusters of the Tsukuyomi-class, retrofitted for use aboard civilian craft as a reaction control system.&lt;br /&gt;
|None &lt;br /&gt;
|-&lt;br /&gt;
|NDVTT thruster&lt;br /&gt;
| Reaction Control System&lt;br /&gt;
|Specifically designed for use in civilian craft and based upon the NDSTR.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR engine&lt;br /&gt;
|Main Propulsion&lt;br /&gt;
|A main propulsion torch that, despite its underwhelming power by today&#039;s standards, are still popular for their low price and maintenance overheads. Won &amp;quot;Torch of the Year 2251&amp;quot;.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| ND-NTTR engine&lt;br /&gt;
|Main Propulsion&lt;br /&gt;
|The Tactical Thrusters of the Tsukuyomi-class, these thrusters that serve as a scaled-up RCS system on the frigates can serve as the main propulsion of most modern craft with a little bit of creative engineering.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| Nakamura Dynamics Yama-SSR12&lt;br /&gt;
|Reactor Core&lt;br /&gt;
|Nakamura&#039;s liquid core reactor system.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16&lt;br /&gt;
|Reactor Core&lt;br /&gt;
| A proprietary version of the SSR12 that serves as the standard reactor of Mitsudaya-Starbus&#039; Prospector series of ships.&lt;br /&gt;
|None &lt;br /&gt;
|-&lt;br /&gt;
| Nakamura Dynamics Yama-SSR16S&lt;br /&gt;
|Reactor Core&lt;br /&gt;
|The aftermarket S variant of the SSR16 reactor core strips out the original safety systems to make more raw thermal power available. Only available after Racers point you to &amp;quot;their people&amp;quot; and lacking official retrofit kits, these probably void a warranty or five.&lt;br /&gt;
|Aftermarket Modifications&lt;br /&gt;
|-&lt;br /&gt;
|Military-grade Turbine&lt;br /&gt;
|Fission Powerplant&lt;br /&gt;
| A military-grade fission turbine powerplant, the heavy-duty turbine is designed to generate a huge amount of energy at the cost of a significant amount of propellant (compared to smaller fission turbine powerplants) to dispose of waste heat.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|NDAPS&lt;br /&gt;
|Auxiliary Power Storage&lt;br /&gt;
|A fairly basic Superconductive Magnetic Energy Storage system designed by Nakamura to store excess energy during periods of minimal power usage so that it may be used without overstressing powerplant systems during periods of prolonged peak power usage, such as during combat engagements and maneuvers.&lt;br /&gt;
|None &lt;br /&gt;
|-&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|Mineral Processing Unit&lt;br /&gt;
&lt;br /&gt;
|With a particular focus on mineral recovery, but still capable of remass reclamation, the Nakamura MPU is a middle ground between the slow but all-encompassing Rusatom-Antonoff MPU, and the finicky &amp;quot;efficiency first&amp;quot; natured Mitsudaya-Starbus MSU. Its use of microwave emitters to sublimate mineral chunks makes it fairly fast and efficient at its job, but requires a dedicated processing bay to perform processing, creating a bottleneck that can become jammed with mineral chunks and require intentional mass-shifting to clear.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| Voyager RSLS Fabrication Plant&lt;br /&gt;
|Mineral Processing Unit &lt;br /&gt;
| One of two major collaborations with Obonto Microengineering, the Voyager is the only currently available MPU units equipped with &amp;quot;rapid selective laser sintering&amp;quot; technology, using heat and pressure to partially melt, fuse, and reform processed mineral pellets into mass driver slugs or nanodrone components. A hybrid of the Nakamura MPU, with a particular focus on remass reclamation, and Obonto microgravity manufacturing technologies. &lt;br /&gt;
&lt;br /&gt;
|Obonto Microengineering&lt;br /&gt;
|-&lt;br /&gt;
| NDCI Autopilot &lt;br /&gt;
|Autopilot&lt;br /&gt;
|A demilitarized, military-grade artificial neural-network autopilot, originally used in Tsukuyomi-class frigates. The autopilot comes standard in the Conlido RVM &amp;quot;Cothon&amp;quot; series ships , which were originally autonomous shuttles.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune HUD&lt;br /&gt;
|HUD&lt;br /&gt;
|The standard HUD of Nakamura&#039;s ND-LIS Kitsune light shuttle. A significant amount of emphasis is placed on providing situational awareness to the operator, displaying all three zoom levels of the Visual Feed at once, and presenting a unique zoomed-in and zoomed-out LiDAR display.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Light Shuttle&lt;br /&gt;
|A light shuttlecraft designed to fit a support/transport role that was developed post-demilitarization of Nakamura&#039;s fleet for the civilian market. Their production cost unfortunately outweighed the shuttle&#039;s unique features, such as its variable geometry cargo bay and compact size, leading to the discontinuation of the line.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| Tsukuyomi-class frigate&lt;br /&gt;
|Light Tactical Frigate&lt;br /&gt;
|Designed back in 2190, Nakamura&#039;s Tsukuyomi-class frigate was the first light tactical frigate utilizing Nuclear Salt-Water Rockets. The enormous waste heat of the main drive makes it obsolete on the modern battlefield. The ship class is a relic of Nakamura&#039;s heyday as a military contractor, and one can be found in use by the Vilcy as their mobile HQ.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Phage-class Mineral Processing Station&lt;br /&gt;
|Autonomous Mining Drone&lt;br /&gt;
|The Phage-class of stations are autonomous mining stations that can be found within the rings of Saturn. Each is fully operated by a Class-2 Artificial Intelligence that utilize heat from a large reactor core to sublimate minerals out of moonlets and fire packages of the processed minerals via a dorsal mass driver to be captured on Enceladus Prime. Due to their mining methods, they produce a significant amount of water as a waste product, which they are authorized to resell for personal profit. Through interactions with the Phages, the relationship between mankind and AI in the 23rd century and be explored.&lt;br /&gt;
|None &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Corporations that need sections:&lt;br /&gt;
*&amp;lt;s&amp;gt;Nakamura Dynamics&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Rusatom-Antonoff&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Eon Interstellar&amp;lt;/s&amp;gt;&lt;br /&gt;
*Obonto Microengineering&lt;br /&gt;
*&amp;lt;s&amp;gt;Mitsudaya-Starbus&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Mars Power Industries&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Conlido RVM&amp;lt;/s&amp;gt;&lt;br /&gt;
*Electro Ride Systems&lt;br /&gt;
*Omaewamou-Shindeiru&lt;br /&gt;
*&amp;lt;s&amp;gt;Minding LF&amp;lt;/s&amp;gt;&lt;br /&gt;
*BWM (Boltzmann Waermekraftmaschinen)&lt;br /&gt;
*&amp;lt;s&amp;gt;Coherent Light&amp;lt;/s&amp;gt;&lt;br /&gt;
*Titan Heavy Industries&lt;br /&gt;
*Tetsuo Engineering&lt;br /&gt;
*Runasimi Inc.&lt;br /&gt;
*Triskelion-Armstrong&lt;br /&gt;
*Advanced Micro Electronics (ship computer makers)&lt;br /&gt;
*Scrapwright (not urgent as involves stuff currently in experimental)&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Nuclear_propulsion&amp;diff=41207</id>
		<title>Nuclear propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Nuclear_propulsion&amp;diff=41207"/>
		<updated>2025-10-11T04:53:57Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;For a breakdown of main torch specifications, see [[Main Propulsion]]. For RCS thruster specifications, see [[Reaction Control System]].&#039;&#039;&amp;lt;/blockquote&amp;gt;Nuclear propulsion generally converts the heat energy of [[fission]] into kinetic energy by flowing propellant through a [[Reactor Core|reactor core]]. The propellant expands and plasmafies, then can be further accelerated by other devices such as magnetoplasmadynamic accelerators before exiting the spacecraft through a thruster nozzle at high speed.&lt;br /&gt;
&lt;br /&gt;
Counterintuitively, thrusters with high efficiencies and low propellant flow tend to use more reactor heat than less efficient thrusters. This is because heat usage is less dependent on propellant flow and moreso on [[exhaust velocity]]; efficient thrusters need to accelerate the propellant to higher speeds before it leaves the nozzle, so they draw more heat from the reactor as well as extra electrical power to do so.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Thermal Engines ==&lt;br /&gt;
Nuclear thermal engines directly turn fission&#039;s heat energy into kinetic energy by exhausting reactor-heated propellant out of a nozzle. They are the simplest kind of nuclear propulsion, and the cheapest to procure and maintain.&lt;br /&gt;
&lt;br /&gt;
Nuclear thermal engines achieve better thrust per unit mass than other modes of nuclear propulsion, but are much less efficient on account of their low exhaust velocities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nuclear-Assisted Magnetoplasmadynamic Engines ==&lt;br /&gt;
Nuclear-assisted magnetoplasmadynamic (MPD) engines have one or more stages after the propellant exits the reactor. These stages use superconducting electromagnets to further excite and accelerate the plasma before it leaves the nozzle.&lt;br /&gt;
&lt;br /&gt;
[[File:NTER_common_cycle.png|450px|right]]&lt;br /&gt;
Engines utilising MPD technology offer good efficiency and thrust at the expense of electrical power, with the one exception being the BWM-T535 and its integrated turbine and generator, and thermal consumption.&lt;br /&gt;
&lt;br /&gt;
The technology is extended by [[Auxiliary Power Unit|closed-cycle MPD electrical generators]] commonly used in colony infrastructure and large spacecraft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|MA-NPMD42&lt;br /&gt;
|Torch&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magnetohydrodynamic Engines ===&lt;br /&gt;
Nuclear-assisted magnetohydrodynamic (MHD) engines employ the same fundamental principles as their plasma-focused counterparts, but instead treat the plasma flowing through them as a unified body that is influenced by a moving magnetic field. Higher propellant flow, and thus greater thrust, can therefore be achieved with minimal efficiency losses compared to MPD engines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFHMD-2205&lt;br /&gt;
|Torch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ion Thruster ==&lt;br /&gt;
Ion thrusters use copious amounts of electrical energy to strip the electrons from atoms, creating ions that can then be accelerated to remarkable exhaust velocities. Generally, they are either electrostatic, accelerating propellant through the Coulomb force along the direction of an electric field, or electromagnetic, accelerating propellant through the Lorentz force along the direction of a magnetic field.&lt;br /&gt;
&lt;br /&gt;
Their high efficiency is offset by their low thrust, per-unit mass, and power consumption.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Thruster&lt;br /&gt;
!Slot&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Ion Thruster&lt;br /&gt;
|RCS&lt;br /&gt;
|-&lt;br /&gt;
|Eon interstellar AGILE Thruster&lt;br /&gt;
|RCS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion Engines ==&lt;br /&gt;
Fusion engines are a largely-theoretical type of engine that has only recently seen adoption with the introduction of [[Corporations#Elon Interstellar|Eon Interstellar&#039;s]] proprietary &amp;quot;ZAP&amp;quot; torch. By confining fusion inside some means of containment, propellant and fusion products can be accelerated to astronomical velocities with equal efficiency.&lt;br /&gt;
&lt;br /&gt;
Fusion engines offer better efficiency than any other type of nuclear propulsion system, but are markedly fragile and require massive amounts of power to ignite.&lt;br /&gt;
&lt;br /&gt;
=== Z-Pinch ===&lt;br /&gt;
The Z-Axial Pinch fusion torch works on the basis of Z-pinch inertial confinement fusion. Fusion fuel is held within a glob of plasma, which is then simultaneously imploded and inductively heated by a powerful magnetic field, triggering fusion and creating a long, narrow line of fusing plasma known as a filament.&lt;br /&gt;
&lt;br /&gt;
Z-pinch fusion is notoriously prone to kink instability, where slight peturbations in the shape of the filament result in exponential destabilisation and cessation of the fusion reaction. This issue is resolved in the ZAP through use of sheared-flow stabilisation. Propellant plasma is introduced to the filament, creating rapidly-flowing annular layers that continuously maintain the filament&#039;s form.&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Module:Equipment/Data&amp;diff=41206</id>
		<title>Module:Equipment/Data</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Module:Equipment/Data&amp;diff=41206"/>
		<updated>2025-10-11T04:52:39Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local equipment = {&lt;br /&gt;
    Hardpoint = {&lt;br /&gt;
        [&#039;EMD-14 mass driver&#039;] = {&lt;br /&gt;
            title = &#039;EMD-14 Mass Driver&#039;,&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            powerConsumptionPeak = 750,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            projectileVelocity = 4500,&lt;br /&gt;
            rateOfFire = 2,&lt;br /&gt;
            mass = 3000,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Railgun MkI&#039;] = {&lt;br /&gt;
            title = &#039;MPI Railgun Mk I&#039;,&lt;br /&gt;
            price = 20000,&lt;br /&gt;
            powerConsumptionPeak = 800,&lt;br /&gt;
            projectileMass = 2,&lt;br /&gt;
            projectileVelocity = 7500,&lt;br /&gt;
            rateOfFire = 10,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            manufacturer = &#039;Nars Power Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ERFMD-17 mass driver&#039;] = {&lt;br /&gt;
            title = &#039;ERFMD-17 Mass Driver&#039;,&lt;br /&gt;
            price = 30000,&lt;br /&gt;
            powerConsumptionPeak = 500,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            projectileVelocity = 3000,&lt;br /&gt;
            rateOfFire = 5,&lt;br /&gt;
            mass = 5000,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;AEMD-14 mass driver&#039;] = {&lt;br /&gt;
            title = &#039;AEMD-14 Mass Driver&#039;,&lt;br /&gt;
            price = 32000,&lt;br /&gt;
            powerConsumptionPeak = 750,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            gimbalSpeed = 36,&lt;br /&gt;
            projectileVelocity = 4500,&lt;br /&gt;
            rateOfFire = 2,&lt;br /&gt;
            mass = 3000,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;AR-1500 Manipulator&#039;] = {&lt;br /&gt;
            price = 56000,&lt;br /&gt;
            armStrength = 1500,&lt;br /&gt;
            reach = 40,&lt;br /&gt;
            powerDrawPeak = 180,&lt;br /&gt;
            mounting = {&#039;High-Stress&#039;},&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            manufacturer = &#039;Triskelion-Armstrong&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MWG microwave emitter&#039;] = {&lt;br /&gt;
            price = 70000,&lt;br /&gt;
            effectiveRange = 600,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            outputPower = 45,&lt;br /&gt;
            wavelength = 10000000,&lt;br /&gt;
            mass = 100,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Electromagnetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EINAT Kzinti Lesson MkII&#039;] = {&lt;br /&gt;
            title = &#039;EINAT Kzinti Lesson Mk II&#039;,&lt;br /&gt;
            price = 100000,&lt;br /&gt;
            effectiveRange = 100,&lt;br /&gt;
            powerConsumption = 200,&lt;br /&gt;
            thermalConsumption = 18.4,&lt;br /&gt;
            outputPower = 18400,&lt;br /&gt;
            mounting = {&#039;High-Stress&#039;},&lt;br /&gt;
            mass = 2750,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CL-150 mining laser&#039;] = {&lt;br /&gt;
            price = 150000,&lt;br /&gt;
            effectiveRange = 8000,&lt;br /&gt;
            powerConsumption = 150,&lt;br /&gt;
            outputPower = 125,&lt;br /&gt;
            wavelength = 490,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Coherent Light&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Point Defence microwave emitter&#039;] = {&lt;br /&gt;
            price = 180000,&lt;br /&gt;
            effectiveRange = 600,&lt;br /&gt;
            targetingAI = &#039;Class-1&#039;,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            outputPower = 45,&lt;br /&gt;
            wavelength = 10000000,&lt;br /&gt;
            mass = 1600,&lt;br /&gt;
            manufacturer = &#039;Obonto-Nakamura&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Electromagnetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CL-200AP pulse mining laser&#039;] = {&lt;br /&gt;
            price = 200000,&lt;br /&gt;
            effectiveRange = 8000,&lt;br /&gt;
            powerConsumption = 220,&lt;br /&gt;
            gimbalSpeed = 36,&lt;br /&gt;
            outputPower = 200,&lt;br /&gt;
            pulses = 24,&lt;br /&gt;
            wavelength = 650,&lt;br /&gt;
            mass = 5500,&lt;br /&gt;
            manufacturer = &#039;Coherent Light&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Tug drones&#039;] = {&lt;br /&gt;
            price = 250000,&lt;br /&gt;
            powerDraw = 50,&lt;br /&gt;
            effectiveRange = 400,&lt;br /&gt;
            droneLaunchCapability = 50,&lt;br /&gt;
            droneWetMass = 0.1,&lt;br /&gt;
            droneThrust = 1,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Drone&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NANI&#039;] = {&lt;br /&gt;
            price = 300000,&lt;br /&gt;
            effectiveRange = 1000,&lt;br /&gt;
            powerConsumption = 200,&lt;br /&gt;
            thermalConsumption = 2,&lt;br /&gt;
            outputPower = 230000,&lt;br /&gt;
            mounting = {&#039;High-Stress&#039;},&lt;br /&gt;
            mass = 10000,&lt;br /&gt;
            manufacturer = &#039;Omaewamou-Shindeiru&#039;,&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CL-600P pulse mining laser&#039;] = {&lt;br /&gt;
            price = 320000,&lt;br /&gt;
            effectiveRange = 8000,&lt;br /&gt;
            powerConsumption = 660,&lt;br /&gt;
            outputPower = 600,&lt;br /&gt;
            pulses = 12,&lt;br /&gt;
            wavelength = 540,&lt;br /&gt;
            mass = 7000,&lt;br /&gt;
            manufacturer = &#039;Coherent Light&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MLF Haul Drones&#039;] = {&lt;br /&gt;
            price = 350000,&lt;br /&gt;
            powerDraw = 50,&lt;br /&gt;
            effectiveRange = 400,&lt;br /&gt;
            droneLaunchCapability = 50,&lt;br /&gt;
            droneWetMass = 0.1,&lt;br /&gt;
            droneThrust = 1,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Minding LF&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Drone&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;OME Maintenance Drones&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            powerDraw = 50,&lt;br /&gt;
            droneLaunchCapability = 32,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Drone&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;External Impact Absorber&#039;] = {&lt;br /&gt;
            price = 4000,&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;B8 Claim Beacon&#039;] = {&lt;br /&gt;
            price = 43000,&lt;br /&gt;
            dryMass = 8000,&lt;br /&gt;
            propellant = 8000,&lt;br /&gt;
            autonomyClass = &#039;C1&#039;,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Triskelion-Armstrong&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;THI Cargo Container&#039;] = {&lt;br /&gt;
            price = 74000,&lt;br /&gt;
            processedCargoCapacity = 15000,&lt;br /&gt;
            powerUsage = 20,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Titan Heavy Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Cargo&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;THI Monocargo Container&#039;] = {&lt;br /&gt;
            price = 111000,&lt;br /&gt;
            processedCargoCapacitySingle = 90000,&lt;br /&gt;
            powerUsage = 20,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Titan Heavy Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Cargo&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NT Mining Companion&#039;] = {&lt;br /&gt;
            price = 115000,&lt;br /&gt;
            autonomyClass = &#039;C2&#039;,&lt;br /&gt;
            powerUsage = 10,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Nakamura-Titan&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;SPC Gungnir&#039;] = {&lt;br /&gt;
            price = 270000,&lt;br /&gt;
            powerConsumption = 400,&lt;br /&gt;
            maximumCharge = 11.2,&lt;br /&gt;
            fullChargeTime = 30,&lt;br /&gt;
            projectileVelocity = 298805,&lt;br /&gt;
            projectileMass = 0.000000011,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;},&lt;br /&gt;
            mass = 15000,&lt;br /&gt;
            manufacturer = &#039;Omaewamou-Shindeiru&#039;,&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;, &#039;Electromagnetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tetsuo HMX-2000I&#039;] = {&lt;br /&gt;
            title = &#039;Tetsuo HMX-2000I&#039;,&lt;br /&gt;
            price = 160000,&lt;br /&gt;
            powerConsumptionPeak = 200,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            projectileVelocity = 2000,&lt;br /&gt;
            rateOfFire = 50,&lt;br /&gt;
            mass = 5500,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            manufacturer = &#039;Tetsuo Engineering&#039;,&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Kinetic Ammunition&#039;] = {&lt;br /&gt;
        [&#039;Projectile magazine&#039;] = {&lt;br /&gt;
            price = 5000,&lt;br /&gt;
            storage = 1000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;           &lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dual projectile magazine&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            storage = 2000,&lt;br /&gt;
            delivery = 200,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;           &lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heavy projectile magazine&#039;] = {&lt;br /&gt;
            price = 25000,&lt;br /&gt;
            storage = 5000,&lt;br /&gt;
            delivery = 200,&lt;br /&gt;
            manufacturer = &#039;Tetsuo Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Military projectile magazine&#039;] = {&lt;br /&gt;
            price = 50000,&lt;br /&gt;
            storage = 10000,&lt;br /&gt;
            delivery = 200,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frigate-class projectile magazine&#039;] = {&lt;br /&gt;
            price = 100000,&lt;br /&gt;
            storage = 20000,&lt;br /&gt;
            delivery = 500,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;Cothon-212&#039;, &#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Destroyer-class projectile magazine&#039;] = {&lt;br /&gt;
            price = 250000,&lt;br /&gt;
            storage = 50000,&lt;br /&gt;
            projectileDelivery = 500,&lt;br /&gt;
            delivery = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Nanodrone Components&#039;] = {&lt;br /&gt;
        [&#039;Basic nanodrone storage&#039;] = {&lt;br /&gt;
            price = 20000,&lt;br /&gt;
            storage = 1000,&lt;br /&gt;
            delivery = 20,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial nanodrone storage&#039;] = {&lt;br /&gt;
            price = 120000,&lt;br /&gt;
            storage = 5000,&lt;br /&gt;
            delivery = 20,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Military nanodrone storage&#039;] = {&lt;br /&gt;
            price = 250000,&lt;br /&gt;
            storage = 10000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Harvester-class nanodrone storage&#039;] = {&lt;br /&gt;
            price = 500000,&lt;br /&gt;
            storage = 20000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;Cothon-212&#039;, &#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Station-class nanodrone storage&#039;] = {&lt;br /&gt;
            price = 1250000,&lt;br /&gt;
            storage = 50000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Obonto Microengineering&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Propellant Tanks&#039;] = {&lt;br /&gt;
        [&#039;Short-range propellant tank&#039;] = {&lt;br /&gt;
            price = 6000,&lt;br /&gt;
            storage = 15000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standard propellant tank&#039;] = {&lt;br /&gt;
            price = 12000,&lt;br /&gt;
            storage = 30000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Extended propellant tank&#039;] = {&lt;br /&gt;
            price = 20000,&lt;br /&gt;
            storage = 50000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Long-range propellant tank&#039;] = {&lt;br /&gt;
            price = 32000,&lt;br /&gt;
            storage = 80000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Interplanetary propellant tank&#039;] = {&lt;br /&gt;
            price = 160000,&lt;br /&gt;
            storage = 200000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Freighter propellant tank&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            storage = 500000,&lt;br /&gt;
            exclusiveTo = {&#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Reaction Control System&#039;] = {&lt;br /&gt;
        [&#039;NDSTR thruster&#039;] = {&lt;br /&gt;
            price = 1250,&lt;br /&gt;
            thrust = 600,&lt;br /&gt;
            exhaustVelocity = 7,&lt;br /&gt;
            propellantConsumption = 85.7,&lt;br /&gt;
            powerConsumption = 1,&lt;br /&gt;
            thermalConsumption = 2.1,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 20,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NDVTT thruster&#039;] = {&lt;br /&gt;
            price = 2500,&lt;br /&gt;
            thrust = 500,&lt;br /&gt;
            exhaustVelocity = 7,&lt;br /&gt;
            propellantConsumption = 71.4,&lt;br /&gt;
            powerConsumption = 1,&lt;br /&gt;
            thermalConsumption = 1.8,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 30,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-K37 thruster&#039;] = {&lt;br /&gt;
            price = 3125,&lt;br /&gt;
            thrust = 200,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 13.3,&lt;br /&gt;
            powerConsumption = 5,&lt;br /&gt;
            thermalConsumption = 1.5,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 70,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA150HO thruster&#039;] = {&lt;br /&gt;
            price = 4375,&lt;br /&gt;
            thrust = 150,&lt;br /&gt;
            exhaustVelocity = 30,&lt;br /&gt;
            propellantConsumption = 5,&lt;br /&gt;
            powerConsumption = 40,&lt;br /&gt;
            thermalConsumption = 2.3,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 80,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-K44 thruster&#039;] = {&lt;br /&gt;
            price = 6250,&lt;br /&gt;
            thrust = 400,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 26.6,&lt;br /&gt;
            powerConsumption = 15,&lt;br /&gt;
            thermalConsumption = 1.5,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 75,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eon Interstellar Ion Thruster&#039;] = {&lt;br /&gt;
            price = 8000,&lt;br /&gt;
            thrust = 120,&lt;br /&gt;
            exhaustVelocity = 50,&lt;br /&gt;
            propellantConsumption = 2.4,&lt;br /&gt;
            powerConsumption = 40,&lt;br /&gt;
            thermalConsumption = 3,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 90,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ERS-NAGHET 5020&#039;] = {&lt;br /&gt;
            price = 8500,&lt;br /&gt;
            thrust = 210,&lt;br /&gt;
            exhaustVelocity = 27,&lt;br /&gt;
            propellantConsumption = 7.8,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            thermalConsumption = 2.8,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            gimbalAngle = 20,&lt;br /&gt;
            gimbalSpeed = 360,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 130,&lt;br /&gt;
            manufacturer = &#039;Electo Ride Systems&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA350HO thruster&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            thrust = 350,&lt;br /&gt;
            exhaustVelocity = 25,&lt;br /&gt;
            propellantConsumption = 14,&lt;br /&gt;
            powerConsumption = 60,&lt;br /&gt;
            thermalConsumption = 4.4,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 120,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eon Interstellar AGILE Thruster&#039;] = {&lt;br /&gt;
            price = 12000,&lt;br /&gt;
            thrust = 120,&lt;br /&gt;
            exhaustVelocity = 40,&lt;br /&gt;
            propellantConsumption = 3,&lt;br /&gt;
            powerConsumption = 60,&lt;br /&gt;
            thermalConsumption = 2.5,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            gimbalAngle = 35,&lt;br /&gt;
            gimbalSpeed = 160,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 120,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-K69V thruster&#039;] = {&lt;br /&gt;
            price = 18600,&lt;br /&gt;
            thrust = 400,&lt;br /&gt;
            exhaustVelocity = 12,&lt;br /&gt;
            propellantConsumption = 33.3,&lt;br /&gt;
            powerConsumption = 25,&lt;br /&gt;
            thermalConsumption = 3.6,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            gimbalAngle = 25,&lt;br /&gt;
            gimbalSpeed = 540,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 150,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
            categories = {&#039;Racing&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MAD Luciole 1.2 thruster&#039;] = {&lt;br /&gt;
            price = 31250,&lt;br /&gt;
            thrust = 1200,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 80.0,&lt;br /&gt;
            powerConsumption = 110,&lt;br /&gt;
            thermalConsumption = 11.4,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 270,&lt;br /&gt;
            manufacturer = &#039;Machines Astro-Dynamiques&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Main Propulsion&#039;] = {&lt;br /&gt;
        [&#039;ND-PNTR engine&#039;] = {&lt;br /&gt;
            price = 7000,&lt;br /&gt;
            thrust = 1500,&lt;br /&gt;
            exhaustVelocity = 8,&lt;br /&gt;
            propellantConsumption = 187.5,&lt;br /&gt;
            powerConsumption = 180,&lt;br /&gt;
            thermalConsumption = 6,&lt;br /&gt;
            vectoredThrustAngle = 90,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            responseTime = 2.1,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 450,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            other = &#039;Vectored thrust (90°)&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-TNTRL-K37 engine&#039;] = {&lt;br /&gt;
            price = 15000,&lt;br /&gt;
            thrust = 750,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 50,&lt;br /&gt;
            powerConsumption = 100,&lt;br /&gt;
            thermalConsumption = 5.6,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 1250,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ND-NTTR thruster&#039;] = {&lt;br /&gt;
            price = 30000,&lt;br /&gt;
            thrust = 3500,&lt;br /&gt;
            exhaustVelocity = 7,&lt;br /&gt;
            propellantConsumption = 500,&lt;br /&gt;
            powerConsumption = 20,&lt;br /&gt;
            thermalConsumption = 12.2,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 650,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-MHFTR-K44 engine&#039;] = {&lt;br /&gt;
            price = 40000,&lt;br /&gt;
            thrust = 1500,&lt;br /&gt;
            exhaustVelocity = 18,&lt;br /&gt;
            propellantConsumption = 83.3,&lt;br /&gt;
            powerConsumption = 100,&lt;br /&gt;
            thermalConsumption = 13.5,&lt;br /&gt;
            gimbalAngle = 9,&lt;br /&gt;
            gimbalSpeed = 36,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 1650,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
            other = &#039;Gimbaled (9°)&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;BWM-T535&#039;] = {&lt;br /&gt;
            price = 120000,&lt;br /&gt;
            thrust = 535,&lt;br /&gt;
            exhaustVelocity = 29,&lt;br /&gt;
            propellantConsumption = 18.4,&lt;br /&gt;
            powerConsumption = 0.040,&lt;br /&gt;
            thermalConsumption = 8.2,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            responseTime = 0.9,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            manufacturer = &#039;BWM&#039;,&lt;br /&gt;
            other = &#039;Integrated turbine&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ERS-DFMHD-2205&#039;] = {&lt;br /&gt;
            price = 175000,&lt;br /&gt;
            thrust = 2200,&lt;br /&gt;
            exhaustVelocity = 14,&lt;br /&gt;
            propellantConsumption = 157.1,&lt;br /&gt;
            powerConsumption = 120,&lt;br /&gt;
            thermalConsumption = 15.4,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            responseTime = 0.6,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 2450,&lt;br /&gt;
            manufacturer = &#039;Electro Ride Systems&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA-NMPD42 engine&#039;] = {&lt;br /&gt;
            price = 300000,&lt;br /&gt;
            thrust = 320,&lt;br /&gt;
            exhaustVelocity = 115,&lt;br /&gt;
            propellantConsumption = 2.8,&lt;br /&gt;
            powerConsumption = 150,&lt;br /&gt;
            thermalConsumption = 18.4,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 1850,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MAD Cheval 5.0&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            thrust = 5000,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 333.3,&lt;br /&gt;
            powerConsumption = 230,&lt;br /&gt;
            thermalConsumption = 37.5,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 4150,&lt;br /&gt;
            manufacturer = &#039;Machines Astro-Dynamiques&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Experimental NPMP engine&#039;] = {&lt;br /&gt;
            price = 700000,&lt;br /&gt;
            thrust = 1100,&lt;br /&gt;
            exhaustVelocity = 45,&lt;br /&gt;
            propellantConsumption = 24.4,&lt;br /&gt;
            powerConsumption = 200,&lt;br /&gt;
            thermalConsumption = 24.7,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 2750,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Z-Axial Pinch fusion torch&#039;] = {&lt;br /&gt;
            price = 1000000,&lt;br /&gt;
            thrust = 800,&lt;br /&gt;
            exhaustVelocity = 1250,&lt;br /&gt;
            propellantConsumption = 0.6,&lt;br /&gt;
            ignitionConsumption = 150,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            gimbalAngle = 30,&lt;br /&gt;
            gimbalSpeed = 28,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            fusionFuel = &#039;3He-D&#039;,&lt;br /&gt;
            burnTime = 30,&lt;br /&gt;
            mass = 3000,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
            other = &#039;Gimbaled (30°), fusion drive with 30min burn time&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Reactor Core&#039;] = {&lt;br /&gt;
        [&#039;4x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 80000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            thermalPower = 4,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;8x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 160000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            thermalPower = 8,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;12x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 240000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            thermalPower = 12,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;16x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 320000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            thermalPower = 16,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;20x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 10000,&lt;br /&gt;
            thermalPower = 20,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura Dynamics Yama-SSR12&#039;] = {&lt;br /&gt;
            price = 750000,&lt;br /&gt;
            operatingTemperature = 3000,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 5000,&lt;br /&gt;
            thermalPower = 30,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura Dynamics Yama-SSR16&#039;] = {&lt;br /&gt;
            price = 1000000,&lt;br /&gt;
            operatingTemperature = 3000,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 5500,&lt;br /&gt;
            thermalPower = 40,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura Dynamics Yama-SSR16S&#039;] = {&lt;br /&gt;
            price = 1500000,&lt;br /&gt;
            operatingTemperature = 3000,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            thermalPower = 50,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            categories = {&#039;Racing&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Ultracapacitor Array&#039;] = {&lt;br /&gt;
        [&#039;Ultracapacitor&#039;] = {&lt;br /&gt;
            price = 25000,&lt;br /&gt;
            energyCapacity = 500,&lt;br /&gt;
            peakPower = 10,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dual Ultracapacitor&#039;] = {&lt;br /&gt;
            price = 55000,&lt;br /&gt;
            energyCapacity = 1000,&lt;br /&gt;
            peakPower = 10,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Triple Ultracapacitor&#039;] = {&lt;br /&gt;
            price = 90000,&lt;br /&gt;
            energyCapacity = 1500,&lt;br /&gt;
            peakPower = 10,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Powerplant&#039;] = {&lt;br /&gt;
        [&#039;Turbine&#039;] = {&lt;br /&gt;
            price = 30000,&lt;br /&gt;
            power = 100,&lt;br /&gt;
            propellantConsumption = 0.1,&lt;br /&gt;
            mass = 500,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Twin Turbine&#039;] = {&lt;br /&gt;
            price = 60000,&lt;br /&gt;
            power = 200,&lt;br /&gt;
            propellantConsumption = 0.2,&lt;br /&gt;
            mass = 1000,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Military-Grade Turbine&#039;] = {&lt;br /&gt;
            price = 150000,&lt;br /&gt;
            power = 500,&lt;br /&gt;
            propellantConsumption = 0.5,&lt;br /&gt;
            mass = 5000,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Auxiliary Power Generator&#039;] = {&lt;br /&gt;
        [&#039;MPD5035&#039;] = {&lt;br /&gt;
            price = 300000,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            thermalConsumption = 0.5,&lt;br /&gt;
            power = 350,&lt;br /&gt;
            mass = 2500,&lt;br /&gt;
            apsType = &#039;MPDG&#039;,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
            categories = {&#039;MPDG&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EIPFG MkIV Big Furnace Generator&#039;] = {&lt;br /&gt;
            price = 500000,&lt;br /&gt;
            powerConsumption = 100,&lt;br /&gt;
            thermalConsumption = 1,&lt;br /&gt;
            power = 700,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            apsType = &#039;MPDG&#039;,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
            categories = {&#039;MPDG&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Town-class MPDG&#039;] = {&lt;br /&gt;
            price = 800000,&lt;br /&gt;
            powerConsumption = 150,&lt;br /&gt;
            thermalConsumption = 1.5,&lt;br /&gt;
            power = 1000,&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            apsType = &#039;MPDG&#039;,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;,&lt;br /&gt;
            categories = {&#039;MPDG&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Auxiliary Power Storage&#039;] = {&lt;br /&gt;
        [&#039;NDAPS&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            energyCapacity = 18000,&lt;br /&gt;
            chargePower = 100,&lt;br /&gt;
            dischargePower = 3000,&lt;br /&gt;
            mass = 1000,&lt;br /&gt;
            apsType = &#039;SMES&#039;,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            categories = {&#039;SMES&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Town-class storage&#039;] = {&lt;br /&gt;
            price = 800000,&lt;br /&gt;
            energyCapacity = 32000,&lt;br /&gt;
            chargePower = 150,&lt;br /&gt;
            dischargePower = 3000,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            apsType = &#039;SMES&#039;,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;,&lt;br /&gt;
            categories = {&#039;SMES&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EIUP MkII Unlimited Power&#039;] = {&lt;br /&gt;
            price = 1200000,&lt;br /&gt;
            energyCapacity = 50000,&lt;br /&gt;
            chargePower = 200,&lt;br /&gt;
            dischargePower = 6000,&lt;br /&gt;
            mass = 3500,&lt;br /&gt;
            apsType = &#039;SMES&#039;,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
            categories = {&#039;SMES&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Cargo Bay&#039;] = {&lt;br /&gt;
        [&#039;Standard cargo bay&#039;] = {&lt;br /&gt;
            price = 0&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cargo bay baffles&#039;] = {&lt;br /&gt;
            price = 2000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rusatom-Antonoff MPU&#039;] = {&lt;br /&gt;
            price = 350000,&lt;br /&gt;
            processingCapacity = 20,&lt;br /&gt;
            processingPower = 2,&lt;br /&gt;
            mineralProcessingEfficiency = 40,&lt;br /&gt;
            remassProcessingEfficiency = 40,&lt;br /&gt;
            mass = 1700,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura MPU&#039;] = {&lt;br /&gt;
            price = 500000,&lt;br /&gt;
            processingCapacity = 50,&lt;br /&gt;
            processingPower = 25,&lt;br /&gt;
            mineralProcessingEfficiency = 70,&lt;br /&gt;
            remassProcessingEfficiency = 30,&lt;br /&gt;
            mass = 4200,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mitsudaya Starbus MSU&#039;] = {&lt;br /&gt;
            price = 900000,&lt;br /&gt;
            processingCapacity = 100,&lt;br /&gt;
            processingPower = 150,&lt;br /&gt;
            mineralProcessingEfficiency = 90,&lt;br /&gt;
            mass = 2500,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Voyager RSLS Fabrication Plant&#039;] = {&lt;br /&gt;
            price = 1500000,&lt;br /&gt;
            processingCapacity = 40,&lt;br /&gt;
            processingPower = 20,&lt;br /&gt;
            powerConsumption = 70,&lt;br /&gt;
            mineralProcessingEfficiency = 50,&lt;br /&gt;
            remassProcessingEfficiency = 60,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            manufacturer = &#039;Nakamura-Obonto&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Autopilot&#039;] = {&lt;br /&gt;
        [&#039;MLF Autopilot&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            manufacturer = &#039;Minding LF&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;LIDAR highlight&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA-337 Autopilot&#039;] = {&lt;br /&gt;
            price = 27000,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            aat = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;LIDAR overlay&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NDCI Autopilot&#039;] = {&lt;br /&gt;
            price = 60000,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            rtc = true,&lt;br /&gt;
            fbw = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;Firing solutions&#039;,&lt;br /&gt;
                &#039;Collision warnings&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ER-42 Autopilot&#039;] = {&lt;br /&gt;
            price = 100000,&lt;br /&gt;
            manufacturer = &#039;Electro Ride Systems&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            aat = true,&lt;br /&gt;
            rtc = true,&lt;br /&gt;
            fbw = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;Trajectory prediction&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EIAA-1337 Autopilot&#039;] = {&lt;br /&gt;
            price = 150000,&lt;br /&gt;
            manufacturer = &#039;Eon Interstellar&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            aat = true,&lt;br /&gt;
            rtc = true,&lt;br /&gt;
            fbw = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;Autonomic&#039;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Head-Up Display&#039;] = {&lt;br /&gt;
        [&#039;HAL9000&#039;] = {&lt;br /&gt;
            price = 500&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eagle Prospector&#039;] = {&lt;br /&gt;
            price = 3000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;K37 TNTRL&#039;] = {&lt;br /&gt;
            price = 4000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;AT-K225&#039;] = {&lt;br /&gt;
            price = 6000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eagle Prospector (metric mod)&#039;] = {&lt;br /&gt;
            price = 10000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;OCP-209&#039;] = {&lt;br /&gt;
            price = 15000,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eon Interstellar Model E&#039;] = {&lt;br /&gt;
            price = 25000,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bald Eagle Racing HUD&#039;] = {&lt;br /&gt;
            price = 50000,&lt;br /&gt;
            categories = {&#039;Racing&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Reconnaissance Craft&#039;] = {&lt;br /&gt;
        [&#039;Obonto USV-R&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            reconRange = 5&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Runasimi Gravimetric USV&#039;] = {&lt;br /&gt;
            price = 40000,&lt;br /&gt;
            manufacturer = &#039;Runasimi Inc.&#039;,&lt;br /&gt;
            reconRange = 5,&lt;br /&gt;
            reconCapability = &#039;Gravitational map&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Obonto USV-D Microseismic Series&#039;] = {&lt;br /&gt;
            price = 60000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            reconRange = 5,&lt;br /&gt;
            reconCapability = &#039;Ore identification&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Obonto USV-GOT&#039;] = {&lt;br /&gt;
            price = 200000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            reconRange = 5,&lt;br /&gt;
            reconCapability = &#039;Drone priority queue&#039;,&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local hardpointTypes = {&lt;br /&gt;
    [&#039;High-Stress&#039;] = &#039;highStress&#039;,&lt;br /&gt;
    [&#039;Low-Stress&#039;] = &#039;lowStress&#039;,&lt;br /&gt;
    [&#039;Drone&#039;] = &#039;droneHardpoint&#039;,&lt;br /&gt;
    [&#039;Docking bay&#039;] = &#039;dockingBay&#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local categories = {}&lt;br /&gt;
local addCategory = function(cats, cat, item)&lt;br /&gt;
    cats[cat] = cats[cat] or {}&lt;br /&gt;
    table.insert(cats[cat], item)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for equipmentType,items in pairs(equipment) do&lt;br /&gt;
    for name,item in pairs(items) do&lt;br /&gt;
        item.equipmentType = equipmentType&lt;br /&gt;
        item.name = item.name or name&lt;br /&gt;
&lt;br /&gt;
        for i,hardpointType in ipairs(item.mounting or {}) do&lt;br /&gt;
            if hardpointTypes[hardpointType] then&lt;br /&gt;
                item[hardpointTypes[hardpointType]] = true&lt;br /&gt;
            end&lt;br /&gt;
&lt;br /&gt;
            addCategory(categories, hardpointType, item)&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        if item.highStress and not item.lowStress then&lt;br /&gt;
            addCategory(categories, &#039;High-Stress only&#039;, item)&lt;br /&gt;
        end&lt;br /&gt;
        if item.lowStress and not item.dockingBay then&lt;br /&gt;
            addCategory(categories, &#039;Low-Stress required&#039;, item)&lt;br /&gt;
        end&lt;br /&gt;
        if item.dockingBay and not item.droneHardpoint then&lt;br /&gt;
            addCategory(categories, &#039;Docking bay required&#039;, item)&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        for i,category in ipairs(item.categories or {}) do&lt;br /&gt;
            addCategory(categories, category, item)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for k,items in pairs(categories) do&lt;br /&gt;
   equipment[k] = items&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for name,item in pairs(equipment[&#039;Head-Up Display&#039;]) do&lt;br /&gt;
    item.title = item.title or (&#039;Head-Up Display#&#039; .. item.name)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return equipment&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Module:Ships/Data&amp;diff=41205</id>
		<title>Module:Ships/Data</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Module:Ships/Data&amp;diff=41205"/>
		<updated>2025-10-11T04:41:45Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local defaults = {&lt;br /&gt;
    highStress = 0,&lt;br /&gt;
    lowStress = 0,&lt;br /&gt;
    droneHardpoints = 0,&lt;br /&gt;
    dockingBays = 0,&lt;br /&gt;
    processedCargo = 0,&lt;br /&gt;
    processedCargoCombined = 0,&lt;br /&gt;
    empShielding = 0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local ships = {&lt;br /&gt;
    K37 = {&lt;br /&gt;
        name = &#039;K37 TNTRL&#039;,&lt;br /&gt;
        make = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        highStress = 1,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 4,&lt;br /&gt;
        dryMass = 33200,&lt;br /&gt;
        cargoBay = 96,&lt;br /&gt;
        processedCargo = 7000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        priceNew = 365999,&lt;br /&gt;
        hullValue = 88949,&lt;br /&gt;
        length = 34.2,&lt;br /&gt;
        width = 16.0,&lt;br /&gt;
        minBayWidth = 2.4,&lt;br /&gt;
        yearMadeIn = 2153&lt;br /&gt;
    },&lt;br /&gt;
    KX37 = {&lt;br /&gt;
        name = &#039;KX37 TNTRL&#039;,&lt;br /&gt;
        make = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        baseModel = &#039;K37&#039;,&lt;br /&gt;
        highStress = 1,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 4,&lt;br /&gt;
        dryMass = 37970,&lt;br /&gt;
        cargoBay = 110,&lt;br /&gt;
        processedCargo = 10000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 140249,&lt;br /&gt;
        variant = &#039;Extended cargo hold&#039;,&lt;br /&gt;
        length = 38.6,&lt;br /&gt;
        width = 16.0,&lt;br /&gt;
        minBayWidth = 2.4,&lt;br /&gt;
        yearMadeIn = 2153&lt;br /&gt;
    },&lt;br /&gt;
    KR37 = {&lt;br /&gt;
        name = &#039;Runasimi KR37 TNTRL&#039;,&lt;br /&gt;
        make = &#039;Rusatom-Antonoff / Runasimi&#039;,&lt;br /&gt;
        baseModel = &#039;K37&#039;,&lt;br /&gt;
        highStress = 1,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 6,&lt;br /&gt;
        dryMass = 47500,&lt;br /&gt;
        cargoBay = 100,&lt;br /&gt;
        processedCargo = 4000,&lt;br /&gt;
        empShielding = 200,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 207299,&lt;br /&gt;
        variant = &#039;EMP shielded&#039;,&lt;br /&gt;
        length = 34.2,&lt;br /&gt;
        width = 16.0,&lt;br /&gt;
        minBayWidth = 2.2,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    },&lt;br /&gt;
    KTA24 = {&lt;br /&gt;
        name = &#039;KTA24 TNTRL&#039;,&lt;br /&gt;
        make = &#039;Rusatom-Antonoff / Triskellion-Armstrong&#039;,&lt;br /&gt;
        baseModel = &#039;K37&#039;,&lt;br /&gt;
        highStress = 1,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 4,&lt;br /&gt;
        dryMass = 27970,&lt;br /&gt;
        cargoBay = 58,&lt;br /&gt;
        processedCargo = 3000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 87853,&lt;br /&gt;
        variant = &#039;Tug with angled reverse thrust&#039;,&lt;br /&gt;
        length = 30.7,&lt;br /&gt;
        width = 16.0,&lt;br /&gt;
        minBayWidth = 2.3,&lt;br /&gt;
        yearMadeIn = 2213&lt;br /&gt;
    },&lt;br /&gt;
    K44 = {&lt;br /&gt;
        name = &#039;K44 MHFTR Prototype&#039;,&lt;br /&gt;
        make = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        baseModel = &#039;K37&#039;,&lt;br /&gt;
        lowStress = 4,&lt;br /&gt;
        crew = 4,&lt;br /&gt;
        dryMass = 54600,&lt;br /&gt;
        cargoBay = 136,&lt;br /&gt;
        processedCargo = 14000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 523200,&lt;br /&gt;
        variant = &#039;Abandoned prototype&#039;,&lt;br /&gt;
        length = 42.0,&lt;br /&gt;
        width = 16.0,&lt;br /&gt;
        minBayWidth = 2.4,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Eagle Prospector&#039;] = {&lt;br /&gt;
        make = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        droneHardpoints = 2,&lt;br /&gt;
        crew = 6,&lt;br /&gt;
        dryMass = 27500,&lt;br /&gt;
        cargoBay = 125,&lt;br /&gt;
        processedCargo = 14000,&lt;br /&gt;
        engines = 2,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        priceNew = 2539999,&lt;br /&gt;
        hullValue = 184099,&lt;br /&gt;
        length = 50.1,&lt;br /&gt;
        width = 14.6,&lt;br /&gt;
        minBayWidth = 4.8,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Vulture Prospector&#039;] = {&lt;br /&gt;
        make = &#039;Mitsudaya-Starbus / Conlido RVM&#039;,&lt;br /&gt;
        baseModel = &#039;Eagle Prospector&#039;,&lt;br /&gt;
        highStress = 1,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 6,&lt;br /&gt;
        dryMass = 37500,&lt;br /&gt;
        cargoBay = 90,&lt;br /&gt;
        processedCargo = 14000,&lt;br /&gt;
        engines = 2,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 455449,&lt;br /&gt;
        variant = &#039;Drone hardpoints replaced with a high-stress hardpoint&#039;,&lt;br /&gt;
        length = 42.1,&lt;br /&gt;
        width = 14.6,&lt;br /&gt;
        minBayWidth = 4.8,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Peacock Prospector&#039;] = {&lt;br /&gt;
        make = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        baseModel = &#039;Eagle Prospector&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        droneHardpoints = 2,&lt;br /&gt;
        crew = 4,&lt;br /&gt;
        dryMass = 27500,&lt;br /&gt;
        cargoBay = 125,&lt;br /&gt;
        processedCargo = 14000,&lt;br /&gt;
        engines = 2,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 297949,&lt;br /&gt;
        variant = &#039;Luxury interior influences crew morale towards happy&#039;,&lt;br /&gt;
        length = 50.1,&lt;br /&gt;
        width = 14.6,&lt;br /&gt;
        minBayWidth = 4.8,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Pelican Prospector&#039;] = {&lt;br /&gt;
        make = &#039;Mitsudaya-Starbus / Titan Heavy Industries&#039;,&lt;br /&gt;
        baseModel = &#039;Eagle Prospector&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        droneHardpoints = 2,&lt;br /&gt;
        crew = 6,&lt;br /&gt;
        dryMass = 62000,&lt;br /&gt;
        cargoBay = 240,&lt;br /&gt;
        processedCargo = 14000,&lt;br /&gt;
        engines = 2,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 860449,&lt;br /&gt;
        variant = &#039;Larger cargo bay, grinders replaced with excavator&#039;,&lt;br /&gt;
        length = 56.4,&lt;br /&gt;
        width = 14.6,&lt;br /&gt;
        minBayWidth = 4.8,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Bald Eagle&#039;] = {&lt;br /&gt;
        make = &#039;Custom-built&#039;,&lt;br /&gt;
        baseModel = &#039;Eagle Prospector&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        droneHardpoints = 2,&lt;br /&gt;
        crew = 6,&lt;br /&gt;
        dryMass = 29500,&lt;br /&gt;
        cargoBay = 40,&lt;br /&gt;
        processedCargo = 14000,&lt;br /&gt;
        engines = 4,&lt;br /&gt;
        thrusters = 4,&lt;br /&gt;
        priceNew = 10000000,&lt;br /&gt;
        hullValue = 297499,&lt;br /&gt;
        variant = &#039;Racing&#039;,&lt;br /&gt;
        length = 33.2,&lt;br /&gt;
        width = 14.6,&lt;br /&gt;
        minBayWidth = 4.9,&lt;br /&gt;
        yearMadeIn = 2238&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Cothon-211&#039;] = {&lt;br /&gt;
        name = &#039;Cothon-211 &amp;quot;Chonker&amp;quot;&#039;,&lt;br /&gt;
        make = &#039;Conlido RVM&#039;,&lt;br /&gt;
        baseModel = &#039;Cothon-212&#039;,&lt;br /&gt;
        lowStress = 4,&lt;br /&gt;
        crew = 3,&lt;br /&gt;
        dryMass = 83700,&lt;br /&gt;
        cargoBay = 270,&lt;br /&gt;
        processedCargo = 27000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 4,&lt;br /&gt;
        empShielding = 100,&lt;br /&gt;
        hullValue = 79549,&lt;br /&gt;
        variant = &#039;Larger excavator&#039;,&lt;br /&gt;
        length = 56.3,&lt;br /&gt;
        width = 28.9,&lt;br /&gt;
        minBayWidth = 4,&lt;br /&gt;
        yearMadeIn = 2073&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Cothon-212&#039;] = {&lt;br /&gt;
        make = &#039;Conlido RVM&#039;,&lt;br /&gt;
        lowStress = 4,&lt;br /&gt;
        crew = 3,&lt;br /&gt;
        dryMass = 83700,&lt;br /&gt;
        cargoBay = 260,&lt;br /&gt;
        processedCargo = 27000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 4,&lt;br /&gt;
        empShielding = 100,&lt;br /&gt;
        hullValue = 79549,&lt;br /&gt;
        length = 54.4,&lt;br /&gt;
        width = 28.9,&lt;br /&gt;
        minBayWidth = 3.6,&lt;br /&gt;
        yearMadeIn = 2073&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Cothon-213&#039;] = {&lt;br /&gt;
        name = &#039;Cothon-213 &amp;quot;Triplet&amp;quot;&#039;,&lt;br /&gt;
        make = &#039;Conlido RVM&#039;,&lt;br /&gt;
        baseModel = &#039;Cothon-212&#039;,&lt;br /&gt;
        lowStress = 4,&lt;br /&gt;
        crew = 3,&lt;br /&gt;
        dryMass = 84700,&lt;br /&gt;
        cargoBay = 260,&lt;br /&gt;
        processedCargo = 27000,&lt;br /&gt;
        engines = 3,&lt;br /&gt;
        thrusters = 4,&lt;br /&gt;
        hullValue = 78149,&lt;br /&gt;
        variant = &#039;Triple main engines&#039;,&lt;br /&gt;
        length = 54.4,&lt;br /&gt;
        width = 28.9,&lt;br /&gt;
        minBayWidth = 3.6,&lt;br /&gt;
        yearMadeIn = 2073&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Cothon-217&#039;] = {&lt;br /&gt;
        name = &#039;Cothon-217 &amp;quot;Bender&amp;quot;&#039;,&lt;br /&gt;
        make = &#039;Conlido RVM&#039;,&lt;br /&gt;
        baseModel = &#039;Cothon-212&#039;,&lt;br /&gt;
        lowStress = 4,&lt;br /&gt;
        crew = 3,&lt;br /&gt;
        dryMass = 103700,&lt;br /&gt;
        cargoBay = 260,&lt;br /&gt;
        processedCargoCombined = 108000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 4,&lt;br /&gt;
        empShielding = 100,&lt;br /&gt;
        hullValue = 102049,&lt;br /&gt;
        variant = &#039;Variable processed cargo storage&#039;,&lt;br /&gt;
        length = 54.4,&lt;br /&gt;
        width = 28.9,&lt;br /&gt;
        minBayWidth = 3.6,&lt;br /&gt;
        yearMadeIn = 2253&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Model E&#039;] = {&lt;br /&gt;
        name = &#039;Eon Interstellar Model E&#039;,&lt;br /&gt;
        make = &#039;Eon Interstellar&#039;,&lt;br /&gt;
        highStress = 1,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 5,&lt;br /&gt;
        dryMass = 27000,&lt;br /&gt;
        cargoBay = 140,&lt;br /&gt;
        processedCargo = 11000,&lt;br /&gt;
        engines = 2,&lt;br /&gt;
        thrusters = 6,&lt;br /&gt;
        priceNew = 8999999,&lt;br /&gt;
        hullValue = 6024649,&lt;br /&gt;
        length = 38.8,&lt;br /&gt;
        width = 19.1,&lt;br /&gt;
        minBayWidth = 12.6,&lt;br /&gt;
        yearMadeIn = 2272&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;K225&#039;] = {&lt;br /&gt;
        name = &#039;Antonoff-Titan K225&#039;,&lt;br /&gt;
        make = &#039;Antonoff-Titan Heavy Industries&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        dockingBays = 6,&lt;br /&gt;
        crew = 12,&lt;br /&gt;
        dryMass = 220100,&lt;br /&gt;
        cargoBay = 280,&lt;br /&gt;
        processedCargo = 7000,&lt;br /&gt;
        engines = 3,&lt;br /&gt;
        thrusters = 10,&lt;br /&gt;
        priceNew = 3999999,&lt;br /&gt;
        hullValue = 2064824,&lt;br /&gt;
        length = 83.8,&lt;br /&gt;
        width = 31.5,&lt;br /&gt;
        minBayWidth = 3.8,&lt;br /&gt;
        yearMadeIn = 2253&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;K225 (modified)&#039;] = {&lt;br /&gt;
        name = &#039;Antonoff-Titan K225 (modified)&#039;,&lt;br /&gt;
        make = &#039;Antonoff-Titan Heavy Industries, Custom Modification&#039;,&lt;br /&gt;
        baseModel = &#039;K225&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 12,&lt;br /&gt;
        dryMass = 250100,&lt;br /&gt;
        cargoBay = 280,&lt;br /&gt;
        processedCargo = 7000,&lt;br /&gt;
        engines = 9,&lt;br /&gt;
        thrusters = 10,&lt;br /&gt;
        empShielding = 100,&lt;br /&gt;
        hullValue = 5174749,&lt;br /&gt;
        variant = &#039;Custom research retrofit, replaced docking bays with torch fittings and a Faraday cage fitted to give EMP resistance&#039;,&lt;br /&gt;
        length = 83.8,&lt;br /&gt;
        width = 31.5,&lt;br /&gt;
        minBayWidth = 3.8,&lt;br /&gt;
        yearMadeIn = 2258&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;K225-BB&#039;] = {&lt;br /&gt;
        name = &#039;Antonoff-Titan K225-BB&#039;,&lt;br /&gt;
        make = &#039;Antonoff-Titan Heavy Industries&#039;,&lt;br /&gt;
        baseModel = &#039;K225&#039;,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        dockingBays = 2,&lt;br /&gt;
        crew = 12,&lt;br /&gt;
        dryMass = 190100,&lt;br /&gt;
        cargoBay = 710,&lt;br /&gt;
        processedCargo = 7000,&lt;br /&gt;
        engines = 3,&lt;br /&gt;
        thrusters = 10,&lt;br /&gt;
        hullValue = 2674749,&lt;br /&gt;
        variant = &#039;4 docking bays removed to fit a much larger cargo bay&#039;,&lt;br /&gt;
        length = 83.8,&lt;br /&gt;
        width = 31.5,&lt;br /&gt;
        minBayWidth = 3.8,&lt;br /&gt;
        yearMadeIn = 2258&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;OCP-209&#039;] = {&lt;br /&gt;
        make = &#039;Obonto Microengineering&#039;,&lt;br /&gt;
        highStress = 2,&lt;br /&gt;
        lowStress = 2,&lt;br /&gt;
        crew = 8,&lt;br /&gt;
        dryMass = 184500,&lt;br /&gt;
        cargoBay = 610,&lt;br /&gt;
        processedCargoCombined = 50000,&lt;br /&gt;
        engines = 1,&lt;br /&gt;
        thrusters = 8,&lt;br /&gt;
        hullValue = 217200,&lt;br /&gt;
        length = 84.7,&lt;br /&gt;
        width = 31.2,&lt;br /&gt;
        minBayWidth = 24.1,&lt;br /&gt;
        yearMadeIn = 2213&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;ND-LIS Kitsune&#039;] = {&lt;br /&gt;
        make = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        lowStress = 1,&lt;br /&gt;
        crew = 3,&lt;br /&gt;
        engines = 0,&lt;br /&gt;
        dryMass = 4000,&lt;br /&gt;
        cargoBay = 75,&lt;br /&gt;
        processedCargoCombined = 18000,&lt;br /&gt;
        thrusters = 7,&lt;br /&gt;
        hullValue = 14999,&lt;br /&gt;
        length = 12.6,&lt;br /&gt;
        width = 8.0,&lt;br /&gt;
        minBayWidth = 2.4,&lt;br /&gt;
        yearMadeIn = 2233&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for key,ship in pairs(ships) do&lt;br /&gt;
    -- Normalize ship&lt;br /&gt;
    ship.key = key&lt;br /&gt;
    ship.baseModel = ship.baseModel or key&lt;br /&gt;
    ship.name = ship.name or key&lt;br /&gt;
&lt;br /&gt;
    -- Set defaults&lt;br /&gt;
    for field,default in pairs(defaults) do&lt;br /&gt;
        ship[field] = ship[field] or default&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    -- Useful things to sort by&lt;br /&gt;
    ship.isVariant = ship.key ~= ship.baseModel&lt;br /&gt;
    ship.baseModelData = ships[ship.baseModel]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return ships&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:EIME.png&amp;diff=41203</id>
		<title>File:EIME.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:EIME.png&amp;diff=41203"/>
		<updated>2025-10-11T04:32:56Z</updated>

		<summary type="html">&lt;p&gt;LeFish: LeFish uploaded a new version of File:EIME.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A stock EIME in the fleet menu&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=41202</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Ships&amp;diff=41202"/>
		<updated>2025-10-11T04:29:49Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variety of ships available for ownership in the Rings. Prices at the [[Enceladus Prime&#039;s Menus#Dealer|dealer]] may vary, depending on installed equipment, damage and age. (Note: salvage vessels and military craft are not available to the civilian market.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This page provides only short descriptions to each line of ships. To see their full potential, please check out each ship&#039;s page directly, or compare raw stats on the [[:Category:Ships]] page.&lt;br /&gt;
&lt;br /&gt;
== Civilian Ships ==&lt;br /&gt;
&lt;br /&gt;
See also: [[List of ship variants]]&lt;br /&gt;
&lt;br /&gt;
=== [[K37|K37 TNTRL]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:K37-tntrl.png|300px|right]] --&amp;gt;&lt;br /&gt;
[[File:K37TNTRL.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Often labeled &amp;quot;Workhorse of the Rings&amp;quot;, the K37 is the most common ship between Enceladus and Saturn. Introduced in the late 22nd century, the simple and robust design has proven its worth many times over, leading to the creation of numerous variants.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Rusatom-Antonoff&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 34 m || 33 t || 42 t (7 t each) || 96 m^3 || 1 High-stress, 2 Low-stress || 4 || 365,999 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|K37&lt;br /&gt;
|Name&lt;br /&gt;
|High-Stress&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Processed cargo&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
=== [[Eagle Prospector]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:EagleProspector.png|400px|right]]&lt;br /&gt;
The Eagle Prospector is a modern, dedicated mining ship. Devised in the early 23rd century, incorporating recent yet affordable technology, its sophisticated design allows it to surpass the K37 in almost every stat, and still achieve a lower dry mass.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Mitsudaya-Starbus&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 50 m || 28 t || 84 t (14 t each) || 125 m^3 || 2 Low-stress, 2 Drone mounts || 6 || 2,539,999 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|Eagle Prospector&lt;br /&gt;
|Name&lt;br /&gt;
|High-Stress&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Drone hardpoints&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Engines&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cothon-212]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:C212.png|400px|right]]&lt;br /&gt;
Too useful to be dismantled, the Cothon stood the test of time. It stands out by being one of the few ships that have EMP shielding. The Cothon originally was developed in the late 21st century as interlunar cargo hauler, hence the impressive cargo space and reinforced frame with sturdy Faraday cage. The focus on automated interplanetary flights meant that besides adding a strong main engine to the mix, not much else was given attention.&lt;br /&gt;
&lt;br /&gt;
Many years later, resourceful ringdivers would welcome the cheap cargo space, retrofit a [[lifepod]] to serve as minimalist crew cabin – and there you have today’s Cothon-212. The ships are no longer in production, but continually change hands as yet another Cothon captain made enough profit to swap to a more comfortable ship – and the next up-and-coming miner is looking to buy a Cothon to do just the same.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Conlido RVM&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 54 m || 84 t || 162 t (27 t each) || 260 m^3 || 4 Low-stress || 3 || 79,549 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|Cothon-212&lt;br /&gt;
|Name&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Processed cargo&lt;br /&gt;
|Engines&lt;br /&gt;
|EMP shielding&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
=== [[OCP-209]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:OCP209.png|400px|right]]&lt;br /&gt;
The OCP, short for Orbital Construction Platform, is a utility vessel of unusual design, specialized in extended construction or resupply missions. The entire ship is designed around a huge cylindrical cargo bay, with the center of mass exactly in the middle. This allows the OCP to transport large assemblies and components such as reactors, and also side-load and rotate around them as needed.&lt;br /&gt;
&lt;br /&gt;
The twin high-stress [[Hardpoint|hardpoints]] are located on the starboard side, where the bay opens. The standard loadout features two manipulator arms to assist in (un)loading or installation work. Ringdivers gladly repurpose the ship’s capabilities for salvaging, possibly retrieving two ships via ARMs (in addition to raw materials and smaller derelicts in the sizable cargo bay).&lt;br /&gt;
&lt;br /&gt;
The comfortable habitat works wonders for crew morale. However, the 209 cannot carry any [[Cargo Container|cargo containers]], captains are therefore limited to 50 t of processed minerals.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Obonto Microengineering&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 85 m || 185 t || 50 t (combined) || 610 m^3 || 2 High-stress, 2 Low-stress || 8 || 217,200 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[K225|K225 &amp;quot;Titan&amp;quot;]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:AT-K225.png|400px|right]]&lt;br /&gt;
The AT-K225, commonly referred to as &amp;quot;Titan&amp;quot;, is a modular design cargo carrier. The stock variant comes with 6 [[THI Cargo Container|THI Cargo Containers]] preinstalled, which increase mineral capacity by 540 tons. (The capacity below refers to the internal base storage.)&lt;br /&gt;
&lt;br /&gt;
This is not a ship for inexperienced captains. Titan miners will commonly swap some containers for nanodrones and point defense weapons, but even then it still becomes harder to maneuver as it fills up with ore. Last but not least, the K225 is capable of equipping the largest [[Propellant Tank|propellant]], [[Kinetic Ammunition|ammunition]], and [[Nanodrone Components|nanodrone]] storages.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Antonoff-Titan Heavy Industries&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 84 m || 220 t || 42 t (7 t each) || 280 m^3 || 2 Low-stress, 6 Docking bays || 12 || 3,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
{{#invoke:Ships|variants|K225&lt;br /&gt;
|Name&lt;br /&gt;
|Low-Stress&lt;br /&gt;
|Docking bays&lt;br /&gt;
|Dry mass&lt;br /&gt;
|Cargo bay&lt;br /&gt;
|Engines&lt;br /&gt;
|EMP shielding&lt;br /&gt;
|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
=== [[Model E]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:EIME.png|400px|right]]&lt;br /&gt;
The Model E is an extraordinary ship. The price tag reflects that, but how could it not when this is the first commercial vessel with a fusion reactor. Those who get to pilot one, tend to confirm that the Stellarator and Z-Pinch indeed deliver on the marketing claims of &amp;quot;unparalleled performance&amp;quot;. Still, the general notion is the [[HUD]] and semi-autonomous [[autopilot]] are hard to get used to, as are the cargo doors and [[MPU]] placement.&lt;br /&gt;
&lt;br /&gt;
The stock loadout includes entirely [[Main Propulsion|gimbaled engines]] and [[RCS]]. Despite all the technical marvel, it’s still a ship, and if you fly her into a rock, she will need repairs. Just be prepared that with a Model E, the repair bill will be equally unparalleled, ground-breaking and stellar.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Eon Interstellar&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || New price:&lt;br /&gt;
|-&lt;br /&gt;
| 39 m || 27 t || 66 t (11 t each) || 140 m^3 || 1 High-stress, 2 Low-stress || 5 || 8,999,999 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[ND-LIS Kitsune]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:ND-LIS Kitsune STATS.png|400px|right]]&lt;br /&gt;
Kitsune are small ex-military shuttlecraft, decommissioned for civilian use. They were designed for short-range hauls and, due to their low hull mass, can operate without a main engine. Another unusual feature is the extendable cargo bay. Many miners use them for pilot training, quick trading runs with Obonto habitats, and racing among many other things.&lt;br /&gt;
&lt;br /&gt;
Manufacturer: Nakamura Dynamics&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Length: || Dry mass: || Processed cargo: || Cargo bay: || Hardpoints: || Crew: || Stripped hull price:&lt;br /&gt;
|-&lt;br /&gt;
| 13 m || 4 t || 18 t (combined) || 40-75 m^3 || 1 Low-stress || 3 || 14,999 E$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Civilian Ships ==&lt;br /&gt;
&lt;br /&gt;
;[[MAD-CERF]]&lt;br /&gt;
: A ship designed specifically for SAR (search and rescue) and salvage operations. Built to recover stranded or abandoned vessels, it&#039;s large enough to fit most ships within it.&lt;br /&gt;
&lt;br /&gt;
;[[Big Bad Wolf|Tsukuyuomi-Class Frigate]]&lt;br /&gt;
: In the late 22nd century, the light tactical frigate with NSWR propulsion was a novelty, and state of the art. Today however, the enormous waste heat of its main drive make it obsolete on the modern battlefield. Nevertheless, it is rumored that Vilcy still operate one, and given their influence and ex-military background, a viable possibility.&lt;br /&gt;
: Dry mass: 1,300 t&lt;br /&gt;
&lt;br /&gt;
See also: [[:Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{Ships}}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=EINAT_Kzinti_Lesson_Mk_II&amp;diff=41201</id>
		<title>EINAT Kzinti Lesson Mk II</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=EINAT_Kzinti_Lesson_Mk_II&amp;diff=41201"/>
		<updated>2025-10-11T04:25:22Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kzinti Lesson MkII.png]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A short-range magnetoplasma thrower utilizes thruster technology to rapidly deliver over 18 GW of heat directly in front of the ship. Plasma is drawn directly from the ship&#039;s reactor. For obvious reasons, installation is limited to high-stress hardpoints only.&lt;br /&gt;
&lt;br /&gt;
== User Manual ==&lt;br /&gt;
&lt;br /&gt;
* Deals mild kinetic and heavy thermal damage.&lt;br /&gt;
* Draws propellant from the main tanks.&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effective Range&lt;br /&gt;
!100 m&lt;br /&gt;
|-&lt;br /&gt;
|Power Consumption&lt;br /&gt;
|200 MW&lt;br /&gt;
|-&lt;br /&gt;
|Thermal Consumption&lt;br /&gt;
|18.4 GW&lt;br /&gt;
|-&lt;br /&gt;
|Output Power&lt;br /&gt;
|18 GW&lt;br /&gt;
|-&lt;br /&gt;
|Mounting Location&lt;br /&gt;
|High-stress only&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|2750 kg&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer&lt;br /&gt;
|Eon Interstellar&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|100 000 E$&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Model_E&amp;diff=41200</id>
		<title>Model E</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Model_E&amp;diff=41200"/>
		<updated>2025-10-11T04:24:34Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EIME.png|right|A stock EMIE in the fleet menu]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The first commercially viable fusion craft, the Model E includes multiple ground-breaking innovations. Her signature fusion reactor and torches deliver unparalleled performance, and the halo of her liquid-droplet radiator is instantly recognizable. Her features include a semi-autonomous autopilot, huge reaction wheels using her propellant as reaction mass, and a cargo bay that can split open to enclose large payloads.&lt;br /&gt;
-In-Game Description &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Ships|infobox|Model E}}&lt;br /&gt;
The Eon Interstellar Model E is a highly unique ship, and expensive enough that most people will never get a chance to ride in one. The unique fusion reactor provides unparalleled thermal and electric performance, while a liquid-droplet radiator keeps it cool. Twin gimballed torches and gimballed RCS provide excellent maneuverability.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Model E has a unique fusion reactor, which cannot be upgraded like other ship reactors.&lt;br /&gt;
*Being a bleeding-edge ship, the Model E is very fragile and expensive. Captains considering a purchase should be warned that repairs will cost a fortune.&lt;br /&gt;
&lt;br /&gt;
{{Ships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Heads-Up_Display&amp;diff=41199</id>
		<title>Heads-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Heads-Up_Display&amp;diff=41199"/>
		<updated>2025-10-11T04:18:19Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* Eon Interstellar Model E */ Updated from Elon to Eon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Heads-Up Display is one of the core aspects of a ship. It provides nearly all of the information that a captain needs to operate and profit within the rings. Each HUD uses a unique layout, incorporating common indicators as well as a particular gimmick or tool, specific and relevant to the traits, role or &amp;quot;feel&amp;quot; of its original ship.&lt;br /&gt;
&lt;br /&gt;
NOTE: Except for the physical displays (HAL9000 &amp;amp; OCP-209), HUDs depend on the on-board computer to process and provide data. In case of damage or shutdown, the HUD will become erratic or disappear.&lt;br /&gt;
&lt;br /&gt;
== Standard Indicators ==&lt;br /&gt;
&lt;br /&gt;
Every HUD uses the following common elements, projected on the main viewport.&lt;br /&gt;
&lt;br /&gt;
=== Flight Indicator (Autopilot Wheel) ===&lt;br /&gt;
&lt;br /&gt;
In manual flight, this will simply show your velocity vector (relative to the rings), that is, a line showing the direction you move in, and the length of the line corresponding to your speed.&lt;br /&gt;
&lt;br /&gt;
With the autopilot enabled, it will also show a rotation circle (aka &amp;quot;autopilot bubble&amp;quot;), and a desired course marker (if set).&lt;br /&gt;
&lt;br /&gt;
=== Target Marker ===&lt;br /&gt;
[[File:HUD-target-vectors.png|alt=Depiction of how velocity vectors of ship and target combine to form a relative velocity vector, and how approach speed differs by being only an angular subcomponent of that vector (along the distance axis).|thumb|500x520px|The orange and green arrows reflect the vectors on your HUD. The velocities of your ship and the target combine into a relative velocity vector. Approach speed is only an angular subcomponent of that vector.]]&lt;br /&gt;
When you select a target, the HUD will highlight it with a triangular marker. The target marker features another vector, and numerical readouts.&lt;br /&gt;
&lt;br /&gt;
The vector represents your velocity relative to the target, as depicted on the right. (Because the target usually moves too, this needs to include the target&#039;s movement as well, therefore combining the velocity vector of your ship and the target.) Note how:&lt;br /&gt;
* This is different from your flight indicator, because the target vector also includes the target&#039;s movement.&lt;br /&gt;
* This vector changes as your autopilot uses thrusters to align your ship with the target.&lt;br /&gt;
* Relative velocity does NOT equal approach speed, as you move sideways to the target.&lt;br /&gt;
&lt;br /&gt;
The numerical readouts are:&lt;br /&gt;
# Velocity relative to target&lt;br /&gt;
# Distance to target&lt;br /&gt;
&lt;br /&gt;
=== Information Panel(s) ===&lt;br /&gt;
Every HUD has it&#039;s own set of information. This section will be a rundown on the information provided by all (or some) HUDs, and is split into both numerical (all HUDs have this, any specific values a HUD lacks will be noted) and visual (cargo hold, [[LIDAR]], icons, etcetera, many may be HUD-specific). Each section will have each set of values grouped with similar data.&lt;br /&gt;
&lt;br /&gt;
{{LotsOfInfo}}&lt;br /&gt;
==== Numerical Displays ====&lt;br /&gt;
&lt;br /&gt;
=====Navigation Data =====&lt;br /&gt;
Displays information about your position and change in position in the rings.&lt;br /&gt;
&lt;br /&gt;
* Velocity (m/s) – Travel speed (NOTE: synonymous with &amp;quot;risk and severity of collision&amp;quot;).&lt;br /&gt;
* Acceleration (m/s^2) – Relates to &amp;quot;g-force&amp;quot; acting on the ship (1 g ≈ 10 m/s^2).&lt;br /&gt;
* Depth (km) – Distance to the outer boundary of the A Ring. (Absent on the Kitsune HUD.)&lt;br /&gt;
* Bearing (degrees) – Direction of travel (flight vector) (Absent on the HAL9000 HUD)&lt;br /&gt;
* Orientation (degrees) – Direction your ship is facing/pointing towards (regardless of movement) (Absent on the HAL9000 HUD)&lt;br /&gt;
&lt;br /&gt;
These values (excluding depth) display a current and target value. Current is the ship&#039;s current positioning status, while target is what the autopilot is aiming to achieve relative to either the rings or a targeted object. Targeting values are absent from the HAL9000 HUD.&lt;br /&gt;
&lt;br /&gt;
===== Ship Parameters =====&lt;br /&gt;
Displays universally-useful information about your ship and the dive.&lt;br /&gt;
&lt;br /&gt;
* Propellant (kg) – Amount of reaction mass, or &#039;&#039;fuel&#039;&#039;, in your propellant tank. (Turns yellow when half empty, and red when your ΔV drops below 4 000 m/s.)&lt;br /&gt;
* Transit Reserve (kg) – Amount of fuel required for fastest return to Enceladus. (Having less is ok, transit will just take longer, up to 4 days max.)&lt;br /&gt;
* Transit Time (h) – Time required to return to Enceladus with current fuel.&lt;br /&gt;
* ΔV (m/s) – Remaining potential for velocity changes with the current ship and propellant mass.&lt;br /&gt;
* Mass Driver Ammo (kg) – Amount of kinetic ammunition in your projectile magazine.&lt;br /&gt;
* Nanodrone Components (kg) – Amount of components in your nanodrone storage.&lt;br /&gt;
* Total Ship Mass (kg) – Implies hull mass, fuel, and cargo (including &#039;&#039;anything&#039;&#039; inside bay and docked at manipulator/cradle arms). The total ship mass value is absent on the Elon Interstellar Model E HUD.&lt;br /&gt;
* Power Draw (MW) – Current power drain by all currently active systems (weapons, MPU, thrusters etc.)&lt;br /&gt;
* Power Supply (MW) – Current power generated by turbine and APU.&lt;br /&gt;
* Power Balance (MW) – Remainder of supply minus draw. Recharges ultracapacitor if positive, drains ultracapacitor if negative.&lt;br /&gt;
* Ultracapacitor (MJ) – Energy charge level of ultracapacitor/SMES.&lt;br /&gt;
* Reactor Temperature (K) – Observe critical limits! Min. 1500 K required for turbine to operate. Reactor core becomes unsafe at 4 500 K and emergency thermal venting engages beyond 5 500 K due to risk of meltdown beyond!&lt;br /&gt;
* Fusion Fuel – Displays the remaining percentage of fusion fuel for ZAP drives. Unique to the Elon Interstellar Model E HUD.&lt;br /&gt;
&lt;br /&gt;
=====Onboard Maintenance System=====&lt;br /&gt;
Works as a mini parallel for the mechanic tab in OMS to display on the HUD. Because installed equipment is variable, only values shown here are non-exchangeable equipment available on all ships in some form.&lt;br /&gt;
&lt;br /&gt;
* Excavator (grinder if on a Prospector-series craft that has one)&lt;br /&gt;
* Adrenaline Booster&lt;br /&gt;
* Reaction Wheel&lt;br /&gt;
* On-Board Computer&lt;br /&gt;
* Reactor&lt;br /&gt;
&lt;br /&gt;
==== Visual Indicators ====&lt;br /&gt;
&lt;br /&gt;
=====LIDAR=====&lt;br /&gt;
Displays a small box with a cut-down LIDAR feed from the pilot menu in OMS. &lt;br /&gt;
* Size is down to a fixed 1.75 km radius. &lt;br /&gt;
** Exception on the Kitsune HUD, with two separate zoom levels with radii of 3.1 km and 0.8 km respectively. &lt;br /&gt;
** Exception on the Elon Interstellar Model E HUD, where the LIDAR is displayed holographically over the recon drone&#039;s feed at a radius of 1 km.&lt;br /&gt;
&lt;br /&gt;
=====Visual Feed=====&lt;br /&gt;
Shows a visual feed of the rings centred on your position. &lt;br /&gt;
* Will zoom in at a standard interval.&lt;br /&gt;
** Exception on the Kitsune HUD, the visfeed is split into 3 smaller screens displaying varying zoom levels.&lt;br /&gt;
&lt;br /&gt;
=====Ship Diagram=====&lt;br /&gt;
Displays a 2D top-down render of the ship, showing where thrusters would be located on the stock model and will glow when they are fired, alongside a few other gagues. (K37, AT-K225, and both Eagle Prospector HUDs only)&lt;br /&gt;
* Remass gagues are displayed on the ship. For K37 and AT-K225, it is represented by a brighter tone on the ship outline that drops and raises with the percentage the tank is full. Eagle Prospector HUDs show a blue box that acts similarly.&lt;br /&gt;
* Reactor temperature gagues. Are displayed above the torches for all HUDs with a ship gague (for reference for the Eagle Prospector HUDs, up is towards the front of the ship in all cases). Shown as a circular gague for K37 and AT-K225, while a ringed display is used for Prospectors.&lt;br /&gt;
* Ultracapacitor capacity. Shown only on K37 and AT-K225 displays, referenced as a battery icon above the reactor icon and shows the percentage as a bar that raises and lowers as the ultracapacitor does, similar to the remass gague.&lt;br /&gt;
* The OCP has similar icons, just set to be embedded in the plastic of the HUD itself. &lt;br /&gt;
&lt;br /&gt;
=====Cargo Hold=====&lt;br /&gt;
Displays the content of the cargo bay alongside the estimated composition values.&lt;br /&gt;
* Composition is measured in m^3, and displays on a per-mineral basis&lt;br /&gt;
* Baffles and MPUs will show up on the scanner, and is marked on the composition as &amp;quot;Equipment&amp;quot;&lt;br /&gt;
* Cargo Hold Mass – Gives a readout of the total mass of unprocessed cargo. Unique to the Elon Interstellar Model E HUD.&lt;br /&gt;
&lt;br /&gt;
=====[[Reconnaissance Craft#Obonto USV-D Microseismic Series|Obonto USV-D microseismic recon drone]]=====&lt;br /&gt;
The recon drone provides a secondary box alongside the cargo bay display (Kitsune and Elon Interstellar Model E HUDs instead display it under the cursor/targeted object). It provides an insight into whatever is targeted or being hovered over&lt;br /&gt;
* Uses a similar scanning scheme to the cargo bay, also using m^3 and displaying per mineral type.&lt;br /&gt;
* Takes a couple of seconds to provide the full scan, and can be a bit inaccurate. It&#039;s best being used to infer the relative chance and density that a select mineral will appear from a ringroid.&lt;br /&gt;
&lt;br /&gt;
Cargo Hold and USV-D Microseismic panels and scanners are absent from the Bald Eagle Racing HUD, making the latter also pointless to install.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HUD Systems ==&lt;br /&gt;
===HAL9000===&lt;br /&gt;
[[File:HAL9000 Hud.png|800x800px|center|frameless]]&amp;lt;blockquote&amp;gt;The rudimentary display of the Heavily Armoured Lifepod 9000 focuses on delivering basic survival information as reliably as possible. -In-game Description&amp;lt;/blockquote&amp;gt;The HAL9000 HUD distributes it&#039;s readouts along the edges of the screen, primarily the top and bottom. Sensor information is displayed across on a bar across the top, equipment is displayed across the bottom, and visual displays (LIDAR, cargo, etc.) are in the corners. Due to the vintage aesthetic, a significant amount of screen space is blocked by the physical hardware that comprises the HUD.&lt;br /&gt;
&lt;br /&gt;
The physical HUD aspect of the HAL9000, like that of the OCP, gains a resilience to EMP damage, where the computer will still be damageable by it, but the autopilot and readings will not get knocked out in the process.&lt;br /&gt;
&lt;br /&gt;
Priced at 500 E$.&lt;br /&gt;
===Eagle Prospector===&lt;br /&gt;
[[File:Eagle Prospector (Imperial).png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the Eagle Prospector focuses on key information, and a clear, concise, stylized presentation. -In-game Description&amp;lt;/blockquote&amp;gt;The Eagle Prospector HUD attempts to fit all essential information into as small a space as possible, taking up only a portion of the bottom of the screen. The form factor has some compromises, with extremely small LIDAR and visual feeds, and cluttered readouts. The ship display in the center shows thruster usage, propellant, reactor status, and the cargo bay. Notably, this is the only HUD in the game that uses the imperial system of measurement.&lt;br /&gt;
&lt;br /&gt;
The Eagle&#039;s HUD follows the singular display of the class, where only a single panel is used, and the important readouts have additional larger dials to make out their values. Some captains may take some getting used to the readouts however, as they are displayed in the &#039;&#039;vastly superior&#039;&#039; Imperial units.&lt;br /&gt;
&lt;br /&gt;
Priced at 3,000 E$.&lt;br /&gt;
===K37 TNTRL===&lt;br /&gt;
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the K37 distributes its readings to the corners of the display, to obscure as little as possible. Its design is very sparse, but also provides a great deal of information. -In-game Description&amp;lt;/blockquote&amp;gt;The K37 HUD is simple, designed to provide as much information as possible, while maintaining visibility and limiting distractions. Readouts are distributed towards the corners, with similar information grouped together, though the vis-feed is oddly located with the equipment display instead of the navigation readouts. The ship display in the bottom left provides a visual readout of most important ship functions, including propellant, available energy and reactor heat, as well as indicating thruster usage and damage.&lt;br /&gt;
&lt;br /&gt;
Priced at 4,000 E$.&lt;br /&gt;
===AT-K225===&lt;br /&gt;
[[File:AT-K225 Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the AT-K225 is dedicated for ships with docking bays. It shares the signature Antonoff philosophy of distributing information into corners of the screen; however, with an increased number of readouts available for general cargo carriers, it doesn&#039;t provide as a clear overview of the surroundings as its predecessor. -In-game Description&amp;lt;/blockquote&amp;gt;The AT-K225 HUD compresses all essential information into two corners, with navigation and equipment displays in the top left, and ship status in the bottom left. Notable features include the large visual feed, and the unique ship display that incorporates the cargo bay and attached containers. Currently, the AT-K225 HUD is the only HUD in the game that can display the status of attached cargo containers.&lt;br /&gt;
&lt;br /&gt;
Similar to the K37 HUD, however trading off the LIDAR pings for the container information on the ship overlay. Displays the status of anything on cradles (if a slot has an object in a cradle or not), and will display the fill level of [[Cargo Container|THICCs]] and [[Cargo Container|THIMCCs]].&lt;br /&gt;
&lt;br /&gt;
Priced at 6,000 E$.&lt;br /&gt;
===Eagle Prospector (metric mod)===&lt;br /&gt;
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This popular third-party modification of the stock Eagle Prospector HUD re-scales all of its readouts to metric units. -In-game Description&amp;lt;/blockquote&amp;gt;The metric mod for the Eagle Prospector HUD is essentially identical to the original, only changing the readouts to the metric system.&lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$.&lt;br /&gt;
===OCP-209===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[[File:OCP-209 Hud.png|center|frameless|800x800px]]The stock HUD of Obonto&#039;s Orbital Construction Platform is an unexpected juxtaposition of style, economy, and utility. The interesting folding structure, circular displays, and branded, curvy styling are a bit at odds with the inexpensive plastic and utilitarian design. The extra physical hardware is less convenient than a digital HUD, but independent power and control systems give them a degree of redundancy that a digital overlay cannot offer. -In-game Description&amp;lt;/blockquote&amp;gt;The OCP-209 HUD has a unique circular design that uses highly transparent readouts, providing excellent visibility, even where the HUD obscures. Information is concisely displayed in the four corners, though it lacks a ship display like most other HUDs have, visual indicators can be found next to the circular cargo hold and LIDAR displays.&lt;br /&gt;
&lt;br /&gt;
The physical HUD aspect of the OCP, like that of the HAL9000, gains a resilience to EMP damage, where the computer will still be damageable by it, but the autopilot and readings will not get knocked out in the process. The radial cargo bay display is most optimal for the odd geometries of the OCP.&lt;br /&gt;
&lt;br /&gt;
Priced at 15,000 E$.&lt;br /&gt;
===Eon Interstellar Model E===&lt;br /&gt;
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the Eon Interstellar Model E, this display was designed with the intent of keeping necessary information visible and close to the pilot&#039;s focus, in the context of the crew&#039;s current activity. -In-game Description&amp;lt;/blockquote&amp;gt;The EIME HUD has a unique visual style, having readouts fade in and out around the ship, depending on current activity. The LIDAR is also unique, overlaid on the entire screen, so it can be read while maintaining focus on piloting the ship. The cargo bay is overlaid with the actual ship, to more intuitively understand cargo placement and behavior (note: this display will only be correctly placed when piloting an EIME).&lt;br /&gt;
&lt;br /&gt;
Despite it&#039;s many features, the constantly moving displays and effects are generally detrimental to use, and some pilots find themselves motion sick while using it. It can be recommended to tune the opacity of hidden displays to remain partially visible to counteract it somewhat, but problems may still occur.&lt;br /&gt;
&lt;br /&gt;
The EIME&#039;s HUD is the only one fitted with readings for the remaining fusion reactants for the ZAP drives.&lt;br /&gt;
&lt;br /&gt;
Priced at 25,000 E$.&lt;br /&gt;
===Kitsune HUD===&lt;br /&gt;
[[File:Kitsune HUD.jpg|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of Light Interlunar Shuttle Kitsune sports a fully digital display with unique multiple-resolution monitors for both the visual feed and sensors, useful for close-quarter docking maneuvers. -In-Game Description&amp;lt;/blockquote&amp;gt;The Kitsune&#039;s HUD pushes everything to the sides to provide maximum visibility to the surroundings. Unique to this HUD are split visfeed and LIDAR screens, showing multiple viewpoints at different zoom levels instead of a single image that switches between zoom on the visfeed, or a static zoom for LIDAR. As it is intended for a light shuttle and quick dives, there is no depth number fitted to any of the numerical tabs.&lt;br /&gt;
&lt;br /&gt;
Priced at 31,000 E$&lt;br /&gt;
{{SubSpoiler}}&lt;br /&gt;
===Bald Eagle Racing HUD===&lt;br /&gt;
[[File:Racing_hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This highly-customized HUD is made for Eagle Prospectors with the highly controversial suite of racing mods that creates the &amp;quot;Bald Eagle.&amp;quot; It sacrifices most mining-related readouts, instead favoring a clear display of flight and power readings. -In-game Description&amp;lt;/blockquote&amp;gt;The Bald Eagle HUD is minimalistic, and designed solely for racing. Cargo bay and equipment readouts are completely absent, though these can still be accessed in the OMS menu. Ultracapacitor and reactor graphs, along with the many dials at the top of the screen present critical information for pilots to utilize. Further information, some redundant readouts, as well as LIDAR and visual feeds are at the bottom. This HUD is not recommended for general mining purposes, and lacks key readouts for general use.&lt;br /&gt;
&lt;br /&gt;
Priced at 50,000 E$.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=41198</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=41198"/>
		<updated>2025-10-11T03:26:01Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* Thrusters */ Changed ZAP&amp;#039;s power consumption data cell to N/A* because it requires 150MJ to ignite, rather than 150MW for a continuous burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains the various components you can install on your ships.&lt;br /&gt;
&lt;br /&gt;
See also: [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Hardpoint Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
!Slot(s)&lt;br /&gt;
|-&lt;br /&gt;
|External Impact Absorber&lt;br /&gt;
|4,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, remaining cradle can be used to collect other objects&lt;br /&gt;
|Left and right low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|10,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|20,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|30,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|32,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|B8 Claim Beacon&lt;br /&gt;
|43,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, allows creation of a claim for 1,000 E$ per day active&lt;br /&gt;
|Left and right low-stress hardpoints, front docking bays&lt;br /&gt;
|-&lt;br /&gt;
|AR-1500 Manipulator&lt;br /&gt;
|56,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Can be tuned to grab different types of object&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MWG microwave emitter&lt;br /&gt;
|70,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|THI Cargo Container&lt;br /&gt;
|74,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|THI Monocargo Container&lt;br /&gt;
|111,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|NT Mining Companion&lt;br /&gt;
|115,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, once released mines rocks and collects ore chunks&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|EINAT Kzinti Lesson MkII&lt;br /&gt;
|100,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress &amp;amp; spinal hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|High-stress, spinal, and low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|150,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|Tetsuo HMX-2000l&lt;br /&gt;
|160,000&lt;br /&gt;
|Processed iron OR mass driver ammunition, electrical power, thermal power&lt;br /&gt;
|Processed iron (if any stored on ship) is consumed before mass driver ammo&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal, and low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|220,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk or lifepod that passes it&#039;s filter relative to the rings&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|-&lt;br /&gt;
|SPC Gungnir&lt;br /&gt;
|270,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Charges up (30 secs for full charge) and releases for a burst of protons that deals extreme damage of all 3 types (thermal, EMP, kinetic). Positively charges struck objects&lt;br /&gt;
|Left and right low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|NANI&lt;br /&gt;
|300,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|320,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk or lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Storage Amount (kg)&lt;br /&gt;
!Delivery Speed (kg/s)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|5,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|10,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|25,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|100,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|1,000&lt;br /&gt;
|20&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|5,000&lt;br /&gt;
|20&lt;br /&gt;
|120,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|10,000&lt;br /&gt;
|100&lt;br /&gt;
|250,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|20,000&lt;br /&gt;
|100&lt;br /&gt;
|500,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|50,000&lt;br /&gt;
|100&lt;br /&gt;
|1,250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Short-range propellant tank&lt;br /&gt;
|15,000&lt;br /&gt;
|&lt;br /&gt;
|6,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Standard propellant tank&lt;br /&gt;
|30,000&lt;br /&gt;
|&lt;br /&gt;
|12,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Extended propellant tank&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Long-range propellant tank&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|32,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Interplanetary propellant tank&lt;br /&gt;
|200,000&lt;br /&gt;
|&lt;br /&gt;
|160,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Freighter propellant tank array&lt;br /&gt;
|500,000&lt;br /&gt;
|&lt;br /&gt;
|400,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Default/Min/Max thrust output (kN)&lt;br /&gt;
!Efficiency/exhaust velocity (km/s)&lt;br /&gt;
!Propellant economy (kg/s)&lt;br /&gt;
!Power consumption (MW)&lt;br /&gt;
!Thermal consumption (GW)&lt;br /&gt;
!Operation mode&lt;br /&gt;
!Response Time (seconds)&lt;br /&gt;
!Gimbaled or vectored thrust?&lt;br /&gt;
!Cost (E$, per thruster)&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR thruster&lt;br /&gt;
|600/300/900&lt;br /&gt;
|7&lt;br /&gt;
|85.7&lt;br /&gt;
|1&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|1,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT thruster&lt;br /&gt;
|500/250/750&lt;br /&gt;
|7&lt;br /&gt;
|71.4&lt;br /&gt;
|1&lt;br /&gt;
|1.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37 thruster&lt;br /&gt;
|200/100/300&lt;br /&gt;
|15&lt;br /&gt;
|13.3&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|3,125&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO thruster&lt;br /&gt;
|150/75/225&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|2.3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|4,375&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44 thruster&lt;br /&gt;
|400/200/600&lt;br /&gt;
|15&lt;br /&gt;
|26.6&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|6,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Ion Thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|50&lt;br /&gt;
|2.4&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|8,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|210/105/315&lt;br /&gt;
|27&lt;br /&gt;
|7.8&lt;br /&gt;
|50&lt;br /&gt;
|2.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 360 deg/s, 20 deg angle&lt;br /&gt;
|8,500&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO thruster&lt;br /&gt;
|350/175/525&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|10,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar AGILE thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 160 deg/s, 35 deg angle&lt;br /&gt;
|12,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V thruster&lt;br /&gt;
|400/300/800&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 540 deg/s, 25 deg angle&lt;br /&gt;
|18,600&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MAD Luciole 1.2 thruster&lt;br /&gt;
|1200/960/1440&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|11.4&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|31,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR engine&lt;br /&gt;
|1,500/375/2,250&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|2.1&lt;br /&gt;
|Vectored, 90 degrees&lt;br /&gt;
|7,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37 engine&lt;br /&gt;
|750/375/1,125&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|15,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR thruster&lt;br /&gt;
|3,500/1,750/5,250&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|30,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44 engine&lt;br /&gt;
|1,500/750/2,250&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 36 deg/s, 9 deg angle&lt;br /&gt;
|40,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|535/267/802&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|0.04&lt;br /&gt;
|8.2&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|0.9&lt;br /&gt;
|No&lt;br /&gt;
|120,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|2,200/1,100/3,300&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|Variable Thrust&lt;br /&gt;
|0.6&lt;br /&gt;
|No&lt;br /&gt;
|175,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42 engine&lt;br /&gt;
|320/160/480&lt;br /&gt;
|115&lt;br /&gt;
|2,8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|300,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|MAD Cheval 5.0&lt;br /&gt;
|5000/4000/6000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|230&lt;br /&gt;
|37.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|400,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP engine&lt;br /&gt;
|1,100/550/1,650&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|700,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch fusion torch&lt;br /&gt;
|800/400/800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|N/A*&lt;br /&gt;
|N/A*&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 28 deg/s, 30 deg angle&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The Z-Axial Pinch Fusion Torch (ZAP Drive) works differently than the other engines. When firing, it requires 150 MJ of power to ignite but is self-sufficient once fusion has started. Extended [[Ultracapacitor Array|capacitor arrays]] are recommended to prevent overdraw. Fusion fuel lasts for 30 minutes of thrust and can only be viewed using the [[Heads-Up Display#Elon%20Interstellar%20Model%20E|EIME HUD]].&lt;br /&gt;
&lt;br /&gt;
== Power Services ==&lt;br /&gt;
&lt;br /&gt;
===== Fuel Rods =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Thermal power (GW)&lt;br /&gt;
!Operating temperature (degrees K)&lt;br /&gt;
!Failure point (degrees K)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|4x SO6 fuel rod&lt;br /&gt;
|4&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|2,000&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8x SO6 fuel rod&lt;br /&gt;
|8&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|4,000&lt;br /&gt;
|160,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12x SO6 fuel rod&lt;br /&gt;
|12&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|240,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16x SO6 fuel rod&lt;br /&gt;
|16&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|8,000&lt;br /&gt;
|320,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|20x SO6 fuel rod&lt;br /&gt;
|20&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|10,000&lt;br /&gt;
|400,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR12&lt;br /&gt;
|30&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,000&lt;br /&gt;
|750,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16&lt;br /&gt;
|40&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,500&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16S&lt;br /&gt;
|50&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Power Storage =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Capacity (MJ)&lt;br /&gt;
!Power draw (MW)&lt;br /&gt;
!Peak Power Discharge(GW)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|2,000&lt;br /&gt;
|25,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|Dual Ultracapacitor&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|4,000&lt;br /&gt;
|55,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|Triple Ultracapacitor&lt;br /&gt;
|1,500&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|6,000&lt;br /&gt;
|90,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|NDAPS&lt;br /&gt;
|18,000&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|1,000&lt;br /&gt;
|400,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class storage&lt;br /&gt;
|32,000&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|2,000&lt;br /&gt;
|800,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|-&lt;br /&gt;
|EIUP MkII Unlimited Power&lt;br /&gt;
|50,000&lt;br /&gt;
|200&lt;br /&gt;
|6&lt;br /&gt;
|3,500&lt;br /&gt;
|1,200,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Power Generation =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Nominal Power Generation (MW)&lt;br /&gt;
!Propellant Consumption (kg/s)&lt;br /&gt;
!Power Draw&lt;br /&gt;
!Thermal Draw&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|100&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|Twin Turbine&lt;br /&gt;
|200&lt;br /&gt;
|0.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1,000&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Military-grade Turbine&lt;br /&gt;
|500&lt;br /&gt;
|0.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5,000&lt;br /&gt;
|150,000&lt;br /&gt;
|-&lt;br /&gt;
|MPD5035&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|0.5&lt;br /&gt;
|2,500&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
|EIBFG MkIV Big Furnace Generator&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|4,000&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class MPDG&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|1.5&lt;br /&gt;
|8,000&lt;br /&gt;
|800,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo Bay ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Processing capacity (kg/s)&lt;br /&gt;
!Power draw (MW/chunk)&lt;br /&gt;
!Mineral processing efficiency (% of ore mass)&lt;br /&gt;
!Remass processing efficiency (% of water mass)&lt;br /&gt;
!Produces consumables?&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Bay Baffles&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|No&lt;br /&gt;
|1,700&lt;br /&gt;
|350,000&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|70%&lt;br /&gt;
|30%&lt;br /&gt;
|No&lt;br /&gt;
|4,200&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|Mitsudaya-Starbus MSU&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|90%&lt;br /&gt;
|N/A&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|900,000&lt;br /&gt;
|-&lt;br /&gt;
|Voyager RSLS Fabrication Plant&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|Yes, uses 70 MW&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Autopilot ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!ARL?&lt;br /&gt;
!AAT?&lt;br /&gt;
!RTC?&lt;br /&gt;
!FBW?&lt;br /&gt;
!Can use gimbaled main drives efficiently?&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|MLF Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Highlights nearby ores and metallic objects&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|MA-337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Displays LIDAR in a disc around your ship&lt;br /&gt;
|27,000&lt;br /&gt;
|-&lt;br /&gt;
|NDCI Autopilot&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays firing solutions and collision warnings&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|ER-42 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays predicted ship course&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|EIAA-1337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Attempts to avoid collisions and collect selected ore chunks&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heads-Up Display (HUD) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Dedicated Ship Hull(s)&lt;br /&gt;
!Colour Scheme&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|Cothons&lt;br /&gt;
|Yellow&lt;br /&gt;
|EMP resistance, CRT monitors&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Imperial units, single display&lt;br /&gt;
|3.000&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|K37s&lt;br /&gt;
|Green&lt;br /&gt;
|Reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|4,000&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|K225s&lt;br /&gt;
|Blue&lt;br /&gt;
|THICC fill level graphic, reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (metric mod)&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Single display&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|OCP-209&lt;br /&gt;
|Yellow&lt;br /&gt;
|Physical holographic display, EMP resistance&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|Gray&lt;br /&gt;
|Situational info displays, HUD location-locked to ship&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Magenta&lt;br /&gt;
|No boxes around info displays, split LIDAR and visfeed&lt;br /&gt;
|31,000&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing HUD&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|White&lt;br /&gt;
|No mining infos, minimalistic hud with little clutter&lt;br /&gt;
|50,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LIDAR Sensors ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Scanning beam type&lt;br /&gt;
!Sweep period (ms)&lt;br /&gt;
!Sweep coverage (degrees)&lt;br /&gt;
!Measurements&lt;br /&gt;
|-&lt;br /&gt;
|MLF Long-wave RADAR&lt;br /&gt;
|low-frequency radio&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|-&lt;br /&gt;
|IRL-360 Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|IRL-30-BF Beamformed Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi High-Resolution LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|CL-144PLA Phased LIDAR Array&lt;br /&gt;
|infrared&lt;br /&gt;
|N/A (continuous)&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reconnaissance Drones ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Tool&lt;br /&gt;
!View range&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-R&lt;br /&gt;
|N/A&lt;br /&gt;
|6 km&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi Gravimetric USV&lt;br /&gt;
|Overlay of relative densities compared to predicted ice densities&lt;br /&gt;
|5 km&lt;br /&gt;
|40,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-D Microseismic Series&lt;br /&gt;
|Scanner for predicted densities over objects hovered over with mouse and selected with autopilot&lt;br /&gt;
|5 km&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-GOT&lt;br /&gt;
|Provides a priority system for nanodrones, NT companions, and the EIAA-1337 autopilot. Right click to toggle queue&lt;br /&gt;
|5 km&lt;br /&gt;
|200,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=41197</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Equipment&amp;diff=41197"/>
		<updated>2025-10-11T03:08:29Z</updated>

		<summary type="html">&lt;p&gt;LeFish: Added MAD RCS and torch to the Thrusters table, added footer on how ZAPs work identical to the footer on the Main_Propulsion page, fixed price of military nanodrone storage so it read 250,000 rather than 250&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains the various components you can install on your ships.&lt;br /&gt;
&lt;br /&gt;
See also: [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
== Hardpoint Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Consumes&lt;br /&gt;
!Notes&lt;br /&gt;
!Slot(s)&lt;br /&gt;
|-&lt;br /&gt;
|External Impact Absorber&lt;br /&gt;
|4,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, remaining cradle can be used to collect other objects&lt;br /&gt;
|Left and right low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14 mass driver&lt;br /&gt;
|10,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun MkI&lt;br /&gt;
|20,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17 mass driver&lt;br /&gt;
|30,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14 mass driver&lt;br /&gt;
|32,000&lt;br /&gt;
|Mass driver ammunition, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|B8 Claim Beacon&lt;br /&gt;
|43,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, allows creation of a claim for 1,000 E$ per day active&lt;br /&gt;
|Left and right low-stress hardpoints, front docking bays&lt;br /&gt;
|-&lt;br /&gt;
|AR-1500 Manipulator&lt;br /&gt;
|56,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Can be tuned to grab different types of object&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MWG microwave emitter&lt;br /&gt;
|70,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|THI Cargo Container&lt;br /&gt;
|74,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 15,000 kg of each mineral&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|THI Monocargo Container&lt;br /&gt;
|111,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, stores processed minerals (requires MPU) of up to 90,000 kg of a specific mineral&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|NT Mining Companion&lt;br /&gt;
|115,000&lt;br /&gt;
|N/A&lt;br /&gt;
|Can be released, once released mines rocks and collects ore chunks&lt;br /&gt;
|Left and right low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|EINAT Kzinti Lesson MkII&lt;br /&gt;
|100,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress &amp;amp; spinal hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|NDPT-4205&lt;br /&gt;
|135,000&lt;br /&gt;
|Mass driver ammo, electrical power&lt;br /&gt;
|Unlocked through Obonto Habitats, requires holding down the trigger to fire&lt;br /&gt;
|High-stress, spinal, and low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|CL-150 mining laser&lt;br /&gt;
|150,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|Tetsuo HMX-2000l&lt;br /&gt;
|160,000&lt;br /&gt;
|Processed iron OR mass driver ammunition, electrical power, thermal power&lt;br /&gt;
|Processed iron (if any stored on ship) is consumed before mass driver ammo&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave Generator&lt;br /&gt;
|180,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal, and low-stress hardpoints, docking bays&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP pulse mining laser&lt;br /&gt;
|220,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MPI Tug drones&lt;br /&gt;
|250,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk or lifepod that passes it&#039;s filter relative to the rings&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|-&lt;br /&gt;
|SPC Gungnir&lt;br /&gt;
|270,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|Charges up (30 secs for full charge) and releases for a burst of protons that deals extreme damage of all 3 types (thermal, EMP, kinetic). Positively charges struck objects&lt;br /&gt;
|Left and right low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|NANI&lt;br /&gt;
|300,000&lt;br /&gt;
|Propellant, thermal power, electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P pulse mining laser&lt;br /&gt;
|320,000&lt;br /&gt;
|Electrical power&lt;br /&gt;
|&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|MLF Haul Drones&lt;br /&gt;
|350,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Drones stop any ore chunk or lifepod that passes it&#039;s filter relative to the ship, proceeds to bring it in front of the ship, and (if excavator is open) brings it inside the cargo bay&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|-&lt;br /&gt;
|OME Maintenance drones&lt;br /&gt;
|400,000&lt;br /&gt;
|Nanodrone components, electrical power&lt;br /&gt;
|Repairs any and all damaged equipment up to 65% total durability&lt;br /&gt;
|High-stress, spinal &amp;amp; low-stress hardpoints, docking bays and drone mounts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Storage Amount (kg)&lt;br /&gt;
!Delivery Speed (kg/s)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|5,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|10,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|25,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|100,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Mass Driver Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|1,000&lt;br /&gt;
|20&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|5,000&lt;br /&gt;
|20&lt;br /&gt;
|120,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|10,000&lt;br /&gt;
|100&lt;br /&gt;
|250,000&lt;br /&gt;
|&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|20,000&lt;br /&gt;
|100&lt;br /&gt;
|500,000&lt;br /&gt;
|Can only be fitted on Cothon class ships, K225 class ships, and the OCP-209&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|50,000&lt;br /&gt;
|100&lt;br /&gt;
|1,250,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Nanodrone Components&lt;br /&gt;
|-&lt;br /&gt;
|Short-range propellant tank&lt;br /&gt;
|15,000&lt;br /&gt;
|&lt;br /&gt;
|6,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Standard propellant tank&lt;br /&gt;
|30,000&lt;br /&gt;
|&lt;br /&gt;
|12,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Extended propellant tank&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|20,000&lt;br /&gt;
|&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Long-range propellant tank&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|32,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Interplanetary propellant tank&lt;br /&gt;
|200,000&lt;br /&gt;
|&lt;br /&gt;
|160,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|-&lt;br /&gt;
|Freighter propellant tank array&lt;br /&gt;
|500,000&lt;br /&gt;
|&lt;br /&gt;
|400,000&lt;br /&gt;
|Can only be fitted on K225 class ships and the OCP-209&lt;br /&gt;
|Reaction Mass (remass)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Default/Min/Max thrust output (kN)&lt;br /&gt;
!Efficiency/exhaust velocity (km/s)&lt;br /&gt;
!Propellant economy (kg/s)&lt;br /&gt;
!Power consumption (MW)&lt;br /&gt;
!Thermal consumption (GW)&lt;br /&gt;
!Operation mode&lt;br /&gt;
!Response Time (seconds)&lt;br /&gt;
!Gimbaled or vectored thrust?&lt;br /&gt;
!Cost (E$, per thruster)&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR thruster&lt;br /&gt;
|600/300/900&lt;br /&gt;
|7&lt;br /&gt;
|85.7&lt;br /&gt;
|1&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|1,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT thruster&lt;br /&gt;
|500/250/750&lt;br /&gt;
|7&lt;br /&gt;
|71.4&lt;br /&gt;
|1&lt;br /&gt;
|1.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K37 thruster&lt;br /&gt;
|200/100/300&lt;br /&gt;
|15&lt;br /&gt;
|13.3&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|3,125&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO thruster&lt;br /&gt;
|150/75/225&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|2.3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|4,375&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44 thruster&lt;br /&gt;
|400/200/600&lt;br /&gt;
|15&lt;br /&gt;
|26.6&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|6,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Ion Thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|50&lt;br /&gt;
|2.4&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|8,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET 5020&lt;br /&gt;
|210/105/315&lt;br /&gt;
|27&lt;br /&gt;
|7.8&lt;br /&gt;
|50&lt;br /&gt;
|2.8&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 360 deg/s, 20 deg angle&lt;br /&gt;
|8,500&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO thruster&lt;br /&gt;
|350/175/525&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|10,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar AGILE thruster&lt;br /&gt;
|120/60/180&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 160 deg/s, 35 deg angle&lt;br /&gt;
|12,000&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V thruster&lt;br /&gt;
|400/300/800&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 540 deg/s, 25 deg angle&lt;br /&gt;
|18,600&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|MAD Luciole 1.2 thruster&lt;br /&gt;
|1200/960/1440&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|11.4&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|31,250&lt;br /&gt;
|Reaction Control System (RCS)&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR engine&lt;br /&gt;
|1,500/375/2,250&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|2.1&lt;br /&gt;
|Vectored, 90 degrees&lt;br /&gt;
|7,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37 engine&lt;br /&gt;
|750/375/1,125&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|15,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR thruster&lt;br /&gt;
|3,500/1,750/5,250&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|30,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44 engine&lt;br /&gt;
|1,500/750/2,250&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 36 deg/s, 9 deg angle&lt;br /&gt;
|40,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|535/267/802&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|0.04&lt;br /&gt;
|8.2&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|0.9&lt;br /&gt;
|No&lt;br /&gt;
|120,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|2,200/1,100/3,300&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|Variable Thrust&lt;br /&gt;
|0.6&lt;br /&gt;
|No&lt;br /&gt;
|175,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42 engine&lt;br /&gt;
|320/160/480&lt;br /&gt;
|115&lt;br /&gt;
|2,8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|300,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|MAD Cheval 5.0&lt;br /&gt;
|5000/4000/6000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|230&lt;br /&gt;
|37.5&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|400,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP engine&lt;br /&gt;
|1,100/550/1,650&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|700,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch fusion torch&lt;br /&gt;
|800/400/800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|150*&lt;br /&gt;
|N/A*&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|&lt;br /&gt;
|Gimbal, 28 deg/s, 30 deg angle&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Main Thrust (Torch)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The Z-Axial Pinch Fusion Torch (ZAP Drive) works differently than the other engines. When firing, it requires 150 MJ of power to ignite but is self-sufficient once fusion has started. Extended [[Ultracapacitor Array|capacitor arrays]] are recommended to prevent overdraw. Fusion fuel lasts for 30 minutes of thrust and can only be viewed using the [[Heads-Up Display#Elon%20Interstellar%20Model%20E|EIME HUD]].&lt;br /&gt;
&lt;br /&gt;
== Power Services ==&lt;br /&gt;
&lt;br /&gt;
===== Fuel Rods =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Thermal power (GW)&lt;br /&gt;
!Operating temperature (degrees K)&lt;br /&gt;
!Failure point (degrees K)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|4x SO6 fuel rod&lt;br /&gt;
|4&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|2,000&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8x SO6 fuel rod&lt;br /&gt;
|8&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|4,000&lt;br /&gt;
|160,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12x SO6 fuel rod&lt;br /&gt;
|12&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|240,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16x SO6 fuel rod&lt;br /&gt;
|16&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|8,000&lt;br /&gt;
|320,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|20x SO6 fuel rod&lt;br /&gt;
|20&lt;br /&gt;
|3,500&lt;br /&gt;
|4,500&lt;br /&gt;
|10,000&lt;br /&gt;
|400,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR12&lt;br /&gt;
|30&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,000&lt;br /&gt;
|750,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16&lt;br /&gt;
|40&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|5,500&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura Dynamics Yama-SSR16S&lt;br /&gt;
|50&lt;br /&gt;
|3,000&lt;br /&gt;
|4,500&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|Not fittable on the Kitsune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Power Storage =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Capacity (MJ)&lt;br /&gt;
!Power draw (MW)&lt;br /&gt;
!Peak Power Discharge(GW)&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|2,000&lt;br /&gt;
|25,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|Dual Ultracapacitor&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|4,000&lt;br /&gt;
|55,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|Triple Ultracapacitor&lt;br /&gt;
|1,500&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|6,000&lt;br /&gt;
|90,000&lt;br /&gt;
|Ultracapacitor&lt;br /&gt;
|-&lt;br /&gt;
|NDAPS&lt;br /&gt;
|18,000&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|1,000&lt;br /&gt;
|400,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class storage&lt;br /&gt;
|32,000&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|2,000&lt;br /&gt;
|800,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|-&lt;br /&gt;
|EIUP MkII Unlimited Power&lt;br /&gt;
|50,000&lt;br /&gt;
|200&lt;br /&gt;
|6&lt;br /&gt;
|3,500&lt;br /&gt;
|1,200,000&lt;br /&gt;
|AUX (SMES)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Power Generation =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Nominal Power Generation (MW)&lt;br /&gt;
!Propellant Consumption (kg/s)&lt;br /&gt;
!Power Draw&lt;br /&gt;
!Thermal Draw&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Turbine&lt;br /&gt;
|100&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|500&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|Twin Turbine&lt;br /&gt;
|200&lt;br /&gt;
|0.2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1,000&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Military-grade Turbine&lt;br /&gt;
|500&lt;br /&gt;
|0.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5,000&lt;br /&gt;
|150,000&lt;br /&gt;
|-&lt;br /&gt;
|MPD5035&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|0.5&lt;br /&gt;
|2,500&lt;br /&gt;
|300,000&lt;br /&gt;
|-&lt;br /&gt;
|EIBFG MkIV Big Furnace Generator&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|4,000&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|MPI Town-class MPDG&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|1.5&lt;br /&gt;
|8,000&lt;br /&gt;
|800,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cargo Bay ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Processing capacity (kg/s)&lt;br /&gt;
!Power draw (MW/chunk)&lt;br /&gt;
!Mineral processing efficiency (% of ore mass)&lt;br /&gt;
!Remass processing efficiency (% of water mass)&lt;br /&gt;
!Produces consumables?&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Bay Baffles&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|2,000&lt;br /&gt;
|-&lt;br /&gt;
|Rusatom-Antonoff MPU&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|40%&lt;br /&gt;
|No&lt;br /&gt;
|1,700&lt;br /&gt;
|350,000&lt;br /&gt;
|-&lt;br /&gt;
|Nakamura MPU&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|70%&lt;br /&gt;
|30%&lt;br /&gt;
|No&lt;br /&gt;
|4,200&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|Mitsudaya-Starbus MSU&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|90%&lt;br /&gt;
|N/A&lt;br /&gt;
|No&lt;br /&gt;
|2,500&lt;br /&gt;
|900,000&lt;br /&gt;
|-&lt;br /&gt;
|Voyager RSLS Fabrication Plant&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|Yes, uses 70 MW&lt;br /&gt;
|6,000&lt;br /&gt;
|1,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Autopilot ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!ARL?&lt;br /&gt;
!AAT?&lt;br /&gt;
!RTC?&lt;br /&gt;
!FBW?&lt;br /&gt;
!Can use gimbaled main drives efficiently?&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|MLF Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Highlights nearby ores and metallic objects&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|MA-337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Displays LIDAR in a disc around your ship&lt;br /&gt;
|27,000&lt;br /&gt;
|-&lt;br /&gt;
|NDCI Autopilot&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays firing solutions and collision warnings&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|ER-42 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Displays predicted ship course&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|EIAA-1337 Autopilot&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Attempts to avoid collisions and collect selected ore chunks&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heads-Up Display (HUD) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Dedicated Ship Hull(s)&lt;br /&gt;
!Colour Scheme&lt;br /&gt;
!Gimmick&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|Cothons&lt;br /&gt;
|Yellow&lt;br /&gt;
|EMP resistance, CRT monitors&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Imperial units, single display&lt;br /&gt;
|3.000&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|K37s&lt;br /&gt;
|Green&lt;br /&gt;
|Reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|4,000&lt;br /&gt;
|-&lt;br /&gt;
|AT-K225&lt;br /&gt;
|K225s&lt;br /&gt;
|Blue&lt;br /&gt;
|THICC fill level graphic, reactor core temp graphic, ultracapacitor graphic&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (metric mod)&lt;br /&gt;
|Prospectors&lt;br /&gt;
|White&lt;br /&gt;
|Single display&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|OCP-209&lt;br /&gt;
|OCP-209&lt;br /&gt;
|Yellow&lt;br /&gt;
|Physical holographic display, EMP resistance&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|Gray&lt;br /&gt;
|Situational info displays, HUD location-locked to ship&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Magenta&lt;br /&gt;
|No boxes around info displays, split LIDAR and visfeed&lt;br /&gt;
|31,000&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing HUD&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|White&lt;br /&gt;
|No mining infos, minimalistic hud with little clutter&lt;br /&gt;
|50,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== LIDAR Sensors ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Scanning beam type&lt;br /&gt;
!Sweep period (ms)&lt;br /&gt;
!Sweep coverage (degrees)&lt;br /&gt;
!Measurements&lt;br /&gt;
|-&lt;br /&gt;
|MLF Long-wave RADAR&lt;br /&gt;
|low-frequency radio&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|-&lt;br /&gt;
|IRL-360 Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|IRL-30-BF Beamformed Infrared LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi High-Resolution LIDAR&lt;br /&gt;
|infrared light&lt;br /&gt;
|2,000&lt;br /&gt;
|360&lt;br /&gt;
|distance, relative velocity&lt;br /&gt;
|-&lt;br /&gt;
|CL-144PLA Phased LIDAR Array&lt;br /&gt;
|infrared&lt;br /&gt;
|N/A (continuous)&lt;br /&gt;
|360&lt;br /&gt;
|distance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reconnaissance Drones ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Tool&lt;br /&gt;
!View range&lt;br /&gt;
!Cost (E$)&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-R&lt;br /&gt;
|N/A&lt;br /&gt;
|6 km&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Runasimi Gravimetric USV&lt;br /&gt;
|Overlay of relative densities compared to predicted ice densities&lt;br /&gt;
|5 km&lt;br /&gt;
|40,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-D Microseismic Series&lt;br /&gt;
|Scanner for predicted densities over objects hovered over with mouse and selected with autopilot&lt;br /&gt;
|5 km&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Obonto USV-GOT&lt;br /&gt;
|Provides a priority system for nanodrones, NT companions, and the EIAA-1337 autopilot. Right click to toggle queue&lt;br /&gt;
|5 km&lt;br /&gt;
|200,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Enceladus_Prime&amp;diff=41196</id>
		<title>Enceladus Prime</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Enceladus_Prime&amp;diff=41196"/>
		<updated>2025-10-11T02:06:42Z</updated>

		<summary type="html">&lt;p&gt;LeFish: /* Enceladus Prime */ Added a note about the figures in the initial quote which are inconsistent with the source provided and need to be recalculated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Enceladus outside.jpg|thumb|500x500px|Enceladus Prime as seen from the outside]]&lt;br /&gt;
&lt;br /&gt;
====== Enceladus Prime ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Residential ring of [the] Enceladus Prime space station surface rotates at 58 m/s to maintain comfortable 7.5 m/s^2 artificial gravity. Running inside it is not advised, as it can change it from 0.7 up to 1.4G. &lt;br /&gt;
&lt;br /&gt;
(Note: these figures are inconsistent with the source, and should be recalculated to ensure accuracy.)&lt;br /&gt;
&lt;br /&gt;
-[https://x.com/KoderaSoftware/status/1146008058918834176 Source]&amp;lt;/blockquote&amp;gt;The Enceladus Prime station orbits the ice moon [[Enceladus]]. Originally commissioned as a military shipyard, following the [[asteroid impact of 2184]] and subsequent discovery of minerals in the Rings of Saturn, it was quickly converted for habitation and industry to exploit the rush that ensued.&lt;br /&gt;
&lt;br /&gt;
Three concentric cylinders form residential, industrial, and docking rings of primary hub of ring-mining operations in rings of Saturn. In addition Enceladus Prime&#039;s superstructure is marked by numerous &amp;quot;buildings&amp;quot; built onto it, mostly composed of self-contained habitats, many being re-purposed spaceships to some extent.&lt;br /&gt;
&lt;br /&gt;
Enceladus prime is also where you will be commencing most of your operations from this station. You can [[Mineral Market|trade minerals]], [[Equipment|repair &amp;amp; replace]] equipment, [[Tuning guide|tune equipment]], purchase [[services]] &amp;amp; pay off fines, manage your [[:Category:Ships|fleet]] &amp;amp; buy new ships, manage [[crew]], look over information about previous operations, and start a new dive all from this station. A full guide on these can be found [[Enceladus Prime&#039;s Menus|here]], while a more beginner-friendly guide can be found [[Navigating Enceladus Prime&#039;s Menus|here]] instead.&lt;br /&gt;
== Ring Sectors ==&lt;br /&gt;
&lt;br /&gt;
===== Residential ring =====&lt;br /&gt;
&lt;br /&gt;
  * Radius: 450m&lt;br /&gt;
  * Length: 2500m&lt;br /&gt;
  * Revolution time: 49s&lt;br /&gt;
  * Artificial gravity: centrifugal, 7.5m/s^2&lt;br /&gt;
  * Population: 150.000&lt;br /&gt;
&lt;br /&gt;
Outer superstructure of Enceladus Prime station holds majority of population and commercial operations. With comfortable gravity of 7.5m/s^2 residential ring is suitable for prolonged habitation without risk of muscle atrophy. Buildings are individually pressurized and powered, many of them being in fact decommissioned spacecraft - some even still spaceworthy.&lt;br /&gt;
&lt;br /&gt;
===== Industrial ring =====&lt;br /&gt;
&lt;br /&gt;
  * Radius: 200m&lt;br /&gt;
  * Length: 2500m&lt;br /&gt;
  * Revolution time: 238s&lt;br /&gt;
  * Artificial gravity: centrifugal, 0.14m/s^2&lt;br /&gt;
  * Population: 21.000&lt;br /&gt;
Industrial ring holds most manufacturing, maintenance and hydroponics to supply the station and docked craft. Minute gravity of 0.14m/s^2 is maintained for storage convenience. Personnel aboard industrial ring should use magboots at all times. Industrial ring also houses permanent population of ringers that adjusted to microgravity. As in residential district, many of the buildings in industrial ring are decommissioned or even fully operational crafts that are mounted to the ring temporarily for extended stays.&lt;br /&gt;
&lt;br /&gt;
===== Docking ring  =====&lt;br /&gt;
&lt;br /&gt;
  * Radius: 100m&lt;br /&gt;
  * Length: 200m&lt;br /&gt;
  * Revolution time: n/a&lt;br /&gt;
  * Artificial gravity: microgravity&lt;br /&gt;
The innermost ring of Enceladus Prime serves as a docking station for refueling and resupplying ships. There are no permanent residents of docking ring.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; caption=&amp;quot;Enceladus Prime &amp;amp; Enceladus&amp;quot;&amp;gt;&lt;br /&gt;
File:Enceladus outside.jpg|Eenceladus Prime as seen upon approach&lt;br /&gt;
File:Enceladus superstructure outside.jpg|Part of Enceladus Prime&#039;s superstructure paneling&lt;br /&gt;
File:Enceladus superstructure outside far.jpg|Different angle of Enceladus Prime from afar&lt;br /&gt;
File:Enceladus residential closeup.jpg|View of Enceladus Prime&#039;s residential ring&lt;br /&gt;
File:Enceladus from Enceladus Prime.png|Enceladus as viewed from the station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; caption=&amp;quot;Enceladus Prime while it was under various stages of construction&amp;quot;&amp;gt;&lt;br /&gt;
File:EP Superstructure.png|Enceladus Prime&#039;s foundation superstructure&lt;br /&gt;
File:EP Superstructure access corridors.png|access corridors among the superstructure&lt;br /&gt;
File:EP support scaffolding.png|support scaffolding among the superstructure&lt;br /&gt;
File:EP Industrial Ring .jpg|the industrial ring&#039;s superstructure construction&lt;br /&gt;
File:EP Construction Outer View.png|far out view of Enceladus&#039;s construction&lt;br /&gt;
File:EP Construction Vessel.png|Enceladus construction vessel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Codex]]&lt;br /&gt;
[[Category:Stations]]&lt;/div&gt;</summary>
		<author><name>LeFish</name></author>
	</entry>
</feed>