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	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jcheung</id>
	<title>ΔV: Wiki - User contributions [en]</title>
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	<updated>2026-05-14T20:50:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27716</id>
		<title>Kinetic Ammunition</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27716"/>
		<updated>2023-08-02T22:01:56Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to fire [[Mass Driver|Mass Drivers]], kinetic ammunition must be carried on the ship. When launching for a dive, ammunition can be bought in batches of 1000kg for an average cost of 250 E$, though this price will fluctuate with the market. &lt;br /&gt;
&lt;br /&gt;
To store ammunition, a projectile magazine must be installed on the ship. Each magazine has two stats a captain needs to consider: Storage and Delivery. &#039;&#039;&#039;Storage&#039;&#039;&#039; refers to how many kilograms of ammunition a ship is able to carry. &#039;&#039;&#039;Delivery&#039;&#039;&#039; is how many kilograms per second the storage system can supply to weapons; if the combined ammunition usage of all mass drivers on the ship exceeds this, their rate of fire will be limited to the delivery speed.&lt;br /&gt;
&lt;br /&gt;
If no mass driver is installed, sealing the magazine is recommended due to the redundant weight of bringing ammo that cannot be used.&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Price (E$)&lt;br /&gt;
!Storage (kg)&lt;br /&gt;
!Delivery (kg/s)&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|25,000&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|100,000&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|250,000&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
Note that Frigate &amp;amp; Destroyer-class magazines can only be installed on large ships, such as the [[K225|Antonoff-Titan K225]] and [[OCP-209]].&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Nanodrone_Components&amp;diff=27715</id>
		<title>Nanodrone Components</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Nanodrone_Components&amp;diff=27715"/>
		<updated>2023-08-02T22:01:18Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to use [[Drones]], nanodrone components must be carried on the ship. When launching for a dive, components can be bought in batches of 1000kg for an average cost of 500 E$, though this price will fluctuate with the market.&lt;br /&gt;
&lt;br /&gt;
To store components, a nanodrone storage must be installed on the ship. Each nanodrone storage has two stats a captain needs to consider: Storage and Delivery. &#039;&#039;&#039;Storage&#039;&#039;&#039; refers to how many kilograms of nanodrone components a ship is able to carry. &#039;&#039;&#039;Delivery&#039;&#039;&#039; refers to how many kilograms per second the storage system can supply; if the combined usage of all systems on the ship exceeds this, the number of drones dispensed will be limited by the delivery rate.&lt;br /&gt;
&lt;br /&gt;
If a captain is not using drones, it is recommended to sell the storage to reduce the redundant weight of bringing components that cannot be used.&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Price (E$)&lt;br /&gt;
!Storage (kg)&lt;br /&gt;
!Delivery (kg/s)&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|20,000&lt;br /&gt;
|1,000&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|120,000&lt;br /&gt;
|5,000&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|250,000&lt;br /&gt;
|10,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|500,000&lt;br /&gt;
|20,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|1,250,000&lt;br /&gt;
|50,000&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
Note that Harvester &amp;amp; Station-class storage systems can only be installed on large ships, such as the [[K225|Antonoff-Titan K225]] and [[OCP-209]]..&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=27563</id>
		<title>Autopilot</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=27563"/>
		<updated>2023-07-29T23:46:08Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Autopilot Features==&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Autopilot&lt;br /&gt;
|Name|ARL|AAT|RTC|FBW|Autopilot capabilities|Price}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
==&amp;lt;div style=&amp;quot;line-height:3;&amp;quot;&amp;gt;MLF Autopilot&amp;lt;/div&amp;gt;==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The MLF is a basic autopilot module capable of preserving velocity and orientation of the craft, using simple heuristics to determine RCS fire. The widely available open-source Antipodal Reaction Limiter module is used to cancel out opposing inputs. This autopilot is not capable of adjusting to changes in mass or thrust configuration. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;The default autopilot system when starting a new game. The MLF is a simple, cheap autopilot with few features and is generally inefficient in most situations. &lt;br /&gt;
[[File:LIDAR-highlight.gif|alt=A ringroid being destroyed, emitting ore chunks being highlighted with a green rectangle|thumb|MLF highlighting ore chucks]]&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Highlighting ====&lt;br /&gt;
The MLF will automatically highlight floating ore chunks with a rectangular box, allowing for easy identification of collectable ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== MA-337 Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The proprietary autopilot module of Mitsudaya-Starbus, the MA-337 can be retrofitted to most modern craft. It uses advanced heuristics combined with a pre-trained Adaptive Angular Thrust neural network to adapt to mid-flight changes to ship configuration, mass shifts, and thruster damage. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;A balanced autopilot that is useful in many situations. The MA-337 considers the weight and shifting mass of chunks in the cargo hold when making maneuvers, granting it greater efficiency when piloting vessels that experience large shifts in mass over the course of a dive.&lt;br /&gt;
[[File:LIDAR-overlay.gif|alt=Colored lines (mainly green or red) around the main autopilot bubble change as the ship moves|thumb|245x245px|MA-337 LIDAR overlay]]&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Overlay ====&lt;br /&gt;
An overlay of the LIDAR system is displayed outside of the autopilot &amp;quot;bubble&amp;quot;, allowing for quick reference to the LIDAR and is helpful in identifying nearby objects while maintaining focus on piloting the vessel.&lt;br /&gt;
&lt;br /&gt;
== NDCI Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The NDCI autopilot is a decommissioned and gentled military-grade artificial neural network, used as the autopilot system in Tsukuyomi-class frigates. Rotational Thrust Computation capabilities allow it to accurately process and predict the impact of thrust alignment on rotation, for faster heading adjustments and less unintentional rotation. Its integration with standard Head-Up Display systems exposes its internal tactical assessment to the pilot. An integrated Fly-By-Wire system can interpret and augment direct thruster commands. The demilitarized system is not capable of full autonomy. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;A combat-oriented autopilot, enabling precise aiming and superior collision avoidance, at the cost of high propellent consumption. The NDCI is suitable for bounty hunting, piracy, or other high-risk professions.&lt;br /&gt;
[[File:Firing-solutions.gif|alt=A blue line coming from the ship, as the ship destroys ringroid a ring roind it&#039;s targeting|thumb|NDCI Firing Solution. Also tracks the gimbled CL-200AP]]&lt;br /&gt;
&lt;br /&gt;
==== Firing solutions ====&lt;br /&gt;
Each weapon&#039;s (railgun, laser, microwave, etc.) firing arc is displayed, displaying it&#039;s trajectory and spread, as well as highlighting where an object is in the arc. Firing solutions also follow the aim of gimbled and misaligned weapons, allowing for precise aim even when damaged.&lt;br /&gt;
&lt;br /&gt;
==== Collision warnings ====&lt;br /&gt;
[[File:Collision-warnings.png|alt=An image of a ship showing collision lines towards a ringroid, indicating an imminent impact|thumb|NDCI Autopilot showing a predicted collision with a ringroid]]&lt;br /&gt;
When traveling at a speed where impacting an object would cause damage to the ship, lines from the ship to the object are displayed. Collision warnings shift from orange to red based on the time till impact, and display where the object would hit the ship in the event of an impact. The audible alert for collisions can be adjusted in the tuning menu, ranging from 0-10s (3s default), with 0s disabling the sound.&lt;br /&gt;
&lt;br /&gt;
== ER-42 Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This custom-built autopilot was designed specifically for ring racing events. It offers superior trajectory prediction and has an unparalleled suite of capabilities, but requires fully operational high-resolution sensors to work reliably. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;This autopilot system needs to be unlocked from an event out in the ring before it can be installed on the ship. The ER-42 includes the full suite of autopilot features, and is well suited for performance craft and high-speed flight.&lt;br /&gt;
&lt;br /&gt;
==== Trajectory prediction ====&lt;br /&gt;
[[File:Trajectory-prediction.gif|alt=Green highlights of the ship emminate from the direction of the ships travel, showing where the ship will go|thumb|ER-42 Autopilot predicting the position &amp;amp; orientation of the ship]]&lt;br /&gt;
When moving at speed, an outline of the ship is displayed in the direction of travel, showing the ship&#039;s predicted position ahead of time. This prediction automatically updates as the ship changes in velocity and rotation.&lt;br /&gt;
&lt;br /&gt;
== EIAA-1337 Autopilot ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This MIT-licensed autopilot module for the Model E was released stand-alone to &amp;quot;accelerate the advent of interstellar travel&amp;quot;. Its retrofit costs include the complete required sensor package. While still in the early stages of testing, the Elon Interstellar Autonomous Autopilot is a sophisticated and adaptable autopilot assist system, even in crowded spaces or enclosed docking structures, at speeds up to 50m/s. Elon Interstellar is not responsible for any damage, injury, or death incurred due to operating the system outside its specified operating parameters. &lt;br /&gt;
&lt;br /&gt;
THE SOFTWARE IS PROVIDED &amp;quot;AS IS&amp;quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. &lt;br /&gt;
&lt;br /&gt;
-In-game Description&amp;lt;/blockquote&amp;gt;A &amp;quot;true&amp;quot; autopilot, allowing for the ship to automatically avoid obstacles while maintaining the same direction of travel. Does not give direct control of the autopilot unless actively controlling the autopilot vector.&lt;br /&gt;
[[File:Autonomic-navigation.gif|alt=A ship automatically moving to navigate a ringroid field, while keeping the same direction of velocity|thumb|EIAA-1337 Navigating a ringroid field]]&lt;br /&gt;
&lt;br /&gt;
==== Autonomic ====&lt;br /&gt;
Simply tell the autopilot the heading you wish go with the autopilot vector, and it will navigate automatically. For direct control the player must actively left-click-drag or right-click-drag the autopilot vector. Selecting an object with autopilot will navigate the ship towards the object, as well as automatically collect small objects.&lt;br /&gt;
&lt;br /&gt;
== Autopilot Feature Descriptions ==&lt;br /&gt;
&lt;br /&gt;
===ARL===&lt;br /&gt;
Antipodal Reaction Limiter cancels out opposing thrusters, conserving fuel. &lt;br /&gt;
&lt;br /&gt;
===AAT===&lt;br /&gt;
Adaptive Angular Thrust considers cargo mass shifts and thruster damage when calculating required thrust, enabling the autopilot to more effectively maneuver vessels with significant cargo and/or damage.&lt;br /&gt;
&lt;br /&gt;
===RTC===&lt;br /&gt;
Rotational Thrust Computation enables the autopilot to more accurately predict the impact of thruster alignment on rotation, enabling faster heading adjustments and reducing unintentional rotation. Autopilots equipped with RTC make greater use of thrusters while rotating, leading to greater propellant consumption and faster turns.&lt;br /&gt;
&lt;br /&gt;
===FBW===&lt;br /&gt;
Fly By Wire routes manual thrust inputs (WASD) through the autopilot, allowing pilots to make use of autopilot capabilities while under manual control. This makes manual piloting more efficient and responsive, and enables use of gimbled drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=27515</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=27515"/>
		<updated>2023-07-29T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Comparison==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Energy Weapons Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Power&lt;br /&gt;
!Range&lt;br /&gt;
!Output&lt;br /&gt;
!Wavelength&lt;br /&gt;
!Estimated Average Power&lt;br /&gt;
!Estimated DPS (MJ/s)&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Microwave&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|1000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Thermal and EMP damage&lt;br /&gt;
|-&lt;br /&gt;
|CL-150&lt;br /&gt;
|150&lt;br /&gt;
|150&lt;br /&gt;
|8000&lt;br /&gt;
|125&lt;br /&gt;
|490&lt;br /&gt;
|150&lt;br /&gt;
|125&lt;br /&gt;
|Thermal&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave&lt;br /&gt;
|180&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|1000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Self targeting, Thermal/EMP&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP&lt;br /&gt;
|220&lt;br /&gt;
|220&lt;br /&gt;
|8000&lt;br /&gt;
|200&lt;br /&gt;
|650&lt;br /&gt;
|154&lt;br /&gt;
|80&lt;br /&gt;
|Gimbal(36d), 4 shots per second, Thermal/Kinetic&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P&lt;br /&gt;
|3200&lt;br /&gt;
|660&lt;br /&gt;
|8000&lt;br /&gt;
|600&lt;br /&gt;
|540&lt;br /&gt;
|396&lt;br /&gt;
|120&lt;br /&gt;
|2 shots per second, Thermal/Kinetic&lt;br /&gt;
|}&lt;br /&gt;
The microwave emitter can sort of break rocks, and is excellent for disrupting other ships while you fill them full of holes with your railgun.  The CL-150 is the most weapony of these guns, but its about half the damage of the starting mass driver.  The mining lasers ARE, however, very good at shooting rocks.  i&#039;d choose the CL-200AP for rock shooting purposes due to the gimbal. &lt;br /&gt;
&lt;br /&gt;
==Microwaves==&lt;br /&gt;
* Deliver a wide beam of 1cm-wavelength (microwave) radiation.&lt;br /&gt;
* Deal a mix of EMP damage and thermal (that is, energy) damage.&lt;br /&gt;
* The &amp;quot;water resonance&amp;quot; tuning affects the damage mix - higher water resonance means more thermal and less EMP. Thermal damage is good for melting asteroids, whereas EMP damage is useless for them. EMP damage can disable enemy ships, unless they have EMP shielding.&lt;br /&gt;
* Tuning the power increases the beam spread. Specifically, it gets linearly wider with increasing power. As a result, the math works out in such a way that increasing power will only increase the actual DPS when the entire cone intersects with the enemy - otherwise it will &#039;&#039;decrease&#039;&#039; DPS. So for all but the shortest-distance combat engagements, uptuning microwave power is of questionable use. For asteroid mining, however, it&#039;s generally fine.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
* There are two kinds of lasers - continuous-wave and pulse. The former deal pure thermal damage, the latter deal a mix of thermal and kinetic (the latter due to ablation from high-energy pulses).&lt;br /&gt;
* For pulse lasers, uptuning pulse frequency makes each pulse higher-energy, and therefore produce more ablation - but that means delivering less heat. Mechanically, this changes the damage mix - higher frequency means more thermal, lower frequency means more kinetic. Both of the currently existing pulse lasers have a 50kinetic/50thermal mix by default, and tunable from 100/0 to 25/75.&lt;br /&gt;
* For mining, the time-to-asteroid-destruction doesn&#039;t depend on the damage mix. However, thermal damage is preferable because it delivers less momentum, resulting in less scattering of the chunks.&lt;br /&gt;
* For combat, both thermal and kinetic damage are useful in different ways. &amp;lt;!-- TODO: Link to a combat guide or something? --&amp;gt;&lt;br /&gt;
* Uptuning power straightforwardly increases output power and hence DPS, at the cost of uptuned lasers experiencing wear during usage (since [https://store.steampowered.com/news/app/846030/view/3728457570843552698| 0.615.1]). For this reason, CL-600P is notable in that it&#039;s very powerful even without uptuning, and that way one doesn&#039;t need to worry about wear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Cover synchrotrons? They&#039;re technically not even on this page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=27514</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=27514"/>
		<updated>2023-07-29T01:47:28Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: fix poorly formated wikitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reaction Control System(RCS) is a set of 8 thrusters, 2 pointing in each direction.  &lt;br /&gt;
&lt;br /&gt;
RCS allows your ship to perform fine maneuvers.  &lt;br /&gt;
&lt;br /&gt;
RCS consumes propellant, heat and electricity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
|NDSTR&lt;br /&gt;
|1250&lt;br /&gt;
|600&lt;br /&gt;
|7&lt;br /&gt;
|85.7&lt;br /&gt;
|1&lt;br /&gt;
|2.1&lt;br /&gt;
|20&lt;br /&gt;
|Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
|NDVTT&lt;br /&gt;
|2500&lt;br /&gt;
|500&lt;br /&gt;
|7&lt;br /&gt;
|71.4&lt;br /&gt;
|1&lt;br /&gt;
|1.8&lt;br /&gt;
|30&lt;br /&gt;
|Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
|RAK-K37&lt;br /&gt;
|3125&lt;br /&gt;
|200&lt;br /&gt;
|15&lt;br /&gt;
|13.3&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|70&lt;br /&gt;
|Pulsed Thrust, Integrated 1GW Generator&lt;br /&gt;
|-&lt;br /&gt;
|MA150HO&lt;br /&gt;
|4375&lt;br /&gt;
|150&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|2.3&lt;br /&gt;
|80&lt;br /&gt;
|Variable Thrust, Integrated generators, renowned for reliability&lt;br /&gt;
|-&lt;br /&gt;
|RA-K44&lt;br /&gt;
|6250&lt;br /&gt;
|400&lt;br /&gt;
|15&lt;br /&gt;
|26.6&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|Pulsed Thrust, Excessive Wear&lt;br /&gt;
|-&lt;br /&gt;
|EI Ion&lt;br /&gt;
|8000&lt;br /&gt;
|120&lt;br /&gt;
|50&lt;br /&gt;
|2.4&lt;br /&gt;
|40&lt;br /&gt;
|3.0&lt;br /&gt;
|90&lt;br /&gt;
|Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
|ERS-NAGHET5020&lt;br /&gt;
|8500&lt;br /&gt;
|210&lt;br /&gt;
|27&lt;br /&gt;
|7.8&lt;br /&gt;
|50&lt;br /&gt;
|2.8&lt;br /&gt;
|130&lt;br /&gt;
|Variable Thrust, Gimballed(20d)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|10000&lt;br /&gt;
|350&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Integrated generators, not as reliable&lt;br /&gt;
|-&lt;br /&gt;
|EI AGILE&lt;br /&gt;
|12000&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Gimballed(35d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V&lt;br /&gt;
|18600&lt;br /&gt;
|400&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|150&lt;br /&gt;
|Gimballed(25d), frequent maintenance, unlocked by talking to a racer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
K37s start with RA-K37 thrusters, coming in at a usable 200kN thrust.  The RA-K44 thrusters are a good cheap upgrade, but &#039;excessive wear&#039; matters and they break down a lot faster.  It might be better to &#039;downgrade&#039; to one of the less efficient higher power systems (NDVTT or NDSTR).  It takes a lot of fuel rods to begin handling the upper range systems, but once you get there, the MA350HO is a great system so long as you don&#039;t need gimbles.  You need gimbles if your thrusters are melting things you are trying to pick up with your manipulator arm.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=27513</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=27513"/>
		<updated>2023-07-29T01:45:11Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reaction Control System(RCS) is a set of 8 thrusters, 2 pointing in each direction.  &lt;br /&gt;
&lt;br /&gt;
RCS allows your ship to perform fine maneuvers.  &lt;br /&gt;
&lt;br /&gt;
RCS consumes propellant, heat and electricity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
!NDSTR&lt;br /&gt;
!1250&lt;br /&gt;
!600&lt;br /&gt;
!7&lt;br /&gt;
!85.7&lt;br /&gt;
!1&lt;br /&gt;
!2.1&lt;br /&gt;
!20&lt;br /&gt;
!Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
!NDVTT&lt;br /&gt;
!2500&lt;br /&gt;
!500&lt;br /&gt;
!7&lt;br /&gt;
!71.4&lt;br /&gt;
!1&lt;br /&gt;
!1.8&lt;br /&gt;
!30&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!RAK-K37&lt;br /&gt;
!3125&lt;br /&gt;
!200&lt;br /&gt;
!15&lt;br /&gt;
!13.3&lt;br /&gt;
!5&lt;br /&gt;
!1.5&lt;br /&gt;
!70&lt;br /&gt;
!Pulsed Thrust, Integrated 1GW Generator&lt;br /&gt;
|-&lt;br /&gt;
!MA150HO&lt;br /&gt;
!4375&lt;br /&gt;
!150&lt;br /&gt;
!30&lt;br /&gt;
!5&lt;br /&gt;
!40&lt;br /&gt;
!2.3&lt;br /&gt;
!80&lt;br /&gt;
!Variable Thrust, Integrated generators, renowned for reliability&lt;br /&gt;
|-&lt;br /&gt;
!RA-K44&lt;br /&gt;
!6250&lt;br /&gt;
!400&lt;br /&gt;
!15&lt;br /&gt;
!26.6&lt;br /&gt;
!15&lt;br /&gt;
!3&lt;br /&gt;
!75&lt;br /&gt;
!Pulsed Thrust, Excessive Wear&lt;br /&gt;
|-&lt;br /&gt;
!EI Ion&lt;br /&gt;
!8000&lt;br /&gt;
!120&lt;br /&gt;
!50&lt;br /&gt;
!2.4&lt;br /&gt;
!40&lt;br /&gt;
!3.0&lt;br /&gt;
!90&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!ERS-NAGHET5020&lt;br /&gt;
!8500&lt;br /&gt;
!210&lt;br /&gt;
!27&lt;br /&gt;
!7.8&lt;br /&gt;
!50&lt;br /&gt;
!2.8&lt;br /&gt;
!130&lt;br /&gt;
!Variable Thrust, Gimballed(20d)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|10000&lt;br /&gt;
|350&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Integrated generators, not as reliable&lt;br /&gt;
|-&lt;br /&gt;
|EI AGILE&lt;br /&gt;
|12000&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Gimballed(35d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V&lt;br /&gt;
|18600&lt;br /&gt;
|400&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|150&lt;br /&gt;
|Gimballed(25d), frequent maintenance, unlocked by talking to a racer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
K37s start with RA-K37 thrusters, coming in at a usable 200kN thrust.  The RA-K44 thrusters are a good cheap upgrade, but &#039;excessive wear&#039; matters and they break down a lot faster.  It might be better to &#039;downgrade&#039; to one of the less efficient higher power systems (NDVTT or NDSTR).  It takes a lot of fuel rods to begin handling the upper range systems, but once you get there, the MA350HO is a great system so long as you don&#039;t need gimbles.  You need gimbles if your thrusters are melting things you are trying to pick up with your manipulator arm.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=27512</id>
		<title>Main Propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=27512"/>
		<updated>2023-07-29T01:24:44Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Main Rocket Engine ======&lt;br /&gt;
Main rocket engine of the ship is the core method of propulsion of a [[spaceship]]. Main engines usually operate in two modes:&lt;br /&gt;
* Interlunar mode, providing high [[propellant economy]] for hour-to-days long [[codex:burn]]s during [[glossary:interlunar]] travel, serving both as propulsion and [[artificial gravity]].&lt;br /&gt;
* RCS support mode, providing high [[thrust]] to complement [[Reaction Control System|RCS thrusters]] of a spaceship.&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Main Propulsion Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Propellant Consumption(kg/s)&lt;br /&gt;
!Power Consumption(MW)&lt;br /&gt;
!Thermal Consumption(GW)&lt;br /&gt;
!Mass&lt;br /&gt;
!Response Time(s)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|7000&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|450&lt;br /&gt;
|2.1 &lt;br /&gt;
|Pulsed thrust, Vectored thrust angle(90d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|1250&lt;br /&gt;
| 0&lt;br /&gt;
|Pulsed thrust, integrated 4GW generator.&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|30k&lt;br /&gt;
|3500&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|650&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44&lt;br /&gt;
|40k&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|1650&lt;br /&gt;
| 0&lt;br /&gt;
|Pulsed thrust, Gimbal(9d)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|120k&lt;br /&gt;
|535&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|40&lt;br /&gt;
|8.2&lt;br /&gt;
|2000&lt;br /&gt;
|0.9&lt;br /&gt;
|Variable thrust, swift expensive repairs&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|175k&lt;br /&gt;
|2200&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|2450&lt;br /&gt;
|0.6&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42&lt;br /&gt;
|300k&lt;br /&gt;
|320&lt;br /&gt;
|115&lt;br /&gt;
|2.8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|1850&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|700k&lt;br /&gt;
|1100&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|2750&lt;br /&gt;
| 0&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch Fusion Torch&lt;br /&gt;
|1m&lt;br /&gt;
|800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|3000&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust, gimble(30d), ignition power(150MJ), Burn time(30m) &lt;br /&gt;
|}&lt;br /&gt;
K37s start with the RA-TNTRL-K37 engine, which is really sort of fine.  Your main torch influences your transit reserve, and having a more efficient torch significantly reduces it, letting you spend more propelling eating rocks.  Unfortunately, the only one with better exhaust velocity is the BWM, which has an annoying one second startup time.  The NPMP is really where its at, but that thing expensive.  &lt;br /&gt;
&lt;br /&gt;
the pinch fusion torch works different than everything else.  it uses a huge spike of electricity to start, and then no electricity after that.  but that&#039;ll set off all your warning alarms every time you use it.  annoying.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=KR37&amp;diff=27412</id>
		<title>KR37</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=KR37&amp;diff=27412"/>
		<updated>2023-07-25T22:23:01Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: Created page with &amp;quot; {{#invoke:Ships|infobox|KR37}}  The &amp;#039;&amp;#039;&amp;#039;Rusatom-Antonoff K37 TNTRL&amp;#039;&amp;#039;&amp;#039; is the starter ship. It&amp;#039;s a reliable, flexible ship.  == Codex Entry == First developed and flown near the end of the 22nd century, the venerable Rusatom-Antonoff K37 TNTRL has become the de-facto workhorse of The Ring. Its simple and robust design has proven over the decades to have the kind of reliability and maintainability that&amp;#039;s vital to the thousands of captains and crew who call these well-loved...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{#invoke:Ships|infobox|KR37}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rusatom-Antonoff K37 TNTRL&#039;&#039;&#039; is the starter ship. It&#039;s a reliable, flexible ship.&lt;br /&gt;
&lt;br /&gt;
== Codex Entry ==&lt;br /&gt;
First developed and flown near the end of the 22nd century, the venerable Rusatom-Antonoff K37 TNTRL has become the de-facto workhorse of The Ring. Its simple and robust design has proven over the decades to have the kind of reliability and maintainability that&#039;s vital to the thousands of captains and crew who call these well-loved vessels home.&lt;br /&gt;
&lt;br /&gt;
A dedicated modification for research of, and sample collection in the charged ringstorms of the A ring, the KR37 sacrifices most of the internal cargo bay and processed cargo storage to fit electromagnetic shielding, an expanded habitat, and research stations. The research package includes high-resolution LIDAR and a hardened Obonto 600 series on-board computer.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Ships|variants|K37&lt;br /&gt;
|Name|Make&lt;br /&gt;
|Crew&lt;br /&gt;
|Dry mass|Cargo bay|Processed cargo|EMP shielding&lt;br /&gt;
|New price|Stripped hull price&lt;br /&gt;
|Variant}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=27410</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=27410"/>
		<updated>2023-07-25T14:01:27Z</updated>

		<summary type="html">&lt;p&gt;Jcheung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a couple of things that we know can crash Delta V, which aren&#039;t in our reach:&lt;br /&gt;
&lt;br /&gt;
* Please make sure your system meets the minimum hardware requirements for the game.&lt;br /&gt;
* At the top of the list, of course, are outdated drivers. Often a bug report circles around to outdated drivers, so check your drivers first, particularly video drivers. When running AMD cards, ensure that you have at least [https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1 driver version 22.7.1] which contain significant performance enhancements.&lt;br /&gt;
* AMD Software: PRO Edition drivers have been reported to perform much worse than AMD Software: Adrenalin Edition. Players reported performance improvements from 10-15 fps to 60fps after changing the driver flavour.&lt;br /&gt;
*Some AMD cards can&#039;t handle OpenGL if the video is tunneled through integrated GPU. If you can&#039;t launch the game at all with a &amp;quot;unsupported driver&amp;quot; message, check if your monitor is plugged in directly into your GPU.&lt;br /&gt;
*Corrupted Windows files. Try to verify your system for corrupted files using the [https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e Windows System File Checker tool].&lt;br /&gt;
*The Godot engine just doesn&#039;t like controllers that have over 22 buttons. You may have to disconnect a HOTAS or similar controller. Please verify that your system no longer detects the controller.&lt;br /&gt;
*Some users have reported crashes while using OSD software. We have specific reports of crashes that are resolved when turning off &amp;quot;Riva Statistics Server&amp;quot; or disabling OSD components of ASUS&#039;s &amp;quot;GPU Tweak 2&amp;quot;.&lt;br /&gt;
*Nahimic OSD service is known to cause crashes when enabled.&lt;br /&gt;
*NVIDIA Control Panel can be set up to override any setting the game makes and, in the case of dV and a few other games, freezes the display. Go to your NVIDIA Control Panel and in &amp;quot;Manage 3D settings&amp;quot; set &amp;quot;Let the 3D application decide&amp;quot;.&lt;br /&gt;
*The NVIDIA Control Panel setting for vertical sync is known to cause random crashes, it should also be set to &amp;quot;Let the application decide&amp;quot;.&lt;br /&gt;
*Usinv GSync, FreeSync or similar variable refresh rate montior will have unexpected effects with VSync option turned on, as the game will struggle to understand what is the actual refresh rate of your monitor. Disable VSync and use frame rate limit option instead.&lt;br /&gt;
*GSync and FreeSync are reported to cause the game to flash occassionaly on some configurations. If you are experiencing game flashing darkened frames or static, try disabling them for this game.&lt;br /&gt;
*Running Razer Cortex software in background was reported to cause worse performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following doesn&#039;t cause a crash, but can significantly impair the experience.&lt;br /&gt;
*If your audio is distorted (ticking at game launch and on dive, opening cinematic sounds like a bad voice changer), check your device (not game) audio output selection. The game could be trying to push audio through a channel designed for voice communication only.&lt;/div&gt;</summary>
		<author><name>Jcheung</name></author>
	</entry>
</feed>