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	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Impossibilityengine</id>
	<title>ΔV: Wiki - User contributions [en]</title>
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	<updated>2026-06-04T02:47:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Beginner%27s_Guide_to_Pirate_Hunting&amp;diff=40914</id>
		<title>Beginner&#039;s Guide to Pirate Hunting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Beginner%27s_Guide_to_Pirate_Hunting&amp;diff=40914"/>
		<updated>2024-12-15T20:11:47Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: NEW PAGE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Pirates are ships that don&#039;t have transponders, and will usually attack you on sight.  If they blow up, you can recover an escape pod and turn it in for money.  However, you should instead attempt to recover the ships themselves.  They can be sold or patched up for use yourself.&lt;br /&gt;
&lt;br /&gt;
== Required Equipment ==&lt;br /&gt;
The [[AR-1500 Manipulator|manipulator arm]] is the best way to recover enemy ships.  A TNTRL is capable of recovering pirate ships, but ships with diagonal forward RCS are a lot better.  These include the [[KTA24]] or the [[Vulture Prospector]].  For weapons, any mass driver will do, with the [[MPI Railgun Mk I|railgun]] being the best, and also a [[Microwave Generator|microwave]] gun.  &lt;br /&gt;
&lt;br /&gt;
==Events that Summon Pirates==&lt;br /&gt;
[[File:Reporting for combat patrol.png|thumb|442x442px|Reporting for combat patrol.]]&lt;br /&gt;
The most common event that summons pirates is an NPC approaching you to warn you about either ships without transponders, or ships with leaking reactors.  If you respond that you are here for a combat patrol, or that you have seen ships with no transponders, it will summon some pirates to fight.&lt;br /&gt;
&lt;br /&gt;
Other events that can summon pirates are a ship fighting a pirate, or just a lone pirate coming to ransom you.  &lt;br /&gt;
&lt;br /&gt;
The amount of money in your bank account influences what sort of pirates appear.  A 4 million bank balance spawns much more valuable pirates than a zero bank balance.&lt;br /&gt;
&lt;br /&gt;
== How to Disable Pirates for Recovery ==&lt;br /&gt;
[[File:Unhappy Pirate.png|thumb|443x443px|An unhappy pirate being microwaved and venting fuel.]]&lt;br /&gt;
Now comes the fun part.  When you get a pirate in your sights, turn off your manipulator and railgun and start microwaving them.  Keep the microwave trained on the enemy ship and they should start drifting.  When the back of the ship comes into view, turn on the railgun for a second and try to punch a hole in the reactor.  It is easy to over do it with the railgun!  You want to inflict only 1 reactor hole.  When the enemy ship has one orange plume coming out of it, stop using the railgun, but keep them microwaved.&lt;br /&gt;
&lt;br /&gt;
After less than a minute the enemy ship should run out of fuel and the lights will go out.  If you shoot them too much they will go critical instead.  Once they have gone dark, recover them with the manipulator arm.&lt;br /&gt;
&lt;br /&gt;
If your ship doesn&#039;t have diagonal RCS, you will probably want to turn off your forward thrusters.  Just grab the disabled ship and bring it home to the Enceladus.  &lt;br /&gt;
&lt;br /&gt;
If you are having troubles keeping a hold on the disabled ships, see [[Beginner&#039;s Guide to Derelicts]].&lt;br /&gt;
[[File:Recovered Pirate Ship.png|thumb|438x438px|A disabled pirate ship ready for recovery.]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Recovered_Pirate_Ship.png&amp;diff=40913</id>
		<title>File:Recovered Pirate Ship.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Recovered_Pirate_Ship.png&amp;diff=40913"/>
		<updated>2024-12-15T19:59:01Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recovered Pirate Ship&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Unhappy_Pirate.png&amp;diff=40912</id>
		<title>File:Unhappy Pirate.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Unhappy_Pirate.png&amp;diff=40912"/>
		<updated>2024-12-15T19:55:17Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unhappy Pirate&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Reporting_for_combat_patrol.png&amp;diff=40911</id>
		<title>File:Reporting for combat patrol.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Reporting_for_combat_patrol.png&amp;diff=40911"/>
		<updated>2024-12-15T19:51:07Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reporting for combat patrol&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Beginner%27s_Guide_to_Pirate_Hunting&amp;diff=40910</id>
		<title>Beginner&#039;s Guide to Pirate Hunting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Beginner%27s_Guide_to_Pirate_Hunting&amp;diff=40910"/>
		<updated>2024-12-15T19:22:31Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: starting a new guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asdf&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Guides&amp;diff=40909</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Guides&amp;diff=40909"/>
		<updated>2024-12-15T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: Adding a link to a new guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to guides about the game. Need help learning how to play, or want to find out how to do something specific, then check here. If something is yet to be written, check this game&#039;s [https://steamcommunity.com/app/846030/guides/ Steam guide page] or ask on the [https://discord.gg/dv community Discord] for help or to request a guide for your liking in the [https://discord.com/channels/426287934870781952/598454634515791873 #wiki] channel. (if wiki channel link does not work, you might need to join the Discord server first using the previous link) &lt;br /&gt;
&lt;br /&gt;
== Beginners Basics: ==&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started]] &lt;br /&gt;
* [[How to fly your ship]] &lt;br /&gt;
* [[Quickstart guide]]&lt;br /&gt;
* [[Tuning guide]]&lt;br /&gt;
* [[Navigating Enceladus Prime&#039;s Menus]]&lt;br /&gt;
&lt;br /&gt;
== Ship &amp;amp; Equipment Loadouts: ==&lt;br /&gt;
&lt;br /&gt;
* [[How to fly your ship: Advanced]]&lt;br /&gt;
* [[Understanding the Ship&#039;s Equipment]]&lt;br /&gt;
* [[Beginner&#039;s Guide to Ships]]&lt;br /&gt;
* [[The Spoiler-Free New Game Strategy Guide for ΔV: What to Buy First and 3 Steps to 1M E$ per 15 Minutes]]&lt;br /&gt;
* [[Different Playstyles for the Ships You Own]]&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Derelict Hunting Guides: ==&lt;br /&gt;
&lt;br /&gt;
* [[Beginner&#039;s Guide to Derelicts]]&lt;br /&gt;
* [[Beginner&#039;s Guide to Pirate Hunting]]&lt;br /&gt;
* [[Hunting AI]]&lt;br /&gt;
&lt;br /&gt;
== Trading &amp;amp; Profiting in the Rings: ==&lt;br /&gt;
&lt;br /&gt;
* [[Profit Strategy - Derelicts]]&lt;br /&gt;
&lt;br /&gt;
== Lore &amp;amp; Story Guides: ==&lt;br /&gt;
* N/A&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=40908</id>
		<title>Reconnaissance Craft</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=40908"/>
		<updated>2024-12-15T18:16:53Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: /* Runasimi Gravimetric USV */ how to actually use this thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reconnaissance craft provides an in-game reason why the ship is viewed at a bird’s eye view. The reconnaissance craft sends visual data to the ship for navigation, as well as other data depending on the system used.&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-R ==&lt;br /&gt;
[[File:Obonto USV-R.png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This baseline reconnaissance craft follows your ship and delivers a video feed of the surrounding area of the ring.&lt;br /&gt;
&lt;br /&gt;
With the lack of additional hardware installed, the camera on this vehicle is equipped with a larger, wide-angle lens, allowing greater viewing distance than any other reconnaissance vehicle. -In-Game Description&amp;lt;/blockquote&amp;gt;The basic recon craft, while the Obonto USV-R does not have any special capabilities or sensors, it is capable of zooming out further, providing a wider field of view. This is a solid choice for any situation, enabling the pilot to spot valuables or react to threats from further away then otherwise possible.&lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$&lt;br /&gt;
&lt;br /&gt;
== Runasimi Gravimetric USV ==&lt;br /&gt;
[[File:Runasimi Gravimetric USV.png|thumb|A LIDAR with Gravimetric reading incorporated.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This reconnaissance drone, equipped with a remote laser interferometer, is capable of detecting and mapping slight gravitational distortions within the rings.&lt;br /&gt;
&lt;br /&gt;
The data is presented in a manner similar to a topographical map, with high gravitational disturbances (represented in hotter colors) signifying greater mass in the region. This may signify abundant mineral deposits if the visible ice mass does not reflect the readings. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV maps gravitational distortions, and overlays the LIDAR with them. This information can be used to quickly estimate where mineral-rich locations are by comparing with visual ice density. &lt;br /&gt;
[[File:Gravimetric Radar Example.png|thumb|The Gravimetric Drone telling you to go left.]]&lt;br /&gt;
Priced at 40,000 E$&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Gravimetric Drone overlays information on the LIDAR.  Some HUDs use different colors, but on the TNTL HUD, green lines indicate a change in asteroid density, with the red highlighting showing the direction.  Asteroids in higher density areas will drop ore chunks of greater mass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Obonto USV-D Microseismic Series.png|thumb|An additional UI element providing a readout of mineral composition.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-D Microseismic Series ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This drone, equipped with a microseismic scanner, uses an array of low-powered lasers to induce and observe microseismic shockwaves in asteroids. The results show the trace minerals present in surface ice, and aid geologists in quickly judging their content and value. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV-D acts similarly to the cargo bay scanners, displaying the rough composition of items on a new HUD display. To scan an object, either select it with the AP or hover your mouse over it. Objects that are being scanned can be identified by geologists faster.&lt;br /&gt;
&lt;br /&gt;
Priced at 60,000 E$&lt;br /&gt;
[[File:Obonto USV-GOV.png|thumb|The prioritizing of chunks drones will collect shown with a green line.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-GOT ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This recon drone, equipped with optical targeting computer interface, provides the ability to manually add objects to a queue, which will direct the autonomous systems. A drone system will still operate autonomously, but will ignore targets not within priority queue defined by operator, and ignore range restrictions to reach targeted objects. -In-Game Description&amp;lt;/blockquote&amp;gt;A recon craft designed to be used with drones, the USV-GOT enables the use of a priority queue that overrides geologist filters and tuning restrictions. Right-clicking on any applicable object will add it to the queue, and right clicking again will remove it. Objects in the queue are prioritized by nanodrones, NT mining companions, and the EIAA-1337 autopilot.&lt;br /&gt;
&lt;br /&gt;
Priced at 200,000 E$&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Gravimetric_Radar_Example.png&amp;diff=40907</id>
		<title>File:Gravimetric Radar Example.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Gravimetric_Radar_Example.png&amp;diff=40907"/>
		<updated>2024-12-15T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gravimetric Radar is telling you to go left.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=261</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=261"/>
		<updated>2022-03-31T06:17:50Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAL9000 ==&lt;br /&gt;
[[File:HAL9000 Hud.png|800x800px|center|frameless]]The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.&lt;br /&gt;
&lt;br /&gt;
== K37 TNTRL ==&lt;br /&gt;
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]&lt;br /&gt;
The K37 TNTRL Hud is green, and the standard hud for the K37.  It boasts the largest useful LIDAR display in the top left, cargo in the bottom left, and normal information screens in the top right.  This is a very good hud due to the large LIDAR screen and lack of distracting effects.  The bottom right fuel gauge always shows a K37, regardless of what ship you are using, but its sort of a useless readout anyway.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector ==&lt;br /&gt;
Don&#039;t use this.  use the metric mod.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector Metric ==&lt;br /&gt;
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]&lt;br /&gt;
The Eagle Prospector Metric Hud takes all the information and mashes it into one big bottom bar.  The LIDAR isn&#039;t as big as on the K37, but its a very clean hud with lots of space on the edges for you to see where you are going.  The cargo display in the center always displays an eagle prospector regardless of what ship you are using, but it alters the cargo bay shape to be accurate, so its not too big of a deal.  &lt;br /&gt;
&lt;br /&gt;
== Model E ==&lt;br /&gt;
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]&lt;br /&gt;
The Elon Interstellar Model E Hud is the standard hud for the Model E, and is the absolute worst thing ever created.  Its so flashy, so shiny, so futuristic and modern, that its impossible to use in any meaningful way.  Hud parts appear in hexagons when they change, and then fade out so you forget they changed.  oh and the LIDAR map is overlayed on the entire screen, with the edges (the only important part) being off screen unless you scroll over there.  if you hate LIDAR, and love shiny useless stuff, this is the hud for you!&lt;br /&gt;
&lt;br /&gt;
== Bald Eagle ==&lt;br /&gt;
[[File:Racing_hud.png|center|frameless|800x800px]]&lt;br /&gt;
The Bald Eagle Racing Hud is unlocked by talking to a racer and asking where to buy stuff.  Its a very sparse hud, with only critical information displayed.  Top left is speed, acceleration and fuel.  Top right is electrical and reactor temp.  Across the top of the screen is a green line for capacitor and a red line for reactor temp.  a small LIDAR is in the bottom right, and some of this info is repeated in a box at the bottom.  the information NOT displayed is cargo hold (which you can still check on the geology tab), and what components are on or off or damaged (which you can still check in the mechanics tab).  This is the best hud.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=260</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=260"/>
		<updated>2022-03-31T06:15:45Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAL9000 ==&lt;br /&gt;
[[File:HAL9000 Hud.png|800x800px|center|frameless]]The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.&lt;br /&gt;
&lt;br /&gt;
== K37 TNTRL ==&lt;br /&gt;
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]&lt;br /&gt;
The K37 TNTRL Hud is green, and the standard hud for the K37.  It boasts the largest useful LIDAR display in the top left, cargo in the bottom left, and normal information screens in the top right.  This is a very good hud due to the large LIDAR screen and lack of distracting effects.  The bottom right fuel gauge always shows a K37, regardless of what ship you are using, but its sort of a useless readout anyway.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector ==&lt;br /&gt;
Don&#039;t use this.  use the metric mod.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector Metric ==&lt;br /&gt;
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]&lt;br /&gt;
The Eagle Prospector Metric Hud takes all the information and mashes it into one big bottom bar.  The LIDAR isn&#039;t as big as on the K37, but its a very clean hud with lots of space on the edges for you to see where you are going.  The cargo display in the center always displays an eagle prospector regardless of what ship you are using, but it alters the cargo bay shape to be accurate, so its not too big of a deal.  &lt;br /&gt;
&lt;br /&gt;
== Model E ==&lt;br /&gt;
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]&lt;br /&gt;
The Elon Interstellar Model E Hud is the standard hud for the Model E, and is the absolute worst thing ever created.  Its so flashy, so shiny, so futuristic and modern, that its impossible to use in any meaningful way.  Hud parts appear in hexagons when they change, and then fade out so you forget they changed.  oh and the LIDAR map is overlayed on the entire screen, with the edges (the only important part) being off screen unless you scroll over there.  if you hate LIDAR, and love shiny useless stuff, this is the hud for you!&lt;br /&gt;
&lt;br /&gt;
== Bald Eagle ==&lt;br /&gt;
[[File:Racing_hud.png|center|frameless|800x800px]]&lt;br /&gt;
The Bald Eagle Racing Hud is unlocked by talking to a racer and asking where to buy stuff.  Its a very sparse hud, with only critical information displayed.  Top left is speed, acceleration and fuel.  Top right is electrical and reactor temp.  Across the top of the screen is a green line for capacitor and a red line for reactor temp.  a small LIDAR is in the bottom right, and some of this info is repeated in a box at the bottom.  the information NOT displayed is cargo hold (which you can still check on the geology tab), and what components are on or off or damaged (which you can still check in the mechanics tab).  This is the best hud.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=259</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=259"/>
		<updated>2022-03-31T06:13:03Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAL9000 ==&lt;br /&gt;
The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.[[File:HAL9000 Hud.png|HAL9000|left|800x800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K37 TNTRL ==&lt;br /&gt;
The K37 TNTRL Hud is green, and the standard hud for the K37.  It boasts the largest useful LIDAR display in the top left, cargo in the bottom left, and normal information screens in the top right.  This is a very good hud due to the large LIDAR screen and lack of distracting effects.  The bottom right fuel gauge always shows a K37, regardless of what ship you are using, but its sort of a useless readout anyway.[[File:K37 TNTRL Hud.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector ==&lt;br /&gt;
Don&#039;t use this.  use the metric mod.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector Metric ==&lt;br /&gt;
The Eagle Prospector Metric Hud takes all the information and mashes it into one big bottom bar.  The LIDAR isn&#039;t as big as on the K37, but its a very clean hud with lots of space on the edges for you to see where you are going.  The cargo display in the center always displays an eagle prospector regardless of what ship you are using, but it alters the cargo bay shape to be accurate, so its not too big of a deal.  [[File:Eagle Prospector Metic Hud.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== Model E ==&lt;br /&gt;
The Elon Interstellar Model E Hud is the standard hud for the Model E, and is the absolute worst thing ever created.  Its so flashy, so shiny, so futuristic and modern, that its impossible to use in any meaningful way.  Hud parts appear in hexagons when they change, and then fade out so you forget they changed.  oh and the LIDAR map is overlayed on the entire screen, with the edges (the only important part) being off screen unless you scroll over there.  if you hate LIDAR, and love shiny useless stuff, this is the hud for you![[File:Elon Interstellar Model E Hud.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== Bald Eagle ==&lt;br /&gt;
The Bald Eagle Racing Hud is unlocked by talking to a racer and asking where to buy stuff.  Its a very sparse hud, with only critical information displayed.  Top left is speed, acceleration and fuel.  Top right is electrical and reactor temp.  Across the top of the screen is a green line for capacitor and a red line for reactor temp.  a small LIDAR is in the bottom right, and some of this info is repeated in a box at the bottom.  the information NOT displayed is cargo hold (which you can still check on the geology tab), and what components are on or off or damaged (which you can still check in the mechanics tab).  This is the best hud.[[File:Racing hud.png|800x800px]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=258</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=258"/>
		<updated>2022-03-31T06:12:33Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAL9000 ==&lt;br /&gt;
The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.[[File:HAL9000 Hud.png|HAL9000|left|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== K37 TNTRL ==&lt;br /&gt;
The K37 TNTRL Hud is green, and the standard hud for the K37.  It boasts the largest useful LIDAR display in the top left, cargo in the bottom left, and normal information screens in the top right.  This is a very good hud due to the large LIDAR screen and lack of distracting effects.  The bottom right fuel gauge always shows a K37, regardless of what ship you are using, but its sort of a useless readout anyway.[[File:K37 TNTRL Hud.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector ==&lt;br /&gt;
Don&#039;t use this.  use the metric mod.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector Metric ==&lt;br /&gt;
The Eagle Prospector Metric Hud takes all the information and mashes it into one big bottom bar.  The LIDAR isn&#039;t as big as on the K37, but its a very clean hud with lots of space on the edges for you to see where you are going.  The cargo display in the center always displays an eagle prospector regardless of what ship you are using, but it alters the cargo bay shape to be accurate, so its not too big of a deal.  [[File:Eagle Prospector Metic Hud.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== Model E ==&lt;br /&gt;
The Elon Interstellar Model E Hud is the standard hud for the Model E, and is the absolute worst thing ever created.  Its so flashy, so shiny, so futuristic and modern, that its impossible to use in any meaningful way.  Hud parts appear in hexagons when they change, and then fade out so you forget they changed.  oh and the LIDAR map is overlayed on the entire screen, with the edges (the only important part) being off screen unless you scroll over there.  if you hate LIDAR, and love shiny useless stuff, this is the hud for you![[File:Elon Interstellar Model E Hud.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
== Bald Eagle ==&lt;br /&gt;
The Bald Eagle Racing Hud is unlocked by talking to a racer and asking where to buy stuff.  Its a very sparse hud, with only critical information displayed.  Top left is speed, acceleration and fuel.  Top right is electrical and reactor temp.  Across the top of the screen is a green line for capacitor and a red line for reactor temp.  a small LIDAR is in the bottom right, and some of this info is repeated in a box at the bottom.  the information NOT displayed is cargo hold (which you can still check on the geology tab), and what components are on or off or damaged (which you can still check in the mechanics tab).  This is the best hud.[[File:Racing hud.png|800x800px]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=257</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=257"/>
		<updated>2022-03-31T05:48:04Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|}&lt;br /&gt;
The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.[[File:HAL9000 Hud.png|HAL9000[[File:Elon Interstellar Model E Hud.png|thumb|Model E]][[File:K37 TNTRL Hud.png|thumb|K37 TNTRL]][[File:Eagle Prospector Metic Hud.png|thumb|Eagle Prospector]]|left|800x800px]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=256</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=256"/>
		<updated>2022-03-31T05:41:04Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[File:HAL9000 Hud.png|thumb|HAL9000[[File:K37 TNTRL Hud.png|thumb|K37 TNTRL]][[File:Eagle Prospector Metic Hud.png|thumb|Eagle Prospector]]]]&lt;br /&gt;
[[File:Elon Interstellar Model E Hud.png|thumb|Model E]]&lt;br /&gt;
[[File:Racing hud.png|thumb|Bald Eagle]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=255</id>
		<title>File:Elon Interstellar Model E Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=255"/>
		<updated>2022-03-31T05:39:14Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the worst hud&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Eagle_Prospector_Metic_Hud.png&amp;diff=254</id>
		<title>File:Eagle Prospector Metic Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Eagle_Prospector_Metic_Hud.png&amp;diff=254"/>
		<updated>2022-03-31T05:38:20Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;eagle hud&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:K37_TNTRL_Hud.png&amp;diff=253</id>
		<title>File:K37 TNTRL Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:K37_TNTRL_Hud.png&amp;diff=253"/>
		<updated>2022-03-31T05:37:11Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lime hud&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:HAL9000_Hud.png&amp;diff=252</id>
		<title>File:HAL9000 Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:HAL9000_Hud.png&amp;diff=252"/>
		<updated>2022-03-31T05:36:03Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;banannahud&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=251</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=251"/>
		<updated>2022-03-31T04:03:46Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: Hud page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Head-Up Display Table&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Empty&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HAL9000&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|4000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|3000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector (Metric)&lt;br /&gt;
|10000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elon Interstellar Model E&lt;br /&gt;
|2500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle Racing&lt;br /&gt;
|50000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Racing_hud.png&amp;diff=250</id>
		<title>File:Racing hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Racing_hud.png&amp;diff=250"/>
		<updated>2022-03-31T03:46:53Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;racing hud&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=249</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=249"/>
		<updated>2022-03-30T06:20:04Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: added racing rcs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reaction Control System(RCS) is a set of 8 thrusters, 2 pointing in each direction.  &lt;br /&gt;
&lt;br /&gt;
RCS allows your ship to perform fine maneuvers.  &lt;br /&gt;
&lt;br /&gt;
RCS consumes propellant, heat and electricity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
!NDSTR&lt;br /&gt;
!1250&lt;br /&gt;
!600&lt;br /&gt;
!7&lt;br /&gt;
!85.7&lt;br /&gt;
!1&lt;br /&gt;
!2.1&lt;br /&gt;
!20&lt;br /&gt;
!Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
!NDVTT&lt;br /&gt;
!2500&lt;br /&gt;
!500&lt;br /&gt;
!7&lt;br /&gt;
!71.4&lt;br /&gt;
!1&lt;br /&gt;
!1.8&lt;br /&gt;
!30&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!RAK-K37&lt;br /&gt;
!3125&lt;br /&gt;
!200&lt;br /&gt;
!15&lt;br /&gt;
!13.3&lt;br /&gt;
!5&lt;br /&gt;
!1.5&lt;br /&gt;
!70&lt;br /&gt;
!Pulsed Thrust, Integrated 1GW Generator&lt;br /&gt;
|-&lt;br /&gt;
!MA150HO&lt;br /&gt;
!4375&lt;br /&gt;
!150&lt;br /&gt;
!30&lt;br /&gt;
!5&lt;br /&gt;
!40&lt;br /&gt;
!2.3&lt;br /&gt;
!80&lt;br /&gt;
!Variable Thrust, Integrated generators, renowned for reliability&lt;br /&gt;
|-&lt;br /&gt;
!RA-K44&lt;br /&gt;
!6250&lt;br /&gt;
!400&lt;br /&gt;
!15&lt;br /&gt;
!26.6&lt;br /&gt;
!15&lt;br /&gt;
!3&lt;br /&gt;
!75&lt;br /&gt;
!Pulsed Thrust, Excessive Wear&lt;br /&gt;
|-&lt;br /&gt;
!EI Ion&lt;br /&gt;
!8000&lt;br /&gt;
!120&lt;br /&gt;
!50&lt;br /&gt;
!2.4&lt;br /&gt;
!40&lt;br /&gt;
!3.0&lt;br /&gt;
!90&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!ERS-NAGHET5020&lt;br /&gt;
!8500&lt;br /&gt;
!210&lt;br /&gt;
!27&lt;br /&gt;
!7.8&lt;br /&gt;
!50&lt;br /&gt;
!2.8&lt;br /&gt;
!130&lt;br /&gt;
!Variable Thrust, Gimballed(20d)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|10000&lt;br /&gt;
|350&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Integrated generators, not as reliable&lt;br /&gt;
|-&lt;br /&gt;
|EI AGILE&lt;br /&gt;
|12000&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Gimballed(35d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-K69V&lt;br /&gt;
|18600&lt;br /&gt;
|400&lt;br /&gt;
|12&lt;br /&gt;
|33.3&lt;br /&gt;
|25&lt;br /&gt;
|3.6&lt;br /&gt;
|150&lt;br /&gt;
|Gimballed(25d), frequent maintenance, unlocked by talking to a racer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
K37s start with RA-K37 thrusters, coming in at a usable 200kN thrust.  The RA-K44 thrusters are a good cheap upgrade, but &#039;excessive wear&#039; matters and they break down a lot faster.  It might be better to &#039;downgrade&#039; to one of the less efficient higher power systems (NDVTT or NDSTR).  It takes a lot of fuel rods to begin handling the upper range systems, but once you get there, the MA350HO is a great system so long as you don&#039;t need gimbles.  You need gimbles if your thrusters are melting things you are trying to pick up with your manipulator arm.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=248</id>
		<title>Category:Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=248"/>
		<updated>2022-03-30T04:42:15Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: engine count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Ships Table&lt;br /&gt;
!Name&lt;br /&gt;
!High-Stress&lt;br /&gt;
!Low Stress&lt;br /&gt;
!Drone&lt;br /&gt;
!Crew&lt;br /&gt;
!Dry Mass&lt;br /&gt;
!Cargo&lt;br /&gt;
!Engines&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|33.2k&lt;br /&gt;
|7k&lt;br /&gt;
|1&lt;br /&gt;
|287.5k&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|27.5k&lt;br /&gt;
|14k&lt;br /&gt;
|2&lt;br /&gt;
|400.5k&lt;br /&gt;
|-&lt;br /&gt;
|Cothon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|83.7k&lt;br /&gt;
|27k&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Model E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|27k&lt;br /&gt;
|11k&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Price listed is the top right value of a fully repaired ship, with the cheapest choice for every equipment slot.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=247</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=247"/>
		<updated>2022-03-30T04:40:53Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: energy weapon chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Energy Weapons Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Power&lt;br /&gt;
!Range&lt;br /&gt;
!Output&lt;br /&gt;
!Wavelength&lt;br /&gt;
!Estimated Average Power&lt;br /&gt;
!Estimated DPS (MJ/s)&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|Microwave&lt;br /&gt;
|70&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|1000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Thermal and EMP damage&lt;br /&gt;
|-&lt;br /&gt;
|CL-150&lt;br /&gt;
|150&lt;br /&gt;
|150&lt;br /&gt;
|8000&lt;br /&gt;
|125&lt;br /&gt;
|490&lt;br /&gt;
|150&lt;br /&gt;
|125&lt;br /&gt;
|Thermal&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave&lt;br /&gt;
|180&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|1000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Self targeting, Thermal/EMP&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP&lt;br /&gt;
|220&lt;br /&gt;
|220&lt;br /&gt;
|8000&lt;br /&gt;
|200&lt;br /&gt;
|650&lt;br /&gt;
|154&lt;br /&gt;
|80&lt;br /&gt;
|Gimbal(36d), 4 shots per second, Thermal/Kinetic&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P&lt;br /&gt;
|3200&lt;br /&gt;
|660&lt;br /&gt;
|8000&lt;br /&gt;
|600&lt;br /&gt;
|540&lt;br /&gt;
|396&lt;br /&gt;
|120&lt;br /&gt;
|2 shots per second, Thermal/Kinetic&lt;br /&gt;
|}&lt;br /&gt;
The microwave emitter can sort of break rocks, and is excellent for disrupting other ships while you fill them full of holes with your railgun.  The CL-150 is the most weapony of these guns, but its about half the damage of the starting mass driver.  The mining lasers ARE, however, very good at shooting rocks.  i&#039;d choose the CL-200AP for rock shooting purposes due to the gimbal. &lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mass_Driver&amp;diff=246</id>
		<title>Mass Driver</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mass_Driver&amp;diff=246"/>
		<updated>2022-03-30T04:22:23Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: mass driver table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mass-driver is a device used to accelerate an object. Depending on design mass-drivers can be used for goods delivery, mining or even weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mass Driver Table&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|Price(k)&lt;br /&gt;
|Power(MW)&lt;br /&gt;
|Mass(kg)&lt;br /&gt;
|Velocity(m/s)&lt;br /&gt;
|RoF(pps)&lt;br /&gt;
|Average Power Usage&lt;br /&gt;
|Estimated Damage (MW)&lt;br /&gt;
|DPS(MW/s)&lt;br /&gt;
|Damage Type&lt;br /&gt;
|Other&lt;br /&gt;
|-&lt;br /&gt;
|EMD-14&lt;br /&gt;
|10&lt;br /&gt;
|750&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|101.25&lt;br /&gt;
|202.5&lt;br /&gt;
|Kinetic&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MPI Railgun&lt;br /&gt;
|20&lt;br /&gt;
|800&lt;br /&gt;
|2&lt;br /&gt;
|7500&lt;br /&gt;
|10&lt;br /&gt;
|800&lt;br /&gt;
|56.25&lt;br /&gt;
|562.5&lt;br /&gt;
|Kinetic&lt;br /&gt;
|dakadakadaka&lt;br /&gt;
|-&lt;br /&gt;
|ERFMD-17&lt;br /&gt;
|30&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|3000&lt;br /&gt;
|5&lt;br /&gt;
|250&lt;br /&gt;
|45&lt;br /&gt;
|225&lt;br /&gt;
|Kinetic&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AEMD-14&lt;br /&gt;
|32&lt;br /&gt;
|750&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|101.25&lt;br /&gt;
|202.5&lt;br /&gt;
|Kinetic&lt;br /&gt;
|Gimbal(36d)&lt;br /&gt;
|}&lt;br /&gt;
The railgun is the only good mass driver.  if you are breaking rocks, energy weapons are a much better choice, and if you are breaking ships, the rail gun does it twice as well as any of the others.  watch out for the high power usage though.&lt;br /&gt;
&lt;br /&gt;
===== Types of mass-drivers =====&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=245</id>
		<title>Category:Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=245"/>
		<updated>2022-03-28T17:02:39Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Ships Table&lt;br /&gt;
!Name&lt;br /&gt;
!High-Stress&lt;br /&gt;
!Low Stress&lt;br /&gt;
!Drone&lt;br /&gt;
!Crew&lt;br /&gt;
!Dry Mass&lt;br /&gt;
!Cargo&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|33.2k&lt;br /&gt;
|7k&lt;br /&gt;
|287.5k&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|27.5k&lt;br /&gt;
|14k&lt;br /&gt;
|400.5k&lt;br /&gt;
|-&lt;br /&gt;
|Cothon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|83.7k&lt;br /&gt;
|27k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Model E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|27k&lt;br /&gt;
|11k&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Price listed is the top right value of a fully repaired ship, with the cheapest choice for every equipment slot.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=244</id>
		<title>Category:Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=244"/>
		<updated>2022-03-28T15:25:08Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Ships Table&lt;br /&gt;
!Name&lt;br /&gt;
!High-Stress&lt;br /&gt;
!Low Stress&lt;br /&gt;
!Drone&lt;br /&gt;
!Crew&lt;br /&gt;
!Dry Mass&lt;br /&gt;
!Cargo&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|33.2k&lt;br /&gt;
|7k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|27.5k&lt;br /&gt;
|14k&lt;br /&gt;
|400.5k&lt;br /&gt;
|-&lt;br /&gt;
|Cothon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|83.7k&lt;br /&gt;
|27k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Model E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|27k&lt;br /&gt;
|11k&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Price listed is the top right value of a fully repaired ship, with the cheapest choice for every equipment slot.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=243</id>
		<title>Category:Ships</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Ships&amp;diff=243"/>
		<updated>2022-03-28T15:23:42Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: ships chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ships in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Ships Table&lt;br /&gt;
!Name&lt;br /&gt;
!High-Stress&lt;br /&gt;
!Low Stress&lt;br /&gt;
!Drone&lt;br /&gt;
!Crew&lt;br /&gt;
!Dry Mass&lt;br /&gt;
!Cargo&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|K37&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|33.2k&lt;br /&gt;
|7k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|27.5k&lt;br /&gt;
|14k&lt;br /&gt;
|360,449&lt;br /&gt;
|-&lt;br /&gt;
|Cothon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|83.7k&lt;br /&gt;
|27k&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Model E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|27k&lt;br /&gt;
|11k&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Price listed is the trade in value of a fully repaired ship, with the cheapest choice for every equipment slot.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=242</id>
		<title>Main Propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=242"/>
		<updated>2022-03-28T06:00:02Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Main Rocket Engine ======&lt;br /&gt;
Main rocket engine of the ship is the core method of propulsion of a [[spaceship]]. Main engines usually operate in two modes:&lt;br /&gt;
* Interlunar mode, providing high [[propellant economy]] for hour-to-days long [[codex:burn]]s during [[glossary:interlunar]] travel, serving both as propulsion and [[artificial gravity]].&lt;br /&gt;
* RCS support mode, providing high [[thrust]] to complement [[Reaction Control System|RCS thrusters]] of a spaceship.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Main Propulsion Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Propellant Consumption(kg/s)&lt;br /&gt;
!Power Consumption(MW)&lt;br /&gt;
!Thermal Consumption(GW)&lt;br /&gt;
!Mass&lt;br /&gt;
!Response Time(s)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|7000&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|450&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust, Vectored thrust angle(90d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|1250&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust, integrated 4GW generator.&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|30k&lt;br /&gt;
|3500&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|650&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K44&lt;br /&gt;
|40k&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|1650&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust, Gimbal(9d)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|120k&lt;br /&gt;
|535&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|40&lt;br /&gt;
|8.2&lt;br /&gt;
|2000&lt;br /&gt;
|0.9&lt;br /&gt;
|Variable thrust, swift expensive repairs&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|175k&lt;br /&gt;
|2200&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|2450&lt;br /&gt;
|0.6&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42&lt;br /&gt;
|300k&lt;br /&gt;
|320&lt;br /&gt;
|115&lt;br /&gt;
|2.8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|1850&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|700k&lt;br /&gt;
|1100&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|2750&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch Fusion Torch&lt;br /&gt;
|1m&lt;br /&gt;
|800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|3000&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust, gimble(30d), ignition power(150MJ), Burn time(30m)&lt;br /&gt;
|}&lt;br /&gt;
K37s start with the RA-TNTRL-K37 engine, which is really sort of fine.  Your main torch influences your transit reserve, and having a more efficient torch significantly reduces it, letting you spend more propelling eating rocks.  Unfortunately, the only one with better exhaust velocity is the BWM, which has an annoying one second startup time.  The NPMP is really where its at, but that thing expensive.  &lt;br /&gt;
&lt;br /&gt;
the pinch fusion torch works different than everything else.  it uses a huge spike of electricity to start, and then no electricity after that.  but that&#039;ll set off all your warning alarms every time you use it.  annoying.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=241</id>
		<title>Main Propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=241"/>
		<updated>2022-03-28T05:59:22Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Main Rocket Engine ======&lt;br /&gt;
Main rocket engine of the ship is the core method of propulsion of a [[spaceship]]. Main engines usually operate in two modes:&lt;br /&gt;
* Interlunar mode, providing high [[propellant economy]] for hour-to-days long [[codex:burn]]s during [[glossary:interlunar]] travel, serving both as propulsion and [[artificial gravity]].&lt;br /&gt;
* RCS support mode, providing high [[thrust]] to complement [[RCS thruster]]s of a spaceship.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Main Propulsion Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Propellant Consumption(kg/s)&lt;br /&gt;
!Power Consumption(MW)&lt;br /&gt;
!Thermal Consumption(GW)&lt;br /&gt;
!Mass&lt;br /&gt;
!Response Time(s)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|7000&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|450&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust, Vectored thrust angle(90d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|1250&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust, integrated 4GW generator.&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|30k&lt;br /&gt;
|3500&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|650&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K44&lt;br /&gt;
|40k&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|1650&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust, Gimbal(9d)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|120k&lt;br /&gt;
|535&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|40&lt;br /&gt;
|8.2&lt;br /&gt;
|2000&lt;br /&gt;
|0.9&lt;br /&gt;
|Variable thrust, swift expensive repairs&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|175k&lt;br /&gt;
|2200&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|2450&lt;br /&gt;
|0.6&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42&lt;br /&gt;
|300k&lt;br /&gt;
|320&lt;br /&gt;
|115&lt;br /&gt;
|2.8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|1850&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|700k&lt;br /&gt;
|1100&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|2750&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch Fusion Torch&lt;br /&gt;
|1m&lt;br /&gt;
|800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|3000&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust, gimble(30d), ignition power(150MJ), Burn time(30m)&lt;br /&gt;
|}&lt;br /&gt;
K37s start with the RA-TNTRL-K37 engine, which is really sort of fine.  Your main torch influences your transit reserve, and having a more efficient torch significantly reduces it, letting you spend more propelling eating rocks.  Unfortunately, the only one with better exhaust velocity is the BWM, which has an annoying one second startup time.  The NPMP is really where its at, but that thing expensive.  &lt;br /&gt;
&lt;br /&gt;
the pinch fusion torch works different than everything else.  it uses a huge spike of electricity to start, and then no electricity after that.  but that&#039;ll set off all your warning alarms every time you use it.  annoying.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=240</id>
		<title>Main Propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=240"/>
		<updated>2022-03-28T05:51:19Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: main torch chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Main Rocket Engine ======&lt;br /&gt;
Main rocket engine of the ship is the core method of propulsion of a [[spaceship]]. Main engines usually operate in two modes:&lt;br /&gt;
* Interlunar mode, providing high [[propellant economy]] for hour-to-days long [[codex:burn]]s during [[glossary:interlunar]] travel, serving both as propulsion and [[artificial gravity]].&lt;br /&gt;
* RCS support mode, providing high [[thrust]] to complement [[RCS thruster]]s of a spaceship.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Main Propulsion Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Propellant Consumption(kg/s)&lt;br /&gt;
!Power Consumption(MW)&lt;br /&gt;
!Thermal Consumption(GW)&lt;br /&gt;
!Mass&lt;br /&gt;
!Response Time(s)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|7000&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|450&lt;br /&gt;
|2.1&lt;br /&gt;
|Pulsed thrust, Vectored thrust angle(90d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|1250&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust, integrated 4GW generator.&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|30k&lt;br /&gt;
|3500&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|650&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K44&lt;br /&gt;
|40k&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|1650&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust, Gimbal(9d)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|120k&lt;br /&gt;
|535&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|40&lt;br /&gt;
|8.2&lt;br /&gt;
|2000&lt;br /&gt;
|0.9&lt;br /&gt;
|Variable thrust, swift expensive repairs&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|175k&lt;br /&gt;
|2200&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|2450&lt;br /&gt;
|0.6&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42&lt;br /&gt;
|300k&lt;br /&gt;
|320&lt;br /&gt;
|115&lt;br /&gt;
|2.8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|1850&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|700k&lt;br /&gt;
|1100&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|2750&lt;br /&gt;
|0&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch Fusion Torch&lt;br /&gt;
|1m&lt;br /&gt;
|800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|3000&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust, gimble(30d), ignition power(150MJ), Burn time(30m)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=239</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=239"/>
		<updated>2022-03-28T05:34:49Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reaction Control System(RCS) is a set of 8 thrusters, 2 pointing in each direction.  &lt;br /&gt;
&lt;br /&gt;
RCS allows your ship to perform fine maneuvers.  &lt;br /&gt;
&lt;br /&gt;
RCS consumes propellant, heat and electricity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
!NDSTR&lt;br /&gt;
!1250&lt;br /&gt;
!600&lt;br /&gt;
!7&lt;br /&gt;
!85.7&lt;br /&gt;
!1&lt;br /&gt;
!2.1&lt;br /&gt;
!20&lt;br /&gt;
!Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
!NDVTT&lt;br /&gt;
!2500&lt;br /&gt;
!500&lt;br /&gt;
!7&lt;br /&gt;
!71.4&lt;br /&gt;
!1&lt;br /&gt;
!1.8&lt;br /&gt;
!30&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!RAK-K37&lt;br /&gt;
!3125&lt;br /&gt;
!200&lt;br /&gt;
!15&lt;br /&gt;
!13.3&lt;br /&gt;
!5&lt;br /&gt;
!1.5&lt;br /&gt;
!70&lt;br /&gt;
!Pulsed Thrust, Integrated 1GW Generator&lt;br /&gt;
|-&lt;br /&gt;
!MA150HO&lt;br /&gt;
!4375&lt;br /&gt;
!150&lt;br /&gt;
!30&lt;br /&gt;
!5&lt;br /&gt;
!40&lt;br /&gt;
!2.3&lt;br /&gt;
!80&lt;br /&gt;
!Variable Thrust, Integrated generators, renowned for reliability&lt;br /&gt;
|-&lt;br /&gt;
!RA-K44&lt;br /&gt;
!6250&lt;br /&gt;
!400&lt;br /&gt;
!15&lt;br /&gt;
!26.6&lt;br /&gt;
!15&lt;br /&gt;
!3&lt;br /&gt;
!75&lt;br /&gt;
!Pulsed Thrust, Excessive Wear&lt;br /&gt;
|-&lt;br /&gt;
!EI Ion&lt;br /&gt;
!8000&lt;br /&gt;
!120&lt;br /&gt;
!50&lt;br /&gt;
!2.4&lt;br /&gt;
!40&lt;br /&gt;
!3.0&lt;br /&gt;
!90&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!ERS-NAGHET5020&lt;br /&gt;
!8500&lt;br /&gt;
!210&lt;br /&gt;
!27&lt;br /&gt;
!7.8&lt;br /&gt;
!50&lt;br /&gt;
!2.8&lt;br /&gt;
!130&lt;br /&gt;
!Variable Thrust, Gimballed(20d)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|10000&lt;br /&gt;
|350&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Integrated generators, not as reliable&lt;br /&gt;
|-&lt;br /&gt;
|EI AGILE&lt;br /&gt;
|12000&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Gimballed(35d)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
K37s start with RA-K37 thrusters, coming in at a usable 200kN thrust.  The RA-K44 thrusters are a good cheap upgrade, but &#039;excessive wear&#039; matters and they break down a lot faster.  It might be better to &#039;downgrade&#039; to one of the less efficient higher power systems (NDVTT or NDSTR).  It takes a lot of fuel rods to begin handling the upper range systems, but once you get there, the MA350HO is a great system so long as you don&#039;t need gimbles.  You need gimbles if your thrusters are melting things you are trying to pick up with your manipulator arm.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=238</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=238"/>
		<updated>2022-03-28T05:33:33Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reaction Control System(RCS) is a set of 8 thrusters, 2 pointing in each direction.  &lt;br /&gt;
&lt;br /&gt;
RCS allows your ship to perform fine maneuvers.  &lt;br /&gt;
&lt;br /&gt;
RCS consumes propellant, heat and electricity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
!NDSTR&lt;br /&gt;
!1250&lt;br /&gt;
!600&lt;br /&gt;
!7&lt;br /&gt;
!85.7&lt;br /&gt;
!1&lt;br /&gt;
!2.1&lt;br /&gt;
!20&lt;br /&gt;
!Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
!NDVTT&lt;br /&gt;
!2500&lt;br /&gt;
!500&lt;br /&gt;
!7&lt;br /&gt;
!71.4&lt;br /&gt;
!1&lt;br /&gt;
!1.8&lt;br /&gt;
!30&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!RAK-K37&lt;br /&gt;
!3125&lt;br /&gt;
!200&lt;br /&gt;
!15&lt;br /&gt;
!13.3&lt;br /&gt;
!5&lt;br /&gt;
!1.5&lt;br /&gt;
!70&lt;br /&gt;
!Pulsed Thrust, Integrated 1GW Generator&lt;br /&gt;
|-&lt;br /&gt;
!MA150HO&lt;br /&gt;
!4375&lt;br /&gt;
!150&lt;br /&gt;
!30&lt;br /&gt;
!5&lt;br /&gt;
!40&lt;br /&gt;
!2.3&lt;br /&gt;
!80&lt;br /&gt;
!Variable Thrust, Integrated generators, renowned for reliability&lt;br /&gt;
|-&lt;br /&gt;
!RA-K44&lt;br /&gt;
!6250&lt;br /&gt;
!400&lt;br /&gt;
!15&lt;br /&gt;
!26.6&lt;br /&gt;
!15&lt;br /&gt;
!3&lt;br /&gt;
!75&lt;br /&gt;
!Pulsed Thrust, Excessive Wear&lt;br /&gt;
|-&lt;br /&gt;
!EI Ion&lt;br /&gt;
!8000&lt;br /&gt;
!120&lt;br /&gt;
!50&lt;br /&gt;
!2.4&lt;br /&gt;
!40&lt;br /&gt;
!3.0&lt;br /&gt;
!90&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!ERS-NAGHET5020&lt;br /&gt;
!8500&lt;br /&gt;
!210&lt;br /&gt;
!27&lt;br /&gt;
!7.8&lt;br /&gt;
!50&lt;br /&gt;
!2.8&lt;br /&gt;
!130&lt;br /&gt;
!Variable Thrust, Gimballed(20d)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|10000&lt;br /&gt;
|350&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Integrated generators, not as reliable&lt;br /&gt;
|-&lt;br /&gt;
|EI AGILE&lt;br /&gt;
|12000&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Gimballed(35d)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
K37s start with RA-K37 thrusters, coming in at a usable 200kN thrust.  The RA-K44 thrusters are a good cheap upgrade, but &#039;excessive wear&#039; matters and they break down a lot faster.  It might be better to &#039;downgrade&#039; to one of the less efficient higher power systems (NDVTT or NDSTR).  It takes a lot of fuel rods to begin handling the upper range systems, but once you get there, the MA350HO is a great system so long as you don&#039;t need gimbles.  You need gimbles if your thrusters are melting things you are trying to pick up with your manipulator arm.&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=237</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=237"/>
		<updated>2022-03-28T05:23:02Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;doin wiki&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
!NDSTR&lt;br /&gt;
!1250&lt;br /&gt;
!600&lt;br /&gt;
!7&lt;br /&gt;
!85.7&lt;br /&gt;
!1&lt;br /&gt;
!2.1&lt;br /&gt;
!20&lt;br /&gt;
!Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
!NDVTT&lt;br /&gt;
!2500&lt;br /&gt;
!500&lt;br /&gt;
!7&lt;br /&gt;
!71.4&lt;br /&gt;
!1&lt;br /&gt;
!1.8&lt;br /&gt;
!30&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!RAK-K37&lt;br /&gt;
!3125&lt;br /&gt;
!200&lt;br /&gt;
!15&lt;br /&gt;
!13.3&lt;br /&gt;
!5&lt;br /&gt;
!1.5&lt;br /&gt;
!70&lt;br /&gt;
!Pulsed Thrust, Integrated 1GW Generator&lt;br /&gt;
|-&lt;br /&gt;
!MA150HO&lt;br /&gt;
!4375&lt;br /&gt;
!150&lt;br /&gt;
!30&lt;br /&gt;
!5&lt;br /&gt;
!40&lt;br /&gt;
!2.3&lt;br /&gt;
!80&lt;br /&gt;
!Variable Thrust, Integrated generators, renowned for reliability&lt;br /&gt;
|-&lt;br /&gt;
!RA-K44&lt;br /&gt;
!6250&lt;br /&gt;
!400&lt;br /&gt;
!15&lt;br /&gt;
!26.6&lt;br /&gt;
!15&lt;br /&gt;
!3&lt;br /&gt;
!75&lt;br /&gt;
!Pulsed Thrust, Excessive Wear&lt;br /&gt;
|-&lt;br /&gt;
!EI Ion&lt;br /&gt;
!8000&lt;br /&gt;
!120&lt;br /&gt;
!50&lt;br /&gt;
!2.4&lt;br /&gt;
!40&lt;br /&gt;
!3.0&lt;br /&gt;
!90&lt;br /&gt;
!Variable Thrust&lt;br /&gt;
|-&lt;br /&gt;
!ERS-NAGHET5020&lt;br /&gt;
!8500&lt;br /&gt;
!210&lt;br /&gt;
!27&lt;br /&gt;
!7.8&lt;br /&gt;
!50&lt;br /&gt;
!2.8&lt;br /&gt;
!130&lt;br /&gt;
!Variable Thrust, Gimballed(20d)&lt;br /&gt;
|-&lt;br /&gt;
|MA350HO&lt;br /&gt;
|10000&lt;br /&gt;
|350&lt;br /&gt;
|25&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|4.4&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Integrated generators, not as reliable&lt;br /&gt;
|-&lt;br /&gt;
|EI AGILE&lt;br /&gt;
|12000&lt;br /&gt;
|120&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|2.5&lt;br /&gt;
|120&lt;br /&gt;
|Variable Thrust, Gimballed(35d)&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=236</id>
		<title>Reaction Control System</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reaction_Control_System&amp;diff=236"/>
		<updated>2022-03-28T05:14:25Z</updated>

		<summary type="html">&lt;p&gt;Impossibilityengine: making a chart of RCS types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;doin wiki&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+RCS Table&lt;br /&gt;
!Name&lt;br /&gt;
!Price(E$)&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Prop Consumption (kg/s)&lt;br /&gt;
!Power Consumption (MW)&lt;br /&gt;
!Thermal Consumption (GW)&lt;br /&gt;
!Mass(kg)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
!NDSTR&lt;br /&gt;
!1250&lt;br /&gt;
!600&lt;br /&gt;
!7&lt;br /&gt;
!85.7&lt;br /&gt;
!1&lt;br /&gt;
!2.1&lt;br /&gt;
!20&lt;br /&gt;
!Pulsed Thrust&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Impossibilityengine</name></author>
	</entry>
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