<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hev</id>
	<title>ΔV: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hev"/>
	<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php/Special:Contributions/Hev"/>
	<updated>2026-05-30T20:45:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Agenda&amp;diff=41292</id>
		<title>Agenda</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Agenda&amp;diff=41292"/>
		<updated>2026-05-29T07:33:55Z</updated>

		<summary type="html">&lt;p&gt;Hev: handing off agendas is now more obvious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several crew members will have an additional agenda outside of their initial job title. Currently, there are eight different agendas that a crewmember can have. Only one crewmember can have a unique agenda at a time. Once a crewmember with an agenda leaves your crew or is fired, that agenda will be freed up and can be taken by another crewmember, resetting any quests or storylines specific to that agenda in the process.&lt;br /&gt;
&lt;br /&gt;
== Hacker ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Special interactions with [[Phage Station|Phage stations]] (asking for discounts), hacking hostile [[Pirate (Disambiguation)|pirate]] ships.&lt;br /&gt;
&lt;br /&gt;
== Ex-Anarchist ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Special interactions with [[Pirate (Disambiguation)|pirates]], [[Vilcy]], &amp;amp; the [[Ganymedean Anarchy Station]], once will ask you for forgiveness for their life in piracy.&lt;br /&gt;
&lt;br /&gt;
== AI Hater ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Special interactions with a negative tone towards anything [[AI]] ([[Phage Station|Phage Stations]], [[ATLAS]]), will quarrel with the hacker.&lt;br /&gt;
&lt;br /&gt;
== Singer ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Will occasionally sing, may ask for time off, special interactions with the [[Ganymedean Anarchy Station]].&lt;br /&gt;
&lt;br /&gt;
== Cat Lover ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Occasional remarks of pain, worn insulation, or similar over comms, sometimes proceeding the occasional ship malfunction&lt;br /&gt;
&lt;br /&gt;
== Sick Crewmember ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Asks for time off, advances on their pay, or more frequent raises.&lt;br /&gt;
&lt;br /&gt;
== Missing Child ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Initially asking other vessels for their child.&lt;br /&gt;
&lt;br /&gt;
== Missing Sibling ==&lt;br /&gt;
&#039;&#039;&#039;How to Identify:&#039;&#039;&#039; Initially asking Obonto Habitats for the whereabouts of their sister.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41268</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41268"/>
		<updated>2026-05-13T05:29:54Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game settings ==&lt;br /&gt;
This game does not assume that it knows better than you what your computer can do and allows you to tweak many things, from the way the rendering engine works down to the accuracy of your physics simulation. Unfortunately, this means that you can configure the game in a way that makes it run really bad on your computer. Here are some tips for what to look out for:&lt;br /&gt;
&lt;br /&gt;
* If you are running into performance problems, try the default settings first. The defaults should deliver a sane performance across most systems.&lt;br /&gt;
* If running 4k display with a graphics card that has insufficient pixel fill performance, you can run into performance issues caused by the pixel drawing bottlenecks in the display system. This most commonly happens on laptops with 4k displays. Lowering the &amp;quot;Resolution Scale&amp;quot; slider by 4 notches and raising the &amp;quot;HUD Scale&amp;quot; slider up to the point where the HUD is clearly visible will solve this.&lt;br /&gt;
* If you set the display to &amp;quot;No FPS limit&amp;quot; and turn off the &amp;quot;VSync&amp;quot; you are basically telling your GPU to run at 100% all the time, up to overheating. For best results:&lt;br /&gt;
** On variable-framerate monitors (G-Sync, FreeSync) set the framerate limit to something you are comfortable with looking at.&lt;br /&gt;
** For classical monitors, use VSync to not render frames that would not be visible either way.&lt;br /&gt;
* A high &amp;quot;Physics Simulation FPS&amp;quot; setting will put a high demand on your CPU. If you turn it up to a high value, and not have the &amp;quot;Dynamic Temporal Simulation Simplification&amp;quot; option turned on, you might experience extreme slowdowns any time something demanding happens with the physics, like simulating exhausts from multiple ships or breaking many asteroids. For best results, leave the &amp;quot;Physics Simulation FPS&amp;quot; at the default value of 60, and have DTSS enabled at all times.&lt;br /&gt;
&lt;br /&gt;
== External compatibility ==&lt;br /&gt;
There are a couple of things that we know can crash Delta V, which aren&#039;t in our reach:&lt;br /&gt;
&lt;br /&gt;
* Please make sure your system meets the minimum hardware requirements for the game.&lt;br /&gt;
* If using AMD Ryzen hardware, make sure that your system runs in the Ryzen-dedicated power plan. [https://asapguide.com/ryzen-balanced/ See this guide].&lt;br /&gt;
* At the top of the list, of course, are outdated drivers. Often a bug report circles around to outdated drivers, so check your drivers first, particularly video drivers. When running AMD cards, ensure that you have at least [https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1 driver version 22.7.1] which contain significant performance enhancements.&lt;br /&gt;
* AMD Software: PRO Edition drivers have been reported to perform much worse than AMD Software: Adrenalin Edition. Players reported performance improvements from 10-15 fps to 60fps after changing the driver flavour.&lt;br /&gt;
*Some AMD cards can&#039;t handle OpenGL if the video is tunneled through integrated GPU. If you can&#039;t launch the game at all with a &amp;quot;unsupported driver&amp;quot; message, check if your monitor is plugged in directly into your GPU.&lt;br /&gt;
*Corrupted Windows files. Try to verify your system for corrupted files using the [https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e Windows System File Checker tool].&lt;br /&gt;
*The Godot engine just doesn&#039;t like controllers that have over 22 buttons. You may have to disconnect a HOTAS or similar controller. Please verify that your system no longer detects the controller.&lt;br /&gt;
*Some users have reported crashes while using OSD software. We have specific reports of crashes that are resolved when turning off &amp;quot;Riva Statistics Server&amp;quot; or disabling OSD components of ASUS&#039;s &amp;quot;GPU Tweak 2&amp;quot;.&lt;br /&gt;
*Nahimic OSD service is known to cause crashes when enabled.&lt;br /&gt;
*NVIDIA Control Panel can be set up to override any setting the game makes and, in the case of dV and a few other games, freezes the display. Go to your NVIDIA Control Panel and in &amp;quot;Manage 3D settings&amp;quot; set &amp;quot;Let the 3D application decide&amp;quot;.&lt;br /&gt;
*The NVIDIA Control Panel setting for vertical sync is known to cause random crashes, it should also be set to &amp;quot;Let the application decide&amp;quot;.&lt;br /&gt;
*Using GSync, FreeSync or similar variable refresh rate monitor will have unexpected effects with VSync option turned on, as the game will struggle to understand what is the actual refresh rate of your monitor. Disable VSync and use frame rate limit option instead.&lt;br /&gt;
*GSync and FreeSync are reported to cause the game to flash occasionally on some configurations. If you are experiencing game flashing darkened frames or static, try disabling them for this game.&lt;br /&gt;
*Running Razer Cortex software in background was reported to cause worse performance.&lt;br /&gt;
*If your audio is distorted (ticking at game launch and on dive, opening cinematic sounds like a bad voice changer), check your device (not game) audio output selection. The game could be trying to push audio through a channel designed for voice communication only.&lt;br /&gt;
*Rarely, on some system configurations, Bloom causes huge performance loss.&lt;br /&gt;
*Some users reported that disabling Steam Overlay improves performance a lot for them.&lt;br /&gt;
*On some systems, the exclusive full-screen mode works much faster than the borderless window mode.&lt;br /&gt;
*Some driver HDR features can prevent the game window from showing up at all. If you hear the game playing, but see your desktop, try disabling HDR on your monitor.&lt;br /&gt;
*When using a mouse with a very high polling rate (ie. 8000 Hz) you can experience degraded performance when moving your mouse cursor. You can use &#039;&#039;&#039;--accumulate-input&#039;&#039;&#039; command-line option to enable in-game workaround, or decrease your polling rate.&lt;br /&gt;
*On some systems enabled AMD Enhanced Sync Technology caused the game to not display at all. You can turn that option off in your Adrenaline software panel, under Gaming -&amp;gt; Graphics -&amp;gt; Advanced Settings.&lt;br /&gt;
*Running the game in Windows Compatibility Mode will hurt your performance a lot. This might be caused by setting the compatibility mode on the game directly, or running through a launcher (Steam Client, GOG Galaxy, etc) set to run in compatibility mode.&lt;br /&gt;
*Only one controller (or similar joy input) can be used by the game at once, and will prioritize the first joypad detected by the system. If you have multiple devices that register as a joypad or similar device plugged in at once, unplug all peripherals and plug in the desired device first.&lt;br /&gt;
**Alternatively, if you are using Steam, you can reorder the controllers using Steam Input.&lt;br /&gt;
&lt;br /&gt;
== Support and Bug Reporting ==&lt;br /&gt;
If you encounter a game bug, either with running the game or in gameplay, please zip/tar and upload your game data/log directory:&lt;br /&gt;
&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;%AppData%\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$APPDATA\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$env:APPDATA\dV&amp;lt;/code&amp;gt; (AppData is a hidden directory in Windows, so to open ΔV&#039;s data directory in windows explorer, hit &amp;lt;code&amp;gt;Win+R&amp;lt;/code&amp;gt; to open a run window, and type &amp;lt;code&amp;gt;%appdata%\dv&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.local/share/dV/&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;~/.var/app/com.valvesoftware.Steam/data/dV/&amp;lt;/code&amp;gt; &lt;br /&gt;
* Mac: &amp;lt;code&amp;gt;~/Library/Application Support/dV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please zip the entire directory, including your logs, saves and settings. Koder can use that data to attempt to recreate the bug. If you did something specific that caused the problem, describing it will also help a lot.&lt;br /&gt;
&lt;br /&gt;
You can alternatively use the &amp;lt;code&amp;gt;DV Annotate&amp;lt;/code&amp;gt; tool, which automatically packages logs and screenshots for bug reports, and provides a few other useful tools. More info can be found on this page: [[DV Annotate]]&lt;br /&gt;
&lt;br /&gt;
Upload/send your bug report to:&lt;br /&gt;
* Upload it directly on Discord https://discord.com/invite/dv channel [https://discord.com/channels/426287934870781952/1019875051480289281 #bug-reports] for real-time feedback.&lt;br /&gt;
* Email to [mailto:support@kodera.pl support@kodera.pl]&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; if mods are installed and running when the problem occurs, Koder will likely flag it as &amp;lt;code&amp;gt;using mods&amp;lt;/code&amp;gt; considering that a lot of the time, the issue originates within one of the installed mods. Please see if the issue can be replicated without mods installed before reporting.&lt;br /&gt;
== Using Mods ==&lt;br /&gt;
Your performance will be impacted while using mods by the very nature of your computer having to do more stuff than it would when playing with the vanilla game. The use of mods isn&#039;t directly supported by Kodera, and performance issues are a liability of the mod author and the user of the mod, however the following advice can help isolate the issue and help you and the mod author find a solution.&lt;br /&gt;
&lt;br /&gt;
* Disable specific mods that you are running until you can specify which mod or mods are causing issues.&lt;br /&gt;
** If a mod provides a config or other method to enable/disable certain features however this is heavily dependent on how the mod/config system is written and implemented.&lt;br /&gt;
* A common request to help with debugging problems involves enabling the &amp;lt;code&amp;gt;--verbose&amp;lt;/code&amp;gt; argument, however there have been reports that this causes further performance issues with some mods and some systems.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41267</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41267"/>
		<updated>2026-05-13T05:29:04Z</updated>

		<summary type="html">&lt;p&gt;Hev: Moved the using mods section to the bottom of the troubleshooting page considering it&amp;#039;s a secondary source of issues not supported by Koder, and improved it&amp;#039;s wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game settings ==&lt;br /&gt;
This game does not assume that it knows better than you what your computer can do and allows you to tweak many things, from the way the rendering engine works down to the accuracy of your physics simulation. Unfortunately, this means that you can configure the game in a way that makes it run really bad on your computer. Here are some tips for what to look out for:&lt;br /&gt;
&lt;br /&gt;
* If you are running into performance problems, try the default settings first. The defaults should deliver a sane performance across most systems.&lt;br /&gt;
* If running 4k display with a graphics card that has insufficient pixel fill performance, you can run into performance issues caused by the pixel drawing bottlenecks in the display system. This most commonly happens on laptops with 4k displays. Lowering the &amp;quot;Resolution Scale&amp;quot; slider by 4 notches and raising the &amp;quot;HUD Scale&amp;quot; slider up to the point where the HUD is clearly visible will solve this.&lt;br /&gt;
* If you set the display to &amp;quot;No FPS limit&amp;quot; and turn off the &amp;quot;VSync&amp;quot; you are basically telling your GPU to run at 100% all the time, up to overheating. For best results:&lt;br /&gt;
** On variable-framerate monitors (G-Sync, FreeSync) set the framerate limit to something you are comfortable with looking at.&lt;br /&gt;
** For classical monitors, use VSync to not render frames that would not be visible either way.&lt;br /&gt;
* A high &amp;quot;Physics Simulation FPS&amp;quot; setting will put a high demand on your CPU. If you turn it up to a high value, and not have the &amp;quot;Dynamic Temporal Simulation Simplification&amp;quot; option turned on, you might experience extreme slowdowns any time something demanding happens with the physics, like simulating exhausts from multiple ships or breaking many asteroids. For best results, leave the &amp;quot;Physics Simulation FPS&amp;quot; at the default value of 60, and have DTSS enabled at all times.&lt;br /&gt;
&lt;br /&gt;
== External compatibility ==&lt;br /&gt;
There are a couple of things that we know can crash Delta V, which aren&#039;t in our reach:&lt;br /&gt;
&lt;br /&gt;
* Please make sure your system meets the minimum hardware requirements for the game.&lt;br /&gt;
* If using AMD Ryzen hardware, make sure that your system runs in the Ryzen-dedicated power plan. [https://asapguide.com/ryzen-balanced/ See this guide].&lt;br /&gt;
* At the top of the list, of course, are outdated drivers. Often a bug report circles around to outdated drivers, so check your drivers first, particularly video drivers. When running AMD cards, ensure that you have at least [https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1 driver version 22.7.1] which contain significant performance enhancements.&lt;br /&gt;
* AMD Software: PRO Edition drivers have been reported to perform much worse than AMD Software: Adrenalin Edition. Players reported performance improvements from 10-15 fps to 60fps after changing the driver flavour.&lt;br /&gt;
*Some AMD cards can&#039;t handle OpenGL if the video is tunneled through integrated GPU. If you can&#039;t launch the game at all with a &amp;quot;unsupported driver&amp;quot; message, check if your monitor is plugged in directly into your GPU.&lt;br /&gt;
*Corrupted Windows files. Try to verify your system for corrupted files using the [https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e Windows System File Checker tool].&lt;br /&gt;
*The Godot engine just doesn&#039;t like controllers that have over 22 buttons. You may have to disconnect a HOTAS or similar controller. Please verify that your system no longer detects the controller.&lt;br /&gt;
*Some users have reported crashes while using OSD software. We have specific reports of crashes that are resolved when turning off &amp;quot;Riva Statistics Server&amp;quot; or disabling OSD components of ASUS&#039;s &amp;quot;GPU Tweak 2&amp;quot;.&lt;br /&gt;
*Nahimic OSD service is known to cause crashes when enabled.&lt;br /&gt;
*NVIDIA Control Panel can be set up to override any setting the game makes and, in the case of dV and a few other games, freezes the display. Go to your NVIDIA Control Panel and in &amp;quot;Manage 3D settings&amp;quot; set &amp;quot;Let the 3D application decide&amp;quot;.&lt;br /&gt;
*The NVIDIA Control Panel setting for vertical sync is known to cause random crashes, it should also be set to &amp;quot;Let the application decide&amp;quot;.&lt;br /&gt;
*Using GSync, FreeSync or similar variable refresh rate monitor will have unexpected effects with VSync option turned on, as the game will struggle to understand what is the actual refresh rate of your monitor. Disable VSync and use frame rate limit option instead.&lt;br /&gt;
*GSync and FreeSync are reported to cause the game to flash occasionally on some configurations. If you are experiencing game flashing darkened frames or static, try disabling them for this game.&lt;br /&gt;
*Running Razer Cortex software in background was reported to cause worse performance.&lt;br /&gt;
*If your audio is distorted (ticking at game launch and on dive, opening cinematic sounds like a bad voice changer), check your device (not game) audio output selection. The game could be trying to push audio through a channel designed for voice communication only.&lt;br /&gt;
*Rarely, on some system configurations, Bloom causes huge performance loss.&lt;br /&gt;
*Some users reported that disabling Steam Overlay improves performance a lot for them.&lt;br /&gt;
*On some systems, the exclusive full-screen mode works much faster than the borderless window mode.&lt;br /&gt;
*Some driver HDR features can prevent the game window from showing up at all. If you hear the game playing, but see your desktop, try disabling HDR on your monitor.&lt;br /&gt;
*When using a mouse with a very high polling rate (ie. 8000 Hz) you can experience degraded performance when moving your mouse cursor. You can use &#039;&#039;&#039;--accumulate-input&#039;&#039;&#039; command-line option to enable in-game workaround, or decrease your polling rate.&lt;br /&gt;
*On some systems enabled AMD Enhanced Sync Technology caused the game to not display at all. You can turn that option off in your Adrenaline software panel, under Gaming -&amp;gt; Graphics -&amp;gt; Advanced Settings.&lt;br /&gt;
*Running the game in Windows Compatibility Mode will hurt your performance a lot. This might be caused by setting the compatibility mode on the game directly, or running through a launcher (Steam Client, GOG Galaxy, etc) set to run in compatibility mode.&lt;br /&gt;
*Only one controller (or similar joy input) can be used by the game at once, and will prioritize the first joypad detected by the system. If you have multiple devices that register as a joypad or similar device plugged in at once, unplug all peripherals and plug in the desired device first.&lt;br /&gt;
**Alternatively, if you are using Steam, you can reorder the controllers using Steam Input.&lt;br /&gt;
&lt;br /&gt;
== Support and Bug Reporting ==&lt;br /&gt;
If you encounter a game bug, either with running the game or in gameplay, please zip/tar and upload your game data/log directory:&lt;br /&gt;
&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;%AppData%\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$APPDATA\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$env:APPDATA\dV&amp;lt;/code&amp;gt; (AppData is a hidden directory in Windows, so to open ΔV&#039;s data directory in windows explorer, hit &amp;lt;code&amp;gt;Win+R&amp;lt;/code&amp;gt; to open a run window, and type &amp;lt;code&amp;gt;%appdata%\dv&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.local/share/dV/&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;~/.var/app/com.valvesoftware.Steam/data/dV/&amp;lt;/code&amp;gt; &lt;br /&gt;
* Mac: &amp;lt;code&amp;gt;~/Library/Application Support/dV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please zip the entire directory, including your logs, saves and settings. Koder can use that data to attempt to recreate the bug. If you did something specific that caused the problem, describing it will also help a lot.&lt;br /&gt;
&lt;br /&gt;
You can alternatively use the &amp;lt;code&amp;gt;DV Annotate&amp;lt;/code&amp;gt; tool, which automatically packages logs and screenshots for bug reports, and provides a few other useful tools. More info can be found on this page: [[DV Annotate]]&lt;br /&gt;
&lt;br /&gt;
Upload/send your bug report to:&lt;br /&gt;
* Upload it directly on Discord https://discord.com/invite/dv channel [https://discord.com/channels/426287934870781952/1019875051480289281 #bug-reports] for real-time feedback.&lt;br /&gt;
* Email to [mailto:support@kodera.pl support@kodera.pl]&lt;br /&gt;
Do note that if mods are installed and running when the problem occurs, Koder will likely flag it as &amp;lt;code&amp;gt;using mods&amp;lt;/code&amp;gt; as a lot of the time the issue originates within one of the installed mods. Please see if the issue can be replicated without mods installed before reporting.&lt;br /&gt;
== Using Mods ==&lt;br /&gt;
Your performance will be impacted while using mods by the very nature of your computer having to do more stuff than it would when playing with the vanilla game. The use of mods isn&#039;t directly supported by Kodera, and performance issues are a liability of the mod author and the user of the mod, however the following advice can help isolate the issue and help you and the mod author find a solution.&lt;br /&gt;
&lt;br /&gt;
* Disable specific mods that you are running until you can specify which mod or mods are causing issues.&lt;br /&gt;
** If a mod provides a config or other method to enable/disable certain features however this is heavily dependent on how the mod/config system is written and implemented.&lt;br /&gt;
* A common request to help with debugging problems involves enabling the &amp;lt;code&amp;gt;--verbose&amp;lt;/code&amp;gt; argument, however there have been reports that this causes further performance issues with some mods and some systems.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41265</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41265"/>
		<updated>2026-04-18T19:04:22Z</updated>

		<summary type="html">&lt;p&gt;Hev: added new mods and tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
This page is split between multiple categories depending on the desired content:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Mods|Mods]]&#039;&#039;&#039; - Direct modifications to the game. These can be as little as a change to the starting ship to complete feature mods with new mechanics, equipment and ships. These do take a small bit of setup to work. These mods have had active support and/or developers within the last few months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#DLC|DLC]]&#039;&#039;&#039; - Asset replacements. These contain cosmetic changes usually in the form of crew portraits, but can also change various other object textures as well. Little setup and are plug and play with the vanilla game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Tools and Libraries|Tools / Libraries]]&#039;&#039;&#039; - Either mods used to store shared code for other mods (aka libraries), or external tools that provide functionality for the game without directly interfacing with it. Libraries will be installed like regular mods, and tools will be at the discretion of the author.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Out-of-Support Mods|Out-of-support Mods]]&#039;&#039;&#039; - These are mods that may or may not work correctly, and have been either explicitly discontinued by their developers, or their developer / mod has not been active for a long time. Debugging these should be done either by yourself or with the assistance of another modder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Obsolete Mods|Obsolete Mods]]&#039;&#039;&#039; - These are mods that still may function, but their functionality has either been partially or fully integrated with the vanilla game, or another mod has superseded it with the intent of replacing the older mod(s). == Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ===&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/UwUify UwUify] ===&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Hevs-More-Minerals Hev&#039;s More Minerals] ===&lt;br /&gt;
An extended support continuation of the More Minerals and Realistic Minerals mods. Adds 22 new minerals, with 20 Obonto Habitat trades to match.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Hevs-More-Minerals/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest DiscordRPC] ===&lt;br /&gt;
Adds support for Discord RPC, and stating situationally appropriate information based on which menu you&#039;re on or what&#039;s going on in the rings.&lt;br /&gt;
&lt;br /&gt;
Requires a second application to connect to Discord due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
The application can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC-Application/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ToggleDrone ToggleDrone] ===&lt;br /&gt;
Adds a new drone equipment that can toggle between &#039;haul&#039;, &#039;tug&#039;, and &#039;off&#039; modes by pressing the toggle key.&lt;br /&gt;
&lt;br /&gt;
Also supports Industries of Enceladus&#039;s harvester class drones and VelocityPlus&#039;s toggle menu&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ToggleDrone/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/MimicGun Mimic Gun] ===&lt;br /&gt;
Adds a new weapon periodically cycles through and mimics the behavior of any vanilla weapon.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/MimicGun/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/FunnelTitan FunnelTitan] ===&lt;br /&gt;
Adds a variant of the AT-K225 with a large opening and grinders to move ore towards the bay of the ship, alongside adjusted thruster positioning to make a maneuverable ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/FunnelTitan/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1493595835533889586 MicroseismicToPercentage] ===&lt;br /&gt;
Converts the readout from the microseismic recon drone from cubic meters to a percentage of volume.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1493595835533889586/1493596218234769500 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/FullMineralNames Full Mineral Names] ===&lt;br /&gt;
Turns all mineral symbols into their full names. Includes all vanilla minerals, even those not usually found in ore chunks.&lt;br /&gt;
&lt;br /&gt;
Also support&#039;s: Hev&#039;s More Minerals&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/FullMineralNames/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
These are small asset replacements (portraits, stations, etc.) that are handled in the same way that the game would handle it&#039;s own DLC packages. They require no additional setup apart from the addition of the required files to the &amp;lt;code&amp;gt;dlc&amp;lt;/code&amp;gt;folder.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1430626109283893379 Android Face pack] ===&lt;br /&gt;
This pack replaces all crew portraits with the Android mascot.&lt;br /&gt;
&lt;br /&gt;
To download this pack, you must have joined the [https://discord.gg/dv ΔV Discord], and can be found in [https://discord.com/channels/426287934870781952/1430626109283893379/1430626109283893379 this thread].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1486574161995235460 KemoPortraits] ===&lt;br /&gt;
This pack replaces all crew portraits with various anime portraits.&lt;br /&gt;
&lt;br /&gt;
To download this pack, you must have joined the [https://discord.gg/dv ΔV Discord], and can be found in [https://discord.com/channels/426287934870781952/1486574161995235460/1486574369420476488 this thread].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A tool that can simulate and display the most cost effective repairs you can perform on a ship. This will not take into account the ability to dive with the equipment, and is purely intended for selling equipment/ships. This tool is a standalone tool displaying the behaviour of VelocityPlus&#039;s Auto Repair tool in Max Profit mode.&lt;br /&gt;
&lt;br /&gt;
A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/TranslationTracker TranslationTracker] ===&lt;br /&gt;
A tool intended to help with the addition and maintenance of translation strings for a mod, both for the default language (usually English), as well as any secondary languages supported. Outputs files in HevLib&#039;s translation driver formats, so that will be needed to load translations produced by this tool.&lt;br /&gt;
&lt;br /&gt;
A usage guide can be found [https://github.com/rwqfsfasxc100/TranslationTracker/wiki/How-To-Use-Translation-Tracker here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/TranslationTracker/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well. (note this specifically is succeeded by Hev&#039;s More Minerals)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Partially implemented in the vanilla game, with the rest implemented by VelocityPlus&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Hev&#039;s More Minerals.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41263</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41263"/>
		<updated>2026-03-26T05:42:29Z</updated>

		<summary type="html">&lt;p&gt;Hev: added blurb describing mod types and categories for this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
This page is split between multiple categories depending on the desired content:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Mods|Mods]]&#039;&#039;&#039; - Direct modifications to the game. These can be as little as a change to the starting ship to complete feature mods with new mechanics, equipment and ships. These do take a small bit of setup to work. These mods have had active support and/or developers within the last few months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#DLC|DLC]]&#039;&#039;&#039; - Asset replacements. These contain cosmetic changes usually in the form of crew portraits, but can also change various other object textures as well. Little setup and are plug and play with the vanilla game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Tools and Libraries|Tools / Libraries]]&#039;&#039;&#039; - Either mods used to store shared code for other mods (aka libraries), or external tools that provide functionality for the game without directly interfacing with it. Libraries will be installed like regular mods, and tools will be at the discretion of the author.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Out-of-Support Mods|Out-of-support Mods]]&#039;&#039;&#039; - These are mods that may or may not work correctly, and have been either explicitly discontinued by their developers, or their developer / mod has not been active for a long time. Debugging these should be done either by yourself or with the assistance of another modder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mod List#Obsolete Mods|Obsolete Mods]]&#039;&#039;&#039; - These are mods that still may function, but their functionality has either been partially or fully integrated with the vanilla game, or another mod has superseded it with the intent of replacing the older mod(s). == Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ===&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/UwUify UwUify] ===&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Hevs-More-Minerals Hev&#039;s More Minerals] ===&lt;br /&gt;
An extended support continuation of the More Minerals and Realistic Minerals mods. Adds 22 new minerals, with 20 Obonto Habitat trades to match.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Hevs-More-Minerals/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest DiscordRPC] ===&lt;br /&gt;
Adds support for Discord RPC, and stating situationally appropriate information based on which menu you&#039;re on or what&#039;s going on in the rings.&lt;br /&gt;
&lt;br /&gt;
Requires a second application to connect to Discord due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
The application can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC-Application/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ToggleDrone ToggleDrone] ===&lt;br /&gt;
Adds a new drone equipment that can toggle between &#039;haul&#039;, &#039;tug&#039;, and &#039;off&#039; modes by pressing the toggle key.&lt;br /&gt;
&lt;br /&gt;
Also supports Industries of Enceladus&#039;s harvester class drones and VelocityPlus&#039;s toggle menu&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ToggleDrone/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/MimicGun Mimic Gun] ===&lt;br /&gt;
Adds a new weapon periodically cycles through and mimics the behavior of any vanilla weapon.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/MimicGun/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/FunnelTitan FunnelTitan] ===&lt;br /&gt;
Adds a variant of the AT-K225 with a large opening and grinders to move ore towards the bay of the ship, alongside adjusted thruster positioning to make a maneuverable ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/FunnelTitan/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
These are small asset replacements (portraits, stations, etc.) that are handled in the same way that the game would handle it&#039;s own DLC packages. They require no additional setup apart from the addition of the required files to the &amp;lt;code&amp;gt;dlc&amp;lt;/code&amp;gt;folder.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1430626109283893379 Android Face pack] ===&lt;br /&gt;
This pack replaces all crew portraits with the Android mascot.&lt;br /&gt;
&lt;br /&gt;
To download this pack, you must have joined the [https://discord.gg/dv ΔV Discord], and can be found in [https://discord.com/channels/426287934870781952/1430626109283893379/1430626109283893379 this thread].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1486574161995235460 KemoPortraits] ===&lt;br /&gt;
This pack replaces all crew portraits with various anime portraits.&lt;br /&gt;
&lt;br /&gt;
To download this pack, you must have joined the [https://discord.gg/dv ΔV Discord], and can be found in [https://discord.com/channels/426287934870781952/1486574161995235460/1486574369420476488 this thread].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A standalone tool that mimics VelocityPlus&#039;s Auto Repair maximise profit mode and provides the most cost effective maintenance needed to perform on a specific equipment in order to get the most cash out of it. A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A tool that can simulate and display the most cost effective repairs you can perform on a ship. This will not take into account the ability to dive with the equipment, and is purely intended for selling equipment/ships. This tool is a standalone tool displaying the behaviour of VelocityPlus&#039;s Auto Repair tool in Max Profit mode.&lt;br /&gt;
&lt;br /&gt;
A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well. (note this specifically is succeeded by Hev&#039;s More Minerals)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Partially implemented in the vanilla game, with the rest implemented by VelocityPlus&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Hev&#039;s More Minerals.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41262</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41262"/>
		<updated>2026-03-26T05:34:57Z</updated>

		<summary type="html">&lt;p&gt;Hev: added FunnelTitan and DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ===&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/UwUify UwUify] ===&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Hevs-More-Minerals Hev&#039;s More Minerals] ===&lt;br /&gt;
An extended support continuation of the More Minerals and Realistic Minerals mods. Adds 22 new minerals, with 20 Obonto Habitat trades to match.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Hevs-More-Minerals/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest DiscordRPC] ===&lt;br /&gt;
Adds support for Discord RPC, and stating situationally appropriate information based on which menu you&#039;re on or what&#039;s going on in the rings.&lt;br /&gt;
&lt;br /&gt;
Requires a second application to connect to Discord due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
The application can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC-Application/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ToggleDrone ToggleDrone] ===&lt;br /&gt;
Adds a new drone equipment that can toggle between &#039;haul&#039;, &#039;tug&#039;, and &#039;off&#039; modes by pressing the toggle key.&lt;br /&gt;
&lt;br /&gt;
Also supports Industries of Enceladus&#039;s harvester class drones and VelocityPlus&#039;s toggle menu&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ToggleDrone/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/MimicGun Mimic Gun] ===&lt;br /&gt;
Adds a new weapon periodically cycles through and mimics the behavior of any vanilla weapon.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/MimicGun/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/FunnelTitan FunnelTitan] ===&lt;br /&gt;
Adds a variant of the AT-K225 with a large opening and grinders to move ore towards the bay of the ship, alongside adjusted thruster positioning to make a maneuverable ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/FunnelTitan/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
These are small asset replacements (portraits, stations, etc.) that are handled in the same way that the game would handle it&#039;s own DLC packages. They require no additional setup apart from the addition of the required files to the &amp;lt;code&amp;gt;dlc&amp;lt;/code&amp;gt;folder.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1430626109283893379 Android Face pack] ===&lt;br /&gt;
This pack replaces all crew portraits with the Android mascot.&lt;br /&gt;
&lt;br /&gt;
To download this pack, you must have joined the [https://discord.gg/dv ΔV Discord], and can be found in [https://discord.com/channels/426287934870781952/1430626109283893379/1430626109283893379 this thread].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1486574161995235460 KemoPortraits] ===&lt;br /&gt;
This pack replaces all crew portraits with various anime portraits.&lt;br /&gt;
&lt;br /&gt;
To download this pack, you must have joined the [https://discord.gg/dv ΔV Discord], and can be found in [https://discord.com/channels/426287934870781952/1486574161995235460/1486574369420476488 this thread].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A standalone tool that mimics VelocityPlus&#039;s Auto Repair maximise profit mode and provides the most cost effective maintenance needed to perform on a specific equipment in order to get the most cash out of it. A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A tool that can simulate and display the most cost effective repairs you can perform on a ship. This will not take into account the ability to dive with the equipment, and is purely intended for selling equipment/ships. This tool is a standalone tool displaying the behaviour of VelocityPlus&#039;s Auto Repair tool in Max Profit mode.&lt;br /&gt;
&lt;br /&gt;
A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well. (note this specifically is succeeded by Hev&#039;s More Minerals)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Partially implemented in the vanilla game, with the rest implemented by VelocityPlus&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Hev&#039;s More Minerals.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41261</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41261"/>
		<updated>2026-03-13T06:27:26Z</updated>

		<summary type="html">&lt;p&gt;Hev: added mimic gun mod and repair calculator tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Hevs-More-Minerals Hev&#039;s More Minerals] ===&lt;br /&gt;
An extended support continuation of the More Minerals and Realistic Minerals mods. Adds 22 new minerals, with 20 Obonto Habitat trades to match.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Hevs-More-Minerals/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest DiscordRPC] ===&lt;br /&gt;
Adds support for Discord RPC, and stating situationally appropriate information based on which menu you&#039;re on or what&#039;s going on in the rings.&lt;br /&gt;
&lt;br /&gt;
Requires a second application to connect to Discord due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
The application can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC-Application/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ToggleDrone ToggleDrone] ===&lt;br /&gt;
Adds a new drone equipment that can toggle between &#039;haul&#039;, &#039;tug&#039;, and &#039;off&#039; modes by pressing the toggle key.&lt;br /&gt;
&lt;br /&gt;
Also supports Industries of Enceladus&#039;s harvester class drones and VelocityPlus&#039;s toggle menu&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ToggleDrone/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/MimicGun Mimic Gun] ===&lt;br /&gt;
Adds a new weapon periodically cycles through and mimics the behavior of any vanilla weapon.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/MimicGun/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A standalone tool that mimics VelocityPlus&#039;s Auto Repair maximise profit mode and provides the most cost effective maintenance needed to perform on a specific equipment in order to get the most cash out of it. A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A tool that can simulate and display the most cost effective repairs you can perform on a ship. This will not take into account the ability to dive with the equipment, and is purely intended for selling equipment/ships. This tool is a standalone tool displaying the behaviour of VelocityPlus&#039;s Auto Repair tool in Max Profit mode.&lt;br /&gt;
&lt;br /&gt;
A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well. (note this specifically is succeeded by Hev&#039;s More Minerals)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Partially implemented in the vanilla game, with the rest implemented by VelocityPlus&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Hev&#039;s More Minerals.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Singularity&amp;diff=41260</id>
		<title>Singularity</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Singularity&amp;diff=41260"/>
		<updated>2026-03-05T20:10:13Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Singularity 1080px header.png]]&lt;br /&gt;
&lt;br /&gt;
A singularity core (commonly referred to as a D20) is one of the most bizarre objects that can be found in the rings. Appearance wise, it&#039;s an icosohedral object roughly 6 meters in diameter, and has two distortion &#039;tentacles&#039; coming out of it&#039;s poles that produce an EMP effect as well as repulse the ship away from them.&lt;br /&gt;
&lt;br /&gt;
== Encountering ==&lt;br /&gt;
The singularity can be encountered in one of two ways: floating wild in the rings, or the remains from destroying a [[Hybrids|hybrid]].&lt;br /&gt;
&lt;br /&gt;
Obtaining it from a hybrid is the most common way to find and obtain a singularity, as the hybrid does tend to make it&#039;s presence known by attempting to fly towards and zap the player&#039;s ship with it&#039;s microwave, however given that the singularity inherits all velocity from the hybrid, it is the more dangerous approach to obtaining a singularity, especially when combined with it&#039;s other effects.&lt;br /&gt;
&lt;br /&gt;
Finding it in the wild is the safer, but much harder approach to obtaining a singularity. It will appear stationary to the rings, alongside between 2 to 10 initially-stationary iron [[Ore Chunks|ore chunks]]. The singularity itself has no signature, but the iron chunks can make it visible to [[LIDAR]], and especially visible to [[RADAR]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
The core exhibits multiple behaviors that tend to it&#039;s difficulty to obtain.&lt;br /&gt;
&lt;br /&gt;
=== Tentacles ===&lt;br /&gt;
The two tentacles coming out of the core&#039;s poles are the main focus of the core&#039;s weird properties. They visualize where the singularity&#039;s weirdness is focused around. &lt;br /&gt;
&lt;br /&gt;
Direct contact with a tentacle exhibits a 5 MW EMP effect on any object, which is powerful enough to knock out any unprotected [[computer]]. This effect can be partially mitigated with a physical [[HUD]], or completely negated using a ship equipped with a [[Faraday Cage]].&lt;br /&gt;
&lt;br /&gt;
=== Repulsion/Attraction ===&lt;br /&gt;
The core exhibits both a repulsive and attractive force on any iron-based object within it&#039;s area of effect, which includes both ships and ore chunks alike. These effects are exhibited in radius around any point of the singularity, including it&#039;s tentacles, which results in a lozenge-esque area of effect for both forces.&lt;br /&gt;
&lt;br /&gt;
At first, you will notice the attractive effects, which albeit are considerably weaker than the core&#039;s repulsive effects, are felt at a much greater radius than the repulsive effects, and drag your ship and any iron ore chunks towards the core. This attractive effect is felt in an area roughly 800 meters long and 400 meters wide, centred and aligned along the core&#039;s axis.&lt;br /&gt;
&lt;br /&gt;
The repulsive effects are noticed when close to the core and it&#039;s tentacles. It produces a strong repulsive force alongside the EMP effect also exhibited by the tentacles, which you&#039;ll likely touch given how close they start to be felt. The effect itself is roughly 4 times stronger than that of the attractive force, and quickly pushes anything away from it. The repulsive force is felt in a significantly smaller area, roughly 180 meters long and 100 meters wide, and also centered along the core&#039;s axis.&lt;br /&gt;
&lt;br /&gt;
== Capturing the Singularity ==&lt;br /&gt;
Effectively any ship is capable of retrieving a core, given it is able to get it to be considered &amp;quot;captured&amp;quot; at the time that your ship returns to [[Enceladus Prime]], which would involve the core being either attached to a manipulator arm, or considered to be in the cargo bay (being in the [[Excavator|excavator&#039;s]] clasp also counts as captured.) &lt;br /&gt;
&lt;br /&gt;
The two problems with capturing the core are the EMP and repulsive effects. The EMP will knock out the computer when not using a ship with [[EMP Resistance|EMP resistance]] or a physical [[HUD]], requiring manual controls to be used, and can be hard even for experienced pilots when faced with the repulsive force. The repulsion is an issue in it&#039;s own right, and makes capturing using an arm or within an excavator especially hard. The two ships with a large enough excavator to bring the core into the cargo hold (the [[OCP-209]] and [[Model E|EIME]]), or with a ship with an excavator big enough to get a good hold on the core (the [[Cothon-211]]), it can be easier to capture the core as it won&#039;t be able to escape once closed around it, however the OCP may face difficulties with it&#039;s side-faced door, and the variable geometry assist tuning option may be desired to use the autopilot to chase it.&lt;br /&gt;
&lt;br /&gt;
Once the singularity is captured, you are able to bring it back to Enceladus Prime. If the computer is knocked out via the EMP effect, or rotating the ship for astrogation to Enceladus isn&#039;t feasible, there are two other options to bringing it back: [[Emergency Return Protocol]], and exiting the rings. Emergency return involves accelerating the ship past a velocity of 200 m/s, where the ship will bring online it&#039;s emergency system and return the ship to Enceladus for excessive speeding. Exiting the rings works in a similar way, except the threshold is either leaving the A-ring, or entering the [[Encke Gap]] past 5 km. If successful, you will bring the singularity back with you.&lt;br /&gt;
&lt;br /&gt;
The singularity will sell at enceladus for 1 million Encelado under the title of research material.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=OMS&amp;diff=41259</id>
		<title>OMS</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=OMS&amp;diff=41259"/>
		<updated>2026-03-03T18:59:13Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated unidentified toggle for the albedo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The OMS menu allows you to configure your ship while on a dive. The menu is accessed via the J key. Any [[crew]] that you have with you on your ship will have their portrait shown in the background of the menu appropriate of their job.&lt;br /&gt;
&lt;br /&gt;
A comms box is shown at the bottom of any tabs, which lets you interact with any current conversations, or view older conversations that happened that dive.&lt;br /&gt;
&lt;br /&gt;
The amount that you&#039;re currently insured by and are stored in the bank are shown at the top of the comms box, on the left and right respectively.&lt;br /&gt;
=Pilot=&lt;br /&gt;
[[File:OMS - Pilot tab.jpg|1080x1080px]] &lt;br /&gt;
&lt;br /&gt;
The pilot menu provides you with a significantly larger view of [[LIDAR]], and allows you to identify, hail, and potentially communicate with other ships. &lt;br /&gt;
&lt;br /&gt;
IFF is handled with this menu, where it will mark any identified ship with an appropriate &amp;quot;friendliness&amp;quot; meter. Most ships you see will fall under a neutral yellow, which indicates it&#039;s a ship that has a registered [[Ship Registration Codes|transponder]] and does not outwardly appear hostile. Any ships automatically marked under a green, or friendly filter, are any drones of yours ([[B8 Claim Beacon|claim beacons]], [[THICC|THICCs]], [[NT Mining Companion|NT companions]], etc.), or any ship that you have hired. These ships will almost never attack you, as your drones can&#039;t, and your hired ships will only do so when you aggravate them. On the flip side, a red marker indicates any ship flying without a transponder ([[UIO]]), or a ship that has engaged in combat against you or an ally. These markers, if not automatically set, can be changed by small amounts when combat occurs, where generally any ship firing on a UIO gains friendliness, and the UIO completely turns red.&lt;br /&gt;
&lt;br /&gt;
=Geologist=&lt;br /&gt;
[[File:OMS - Geologist.jpg|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
The geologist menu provides an in-depth overview of the ore content of both your [[Cargo Bay|cargo bay]] and [[Processed Cargo|processed storage]] holds, but also within the surrounding area as well. The menu also allows you to choose certain settings for equipment pieces that handle ore.&lt;br /&gt;
&lt;br /&gt;
The ore compositions of your cargo bay are provided in a much higher resolution in this menu than that of what is shown on the [[Head-Up Display|HUD]], being good to more accurately figure out how much more you can fill the cargo bay from what&#039;s there. As for processed ore storage, the total is displayed next to the cargo bay display. It will show the total of each ore, as well as any contained in a [[Cargo Container|cargo container]]. Any equipment listed that contains ore will have the mass of the specific ore contained within it on top of the power button underneath the specific ore label.&lt;br /&gt;
&lt;br /&gt;
The options given for any equipment that handles ore will be displayed sequentially. Any equipment that handles it will use the toggle grid displayed, with each power button signifying an ore that the equipment is allowed to hold, alongside the other restrictions. Equipment involved in external handling of ore will be restrained by the ore type selected. If an ore is selected, any chunk containing it will be grabbed if passing the other filters (NOTE, water is a mineral found in all ore chunks, selecting this will grab any ore chunk that passes other checks). The other options given to handling equipment is the [[Albedo]] slider, which will adjust the targeting of unidentified ores based on their metal content, and may grab other objects depending on the equipment ([[Nanodrones|Tug and haul drones]] will also attempt to grab [[Lifepod|lifepods]] with this option, the [[AR-1500 Manipulator|AR-1500 Manipulator arm]] will attempt to grab rocks, lifepods, [[Uranium Crystal|serenity torbernite crystals]], derelict ships, and a select few other objects), based on the selected albedo. Albedo is ignored on any ore chunks once identified (ID&#039;d) by the geologist. &lt;br /&gt;
&lt;br /&gt;
The NT companion will only attempt to capture ores. Handling equipment also has a price slider, which will stop IDing ores that do not have a total value greater or equal to the value set.&lt;br /&gt;
&lt;br /&gt;
Containers work on a different system, where only ore toggles are displayed. These toggles allow you to change what is allowed inside the container. This feature is especially useful for the mono THICC, where you would only want to allow one or two specifics inside it. If there is ore within a container that has that specific ore disabled, it will drain to the internal processed cargo hold, where it will be distributed between other containers if any exist, or just stay in the internal hold. It&#039;s useful when wanting to release a THICC to capture another object with the cradle.&lt;br /&gt;
&lt;br /&gt;
Current equipment pieces that work with the geologist menu:&lt;br /&gt;
&lt;br /&gt;
* [[AR-1500 Manipulator]]: Collects ore, rocks, lifepods, serenity torbernite, derelicts.&lt;br /&gt;
* [[Tug Drones|Tug drones]]: Stops ore, lifepods, relative to rings&lt;br /&gt;
* [[Haul Drones|Haul drones]]: Collects ore, lifepods&lt;br /&gt;
* [[NT Mining Companion]]: Collects ore&lt;br /&gt;
* [[Cargo Container|THI Cargo Container]]: Stores ore, 15 tonnes per mineral&lt;br /&gt;
* [[Cargo Container#THI Monocargo Container|THI Mono Cargo Container]]: Stores ore, 90 tonnes of a singular mineral&lt;br /&gt;
&lt;br /&gt;
=Astrogator=&lt;br /&gt;
[[File:OMS - Astrogator.jpg|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
The astrogator menu provides a birds-eye view of the rings centered on your position, as well as displaying the astrogation points list. &lt;br /&gt;
&lt;br /&gt;
The astrogation points are split into three different types: Large objects, anomaly points, and intractable events. Large objects will for the most part include [[Moonlet|moonlets]] and [[:Category:Stations|stations]], anomaly points include radar anomalies (usually ships), big LIDAR contacts (usually moonlet-like objects), and [[pirate]] drop points, and interactable events include your [[B8 Claim Beacon|claim beacons]], racing events, Vilcy rendevouz, and Vilcy drop points. It is generally recommended to hire an astrogator for this job to extend the tracking time, as all points (exc. claims) will only last for 12 hours without their input, meaning they can only be seen that dive. If a large object&#039;s contact is lost, the point moves to the lost destinations list (shown by the toggle of the same name). A lost point will still be there, but the object will drift further from where you astrogate to it the longer it is left unfound.&lt;br /&gt;
[[File:Astrogation blocked.png|thumb|Attempted astrogation, but it is blocked because there are rocks in the way]]&lt;br /&gt;
Astrogating to a point involves selecting the point, and pressing the &amp;quot;plot a course&amp;quot; button. The default settings will automatically guide you to the target. Astrogation will be blocked when the LIDAR sweeps over an object in the way of the course, which will stop the calculation until no object is detected. This can be mitigated by adjusting your course to avoid them, or choosing a slower speed to not run into rocks as fast. It may also be a good idea to disable the &amp;quot;use autopilot&amp;quot; option, as this will automatically set a velocity and orientation for the ship, which may be undesirable in a given situation, especially if it would throw you right into a rock or fling something held by a manipulator arm into deep space. Tuning speed will change how quickly you travel to a destination, ranging from 10 m/s to 100 m/s when the max autopilot velocity is tuned that high (the [[Bald Eagle]] can astrogate as fast as 190 m/s due to it&#039;s custom hull) Going faster may be useful if you want to complete a dive quick to do more before the paychecks are due, but is significantly more likely to cause collisions. &lt;br /&gt;
&lt;br /&gt;
Astrogation targets (excluding [[Enceladus Prime]]) can have their icon colour changed to one of 8 colors for better organization &lt;br /&gt;
&lt;br /&gt;
=Mechanic=&lt;br /&gt;
[[File:OMS - mechanic.jpg|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
The mechanic tab allows you to view the damage status of equipment that is vunerable, jury-rig it to get more use out of it, and disable/enable equipment.&lt;br /&gt;
&lt;br /&gt;
The main feature of the mechanic tab is the ability to jury-rig equipment to put it back into working order. Moving a slider to the right increases the available durability available to that equipment, good in case it is damaged, at the cost of making it more vunerable to that damage type. The reverse is true, where the further left the slider is, the more damage to that type does, at the cost of reducing the amount of that damage type is taken. The damage will be split equally between all three sliders, so if one damage type is lowered to the minimum, the other two will take more damage to compensate.&lt;br /&gt;
&lt;br /&gt;
The second ability that the mechanic tab has is the ability to disable and enable any equipment piece on your ship (even the reactor). Disabling it reduces damage taken, especially useful for EMP [[damage]] done to equipment vulnerable to it. It works the exact same as hitting a numerical hotkey to disable tools whilst flying, but expands to the rest of the ship&#039;s systems.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Having objects inside the astrogation zone can be janked by using a very slow LIDAR speed&lt;br /&gt;
* Jury-rigging a damage type to it&#039;s lowest makes an equipment piece practically invincible to that damage specifically&lt;br /&gt;
* Restarting a computer may be helpful when there&#039;s is too much on screen, or you lost track of the [[Reconnaissance Craft#Obonto USV-GOT|GOT&#039;s targeting system]]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=FAQ&amp;diff=41258</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=FAQ&amp;diff=41258"/>
		<updated>2026-03-03T18:56:01Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay =&lt;br /&gt;
== Flight ==&lt;br /&gt;
=== &amp;quot;I keep crashing!&amp;quot; ===&lt;br /&gt;
This isn&#039;t a question, but it comes up a lot anyway. Basically, fly slower and if you feel lost press X on your keyboard to tell the autopilot to stop your ship. This should give you some time to think. You can also pick up higher thrust engines from the upgrade shop which will help you stop and turn faster, but they all come with their own tradeoffs. Check out our section on thrusters and thruster upgrades for more info. You can also upgrade to higher-end avionics / autopilot systems to provide visual feedback such as collision alerts etc in your HUD that should help keep you safe.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Why is the ship so slow?&amp;quot; ===&lt;br /&gt;
Mostly because it weighs 30 tons and is being pushed around by boiling water. You can fit a higher-power reactor and more powerful thrusters, but it&#039;s good to remember that the K37 is a hundred year old space tractor powered by a nuclear kettle and carrying tens of tons of propellant. It isn&#039;t a racing pinnace.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Why does the ship keep firing it&#039;s thrusters even though the ship is still?&amp;quot; ===&lt;br /&gt;
The ship is trying to adjust it&#039;s rotation to keep within it&#039;s leeway restrictions. Your thrusters are not perfect at changing the ship&#039;s position and rotation, so there will be inconsistencies that it needs to correct. Your ship will have both a rotation and velocity leeway, which can both be changed in tuning. Having gentler (lower thrust) thrusters via swapping to lower thrust thrusters and/or downtuning your thrusters, or swapping to thrusters with variable thrust functionality can reduce the impact that your thrusters have on velocity.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
=== &amp;quot;Where are all the minerals?&amp;quot; / &amp;quot;Why are other ships telling me I need to go deeper?&amp;quot; ===&lt;br /&gt;
The outer edge of the ring is quite sparse, so you won&#039;t find much out there. Once you&#039;re 10km down or so, the mineral density becomes a lot higher and you&#039;ll start making real money.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;I barely break even on a flight!&amp;quot; / &amp;quot;Why are repairs so expensive?&amp;quot; ===&lt;br /&gt;
Rule of thumb: don&#039;t bother picking up iron. It&#039;s there in the game because it&#039;s there in real life, but honestly it&#039;s pretty worthless due to its abundance. You&#039;re better off trying to mine Beryllium (look for relatively large chunks with blue crystals) or Wolfram/Tungsten, which is normally in small, bright silver chunks. A geologist is an excellent first hire, as they will provide estimates of mineral chunk prices while you fly, which will help make sure you don&#039;t pick up garbage. Also, don&#039;t fly into stuff and wreck your ship. Take it slow. &lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Why do the blue minerals shoot off so fast when I crack an asteroid?&amp;quot; ===&lt;br /&gt;
The blue mineral is Beryllium - a very low density metal. ΔV tries to model the kinetic energy of the minerals that are left behind when you crack an asteroid, which means lighter minerals will shoot off at higher velocity than dense ones. Also in a gameplay balance sense, it&#039;s a bit of a high-risk:high-reward mineral - harder and a bit more dangerous to chase down, but worth a lot.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Can you mine moonlets?&amp;quot; ===&lt;br /&gt;
Short answer: no. Moonlets are very dense pockets of minerals that clumped together to form a much denser body than the surrounding rocks, making them impervious to the tools you have available. However, some moonlets may contain caves, which inside them a few might have something you can collect and sell back at [[Enceladus Prime|Enceladus]]&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
=== &amp;quot;What benefits do crew bring?&amp;quot; ===&lt;br /&gt;
See [[Crew]] for details. Mechanics increase how much you can repair your ship and how effective your in-flight jury rigging is.&lt;br /&gt;
Pilots will provide automatic bullet-time before collisions to give you a better chance to evade.&lt;br /&gt;
Geologists will predict future mineral market prices, and provide estimates on mineral chunk values when in flight&lt;br /&gt;
Astrogators track locations of Points Of Interest in the rings allowing fast-travel&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Do I benefit from having multiple of the same crew member type?&amp;quot; ===&lt;br /&gt;
You can benefit from having more than one crewmate per task, dependent on the job.&lt;br /&gt;
&lt;br /&gt;
* Multiple geologists work in parallel. Having multiple will not be faster for a singular chunk, but can ID multiple chunks at once.&lt;br /&gt;
* Multiple astrogators will ID ships faster and from a further range.&lt;br /&gt;
* Multiple mechanics will reduce the repair time of parts while at [[Enceladus Prime|Enceladus.]]&lt;br /&gt;
&lt;br /&gt;
Having multiple crew with the same job will also give you leeway in the event that one of that profession gets incapacitated or leaves your ship. Crew will leave your ship through jobs as singer, or successfully booting up a [[derelict]] ship and bringing it home, while incapacitation can happen through a failed attempt at booting a derelict ship. Having the same type of crew with different skill levels will benefit the &amp;quot;lower leveled&amp;quot; crew as the more experienced one will teach the other.&lt;br /&gt;
&lt;br /&gt;
== Damage control &amp;amp; Repairs ==&lt;br /&gt;
=== &amp;quot;What determines how much I can repair a component at Enceladus?&amp;quot; ===&lt;br /&gt;
Mechanic crew members with higher experience can repair parts to a higher level.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;What are all these &#039;choke&#039;, &#039;misalignment&#039; sliders etc in the J menu / OMS?&amp;quot; ===&lt;br /&gt;
Near-future versions of the game will have tooltips for these damage types, and there are too many to describe quickly here so for now check out the Wiki pages for each subsystem for more info on what each damage type on a system is.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;How do the sliders work in the J menu / OMS?&amp;quot; ===&lt;br /&gt;
Your crew can slap duct tape and zip ties on parts of your ship to effectively trade one form of damage for another. For example if a thruster is very choked, you can trade off misalignment or wear to try and dechoke them. Don&#039;t try to think too hard about what they&#039;re *actually* doing with the bolts and wrenches though, the simulation isn&#039;t quite *that* precise!&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;What&#039;s the best ship/equipment?&amp;quot; ===&lt;br /&gt;
The answer is...it depends! More expensive ships and equipment are not necessarily better for your playing style, because each comes with its own benefits and drawbacks. Some drawbacks are not easy to understand from the stats alone. You can always buy it and try it out - if you don&#039;t like it, sell it back! You always get a full refund, minus any damage or wear, so feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Can I tweak my equipment? What do the tuning options do?&amp;quot; ===&lt;br /&gt;
Yes, the Tuning menu allows you to adjust many details of how your ship and gear works! Weapon power, thruster power, station transit speed, autopilot behavior, nanodrone behavior, and a few other options can be adjusted in various ways. A full breakdown [[Tuning guide|can be found here]]. All equipment should work well for most people on the default settings, but if you are running into an issue check this screen first. You should also review the tuning of any recovered derelict ships before flying them!&lt;br /&gt;
= Non-gameplay =&lt;br /&gt;
== Features ==&lt;br /&gt;
=== &amp;quot;Multiplayer when?&amp;quot; ===&lt;br /&gt;
No. Consider asking those making mods, but don&#039;t expect a different answer.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Can I have [insert technology with no grounding in real science or engineering here]?&amp;quot; ===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Can I have [insert technology with solid grounding in real science or engineering here]?&amp;quot; ===&lt;br /&gt;
Possibly. We&#039;ve already added numerous ship upgrade including new reactor types, propulsion systems, drones and more based mostly off of players&#039; proposals for how we can apply known engineering concepts. Of course, the more stuff we add, the narrower the niches for new upgrades etc become!&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Why are all crew members human?&amp;quot; or &amp;quot;Where are all the aliens?&amp;quot; ===&lt;br /&gt;
ΔV has no time for magitech like FTL travel, so there&#039;s next to zero chance of encountering actual real live aliens. The ΔV universe has fully sentient AI so we can probably expect to see them in future, but there probably won&#039;t be any little green men.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:TODO&amp;diff=41257</id>
		<title>Category:TODO</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:TODO&amp;diff=41257"/>
		<updated>2026-02-24T17:37:15Z</updated>

		<summary type="html">&lt;p&gt;Hev: added thruster MBTF requests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages that need creation: ==&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
* [[Anomalies]] (Anomaly)&lt;br /&gt;
* [[Tug Drones]]&lt;br /&gt;
* [[Haul Drones]]&lt;br /&gt;
* [[Maintenance Drones]]&lt;br /&gt;
* [[SAR]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Thrusteroid]]&lt;br /&gt;
* [[XASER]]&lt;br /&gt;
* [[Minefield]] ([[mikefield]])&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[IFF]]&lt;br /&gt;
* [[Drop Point]]&lt;br /&gt;
* [[Ganymedean Ship Pickup Point]]&lt;br /&gt;
* [[Vilcy Patrol Rendevouz]]&lt;br /&gt;
* [[Racing Site]]&lt;br /&gt;
* [[Racing Site|Racers]]&lt;br /&gt;
* [[Radiator]]&lt;br /&gt;
* [[Bounty Hunting]]&lt;br /&gt;
* [[Point Defence]]&lt;br /&gt;
* [[Rogue NT Companion]]&lt;br /&gt;
* [[Pirate (Ship)]]&lt;br /&gt;
* [[Pirate (Abductor)]]&lt;br /&gt;
* [[Pirate Trap]]&lt;br /&gt;
* [[Pirate in Combat]]&lt;br /&gt;
* [[Tesla]] (elon&#039;s car)&lt;br /&gt;
* [[Locust Swarm]]&lt;br /&gt;
* [[Mineral Market]]&lt;br /&gt;
* [[Virtual Flight Service]]&lt;br /&gt;
* [[Fusion Reactor]] ([[Stellarator]])&lt;br /&gt;
* [[Story]]&lt;br /&gt;
* [[Anomalies]]&lt;br /&gt;
* [[Microwave Generator]] (change redirect to dedicated page)&lt;br /&gt;
* [[Excavator]]&lt;br /&gt;
* [[Center of Mass]]&lt;br /&gt;
* [[EMP Resistance]] ([[Faraday Cage]])&lt;br /&gt;
* [[Emergency Return Protocol]]&lt;br /&gt;
* [[AI (Faction)]]&lt;br /&gt;
* [[Miner&#039;s Guild]]&lt;br /&gt;
* [[Jury-Rig]]&lt;br /&gt;
* [[Mining Laser]] (change redirect to dedicated page)&lt;br /&gt;
* [[SPC Gungnir]] (change redirect to dedicated page, [[Synchotron]])&lt;br /&gt;
* [[Computer]]&lt;br /&gt;
* [[Spelunker Caves|spelunker caves]]&lt;br /&gt;
* [[Tuning]] (maybe split into separate page and make tuning guide more guide-ey?)&lt;br /&gt;
* [[Encke Gap]]&lt;br /&gt;
&lt;br /&gt;
Also see [[Special:WantedPages|this page]] for pages that are linked but do not exist&lt;br /&gt;
&lt;br /&gt;
==  Pages that need editing: ==&lt;br /&gt;
* [[How to fly your ship]] guide needs finishing&lt;br /&gt;
* [[Enceladus Prime]] Needs double checking of numbers and reciting sources for numbers modified after the posting of that tweet&lt;br /&gt;
* [[Agenda]]&lt;br /&gt;
* [[:Category:Events]]&lt;br /&gt;
* [[Technical Info]] - just work on whenever going through anything technical, potentially get something useful to put when doing so&lt;br /&gt;
* Achievements Data Pages (update on a per-page basis once complete, finish data pages first: [[Module:Achievements]] [[Module:Achievements/Data]])&lt;br /&gt;
* [[Launch Parameters]] (and it&#039;s subsequent pages)&lt;br /&gt;
* [[MAD-CERF]] needs some extra info plus a reference to the ganymedian variant&lt;br /&gt;
* [[Slang/Terms]]&lt;br /&gt;
* [[Corporations]] adding pages for corps still not noted, as well as provide masses for stations&lt;br /&gt;
* [[Coilgun]]&lt;br /&gt;
* [[Vilcy]] still needs much more work&lt;br /&gt;
* [[Factions]] expand upon some factions&lt;br /&gt;
* [[Equipment]]&lt;br /&gt;
* [[:Category:Stations]] expand upon, add better descriptions, and create a table for it&lt;br /&gt;
* [[Hardpoint]] additional info needed for spinal hardpoints&lt;br /&gt;
* [[Moonlet]] needs more information for variants, variants need separate sections with proper info, uses, screenshots, etc..., and new variants need sections, and needs relinking on music page. add diameters asap&lt;br /&gt;
* [[Energy Weapons]], [[Main Propulsion]], [[Reaction Control System]] bring&amp;lt;nowiki/&amp;gt; up to standards with page for [[Mass Driver]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
* [[Enceladus]]&lt;br /&gt;
* [[Nuclear propulsion]] needs double checking&lt;br /&gt;
* [[Damage]] find out and provide damage factors for tuning&lt;br /&gt;
* [[EINAT Kzinti Lesson Mk II]]&lt;br /&gt;
* [[NANI]]&lt;br /&gt;
* [[UIO]] (pirates page needed, and pirates (&amp;lt;nowiki/&amp;gt;disambiguatio&amp;lt;nowiki/&amp;gt;n) for UIO&amp;lt;nowiki/&amp;gt;s specifically)&lt;br /&gt;
* [[THI Cargo Container]] needs extra hyperli&amp;lt;nowiki/&amp;gt;nks&lt;br /&gt;
* [[THI Monocargo Container|TH]]&amp;lt;nowiki/&amp;gt;[[THI Monocargo Container|I Mo]]&amp;lt;nowiki/&amp;gt;[[THI Monocargo Container|nocargo Container]] similar case to&amp;lt;nowiki/&amp;gt; THICC page&lt;br /&gt;
* [[Edge Runner|Edge R]]&amp;lt;nowiki/&amp;gt;[[Edge Runner|unner]] (needs improved info, espec&amp;lt;nowiki/&amp;gt;ially towards behaviour)&lt;br /&gt;
* [[Uranium Caves|Uraniu]]&amp;lt;nowiki/&amp;gt;[[Uranium Caves|m Caves]]&lt;br /&gt;
* [[Saturn]] decide later if Saturn needs her own page or linking to the A-ring suffices&lt;br /&gt;
* [[ΔV]]: needs a lot more info. mostly just on how thruster efficiency affects it and a table of thrusters with their effects&lt;br /&gt;
* Documentation of all Template: and Module: pages that don&#039;t have it&lt;br /&gt;
* [[Reaction Control System|Thrusters]] &amp;amp; [[Main Propulsion|Torches]] - need MBTF values, including min/max/inbetween tunes and graphs to accompany&lt;br /&gt;
&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pages in need of new/updated images: ==&lt;br /&gt;
&lt;br /&gt;
* [[Factions]] Obonto habs and other AI drones (NT companions, ATLAS &amp;amp; Hybrid)&lt;br /&gt;
* [[Services]] needs images/gifs of the showcase animation w/o text&lt;br /&gt;
* [[DLC]] needs portrait and crew menu image of the Easter Egg of Rademenes&lt;br /&gt;
* [[:Category:Stations]] images to work alongside a future edit where more info is added&lt;br /&gt;
* [[Damage]] example images for the more visually obvious damage types (misalignment and such)&lt;br /&gt;
* [[AI]] images of the rogue drones (perhaps?)&lt;br /&gt;
* [[B8 Claim Beacon]] beacon deployed&lt;br /&gt;
* [[Core]] update QC and D20 images to be higher resolution&lt;br /&gt;
* [[Coilgun]] images for each coilgun equipment&lt;br /&gt;
* [[Derelict]], [[Beginner&#039;s Guide to Derelicts]] &amp;amp; [[Profiteering Off of Derelicts]] having images for each derelict, or just an example of derelicts and/or capture of them for the guides&lt;br /&gt;
* [[Drones]] &amp;amp; [[Nanodrone Components]] showing nanodrones in use from a hardpoint&lt;br /&gt;
* [[Encelado]] gif of spending/gaining money, plus buy/sell icons maybe?&lt;br /&gt;
* [[Fission]] detonating reactor perhaps?&lt;br /&gt;
* [[Floating Bodies]]&lt;br /&gt;
* [[Ganymedean Anarchy]] images of GA CERF&lt;br /&gt;
* [[Hardpoint]] example equipment on each type, plus spinal when edit is added&lt;br /&gt;
* [[Kinetic Ammunition]] mass driver in use and maybe evidence reward mass driver ammo&lt;br /&gt;
* [[Main Propulsion]] example torch and/or each equipment after page redo&lt;br /&gt;
* [[Mass Driver]] image for each equipment, plus maybe example images of a mass driver being fired&lt;br /&gt;
* [[Minerals]] mineral colours, their pallets, and chunks after redo of page&lt;br /&gt;
* [[Moonlet]] each moonlet type after rework of page&lt;br /&gt;
* [[Music]] examples for visual audio cue borders &lt;br /&gt;
* [[Nuclear propulsion]] examples&lt;br /&gt;
* [[Vilcy]]&lt;br /&gt;
* [[Ore Chunks]] example images in tandem with minerals page&lt;br /&gt;
* [[Phage-class Station]] example station, can be used for other station pages&lt;br /&gt;
* [[Propellant Tank]] &amp;amp; [[Reaction Mass]] maybe show thrusters/torches being used and/or remass leaks&lt;br /&gt;
* [[Reaction Control System]] example RCS and/or each equipment after page redo&lt;br /&gt;
* [[Reactor Core]] show reactor for each ship, and maybe a detonating reactor (gif?)&lt;br /&gt;
* [[Understanding the Ship&#039;s Equipment]] example for equipment images?&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41256</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41256"/>
		<updated>2026-02-22T20:42:36Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated mod list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Hevs-More-Minerals Hev&#039;s More Minerals] ===&lt;br /&gt;
An extended support continuation of the More Minerals and Realistic Minerals mods. Adds 22 new minerals, with 20 Obonto Habitat trades to match.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Hevs-More-Minerals/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest DiscordRPC] ===&lt;br /&gt;
Adds support for Discord RPC, and stating situationally appropriate information based on which menu you&#039;re on or what&#039;s going on in the rings.&lt;br /&gt;
&lt;br /&gt;
Requires a second application to connect to Discord due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
The application can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC-Application/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ToggleDrone ToggleDrone] ===&lt;br /&gt;
Adds a new drone equipment that can toggle between &#039;haul&#039;, &#039;tug&#039;, and &#039;off&#039; modes by pressing the toggle key.&lt;br /&gt;
&lt;br /&gt;
Also supports Industries of Enceladus&#039;s harvester class drones and VelocityPlus&#039;s toggle menu&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ToggleDrone/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool Repair Calculator Tool] ===&lt;br /&gt;
A standalone tool that mimics VelocityPlus&#039;s Auto Repair maximise profit mode and provides the most cost effective maintenance needed to perform on a specific equipment in order to get the most cash out of it. A usage guide can be found [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/blob/main/README.md#usage here].&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/Repair-Calculator-Tool/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well. (note this specifically is succeeded by Hev&#039;s More Minerals)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Partially implemented in the vanilla game, with the rest implemented by VelocityPlus&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Hev&#039;s More Minerals.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41255</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41255"/>
		<updated>2026-02-06T21:54:54Z</updated>

		<summary type="html">&lt;p&gt;Hev: added Hev&amp;#039;s More Minerals and Discord RPC mods, and moved obsolete mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Hevs-More-Minerals Hev&#039;s More Minerals] ===&lt;br /&gt;
An extended support continuation of the More Minerals and Realistic Minerals mods. Adds 22 new minerals, with 20 Obonto Habitat trades to match.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Hevs-More-Minerals/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest DiscordRPC] ===&lt;br /&gt;
Adds support for Discord RPC, and stating situationally appropriate information based on which menu you&#039;re on or what&#039;s going on in the rings.&lt;br /&gt;
&lt;br /&gt;
Requires a second application to connect to Discord due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
The mod can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
The application can be downloaded from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Discord-RPC-Application/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well. (note this specifically is succeeded by Hev&#039;s More Minerals)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Partially implemented in the vanilla game, with the rest implemented by VelocityPlus&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Hev&#039;s More Minerals.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41254</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41254"/>
		<updated>2026-02-06T21:42:56Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game settings ==&lt;br /&gt;
This game does not assume that it knows better than you what your computer can do and allows you to tweak many things, from the way the rendering engine works down to the accuracy of your physics simulation. Unfortunately, this means that you can configure the game in a way that makes it run really bad on your computer. Here are some tips for what to look out for:&lt;br /&gt;
&lt;br /&gt;
* If you are running into performance problems, try the default settings first. The defaults should deliver a sane performance across most systems.&lt;br /&gt;
* If running 4k display with a graphics card that has insufficient pixel fill performance, you can run into performance issues caused by the pixel drawing bottlenecks in the display system. This most commonly happens on laptops with 4k displays. Lowering the &amp;quot;Resolution Scale&amp;quot; slider by 4 notches and raising the &amp;quot;HUD Scale&amp;quot; slider up to the point where the HUD is clearly visible will solve this.&lt;br /&gt;
* If you set the display to &amp;quot;No FPS limit&amp;quot; and turn off the &amp;quot;VSync&amp;quot; you are basically telling your GPU to run at 100% all the time, up to overheating. For best results:&lt;br /&gt;
** On variable-framerate monitors (G-Sync, FreeSync) set the framerate limit to something you are comfortable with looking at.&lt;br /&gt;
** For classical monitors, use VSync to not render frames that would not be visible either way.&lt;br /&gt;
* A high &amp;quot;Physics Simulation FPS&amp;quot; setting will put a high demand on your CPU. If you turn it up to a high value, and not have the &amp;quot;Dynamic Temporal Simulation Simplification&amp;quot; option turned on, you might experience extreme slowdowns any time something demanding happens with the physics, like simulating exhausts from multiple ships or breaking many asteroids. For best results, leave the &amp;quot;Physics Simulation FPS&amp;quot; at the default value of 60, and have DTSS enabled at all times.&lt;br /&gt;
&lt;br /&gt;
== Using Mods ==&lt;br /&gt;
Your performance will be impacted while using mods by the very nature of your computer having to do more stuff than it would when playing with the vanilla game. Since the use of them isn&#039;t directly supported by Kodera, performance issues are a liability of the mod author and the user of the system, however these tips can help isolate the issue and can help you and the mod author find a solution.&lt;br /&gt;
&lt;br /&gt;
* Disable specific mods that you are running until you can specify which mod or mods are causing issues.&lt;br /&gt;
** If a mod provides a config or other method to enable/disable certain features however this is heavily dependent on how the mod/config system is written and implemented.&lt;br /&gt;
* A common request to help with debugging problems involves enabling the &amp;lt;code&amp;gt;--verbose&amp;lt;/code&amp;gt; argument, however there have been reports that this causes lag with some mods.&lt;br /&gt;
&lt;br /&gt;
== External compatibility ==&lt;br /&gt;
There are a couple of things that we know can crash Delta V, which aren&#039;t in our reach:&lt;br /&gt;
&lt;br /&gt;
* Please make sure your system meets the minimum hardware requirements for the game.&lt;br /&gt;
* If using AMD Ryzen hardware, make sure that your system runs in the Ryzen-dedicated power plan. [https://asapguide.com/ryzen-balanced/ See this guide].&lt;br /&gt;
* At the top of the list, of course, are outdated drivers. Often a bug report circles around to outdated drivers, so check your drivers first, particularly video drivers. When running AMD cards, ensure that you have at least [https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1 driver version 22.7.1] which contain significant performance enhancements.&lt;br /&gt;
* AMD Software: PRO Edition drivers have been reported to perform much worse than AMD Software: Adrenalin Edition. Players reported performance improvements from 10-15 fps to 60fps after changing the driver flavour.&lt;br /&gt;
*Some AMD cards can&#039;t handle OpenGL if the video is tunneled through integrated GPU. If you can&#039;t launch the game at all with a &amp;quot;unsupported driver&amp;quot; message, check if your monitor is plugged in directly into your GPU.&lt;br /&gt;
*Corrupted Windows files. Try to verify your system for corrupted files using the [https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e Windows System File Checker tool].&lt;br /&gt;
*The Godot engine just doesn&#039;t like controllers that have over 22 buttons. You may have to disconnect a HOTAS or similar controller. Please verify that your system no longer detects the controller.&lt;br /&gt;
*Some users have reported crashes while using OSD software. We have specific reports of crashes that are resolved when turning off &amp;quot;Riva Statistics Server&amp;quot; or disabling OSD components of ASUS&#039;s &amp;quot;GPU Tweak 2&amp;quot;.&lt;br /&gt;
*Nahimic OSD service is known to cause crashes when enabled.&lt;br /&gt;
*NVIDIA Control Panel can be set up to override any setting the game makes and, in the case of dV and a few other games, freezes the display. Go to your NVIDIA Control Panel and in &amp;quot;Manage 3D settings&amp;quot; set &amp;quot;Let the 3D application decide&amp;quot;.&lt;br /&gt;
*The NVIDIA Control Panel setting for vertical sync is known to cause random crashes, it should also be set to &amp;quot;Let the application decide&amp;quot;.&lt;br /&gt;
*Using GSync, FreeSync or similar variable refresh rate monitor will have unexpected effects with VSync option turned on, as the game will struggle to understand what is the actual refresh rate of your monitor. Disable VSync and use frame rate limit option instead.&lt;br /&gt;
*GSync and FreeSync are reported to cause the game to flash occasionally on some configurations. If you are experiencing game flashing darkened frames or static, try disabling them for this game.&lt;br /&gt;
*Running Razer Cortex software in background was reported to cause worse performance.&lt;br /&gt;
*If your audio is distorted (ticking at game launch and on dive, opening cinematic sounds like a bad voice changer), check your device (not game) audio output selection. The game could be trying to push audio through a channel designed for voice communication only.&lt;br /&gt;
*Rarely, on some system configurations, Bloom causes huge performance loss.&lt;br /&gt;
*Some users reported that disabling Steam Overlay improves performance a lot for them.&lt;br /&gt;
*On some systems, the exclusive full-screen mode works much faster than the borderless window mode.&lt;br /&gt;
*Some driver HDR features can prevent the game window from showing up at all. If you hear the game playing, but see your desktop, try disabling HDR on your monitor.&lt;br /&gt;
*When using a mouse with a very high polling rate (ie. 8000 Hz) you can experience degraded performance when moving your mouse cursor. You can use &#039;&#039;&#039;--accumulate-input&#039;&#039;&#039; command-line option to enable in-game workaround, or decrease your polling rate.&lt;br /&gt;
*On some systems enabled AMD Enhanced Sync Technology caused the game to not display at all. You can turn that option off in your Adrenaline software panel, under Gaming -&amp;gt; Graphics -&amp;gt; Advanced Settings.&lt;br /&gt;
*Running the game in Windows Compatibility Mode will hurt your performance a lot. This might be caused by setting the compatibility mode on the game directly, or running through a launcher (Steam Client, GOG Galaxy, etc) set to run in compatibility mode.&lt;br /&gt;
*Only one controller (or similar joy input) can be used by the game at once, and will prioritize the first joypad detected by the system. If you have multiple devices that register as a joypad or similar device plugged in at once, unplug all peripherals and plug in the desired device first.&lt;br /&gt;
**Alternatively, if you are using Steam, you can reorder the controllers using Steam Input.&lt;br /&gt;
&lt;br /&gt;
== Support and Bug Reporting ==&lt;br /&gt;
If you encounter a game bug, either with running the game or in gameplay, please zip/tar and upload your game data/log directory:&lt;br /&gt;
&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;%AppData%\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$APPDATA\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$env:APPDATA\dV&amp;lt;/code&amp;gt; (AppData is a hidden directory in Windows, so to open ΔV&#039;s data directory in windows explorer, hit &amp;lt;code&amp;gt;Win+R&amp;lt;/code&amp;gt; to open a run window, and type &amp;lt;code&amp;gt;%appdata%\dv&amp;lt;/code&amp;gt;) &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.local/share/dV/&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;~/.var/app/com.valvesoftware.Steam/data/dV/&amp;lt;/code&amp;gt; &lt;br /&gt;
* Mac: &amp;lt;code&amp;gt;~/Library/Application Support/dV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please zip the entire directory, including your logs, saves and settings. Koder can use that data to attempt to recreate the bug. If you did something specific that caused the problem, describing it will also help a lot.&lt;br /&gt;
&lt;br /&gt;
You can alternatively use the &amp;lt;code&amp;gt;DV Annotate&amp;lt;/code&amp;gt; tool, which automatically packages logs and screenshots for bug reports, and provides a few other useful tools. More info can be found on this page: [[DV Annotate]]&lt;br /&gt;
&lt;br /&gt;
Upload/send your bug report to:&lt;br /&gt;
* Upload it directly on Discord [https://discord.com/invite/dv https://discord.com/invite/dv] channel [https://discord.com/channels/426287934870781952/1019875051480289281 #bug-reports] for real-time feedback.&lt;br /&gt;
* Email to [mailto:support@kodera.pl support@kodera.pl]&lt;br /&gt;
Do note that if mods are installed and running when the problem occurs, Koder will likely flag it as &amp;lt;code&amp;gt;using mods&amp;lt;/code&amp;gt; as a lot of the time the issue originates within one of the installed mods. Please see if the issue can be replicated without mods installed before reporting.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41253</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41253"/>
		<updated>2026-01-26T23:17:07Z</updated>

		<summary type="html">&lt;p&gt;Hev: added info on the Elon Interstellar mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/kittywitty1363/Elon-Interstellar Elon Interstellar] ===&lt;br /&gt;
Replaces all instances of &amp;quot;Eon Interstellar&amp;quot; with &amp;quot;Elon Interstellar&amp;quot;, like how it was prior to game update 1.72.13. &lt;br /&gt;
&lt;br /&gt;
Additionally, has support for the Industries of Enceladus mod.&lt;br /&gt;
&lt;br /&gt;
It is completely incompatible with the UwUify mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/kittywitty1363/Elon-Interstellar/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Introduction_to_Modding&amp;diff=41252</id>
		<title>Introduction to Modding</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Introduction_to_Modding&amp;diff=41252"/>
		<updated>2026-01-14T06:21:03Z</updated>

		<summary type="html">&lt;p&gt;Hev: /* Useful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta-V: Rings of Saturn supports mods, and has provided modding support since mid-2021. The game&#039;s modloader, when active, loads mods as .zip files from a &#039;mods&#039; folder within the game&#039;s directory.&lt;br /&gt;
&lt;br /&gt;
Mods can execute unsafe or dangerous code on your computer, and may carry bugs or game-breaking issues. Mods are not guaranteed to be compatible with another mod, and it is advised to use only a small handful of mods at a time to get the best experience from them. Contact the mod author if you have problems, as Kodera Software cannot and will not help with problems caused by mods, and will flag bugs reported as &amp;quot;using mods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to make your own mod, check out [https://github.com/ZakrinYoran/Delta-V-Modding Za&#039;krin&#039;s Modding Helper Guide], and the [https://discord.com/channels/426287934870781952/1252866978075512863 modding help channel] in the [https://discord.gg/dv Kodera Software Discord] where you can ask for assistance, or the (currently under construction) [[Technical Info|technical info]] page which goes into how various numbers and mechanics work and are formatted. (if the first discord link does not work, you may need to have joined the Discord server, which you can do [https://discord.gg/dv here]&lt;br /&gt;
&lt;br /&gt;
If you are already familiar with how modding works and are aware of the dangers, you can find a list of every known mod and mod repository on it&#039;s [[Mod List|dedicated page]]. &lt;br /&gt;
&lt;br /&gt;
It is highly advised you give the &#039;&#039;Getting Started section&#039;&#039; a read, as mods can very easily cause irreparable damage to your save. &#039;&#039;&#039;YOU HAVE BEEN WARNED!!!&#039;&#039;&#039;&lt;br /&gt;
==Getting Started With Installing Mods==&lt;br /&gt;
This part of the guide will assume you&#039;re on Steam, and using Windows given it is a port of [https://steamcommunity.com/sharedfiles/filedetails/?id=3406497378 this guide], however they will work with alternatives on other Operating Systems and launchers. If you need any help, feel free to ask on the [https://discord.gg/dv ΔV Discord]&lt;br /&gt;
&lt;br /&gt;
=== Part One: Installing Mods ===&lt;br /&gt;
Starting off with this section may seem counter-intuitive to some, however it is one of the easiest steps, and provides the setup needed for when you actually come to download mods.&lt;br /&gt;
&lt;br /&gt;
==== Creating the Mods Folder ====&lt;br /&gt;
The first step is making a folder for the mods to go. To start off with, you either right click on the game, or click the gear icon on the game page, then go to the &amp;quot;Manage&amp;quot; tab, then &amp;quot;Browse local files&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Browse Local Files.png]]&lt;br /&gt;
&lt;br /&gt;
This will open up a file explorer (or your OSes equivalent) at the location of the game&#039;s executable and .pck files. Here, you will want to create a new folder, and name it &#039;&#039;&#039;mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod Guide - Mod Folder.png]]&lt;br /&gt;
&lt;br /&gt;
From here, this is the folder where you&#039;ll be placing the .zip files of the mods you want to install.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - zip examples.png]]&lt;br /&gt;
&lt;br /&gt;
==== Enabling Mods ====&lt;br /&gt;
Similar to accessing the executable&#039;s folder, you&#039;ll want to either right click or press the gear icon, and this time go to the properties section.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Properties.png]]&lt;br /&gt;
&lt;br /&gt;
From here, you&#039;ll want to select the launch options, and put &#039;&#039;&#039;--enable-mods&#039;&#039;&#039;. While this is in the launch options (as long as there&#039;s no typo), mods will load and you will no longer be able to earn achievements or leaderboards, however achievement progress won&#039;t be blocked internally and can be granted after disabling mods.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Launch params.png]]&lt;br /&gt;
&lt;br /&gt;
Once this has been enabled, mods will load. If you want to stop loading a mod, you can change the file extension to anything that isn&#039;t a &#039;&#039;&#039;.zip&#039;&#039;&#039; file, move it to a different folder, or if you want to stop loading all mods, you can remove the &#039;&#039;&#039;--enable-mods&#039;&#039;&#039; flag.&lt;br /&gt;
&lt;br /&gt;
=== Part Two: Downloading Mods ===&lt;br /&gt;
&lt;br /&gt;
==== Where Do I Find Mods ====&lt;br /&gt;
Mods will be distributed through a multitude of ways. Most have their own Github or Gitlab repository, many have threads on the ΔV Discord&#039;s workshop board, and a handful are available on the [https://www.nexusmods.com/dvringsofsaturn Nexusmods page for ΔV]. If you want an easy way to look over available mods, a list is maintained on the [[Mod List|wiki]] containing every known mod for the game, including redundant or currently broken mods.&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Github ====&lt;br /&gt;
Most mods have a Github release, and depending on how they&#039;re set up, will have different ways of downloading them.&lt;br /&gt;
&lt;br /&gt;
===== Github Releases Tab =====&lt;br /&gt;
The first and most common way to download a mod is through the releases tab of the mod. The releases section is on the right-hand-side of the page. Clicking on the Releases text shows all releases, with the most recent release being displayed directly below it. I&#039;m using my own mod as an example, as many mods follow a similar scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Releases Button.png|1080x1080px]]&lt;br /&gt;
From here, you will want to go to the release of choice. Clicking on the latest release is usually the best way, but some may have several releases for different mods, especially those with multiple mods in the same repository (such as [https://github.com/digitalbarrito/BootlegIndustries Bootleg Industries]). In this case, there is one mod release to check, being the latest, and you&#039;ll want to download the pre-compiled zip. Some mods may have several pre-compiled zips, where you can choose specific mod versions to your liking.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Releases Download.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
===== Pre-compiled Zips In the Repository =====&lt;br /&gt;
Some mods (such as for this example, [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/ K-Tech Industrial of Mars]) have the pre-compiled zips stored within the repository itself. There are a few ways to download these. The first is to download the entire repository using either the download zip from the code button, or the download source button from the releases tab. From there, you can open the zip, go through the folders and extract the zip files you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Download A.png]][[File:Modding Guide - Github Download B.png]]&lt;br /&gt;
&lt;br /&gt;
The second way is to download each zip individually. For this, navigate through the repository&#039;s folder structure, open the desired zip, and press the download button. This method is considerably slower, and only a good idea if you only want one or two of the mods offered through this method.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Download C.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
===== Compiling Uncompiled Mods =====&lt;br /&gt;
Several mods are provided on the repository, but don&#039;t have either a release or compiled zip elsewhere. These are more difficult as you have to manually zip each mod yourself. First you&#039;ll want to do similar to the last section with downloading the repository&#039;s files (see above). After this, you&#039;ll want to extract the entire folder to an accessible folder (the downloads folder is usually a reliable choice). Next, you&#039;ll decide which mod you want to download. For this example, I&#039;ll be using Bootleg Industries&#039;s TurnNBurn mod, which unlike the PDT laser and ERM420 mods from that collection, lacks a release.&lt;br /&gt;
The first step is to find the mod&#039;s ModMain.gd file. This file is the core to where the game loads the mod, and if it&#039;s not in the right place, it will fail to load.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Compiling Part A.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have found the ModMain.gd file, you go to the previous folder above it, and compress the folder that the ModMain is contained in. On Windows 11, this can be done by right clicking the folder, then clicking &#039;Compress to...&amp;quot;, then clicking &amp;quot;ZIP File&amp;quot;. On Windows 10, this can be done by right clicking the folder, then &amp;quot;Send to&amp;quot;, then &amp;quot;compressed folder&amp;quot; (no screenshot for the latter as I don&#039;t have a Win10 device on hand while writing this).&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Compiling Part B.png]]&lt;br /&gt;
&lt;br /&gt;
This should produce a zip that can be loaded by the game.&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Nexus ====&lt;br /&gt;
This step is rather straightforward. Each mod on Nexus has a manual download button, which should show you the steps needed to download the zip just fine. Just follow through with the free options and you should have it downloaded in seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Nexus.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Gitlab ====&lt;br /&gt;
Most of the old mods (pre-Za&#039;Krin era mods) were hosted on the [https://gitlab.com/Delta-V-Modding/Mods modding Gitlab]. Most of these mods are very old, and are not guaranteed to work, however you can always ask for an updated version on the Discord in case you want a patch made.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab A.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have chosen the mod you want, most will provide a link to a CI artefacts link, where a large and obvious download button is provided for the zip.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab B.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab C.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Other Places ====&lt;br /&gt;
This guide has gone over most of the hosting sites used for mods, however some may be downloaded from elsewhere. Most others you&#039;ll find will be on the Discord, which is rather easy and intuitive to download from and will work out of the box. Other sites may be used in future, after this guide was written, and if they become common enough, may get a section of their own.&lt;br /&gt;
== Uninstalling mods ==&lt;br /&gt;
Removing mods is generally an easy of a step as installing, and in many cases easier as if you just want to stop using mods entirely, as you only need to remove the &amp;lt;code&amp;gt;--enable-mods&amp;lt;/code&amp;gt; launch parameter. Stopping mods from loading is effectively as easy as moving them to a different folder or changing the file&#039;s extension. The most common methods involve creating a subfolder named &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; and moving unwanted mods there, or adding a &amp;lt;code&amp;gt;.disabled&amp;lt;/code&amp;gt; extension to the mod to disable it. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; these methods may not work when loaded using mods that extend modloader functionality.&lt;br /&gt;
&lt;br /&gt;
However, some mods (namely mods that add content in the form of ships, equipment, locations, and the like) may need extra steps to go through before a save that had been used can be loaded without that mod. Mods generally fall into one of three categories when it comes to footprint: none (lightweight mods), null equipment, and ghost slots.&lt;br /&gt;
&lt;br /&gt;
==== None (Lightweight Mods) ====&lt;br /&gt;
These mods generally don&#039;t add much in terms of functionality. Most of the time they compliment without adding anything &#039;new&#039;, or add onto existing vanilla mechanics that the vanilla game can handle perfectly fine. &lt;br /&gt;
&lt;br /&gt;
You will be free to add and remove these mods at will.&lt;br /&gt;
&lt;br /&gt;
==== Null Equipment ====&lt;br /&gt;
Although these mods will have slight differences depending on which equipment becomes unavailable (ships or equipment), they&#039;re classified under the same category as both require a very minor task to be vanilla-compatible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Equipment:&#039;&#039;&#039; Any equipment added by mods that is compatible with vanilla slots will just not appear on the slots they were fitted to, and it will act like an empty equipment worth 0 E$. The only loss with this is whatever the equipment cost to apply, which could easily be sold with the mod enabled to get the money back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Ships:&#039;&#039;&#039; New ships will work very similarly to new equipment, in the fact they just disappear from the fleet menu. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if the ship is the active ship, it will crash the game. The solution is to just switch to a vanilla ship before removing the mod.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Slots ====&lt;br /&gt;
Ghost slots appear when any mod that physically changes how slots are handled on a ship gets removed, and act in one of two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirrored Slots:&#039;&#039;&#039; these appear with two or more slots on the equipment screen with the same title, and always share the same equipment regardless when one changes. These can also work vice versa where one slot type on the equipment screen changes equipment on the ship in more than one place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Slots:&#039;&#039;&#039; these are slots on the equipment screen that can be interacted with and have equipment changed on, but doesn&#039;t get applied on the ship.&lt;br /&gt;
&lt;br /&gt;
These happen when a mod that altered the way slots are used on a ship gets removed. This can be counteracted by buying a new ship from the dealer.&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/dv ΔV Discord] ([https://discord.com/channels/426287934870781952/1175491436788060301 Workshop Postboard], [https://discord.com/channels/426287934870781952/1252866978075512863 Mod Dev Discussion/Help thread])&lt;br /&gt;
* [[Mod List|Wiki mod list]]&lt;br /&gt;
* [https://www.nexusmods.com/dvringsofsaturn ΔV Nexusmods]&lt;br /&gt;
* [https://gitlab.com/Delta-V-Modding/Mods ΔV Gitlab]&lt;br /&gt;
&lt;br /&gt;
Special thanks goes to Za&#039;Krin for helping spark the recent surge in mods for this game (including the small handful of mods I&#039;ve written), as well as providing the backbone for most mods produced starting from the mod Industries of Enceladus a few months back.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Introduction_to_Modding&amp;diff=41251</id>
		<title>Introduction to Modding</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Introduction_to_Modding&amp;diff=41251"/>
		<updated>2026-01-14T06:15:17Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta-V: Rings of Saturn supports mods, and has provided modding support since mid-2021. The game&#039;s modloader, when active, loads mods as .zip files from a &#039;mods&#039; folder within the game&#039;s directory.&lt;br /&gt;
&lt;br /&gt;
Mods can execute unsafe or dangerous code on your computer, and may carry bugs or game-breaking issues. Mods are not guaranteed to be compatible with another mod, and it is advised to use only a small handful of mods at a time to get the best experience from them. Contact the mod author if you have problems, as Kodera Software cannot and will not help with problems caused by mods, and will flag bugs reported as &amp;quot;using mods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to make your own mod, check out [https://github.com/ZakrinYoran/Delta-V-Modding Za&#039;krin&#039;s Modding Helper Guide], and the [https://discord.com/channels/426287934870781952/1252866978075512863 modding help channel] in the [https://discord.gg/dv Kodera Software Discord] where you can ask for assistance, or the (currently under construction) [[Technical Info|technical info]] page which goes into how various numbers and mechanics work and are formatted. (if the first discord link does not work, you may need to have joined the Discord server, which you can do [https://discord.gg/dv here]&lt;br /&gt;
&lt;br /&gt;
If you are already familiar with how modding works and are aware of the dangers, you can find a list of every known mod and mod repository on it&#039;s [[Mod List|dedicated page]]. &lt;br /&gt;
&lt;br /&gt;
It is highly advised you give the &#039;&#039;Getting Started section&#039;&#039; a read, as mods can very easily cause irreparable damage to your save. &#039;&#039;&#039;YOU HAVE BEEN WARNED!!!&#039;&#039;&#039;&lt;br /&gt;
==Getting Started With Installing Mods==&lt;br /&gt;
This part of the guide will assume you&#039;re on Steam, and using Windows given it is a port of [https://steamcommunity.com/sharedfiles/filedetails/?id=3406497378 this guide], however they will work with alternatives on other Operating Systems and launchers. If you need any help, feel free to ask on the [https://discord.gg/dv ΔV Discord]&lt;br /&gt;
&lt;br /&gt;
=== Part One: Installing Mods ===&lt;br /&gt;
Starting off with this section may seem counter-intuitive to some, however it is one of the easiest steps, and provides the setup needed for when you actually come to download mods.&lt;br /&gt;
&lt;br /&gt;
==== Creating the Mods Folder ====&lt;br /&gt;
The first step is making a folder for the mods to go. To start off with, you either right click on the game, or click the gear icon on the game page, then go to the &amp;quot;Manage&amp;quot; tab, then &amp;quot;Browse local files&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Browse Local Files.png]]&lt;br /&gt;
&lt;br /&gt;
This will open up a file explorer (or your OSes equivalent) at the location of the game&#039;s executable and .pck files. Here, you will want to create a new folder, and name it &#039;&#039;&#039;mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod Guide - Mod Folder.png]]&lt;br /&gt;
&lt;br /&gt;
From here, this is the folder where you&#039;ll be placing the .zip files of the mods you want to install.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - zip examples.png]]&lt;br /&gt;
&lt;br /&gt;
==== Enabling Mods ====&lt;br /&gt;
Similar to accessing the executable&#039;s folder, you&#039;ll want to either right click or press the gear icon, and this time go to the properties section.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Properties.png]]&lt;br /&gt;
&lt;br /&gt;
From here, you&#039;ll want to select the launch options, and put &#039;&#039;&#039;--enable-mods&#039;&#039;&#039;. While this is in the launch options (as long as there&#039;s no typo), mods will load and you will no longer be able to earn achievements or leaderboards, however achievement progress won&#039;t be blocked internally and can be granted after disabling mods.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Launch params.png]]&lt;br /&gt;
&lt;br /&gt;
Once this has been enabled, mods will load. If you want to stop loading a mod, you can change the file extension to anything that isn&#039;t a &#039;&#039;&#039;.zip&#039;&#039;&#039; file, move it to a different folder, or if you want to stop loading all mods, you can remove the &#039;&#039;&#039;--enable-mods&#039;&#039;&#039; flag.&lt;br /&gt;
&lt;br /&gt;
=== Part Two: Downloading Mods ===&lt;br /&gt;
&lt;br /&gt;
==== Where Do I Find Mods ====&lt;br /&gt;
Mods will be distributed through a multitude of ways. Most have their own Github or Gitlab repository, many have threads on the ΔV Discord&#039;s workshop board, and a handful are available on the [https://www.nexusmods.com/dvringsofsaturn Nexusmods page for ΔV]. If you want an easy way to look over available mods, a list is maintained on the [[Mod List|wiki]] containing every known mod for the game, including redundant or currently broken mods.&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Github ====&lt;br /&gt;
Most mods have a Github release, and depending on how they&#039;re set up, will have different ways of downloading them.&lt;br /&gt;
&lt;br /&gt;
===== Github Releases Tab =====&lt;br /&gt;
The first and most common way to download a mod is through the releases tab of the mod. The releases section is on the right-hand-side of the page. Clicking on the Releases text shows all releases, with the most recent release being displayed directly below it. I&#039;m using my own mod as an example, as many mods follow a similar scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Releases Button.png|1080x1080px]]&lt;br /&gt;
From here, you will want to go to the release of choice. Clicking on the latest release is usually the best way, but some may have several releases for different mods, especially those with multiple mods in the same repository (such as [https://github.com/digitalbarrito/BootlegIndustries Bootleg Industries]). In this case, there is one mod release to check, being the latest, and you&#039;ll want to download the pre-compiled zip. Some mods may have several pre-compiled zips, where you can choose specific mod versions to your liking.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Releases Download.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
===== Pre-compiled Zips In the Repository =====&lt;br /&gt;
Some mods (such as for this example, [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/ K-Tech Industrial of Mars]) have the pre-compiled zips stored within the repository itself. There are a few ways to download these. The first is to download the entire repository using either the download zip from the code button, or the download source button from the releases tab. From there, you can open the zip, go through the folders and extract the zip files you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Download A.png]][[File:Modding Guide - Github Download B.png]]&lt;br /&gt;
&lt;br /&gt;
The second way is to download each zip individually. For this, navigate through the repository&#039;s folder structure, open the desired zip, and press the download button. This method is considerably slower, and only a good idea if you only want one or two of the mods offered through this method.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Download C.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
===== Compiling Uncompiled Mods =====&lt;br /&gt;
Several mods are provided on the repository, but don&#039;t have either a release or compiled zip elsewhere. These are more difficult as you have to manually zip each mod yourself. First you&#039;ll want to do similar to the last section with downloading the repository&#039;s files (see above). After this, you&#039;ll want to extract the entire folder to an accessible folder (the downloads folder is usually a reliable choice). Next, you&#039;ll decide which mod you want to download. For this example, I&#039;ll be using Bootleg Industries&#039;s TurnNBurn mod, which unlike the PDT laser and ERM420 mods from that collection, lacks a release.&lt;br /&gt;
The first step is to find the mod&#039;s ModMain.gd file. This file is the core to where the game loads the mod, and if it&#039;s not in the right place, it will fail to load.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Compiling Part A.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have found the ModMain.gd file, you go to the previous folder above it, and compress the folder that the ModMain is contained in. On Windows 11, this can be done by right clicking the folder, then clicking &#039;Compress to...&amp;quot;, then clicking &amp;quot;ZIP File&amp;quot;. On Windows 10, this can be done by right clicking the folder, then &amp;quot;Send to&amp;quot;, then &amp;quot;compressed folder&amp;quot; (no screenshot for the latter as I don&#039;t have a Win10 device on hand while writing this).&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Compiling Part B.png]]&lt;br /&gt;
&lt;br /&gt;
This should produce a zip that can be loaded by the game.&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Nexus ====&lt;br /&gt;
This step is rather straightforward. Each mod on Nexus has a manual download button, which should show you the steps needed to download the zip just fine. Just follow through with the free options and you should have it downloaded in seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Nexus.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Gitlab ====&lt;br /&gt;
Most of the old mods (pre-Za&#039;Krin era mods) were hosted on the [https://gitlab.com/Delta-V-Modding/Mods modding Gitlab]. Most of these mods are very old, and are not guaranteed to work, however you can always ask for an updated version on the Discord in case you want a patch made.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab A.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have chosen the mod you want, most will provide a link to a CI artefacts link, where a large and obvious download button is provided for the zip.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab B.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab C.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Other Places ====&lt;br /&gt;
This guide has gone over most of the hosting sites used for mods, however some may be downloaded from elsewhere. Most others you&#039;ll find will be on the Discord, which is rather easy and intuitive to download from and will work out of the box. Other sites may be used in future, after this guide was written, and if they become common enough, may get a section of their own.&lt;br /&gt;
== Uninstalling mods ==&lt;br /&gt;
Removing mods is generally an easy of a step as installing, and in many cases easier as if you just want to stop using mods entirely, as you only need to remove the &amp;lt;code&amp;gt;--enable-mods&amp;lt;/code&amp;gt; launch parameter. Stopping mods from loading is effectively as easy as moving them to a different folder or changing the file&#039;s extension. The most common methods involve creating a subfolder named &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; and moving unwanted mods there, or adding a &amp;lt;code&amp;gt;.disabled&amp;lt;/code&amp;gt; extension to the mod to disable it. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; these methods may not work when loaded using mods that extend modloader functionality.&lt;br /&gt;
&lt;br /&gt;
However, some mods (namely mods that add content in the form of ships, equipment, locations, and the like) may need extra steps to go through before a save that had been used can be loaded without that mod. Mods generally fall into one of three categories when it comes to footprint: none (lightweight mods), null equipment, and ghost slots.&lt;br /&gt;
&lt;br /&gt;
==== None (Lightweight Mods) ====&lt;br /&gt;
These mods generally don&#039;t add much in terms of functionality. Most of the time they compliment without adding anything &#039;new&#039;, or add onto existing vanilla mechanics that the vanilla game can handle perfectly fine. &lt;br /&gt;
&lt;br /&gt;
You will be free to add and remove these mods at will.&lt;br /&gt;
&lt;br /&gt;
==== Null Equipment ====&lt;br /&gt;
Although these mods will have slight differences depending on which equipment becomes unavailable (ships or equipment), they&#039;re classified under the same category as both require a very minor task to be vanilla-compatible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Equipment:&#039;&#039;&#039; Any equipment added by mods that is compatible with vanilla slots will just not appear on the slots they were fitted to, and it will act like an empty equipment worth 0 E$. The only loss with this is whatever the equipment cost to apply, which could easily be sold with the mod enabled to get the money back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Ships:&#039;&#039;&#039; New ships will work very similarly to new equipment, in the fact they just disappear from the fleet menu. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if the ship is the active ship, it will crash the game. The solution is to just switch to a vanilla ship before removing the mod.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Slots ====&lt;br /&gt;
Ghost slots appear when any mod that physically changes how slots are handled on a ship gets removed, and act in one of two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirrored Slots:&#039;&#039;&#039; these appear with two or more slots on the equipment screen with the same title, and always share the same equipment regardless when one changes. These can also work vice versa where one slot type on the equipment screen changes equipment on the ship in more than one place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Slots:&#039;&#039;&#039; these are slots on the equipment screen that can be interacted with and have equipment changed on, but doesn&#039;t get applied on the ship.&lt;br /&gt;
&lt;br /&gt;
These happen when a mod that altered the way slots are used on a ship gets removed. This can be counteracted by buying a new ship from the dealer.&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/dv ΔV Discord] ([https://discord.com/channels/426287934870781952/1175491436788060301 Workshop Postboard], [https://discord.com/channels/426287934870781952/1252866978075512863 Mod Dev Discussion/Help thread]&lt;br /&gt;
* [[Mod List|Wiki mod list]]&lt;br /&gt;
* [https://www.nexusmods.com/dvringsofsaturn ΔV Nexusmods]&lt;br /&gt;
* [https://gitlab.com/Delta-V-Modding/Mods ΔV Gitlab]&lt;br /&gt;
&lt;br /&gt;
Special thanks goes to Za&#039;Krin for helping spark the recent surge in mods for this game (including the small handful of mods I&#039;ve written), as well as providing the backbone for most mods produced starting from the mod Industries of Enceladus a few months back.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41250</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41250"/>
		<updated>2026-01-13T06:04:07Z</updated>

		<summary type="html">&lt;p&gt;Hev: added GravityTools and moved RealisticMinerals to out of support mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/GravityTools GravityTools] ===&lt;br /&gt;
Adds a drone equipment that when released can be hailed to produce either an attractive or repulsive force for 60 seconds, acting on all objects in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/GravityTools/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been either explicitly ceased by their developers or had no support for a very long time, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.\&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41249</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41249"/>
		<updated>2026-01-03T20:20:11Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game settings ==&lt;br /&gt;
This game does not assume that it knows better than you what your computer can do and allows you to tweak many things, from the way the rendering engine works down to the accuracy of your physics simulation. Unfortunately, this means that you can configure the game in a way that makes it run really bad on your computer. Here are some tips for what to look out for:&lt;br /&gt;
&lt;br /&gt;
* If you are running into performance problems, try the default settings first. The defaults should deliver a sane performance across most systems.&lt;br /&gt;
* If running 4k display with a graphics card that has insufficient pixel fill performance, you can run into performance issues caused by the pixel drawing bottlenecks in the display system. This most commonly happens on laptops with 4k displays. Lowering the &amp;quot;Resolution Scale&amp;quot; slider by 4 notches and raising the &amp;quot;HUD Scale&amp;quot; slider up to the point where the HUD is clearly visible will solve this.&lt;br /&gt;
* If you set the display to &amp;quot;No FPS limit&amp;quot; and turn off the &amp;quot;VSync&amp;quot; you are basically telling your GPU to run at 100% all the time, up to overheating. For best results:&lt;br /&gt;
** On variable-framerate monitors (G-Sync, FreeSync) set the framerate limit to something you are comfortable with looking at.&lt;br /&gt;
** For classical monitors, use VSync to not render frames that would not be visible either way.&lt;br /&gt;
* A high &amp;quot;Physics Simulation FPS&amp;quot; setting will put a high demand on your CPU. If you turn it up to a high value, and not have the &amp;quot;Dynamic Temporal Simulation Simplification&amp;quot; option turned on, you might experience extreme slowdowns any time something demanding happens with the physics, like simulating exhausts from multiple ships or breaking many asteroids. For best results, leave the &amp;quot;Physics Simulation FPS&amp;quot; at the default value of 60, and have DTSS enabled at all times.&lt;br /&gt;
&lt;br /&gt;
== External compatibility ==&lt;br /&gt;
There are a couple of things that we know can crash Delta V, which aren&#039;t in our reach:&lt;br /&gt;
&lt;br /&gt;
* Please make sure your system meets the minimum hardware requirements for the game.&lt;br /&gt;
* If using AMD Ryzen hardware, make sure that your system runs in the Ryzen-dedicated power plan. [https://asapguide.com/ryzen-balanced/ See this guide].&lt;br /&gt;
* At the top of the list, of course, are outdated drivers. Often a bug report circles around to outdated drivers, so check your drivers first, particularly video drivers. When running AMD cards, ensure that you have at least [https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1 driver version 22.7.1] which contain significant performance enhancements.&lt;br /&gt;
* AMD Software: PRO Edition drivers have been reported to perform much worse than AMD Software: Adrenalin Edition. Players reported performance improvements from 10-15 fps to 60fps after changing the driver flavour.&lt;br /&gt;
*Some AMD cards can&#039;t handle OpenGL if the video is tunneled through integrated GPU. If you can&#039;t launch the game at all with a &amp;quot;unsupported driver&amp;quot; message, check if your monitor is plugged in directly into your GPU.&lt;br /&gt;
*Corrupted Windows files. Try to verify your system for corrupted files using the [https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e Windows System File Checker tool].&lt;br /&gt;
*The Godot engine just doesn&#039;t like controllers that have over 22 buttons. You may have to disconnect a HOTAS or similar controller. Please verify that your system no longer detects the controller.&lt;br /&gt;
*Some users have reported crashes while using OSD software. We have specific reports of crashes that are resolved when turning off &amp;quot;Riva Statistics Server&amp;quot; or disabling OSD components of ASUS&#039;s &amp;quot;GPU Tweak 2&amp;quot;.&lt;br /&gt;
*Nahimic OSD service is known to cause crashes when enabled.&lt;br /&gt;
*NVIDIA Control Panel can be set up to override any setting the game makes and, in the case of dV and a few other games, freezes the display. Go to your NVIDIA Control Panel and in &amp;quot;Manage 3D settings&amp;quot; set &amp;quot;Let the 3D application decide&amp;quot;.&lt;br /&gt;
*The NVIDIA Control Panel setting for vertical sync is known to cause random crashes, it should also be set to &amp;quot;Let the application decide&amp;quot;.&lt;br /&gt;
*Using GSync, FreeSync or similar variable refresh rate monitor will have unexpected effects with VSync option turned on, as the game will struggle to understand what is the actual refresh rate of your monitor. Disable VSync and use frame rate limit option instead.&lt;br /&gt;
*GSync and FreeSync are reported to cause the game to flash occasionally on some configurations. If you are experiencing game flashing darkened frames or static, try disabling them for this game.&lt;br /&gt;
*Running Razer Cortex software in background was reported to cause worse performance.&lt;br /&gt;
*If your audio is distorted (ticking at game launch and on dive, opening cinematic sounds like a bad voice changer), check your device (not game) audio output selection. The game could be trying to push audio through a channel designed for voice communication only.&lt;br /&gt;
*Rarely, on some system configurations, Bloom causes huge performance loss.&lt;br /&gt;
*Some users reported that disabling Steam Overlay improves performance a lot for them.&lt;br /&gt;
*On some systems, the exclusive full-screen mode works much faster than the borderless window mode.&lt;br /&gt;
*Some driver HDR features can prevent the game window from showing up at all. If you hear the game playing, but see your desktop, try disabling HDR on your monitor.&lt;br /&gt;
*When using a mouse with a very high polling rate (ie. 8000 Hz) you can experience degraded performance when moving your mouse cursor. You can use &#039;&#039;&#039;--accumulate-input&#039;&#039;&#039; command-line option to enable in-game workaround, or decrease your polling rate.&lt;br /&gt;
*On some systems enabled AMD Enhanced Sync Technology caused the game to not display at all. You can turn that option off in your Adrenaline software panel, under Gaming -&amp;gt; Graphics -&amp;gt; Advanced Settings.&lt;br /&gt;
*Running the game in Windows Compatibility Mode will hurt your performance a lot. This might be caused by setting the compatibility mode on the game directly, or running through a launcher (Steam Client, GOG Galaxy, etc) set to run in compatibility mode.&lt;br /&gt;
*Only one controller (or similar joy input) can be used by the game at once, and will prioritize the first joypad detected by the system. If you have multiple devices that register as a joypad or similar device plugged in at once, unplug all peripherals and plug in the desired device first.&lt;br /&gt;
**Alternatively, if you are using Steam, you can reorder the controllers using Steam Input.&lt;br /&gt;
&lt;br /&gt;
== Support and Bug Reporting ==&lt;br /&gt;
If you encounter a game bug, either with running the game or in gameplay, please zip/tar and upload your game data/log directory:&lt;br /&gt;
&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;%AppData%\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$APPDATA\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$env:APPDATA\dV&amp;lt;/code&amp;gt; (AppData is a hidden directory in Windows, so to open ΔV&#039;s data directory in windows explorer, hit &amp;lt;code&amp;gt;Win+R&amp;lt;/code&amp;gt; to open a run window, and type &amp;lt;code&amp;gt;%appdata%\dv&amp;lt;/code&amp;gt;) &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.local/share/dV/&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;~/.var/app/com.valvesoftware.Steam/data/dV/&amp;lt;/code&amp;gt; &lt;br /&gt;
* Mac: &amp;lt;code&amp;gt;~/Library/Application Support/dV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please zip the entire directory, including your logs, saves and settings. Koder can use that data to attempt to recreate the bug. If you did something specific that caused the problem, describing it will also help a lot.&lt;br /&gt;
&lt;br /&gt;
You can alternatively use the &amp;lt;code&amp;gt;DV Annotate&amp;lt;/code&amp;gt; tool, which automatically packages logs and screenshots for bug reports, and provides a few other useful tools. More info can be found on this page: [[DV Annotate]]&lt;br /&gt;
&lt;br /&gt;
Upload/send your bug report to:&lt;br /&gt;
* Upload it directly on Discord [https://discord.com/invite/dv https://discord.com/invite/dv] channel [https://discord.com/channels/426287934870781952/1019875051480289281 #bug-reports] for real-time feedback.&lt;br /&gt;
* Email to [mailto:support@kodera.pl support@kodera.pl]&lt;br /&gt;
Do note that if mods are installed and running when the problem occurs, Koder will likely flag it as &amp;lt;code&amp;gt;using mods&amp;lt;/code&amp;gt; as a lot of the time the issue originates within one of the installed mods. Please see if the issue can be replicated without mods installed before reporting.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41248</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41248"/>
		<updated>2026-01-02T22:28:38Z</updated>

		<summary type="html">&lt;p&gt;Hev: Added note for obsolete and out of support mods that they may not be functional or have a functional link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
Do not expect mods in this section to be functional or have working downloads.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41247</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Troubleshooting&amp;diff=41247"/>
		<updated>2025-12-31T07:44:21Z</updated>

		<summary type="html">&lt;p&gt;Hev: made note of multiple controller/joy devices being plugged in and prioritizing a non-desired device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game settings ==&lt;br /&gt;
This game does not assume that it knows better than you what your computer can do and allows you to tweak many things, from the way the rendering engine works down to the accuracy of your physics simulation. Unfortunately, this means that you can configure the game in a way that makes it run really bad on your computer. Here are some tips for what to look out for:&lt;br /&gt;
&lt;br /&gt;
* If you are running into performance problems, try the default settings first. The defaults should deliver a sane performance across most systems.&lt;br /&gt;
* If running 4k display with a graphics card that has insufficient pixel fill performance, you can run into performance issues caused by the pixel drawing bottlenecks in the display system. This most commonly happens on laptops with 4k displays. Lowering the &amp;quot;Resolution Scale&amp;quot; slider by 4 notches and raising the &amp;quot;HUD Scale&amp;quot; slider up to the point where the HUD is clearly visible will solve this.&lt;br /&gt;
* If you set the display to &amp;quot;No FPS limit&amp;quot; and turn off the &amp;quot;VSync&amp;quot; you are basically telling your GPU to run at 100% all the time, up to overheating. For best results:&lt;br /&gt;
** On variable-framerate monitors (G-Sync, FreeSync) set the framerate limit to something you are comfortable with looking at.&lt;br /&gt;
** For classical monitors, use VSync to not render frames that would not be visible either way.&lt;br /&gt;
* A high &amp;quot;Physics Simulation FPS&amp;quot; setting will put a high demand on your CPU. If you turn it up to a high value, and not have the &amp;quot;Dynamic Temporal Simulation Simplification&amp;quot; option turned on, you might experience extreme slowdowns any time something demanding happens with the physics, like simulating exhausts from multiple ships or breaking many asteroids. For best results, leave the &amp;quot;Physics Simulation FPS&amp;quot; at the default value of 60, and have DTSS enabled at all times.&lt;br /&gt;
&lt;br /&gt;
== External compatibility ==&lt;br /&gt;
There are a couple of things that we know can crash Delta V, which aren&#039;t in our reach:&lt;br /&gt;
&lt;br /&gt;
* Please make sure your system meets the minimum hardware requirements for the game.&lt;br /&gt;
* If using AMD Ryzen hardware, make sure that your system runs in the Ryzen-dedicated power plan. [https://asapguide.com/ryzen-balanced/ See this guide].&lt;br /&gt;
* At the top of the list, of course, are outdated drivers. Often a bug report circles around to outdated drivers, so check your drivers first, particularly video drivers. When running AMD cards, ensure that you have at least [https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1 driver version 22.7.1] which contain significant performance enhancements.&lt;br /&gt;
* AMD Software: PRO Edition drivers have been reported to perform much worse than AMD Software: Adrenalin Edition. Players reported performance improvements from 10-15 fps to 60fps after changing the driver flavour.&lt;br /&gt;
*Some AMD cards can&#039;t handle OpenGL if the video is tunneled through integrated GPU. If you can&#039;t launch the game at all with a &amp;quot;unsupported driver&amp;quot; message, check if your monitor is plugged in directly into your GPU.&lt;br /&gt;
*Corrupted Windows files. Try to verify your system for corrupted files using the [https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e Windows System File Checker tool].&lt;br /&gt;
*The Godot engine just doesn&#039;t like controllers that have over 22 buttons. You may have to disconnect a HOTAS or similar controller. Please verify that your system no longer detects the controller.&lt;br /&gt;
*Some users have reported crashes while using OSD software. We have specific reports of crashes that are resolved when turning off &amp;quot;Riva Statistics Server&amp;quot; or disabling OSD components of ASUS&#039;s &amp;quot;GPU Tweak 2&amp;quot;.&lt;br /&gt;
*Nahimic OSD service is known to cause crashes when enabled.&lt;br /&gt;
*NVIDIA Control Panel can be set up to override any setting the game makes and, in the case of dV and a few other games, freezes the display. Go to your NVIDIA Control Panel and in &amp;quot;Manage 3D settings&amp;quot; set &amp;quot;Let the 3D application decide&amp;quot;.&lt;br /&gt;
*The NVIDIA Control Panel setting for vertical sync is known to cause random crashes, it should also be set to &amp;quot;Let the application decide&amp;quot;.&lt;br /&gt;
*Using GSync, FreeSync or similar variable refresh rate monitor will have unexpected effects with VSync option turned on, as the game will struggle to understand what is the actual refresh rate of your monitor. Disable VSync and use frame rate limit option instead.&lt;br /&gt;
*GSync and FreeSync are reported to cause the game to flash occasionally on some configurations. If you are experiencing game flashing darkened frames or static, try disabling them for this game.&lt;br /&gt;
*Running Razer Cortex software in background was reported to cause worse performance.&lt;br /&gt;
*If your audio is distorted (ticking at game launch and on dive, opening cinematic sounds like a bad voice changer), check your device (not game) audio output selection. The game could be trying to push audio through a channel designed for voice communication only.&lt;br /&gt;
*Rarely, on some system configurations, Bloom causes huge performance loss.&lt;br /&gt;
*Some users reported that disabling Steam Overlay improves performance a lot for them.&lt;br /&gt;
*On some systems, the exclusive full-screen mode works much faster than the borderless window mode.&lt;br /&gt;
*Some driver HDR features can prevent the game window from showing up at all. If you hear the game playing, but see your desktop, try disabling HDR on your monitor.&lt;br /&gt;
*When using a mouse with a very high polling rate (ie. 8000 Hz) you can experience degraded performance when moving your mouse cursor. You can use &#039;&#039;&#039;--accumulate-input&#039;&#039;&#039; command-line option to enable in-game workaround, or decrease your polling rate.&lt;br /&gt;
*On some systems enabled AMD Enhanced Sync Technology caused the game to not display at all. You can turn that option off in your Adrenaline software panel, under Gaming -&amp;gt; Graphics -&amp;gt; Advanced Settings.&lt;br /&gt;
*Running the game in Windows Compatibility Mode will hurt your performance a lot. This might be caused by setting the compatibility mode on the game directly, or running through a launcher (Steam Client, GOG Galaxy, etc) set to run in compatibility mode.&lt;br /&gt;
*Only one controller (or similar joy input) can be used by the game at once, and will prioritize the first joypad detected by the system. If you have multiple devices that register as a joypad or similar device plugged in at once, unplug all peripherals and plug in the desired device first.&lt;br /&gt;
&lt;br /&gt;
== Support and Bug Reporting ==&lt;br /&gt;
If you encounter a game bug, either with running the game or in gameplay, please zip/tar and upload your game data/log directory:&lt;br /&gt;
&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;%AppData%\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$APPDATA\dV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$env:APPDATA\dV&amp;lt;/code&amp;gt; (AppData is a hidden directory in Windows, so to open ΔV&#039;s data directory in windows explorer, hit &amp;lt;code&amp;gt;Win+R&amp;lt;/code&amp;gt; to open a run window, and type &amp;lt;code&amp;gt;%appdata%\dv&amp;lt;/code&amp;gt;) &lt;br /&gt;
* Linux: &amp;lt;code&amp;gt;~/.local/share/dV/&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;~/.var/app/com.valvesoftware.Steam/data/dV/&amp;lt;/code&amp;gt; &lt;br /&gt;
* Mac: &amp;lt;code&amp;gt;~/Library/Application Support/dV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please zip the entire directory, including your logs, saves and settings. Koder can use that data to attempt to recreate the bug. If you did something specific that caused the problem, describing it will also help a lot.&lt;br /&gt;
&lt;br /&gt;
You can alternatively use the &amp;lt;code&amp;gt;DV Annotate&amp;lt;/code&amp;gt; tool, which automatically packages logs and screenshots for bug reports, and provides a few other useful tools. More info can be found on this page: [[DV Annotate]]&lt;br /&gt;
&lt;br /&gt;
Upload/send your bug report to:&lt;br /&gt;
* Upload it directly on Discord [https://discord.com/invite/dv https://discord.com/invite/dv] channel [https://discord.com/channels/426287934870781952/1019875051480289281 #bug-reports] for real-time feedback.&lt;br /&gt;
* Email to [mailto:support@kodera.pl support@kodera.pl]&lt;br /&gt;
Do note that if mods are installed and running when the problem occurs, Koder will likely flag it as &amp;lt;code&amp;gt;using mods&amp;lt;/code&amp;gt; as a lot of the time the issue originates within one of the installed mods. Please see if the issue can be replicated without mods installed before reporting.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Introduction_to_Modding&amp;diff=41246</id>
		<title>Introduction to Modding</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Introduction_to_Modding&amp;diff=41246"/>
		<updated>2025-12-15T00:29:21Z</updated>

		<summary type="html">&lt;p&gt;Hev: fixed formatting with images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta-V: Rings of Saturn supports mods, and has provided modding support since mid-2021. The game&#039;s modloader, when active, loads mods as .zip files from a &#039;mods&#039; folder within the game&#039;s directory.&lt;br /&gt;
&lt;br /&gt;
Mods can execute unsafe or dangerous code on your computer, and may carry bugs or game-breaking issues. Mods are not guaranteed to be compatible with another mod, and it is advised to use only a small handful of mods at a time to get the best experience from them. Contact the mod author if you have problems, as Kodera Software cannot and will not help with problems caused by mods, and will flag bugs reported as &amp;quot;using mods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you want to make your own mod, check out [https://github.com/ZakrinYoran/Delta-V-Modding Za&#039;krin&#039;s Modding Helper Guide], and the [https://discord.com/channels/426287934870781952/1252866978075512863 modding help channel] in the [https://discord.gg/dv Kodera Software Discord] where you can ask for assistance, or the (currently under construction) [[Technical Info|technical info]] page which goes into how various numbers and mechanics work and are formatted. (if the first discord link does not work, you may need to have joined the Discord server, which you can do [https://discord.gg/dv here]&lt;br /&gt;
&lt;br /&gt;
If you are already familiar with how modding works and are aware of the dangers, you can find a list of every known mod and mod repository on it&#039;s [[Mod List|dedicated page]]. It is highly advised you give &#039;&#039;Getting Started&#039;&#039; a read, however, as mods can very easily cause irreparable damage to your save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU HAVE BEEN WARNED!!!&#039;&#039;&#039;&lt;br /&gt;
==Getting Started With Installing Mods==&lt;br /&gt;
This part of the guide will assume you&#039;re on Steam, and using Windows given it is a port of [https://steamcommunity.com/sharedfiles/filedetails/?id=3406497378 this guide], however they will work with alternatives on other Operating Systems and launchers. If you need any help, feel free to ask on the [https://discord.gg/dv ΔV Discord]&lt;br /&gt;
&lt;br /&gt;
=== Part One: Installing Mods ===&lt;br /&gt;
Starting off with this section may seem counter-intuitive to some, however it is one of the easiest steps, and provides the setup needed for when you actually come to download mods.&lt;br /&gt;
&lt;br /&gt;
==== Creating the Mods Folder ====&lt;br /&gt;
The first step is making a folder for the mods to go. To start off with, you either right click on the game, or click the gear icon on the game page, then go to the &amp;quot;Manage&amp;quot; tab, then &amp;quot;Browse local files&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Browse Local Files.png]]&lt;br /&gt;
&lt;br /&gt;
This will open up a file explorer (or your OSes equivalent) at the location of the game&#039;s executable and .pck files. Here, you will want to create a new folder, and name it &#039;&#039;&#039;mods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mod Guide - Mod Folder.png]]&lt;br /&gt;
&lt;br /&gt;
From here, this is the folder where you&#039;ll be placing the .zip files of the mods you want to install.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - zip examples.png]]&lt;br /&gt;
&lt;br /&gt;
==== Enabling Mods ====&lt;br /&gt;
Similar to accessing the executable&#039;s folder, you&#039;ll want to either right click or press the gear icon, and this time go to the properties section.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Properties.png]]&lt;br /&gt;
&lt;br /&gt;
From here, you&#039;ll want to select the launch options, and put &#039;&#039;&#039;--enable-mods&#039;&#039;&#039;. While this is in the launch options (as long as there&#039;s no typo), mods will load and you will no longer be able to earn achievements or leaderboards, however achievement progress won&#039;t be blocked internally and can be granted after disabling mods.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Launch params.png]]&lt;br /&gt;
&lt;br /&gt;
Once this has been enabled, mods will load. If you want to stop loading a mod, you can change the file extension to anything that isn&#039;t a &#039;&#039;&#039;.zip&#039;&#039;&#039; file, move it to a different folder, or if you want to stop loading all mods, you can remove the &#039;&#039;&#039;--enable-mods&#039;&#039;&#039; flag.&lt;br /&gt;
&lt;br /&gt;
=== Part Two: Downloading Mods ===&lt;br /&gt;
&lt;br /&gt;
==== Where Do I Find Mods ====&lt;br /&gt;
Mods will be distributed through a multitude of ways. Most have their own Github or Gitlab repository, many have threads on the ΔV Discord&#039;s workshop board, and a handful are available on the [https://www.nexusmods.com/dvringsofsaturn Nexusmods page for ΔV]. If you want an easy way to look over available mods, a list is maintained on the [[Mod List|wiki]] containing every known mod for the game, including redundant or currently broken mods.&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Github ====&lt;br /&gt;
Most mods have a Github release, and depending on how they&#039;re set up, will have different ways of downloading them.&lt;br /&gt;
&lt;br /&gt;
===== Github Releases Tab =====&lt;br /&gt;
The first and most common way to download a mod is through the releases tab of the mod. The releases section is on the right-hand-side of the page. Clicking on the Releases text shows all releases, with the most recent release being displayed directly below it. I&#039;m using my own mod as an example, as many mods follow a similar scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Releases Button.png|1080x1080px]]&lt;br /&gt;
From here, you will want to go to the release of choice. Clicking on the latest release is usually the best way, but some may have several releases for different mods, especially those with multiple mods in the same repository (such as [https://github.com/digitalbarrito/BootlegIndustries Bootleg Industries]). In this case, there is one mod release to check, being the latest, and you&#039;ll want to download the pre-compiled zip. Some mods may have several pre-compiled zips, where you can choose specific mod versions to your liking.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Releases Download.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
===== Pre-compiled Zips In the Repository =====&lt;br /&gt;
Some mods (such as for this example, [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/ K-Tech Industrial of Mars]) have the pre-compiled zips stored within the repository itself. There are a few ways to download these. The first is to download the entire repository using either the download zip from the code button, or the download source button from the releases tab. From there, you can open the zip, go through the folders and extract the zip files you want.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Download A.png]][[File:Modding Guide - Github Download B.png]]&lt;br /&gt;
&lt;br /&gt;
The second way is to download each zip individually. For this, navigate through the repository&#039;s folder structure, open the desired zip, and press the download button. This method is considerably slower, and only a good idea if you only want one or two of the mods offered through this method.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Github Download C.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
===== Compiling Uncompiled Mods =====&lt;br /&gt;
Several mods are provided on the repository, but don&#039;t have either a release or compiled zip elsewhere. These are more difficult as you have to manually zip each mod yourself. First you&#039;ll want to do similar to the last section with downloading the repository&#039;s files (see above). After this, you&#039;ll want to extract the entire folder to an accessible folder (the downloads folder is usually a reliable choice). Next, you&#039;ll decide which mod you want to download. For this example, I&#039;ll be using Bootleg Industries&#039;s TurnNBurn mod, which unlike the PDT laser and ERM420 mods from that collection, lacks a release.&lt;br /&gt;
The first step is to find the mod&#039;s ModMain.gd file. This file is the core to where the game loads the mod, and if it&#039;s not in the right place, it will fail to load.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Compiling Part A.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have found the ModMain.gd file, you go to the previous folder above it, and compress the folder that the ModMain is contained in. On Windows 11, this can be done by right clicking the folder, then clicking &#039;Compress to...&amp;quot;, then clicking &amp;quot;ZIP File&amp;quot;. On Windows 10, this can be done by right clicking the folder, then &amp;quot;Send to&amp;quot;, then &amp;quot;compressed folder&amp;quot; (no screenshot for the latter as I don&#039;t have a Win10 device on hand while writing this).&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Compiling Part B.png]]&lt;br /&gt;
&lt;br /&gt;
This should produce a zip that can be loaded by the game.&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Nexus ====&lt;br /&gt;
This step is rather straightforward. Each mod on Nexus has a manual download button, which should show you the steps needed to download the zip just fine. Just follow through with the free options and you should have it downloaded in seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Nexus.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Gitlab ====&lt;br /&gt;
Most of the old mods (pre-Za&#039;Krin era mods) were hosted on the [https://gitlab.com/Delta-V-Modding/Mods modding Gitlab]. Most of these mods are very old, and are not guaranteed to work, however you can always ask for an updated version on the Discord in case you want a patch made.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab A.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have chosen the mod you want, most will provide a link to a CI artefacts link, where a large and obvious download button is provided for the zip.&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab B.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Modding Guide - Downloading from Gitlab C.png|1080x1080px]]&lt;br /&gt;
&lt;br /&gt;
==== Downloading Mods from Other Places ====&lt;br /&gt;
This guide has gone over most of the hosting sites used for mods, however some may be downloaded from elsewhere. Most others you&#039;ll find will be on the Discord, which is rather easy and intuitive to download from and will work out of the box. Other sites may be used in future, after this guide was written, and if they become common enough, may get a section of their own.&lt;br /&gt;
== Uninstalling mods ==&lt;br /&gt;
Removing mods is generally an easy of a step as installing, and in many cases easier as if you just want to stop using mods entirely, as you only need to remove the &amp;lt;code&amp;gt;--enable-mods&amp;lt;/code&amp;gt; launch parameter. Stopping mods from loading is effectively as easy as moving them to a different folder or changing the file&#039;s extension. The most common methods involve creating a subfolder named &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; and moving unwanted mods there, or adding a &amp;lt;code&amp;gt;.disabled&amp;lt;/code&amp;gt; extension to the mod to disable it. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; these methods may not work when loaded using mods that extend modloader functionality.&lt;br /&gt;
&lt;br /&gt;
However, some mods (namely mods that add content in the form of ships, equipment, locations, and the like) may need extra steps to go through before a save that had been used can be loaded without that mod. Mods generally fall into one of three categories when it comes to footprint: none (lightweight mods), null equipment, and ghost slots.&lt;br /&gt;
&lt;br /&gt;
==== None (Lightweight Mods) ====&lt;br /&gt;
These mods generally don&#039;t add much in terms of functionality. Most of the time they compliment without adding anything &#039;new&#039;, or add onto existing vanilla mechanics that the vanilla game can handle perfectly fine. &lt;br /&gt;
&lt;br /&gt;
You will be free to add and remove these mods at will.&lt;br /&gt;
&lt;br /&gt;
==== Null Equipment ====&lt;br /&gt;
Although these mods will have slight differences depending on which equipment becomes unavailable (ships or equipment), they&#039;re classified under the same category as both require a very minor task to be vanilla-compatible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Equipment:&#039;&#039;&#039; Any equipment added by mods that is compatible with vanilla slots will just not appear on the slots they were fitted to, and it will act like an empty equipment worth 0 E$. The only loss with this is whatever the equipment cost to apply, which could easily be sold with the mod enabled to get the money back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Ships:&#039;&#039;&#039; New ships will work very similarly to new equipment, in the fact they just disappear from the fleet menu. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if the ship is the active ship, it will crash the game. The solution is to just switch to a vanilla ship before removing the mod.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Slots ====&lt;br /&gt;
Ghost slots appear when any mod that physically changes how slots are handled on a ship gets removed, and act in one of two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirrored Slots:&#039;&#039;&#039; these appear with two or more slots on the equipment screen with the same title, and always share the same equipment regardless when one changes. These can also work vice versa where one slot type on the equipment screen changes equipment on the ship in more than one place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Slots:&#039;&#039;&#039; these are slots on the equipment screen that can be interacted with and have equipment changed on, but doesn&#039;t get applied on the ship.&lt;br /&gt;
&lt;br /&gt;
These happen when a mod that altered the way slots are used on a ship gets removed. This can be counteracted by buying a new ship from the dealer.&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/dv ΔV Discord] ([https://discord.com/channels/426287934870781952/1175491436788060301 Workshop Postboard], [https://discord.com/channels/426287934870781952/1252866978075512863 Mod Dev Discussion/Help thread]&lt;br /&gt;
* [[Mod List|Wiki mod list]]&lt;br /&gt;
* [https://www.nexusmods.com/dvringsofsaturn ΔV Nexusmods]&lt;br /&gt;
* [https://gitlab.com/Delta-V-Modding/Mods ΔV Gitlab]&lt;br /&gt;
&lt;br /&gt;
Special thanks goes to Za&#039;Krin for helping spark the recent surge in mods for this game (including the small handful of mods I&#039;ve written), as well as providing the backbone for most mods produced starting from the mod Industries of Enceladus a few months back.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41245</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41245"/>
		<updated>2025-12-07T04:34:16Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated mod list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second 1 in 10,000 Chance Withered Foxy Jumpscare Every Second] ==&lt;br /&gt;
Inspired by the Terraria mod of the same name, this mod adds a small random chance to cause the Withered Foxy jumpscare to happen every second, with configurable chances.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/1-in-10-000-chance-for-withered-foxy-jumpscare-every-second/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
== [https://github.com/1-WT-1/UwUify UwUify] ==&lt;br /&gt;
Changes numerous texts to have an UwU lisp.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/UwUify/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EMPSynchro EMPSynchro] ===&lt;br /&gt;
Adds a variant of the SPC Gungnir that deals less damage but emits a huge amount of lightning after hitting a target.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EMPSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41243</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41243"/>
		<updated>2025-11-11T23:03:10Z</updated>

		<summary type="html">&lt;p&gt;Hev: moved mods to appropriate sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41242</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41242"/>
		<updated>2025-10-28T05:12:24Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated title paragraph and added PerMineralMinValue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables (although not all tools are standalone, some still work within the game).&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Calo2407/PerMineralMinValue PerMineralMinValue] ===&lt;br /&gt;
Adds tabs to select which specific minerals the geologist value sliders will apply to.&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Calo2407/PerMineralMinValue/releases/latest here].&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Storyteller&amp;diff=41241</id>
		<title>Storyteller</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Storyteller&amp;diff=41241"/>
		<updated>2025-10-27T01:47:52Z</updated>

		<summary type="html">&lt;p&gt;Hev: added note to clarify how balanced difficulty prevents hostile events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The storyteller is the name given for the system that spawns random events around the player. Currently there are 77 events that can spawn, although many are variations of the same thing (i.e. a unique station&#039;s identifier), and 2 events dedicated to the spawning of your B8 Claim Beacons for when you return to them. A generalized list of these events will be provided on this page.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
Difficulty is one of the settings that the user has an option to change, with three different options to choose from.&lt;br /&gt;
&lt;br /&gt;
Balanced is the default option. This is intended as the intentional way to experience ΔV, and it provides access to every single event in game. To provide a balanced experience, if your ship is not doing well in a dive, any event that would be initially hostile to you will fail to pass the spawn check to avoid being too unfair. Doing well however does not mean that you&#039;ll get more hostile encounters, it just means that the game won&#039;t engage the pity system when one is selected to spawn.&lt;br /&gt;
&lt;br /&gt;
Peaceful is an option to choose if you want to avoid any dangerous situation. All events that would be initially hostile will be suppressed at all times (you can still initiate combat by damaging a friendly ship). It&#039;s good for someone who wants to experience ΔV without too much of a difficulty.&lt;br /&gt;
&lt;br /&gt;
Challenging provides a very similar experience to balanced, it&#039;s only difference is that hostile events won&#039;t be suppressed given your ship experiences damage of any scale.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
This will be a quick summary of events that you can come across. This is an abridged version, and a fuller list can be found on the events page. It is spoilered for the sake of exploration of the player.&lt;br /&gt;
{{SubSpoiler}}&lt;br /&gt;
==== Moonlets ====&lt;br /&gt;
[[Moonlet|Moonlets]] are abnormally large and very dense clusters of minerals in the rings. However impervious to the tools you have available, some may have openings.&lt;br /&gt;
&lt;br /&gt;
==== Crew Banter ====&lt;br /&gt;
Occasionally, your crew will make comment on something they saw or heard somewhere, or on a ship instrument, and provide a location when appropriate.&lt;br /&gt;
&lt;br /&gt;
==== Obonto Habitats ====&lt;br /&gt;
[[Obonto Habitat|Obonto Habitats]] are small disc-like stations that hold residents within the ring. Due to risky supply routes to them, they do request processed minerals in return for a considerably greater return for the mass. Station one however, has been destroyed by something.&lt;br /&gt;
&lt;br /&gt;
==== Phage-Class Station ====&lt;br /&gt;
[[Phage-class Station|Phages]] are small station attached to a moonlet that processes the minerals from it. You are able to purchase propellant off of it for in-ring refuelling. Sometimes you might come across one that has finished it&#039;s mining operation and is en-route to Enceladus Prime to unload.&lt;br /&gt;
&lt;br /&gt;
==== Space Bar ====&lt;br /&gt;
Everyone needs a place to relax, even those who are chronically ring-bound. The [[Space Bar|space bar]] provides a way to unwind after a particularly bad dive.&lt;br /&gt;
&lt;br /&gt;
==== Civilian Miner ====&lt;br /&gt;
You will spot miners in the rings, and occasionally around their own claim beacon. Most fly in [[K37|K37s]], but some do it in [[Eagle Prospector|Eagles]], [[Cothon-212|Cothons]], and occasionally an [[Model E|EIME]] too.&lt;br /&gt;
&lt;br /&gt;
==== Racer ====&lt;br /&gt;
Not every civilian in the rings are for work, some build custom ships to perform races around the rocks. [[Racer|Racers]] also allow you to participate in these for a drop in the prize bucket.&lt;br /&gt;
&lt;br /&gt;
==== Pirates ====&lt;br /&gt;
You will occasionally see [[Pirate (Disambiguation)|pirate]] vessels, and more as you get deeper into the rings. Permanently ringbound, the Ganymedeans resort to piracy to make do, and that can include your ship too.&lt;br /&gt;
&lt;br /&gt;
==== Vilcy ====&lt;br /&gt;
[[Vilcy]] is an association of bounty hunters who work as the ring&#039;s police force. You will occasionally see them in packs, or in combat with pirates.&lt;br /&gt;
&lt;br /&gt;
==== Big Bad Wolf ====&lt;br /&gt;
The [[Big Bad Wolf]] is a decommissioned Tsukuyomi-class frigate, and acts as the Vilcy&#039;s headquarters. You are able to get a bounty hunting license through them, and exchange pirate personnel for a reward through them.&lt;br /&gt;
&lt;br /&gt;
==== Ganymedean Anarchy Station ====&lt;br /&gt;
The [[Ganymedean Anarchy Station]] is a moonlet that has had a station carved into one of it&#039;s sides. With a good rep with them, you are able to trade consumables (mass driver ammo and nanodrones), and with a very good rep, you can purchase Rogue THICC drop points.&lt;br /&gt;
&lt;br /&gt;
==== Rogue THICC ====&lt;br /&gt;
A [[rogue THICC]] is a standard cargo container that has been reprogrammed and filled with a random assortment of minerals by the pirates, and can be found randomly or purchased from a pirate. They will flee quickly so might be challenging to grab.&lt;br /&gt;
&lt;br /&gt;
==== Rogue NT Companion ====&lt;br /&gt;
You will occasionally see a handful of [[Rogue NT Companion|Rogue NT Companions]] around the rings, either in small packs or in massive swarms depending on how social they are.&lt;br /&gt;
&lt;br /&gt;
==== Minefields ====&lt;br /&gt;
The Ganymedeans do occasionally tamper drones and set them up as [[Minefield|mines]] to have their reactor go critical near civilians. Some even proposed a more annoying and less destructive method of placing a microwave generator on the top of them too.&lt;br /&gt;
&lt;br /&gt;
==== Derelict Ship ====&lt;br /&gt;
A disabled ship ([[derelict]]) can be found occasionally. You can have either a crewmember attempt to start it up, or bring it home with a manipulator arm.&lt;br /&gt;
&lt;br /&gt;
==== Lifepod ====&lt;br /&gt;
[[Lifepod|Lifepods]] can occasionally be found in the rings, with a failing hail signature similar to that of a derelict. Morse code can be heard when nearby a lifepod, signalling an SOS.&lt;br /&gt;
&lt;br /&gt;
==== Dead Bodies ====&lt;br /&gt;
The remains of a ship&#039;s crew may be found occasionally in the rings in a group of [[Floating Bodies|dead bodies]], associated with an equally creepy soundtrack alongside them.&lt;br /&gt;
&lt;br /&gt;
==== Xaser Burn ====&lt;br /&gt;
There are other ships that astrogate deep into the rings, and sometimes their burn path crosses right by your area. A message from [[Enceladus Prime]] alongside a reddening of the screen shows a warning for this.&lt;br /&gt;
&lt;br /&gt;
==== Loot ====&lt;br /&gt;
Some ore chunks can be found outside of ringroid form, stationary to the rings right for your collection&lt;br /&gt;
&lt;br /&gt;
==== Ringstorm ====&lt;br /&gt;
Some areas of the rings hold a charge that varies greatly from the surrounding area. Such charge is shown through arcing that can be seen, and destroys rocks in the process too. A similar effect is produced by synchotrons.&lt;br /&gt;
&lt;br /&gt;
==== Aiming Asteroids ====&lt;br /&gt;
Some ringroids can be dislodged by gravitational distortions or other means. You will occasionally see the effects of these through a ringroid that is moving decently fast contrary to how others are moving, or a shower of smaller ringroids from similar events.&lt;br /&gt;
&lt;br /&gt;
==== ATLAS Edgerunner ====&lt;br /&gt;
ATLAS runs [[Edge Runner|edgerunner]] ships to ensure that no illegal AIs are running in the rings, and will check up on you from time to time.&lt;br /&gt;
&lt;br /&gt;
==== Hybrids ====&lt;br /&gt;
A [[Hybrids|Hybrid]] is an unmanned ship that seems almost curious, and hostile, towards you. It&#039;s powered by a singularity, which can be dropped and collected when destroyed. Singularities exert weird properties, and can occasionally be found in the rings without a hybrid body.&lt;br /&gt;
&lt;br /&gt;
==== Elon&#039;s Ride ====&lt;br /&gt;
A tesla that Elon Musk shot into space over 250 years ago has made it&#039;s way into the rings, and as hard to spot as it is, can still be found.&lt;br /&gt;
&lt;br /&gt;
==== MAD-CERF Search and Rescue Ships ====&lt;br /&gt;
Not everyone gets so lucky, so a series of [[MAD-CERF]] ships run as rescuers for those stuck in derelict ships or lifepods, or reclaiming any abandoned ship.&lt;br /&gt;
&lt;br /&gt;
==== Carbon Anomaly ====&lt;br /&gt;
The [[Carbon Anomaly|carbon anomaly]] is a weird skull-like object that exists in the ring. It&#039;s weird formation may suggest some further weird happenings in the rings outside of piracy.&lt;br /&gt;
&lt;br /&gt;
==== Helloroid ====&lt;br /&gt;
During the Halloween season, some ringas make a habit of carving out a pumpkin shape from the occasional ringroid, named [[Helloroid|Helloroids]] by ringas.&lt;br /&gt;
&lt;br /&gt;
==== Thrusteroid ====&lt;br /&gt;
You will always see some weird and wonderful mechanical feats in the rings, and a moonlet with several torches strapped on is no exception, and appropriately dubbed a &amp;quot;[[thrusteroid]]&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41240</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41240"/>
		<updated>2025-10-17T00:59:51Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated mod list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu2 Mod Menu 2] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod, links provided by the mod, and if provided, a configuration window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Eon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/ShipTransponder Ship Transponder] ===&lt;br /&gt;
Adds the ship&#039;s variant name or model to the OMS target list, with various customisation to boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu 2 can be found on the Github&#039;s releases page [https://github.com/1-WT-1/ShipTransponder/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://github.com/rwqfsfasxc100/ModMenu Mod Menu]&#039;&#039;&#039; ===&lt;br /&gt;
Adds a mod menu that lists and allows you to configure mods.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Mod Menu 2, which provides a much more user-oriented experience and fixes a large number of issues with the original, alongside cutting out a large amount of bloat and making things more convenient for modders.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Achievements&amp;diff=41239</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Achievements&amp;diff=41239"/>
		<updated>2025-10-17T00:40:07Z</updated>

		<summary type="html">&lt;p&gt;Hev: fixed accidental double list ending, which causes for an exposed bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
Achievements are earned by completing specific tasks, reaching certain milestones, or by finding something within the rings.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Achievements&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Instructions&lt;br /&gt;
!Icon&lt;br /&gt;
|-&lt;br /&gt;
|Pot of Gold&lt;br /&gt;
|Make your first million&lt;br /&gt;
|Have 1 000 000 E$ available in the bank at least once&amp;lt;!-- These shouldn&#039;t be changed, it does require 1 million to be in the bank at once as per res://achievement/AchievementSteam.gd, line 25 --&amp;gt;&lt;br /&gt;
|[[File:Achievement PotOfGoldUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Stonks&lt;br /&gt;
|Make 10 million E$&lt;br /&gt;
|Have 10 000 000 E$ available in the bank at least once&amp;lt;!-- These shouldn&#039;t be changed, it does require 1 million to be in the bank at once as per res://achievement/AchievementSteam.gd, line 22 --&amp;gt;&lt;br /&gt;
|[[File:Achievement StonksUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Driving License&lt;br /&gt;
|Get through the tutorial&lt;br /&gt;
|Complete the tutorial&lt;br /&gt;
|[[File:Achievement DrivingLicenseUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|Reach 10km into the rings&lt;br /&gt;
|Reach a depth of 10 km into the rings&lt;br /&gt;
|[[File:Achievement DiverUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Deep Diver&lt;br /&gt;
|Reach 50km into the rings&lt;br /&gt;
|Reach a depth of 50 km into the rings&lt;br /&gt;
|[[File:Achievement DeepDiverUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Enceladus Prime&lt;br /&gt;
|Get back to Enceladus Prime station&lt;br /&gt;
|Return to Enceladus prime by astrogating, exiting the rings, or engaging emergency return protocols by exceeding 200 m/s&lt;br /&gt;
|[[File:Achievement EnceladusPrimeUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Escape Velocity&lt;br /&gt;
|Trigger emergency autopilot return&lt;br /&gt;
|Exceed 200 m/s to engage emergency return protocols&lt;br /&gt;
|[[File:Achievement EscapeVelocityUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Manned Mission&lt;br /&gt;
|Hire a crewmember&lt;br /&gt;
|Hire a crewmember on Enceladus Prime&lt;br /&gt;
|[[File:Achievement MannedMissionUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Full House&lt;br /&gt;
|Man all the stations on your ship&lt;br /&gt;
| Have an equal number of crewmembers active as the maximum number of Dive Crew slots on a ship&lt;br /&gt;
|[[File:Achievement FullHouseUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pest Disposal&lt;br /&gt;
|Get a ship&#039;s cat&lt;br /&gt;
|Certain crewmembers will request to get a pet after some time diving with you. Allowing this will net you this achievement and a cat!&lt;br /&gt;
|[[File:Achievement PestDisposalUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Just hit it with a Hammer&lt;br /&gt;
|Repair your ship&lt;br /&gt;
|Repair a damaged piece of equipment once on Enceladus Prime&lt;br /&gt;
|[[File:Achievement JusthititwithaHammerUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|New and Shiny&lt;br /&gt;
|Replace a part with a new one&lt;br /&gt;
|Replace a damaged piece of equipment once on Enceladus Prime&lt;br /&gt;
|[[File:Achievement NewandShinyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|This is no Moon&lt;br /&gt;
|Discover a moonlet&lt;br /&gt;
|Encounter a moonlet and unlock its astrogation point by approaching  it&lt;br /&gt;
|[[File:Achievement ThisisnoMoonUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Fissile Goods&lt;br /&gt;
|Discover Uranium Caves&lt;br /&gt;
|Pass the entrance to a Uranium Cave, which can be found inside small moonlets&lt;br /&gt;
|[[File:Achievement FissileGoodsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Ganymedian Anarchy&lt;br /&gt;
|Discover Ganymedian Anarchy station&lt;br /&gt;
|Encounter the station randomly, investigating a [[Big Lidar Contact|Big LIDAR Contact]], or trading the coordinates from a [[Pirate (Ship)|Ganymedian]].&lt;br /&gt;
|[[File:Achievement GanymedianAnarchyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Modern Artifacts&lt;br /&gt;
|Discover Phage-Class station&lt;br /&gt;
|Encounter a station randomly or from investigating a [[Big Lidar Contact|Big LIDAR Contact]]&lt;br /&gt;
|[[File:Achievement ModernArtifactsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|A little break&lt;br /&gt;
|Discover the Space bar&lt;br /&gt;
|Pass the entrance to the Space Bar, found randomly inside a small moonlet&lt;br /&gt;
|[[File:Achievement AlittlebreakUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Paradise Lost&lt;br /&gt;
|Discover a destroyed Habitat&lt;br /&gt;
|Encounter the Destroyed Habitat from the coordinates provided for [[Obonto_Habitat#Obonto_01/SRA-01|SRA-01]]&lt;br /&gt;
|[[File:Achievement ParadiseLostUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|A Touch of Singularity&lt;br /&gt;
|Touch a Singularity Core&lt;br /&gt;
|Touch a [[Singularity Core]] with any part of your ship&lt;br /&gt;
|[[File:Achievement ATouchofSingularityUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Close Call&lt;br /&gt;
|Evade an almost-certain collision&lt;br /&gt;
|Acquire 2 000 cumulative points from the pilot&#039;s automatically-engaged adrenaline booster (expanded explanation at the bottom of the page)&lt;br /&gt;
|[[File:Achievement CloseCallUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hard Burn&lt;br /&gt;
|Skim near the ringroids like a master pilot&lt;br /&gt;
|Acquire 5 000 cumulative points from the pilot&#039;s automatically-engaged adrenaline booster (expanded explanation at the bottom of the page)&lt;br /&gt;
|[[File:Achievement HardBurnUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Leaf on the Wind&lt;br /&gt;
|Wash would be proud&lt;br /&gt;
| Acquire 20 000 cumulative points from the pilot&#039;s automatically-engaged adrenaline booster (expanded explanation at the bottom of the page)&lt;br /&gt;
|[[File:Achievement LeafontheWindUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Race Condition&lt;br /&gt;
|Get access to racing gear&lt;br /&gt;
|Ask a [[racer]] about their thrusters&lt;br /&gt;
|[[File:Achievement RaceConditionUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Level Up&lt;br /&gt;
|Improve level of your crew&lt;br /&gt;
|Have a crewmember reach a higher experience level by diving with you&lt;br /&gt;
|[[File:Achievement LevelUpUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Transcendence&lt;br /&gt;
|Level up to maximum level&lt;br /&gt;
|Have a crewmember&#039;s experience and education (internally) reach 0.995 in both stats&lt;br /&gt;
|[[File:Achievement TranscendenceUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t Panic!&lt;br /&gt;
|Find Elon&#039;s car&lt;br /&gt;
|Collect [[Tesla|Elon&#039;s Ride]] from the rings and bring it back to Enceladus Prime.&lt;br /&gt;
|[[File:Achievement DontPanicUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Serene Ballad&lt;br /&gt;
|Let the Singer Sing&lt;br /&gt;
|Don&#039;t interrupt a singing crewmate&#039;s music&lt;br /&gt;
|[[File:Achievement SereneBalladUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lost in Space&lt;br /&gt;
|Reach the Keeler Gap&lt;br /&gt;
|Located at a depth of 260 to 300 km. Entering it naturally or diving directly into it from Enceladus Prime will grant the achievement&lt;br /&gt;
|[[File:Achievement LostInSpaceUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Big Emptiness&lt;br /&gt;
|Reach the Encke Gap&lt;br /&gt;
|Located at a depth of around 3000 km. The maximum dive depth from Enceladus Prime is 2700 km, so manual flight or an astrogation contact is needed&lt;br /&gt;
|[[File:Achievement BigEmptinessUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Here, there be dragons&lt;br /&gt;
|Fly 5km into Encke gap&lt;br /&gt;
|Fly 5km into Encke gap (roughly 3005 km depth). This will trigger an automatic return to Enceladus so beware!&lt;br /&gt;
|[[File:Achievement HeretherebedragonsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hackers in Wonderland&lt;br /&gt;
|Hack a ship&lt;br /&gt;
|Have a [[Hacker]] crewmember successfully hack a hostile ship&lt;br /&gt;
|[[File:Achievement HackersinWonderlandUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Frozen for Eternity&lt;br /&gt;
|Find a frozen body &lt;br /&gt;
|Collect a frozen body into your cargo hold&lt;br /&gt;
|[[File:Achievement FrozenforEternityUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Did You See My Kid?&lt;br /&gt;
|Find a missing child&lt;br /&gt;
|Complete the [[Agenda#Missing Child|Missing Child]] quest&lt;br /&gt;
|[[File:Achievement DidYouSeeMyKidUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|K37 TNTRL&lt;br /&gt;
|Get and pilot the K37 TNTRL&lt;br /&gt;
|Return to Enceladus Prime once while in a K37 TNTRL (or K37 series ship)&lt;br /&gt;
|[[File:Achievement K37TNTRLUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: K37 TNTRL&lt;br /&gt;
|Pilot the K37 TNTRL for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the K37 TNTRL is at or exceeds 3600 seconds (1 hour) (K37 series ships share dive time)&lt;br /&gt;
|[[File:Achievement PilotK37TNTRLUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: K37 TNTRL&lt;br /&gt;
|Pilot the K37 TNTRL for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the K37 TNTRL is at or exceeds 36000 seconds (10 hours) (K37 series ships share dive time)&lt;br /&gt;
|[[File:Achievement CaptainK37TNTRLUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Antonoff-Titan K225&lt;br /&gt;
|Get and pilot the Antonoff-Titan K225&lt;br /&gt;
|Return to Enceladus Prime once while in an Antonoff-Titan K225 (or K225 series ship)&lt;br /&gt;
|[[File:Achievement Antonoff-TitanK225Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Antonoff-Titan K225&lt;br /&gt;
|Pilot the Antonoff-Titan K225 for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Antonoff-Titan K225 is at or exceeds 3600 seconds (1 hour) (K225 series ships share dive time)&lt;br /&gt;
|[[File:Achievement PilotAntonoff-TitanK225Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Antonoff-Titan K225&lt;br /&gt;
|Pilot the Antonoff-Titan K225 for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Antonoff-Titan K225 is at or exceeds 36000 seconds (10 hours) (K225 series ships share dive time)&lt;br /&gt;
|[[File:Achievement CaptainAntonoff-TitanK225Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Obonto OCP-209&lt;br /&gt;
|Get and pilot the Obonto OCP-209 &lt;br /&gt;
|Return to Enceladus Prime once while in an Obonto OCP-209&lt;br /&gt;
|[[File:Achievement ObontoOCP-209Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Obonto OCP-209&lt;br /&gt;
|Pilot the Obonto OCP-209 for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Obonto OCP-209 is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotObontoOCP-209Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Obonto OCP-209&lt;br /&gt;
|Pilot the Obonto OCP-209 for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Obonto OCP-209 is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainObontoOCP-209Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Eagle Prospector&lt;br /&gt;
|Get and pilot the Eagle Prospector&lt;br /&gt;
|Return to Enceladus Prime once while in an Eagle Prospector (or Prospector series ship (except the Bald Eagle))&lt;br /&gt;
|[[File:Achievement EagleProspectorUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Eagle Prospector&lt;br /&gt;
|Pilot the Eagle Prospector for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eagle Prospector is at or exceeds 3600 seconds (1 hour) (Prospector series ships (except the Bald Eagle) share dive time)&lt;br /&gt;
|[[File:Achievement PilotEagleProspectorUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Eagle Prospector&lt;br /&gt;
|Pilot the Eagle Prospector for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eagle Prospector is at or exceeds 36000 seconds (10 hours) (Prospector series ships (except the Bald Eagle) share dive time) &lt;br /&gt;
|[[File:Achievement CaptainEagleProspectorUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Eon Interstellar Model E&lt;br /&gt;
|Get and pilot the Eon Interstellar Model E&lt;br /&gt;
|Return to Enceladus Prime once while in an Eon Interstellar Model E &lt;br /&gt;
|[[File:Achievement ElonInterstellarModelEUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Eon Interstellar Model E&lt;br /&gt;
|Pilot the Eon Interstellar Model E for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eon Interstellar Model E is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotElonInterstellarModelEUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Eon Interstellar Model E&lt;br /&gt;
|Pilot the Eon Interstellar Model E for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Eon Interstellar Model E is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainElonInterstellarModelEUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Cothon-212&lt;br /&gt;
|Get and pilot the Cothon-212&lt;br /&gt;
|Return to Enceladus Prime once while in a Cothon-212 (or Cothon series ship)&lt;br /&gt;
|[[File:Achievement Cothon-212Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Cothon-212&lt;br /&gt;
|Pilot the Cothon-212 for 1 hour&lt;br /&gt;
| Return to Enceladus Prime when total dive time with the Cothon-212 is at or exceeds 3600 seconds (1 hour) (Cothon series ships share dive time)&lt;br /&gt;
|[[File:Achievement PilotCothon-212Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Cothon-212&lt;br /&gt;
|Pilot the Cothon-212 for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Cothon-212 is at or exceeds 36000 seconds (10 hours) (Cothon series ships share dive time)&lt;br /&gt;
|[[File:Achievement CaptainCothon-212Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Bald Eagle&lt;br /&gt;
|Get and pilot the Bald Eagle&lt;br /&gt;
|Return to Enceladus Prime once while in a Bald Eagle&lt;br /&gt;
|[[File:Achievement BaldEagleUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: Bald Eagle&lt;br /&gt;
|Pilot the Bald Eagle for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Bald Eagle is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotBaldEagleUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: Bald Eagle&lt;br /&gt;
|Pilot the Bald Eagle for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the Bald Eagle is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainBaldEagleUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|ND-LIS Kitsune&lt;br /&gt;
|Get and pilot the ND-LIS Kitsune &lt;br /&gt;
|Return to Enceladus Prime once while in an ND-LIS Kitsune&lt;br /&gt;
|[[File:Achievement ND-LISKitsuneUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pilot: ND-LIS Kitsune&lt;br /&gt;
|Pilot the ND-LIS Kitsune for 1 hour&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the ND-LIS Kitsune is at or exceeds 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement PilotND-LISKitsuneUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain: ND-LIS Kitsune&lt;br /&gt;
|Pilot the ND-LIS Kitsune for 10 hours&lt;br /&gt;
|Return to Enceladus Prime when total dive time with the ND-LIS Kitsune is at or exceeds 36000 seconds (10 hours)&lt;br /&gt;
|[[File:Achievement CaptainND-LISKitsuneUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|The magic of Xmas&lt;br /&gt;
|Enjoy the Xmas spirit on Enceladus Prime Station&lt;br /&gt;
|Be on Enceladus Prime when the date (either in-game and IRL) is or is near December 25th (May require reloading to trigger. Decorations will appear when correctly triggered)&lt;br /&gt;
|[[File:Achievement ThemagicofXmasUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited power!&lt;br /&gt;
|Fire an SPC Gungnir at a full charge (and HIT!)&lt;br /&gt;
|Charge an SPC Gungnir for 30 seconds (or until you see purple zaps on it) and hit something with it&#039;s shot &lt;br /&gt;
|[[File:Achievement UnlimitedpowerUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Big Rig&lt;br /&gt;
|Fly a really, really heavy ship&lt;br /&gt;
|Fly a ship when it&#039;s mass exceeds half a kilotonne (500,000 kg)&lt;br /&gt;
|[[File:Achievement BigRigUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Gold&lt;br /&gt;
|Gather 5,000kg of beryllium in your processed cargo hold &lt;br /&gt;
|With an MPU, gather, process, and store 5 000 kg of processed beryllium in your processed cargo hold. Can also be obtained from [[Rogue THICC|Rogue THICCs]]&lt;br /&gt;
|[[File:Achievement BlueGoldUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic&lt;br /&gt;
|Fly with kinetic weapons for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with a [[Mass Driver|mass driver]] for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement KineticUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lasermania&lt;br /&gt;
|Fly with lasers for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with equipment with a [[laser]] for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement LasermaniaUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Micro management&lt;br /&gt;
|Fly with microwaves for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with microwave generators for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement MicromanagementUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|With A Little Help From My Friends&lt;br /&gt;
|Fly with mining companions for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with an NT Mining Companion for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement WithALittleHelpFromMyFriendsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Breath of Fire&lt;br /&gt;
|Fly with plasma throwers for over 1 hour&lt;br /&gt;
|Fly a ship with at least one hard-point equipped with an [[EINAT Kzinti Lesson Mk II|EINAT Kzinti Lesson MkII]] or a [[NANI]] for 3600 seconds (1 hour)&lt;br /&gt;
|[[File:Achievement BreathofFireUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Play Dead&lt;br /&gt;
|Turn off every system on your ship&lt;br /&gt;
|Disable all togglable equipment on your ship using the mechanic tab in [[OMS#Mechanic|OMS]]&lt;br /&gt;
|[[File:Achievement PlayDeadUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll be Back&lt;br /&gt;
|Use the B8 claim Beacon&lt;br /&gt;
|Release and activate a [[B8 Claim Beacon|B8 claim beacon]]&lt;br /&gt;
|[[File:Achievement IllbeBackUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Short Circuit&lt;br /&gt;
|Have both a hacker and an AI hater in the same crew when confronted by an AI&lt;br /&gt;
|Have a Hacker crewmember and an AI Hater crewmember argue about the morality of AI when encountering a Phage-class station&lt;br /&gt;
|[[File:Achievement ShortCircuitUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Playing it safe&lt;br /&gt;
|Get your company insured for at least a million E$&lt;br /&gt;
|Reach at least 1 000 000 E$ in insurance coverage on your company. Insurance can be purchased from Jameson&#039;s Insurance on Enceladus Prime or from a [[MAD-CERF|rescue ship]] in the rings&lt;br /&gt;
|[[File:Achievement PlayingitsafeUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Firefly&lt;br /&gt;
|Nearly melt your reactor when overheating occurs&lt;br /&gt;
|Survive a near-meltdown by managing to bring your ship&#039;s core temperature below 6 000 Kelvin after exceeding 6 000 Kelvin (considerably harder on the [[Model E|EIME]])&lt;br /&gt;
|[[File:Achievement FireflyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Driving Stick&lt;br /&gt;
|Conduct a 15-minute flight by relying solely on manual piloting techniques.&lt;br /&gt;
|Fly for 600 consecutive seconds (15 minutes) with your autopilot disengaged. An autopilot equipped with Fly-By-Wire can not be an enabled feature, (or if they are the On-Board Computer must be shut down) and you must fly at or above 20 m/s for the timer to increment (flying below this will pause it but not stop it, as long as the autopilot does not engage). Turning on the autopilot resets the timer.&lt;br /&gt;
|[[File:Achievement DrivingStickUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|And His Name Will Be Forty &lt;br /&gt;
and Four&lt;br /&gt;
|Play the game when there is more than 44 concurrent players&lt;br /&gt;
|Be online when there at least 44 players. In the main menu and pause menu, the number in the top corner displays the current number of players online&lt;br /&gt;
|[[File:Achievement AndHisNameWillBeFortyandFourUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Squadron 303&lt;br /&gt;
|Play the game when there is more than 303 concurrent players&lt;br /&gt;
|Be online when there at least 303 players. In the main menu and pause menu, the number in the top corner displays the current number of players online&lt;br /&gt;
|[[File:Achievement Squadron303Unlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Once more, with feeling&lt;br /&gt;
|Start a new save&lt;br /&gt;
|Create a new save&lt;br /&gt;
|[[File:Achievement OncemorewithfeelingUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hello Darkness My Old Friend&lt;br /&gt;
|Return to a save a month after last playing it. &lt;br /&gt;
|Open a save after not opening it for 30 consecutive IRL days &lt;br /&gt;
|[[File:Achievement HelloDarknessMyOldFriendUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Parley&lt;br /&gt;
|Hear the pirate side of the story &lt;br /&gt;
|After negotiating a truce with a pirate, hail them again to hear what they have to say. Some may be more open to conversation&lt;br /&gt;
|[[File:Achievement ParleyUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Dirty Job&lt;br /&gt;
|Get a quest from the pirates&lt;br /&gt;
|Purchase a rogue THICC or a derelict off of a pirate&lt;br /&gt;
|[[File:Achievement DirtyJobUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Illicit goods&lt;br /&gt;
|Trade with the pirates&lt;br /&gt;
|Sell Kinetic Ammunition or Nanodrone Components to the [[Ganymedian Anarchy Station]]&lt;br /&gt;
|[[File:Achievement IllicitGoodsUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Inside Job&lt;br /&gt;
|Infiltrate the Ganymedean Anarchy Station&lt;br /&gt;
|Assist the Vilcy in infiltrating the Ganymedian Anarchy Station. After discovering the Ganymedian Anarchy Station, report it to the Vilcy HQ frigate &amp;quot;Big Bad Wolf&amp;quot; and ask how you can help&lt;br /&gt;
|[[File:Achievement InsideJobUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Hunter&lt;br /&gt;
|Get a bounty hunters licence&lt;br /&gt;
|Deliver a pirate lifepod to the Vilcy HQ frigate &amp;quot;Big Bad Wolf&amp;quot; after assisting a Vilcy patrol and purchase the license from them&lt;br /&gt;
|[[File:Achievement BountyHunterUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Dead or Alive&lt;br /&gt;
|Get a pirate lifepod&lt;br /&gt;
|Grab a pirate lifepod in your cargo bay, cradle, or manipulator arm&lt;br /&gt;
|[[File:Achievement DeadorAliveUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Who rescues the rescuers?&lt;br /&gt;
|Attack and destroy a rescue ship&lt;br /&gt;
|Attack and destroy a non-pirate rescue ship&lt;br /&gt;
|[[File:Achievement WhorescuestherescuersUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Hunting&lt;br /&gt;
|Blow up the Big Bad Wolf&lt;br /&gt;
|Attack and destroy the Vilcy HQ frigate &amp;quot;[[Big Bad Wolf]]&amp;quot;&lt;br /&gt;
|[[File:Achievement WolfHuntingUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Death of Ganymede&lt;br /&gt;
|Destroy the Ganymedean Anarchy station&lt;br /&gt;
|Attack and destroy the [[Ganymedean Anarchy Station]] (Hint: Go for the glowing reactors) &lt;br /&gt;
|[[File:Achievement DeathofGanymedeUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lords of the Ring&lt;br /&gt;
|Destroy both G4A station and BBW during one game&lt;br /&gt;
|Destroy both the [[Ganymedean Anarchy Station]] and Vilcy HQ frigate &amp;quot;[[Big Bad Wolf]]&amp;quot; in one save game &lt;br /&gt;
|[[File:Achievement LordsoftheRingUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Lost and Found&lt;br /&gt;
|Recover a derelict ship&lt;br /&gt;
|Successfully obtain a ship from a floating [[Derelict|derelict]] by having a [[Crew|crewmember]] successfully pilot it back to Enceladus, or bring it back with an [[AR-1500 Manipulator|manipulator arm]] &lt;br /&gt;
|[[File:Achievement LostandFoundUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard Shift&lt;br /&gt;
|Recover 10 derelict ships&lt;br /&gt;
|Successfully obtain 10 ships using crew or a manipulator arm &lt;br /&gt;
|[[File:Achievement GraveyardShiftUnlocked.jpg|64x64px]]&lt;br /&gt;
|-&lt;br /&gt;
|Hullraiser&lt;br /&gt;
|Recover 50 derelict ships&lt;br /&gt;
|Successfully obtain 50 ships using crew or a manipulator arm &lt;br /&gt;
|[[File:Achievement HullraiserUnlocked.jpg|64x64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The stat for the Close Call, Hard Burn, and Leaf on the Wind achievements is a hidden cumulative stat that takes the current ship velocity and time under the Pilot&#039;s automatic adrenaline to add onto the stat.&lt;br /&gt;
*Only flying with the EMD-14, ERFMD-17, MPI Railgun MkI, AEMD-14, and NDPT-4205 Point Defence Turret count for the &#039;&#039;Kinetic&#039;&#039; achievement, despite the existence of other mass driver like tools.&lt;br /&gt;
*Progress achievements will have their progress based on the highest value achieved on a single save. For example, if you have a save with 4 hours flying the K37, and another with 6 hours, the Captain: K37 achievement will have 6 hours of progress on it.&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;This is no Moon&#039;&#039; achievement is a reference to Star Wars&lt;br /&gt;
*The &#039;&#039;Don&#039;t Panic!&#039;&#039; achievement is both a reference to Douglas Adams&#039; book &#039;&#039;The Hitchhiker&#039;s Guide to the Galaxy&#039;&#039; and the Tesla that Elon Musk launched into space&lt;br /&gt;
*The &#039;&#039;Here, there be dragons&#039;&#039; achievement is a reference to a phrase used when sailing beyond the borders of a map&lt;br /&gt;
*The &#039;&#039;I&#039;ll be Back&#039;&#039; achievement is a reference to a phrase from &#039;&#039;The Terminator&#039;&#039;&lt;br /&gt;
*The &#039;&#039;Firefly&#039;&#039; achievement is a reference to a TV show of the same name&lt;br /&gt;
*The &#039;&#039;Play Dead&#039;&#039; achievement&#039;s internal name is CrazyIvan, which is a reference to the [https://firefly.fandom.com/wiki/Crazy_Ivan maneuver of the same name]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod:Industries_of_Enceladus&amp;diff=41238</id>
		<title>Mod:Industries of Enceladus</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod:Industries_of_Enceladus&amp;diff=41238"/>
		<updated>2025-10-15T04:45:30Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated IoE to fix the out of date equipment and ship number stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:IOE 1080x300 header.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This page covers Hev&#039;s compatibility rewrite of Industries of Enceladus. To see information on SpaceDOTexe&#039;s original mod, please check the [[Mod:Industries of Enceladus (Legacy)|IoE Legacy]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
==Overview==&lt;br /&gt;
Industries of Enceladus (aka. IoE for short, &amp;amp; [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite sourced from Github]) is a content mod focusing on greatly expanding the selection of ships and equipment available to the player. It adds 17 new ships, 55 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
==New Ships==&lt;br /&gt;
===KX37 TNTRL &amp;quot;RAM&amp;quot;===&lt;br /&gt;
[[File:IOE KX37 TNTRL RAM header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The &amp;quot;Ringa Aftermarket Modification&amp;quot; variant of the KX37, typically just called the &amp;quot;Ram&amp;quot;, is a modification pattern that gained popularity in 2269 after its distribution by a RingChan user going by the handle &#039;BLKCandy&#039;. The pattern sacrifices a moderate amount of mineral hold capacity to introduce power and feed rails for two drone hardpoints on the tail-end of the vessel&#039;s spines, replaces the fixed thruster mounts with gimballing variants, and reworks the RCS blisters for enhanced mobility. Its most notable feature is its Prospector-type grinder, obtained direct from the salvage market. Its installation makes only minor concessions to crew comforts, being remarkably noisy during operation and slightly reducing the recreation area&#039;s floor space. -In-Game Description&amp;lt;/blockquote&amp;gt;The KX37 TNTRL &amp;quot;RAM&amp;quot; is a unique modification to the K37 line. It combines several aspects from both the TNTRL and Prospector lines into one single variant. Packed with 5 total hardpoints, EMP shielding, a grinder, and a variable processed hold, this ship is a hardy contest and can be seen as a form of extension to the K44&#039;s design.&lt;br /&gt;
===Antonoff-Titan K225-SH===&lt;br /&gt;
[[File:IOE AT-K225-SH header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The Short Haul variant, affectionately nicknamed the &amp;quot;Stubby&amp;quot; by series enthusiasts, began manufacture only three years following the wildly-successful launch of its base variant, and is designed to fill express transit roles throughout the solar system. The SH makes up for the loss of its midsection with its light, maneuverable frame and in-built nanodrone assembler mounts, the latter of which makes it an excellent alternative to the base model in mining operations. -In-Game Description&amp;lt;/blockquote&amp;gt;The SH variant to the K225 takes the base model&#039;s successful design, and makes a smaller modification of it. Still as useful as the parent model, it&#039;s design lends to shorter stays in the rings, but still with the K225&#039;s potential.&lt;br /&gt;
===OCP-214-DD &amp;quot;Deep Dish&amp;quot;===&lt;br /&gt;
[[File:IOE OCP-214-DD &amp;quot;Deep Dish&amp;quot; header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The 214-DD is a version of the OCP-209 specially adapted for mining operations within the rings. The structure supporting its consumable bays has been hollowed and plated to extend the raw cargo volume, and additional power infrastructure permits the installation of standard cargo bay accessories. Despite the obvious benefits, the pocket makes handling ore awkward, and the reduced onboard mineral hold space means captains tend to be more reliant on auxiliary hardware than on most other vessels. -In-Game Description&amp;lt;/blockquote&amp;gt;The Deep Dish variant to the OCP makes for a more mining-oriented vessel. The addition of docking bays negates the smaller size of the internal processed cargo storage.&lt;br /&gt;
===OCP-209-SNAP &amp;quot;Piranha&amp;quot;===&lt;br /&gt;
[[File:IOE OCP-209-SNAP &amp;quot;Piranha&amp;quot; header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The 207-SNAP is a version of the OCP-209 that implements an excavator design that was considered during the prototype phase of development. Its heavy dual doors are better suited for crushing ringroids than its counterpart - and, unfortunately, the fragile equipment that it is designed to handle. Due to its unique configuration, autopilot rotation assistance is not available on this unit. -In-Game Description&amp;lt;/blockquote&amp;gt;This is a unique prototype to the OCP design. The dual door openings provide a more centralized area for objects to enter, and can provide an easier time when handling lots of ore. Due to the resemblance to a certain 80&#039;s videogame character, this OCP comes with a special collection sound.&lt;br /&gt;
===SSE Cothon-2200-XL===&lt;br /&gt;
[[File:IOE SSE Cothon-2200-XL header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;This unofficial &amp;quot;modernised&amp;quot; variant of the Cothon-213 Triplet features an additional &#039;crew compartment&#039; (lifepod), an additional pair of translatory thrusters, and a handful of &amp;quot;premium&amp;quot; features such as a combination lounge and mess, upholstered breathable-fabric seating, and a functioning washroom. The two pods are mated together at their base docking ports and secured to the frame with standard emergency quick-release hardware. The XL stands for &amp;quot;Extra Love&amp;quot;. Sin Space Engineering does not offer any warranty of any kind, express or implied. -In-Game Description&amp;lt;/blockquote&amp;gt;This Cothon variant takes from a few other &amp;quot;premium&amp;quot; models of ship, and takes on a dual torch mounting, two more RCS mounts and a second lifepod to provide extra crew space.&lt;br /&gt;
===Pigeon Prospector===&lt;br /&gt;
[[File:IOE Pigeon Prospector header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;What happens when a Pelican and a Vulture love eachother very much? They make this thing - or so it goes. The Pigeon&#039;s high price point is entirely on account of the incredible skill that went into its implementation; additional girding struts support a high-stress hardpoint to the fore of the vessel, the entire power and equipment feed system having been reworked to accommodate it. The bay has also been shortened to handle the stress, which has permitted reinstallation of a standard grinder. -In-Game Description&amp;lt;/blockquote&amp;gt;A cross between the pelican and vulture, this beast of a ship can provide a lot in terms of raw capability, with a decently sized bay and 5 total hardpoints, it can definitely pack a punch is used correctly.&lt;br /&gt;
===Wasp-class Scout (decommissioned)===&lt;br /&gt;
[[File:IOE WASP-CLASS SCOUT header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;Manufactured in the mid-2200s, the Nakamura Dynamics Wasp-class of automated tactical scouts utilise [REDACTED] as their power source and [REDACTED], delivering a constant [REDACTED] megawatts of electrical energy as long as the vehicle&#039;s [REDACTED] is [REDACTED]. A Faraday cage mesh insulates much of the vehicle, protecting it from static discharges in dense space environments and providing a convenient charge dissipation vector for the [REDACTED]. Now wasn&#039;t that fun? This version, coming to you exclusive from the Sin Space Engineering shipyards, is totally declassified, decommissioned, and probably deillegaled, with a range of nice benefits like a performance propellant-remass reaction wheel, a &amp;quot;Reactor Housing&amp;quot; where the redacted-whatever was torn out (it was like that when we got it), and a probably-functional cargo bay, all topped with the Conlido Classic™ converted lifepod for her pleasure. Warranty? Hell no. Fly the goddamn ship, ringa. And, if anyone asks where you got this thing, give us a call and send your logs for 25% off your next purchase. -In-Game Description&amp;lt;/blockquote&amp;gt;The Wasp is a modification to ATLAS&#039;s ships that you see around the rings, refitted to work with a mining mindset. A light vessel, no mass was put to expense on this ship.&lt;br /&gt;
===UMC Oberon MLP-60===&lt;br /&gt;
[[File:IOE OBERON MLP header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The Oberon MLP-60 is a curious vessel manufactured by the United Machine Cults. Originally an autonomous vehicle launched by electromagnetic rail cannons for orbital racing events, it was outmoded by later fusion-propelled units, but enthusiasts quickly bought up the remaining stock and it eventually found its way to the rings. Six belt radiators, three at either side, cool its high-performance reactor and partially shield its exposed fuel tanks, though are hardly needed due to the vessel&#039;s comical number of translatory thrusters. Multiple modifications have been undertaken to make the vessel appropriate for operation within the rings: its magnetic contacts have been cleverly retrofitted into two high-stress hardpoints, interface infrastructure has been built into the small cargo bay in the bow to support mineral processing units (barely, and with meager onboard space allotted to support them), and a HAL-9001 luxury lifepod serves as a comfortable cockpit and crew compartment. -In-Game Description&amp;lt;/blockquote&amp;gt;The Oberon is an interesting vessel to fly. Capable, but also surprisingly maneuverable. It boasts a relatively uncommon dual high-stress hardpoint loadout, at the cost of losing out on low-stress hardpoints. A single drone bay is fitted for any necessities in the drone department.&lt;br /&gt;
&lt;br /&gt;
Credit goes to &amp;lt;code&amp;gt;@Liqvo&amp;lt;/code&amp;gt; on the ΔV Discord for providing the model.&lt;br /&gt;
===Tsukuyomi-Class Frigate (Decommissioned)===&lt;br /&gt;
[[File:IOE TSUKUYUOMI header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The Tsukuyomi class of light frigates were designed in 2190 for military operations throughout the solar system. They were the first of their type and laid the groundwork for modern tactical frigates, with their quintuplet reactors serving as immense sources of power for their powerful thrusters. Following phase-out of nuclear saltwater rockets in military service, many were scrapped or sold off to private military contractors and corporations. Courtesy of the Sin Space Engineering shipyards, this unit has been fully demilitarised and refurbished for operations within the rings. Its saltwater reactors have been replaced with three modular containment vessels for modern NTR system retrofitting, and its bow torpedo tubes have been departitioned to expand its hold and add four auxiliary equipment bays. -In-Game Description&amp;lt;/blockquote&amp;gt;This is one of the several frigates that were decommissioned from service many years ago. Similarly fitted to the Big Bad Wolf of Vilcy, it poses a more mining-oriented equipment set, and holds more than enough equipment and cargo space for anyone. The only thing stopping you is the exorbitant price tag.&lt;br /&gt;
===MAD-CERF (Civilian Refit)===&lt;br /&gt;
[[File:IOE MAD CERF header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;This civilian refit, made in collaboration with Obonto Microengineering, introduces a number of modifications for the diverse requirements of the ring environment. Its compact top-mounted habitat has been relocated to the bow and replaced with an expanded OCP-standard centrifuge, increasing its effective crew capacity to eight. Further, the docking bay has been enclosed with a mesh basket and the clamps removed to support mining operations, and its rear bulkhead bears an enormous sliding door for acceptance of large cargo. Much of the bow substructure has also been replaced by hold volumes, lending the vessel more processed mineral space than any other vessel on the civilian market. -In-Game Description&amp;lt;/blockquote&amp;gt;This retrofit of the MAD-CERF class of salvage ships has a more mining-reflected implementation in mind. The addition of a rear-facing high-stress hardpoint and the sealing of the cargo bay area, along with the habitat being replaced with the OCP&#039;s habitat, provides a much more comfortable setting to mine in than the usual selection of MAD-CERF ships.&lt;br /&gt;
===SSE OK720 TNTRL===&lt;br /&gt;
[[File:IOE OTK720 TNTRL header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;&amp;quot;Oh, dear God, what is that?&amp;quot;, they said. &amp;quot;That won&#039;t fly,&amp;quot; they said. &amp;quot;Stop calling us or we&#039;ll press charges,&amp;quot; both Antonoff and Obonto said, in unison. It was in this chorus of naysaying and whining that we created the miracle that is the OK720 TNTRL. Two spare bay halves from Obonto surplus and the resectioned corpse of a K37 come together to create this masterpiece, originally a &amp;quot;joke&amp;quot; posted to the RingChan /dreamship/ board by user snownukitro. With a truly enormous cargo bay and support hardware for OCP-standard MPUs and accessories, four low-stress equipment hardpoints, and incredibly low mass for the volume of its bay, this monster is perfectly suited for ring mining - as long as it doesn&#039;t hit anything. Limited warranty applies. We won&#039;t replace it if you get stuck in a tight space, but we&#039;ll sell you replacement panels. -In-Game Description&amp;lt;/blockquote&amp;gt;The OTK720 provides a rather humorous approach to the issue of cargo bay storage. This retrofit combines the OCP&#039;s unique cargo bay and applies it to the K37, and results in an absolute beast of a cargo bay volume, at the cost of a reduction in processed storage and a considerably heavier ship.&lt;br /&gt;
&lt;br /&gt;
=== Y-ME Fission Retrofit ===&lt;br /&gt;
[[File:IOE-YME-STATS.png]]&amp;lt;blockquote&amp;gt;This ship was created by several annoyed employees of Eon Interstellar who split off due to how the company mismanaged both it&#039;s employees and PR. They banded together to create a more economically viable vessel, making the shining hull of the EIME more accessible to those outside of very well to do positions. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of the EIME&#039;s original hull, a custom liquid-drum reactor had to be put in place, something many end-users wanted with the original vessel. An older reactor left over from K37s being decommissioned for Enceladus Prime&#039;s habitat constructions was used for the retrofit, being in common supply.&amp;lt;/blockquote&amp;gt;After numerous controversies, one of the design teams of Eon Interstellar decided to split off into their own company to produce a more affordable equivalent to the bleeding-edge Model E. Outfitted with a less powerful but considerably more reliable liquid drum fission reactor, it is considerably cheaper to purchase and repair for a similar experience to the Model E. &lt;br /&gt;
&lt;br /&gt;
=== OCP-209 Salvaged Hull ===&lt;br /&gt;
[[File:IOE-OCP Salvage Stats.png]]&amp;lt;blockquote&amp;gt;This ship was found in a back alley behind Sin Space Engineering. We asked if we could take it and the (unpaid) intern working the atrium said he didn&#039;t care so we did. The entire bay has been cut out and replaced with a manipulator arm, we believe partially to make a competitor to the MAD-CERF, and partially because Sin Space Engineering didn&#039;t know what to do with the rest of the OCP after making their OK720 line of ships.&amp;lt;/blockquote&amp;gt;The moderate success of the OK720 led to the abundance of stripped-down OCP-209s, and in an attempt to lower storage fees, Obonto started to sell quickly-retrofitted salvage ships from the decommissioned fleet. All hardware is provided as-is, and any bugs or inconsistencies are at the discretion of the user. &lt;br /&gt;
&lt;br /&gt;
=== CK-65 ===&lt;br /&gt;
[[File:IOE SHIP CK65.png]]&amp;lt;blockquote&amp;gt;The rise of mineral processors gave a need for ships that could carry significant quantities of it for interplanetary travel. The century-old venture of the Cothon class of ships showed the viability of automated ships to be used for travel, and the Eagles were chosen as the ship of choice to complete the new venture. A large portion of it&#039;s cargo bay was gutted to fit 6 ginormous bays to store processed cargo, alongside a luxury living quarter space to house 12 passengers. A large portion of the Eagle&#039;s hardware was left in for the convenience of captains, however the grinder was replaced with a standard excavator to ensure a more reliable experience.&amp;lt;/blockquote&amp;gt;This Eagle modification brings about a luxury cargo trawler intended for interplanetary cargo hauls carried out alongside personnel transportation. It boasts an impressive processed cargo capacity and the ability to fit a very sizable crew, however the nature of the vessel leads it to have a minuscule cargo bay, making it almost required to make use of it&#039;s processed storage with an MPU.&lt;br /&gt;
&lt;br /&gt;
=== CK-69 ===&lt;br /&gt;
[[File:IOE SHIP CK69.png]]&amp;lt;blockquote&amp;gt;The success of the CK-65 led to a more advanced CK-69 to handle any quantity of ore, at the cost of a slightly lower total hold. It saw its use during dips in throughput at Enceladus, where space would be wasted on a stock CK-65 due to the lack of a specific mineral, however was very popular among miners who could bring back large quantities of ore more reliably.&amp;lt;/blockquote&amp;gt;A sub-modification of the CK-65 that swaps out it&#039;s processed hold for a smaller but more versatile variable storage, allowing it to fit any mineral combination desired. It will make for a more effective trip through high-value ore fields, however do note that it still will take a long time to fill up.&lt;br /&gt;
&lt;br /&gt;
=== OCP-213 Twin ===&lt;br /&gt;
[[File:IOE SHIP OCP213 TWIN.png]]&amp;lt;blockquote&amp;gt;A minor modification to the stock OCP-209, the Twin adds a second torch fitting and splits both into a V-shape to allow for more varied maneuvers, especially when combining translation and rotation.&amp;lt;/blockquote&amp;gt;This tweak to the stock OCP-209 adds a second torch to the rear of the vehicle, making for a more effective utilization of main thrust.&lt;br /&gt;
&lt;br /&gt;
=== OCK Peeper TNTRL ===&lt;br /&gt;
[[File:IOE SHIP PEEPER.png]]&amp;lt;blockquote&amp;gt;A custom-fit modification of Sin Space Engineering&#039;s OK720. The crew habitat has been moved behind the cargo bay to make for a safer operation to keep impacts induced by mining be further away from where it could cause potential injury. The unorthodox shape of the front of the ship pushes the hardpoints vastly off-center, however the additional structural fittings on the bay permit for a high-stress hardpoint to be placed along the spine. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of the repositioned crew habitat, a large lead radiation shield has been installed in between, alongside a free 150 mg per day supply of Ketron Isoboost being supplied to crews during and a month following a flight on this vessel.&amp;lt;/blockquote&amp;gt;An even more unusual ship build, the Peeper brings the cargo bay from the OK720 to the front of the ship, and throws nearly every other component behind it, making for a unique silhouette not too dissimilar from a common creature in a 21st century ocean explorer game. The cargo bay being at the front of the vessel makes it a durable yet unwieldy vessel.&lt;br /&gt;
&lt;br /&gt;
==New Equipment==&lt;br /&gt;
===Thrusters===&lt;br /&gt;
====Torches====&lt;br /&gt;
*SSE NANI Torch Refit&lt;br /&gt;
**It&#039;s the NANI in a torch slot. have fun.&lt;br /&gt;
**Thrust (kN): 3,450&lt;br /&gt;
**Exhaust Velocity (km/s): 132&lt;br /&gt;
**Propellant Consumption (kg/s): 0.5&lt;br /&gt;
**Power Consumption (MW): 200&lt;br /&gt;
**Thermal Consumption (GW): 2&lt;br /&gt;
**Notes: Burn time of roughly 1 minute&lt;br /&gt;
*MA-NTR600-II&lt;br /&gt;
**Twin torch, relatively expensive but incredibly efficient for its thrust class.&lt;br /&gt;
**Thrust (kN): 1,200&lt;br /&gt;
**Exhaust Velocity (km/s): 28&lt;br /&gt;
**Propellant Consumption (kg/s): 52&lt;br /&gt;
**Power Consumption (MW): 250&lt;br /&gt;
**Thermal Consumption (GW): 16.8&lt;br /&gt;
**Notes: Vectored thrust (60 deg @ 20 deg/s)&lt;br /&gt;
*RA-TNTRL-R44&lt;br /&gt;
**Quad torch, literally just the K44 RCS thrusters on a torch mount.&lt;br /&gt;
**Thrust (kN): 1,600&lt;br /&gt;
**Exhaust Velocity (km/s): 15&lt;br /&gt;
**Propellant Consumption (kg/s): 106.4&lt;br /&gt;
**Power Consumption (MW): 60&lt;br /&gt;
**Thermal Consumption (GW): 12&lt;br /&gt;
**Notes:&lt;br /&gt;
*RA-K69V quad engine&lt;br /&gt;
**Custom-made quad torch, same as above but it&#039;s the K69Vs and they fucking gimbal.&lt;br /&gt;
**Thrust (kN): 1,600&lt;br /&gt;
**Exhaust Velocity (km/s): 12&lt;br /&gt;
**Propellant Consumption (kg/s): 133.2&lt;br /&gt;
**Power Consumption (MW): 100&lt;br /&gt;
**Thermal Consumption (GW): 14.4&lt;br /&gt;
**Notes: Gimballed (25 deg @ 360 deg/s), can be overtuned to a thrust of 3 200 kN&lt;br /&gt;
*RMS Pin-M200&lt;br /&gt;
**Super efficient and gimbal like the C50 but requires a comically impractical amount of power.&lt;br /&gt;
**Thrust (kN): 1,200&lt;br /&gt;
**Exhaust Velocity (km/s): 105&lt;br /&gt;
**Propellant Consumption (kg/s): 11.4&lt;br /&gt;
**Power Consumption (MW): 550&lt;br /&gt;
**Notes: Gimbal + Vectored Thrust (40 deg/s, instantaneous), burn time of roughly 90 minutes&lt;br /&gt;
*NDDFD&lt;br /&gt;
**Directed Fusion Detonation. highest specific impulse in the game, ridiculously powerful but extreme energy demands.&lt;br /&gt;
**Thrust (kN): 1,800&lt;br /&gt;
**Exhaust Velocity (km/s): 1,850&lt;br /&gt;
**Propellant Consumption (kg/s): 1&lt;br /&gt;
**Power Consumption (MW): 445&lt;br /&gt;
**Notes:&lt;br /&gt;
*ND ZURBIN engine&lt;br /&gt;
**High-performance main engine of the Tsukuyomi class of frigates&lt;br /&gt;
**Thrust (kN): 6,900&lt;br /&gt;
**Exhaust Velocity (km/s): 104.5&lt;br /&gt;
**Propellant Consumption (kg/s): 66&lt;br /&gt;
**Power Consumption (MW): 20&lt;br /&gt;
**Notes: The only option that can be used for the main drives of the Tsukuyomi-Class frigates&lt;br /&gt;
*ND PMS engine&lt;br /&gt;
**Reliable RCS for the Phage-class stations&lt;br /&gt;
**Thrust (kN): 3,000&lt;br /&gt;
**Exhaust Velocity (km/s): 3&lt;br /&gt;
**Propellant Consumption (kg/s): 1,000&lt;br /&gt;
**Power Consumption (MW): 20&lt;br /&gt;
**Thermal Consumption (GW): 4.5&lt;br /&gt;
**Notes: &lt;br /&gt;
====RCS Thrusters====&lt;br /&gt;
*RMS Pin-C50&lt;br /&gt;
**Extremely efficient pulsed induction thruster that has incredible gimbal range and second-to-none wear statistics but has very high power demand&lt;br /&gt;
**Thrust (kN): 150&lt;br /&gt;
**Exhaust Velocity (km/s): 90&lt;br /&gt;
**Propellant Consumption (kg/s): 1.6&lt;br /&gt;
**Power Consumption (MW): 90&lt;br /&gt;
**Thermal Consumption (GW): 6.8&lt;br /&gt;
**Notes: Vectored Thrust (36 deg)&lt;br /&gt;
*ERS-BlasTR 7200&lt;br /&gt;
**Efficient MPD thruster with great thrust, draws a lot of power&lt;br /&gt;
**Thrust (kN): 450&lt;br /&gt;
**Exhaust Velocity (km/s): 22&lt;br /&gt;
**Propellant Consumption (kg/s): 20.5&lt;br /&gt;
**Power Consumption (MW): 72&lt;br /&gt;
**Thermal Consumption (GW): 5&lt;br /&gt;
**Notes:&lt;br /&gt;
*ND-PNTRm&lt;br /&gt;
**Micro PNTR with broadest vectoring range of all RCS thrusters, but is a NTR so its efficiency sucks shit&lt;br /&gt;
**Thrust (kN): 450&lt;br /&gt;
**Exhaust Velocity (km/s): 5&lt;br /&gt;
**Propellant Consumption (kg/s): 90&lt;br /&gt;
**Power Consumption (MW): 40&lt;br /&gt;
**Thermal Consumption (GW): 1.8&lt;br /&gt;
**Notes: Vectored Thrust (60 deg)&lt;br /&gt;
===Power Systems===&lt;br /&gt;
====Fission Rods====&lt;br /&gt;
*1x SO6 Fuel Rod&lt;br /&gt;
**Kind of a joke, lowest thermal output of any other reactor in the game.&lt;br /&gt;
**Outputs 1 GW thermal&lt;br /&gt;
====Capacitors====&lt;br /&gt;
*Light Ultracapacitor&lt;br /&gt;
**Basically a single capacitor from an array.&lt;br /&gt;
**Stores 100 MJ of power&lt;br /&gt;
*ND-iSMB&lt;br /&gt;
**Lighter capacitor that uses SMES tech.&lt;br /&gt;
**Stores 700 MJ of power&lt;br /&gt;
*ND-iSMB Dual Coupling&lt;br /&gt;
**Even lighter capacitor that&#039;s just two smaller iSMB units braided together.&lt;br /&gt;
**Stores 1 400 MJ of power&lt;br /&gt;
====Turbines====&lt;br /&gt;
*Thermocouple Array&lt;br /&gt;
**Uses reactor heat and cold propellant to produce a little power. very light, best used in conjunction with an MPDG.&lt;br /&gt;
**Produces 20 MW of power&lt;br /&gt;
**Consumes 20 g of propellant per second&lt;br /&gt;
*Laminar Turbine&lt;br /&gt;
**A lighter turbine that produces more power than the base turbine.&lt;br /&gt;
**Produces 160 MW of power&lt;br /&gt;
**Consumes 160 g of propellant per second&lt;br /&gt;
*Dual Laminar Turbine&lt;br /&gt;
**Two of them!&lt;br /&gt;
**Produces 320 MW of power&lt;br /&gt;
**Consumes 320 g of propellant per second&lt;br /&gt;
====Auxiliary Power Generators====&lt;br /&gt;
*OPG-14 StatPlasma&lt;br /&gt;
**Produces 1,400 MW of power&lt;br /&gt;
**Consumes 200 MW electrical and 2.5 GW thermal&lt;br /&gt;
*MPI City-class MPDG&lt;br /&gt;
**Produces 2,000 MW of power&lt;br /&gt;
**Consumes 300 MW electrical and 4 GW thermal&lt;br /&gt;
**MPI might have made a pact with Satan.&lt;br /&gt;
====Auxiliary Power Storage====&lt;br /&gt;
*OPS-10 Capacitor Bank&lt;br /&gt;
**A heavy but cheap APS that stores 10 GJ and can discharge all of its power in one second&lt;br /&gt;
====Hardpoint Equipment====&lt;br /&gt;
*Rusatom-Antonoff Ore Recovery Device&lt;br /&gt;
**A hardened AR-1500 Manipulator that wears slower than the base model and is stronger&lt;br /&gt;
**Strength: 3,200 kN&lt;br /&gt;
**Reach: 40 meters&lt;br /&gt;
**Power Draw (peak): 220 MW&lt;br /&gt;
*Runasimi KRB-500&lt;br /&gt;
**A light manipulator meant to handle ore chunks, hard-wearing with quick-to-replace components but expensive to repair&lt;br /&gt;
**Strength: 500 kN&lt;br /&gt;
**Reach: 35 meters&lt;br /&gt;
**Power Draw (peak): 60 MW&lt;br /&gt;
*THI Dyna-Cargo Container&lt;br /&gt;
**A cargo container that has a dynamic hold at the expense of reduced overall storage&lt;br /&gt;
*RA DMW Cannon&lt;br /&gt;
**A tight-beam microwave gun with greater range and power than the MWG, but inefficient and power-hungry. comes in turreted variant that&#039;s a lot slower than the PDMWG&lt;br /&gt;
**Effective Range: 800 meters&lt;br /&gt;
**Power Consumption: 120 MW&lt;br /&gt;
**Output Power: 90 MW&lt;br /&gt;
*RA DMW Cannon Turret&lt;br /&gt;
**An autonomous version of the DMW Cannon, alongside various tuning preferences for targeting&lt;br /&gt;
**Effective Range: 2,000 meters&lt;br /&gt;
**Power Consumption: 120 MW&lt;br /&gt;
**Output Power: 90 MW&lt;br /&gt;
*NDCL-80 Point Defence Laser Turret&lt;br /&gt;
**An autonomous, low power laser that provides excellent mining capabilities for a small-output laser.&lt;br /&gt;
**Effective Range: 1,000 meters&lt;br /&gt;
**Power Consumption: 80 MW&lt;br /&gt;
**Output Power: 75 MW&lt;br /&gt;
*OT Hard-Stop Tug Drones&lt;br /&gt;
**High-power tug drones, basically same stats as the Harvester-class but they tug stuff to a dead stop&lt;br /&gt;
**Effective Range: 800 meters&lt;br /&gt;
**Power Draw: 120 MW&lt;br /&gt;
**Drone Launch Capability: 100 drones per second&lt;br /&gt;
*THI Harvester-class Haul Drones&lt;br /&gt;
**High-power haul drones that can operate over double the distance of the base version and provide double the effective force, but take significantly more power and need lots of drone components&lt;br /&gt;
**Effective Range: 800 meters&lt;br /&gt;
**Power Draw: 120 MW&lt;br /&gt;
**Drone Launch Capability: 100 drones per second&lt;br /&gt;
===MPUs===&lt;br /&gt;
*Rusatom-Antonoff MPU Mk2&lt;br /&gt;
**Larger than most others with an increased efficiency compared to the basegame version&lt;br /&gt;
**Processing Capacity: 25 kg/s&lt;br /&gt;
**Power Draw (per chunk): 25 MW&lt;br /&gt;
**Mineral Processing Efficiency: 60%&lt;br /&gt;
**Remass Processing Efficiency: 40%&lt;br /&gt;
*THI Bulker MPU&lt;br /&gt;
**Squeezes a massive amount of mineral hold space beneath the unit... at the expense of the processing volume, which is comically difficult to load&lt;br /&gt;
**Processed Cargo Capacity: 10,000 kg/mineral&lt;br /&gt;
**Processing Capacity: 40 kg/s&lt;br /&gt;
**Power Draw (per chunk): 100 MW&lt;br /&gt;
**Mineral Processing Efficiency: 70%&lt;br /&gt;
**Remass Processing Efficiency: 20%&lt;br /&gt;
===Cargo Bay Accessories===&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;big&amp;gt;NOTE:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Not usable with the Kitsune, KTA24, Runasimi KR37, Bald Eagle, EIME, Wasp, Oberon, CK-65, CK-69, OCP SNAP, OCP Twin, OCP Salvage, and base OCP&lt;br /&gt;
*Rasamama RP-25&lt;br /&gt;
**Low-profile ore preprocessor that reduces ice content and recovers a modest amount of remass from chunks in the bay&lt;br /&gt;
**Ice Melt Rate: 20 kg/s&lt;br /&gt;
**Preprocessor remass processing efficiency: 45 %&lt;br /&gt;
**Preprocessor Power Draw (per chunk): 1.25 MW&lt;br /&gt;
**MPU mineral efficiency multiplier: 100% (no change)&lt;br /&gt;
**MPU processing speed change: -10 kg/s&lt;br /&gt;
**MPU power change: minimal reductions&lt;br /&gt;
*Conlido Internal Storage Rack&lt;br /&gt;
**Low-profile storage module that increases mineral hold space&lt;br /&gt;
**Cargo capacity: 4,000 kg/mineral&lt;br /&gt;
**Ammunition capacity: 3,000 kg&lt;br /&gt;
**Drone capacity: 3,000 kg&lt;br /&gt;
**Propellant capacity: 5,000 kg&lt;br /&gt;
*Nakamura Big MT&lt;br /&gt;
**Somewhat bulky ore preprocessor, does the same thing as the RP-25 but faster and less efficient, increases MPU mineral efficiency though&lt;br /&gt;
**Ice Melt Rate: 25 kg/s&lt;br /&gt;
**Preprocessor remass processing efficiency: 10%&lt;br /&gt;
**Power Draw (per chunk): 125 KW&lt;br /&gt;
**MPU mineral efficiency multiplier: 115%&lt;br /&gt;
**MPU processing speed change: 90% nominal speed&lt;br /&gt;
**MPU power change: 10% reduction&lt;br /&gt;
*THI Mineral Tank Module&lt;br /&gt;
**Bulky storage module that increases mineral hold space and behaves kind of like an ore preprocessor since it&#039;s warm&lt;br /&gt;
**Cargo Capacity: 8,000 kg/mineral&lt;br /&gt;
**Ice Melt Rate: 5 kg/s&lt;br /&gt;
**Power Draw (per chunk): 250 KW&lt;br /&gt;
**Remass Processing Efficiency: 10%&lt;br /&gt;
**MPU processing speed change: 110% nominal speed&lt;br /&gt;
**MPU power change: 10% increase&lt;br /&gt;
*SSE Voyager Fabricator&lt;br /&gt;
**Literally just the Voyager RSLS Fabrication Plant but without the mineral processor&lt;br /&gt;
**Print Power Draw: 120 MW&lt;br /&gt;
**Printing Capability: drones, ammunition&lt;br /&gt;
**Cargo capacity: 2,000 kg/mineral&lt;br /&gt;
**Propellant capacity: 6,000 kg&lt;br /&gt;
**MPU processing speed change: 155% nominal speed&lt;br /&gt;
**MPU power change: 55% increase&lt;br /&gt;
*RMS-PAL&lt;br /&gt;
**A much better fabricator that produces at a faster rate than both the fabricator MPU and aux module combined&lt;br /&gt;
**Print Power Draw: 210 MW&lt;br /&gt;
**Printing Capability: drones, ammunition&lt;br /&gt;
**Ammunition Capacity: 5,000 kg&lt;br /&gt;
**Drone Capacity: 5,000 kg&lt;br /&gt;
*Rusatom-Antonoff MPP-N1&lt;br /&gt;
**Best MPP available on the market, ridculously powerful but very expensive&lt;br /&gt;
**Ice Melt Rate: 40 kg/s&lt;br /&gt;
**Power Draw (per chunk): 375 KW&lt;br /&gt;
**MPU Mineral Efficiency Multiplier: 130%&lt;br /&gt;
**Remass Processing Efficiency: 20%&lt;br /&gt;
**MPU processing speed change: 80% nominal speed&lt;br /&gt;
**MPU power change: 20% reduction&lt;br /&gt;
*Rusatom Chunk Cutter&lt;br /&gt;
**Small-scale speed modifier that focuses on raw speed rather than increasing the MPU&#039;s speed efficiency. Better for slower MPUs&lt;br /&gt;
**Ambient Ice Melt Rate: 5 kg/s&lt;br /&gt;
**Power Draw (per chunk): 150 KW&lt;br /&gt;
**MPU processing speed change: 15 kg/s&lt;br /&gt;
**Additional MPU power cost per chunk: minimal&lt;br /&gt;
*MAD Heating Coils&lt;br /&gt;
**MPU speed modifier with a decent speed modifier, as well as water reclaimation and MPU efficiency modification&lt;br /&gt;
**Ice Melt Rate: 30 kg/s&lt;br /&gt;
**Power Draw (per chunk): 550 KW&lt;br /&gt;
**MPU processing speed change: 135%&lt;br /&gt;
**Secondary MPU processing speed change: 10 kg/s&lt;br /&gt;
**Additional MPU power cost per chunk: ~38%&lt;br /&gt;
**Preprocessor remass processing efficiency: 10%&lt;br /&gt;
**MPU mineral efficiency multiplier: 110%&lt;br /&gt;
*MS Frakker&lt;br /&gt;
**A large speed modification unit focusing purely on providing as much speed to the MPU as possible&lt;br /&gt;
**Ambient Ice Melt Rate: 12 kg/s&lt;br /&gt;
**Power Draw (per chunk): 2,500 KW&lt;br /&gt;
**MPU processing speed change: 185%&lt;br /&gt;
**Additional MPU power cost per chunk: ~85% increase&lt;br /&gt;
**Governing AI: Class-1&lt;br /&gt;
===Mineral Hold Kits (New Equipment Category)===&lt;br /&gt;
*&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Both amorphic and divided holds are supported&lt;br /&gt;
*Locking Bolts (amorphic)&lt;br /&gt;
**Converts the hold to divided, 1:1 (perfect equivalent)&lt;br /&gt;
**Mass reduction: 2,650 kg&lt;br /&gt;
*SSE Saddlebags&lt;br /&gt;
**Adds a little mineral hold space&lt;br /&gt;
**Cargo Capacity: 2 000 kg/mineral&lt;br /&gt;
**Mass: 1,620 kg&lt;br /&gt;
*Conlido aMorphIV (divided)&lt;br /&gt;
**Converts the hold to amorphic, 2:1 (reduces total by 50%)&lt;br /&gt;
**Mass: 1,500 kg&lt;br /&gt;
**Mechanism mass: 20 kg per tonne of processed space lost&lt;br /&gt;
*E-Prime Hold Rejoin&lt;br /&gt;
**Adds a generous amount of mineral hold space&lt;br /&gt;
**Cargo Capacity: 4 000 kg/mineral&lt;br /&gt;
**Mass: 3,340 kg&lt;br /&gt;
*THI MD-5 (divided)&lt;br /&gt;
**Converts the hold to amorphic, 3:2 (reduces total by 33%)&lt;br /&gt;
**Mass: 2,500 kg&lt;br /&gt;
**Mechanism mass: 75 kg per tonne of processed space lost&lt;br /&gt;
*Conlido freightReady Hoppers&lt;br /&gt;
**Adds a large amount of mineral hold space&lt;br /&gt;
**Cargo Capacity: 6 000 kg/mineral&lt;br /&gt;
**Mass: 5,560 kg&lt;br /&gt;
*NDSBH&lt;br /&gt;
**Converts the hold to amorphic, 6:5 (reduces total by 17%)&lt;br /&gt;
**Mass: 3,750 kg&lt;br /&gt;
**Mechanism mass: 165 kg per tonne of processed space lost&lt;br /&gt;
===Habitat Kits (New Equipment Category)===&lt;br /&gt;
*&#039;&#039;&#039;NOTE:&#039;&#039;&#039; All ships supported&lt;br /&gt;
*Conlido bunkX1&lt;br /&gt;
**Cheap beds!&lt;br /&gt;
**Adds 1 crew capacity&lt;br /&gt;
**Crew Morale Drain Rate: +30% (very poor)&lt;br /&gt;
**Mass: 250 kg&lt;br /&gt;
**Mass per crewmember capacity: 15 kg&lt;br /&gt;
*Conlindo bunkX2&lt;br /&gt;
**A far more efficient layout to the bunkX1&lt;br /&gt;
**Adds 2 crew capacity&lt;br /&gt;
**Crew Morale Drain Rate: +40% (very poor)&lt;br /&gt;
**Mass: 500 kg&lt;br /&gt;
**Mass per crewmember capacity: 35 kg&lt;br /&gt;
*Conlido mgHome Refit&lt;br /&gt;
**Increases crew comfort a bit&lt;br /&gt;
**Crew Morale Drain Rate: -10% (good)&lt;br /&gt;
**Mass: 200 kg&lt;br /&gt;
**Mass per crewmember capacity: 75 kg&lt;br /&gt;
*Runasimi Habitation Capsules&lt;br /&gt;
**Adds 2 crew capacity&lt;br /&gt;
**Crew Morale Drain Rate: +25% (poor)&lt;br /&gt;
**Mass: 1,000 kg&lt;br /&gt;
**Mass per crewmember capacity: 60 kg&lt;br /&gt;
*Antonoff KMX Upfit&lt;br /&gt;
**Crew Morale Drain Rate: -20% (good)&lt;br /&gt;
**Mass: 500 kg&lt;br /&gt;
**Mass per crewmember capacity: 150 kg&lt;br /&gt;
*OCM-36 Upfit&lt;br /&gt;
**Crew Morale Drain Rate: -50% (excellent)&lt;br /&gt;
**Mass: 700 kg&lt;br /&gt;
**Mass per crewmember capacity: 200 kg&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod:Industries_of_Enceladus&amp;diff=41237</id>
		<title>Mod:Industries of Enceladus</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod:Industries_of_Enceladus&amp;diff=41237"/>
		<updated>2025-10-15T04:44:48Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated IoE for modern versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:IOE 1080x300 header.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This page covers Hev&#039;s compatibility rewrite of Industries of Enceladus. To see information on SpaceDOTexe&#039;s original mod, please check the [[Mod:Industries of Enceladus (Legacy)|IoE Legacy]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
==Overview==&lt;br /&gt;
Industries of Enceladus (aka. IoE for short, &amp;amp; [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite sourced from Github]) is a content mod focusing on greatly expanding the selection of ships and equipment available to the player. It adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
==New Ships==&lt;br /&gt;
===KX37 TNTRL &amp;quot;RAM&amp;quot;===&lt;br /&gt;
[[File:IOE KX37 TNTRL RAM header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The &amp;quot;Ringa Aftermarket Modification&amp;quot; variant of the KX37, typically just called the &amp;quot;Ram&amp;quot;, is a modification pattern that gained popularity in 2269 after its distribution by a RingChan user going by the handle &#039;BLKCandy&#039;. The pattern sacrifices a moderate amount of mineral hold capacity to introduce power and feed rails for two drone hardpoints on the tail-end of the vessel&#039;s spines, replaces the fixed thruster mounts with gimballing variants, and reworks the RCS blisters for enhanced mobility. Its most notable feature is its Prospector-type grinder, obtained direct from the salvage market. Its installation makes only minor concessions to crew comforts, being remarkably noisy during operation and slightly reducing the recreation area&#039;s floor space. -In-Game Description&amp;lt;/blockquote&amp;gt;The KX37 TNTRL &amp;quot;RAM&amp;quot; is a unique modification to the K37 line. It combines several aspects from both the TNTRL and Prospector lines into one single variant. Packed with 5 total hardpoints, EMP shielding, a grinder, and a variable processed hold, this ship is a hardy contest and can be seen as a form of extension to the K44&#039;s design.&lt;br /&gt;
===Antonoff-Titan K225-SH===&lt;br /&gt;
[[File:IOE AT-K225-SH header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The Short Haul variant, affectionately nicknamed the &amp;quot;Stubby&amp;quot; by series enthusiasts, began manufacture only three years following the wildly-successful launch of its base variant, and is designed to fill express transit roles throughout the solar system. The SH makes up for the loss of its midsection with its light, maneuverable frame and in-built nanodrone assembler mounts, the latter of which makes it an excellent alternative to the base model in mining operations. -In-Game Description&amp;lt;/blockquote&amp;gt;The SH variant to the K225 takes the base model&#039;s successful design, and makes a smaller modification of it. Still as useful as the parent model, it&#039;s design lends to shorter stays in the rings, but still with the K225&#039;s potential.&lt;br /&gt;
===OCP-214-DD &amp;quot;Deep Dish&amp;quot;===&lt;br /&gt;
[[File:IOE OCP-214-DD &amp;quot;Deep Dish&amp;quot; header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The 214-DD is a version of the OCP-209 specially adapted for mining operations within the rings. The structure supporting its consumable bays has been hollowed and plated to extend the raw cargo volume, and additional power infrastructure permits the installation of standard cargo bay accessories. Despite the obvious benefits, the pocket makes handling ore awkward, and the reduced onboard mineral hold space means captains tend to be more reliant on auxiliary hardware than on most other vessels. -In-Game Description&amp;lt;/blockquote&amp;gt;The Deep Dish variant to the OCP makes for a more mining-oriented vessel. The addition of docking bays negates the smaller size of the internal processed cargo storage.&lt;br /&gt;
===OCP-209-SNAP &amp;quot;Piranha&amp;quot;===&lt;br /&gt;
[[File:IOE OCP-209-SNAP &amp;quot;Piranha&amp;quot; header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The 207-SNAP is a version of the OCP-209 that implements an excavator design that was considered during the prototype phase of development. Its heavy dual doors are better suited for crushing ringroids than its counterpart - and, unfortunately, the fragile equipment that it is designed to handle. Due to its unique configuration, autopilot rotation assistance is not available on this unit. -In-Game Description&amp;lt;/blockquote&amp;gt;This is a unique prototype to the OCP design. The dual door openings provide a more centralized area for objects to enter, and can provide an easier time when handling lots of ore. Due to the resemblance to a certain 80&#039;s videogame character, this OCP comes with a special collection sound.&lt;br /&gt;
===SSE Cothon-2200-XL===&lt;br /&gt;
[[File:IOE SSE Cothon-2200-XL header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;This unofficial &amp;quot;modernised&amp;quot; variant of the Cothon-213 Triplet features an additional &#039;crew compartment&#039; (lifepod), an additional pair of translatory thrusters, and a handful of &amp;quot;premium&amp;quot; features such as a combination lounge and mess, upholstered breathable-fabric seating, and a functioning washroom. The two pods are mated together at their base docking ports and secured to the frame with standard emergency quick-release hardware. The XL stands for &amp;quot;Extra Love&amp;quot;. Sin Space Engineering does not offer any warranty of any kind, express or implied. -In-Game Description&amp;lt;/blockquote&amp;gt;This Cothon variant takes from a few other &amp;quot;premium&amp;quot; models of ship, and takes on a dual torch mounting, two more RCS mounts and a second lifepod to provide extra crew space.&lt;br /&gt;
===Pigeon Prospector===&lt;br /&gt;
[[File:IOE Pigeon Prospector header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;What happens when a Pelican and a Vulture love eachother very much? They make this thing - or so it goes. The Pigeon&#039;s high price point is entirely on account of the incredible skill that went into its implementation; additional girding struts support a high-stress hardpoint to the fore of the vessel, the entire power and equipment feed system having been reworked to accommodate it. The bay has also been shortened to handle the stress, which has permitted reinstallation of a standard grinder. -In-Game Description&amp;lt;/blockquote&amp;gt;A cross between the pelican and vulture, this beast of a ship can provide a lot in terms of raw capability, with a decently sized bay and 5 total hardpoints, it can definitely pack a punch is used correctly.&lt;br /&gt;
===Wasp-class Scout (decommissioned)===&lt;br /&gt;
[[File:IOE WASP-CLASS SCOUT header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;Manufactured in the mid-2200s, the Nakamura Dynamics Wasp-class of automated tactical scouts utilise [REDACTED] as their power source and [REDACTED], delivering a constant [REDACTED] megawatts of electrical energy as long as the vehicle&#039;s [REDACTED] is [REDACTED]. A Faraday cage mesh insulates much of the vehicle, protecting it from static discharges in dense space environments and providing a convenient charge dissipation vector for the [REDACTED]. Now wasn&#039;t that fun? This version, coming to you exclusive from the Sin Space Engineering shipyards, is totally declassified, decommissioned, and probably deillegaled, with a range of nice benefits like a performance propellant-remass reaction wheel, a &amp;quot;Reactor Housing&amp;quot; where the redacted-whatever was torn out (it was like that when we got it), and a probably-functional cargo bay, all topped with the Conlido Classic™ converted lifepod for her pleasure. Warranty? Hell no. Fly the goddamn ship, ringa. And, if anyone asks where you got this thing, give us a call and send your logs for 25% off your next purchase. -In-Game Description&amp;lt;/blockquote&amp;gt;The Wasp is a modification to ATLAS&#039;s ships that you see around the rings, refitted to work with a mining mindset. A light vessel, no mass was put to expense on this ship.&lt;br /&gt;
===UMC Oberon MLP-60===&lt;br /&gt;
[[File:IOE OBERON MLP header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The Oberon MLP-60 is a curious vessel manufactured by the United Machine Cults. Originally an autonomous vehicle launched by electromagnetic rail cannons for orbital racing events, it was outmoded by later fusion-propelled units, but enthusiasts quickly bought up the remaining stock and it eventually found its way to the rings. Six belt radiators, three at either side, cool its high-performance reactor and partially shield its exposed fuel tanks, though are hardly needed due to the vessel&#039;s comical number of translatory thrusters. Multiple modifications have been undertaken to make the vessel appropriate for operation within the rings: its magnetic contacts have been cleverly retrofitted into two high-stress hardpoints, interface infrastructure has been built into the small cargo bay in the bow to support mineral processing units (barely, and with meager onboard space allotted to support them), and a HAL-9001 luxury lifepod serves as a comfortable cockpit and crew compartment. -In-Game Description&amp;lt;/blockquote&amp;gt;The Oberon is an interesting vessel to fly. Capable, but also surprisingly maneuverable. It boasts a relatively uncommon dual high-stress hardpoint loadout, at the cost of losing out on low-stress hardpoints. A single drone bay is fitted for any necessities in the drone department.&lt;br /&gt;
&lt;br /&gt;
Credit goes to &amp;lt;code&amp;gt;@Liqvo&amp;lt;/code&amp;gt; on the ΔV Discord for providing the model.&lt;br /&gt;
===Tsukuyomi-Class Frigate (Decommissioned)===&lt;br /&gt;
[[File:IOE TSUKUYUOMI header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;The Tsukuyomi class of light frigates were designed in 2190 for military operations throughout the solar system. They were the first of their type and laid the groundwork for modern tactical frigates, with their quintuplet reactors serving as immense sources of power for their powerful thrusters. Following phase-out of nuclear saltwater rockets in military service, many were scrapped or sold off to private military contractors and corporations. Courtesy of the Sin Space Engineering shipyards, this unit has been fully demilitarised and refurbished for operations within the rings. Its saltwater reactors have been replaced with three modular containment vessels for modern NTR system retrofitting, and its bow torpedo tubes have been departitioned to expand its hold and add four auxiliary equipment bays. -In-Game Description&amp;lt;/blockquote&amp;gt;This is one of the several frigates that were decommissioned from service many years ago. Similarly fitted to the Big Bad Wolf of Vilcy, it poses a more mining-oriented equipment set, and holds more than enough equipment and cargo space for anyone. The only thing stopping you is the exorbitant price tag.&lt;br /&gt;
===MAD-CERF (Civilian Refit)===&lt;br /&gt;
[[File:IOE MAD CERF header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;This civilian refit, made in collaboration with Obonto Microengineering, introduces a number of modifications for the diverse requirements of the ring environment. Its compact top-mounted habitat has been relocated to the bow and replaced with an expanded OCP-standard centrifuge, increasing its effective crew capacity to eight. Further, the docking bay has been enclosed with a mesh basket and the clamps removed to support mining operations, and its rear bulkhead bears an enormous sliding door for acceptance of large cargo. Much of the bow substructure has also been replaced by hold volumes, lending the vessel more processed mineral space than any other vessel on the civilian market. -In-Game Description&amp;lt;/blockquote&amp;gt;This retrofit of the MAD-CERF class of salvage ships has a more mining-reflected implementation in mind. The addition of a rear-facing high-stress hardpoint and the sealing of the cargo bay area, along with the habitat being replaced with the OCP&#039;s habitat, provides a much more comfortable setting to mine in than the usual selection of MAD-CERF ships.&lt;br /&gt;
===SSE OK720 TNTRL===&lt;br /&gt;
[[File:IOE OTK720 TNTRL header.png|1080x1080px]]&amp;lt;blockquote&amp;gt;&amp;quot;Oh, dear God, what is that?&amp;quot;, they said. &amp;quot;That won&#039;t fly,&amp;quot; they said. &amp;quot;Stop calling us or we&#039;ll press charges,&amp;quot; both Antonoff and Obonto said, in unison. It was in this chorus of naysaying and whining that we created the miracle that is the OK720 TNTRL. Two spare bay halves from Obonto surplus and the resectioned corpse of a K37 come together to create this masterpiece, originally a &amp;quot;joke&amp;quot; posted to the RingChan /dreamship/ board by user snownukitro. With a truly enormous cargo bay and support hardware for OCP-standard MPUs and accessories, four low-stress equipment hardpoints, and incredibly low mass for the volume of its bay, this monster is perfectly suited for ring mining - as long as it doesn&#039;t hit anything. Limited warranty applies. We won&#039;t replace it if you get stuck in a tight space, but we&#039;ll sell you replacement panels. -In-Game Description&amp;lt;/blockquote&amp;gt;The OTK720 provides a rather humorous approach to the issue of cargo bay storage. This retrofit combines the OCP&#039;s unique cargo bay and applies it to the K37, and results in an absolute beast of a cargo bay volume, at the cost of a reduction in processed storage and a considerably heavier ship.&lt;br /&gt;
&lt;br /&gt;
=== Y-ME Fission Retrofit ===&lt;br /&gt;
[[File:IOE-YME-STATS.png]]&amp;lt;blockquote&amp;gt;This ship was created by several annoyed employees of Eon Interstellar who split off due to how the company mismanaged both it&#039;s employees and PR. They banded together to create a more economically viable vessel, making the shining hull of the EIME more accessible to those outside of very well to do positions. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of the EIME&#039;s original hull, a custom liquid-drum reactor had to be put in place, something many end-users wanted with the original vessel. An older reactor left over from K37s being decommissioned for Enceladus Prime&#039;s habitat constructions was used for the retrofit, being in common supply.&amp;lt;/blockquote&amp;gt;After numerous controversies, one of the design teams of Eon Interstellar decided to split off into their own company to produce a more affordable equivalent to the bleeding-edge Model E. Outfitted with a less powerful but considerably more reliable liquid drum fission reactor, it is considerably cheaper to purchase and repair for a similar experience to the Model E. &lt;br /&gt;
&lt;br /&gt;
=== OCP-209 Salvaged Hull ===&lt;br /&gt;
[[File:IOE-OCP Salvage Stats.png]]&amp;lt;blockquote&amp;gt;This ship was found in a back alley behind Sin Space Engineering. We asked if we could take it and the (unpaid) intern working the atrium said he didn&#039;t care so we did. The entire bay has been cut out and replaced with a manipulator arm, we believe partially to make a competitor to the MAD-CERF, and partially because Sin Space Engineering didn&#039;t know what to do with the rest of the OCP after making their OK720 line of ships.&amp;lt;/blockquote&amp;gt;The moderate success of the OK720 led to the abundance of stripped-down OCP-209s, and in an attempt to lower storage fees, Obonto started to sell quickly-retrofitted salvage ships from the decommissioned fleet. All hardware is provided as-is, and any bugs or inconsistencies are at the discretion of the user. &lt;br /&gt;
&lt;br /&gt;
=== CK-65 ===&lt;br /&gt;
[[File:IOE SHIP CK65.png]]&amp;lt;blockquote&amp;gt;The rise of mineral processors gave a need for ships that could carry significant quantities of it for interplanetary travel. The century-old venture of the Cothon class of ships showed the viability of automated ships to be used for travel, and the Eagles were chosen as the ship of choice to complete the new venture. A large portion of it&#039;s cargo bay was gutted to fit 6 ginormous bays to store processed cargo, alongside a luxury living quarter space to house 12 passengers. A large portion of the Eagle&#039;s hardware was left in for the convenience of captains, however the grinder was replaced with a standard excavator to ensure a more reliable experience.&amp;lt;/blockquote&amp;gt;This Eagle modification brings about a luxury cargo trawler intended for interplanetary cargo hauls carried out alongside personnel transportation. It boasts an impressive processed cargo capacity and the ability to fit a very sizable crew, however the nature of the vessel leads it to have a minuscule cargo bay, making it almost required to make use of it&#039;s processed storage with an MPU.&lt;br /&gt;
&lt;br /&gt;
=== CK-69 ===&lt;br /&gt;
[[File:IOE SHIP CK69.png]]&amp;lt;blockquote&amp;gt;The success of the CK-65 led to a more advanced CK-69 to handle any quantity of ore, at the cost of a slightly lower total hold. It saw its use during dips in throughput at Enceladus, where space would be wasted on a stock CK-65 due to the lack of a specific mineral, however was very popular among miners who could bring back large quantities of ore more reliably.&amp;lt;/blockquote&amp;gt;A sub-modification of the CK-65 that swaps out it&#039;s processed hold for a smaller but more versatile variable storage, allowing it to fit any mineral combination desired. It will make for a more effective trip through high-value ore fields, however do note that it still will take a long time to fill up.&lt;br /&gt;
&lt;br /&gt;
=== OCP-213 Twin ===&lt;br /&gt;
[[File:IOE SHIP OCP213 TWIN.png]]&amp;lt;blockquote&amp;gt;A minor modification to the stock OCP-209, the Twin adds a second torch fitting and splits both into a V-shape to allow for more varied maneuvers, especially when combining translation and rotation.&amp;lt;/blockquote&amp;gt;This tweak to the stock OCP-209 adds a second torch to the rear of the vehicle, making for a more effective utilization of main thrust.&lt;br /&gt;
&lt;br /&gt;
=== OCK Peeper TNTRL ===&lt;br /&gt;
[[File:IOE SHIP PEEPER.png]]&amp;lt;blockquote&amp;gt;A custom-fit modification of Sin Space Engineering&#039;s OK720. The crew habitat has been moved behind the cargo bay to make for a safer operation to keep impacts induced by mining be further away from where it could cause potential injury. The unorthodox shape of the front of the ship pushes the hardpoints vastly off-center, however the additional structural fittings on the bay permit for a high-stress hardpoint to be placed along the spine. &lt;br /&gt;
&lt;br /&gt;
Due to the nature of the repositioned crew habitat, a large lead radiation shield has been installed in between, alongside a free 150 mg per day supply of Ketron Isoboost being supplied to crews during and a month following a flight on this vessel.&amp;lt;/blockquote&amp;gt;An even more unusual ship build, the Peeper brings the cargo bay from the OK720 to the front of the ship, and throws nearly every other component behind it, making for a unique silhouette not too dissimilar from a common creature in a 21st century ocean explorer game. The cargo bay being at the front of the vessel makes it a durable yet unwieldy vessel.&lt;br /&gt;
&lt;br /&gt;
==New Equipment==&lt;br /&gt;
===Thrusters===&lt;br /&gt;
====Torches====&lt;br /&gt;
*SSE NANI Torch Refit&lt;br /&gt;
**It&#039;s the NANI in a torch slot. have fun.&lt;br /&gt;
**Thrust (kN): 3,450&lt;br /&gt;
**Exhaust Velocity (km/s): 132&lt;br /&gt;
**Propellant Consumption (kg/s): 0.5&lt;br /&gt;
**Power Consumption (MW): 200&lt;br /&gt;
**Thermal Consumption (GW): 2&lt;br /&gt;
**Notes: Burn time of roughly 1 minute&lt;br /&gt;
*MA-NTR600-II&lt;br /&gt;
**Twin torch, relatively expensive but incredibly efficient for its thrust class.&lt;br /&gt;
**Thrust (kN): 1,200&lt;br /&gt;
**Exhaust Velocity (km/s): 28&lt;br /&gt;
**Propellant Consumption (kg/s): 52&lt;br /&gt;
**Power Consumption (MW): 250&lt;br /&gt;
**Thermal Consumption (GW): 16.8&lt;br /&gt;
**Notes: Vectored thrust (60 deg @ 20 deg/s)&lt;br /&gt;
*RA-TNTRL-R44&lt;br /&gt;
**Quad torch, literally just the K44 RCS thrusters on a torch mount.&lt;br /&gt;
**Thrust (kN): 1,600&lt;br /&gt;
**Exhaust Velocity (km/s): 15&lt;br /&gt;
**Propellant Consumption (kg/s): 106.4&lt;br /&gt;
**Power Consumption (MW): 60&lt;br /&gt;
**Thermal Consumption (GW): 12&lt;br /&gt;
**Notes:&lt;br /&gt;
*RA-K69V quad engine&lt;br /&gt;
**Custom-made quad torch, same as above but it&#039;s the K69Vs and they fucking gimbal.&lt;br /&gt;
**Thrust (kN): 1,600&lt;br /&gt;
**Exhaust Velocity (km/s): 12&lt;br /&gt;
**Propellant Consumption (kg/s): 133.2&lt;br /&gt;
**Power Consumption (MW): 100&lt;br /&gt;
**Thermal Consumption (GW): 14.4&lt;br /&gt;
**Notes: Gimballed (25 deg @ 360 deg/s), can be overtuned to a thrust of 3 200 kN&lt;br /&gt;
*RMS Pin-M200&lt;br /&gt;
**Super efficient and gimbal like the C50 but requires a comically impractical amount of power.&lt;br /&gt;
**Thrust (kN): 1,200&lt;br /&gt;
**Exhaust Velocity (km/s): 105&lt;br /&gt;
**Propellant Consumption (kg/s): 11.4&lt;br /&gt;
**Power Consumption (MW): 550&lt;br /&gt;
**Notes: Gimbal + Vectored Thrust (40 deg/s, instantaneous), burn time of roughly 90 minutes&lt;br /&gt;
*NDDFD&lt;br /&gt;
**Directed Fusion Detonation. highest specific impulse in the game, ridiculously powerful but extreme energy demands.&lt;br /&gt;
**Thrust (kN): 1,800&lt;br /&gt;
**Exhaust Velocity (km/s): 1,850&lt;br /&gt;
**Propellant Consumption (kg/s): 1&lt;br /&gt;
**Power Consumption (MW): 445&lt;br /&gt;
**Notes:&lt;br /&gt;
*ND ZURBIN engine&lt;br /&gt;
**High-performance main engine of the Tsukuyomi class of frigates&lt;br /&gt;
**Thrust (kN): 6,900&lt;br /&gt;
**Exhaust Velocity (km/s): 104.5&lt;br /&gt;
**Propellant Consumption (kg/s): 66&lt;br /&gt;
**Power Consumption (MW): 20&lt;br /&gt;
**Notes: The only option that can be used for the main drives of the Tsukuyomi-Class frigates&lt;br /&gt;
*ND PMS engine&lt;br /&gt;
**Reliable RCS for the Phage-class stations&lt;br /&gt;
**Thrust (kN): 3,000&lt;br /&gt;
**Exhaust Velocity (km/s): 3&lt;br /&gt;
**Propellant Consumption (kg/s): 1,000&lt;br /&gt;
**Power Consumption (MW): 20&lt;br /&gt;
**Thermal Consumption (GW): 4.5&lt;br /&gt;
**Notes: &lt;br /&gt;
====RCS Thrusters====&lt;br /&gt;
*RMS Pin-C50&lt;br /&gt;
**Extremely efficient pulsed induction thruster that has incredible gimbal range and second-to-none wear statistics but has very high power demand&lt;br /&gt;
**Thrust (kN): 150&lt;br /&gt;
**Exhaust Velocity (km/s): 90&lt;br /&gt;
**Propellant Consumption (kg/s): 1.6&lt;br /&gt;
**Power Consumption (MW): 90&lt;br /&gt;
**Thermal Consumption (GW): 6.8&lt;br /&gt;
**Notes: Vectored Thrust (36 deg)&lt;br /&gt;
*ERS-BlasTR 7200&lt;br /&gt;
**Efficient MPD thruster with great thrust, draws a lot of power&lt;br /&gt;
**Thrust (kN): 450&lt;br /&gt;
**Exhaust Velocity (km/s): 22&lt;br /&gt;
**Propellant Consumption (kg/s): 20.5&lt;br /&gt;
**Power Consumption (MW): 72&lt;br /&gt;
**Thermal Consumption (GW): 5&lt;br /&gt;
**Notes:&lt;br /&gt;
*ND-PNTRm&lt;br /&gt;
**Micro PNTR with broadest vectoring range of all RCS thrusters, but is a NTR so its efficiency sucks shit&lt;br /&gt;
**Thrust (kN): 450&lt;br /&gt;
**Exhaust Velocity (km/s): 5&lt;br /&gt;
**Propellant Consumption (kg/s): 90&lt;br /&gt;
**Power Consumption (MW): 40&lt;br /&gt;
**Thermal Consumption (GW): 1.8&lt;br /&gt;
**Notes: Vectored Thrust (60 deg)&lt;br /&gt;
===Power Systems===&lt;br /&gt;
====Fission Rods====&lt;br /&gt;
*1x SO6 Fuel Rod&lt;br /&gt;
**Kind of a joke, lowest thermal output of any other reactor in the game.&lt;br /&gt;
**Outputs 1 GW thermal&lt;br /&gt;
====Capacitors====&lt;br /&gt;
*Light Ultracapacitor&lt;br /&gt;
**Basically a single capacitor from an array.&lt;br /&gt;
**Stores 100 MJ of power&lt;br /&gt;
*ND-iSMB&lt;br /&gt;
**Lighter capacitor that uses SMES tech.&lt;br /&gt;
**Stores 700 MJ of power&lt;br /&gt;
*ND-iSMB Dual Coupling&lt;br /&gt;
**Even lighter capacitor that&#039;s just two smaller iSMB units braided together.&lt;br /&gt;
**Stores 1 400 MJ of power&lt;br /&gt;
====Turbines====&lt;br /&gt;
*Thermocouple Array&lt;br /&gt;
**Uses reactor heat and cold propellant to produce a little power. very light, best used in conjunction with an MPDG.&lt;br /&gt;
**Produces 20 MW of power&lt;br /&gt;
**Consumes 20 g of propellant per second&lt;br /&gt;
*Laminar Turbine&lt;br /&gt;
**A lighter turbine that produces more power than the base turbine.&lt;br /&gt;
**Produces 160 MW of power&lt;br /&gt;
**Consumes 160 g of propellant per second&lt;br /&gt;
*Dual Laminar Turbine&lt;br /&gt;
**Two of them!&lt;br /&gt;
**Produces 320 MW of power&lt;br /&gt;
**Consumes 320 g of propellant per second&lt;br /&gt;
====Auxiliary Power Generators====&lt;br /&gt;
*OPG-14 StatPlasma&lt;br /&gt;
**Produces 1,400 MW of power&lt;br /&gt;
**Consumes 200 MW electrical and 2.5 GW thermal&lt;br /&gt;
*MPI City-class MPDG&lt;br /&gt;
**Produces 2,000 MW of power&lt;br /&gt;
**Consumes 300 MW electrical and 4 GW thermal&lt;br /&gt;
**MPI might have made a pact with Satan.&lt;br /&gt;
====Auxiliary Power Storage====&lt;br /&gt;
*OPS-10 Capacitor Bank&lt;br /&gt;
**A heavy but cheap APS that stores 10 GJ and can discharge all of its power in one second&lt;br /&gt;
====Hardpoint Equipment====&lt;br /&gt;
*Rusatom-Antonoff Ore Recovery Device&lt;br /&gt;
**A hardened AR-1500 Manipulator that wears slower than the base model and is stronger&lt;br /&gt;
**Strength: 3,200 kN&lt;br /&gt;
**Reach: 40 meters&lt;br /&gt;
**Power Draw (peak): 220 MW&lt;br /&gt;
*Runasimi KRB-500&lt;br /&gt;
**A light manipulator meant to handle ore chunks, hard-wearing with quick-to-replace components but expensive to repair&lt;br /&gt;
**Strength: 500 kN&lt;br /&gt;
**Reach: 35 meters&lt;br /&gt;
**Power Draw (peak): 60 MW&lt;br /&gt;
*THI Dyna-Cargo Container&lt;br /&gt;
**A cargo container that has a dynamic hold at the expense of reduced overall storage&lt;br /&gt;
*RA DMW Cannon&lt;br /&gt;
**A tight-beam microwave gun with greater range and power than the MWG, but inefficient and power-hungry. comes in turreted variant that&#039;s a lot slower than the PDMWG&lt;br /&gt;
**Effective Range: 800 meters&lt;br /&gt;
**Power Consumption: 120 MW&lt;br /&gt;
**Output Power: 90 MW&lt;br /&gt;
*RA DMW Cannon Turret&lt;br /&gt;
**An autonomous version of the DMW Cannon, alongside various tuning preferences for targeting&lt;br /&gt;
**Effective Range: 2,000 meters&lt;br /&gt;
**Power Consumption: 120 MW&lt;br /&gt;
**Output Power: 90 MW&lt;br /&gt;
*NDCL-80 Point Defence Laser Turret&lt;br /&gt;
**An autonomous, low power laser that provides excellent mining capabilities for a small-output laser.&lt;br /&gt;
**Effective Range: 1,000 meters&lt;br /&gt;
**Power Consumption: 80 MW&lt;br /&gt;
**Output Power: 75 MW&lt;br /&gt;
*OT Hard-Stop Tug Drones&lt;br /&gt;
**High-power tug drones, basically same stats as the Harvester-class but they tug stuff to a dead stop&lt;br /&gt;
**Effective Range: 800 meters&lt;br /&gt;
**Power Draw: 120 MW&lt;br /&gt;
**Drone Launch Capability: 100 drones per second&lt;br /&gt;
*THI Harvester-class Haul Drones&lt;br /&gt;
**High-power haul drones that can operate over double the distance of the base version and provide double the effective force, but take significantly more power and need lots of drone components&lt;br /&gt;
**Effective Range: 800 meters&lt;br /&gt;
**Power Draw: 120 MW&lt;br /&gt;
**Drone Launch Capability: 100 drones per second&lt;br /&gt;
===MPUs===&lt;br /&gt;
*Rusatom-Antonoff MPU Mk2&lt;br /&gt;
**Larger than most others with an increased efficiency compared to the basegame version&lt;br /&gt;
**Processing Capacity: 25 kg/s&lt;br /&gt;
**Power Draw (per chunk): 25 MW&lt;br /&gt;
**Mineral Processing Efficiency: 60%&lt;br /&gt;
**Remass Processing Efficiency: 40%&lt;br /&gt;
*THI Bulker MPU&lt;br /&gt;
**Squeezes a massive amount of mineral hold space beneath the unit... at the expense of the processing volume, which is comically difficult to load&lt;br /&gt;
**Processed Cargo Capacity: 10,000 kg/mineral&lt;br /&gt;
**Processing Capacity: 40 kg/s&lt;br /&gt;
**Power Draw (per chunk): 100 MW&lt;br /&gt;
**Mineral Processing Efficiency: 70%&lt;br /&gt;
**Remass Processing Efficiency: 20%&lt;br /&gt;
===Cargo Bay Accessories===&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;big&amp;gt;NOTE:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Not usable with the Kitsune, KTA24, Runasimi KR37, Bald Eagle, EIME, Wasp, Oberon, CK-65, CK-69, OCP SNAP, OCP Twin, OCP Salvage, and base OCP&lt;br /&gt;
*Rasamama RP-25&lt;br /&gt;
**Low-profile ore preprocessor that reduces ice content and recovers a modest amount of remass from chunks in the bay&lt;br /&gt;
**Ice Melt Rate: 20 kg/s&lt;br /&gt;
**Preprocessor remass processing efficiency: 45 %&lt;br /&gt;
**Preprocessor Power Draw (per chunk): 1.25 MW&lt;br /&gt;
**MPU mineral efficiency multiplier: 100% (no change)&lt;br /&gt;
**MPU processing speed change: -10 kg/s&lt;br /&gt;
**MPU power change: minimal reductions&lt;br /&gt;
*Conlido Internal Storage Rack&lt;br /&gt;
**Low-profile storage module that increases mineral hold space&lt;br /&gt;
**Cargo capacity: 4,000 kg/mineral&lt;br /&gt;
**Ammunition capacity: 3,000 kg&lt;br /&gt;
**Drone capacity: 3,000 kg&lt;br /&gt;
**Propellant capacity: 5,000 kg&lt;br /&gt;
*Nakamura Big MT&lt;br /&gt;
**Somewhat bulky ore preprocessor, does the same thing as the RP-25 but faster and less efficient, increases MPU mineral efficiency though&lt;br /&gt;
**Ice Melt Rate: 25 kg/s&lt;br /&gt;
**Preprocessor remass processing efficiency: 10%&lt;br /&gt;
**Power Draw (per chunk): 125 KW&lt;br /&gt;
**MPU mineral efficiency multiplier: 115%&lt;br /&gt;
**MPU processing speed change: 90% nominal speed&lt;br /&gt;
**MPU power change: 10% reduction&lt;br /&gt;
*THI Mineral Tank Module&lt;br /&gt;
**Bulky storage module that increases mineral hold space and behaves kind of like an ore preprocessor since it&#039;s warm&lt;br /&gt;
**Cargo Capacity: 8,000 kg/mineral&lt;br /&gt;
**Ice Melt Rate: 5 kg/s&lt;br /&gt;
**Power Draw (per chunk): 250 KW&lt;br /&gt;
**Remass Processing Efficiency: 10%&lt;br /&gt;
**MPU processing speed change: 110% nominal speed&lt;br /&gt;
**MPU power change: 10% increase&lt;br /&gt;
*SSE Voyager Fabricator&lt;br /&gt;
**Literally just the Voyager RSLS Fabrication Plant but without the mineral processor&lt;br /&gt;
**Print Power Draw: 120 MW&lt;br /&gt;
**Printing Capability: drones, ammunition&lt;br /&gt;
**Cargo capacity: 2,000 kg/mineral&lt;br /&gt;
**Propellant capacity: 6,000 kg&lt;br /&gt;
**MPU processing speed change: 155% nominal speed&lt;br /&gt;
**MPU power change: 55% increase&lt;br /&gt;
*RMS-PAL&lt;br /&gt;
**A much better fabricator that produces at a faster rate than both the fabricator MPU and aux module combined&lt;br /&gt;
**Print Power Draw: 210 MW&lt;br /&gt;
**Printing Capability: drones, ammunition&lt;br /&gt;
**Ammunition Capacity: 5,000 kg&lt;br /&gt;
**Drone Capacity: 5,000 kg&lt;br /&gt;
*Rusatom-Antonoff MPP-N1&lt;br /&gt;
**Best MPP available on the market, ridculously powerful but very expensive&lt;br /&gt;
**Ice Melt Rate: 40 kg/s&lt;br /&gt;
**Power Draw (per chunk): 375 KW&lt;br /&gt;
**MPU Mineral Efficiency Multiplier: 130%&lt;br /&gt;
**Remass Processing Efficiency: 20%&lt;br /&gt;
**MPU processing speed change: 80% nominal speed&lt;br /&gt;
**MPU power change: 20% reduction&lt;br /&gt;
*Rusatom Chunk Cutter&lt;br /&gt;
**Small-scale speed modifier that focuses on raw speed rather than increasing the MPU&#039;s speed efficiency. Better for slower MPUs&lt;br /&gt;
**Ambient Ice Melt Rate: 5 kg/s&lt;br /&gt;
**Power Draw (per chunk): 150 KW&lt;br /&gt;
**MPU processing speed change: 15 kg/s&lt;br /&gt;
**Additional MPU power cost per chunk: minimal&lt;br /&gt;
*MAD Heating Coils&lt;br /&gt;
**MPU speed modifier with a decent speed modifier, as well as water reclaimation and MPU efficiency modification&lt;br /&gt;
**Ice Melt Rate: 30 kg/s&lt;br /&gt;
**Power Draw (per chunk): 550 KW&lt;br /&gt;
**MPU processing speed change: 135%&lt;br /&gt;
**Secondary MPU processing speed change: 10 kg/s&lt;br /&gt;
**Additional MPU power cost per chunk: ~38%&lt;br /&gt;
**Preprocessor remass processing efficiency: 10%&lt;br /&gt;
**MPU mineral efficiency multiplier: 110%&lt;br /&gt;
*MS Frakker&lt;br /&gt;
**A large speed modification unit focusing purely on providing as much speed to the MPU as possible&lt;br /&gt;
**Ambient Ice Melt Rate: 12 kg/s&lt;br /&gt;
**Power Draw (per chunk): 2,500 KW&lt;br /&gt;
**MPU processing speed change: 185%&lt;br /&gt;
**Additional MPU power cost per chunk: ~85% increase&lt;br /&gt;
**Governing AI: Class-1&lt;br /&gt;
===Mineral Hold Kits (New Equipment Category)===&lt;br /&gt;
*&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Both amorphic and divided holds are supported&lt;br /&gt;
*Locking Bolts (amorphic)&lt;br /&gt;
**Converts the hold to divided, 1:1 (perfect equivalent)&lt;br /&gt;
**Mass reduction: 2,650 kg&lt;br /&gt;
*SSE Saddlebags&lt;br /&gt;
**Adds a little mineral hold space&lt;br /&gt;
**Cargo Capacity: 2 000 kg/mineral&lt;br /&gt;
**Mass: 1,620 kg&lt;br /&gt;
*Conlido aMorphIV (divided)&lt;br /&gt;
**Converts the hold to amorphic, 2:1 (reduces total by 50%)&lt;br /&gt;
**Mass: 1,500 kg&lt;br /&gt;
**Mechanism mass: 20 kg per tonne of processed space lost&lt;br /&gt;
*E-Prime Hold Rejoin&lt;br /&gt;
**Adds a generous amount of mineral hold space&lt;br /&gt;
**Cargo Capacity: 4 000 kg/mineral&lt;br /&gt;
**Mass: 3,340 kg&lt;br /&gt;
*THI MD-5 (divided)&lt;br /&gt;
**Converts the hold to amorphic, 3:2 (reduces total by 33%)&lt;br /&gt;
**Mass: 2,500 kg&lt;br /&gt;
**Mechanism mass: 75 kg per tonne of processed space lost&lt;br /&gt;
*Conlido freightReady Hoppers&lt;br /&gt;
**Adds a large amount of mineral hold space&lt;br /&gt;
**Cargo Capacity: 6 000 kg/mineral&lt;br /&gt;
**Mass: 5,560 kg&lt;br /&gt;
*NDSBH&lt;br /&gt;
**Converts the hold to amorphic, 6:5 (reduces total by 17%)&lt;br /&gt;
**Mass: 3,750 kg&lt;br /&gt;
**Mechanism mass: 165 kg per tonne of processed space lost&lt;br /&gt;
===Habitat Kits (New Equipment Category)===&lt;br /&gt;
*&#039;&#039;&#039;NOTE:&#039;&#039;&#039; All ships supported&lt;br /&gt;
*Conlido bunkX1&lt;br /&gt;
**Cheap beds!&lt;br /&gt;
**Adds 1 crew capacity&lt;br /&gt;
**Crew Morale Drain Rate: +30% (very poor)&lt;br /&gt;
**Mass: 250 kg&lt;br /&gt;
**Mass per crewmember capacity: 15 kg&lt;br /&gt;
*Conlindo bunkX2&lt;br /&gt;
**A far more efficient layout to the bunkX1&lt;br /&gt;
**Adds 2 crew capacity&lt;br /&gt;
**Crew Morale Drain Rate: +40% (very poor)&lt;br /&gt;
**Mass: 500 kg&lt;br /&gt;
**Mass per crewmember capacity: 35 kg&lt;br /&gt;
*Conlido mgHome Refit&lt;br /&gt;
**Increases crew comfort a bit&lt;br /&gt;
**Crew Morale Drain Rate: -10% (good)&lt;br /&gt;
**Mass: 200 kg&lt;br /&gt;
**Mass per crewmember capacity: 75 kg&lt;br /&gt;
*Runasimi Habitation Capsules&lt;br /&gt;
**Adds 2 crew capacity&lt;br /&gt;
**Crew Morale Drain Rate: +25% (poor)&lt;br /&gt;
**Mass: 1,000 kg&lt;br /&gt;
**Mass per crewmember capacity: 60 kg&lt;br /&gt;
*Antonoff KMX Upfit&lt;br /&gt;
**Crew Morale Drain Rate: -20% (good)&lt;br /&gt;
**Mass: 500 kg&lt;br /&gt;
**Mass per crewmember capacity: 150 kg&lt;br /&gt;
*OCM-36 Upfit&lt;br /&gt;
**Crew Morale Drain Rate: -50% (excellent)&lt;br /&gt;
**Mass: 700 kg&lt;br /&gt;
**Mass per crewmember capacity: 200 kg&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_PEEPER.png&amp;diff=41236</id>
		<title>File:IOE SHIP PEEPER.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_PEEPER.png&amp;diff=41236"/>
		<updated>2025-10-15T04:14:19Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Peeper ship from the IoE mod&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_OCP213_TWIN.png&amp;diff=41235</id>
		<title>File:IOE SHIP OCP213 TWIN.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_OCP213_TWIN.png&amp;diff=41235"/>
		<updated>2025-10-15T04:13:21Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OCP-213 ship from the IoE mod&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_CK69.png&amp;diff=41234</id>
		<title>File:IOE SHIP CK69.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_CK69.png&amp;diff=41234"/>
		<updated>2025-10-15T04:11:39Z</updated>

		<summary type="html">&lt;p&gt;Hev: Hev uploaded a new version of File:IOE SHIP CK69.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CK-69 ship from the IoE mod&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_CK69.png&amp;diff=41233</id>
		<title>File:IOE SHIP CK69.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_CK69.png&amp;diff=41233"/>
		<updated>2025-10-15T04:10:40Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CK-69 ship from the IoE mod&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_CK65.png&amp;diff=41232</id>
		<title>File:IOE SHIP CK65.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:IOE_SHIP_CK65.png&amp;diff=41232"/>
		<updated>2025-10-15T04:10:02Z</updated>

		<summary type="html">&lt;p&gt;Hev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CK-65 ship from the IoE mod&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Wiki:Style_guide&amp;diff=41204</id>
		<title>Wiki:Style guide</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Wiki:Style_guide&amp;diff=41204"/>
		<updated>2025-10-11T04:33:23Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated style guide for header size specifics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The wiki aims to be as freeform as possible, trying to prevent creative restrictions. This page is just a set of guideline-esque standards that have come about, and you do not need to follow them, but it may make things look a bit more uniform if you choose to.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
* Since the game has been set to use US English as the standard, the wiki should follow suit. Not all pages have made the changes, but if you see any that could do with changing it would be appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
* Page header images should aim to use a 1080x300 to 1080x360 resolution. The height can be off, but the width resolution is the size to aim for as it spans the width of the page to be flush on desktop systems.&lt;br /&gt;
* Image used to showcase equipment should be shown on a K37, and uses the leftmost hardpoint (if applicable). Images can be different resolutions, but a good size to use is a 500x330 resolution and use the thumbnail image type. &lt;br /&gt;
* If you want to source a layered file that was used to produce an image, given restrictions for the wiki&#039;s file uploads, you would have to link it externally and add the URL to the file&#039;s description when uploading.&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:TODO&amp;diff=41195</id>
		<title>Category:TODO</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:TODO&amp;diff=41195"/>
		<updated>2025-10-11T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;Hev: added note to recheck the numbers on EP&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pages that need creation: ==&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
* [[Anomalies]] (Anomaly)&lt;br /&gt;
* [[Tug Drones]]&lt;br /&gt;
* [[Haul Drones]]&lt;br /&gt;
* [[Maintenance Drones]]&lt;br /&gt;
* [[SAR]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Thrusteroid]]&lt;br /&gt;
* [[XASER]]&lt;br /&gt;
* [[Minefield]] ([[mikefield]])&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[IFF]]&lt;br /&gt;
* [[Drop Point]]&lt;br /&gt;
* [[Ganymedean Ship Pickup Point]]&lt;br /&gt;
* [[Vilcy Patrol Rendevouz]]&lt;br /&gt;
* [[Racing Site]]&lt;br /&gt;
* [[Racing Site|Racers]]&lt;br /&gt;
* [[Radiator]]&lt;br /&gt;
* [[Bounty Hunting]]&lt;br /&gt;
* [[Point Defence]]&lt;br /&gt;
* [[Rogue NT Companion]]&lt;br /&gt;
* [[Pirate (Ship)]]&lt;br /&gt;
* [[Pirate (Abductor)]]&lt;br /&gt;
* [[Pirate Trap]]&lt;br /&gt;
* [[Pirate in Combat]]&lt;br /&gt;
* [[Tesla]] (elon&#039;s car)&lt;br /&gt;
* [[Locust Swarm]]&lt;br /&gt;
* [[Mineral Market]]&lt;br /&gt;
* [[Virtual Flight Service]]&lt;br /&gt;
* [[Fusion Reactor]] ([[Stellarator]])&lt;br /&gt;
* [[Story]]&lt;br /&gt;
* [[Anomalies]]&lt;br /&gt;
* [[Microwave Generator]] (change redirect to dedicated page)&lt;br /&gt;
* [[Excavator]]&lt;br /&gt;
* [[Center of Mass]]&lt;br /&gt;
* [[EMP Resistance]] ([[Faraday Cage]])&lt;br /&gt;
* [[Emergency Return Protocol]]&lt;br /&gt;
* [[AI (Faction)]]&lt;br /&gt;
* [[Miner&#039;s Guild]]&lt;br /&gt;
* [[Jury-Rig]]&lt;br /&gt;
* [[Mining Laser]] (change redirect to dedicated page)&lt;br /&gt;
* [[SPC Gungnir]] (change redirect to dedicated page, [[Synchotron]])&lt;br /&gt;
* [[Computer]]&lt;br /&gt;
* [[Spelunker Caves|spelunker caves]]&lt;br /&gt;
* [[Tuning]] (maybe split into separate page and make tuning guide more guide-ey?)&lt;br /&gt;
* [[Encke Gap]]&lt;br /&gt;
&lt;br /&gt;
Also see [[Special:WantedPages|this page]] for pages that are linked but do not exist&lt;br /&gt;
&lt;br /&gt;
==  Pages that need editing: ==&lt;br /&gt;
* [[How to fly your ship]] guide needs finishing&lt;br /&gt;
* [[Enceladus Prime]] Needs double checking of numbers and reciting sources for numbers modified after the posting of that tweet&lt;br /&gt;
* [[Agenda]]&lt;br /&gt;
* [[:Category:Events]]&lt;br /&gt;
* [[Technical Info]] - just work on whenever going through anything technical, potentially get something useful to put when doing so&lt;br /&gt;
* Achievements Data Pages (update on a per-page basis once complete, finish data pages first: [[Module:Achievements]] [[Module:Achievements/Data]])&lt;br /&gt;
* [[Launch Parameters]] (and it&#039;s subsequent pages)&lt;br /&gt;
* [[MAD-CERF]] needs some extra info plus a reference to the ganymedian variant&lt;br /&gt;
* [[Slang/Terms]]&lt;br /&gt;
* [[Corporations]] adding pages for corps still not noted, as well as provide masses for stations&lt;br /&gt;
* [[Coilgun]]&lt;br /&gt;
* [[Vilcy]] still needs much more work&lt;br /&gt;
* [[Factions]] expand upon some factions&lt;br /&gt;
* [[Equipment]]&lt;br /&gt;
* [[:Category:Stations]] expand upon, add better descriptions, and create a table for it&lt;br /&gt;
* [[Hardpoint]] additional info needed for spinal hardpoints&lt;br /&gt;
* [[Moonlet]] needs more information for variants, variants need separate sections with proper info, uses, screenshots, etc..., and new variants need sections, and needs relinking on music page. add diameters asap&lt;br /&gt;
* [[Energy Weapons]], [[Main Propulsion]], [[Reaction Control System]] bring&amp;lt;nowiki/&amp;gt; up to standards with page for [[Mass Driver]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
* [[Enceladus]]&lt;br /&gt;
* [[Nuclear propulsion]] needs double checking&lt;br /&gt;
* [[Damage]] find out and provide damage factors for tuning&lt;br /&gt;
* [[EINAT Kzinti Lesson Mk II]]&lt;br /&gt;
* [[NANI]]&lt;br /&gt;
* [[UIO]] (pirates page needed, and pirates (&amp;lt;nowiki/&amp;gt;disambiguatio&amp;lt;nowiki/&amp;gt;n) for UIO&amp;lt;nowiki/&amp;gt;s specifically)&lt;br /&gt;
* [[THI Cargo Container]] needs extra hyperli&amp;lt;nowiki/&amp;gt;nks&lt;br /&gt;
* [[THI Monocargo Container|TH]]&amp;lt;nowiki/&amp;gt;[[THI Monocargo Container|I Mo]]&amp;lt;nowiki/&amp;gt;[[THI Monocargo Container|nocargo Container]] similar case to&amp;lt;nowiki/&amp;gt; THICC page&lt;br /&gt;
* [[Edge Runner|Edge R]]&amp;lt;nowiki/&amp;gt;[[Edge Runner|unner]] (needs improved info, espec&amp;lt;nowiki/&amp;gt;ially towards behaviour)&lt;br /&gt;
* [[Uranium Caves|Uraniu]]&amp;lt;nowiki/&amp;gt;[[Uranium Caves|m Caves]]&lt;br /&gt;
* [[Saturn]] decide later if Saturn needs her own page or linking to the A-ring suffices&lt;br /&gt;
* [[ΔV]]: needs a lot more info. mostly just on how thruster efficiency affects it and a table of thrusters with their effects&lt;br /&gt;
* Documentation of all Template: and Module: pages that don&#039;t have it&lt;br /&gt;
&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pages in need of new/updated images: ==&lt;br /&gt;
&lt;br /&gt;
* [[Factions]] Obonto habs and other AI drones (NT companions, ATLAS &amp;amp; Hybrid)&lt;br /&gt;
* [[Services]] needs images/gifs of the showcase animation w/o text&lt;br /&gt;
* [[DLC]] needs portrait and crew menu image of the Easter Egg of Rademenes&lt;br /&gt;
* [[:Category:Stations]] images to work alongside a future edit where more info is added&lt;br /&gt;
* [[Damage]] example images for the more visually obvious damage types (misalignment and such)&lt;br /&gt;
* [[AI]] images of the rogue drones (perhaps?)&lt;br /&gt;
* [[B8 Claim Beacon]] beacon deployed&lt;br /&gt;
* [[Core]] update QC and D20 images to be higher resolution&lt;br /&gt;
* [[Coilgun]] images for each coilgun equipment&lt;br /&gt;
* [[Derelict]], [[Beginner&#039;s Guide to Derelicts]] &amp;amp; [[Profiteering Off of Derelicts]] having images for each derelict, or just an example of derelicts and/or capture of them for the guides&lt;br /&gt;
* [[Drones]] &amp;amp; [[Nanodrone Components]] showing nanodrones in use from a hardpoint&lt;br /&gt;
* [[Encelado]] gif of spending/gaining money, plus buy/sell icons maybe?&lt;br /&gt;
* [[Fission]] detonating reactor perhaps?&lt;br /&gt;
* [[Floating Bodies]]&lt;br /&gt;
* [[Ganymedean Anarchy]] images of GA CERF&lt;br /&gt;
* [[Hardpoint]] example equipment on each type, plus spinal when edit is added&lt;br /&gt;
* [[Kinetic Ammunition]] mass driver in use and maybe evidence reward mass driver ammo&lt;br /&gt;
* [[Main Propulsion]] example torch and/or each equipment after page redo&lt;br /&gt;
* [[Mass Driver]] image for each equipment, plus maybe example images of a mass driver being fired&lt;br /&gt;
* [[Minerals]] mineral colours, their pallets, and chunks after redo of page&lt;br /&gt;
* [[Moonlet]] each moonlet type after rework of page&lt;br /&gt;
* [[Music]] examples for visual audio cue borders &lt;br /&gt;
* [[Nuclear propulsion]] examples&lt;br /&gt;
* [[Vilcy]]&lt;br /&gt;
* [[Ore Chunks]] example images in tandem with minerals page&lt;br /&gt;
* [[Phage-class Station]] example station, can be used for other station pages&lt;br /&gt;
* [[Propellant Tank]] &amp;amp; [[Reaction Mass]] maybe show thrusters/torches being used and/or remass leaks&lt;br /&gt;
* [[Reaction Control System]] example RCS and/or each equipment after page redo&lt;br /&gt;
* [[Reactor Core]] show reactor for each ship, and maybe a detonating reactor (gif?)&lt;br /&gt;
* [[Understanding the Ship&#039;s Equipment]] example for equipment images?&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=41194</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=41194"/>
		<updated>2025-10-11T01:49:48Z</updated>

		<summary type="html">&lt;p&gt;Hev: fixed typos for synchrotrons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Comparison==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Energy Weapons Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Make&lt;br /&gt;
!Price(kE$)&lt;br /&gt;
!Repair Price(kE$)&lt;br /&gt;
!Repair Time*(h)&lt;br /&gt;
!Power(MW)&lt;br /&gt;
!Range(m)&lt;br /&gt;
!Output(MW)&lt;br /&gt;
!Wavelength(nm)&lt;br /&gt;
!Estimated Average Power(MW)&lt;br /&gt;
!Estimated DPS (MJ/s)&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|MWG Microwave Generator&lt;br /&gt;
|Nakamura Dynamics&lt;br /&gt;
|70&lt;br /&gt;
|1.5&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|10,000,000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Thermal/EMP damage&lt;br /&gt;
|-&lt;br /&gt;
|CL-150&lt;br /&gt;
|Coherent Light&lt;br /&gt;
|150&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|150&lt;br /&gt;
|8,000&lt;br /&gt;
|125&lt;br /&gt;
|490&lt;br /&gt;
|150&lt;br /&gt;
|125&lt;br /&gt;
|Thermal&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave&lt;br /&gt;
|Obonto&lt;br /&gt;
-Nakemura&lt;br /&gt;
|180&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|10,000,000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Self targeting, Thermal/EMP&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP&lt;br /&gt;
|Coherent Light&lt;br /&gt;
|220&lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|220&lt;br /&gt;
|8,000&lt;br /&gt;
|200&lt;br /&gt;
|650&lt;br /&gt;
|154&lt;br /&gt;
|80&lt;br /&gt;
|Gimbal(36d), 24hz (pulses per second), Thermal/Kinetic&lt;br /&gt;
|-&lt;br /&gt;
|SPC Gungnir&lt;br /&gt;
|Omaewamou&lt;br /&gt;
-Shindeiru&lt;br /&gt;
|270&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|8,000&lt;br /&gt;
|93.3 (based on max charge)&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|373.3&lt;br /&gt;
(based on max charge)&lt;br /&gt;
|Charged shot of protons. Damage varies based upon length charged, up to 30 seconds.&lt;br /&gt;
Thermal/Kinetic/EMP&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P&lt;br /&gt;
|Coherent Light&lt;br /&gt;
|320&lt;br /&gt;
|80&lt;br /&gt;
|12&lt;br /&gt;
|660&lt;br /&gt;
|8,000&lt;br /&gt;
|600&lt;br /&gt;
|540&lt;br /&gt;
|396&lt;br /&gt;
|120&lt;br /&gt;
|12hz (pulses per second), Thermal/Kinetic&lt;br /&gt;
|}&lt;br /&gt;
All energy weapons take 1 hour to replace&#039;&#039;&amp;lt;sup&amp;gt;[verify?]&amp;lt;/sup&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;*The number of mechanics you have hired affects repair time. See [[:Category:Equipment]] for more details.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The microwave emitter breaks rocks at a considerably slower pace than other tools, however can be excellent for disabling other ships given proper tuning, effectively stun locking them to be either captured with a manipulator, or hitting with another tool.  The point defense variant of the microwave is an automatic gimballed variant, acting from a targeting computer instead of the player&#039;s input, although the gimball is limited, and may not face the intended direction based on the position of the hardpoint.  &lt;br /&gt;
&lt;br /&gt;
Lasers on the contrary produce a single narrow beam, continuous or pulsed based on the model, and in the case of the CL-200 being gimballed also. They produce thermal, and in the case of pulsed lasers, kinetic damage, based upon the wattage and frequency (in case of pulsed) of the tool. Lasers are great in the sense of ringroid mining, as they&#039;re relatively fast at breaking down rocks, while providing decently little to no fling on ores due to no, or some in the case of pulsed, kinetic energy. Combat potential of lasers is questionable, as they do provide a lot of heat, but keeping a constant beam on the reactor is decently hard as ships face reactors away from you. Pulsed lasers have some potential for punching holes in the side of ships, but it&#039;s based on a higher wattage and lower frequency, the latter of which potentially lowering mining potential.  &lt;br /&gt;
&lt;br /&gt;
The SPC Gungnir is an extreme case, toeing the line between energy and plasma weaponry, it is a high powered synchrotron, firing a tiny shot of protons after a charge up period. Power output depends upon the length charged up, up to a cap of 30 seconds, where any further charging just keeps it at it&#039;s current power. It deals EMP, kinetic, and thermal damage, being the only tool capable of all three. It&#039;s rather ineffective as a mining tool, as it has a habit of flinging ores at dangerously high velocities, posing a threat to you too if something were to hit, but extremely effective as a combat tool or just to clear ringroids from the area. &lt;br /&gt;
&lt;br /&gt;
==Microwaves==&lt;br /&gt;
* Deliver a wide beam of 1cm-wavelength (microwave) radiation.&lt;br /&gt;
* Deal a mix of EMP damage and thermal (that is, energy) damage.&lt;br /&gt;
* The &amp;quot;water resonance&amp;quot; tuning affects the damage mix - higher water resonance means more thermal and less EMP. Thermal damage is good for melting asteroids, whereas EMP damage is useless for them. EMP damage can disable enemy ships, unless they have EMP shielding.&lt;br /&gt;
* Tuning the power increases the beam spread. Specifically, it gets linearly wider with increasing power. As a result, the math works out in such a way that increasing power will only increase the actual DPS when the entire cone intersects with the enemy - otherwise it will &#039;&#039;decrease&#039;&#039; DPS. So for all but the shortest-distance combat engagements, uptuning microwave power is of questionable use. For asteroid mining, however, it&#039;s generally fine.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
* There are two kinds of lasers - continuous-wave and pulse. The former deal pure thermal damage, the latter deal a mix of thermal and kinetic (the latter due to ablation from high-energy pulses).&lt;br /&gt;
* Lasers can be tuned on the average power consumption, and in the case of pulse lasers, the pulse frequency.&lt;br /&gt;
** The power tuning will change the average power that the laser will consume in a second.&lt;br /&gt;
*** Constant beam lasers will keep the tuned wattage while the laser is active.&lt;br /&gt;
*** Pulse lasers will fluctuate between a higher power consumption and a lower power consumption, and average out at the desired power tuning. These peaks and troughs can be adjusted through the frequency.&lt;br /&gt;
** Tuning the frequency on pulse lasers will change the number of times the the laser fires in a second. It keeps the average power consumption, however it will adjust the power-per-pulse. A higher frequency laser will reduce the kinetic energy produced, and increase the thermal energy, and a lower frequency laser will act in the vice versa.&lt;br /&gt;
*** Both of the currently existing pulse lasers have a 50/50 thermal/kinetic mix by default, and tunes from 100/0 at highest frequency to 25/75 at lowest frequency.&lt;br /&gt;
* For mining, the time-to-asteroid-destruction doesn&#039;t depend on the damage mix. However, thermal damage is preferable because it delivers less momentum, resulting in less scattering of the chunks.&lt;br /&gt;
* For combat, both thermal and kinetic damage are useful in different ways. &amp;lt;!-- TODO: Link to a combat guide or something? --&amp;gt;&lt;br /&gt;
* Uptuning power straightforwardly increases output power and hence DPS, at the cost of uptuned lasers experiencing wear during usage (since [https://store.steampowered.com/news/app/846030/view/3728457570843552698| 0.615.1]). For this reason, CL-600P is notable in that it&#039;s very powerful even without uptuning, and that way one doesn&#039;t need to worry about wear.&lt;br /&gt;
&lt;br /&gt;
== Synchrotrons ==&lt;br /&gt;
&lt;br /&gt;
* Currently only one synchrotron exists in game (SPC Gungnir)&lt;br /&gt;
* Requires charge up of a couple of seconds before a shot can be fired. &lt;br /&gt;
* Power output dependent upon the length of the charge, up to 30 seconds of charge at 11.2 GJ.&lt;br /&gt;
* A full charge is shown visually with microwave effects on the Gungnir&lt;br /&gt;
* Can only be fitted to side [[Hardpoint|hardpoints]]&lt;br /&gt;
* The only weapon currently in game that causes all three types of damage&lt;br /&gt;
* Currently has no damage model&lt;br /&gt;
* A positive charge will be left on any object hit by the projectile, which will arc between objects and causing EMP damage in the process.&lt;br /&gt;
** Arcs to ringroids cause separation after enough damage&lt;br /&gt;
** Arcs to ships knocks out unprotected equipment&lt;br /&gt;
** Unbreakable objects (ores, moonlets, etc) will keep charge until there is an object to discharge to&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Contacts&amp;diff=41193</id>
		<title>Contacts</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Contacts&amp;diff=41193"/>
		<updated>2025-10-11T01:37:46Z</updated>

		<summary type="html">&lt;p&gt;Hev: fixed typo from a literal translation of game internal names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contacts are locations that can be found and accessed on the [[OMS#Astrogator|astrogator menu in OMS]]. They can be traveled to both in-ring and from Enceladus Prime, and can be the location of various events and objects in the rings. Most are reliant on an [[Crew#Astrogator|astrogator&#039;s]] experience to track for long periods of time. Without an astrogator, any trackable or empheral contact will only be available for 12 hours from your basic astrogator training, and if they are lost, they can still be viewed with the Show Lost Destinations option, however they will have drifted away from the location you end up due to the movement of the rings, with the distance increasing with the length that they remain lost.&lt;br /&gt;
&lt;br /&gt;
== Trackable Contacts ==&lt;br /&gt;
[[File:Trackable Contact Icon.png|thumb|Icon used for trackable contacts]]&lt;br /&gt;
These contacts are any large object that can be found in the ring. They can be gained and updated just by being near them.&lt;br /&gt;
&lt;br /&gt;
Trackable contacts can include any of the following objects:&lt;br /&gt;
&lt;br /&gt;
* [[Obonto Habitat|Obonto Habitats]]&lt;br /&gt;
* [[Phage Station|Phage Stations]]&lt;br /&gt;
* [[Moonlet|Moonlets]] &amp;amp; their contained locations&lt;br /&gt;
* [[Ganymedean Anarchy Station]]&lt;br /&gt;
* [[Carbon Anomaly]]&lt;br /&gt;
* [[Space Bar|The Space Bar]]&lt;br /&gt;
&lt;br /&gt;
== Ephemeral Contacts ==&lt;br /&gt;
[[File:Empheral Contact Icon.png|thumb|Icon used for empheral contacts]]&lt;br /&gt;
These contacts are one-time objects that lead to other events, and disappear once astrogated to in favor of their resulting event.&lt;br /&gt;
&lt;br /&gt;
Empheral contacts can be any of the following locations, with appropriate descriptions to what they are:&lt;br /&gt;
&lt;br /&gt;
* [[Radar Anomaly]] - locates to an event that entails a ship or other vessel.&lt;br /&gt;
* [[Big Lidar Contact]] - locates to a large object, usually moonlet or station.&lt;br /&gt;
* [[Ganymedean Ore Pickup Point|Ganymedean ore pickup point]] - a THICC bought from a [[Ganymedean Anarchy|Ganymedean]] ship or the [[Ganymedean Anarchy Station]], leads to a [[rogue THICC]]&lt;br /&gt;
* [[Ganymedean Ship Pickup Point|Ganymedean ship pickup point]] - a derelict ship purchased from a Ganymedean ship&lt;br /&gt;
== Drop Point Contacts ==&lt;br /&gt;
[[File:Drop Point Icon.png|thumb|Icon used for drop point contacts]]These contacts are different from the other two as they do not rely on an astrogator to track, and produce their own signal. These can be both empheral or stay the entire duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Drop point contacts can be any of the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Drop Point]] - a 30 day drop point that leads to the [[Big Bad Wolf]]&lt;br /&gt;
* [[Vilcy Patrol Rendevouz]] - a 7 day drop point that leads to a previously-encountered [[Vilcy]] patrol, vanishes once visited&lt;br /&gt;
* [[Racing Site]] - a 7 day drop point that leads to an established racing site, vanishes once visited&lt;br /&gt;
* Excavation Claim Alpha - the location of your left [[B8 Claim Beacon|claim beacon]], length based on 1 day per 1 000 E$ spent, can cumulate forever&lt;br /&gt;
* Excavation Claim Beta - ditto but for the right [[B8 Claim Beacon|claim beacon]]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Module:Equipment/Data&amp;diff=41191</id>
		<title>Module:Equipment/Data</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Module:Equipment/Data&amp;diff=41191"/>
		<updated>2025-10-01T01:34:52Z</updated>

		<summary type="html">&lt;p&gt;Hev: added CERF thrusters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local equipment = {&lt;br /&gt;
    Hardpoint = {&lt;br /&gt;
        [&#039;EMD-14 mass driver&#039;] = {&lt;br /&gt;
            title = &#039;EMD-14 Mass Driver&#039;,&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            powerConsumptionPeak = 750,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            projectileVelocity = 4500,&lt;br /&gt;
            rateOfFire = 2,&lt;br /&gt;
            mass = 3000,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Railgun MkI&#039;] = {&lt;br /&gt;
            title = &#039;MPI Railgun Mk I&#039;,&lt;br /&gt;
            price = 20000,&lt;br /&gt;
            powerConsumptionPeak = 800,&lt;br /&gt;
            projectileMass = 2,&lt;br /&gt;
            projectileVelocity = 7500,&lt;br /&gt;
            rateOfFire = 10,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            manufacturer = &#039;Nars Power Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ERFMD-17 mass driver&#039;] = {&lt;br /&gt;
            title = &#039;ERFMD-17 Mass Driver&#039;,&lt;br /&gt;
            price = 30000,&lt;br /&gt;
            powerConsumptionPeak = 500,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            projectileVelocity = 3000,&lt;br /&gt;
            rateOfFire = 5,&lt;br /&gt;
            mass = 5000,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;AEMD-14 mass driver&#039;] = {&lt;br /&gt;
            title = &#039;AEMD-14 Mass Driver&#039;,&lt;br /&gt;
            price = 32000,&lt;br /&gt;
            powerConsumptionPeak = 750,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            gimbalSpeed = 36,&lt;br /&gt;
            projectileVelocity = 4500,&lt;br /&gt;
            rateOfFire = 2,&lt;br /&gt;
            mass = 3000,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;AR-1500 Manipulator&#039;] = {&lt;br /&gt;
            price = 56000,&lt;br /&gt;
            armStrength = 1500,&lt;br /&gt;
            reach = 40,&lt;br /&gt;
            powerDrawPeak = 180,&lt;br /&gt;
            mounting = {&#039;High-Stress&#039;},&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            manufacturer = &#039;Triskelion-Armstrong&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MWG microwave emitter&#039;] = {&lt;br /&gt;
            price = 70000,&lt;br /&gt;
            effectiveRange = 600,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            outputPower = 45,&lt;br /&gt;
            wavelength = 10000000,&lt;br /&gt;
            mass = 100,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Electromagnetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EINAT Kzinti Lesson MkII&#039;] = {&lt;br /&gt;
            title = &#039;EINAT Kzinti Lesson Mk II&#039;,&lt;br /&gt;
            price = 100000,&lt;br /&gt;
            effectiveRange = 100,&lt;br /&gt;
            powerConsumption = 200,&lt;br /&gt;
            thermalConsumption = 18.4,&lt;br /&gt;
            outputPower = 18400,&lt;br /&gt;
            mounting = {&#039;High-Stress&#039;},&lt;br /&gt;
            mass = 2750,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CL-150 mining laser&#039;] = {&lt;br /&gt;
            price = 150000,&lt;br /&gt;
            effectiveRange = 8000,&lt;br /&gt;
            powerConsumption = 150,&lt;br /&gt;
            outputPower = 125,&lt;br /&gt;
            wavelength = 490,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Coherent Light&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Point Defence microwave emitter&#039;] = {&lt;br /&gt;
            price = 180000,&lt;br /&gt;
            effectiveRange = 600,&lt;br /&gt;
            targetingAI = &#039;Class-1&#039;,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            outputPower = 45,&lt;br /&gt;
            wavelength = 10000000,&lt;br /&gt;
            mass = 1600,&lt;br /&gt;
            manufacturer = &#039;Obonto-Nakamura&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Electromagnetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CL-200AP pulse mining laser&#039;] = {&lt;br /&gt;
            price = 200000,&lt;br /&gt;
            effectiveRange = 8000,&lt;br /&gt;
            powerConsumption = 220,&lt;br /&gt;
            gimbalSpeed = 36,&lt;br /&gt;
            outputPower = 200,&lt;br /&gt;
            pulses = 24,&lt;br /&gt;
            wavelength = 650,&lt;br /&gt;
            mass = 5500,&lt;br /&gt;
            manufacturer = &#039;Coherent Light&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Tug drones&#039;] = {&lt;br /&gt;
            price = 250000,&lt;br /&gt;
            powerDraw = 50,&lt;br /&gt;
            effectiveRange = 400,&lt;br /&gt;
            droneLaunchCapability = 50,&lt;br /&gt;
            droneWetMass = 0.1,&lt;br /&gt;
            droneThrust = 1,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Drone&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NANI&#039;] = {&lt;br /&gt;
            price = 300000,&lt;br /&gt;
            effectiveRange = 1000,&lt;br /&gt;
            powerConsumption = 200,&lt;br /&gt;
            thermalConsumption = 2,&lt;br /&gt;
            outputPower = 230000,&lt;br /&gt;
            mounting = {&#039;High-Stress&#039;},&lt;br /&gt;
            mass = 10000,&lt;br /&gt;
            manufacturer = &#039;Omaewamou-Shindeiru&#039;,&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CL-600P pulse mining laser&#039;] = {&lt;br /&gt;
            price = 320000,&lt;br /&gt;
            effectiveRange = 8000,&lt;br /&gt;
            powerConsumption = 660,&lt;br /&gt;
            outputPower = 600,&lt;br /&gt;
            pulses = 12,&lt;br /&gt;
            wavelength = 540,&lt;br /&gt;
            mass = 7000,&lt;br /&gt;
            manufacturer = &#039;Coherent Light&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Energy&#039;},&lt;br /&gt;
            damage = {&#039;Thermal&#039;, &#039;Kinetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MLF Haul Drones&#039;] = {&lt;br /&gt;
            price = 350000,&lt;br /&gt;
            powerDraw = 50,&lt;br /&gt;
            effectiveRange = 400,&lt;br /&gt;
            droneLaunchCapability = 50,&lt;br /&gt;
            droneWetMass = 0.1,&lt;br /&gt;
            droneThrust = 1,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Minding LF&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Drone&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;OME Maintenance Drones&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            powerDraw = 50,&lt;br /&gt;
            droneLaunchCapability = 32,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Drone&#039;, &#039;Low-Stress&#039;, &#039;High-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;External Impact Absorber&#039;] = {&lt;br /&gt;
            price = 4000,&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;B8 Claim Beacon&#039;] = {&lt;br /&gt;
            price = 43000,&lt;br /&gt;
            dryMass = 8000,&lt;br /&gt;
            propellant = 8000,&lt;br /&gt;
            autonomyClass = &#039;C1&#039;,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Triskelion-Armstrong&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;THI Cargo Container&#039;] = {&lt;br /&gt;
            price = 74000,&lt;br /&gt;
            processedCargoCapacity = 15000,&lt;br /&gt;
            powerUsage = 20,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Titan Heavy Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Cargo&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;THI Monocargo Container&#039;] = {&lt;br /&gt;
            price = 111000,&lt;br /&gt;
            processedCargoCapacitySingle = 90000,&lt;br /&gt;
            powerUsage = 20,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Titan Heavy Industries&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;},&lt;br /&gt;
            categories = {&#039;Cargo&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NT Mining Companion&#039;] = {&lt;br /&gt;
            price = 115000,&lt;br /&gt;
            autonomyClass = &#039;C2&#039;,&lt;br /&gt;
            powerUsage = 10,&lt;br /&gt;
            cradleMass = 500,&lt;br /&gt;
            manufacturer = &#039;Nakamura-Titan&#039;,&lt;br /&gt;
            mounting = {&#039;Docking bay&#039;, &#039;Low-Stress&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;SPC Gungnir&#039;] = {&lt;br /&gt;
            price = 270000,&lt;br /&gt;
            powerConsumption = 400,&lt;br /&gt;
            maximumCharge = 11.2,&lt;br /&gt;
            fullChargeTime = 30,&lt;br /&gt;
            projectileVelocity = 298805,&lt;br /&gt;
            projectileMass = 0.000000011,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;},&lt;br /&gt;
            mass = 15000,&lt;br /&gt;
            manufacturer = &#039;Omaewamou-Shindeiru&#039;,&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;, &#039;Electromagnetic&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tetsuo HMX-2000I&#039;] = {&lt;br /&gt;
            title = &#039;Tetsuo HMX-2000I&#039;,&lt;br /&gt;
            price = 160000,&lt;br /&gt;
            powerConsumptionPeak = 200,&lt;br /&gt;
            projectileMass = 10,&lt;br /&gt;
            projectileVelocity = 2000,&lt;br /&gt;
            rateOfFire = 50,&lt;br /&gt;
            mass = 5500,&lt;br /&gt;
            mounting = {&#039;Low-Stress&#039;, &#039;High-Stress&#039;},&lt;br /&gt;
            manufacturer = &#039;Tetsuo Engineering&#039;,&lt;br /&gt;
            categories = {&#039;Projectile&#039;},&lt;br /&gt;
            damage = {&#039;Kinetic&#039;, &#039;Thermal&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Kinetic Ammunition&#039;] = {&lt;br /&gt;
        [&#039;Projectile magazine&#039;] = {&lt;br /&gt;
            price = 5000,&lt;br /&gt;
            storage = 1000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;           &lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dual projectile magazine&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            storage = 2000,&lt;br /&gt;
            delivery = 200,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;           &lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heavy projectile magazine&#039;] = {&lt;br /&gt;
            price = 25000,&lt;br /&gt;
            storage = 5000,&lt;br /&gt;
            delivery = 200,&lt;br /&gt;
            manufacturer = &#039;Tetsuo Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Military projectile magazine&#039;] = {&lt;br /&gt;
            price = 50000,&lt;br /&gt;
            storage = 10000,&lt;br /&gt;
            delivery = 200,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frigate-class projectile magazine&#039;] = {&lt;br /&gt;
            price = 100000,&lt;br /&gt;
            storage = 20000,&lt;br /&gt;
            delivery = 500,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;Cothon-212&#039;, &#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Destroyer-class projectile magazine&#039;] = {&lt;br /&gt;
            price = 250000,&lt;br /&gt;
            storage = 50000,&lt;br /&gt;
            projectileDelivery = 500,&lt;br /&gt;
            delivery = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Nanodrone Components&#039;] = {&lt;br /&gt;
        [&#039;Basic nanodrone storage&#039;] = {&lt;br /&gt;
            price = 20000,&lt;br /&gt;
            storage = 1000,&lt;br /&gt;
            delivery = 20,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial nanodrone storage&#039;] = {&lt;br /&gt;
            price = 120000,&lt;br /&gt;
            storage = 5000,&lt;br /&gt;
            delivery = 20,&lt;br /&gt;
            manufacturer = &#039;Conlido RVM&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Military nanodrone storage&#039;] = {&lt;br /&gt;
            price = 250000,&lt;br /&gt;
            storage = 10000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Harvester-class nanodrone storage&#039;] = {&lt;br /&gt;
            price = 500000,&lt;br /&gt;
            storage = 20000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;Cothon-212&#039;, &#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Station-class nanodrone storage&#039;] = {&lt;br /&gt;
            price = 1250000,&lt;br /&gt;
            storage = 50000,&lt;br /&gt;
            delivery = 100,&lt;br /&gt;
            manufacturer = &#039;Obonto Microengineering&#039;,&lt;br /&gt;
            exclusiveTo = {&#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Propellant Tanks&#039;] = {&lt;br /&gt;
        [&#039;Short-range propellant tank&#039;] = {&lt;br /&gt;
            price = 6000,&lt;br /&gt;
            storage = 15000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standard propellant tank&#039;] = {&lt;br /&gt;
            price = 12000,&lt;br /&gt;
            storage = 30000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Extended propellant tank&#039;] = {&lt;br /&gt;
            price = 20000,&lt;br /&gt;
            storage = 50000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Long-range propellant tank&#039;] = {&lt;br /&gt;
            price = 32000,&lt;br /&gt;
            storage = 80000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Interplanetary propellant tank&#039;] = {&lt;br /&gt;
            price = 160000,&lt;br /&gt;
            storage = 200000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Freighter propellant tank&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            storage = 500000,&lt;br /&gt;
            exclusiveTo = {&#039;K225&#039;, &#039;OCP-209&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Reaction Control System&#039;] = {&lt;br /&gt;
        [&#039;NDSTR thruster&#039;] = {&lt;br /&gt;
            price = 1250,&lt;br /&gt;
            thrust = 600,&lt;br /&gt;
            exhaustVelocity = 7,&lt;br /&gt;
            propellantConsumption = 85.7,&lt;br /&gt;
            powerConsumption = 1,&lt;br /&gt;
            thermalConsumption = 2.1,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 20,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NDVTT thruster&#039;] = {&lt;br /&gt;
            price = 2500,&lt;br /&gt;
            thrust = 500,&lt;br /&gt;
            exhaustVelocity = 7,&lt;br /&gt;
            propellantConsumption = 71.4,&lt;br /&gt;
            powerConsumption = 1,&lt;br /&gt;
            thermalConsumption = 1.8,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 30,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-K37 thruster&#039;] = {&lt;br /&gt;
            price = 3125,&lt;br /&gt;
            thrust = 200,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 13.3,&lt;br /&gt;
            powerConsumption = 5,&lt;br /&gt;
            thermalConsumption = 1.5,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 70,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA150HO thruster&#039;] = {&lt;br /&gt;
            price = 4375,&lt;br /&gt;
            thrust = 150,&lt;br /&gt;
            exhaustVelocity = 30,&lt;br /&gt;
            propellantConsumption = 5,&lt;br /&gt;
            powerConsumption = 40,&lt;br /&gt;
            thermalConsumption = 2.3,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 80,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-K44 thruster&#039;] = {&lt;br /&gt;
            price = 6250,&lt;br /&gt;
            thrust = 400,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 26.6,&lt;br /&gt;
            powerConsumption = 15,&lt;br /&gt;
            thermalConsumption = 1.5,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 75,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elon Interstellar Ion Thruster&#039;] = {&lt;br /&gt;
            price = 8000,&lt;br /&gt;
            thrust = 120,&lt;br /&gt;
            exhaustVelocity = 50,&lt;br /&gt;
            propellantConsumption = 2.4,&lt;br /&gt;
            powerConsumption = 40,&lt;br /&gt;
            thermalConsumption = 3,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 90,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ERS-NAGHET 5020&#039;] = {&lt;br /&gt;
            price = 8500,&lt;br /&gt;
            thrust = 210,&lt;br /&gt;
            exhaustVelocity = 27,&lt;br /&gt;
            propellantConsumption = 7.8,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            thermalConsumption = 2.8,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            gimbalAngle = 20,&lt;br /&gt;
            gimbalSpeed = 360,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 130,&lt;br /&gt;
            manufacturer = &#039;Electo Ride Systems&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA350HO thruster&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            thrust = 350,&lt;br /&gt;
            exhaustVelocity = 25,&lt;br /&gt;
            propellantConsumption = 14,&lt;br /&gt;
            powerConsumption = 60,&lt;br /&gt;
            thermalConsumption = 4.4,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 120,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elon Interstellar AGILE Thruster&#039;] = {&lt;br /&gt;
            price = 12000,&lt;br /&gt;
            thrust = 120,&lt;br /&gt;
            exhaustVelocity = 40,&lt;br /&gt;
            propellantConsumption = 3,&lt;br /&gt;
            powerConsumption = 60,&lt;br /&gt;
            thermalConsumption = 2.5,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            gimbalAngle = 35,&lt;br /&gt;
            gimbalSpeed = 160,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 120,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-K69V thruster&#039;] = {&lt;br /&gt;
            price = 18600,&lt;br /&gt;
            thrust = 400,&lt;br /&gt;
            exhaustVelocity = 12,&lt;br /&gt;
            propellantConsumption = 33.3,&lt;br /&gt;
            powerConsumption = 25,&lt;br /&gt;
            thermalConsumption = 3.6,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            gimbalAngle = 25,&lt;br /&gt;
            gimbalSpeed = 540,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 150,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
            categories = {&#039;Racing&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MAD Luciole 1.2 thruster&#039;] = {&lt;br /&gt;
            price = 31250,&lt;br /&gt;
            thrust = 1200,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 80.0,&lt;br /&gt;
            powerConsumption = 110,&lt;br /&gt;
            thermalConsumption = 11.4,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 270,&lt;br /&gt;
            manufacturer = &#039;Machines Astro-Dynamiques&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Main Propulsion&#039;] = {&lt;br /&gt;
        [&#039;ND-PNTR engine&#039;] = {&lt;br /&gt;
            price = 7000,&lt;br /&gt;
            thrust = 1500,&lt;br /&gt;
            exhaustVelocity = 8,&lt;br /&gt;
            propellantConsumption = 187.5,&lt;br /&gt;
            powerConsumption = 180,&lt;br /&gt;
            thermalConsumption = 6,&lt;br /&gt;
            vectoredThrustAngle = 90,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            responseTime = 2.1,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 450,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            other = &#039;Vectored thrust (90°)&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-TNTRL-K37 engine&#039;] = {&lt;br /&gt;
            price = 15000,&lt;br /&gt;
            thrust = 750,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 50,&lt;br /&gt;
            powerConsumption = 100,&lt;br /&gt;
            thermalConsumption = 5.6,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 1250,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ND-NTTR thruster&#039;] = {&lt;br /&gt;
            price = 30000,&lt;br /&gt;
            thrust = 3500,&lt;br /&gt;
            exhaustVelocity = 7,&lt;br /&gt;
            propellantConsumption = 500,&lt;br /&gt;
            powerConsumption = 20,&lt;br /&gt;
            thermalConsumption = 12.2,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 650,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;RA-MHFTR-K44 engine&#039;] = {&lt;br /&gt;
            price = 40000,&lt;br /&gt;
            thrust = 1500,&lt;br /&gt;
            exhaustVelocity = 18,&lt;br /&gt;
            propellantConsumption = 83.3,&lt;br /&gt;
            powerConsumption = 100,&lt;br /&gt;
            thermalConsumption = 13.5,&lt;br /&gt;
            gimbalAngle = 9,&lt;br /&gt;
            gimbalSpeed = 36,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 1650,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
            other = &#039;Gimbaled (9°)&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;BWM-T535&#039;] = {&lt;br /&gt;
            price = 120000,&lt;br /&gt;
            thrust = 535,&lt;br /&gt;
            exhaustVelocity = 29,&lt;br /&gt;
            propellantConsumption = 18.4,&lt;br /&gt;
            powerConsumption = 0.040,&lt;br /&gt;
            thermalConsumption = 8.2,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            responseTime = 0.9,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            manufacturer = &#039;BWM&#039;,&lt;br /&gt;
            other = &#039;Integrated turbine&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ERS-DFMHD-2205&#039;] = {&lt;br /&gt;
            price = 175000,&lt;br /&gt;
            thrust = 2200,&lt;br /&gt;
            exhaustVelocity = 14,&lt;br /&gt;
            propellantConsumption = 157.1,&lt;br /&gt;
            powerConsumption = 120,&lt;br /&gt;
            thermalConsumption = 15.4,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            responseTime = 0.6,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 2450,&lt;br /&gt;
            manufacturer = &#039;Electro Ride Systems&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA-NMPD42 engine&#039;] = {&lt;br /&gt;
            price = 300000,&lt;br /&gt;
            thrust = 320,&lt;br /&gt;
            exhaustVelocity = 115,&lt;br /&gt;
            propellantConsumption = 2.8,&lt;br /&gt;
            powerConsumption = 150,&lt;br /&gt;
            thermalConsumption = 18.4,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 1850,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MAD Cheval 5.0&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            thrust = 5000,&lt;br /&gt;
            exhaustVelocity = 15,&lt;br /&gt;
            propellantConsumption = 333.3,&lt;br /&gt;
            powerConsumption = 230,&lt;br /&gt;
            thermalConsumption = 37.5,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            propellant = &#039;Oxygen-Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 4150,&lt;br /&gt;
            manufacturer = &#039;Machines Astro-Dynamiques&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Experimental NPMP engine&#039;] = {&lt;br /&gt;
            price = 700000,&lt;br /&gt;
            thrust = 1100,&lt;br /&gt;
            exhaustVelocity = 45,&lt;br /&gt;
            propellantConsumption = 24.4,&lt;br /&gt;
            powerConsumption = 200,&lt;br /&gt;
            thermalConsumption = 24.7,&lt;br /&gt;
            operationMode = &#039;Pulsed thrust&#039;,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            mass = 2750,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Z-Axial Pinch fusion torch&#039;] = {&lt;br /&gt;
            price = 1000000,&lt;br /&gt;
            thrust = 800,&lt;br /&gt;
            exhaustVelocity = 1250,&lt;br /&gt;
            propellantConsumption = 0.6,&lt;br /&gt;
            ignitionConsumption = 150,&lt;br /&gt;
            operationMode = &#039;Variable thrust&#039;,&lt;br /&gt;
            gimbalAngle = 30,&lt;br /&gt;
            gimbalSpeed = 28,&lt;br /&gt;
            propellant = &#039;Hydrogen plasma&#039;,&lt;br /&gt;
            fusionFuel = &#039;3He-D&#039;,&lt;br /&gt;
            burnTime = 30,&lt;br /&gt;
            mass = 3000,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
            other = &#039;Gimbaled (30°), fusion drive with 30min burn time&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Reactor Core&#039;] = {&lt;br /&gt;
        [&#039;4x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 80000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            thermalPower = 4,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;8x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 160000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            thermalPower = 8,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;12x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 240000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            thermalPower = 12,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;16x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 320000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            thermalPower = 16,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;20x SO6 fuel rod&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            operatingTemperature = 3500,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 10000,&lt;br /&gt;
            thermalPower = 20,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura Dynamics Yama-SSR12&#039;] = {&lt;br /&gt;
            price = 750000,&lt;br /&gt;
            operatingTemperature = 3000,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 5000,&lt;br /&gt;
            thermalPower = 30,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura Dynamics Yama-SSR16&#039;] = {&lt;br /&gt;
            price = 1000000,&lt;br /&gt;
            operatingTemperature = 3000,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 5500,&lt;br /&gt;
            thermalPower = 40,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura Dynamics Yama-SSR16S&#039;] = {&lt;br /&gt;
            price = 1500000,&lt;br /&gt;
            operatingTemperature = 3000,&lt;br /&gt;
            failureTemperature = 4500,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            thermalPower = 50,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            categories = {&#039;Racing&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Ultracapacitor Array&#039;] = {&lt;br /&gt;
        [&#039;Ultracapacitor&#039;] = {&lt;br /&gt;
            price = 25000,&lt;br /&gt;
            energyCapacity = 500,&lt;br /&gt;
            peakPower = 10,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dual Ultracapacitor&#039;] = {&lt;br /&gt;
            price = 55000,&lt;br /&gt;
            energyCapacity = 1000,&lt;br /&gt;
            peakPower = 10,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Triple Ultracapacitor&#039;] = {&lt;br /&gt;
            price = 90000,&lt;br /&gt;
            energyCapacity = 1500,&lt;br /&gt;
            peakPower = 10,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Powerplant&#039;] = {&lt;br /&gt;
        [&#039;Turbine&#039;] = {&lt;br /&gt;
            price = 30000,&lt;br /&gt;
            power = 100,&lt;br /&gt;
            propellantConsumption = 0.1,&lt;br /&gt;
            mass = 500,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Twin Turbine&#039;] = {&lt;br /&gt;
            price = 60000,&lt;br /&gt;
            power = 200,&lt;br /&gt;
            propellantConsumption = 0.2,&lt;br /&gt;
            mass = 1000,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Military-Grade Turbine&#039;] = {&lt;br /&gt;
            price = 150000,&lt;br /&gt;
            power = 500,&lt;br /&gt;
            propellantConsumption = 0.5,&lt;br /&gt;
            mass = 5000,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Auxiliary Power Generator&#039;] = {&lt;br /&gt;
        [&#039;MPD5035&#039;] = {&lt;br /&gt;
            price = 300000,&lt;br /&gt;
            powerConsumption = 50,&lt;br /&gt;
            thermalConsumption = 0.5,&lt;br /&gt;
            power = 350,&lt;br /&gt;
            mass = 2500,&lt;br /&gt;
            apsType = &#039;MPDG&#039;,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
            categories = {&#039;MPDG&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EIPFG MkIV Big Furnace Generator&#039;] = {&lt;br /&gt;
            price = 500000,&lt;br /&gt;
            powerConsumption = 100,&lt;br /&gt;
            thermalConsumption = 1,&lt;br /&gt;
            power = 700,&lt;br /&gt;
            mass = 4000,&lt;br /&gt;
            apsType = &#039;MPDG&#039;,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
            categories = {&#039;MPDG&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Town-class MPDG&#039;] = {&lt;br /&gt;
            price = 800000,&lt;br /&gt;
            powerConsumption = 150,&lt;br /&gt;
            thermalConsumption = 1.5,&lt;br /&gt;
            power = 1000,&lt;br /&gt;
            mass = 8000,&lt;br /&gt;
            apsType = &#039;MPDG&#039;,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;,&lt;br /&gt;
            categories = {&#039;MPDG&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Auxiliary Power Storage&#039;] = {&lt;br /&gt;
        [&#039;NDAPS&#039;] = {&lt;br /&gt;
            price = 400000,&lt;br /&gt;
            energyCapacity = 18000,&lt;br /&gt;
            chargePower = 100,&lt;br /&gt;
            dischargePower = 3000,&lt;br /&gt;
            mass = 1000,&lt;br /&gt;
            apsType = &#039;SMES&#039;,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            categories = {&#039;SMES&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MPI Town-class storage&#039;] = {&lt;br /&gt;
            price = 800000,&lt;br /&gt;
            energyCapacity = 32000,&lt;br /&gt;
            chargePower = 150,&lt;br /&gt;
            dischargePower = 3000,&lt;br /&gt;
            mass = 2000,&lt;br /&gt;
            apsType = &#039;SMES&#039;,&lt;br /&gt;
            manufacturer = &#039;Mars Power Industries&#039;,&lt;br /&gt;
            categories = {&#039;SMES&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EIUP MkII Unlimited Power&#039;] = {&lt;br /&gt;
            price = 1200000,&lt;br /&gt;
            energyCapacity = 50000,&lt;br /&gt;
            chargePower = 200,&lt;br /&gt;
            dischargePower = 6000,&lt;br /&gt;
            mass = 3500,&lt;br /&gt;
            apsType = &#039;SMES&#039;,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
            categories = {&#039;SMES&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Cargo Bay&#039;] = {&lt;br /&gt;
        [&#039;Standard cargo bay&#039;] = {&lt;br /&gt;
            price = 0&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cargo bay baffles&#039;] = {&lt;br /&gt;
            price = 2000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rusatom-Antonoff MPU&#039;] = {&lt;br /&gt;
            price = 350000,&lt;br /&gt;
            processingCapacity = 20,&lt;br /&gt;
            processingPower = 2,&lt;br /&gt;
            mineralProcessingEfficiency = 40,&lt;br /&gt;
            remassProcessingEfficiency = 40,&lt;br /&gt;
            mass = 1700,&lt;br /&gt;
            manufacturer = &#039;Rusatom-Antonoff&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nakamura MPU&#039;] = {&lt;br /&gt;
            price = 500000,&lt;br /&gt;
            processingCapacity = 50,&lt;br /&gt;
            processingPower = 25,&lt;br /&gt;
            mineralProcessingEfficiency = 70,&lt;br /&gt;
            remassProcessingEfficiency = 30,&lt;br /&gt;
            mass = 4200,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mitsudaya Starbus MSU&#039;] = {&lt;br /&gt;
            price = 900000,&lt;br /&gt;
            processingCapacity = 100,&lt;br /&gt;
            processingPower = 150,&lt;br /&gt;
            mineralProcessingEfficiency = 90,&lt;br /&gt;
            mass = 2500,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Voyager RSLS Fabrication Plant&#039;] = {&lt;br /&gt;
            price = 1500000,&lt;br /&gt;
            processingCapacity = 40,&lt;br /&gt;
            processingPower = 20,&lt;br /&gt;
            powerConsumption = 70,&lt;br /&gt;
            mineralProcessingEfficiency = 50,&lt;br /&gt;
            remassProcessingEfficiency = 60,&lt;br /&gt;
            mass = 6000,&lt;br /&gt;
            manufacturer = &#039;Nakamura-Obonto&#039;,&lt;br /&gt;
            categories = {&#039;MPU&#039;}&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Autopilot&#039;] = {&lt;br /&gt;
        [&#039;MLF Autopilot&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            manufacturer = &#039;Minding LF&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;LIDAR highlight&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;MA-337 Autopilot&#039;] = {&lt;br /&gt;
            price = 27000,&lt;br /&gt;
            manufacturer = &#039;Mitsudaya-Starbus&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            aat = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;LIDAR overlay&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;NDCI Autopilot&#039;] = {&lt;br /&gt;
            price = 60000,&lt;br /&gt;
            manufacturer = &#039;Nakamura Dynamics&#039;,&lt;br /&gt;
            rtc = true,&lt;br /&gt;
            fbw = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;Firing solutions&#039;,&lt;br /&gt;
                &#039;Collision warnings&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ER-42 Autopilot&#039;] = {&lt;br /&gt;
            price = 100000,&lt;br /&gt;
            manufacturer = &#039;Electro Ride Systems&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            aat = true,&lt;br /&gt;
            rtc = true,&lt;br /&gt;
            fbw = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;Trajectory prediction&#039;&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;EIAA-1337 Autopilot&#039;] = {&lt;br /&gt;
            price = 150000,&lt;br /&gt;
            manufacturer = &#039;Elon Interstellar&#039;,&lt;br /&gt;
            arl = true,&lt;br /&gt;
            aat = true,&lt;br /&gt;
            rtc = true,&lt;br /&gt;
            fbw = true,&lt;br /&gt;
            autopilotCapabilities = {&lt;br /&gt;
                &#039;Autonomic&#039;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Head-Up Display&#039;] = {&lt;br /&gt;
        [&#039;HAL9000&#039;] = {&lt;br /&gt;
            price = 500&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eagle Prospector&#039;] = {&lt;br /&gt;
            price = 3000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;K37 TNTRL&#039;] = {&lt;br /&gt;
            price = 4000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;AT-K225&#039;] = {&lt;br /&gt;
            price = 6000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Eagle Prospector (metric mod)&#039;] = {&lt;br /&gt;
            price = 10000&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;OCP-209&#039;] = {&lt;br /&gt;
            price = 15000,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elon Interstellar Model E&#039;] = {&lt;br /&gt;
            price = 25000,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bald Eagle Racing HUD&#039;] = {&lt;br /&gt;
            price = 50000,&lt;br /&gt;
            categories = {&#039;Racing&#039;}&lt;br /&gt;
        }&lt;br /&gt;
    },&lt;br /&gt;
    [&#039;Reconnaissance Craft&#039;] = {&lt;br /&gt;
        [&#039;Obonto USV-R&#039;] = {&lt;br /&gt;
            price = 10000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            reconRange = 5&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Runasimi Gravimetric USV&#039;] = {&lt;br /&gt;
            price = 40000,&lt;br /&gt;
            manufacturer = &#039;Runasimi Inc.&#039;,&lt;br /&gt;
            reconRange = 5,&lt;br /&gt;
            reconCapability = &#039;Gravitational map&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Obonto USV-D Microseismic Series&#039;] = {&lt;br /&gt;
            price = 60000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            reconRange = 5,&lt;br /&gt;
            reconCapability = &#039;Ore identification&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Obonto USV-GOT&#039;] = {&lt;br /&gt;
            price = 200000,&lt;br /&gt;
            manufacturer = &#039;Obonto Micro Engineering&#039;,&lt;br /&gt;
            reconRange = 5,&lt;br /&gt;
            reconCapability = &#039;Drone priority queue&#039;,&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local hardpointTypes = {&lt;br /&gt;
    [&#039;High-Stress&#039;] = &#039;highStress&#039;,&lt;br /&gt;
    [&#039;Low-Stress&#039;] = &#039;lowStress&#039;,&lt;br /&gt;
    [&#039;Drone&#039;] = &#039;droneHardpoint&#039;,&lt;br /&gt;
    [&#039;Docking bay&#039;] = &#039;dockingBay&#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local categories = {}&lt;br /&gt;
local addCategory = function(cats, cat, item)&lt;br /&gt;
    cats[cat] = cats[cat] or {}&lt;br /&gt;
    table.insert(cats[cat], item)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for equipmentType,items in pairs(equipment) do&lt;br /&gt;
    for name,item in pairs(items) do&lt;br /&gt;
        item.equipmentType = equipmentType&lt;br /&gt;
        item.name = item.name or name&lt;br /&gt;
&lt;br /&gt;
        for i,hardpointType in ipairs(item.mounting or {}) do&lt;br /&gt;
            if hardpointTypes[hardpointType] then&lt;br /&gt;
                item[hardpointTypes[hardpointType]] = true&lt;br /&gt;
            end&lt;br /&gt;
&lt;br /&gt;
            addCategory(categories, hardpointType, item)&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        if item.highStress and not item.lowStress then&lt;br /&gt;
            addCategory(categories, &#039;High-Stress only&#039;, item)&lt;br /&gt;
        end&lt;br /&gt;
        if item.lowStress and not item.dockingBay then&lt;br /&gt;
            addCategory(categories, &#039;Low-Stress required&#039;, item)&lt;br /&gt;
        end&lt;br /&gt;
        if item.dockingBay and not item.droneHardpoint then&lt;br /&gt;
            addCategory(categories, &#039;Docking bay required&#039;, item)&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        for i,category in ipairs(item.categories or {}) do&lt;br /&gt;
            addCategory(categories, category, item)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for k,items in pairs(categories) do&lt;br /&gt;
   equipment[k] = items&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for name,item in pairs(equipment[&#039;Head-Up Display&#039;]) do&lt;br /&gt;
    item.title = item.title or (&#039;Head-Up Display#&#039; .. item.name)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return equipment&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41190</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41190"/>
		<updated>2025-09-25T04:23:25Z</updated>

		<summary type="html">&lt;p&gt;Hev: added treasure planet - torpedo boar and delta-v randomizer mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu Mod Menu] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod.&lt;br /&gt;
&lt;br /&gt;
It supports a configuration menu for mods, however each mod has to implement a button for it, so (at the time of writing) very few mods actually have a config menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Elon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat Treasure Planet - Torpedo Boat] ===&lt;br /&gt;
Adds the Royal Navy Torpedo Boat from the game &amp;quot;Treasure Planet: Battle at Procyon&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/TreasurePlanet-TorpedoBoat/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Delta-V-Randomizer Delta-V Randomizer] ===&lt;br /&gt;
Randomizes the ships and equipment for any vessel in the game, with extra configurable features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This mod will destroy saves. Make backups and use a new save while this mod is in use.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Delta-V-Randomizer/releases/latest here].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Template:MainMenuHeaderPanel&amp;diff=41189</id>
		<title>Template:MainMenuHeaderPanel</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Template:MainMenuHeaderPanel&amp;diff=41189"/>
		<updated>2025-09-11T05:39:36Z</updated>

		<summary type="html">&lt;p&gt;Hev: added troubleshooting and FAQ to quick links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size: 0px&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mainpage&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:96%;font-family:Audiowide;font-size:30px;border-radius:16px 0px 16px 0px;border-style:solid;border-width:4px 4px 4px 4px;padding:10px 10px 10px 30px;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:white&amp;quot;&amp;gt; Common Links&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:16px&amp;quot;&amp;gt;&amp;lt;p class=&amp;quot;gamep&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt; [[Ships]] [[Equipment]] [[:Category:Events |Events]] [[Crew]] [[Factions]] [[Achievements]] [[Guides]] [[Modding]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Troubleshooting]] [[FAQ|Frequently Asked Questions]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Miner&amp;diff=41187</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Miner&amp;diff=41187"/>
		<updated>2025-09-04T23:54:36Z</updated>

		<summary type="html">&lt;p&gt;Hev: started work on civvy miner page, a lot of work is needed still (i just needed to restart)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Miners are the civilian vessels that you can encounter anywhere in the rings. You can talk with them to get tips, help them out, hire them as wingmen, or start discussions between your crew and the vessel to potentially gather more information or [[POI|POIs]].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Ganymedean_Anarchy&amp;diff=41186</id>
		<title>Ganymedean Anarchy</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Ganymedean_Anarchy&amp;diff=41186"/>
		<updated>2025-09-04T22:35:13Z</updated>

		<summary type="html">&lt;p&gt;Hev: adjusted reward to properly match reality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Based in the rings, the Ganymedeans For Anarchy(G4A) are comprised of displaced native Ganymedeans, their ringborn children, and anti-establishment individuals who consider themselves Ganymedean. Unable to return to society and hunted by the Vilcy, they resort to piracy to survive. G4A regards miners as prey, ambushing and extorting them wherever possible, and attacks Vilcy bounty hunters on sight. &lt;br /&gt;
&lt;br /&gt;
== Reputation ==&lt;br /&gt;
Crewmembers with ties to G4A can establish a temporary neutrality between G4A and their captain, allowing for the possibility of trade when they would otherwise be hostile. &lt;br /&gt;
&lt;br /&gt;
Trading with G4A will gradually improve standing, and assisting them in battles will greatly improve standing. &lt;br /&gt;
&lt;br /&gt;
Anarchists which fear you, likely as a result of a history of unprovoked attacks, can be extorted and will be unwilling to engage in combat. &lt;br /&gt;
&lt;br /&gt;
== Bounties ==&lt;br /&gt;
After meeting with the Big Bad Wolf, G4A lifepods and ships can be brought to it for a reward between E$50,000-150,000, in addition to the lifepod recovery fee received at Enceladus Prime. &lt;br /&gt;
&lt;br /&gt;
== Station ==&lt;br /&gt;
[[File:Ganymedian Anarchy Station.jpg|thumb]]&lt;br /&gt;
Crewmembers with ties to G4A can provide you with the astrogation coordinates to their station. Here, you can:&lt;br /&gt;
&lt;br /&gt;
* Establish trades &lt;br /&gt;
* Purchase drinks for your crew, substantially raising their morale &lt;br /&gt;
* Access GANet, which allows members to communicate with one another. It also provides information on one&#039;s current standing with the faction. If one&#039;s standing is poor, attempting to access GANet will revoke their docking privileges. &lt;br /&gt;
&lt;br /&gt;
The station can also be encountered naturally by following a Big Lidar Contact astrogation point given to you by a [[Miner|civilian miner]].&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
There are multiple ways to trade with G4A: &lt;br /&gt;
&lt;br /&gt;
* The station will accept either Mass Driver Ammunition(E$7,500/1,000kg)or Nanodrone Components(E$15,000/1,000kg). &lt;br /&gt;
* Given sufficient standing, the station will sell you the location of a modified and loaded THI-CC for E$100,000. &lt;br /&gt;
* Given sufficient standing, anarchists found naturally in the rings will sell the coordinates of derelict ships for E$200,000. &lt;br /&gt;
[[File:Disabled G4A TNTRL vessel.png|thumb]]&lt;br /&gt;
== Ships ==&lt;br /&gt;
Anarchists found naturally in the rings fly basic K37s and are armed with EMD-14 mass drivers. Their weaponry enables them to trade roughly 1-to-1 with Vilcy ships, though their flight behaviors are indistinguishable from other factions. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The station trades only one resource(Ammunition or Components) at a time. Their preference changes weekly.&lt;br /&gt;
* The modified THI-CC offered in trade will attempt to accelerate towards the edge of the rings upon identification on LIDAR. Although it lacks agility, it accelerates up to a velocity of 100m/s if given sufficient time, making interception dangerous for large or unwieldy craft. Its autopilot will disable when the player comes near, but will readily reactivate if the distance then increases. Upon docking in a cradle arm, the player gains ownership of the THI-CC, and can order it to return to Enceladus. It lacks a transponder, and carries a random assortment of minerals, so its total value can vary. &lt;br /&gt;
* Sold derelicts are not spaceworthy, and must be retrieved with an ARM. If not retrieved, they will be lost. &lt;br /&gt;
* Anarchist ships brought to Enceladus Prime through use of an ARM are considered your property, and are added to your fleet. &lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=DLC&amp;diff=41185</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=DLC&amp;diff=41185"/>
		<updated>2025-09-04T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;Hev: added blurb for the upcoming Asteroid Opera DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DLC are extra packages to the base game of ΔV that can bring about stylistic touches to the game such as face art overhauls (facepacks), music, behind the scenes, assets and wallpapers, and much more.&lt;br /&gt;
&lt;br /&gt;
Store support for the DLC listed on this page will vary based on your launcher, notably the [https://koder.itch.io/dv-rings-of-saturn Itch.io] store, however a Steam key for ΔV is provided with that, so all DLC will be by extension available through a purchase on the other launcher. The game also supports the use of custom community-made DLC.&lt;br /&gt;
&lt;br /&gt;
== Deep Weeb ==&lt;br /&gt;
[[File:DLC Deep Weeb Header.jpg|1080x1080px]]&amp;lt;blockquote&amp;gt;ΔV: Deep Weeb is the long-awaited cosmetic DLC for ΔV: Rings of Saturn that adds a whole new level of personality to your gameplay experience. This DLC transforms all crew portraits into anime characters, giving your space adventure a unique and immersive twist. -Store Description &amp;lt;/blockquote&amp;gt;Deep Weeb is a facepack that gives the default crew portraits an anime-styled look to them. All portraits represent their base game counterparts.&amp;lt;blockquote&amp;gt;Price: US$4.99 on [https://store.steampowered.com/app/2263460/DV_Rings_of_Saturn__Deep_Weeb/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_deep_weeb GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anthropogenesis ==&lt;br /&gt;
[[File:DLC Anthroprogenesis Header.jpg|1080x1080px]]&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;The age of Men is Over.&#039;&#039;&#039; In another universe, just beyond the event horizon, the Future wears Fur. A complete character overhaul replaces all 256 human portraits with their anthropomorphic versions. This DLC does not affect gameplay in any other way - you still play the same ΔV: Rings of Saturn you love, but this time - wearing fur and wiggling tails. -Store Description&amp;lt;/blockquote&amp;gt;Experience ΔV in your furry dreams with this facepack. All characters have been replaced with unique and varied fursona variants.&lt;br /&gt;
&lt;br /&gt;
One of the 256 portraits is an Easter Egg, where instead of a drawn furry, it is instead a portrait of Koder&#039;s cat, Rademenes.&amp;lt;blockquote&amp;gt;Price: US$4.99 on [https://store.steampowered.com/app/1938680/DV_Rings_of_Saturn__Anthropogenesis/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_anthropogenesis GOG]  - ΔV: Space Furry Edition Bundle: US$11.98 on [https://store.steampowered.com/bundle/26095/DV_Rings_of_Saturn__Space_Furry_Edition/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_space_furry_edition GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4K Texture Pack ==&lt;br /&gt;
[[File:DLC 4k Textures Header.png]]&amp;lt;blockquote&amp;gt;Experience ΔV: Rings of Saturn with the 4k Texture Pack! Perfect for large screens and 4k monitors. -Store Description&amp;lt;/blockquote&amp;gt;Built for larger screens and resolutions, the 4K Textures pack upscales several of the assets for large objects perfect for your viewing pleasure.&lt;br /&gt;
&lt;br /&gt;
Features higher resolution upscales of large and/or common things, including: Enceladus Prime Station, crew portraits, dealership promotional renders, moonlets, The Space Bar, Phage Stations, and the Ganymedean Anarchy Station.&amp;lt;blockquote&amp;gt;Price: FREE! on [https://store.steampowered.com/app/1908440/DV_Rings_of_Saturn__4K_Texture_Pack/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_4k_texture_pack GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tales from the Rings ==&lt;br /&gt;
[[File:DLC Tales from the Rings Header.png]]&amp;lt;blockquote&amp;gt;&amp;quot;Tales from the Rings&amp;quot; contains supplemental material set in the universe of &amp;quot;ΔV: Rings of Saturn&amp;quot;. -Store Description&amp;lt;/blockquote&amp;gt;Tales from the Rings provides multiple sets of supplemental material, which includes:&lt;br /&gt;
&lt;br /&gt;
* Wallpapers for both desktop and mobile&lt;br /&gt;
* 3 E-books, including two community-written books and a (now dated) artbook manual to the [[K37]]&#039;s operations&lt;br /&gt;
* 256 crew avatar portraits both with and without their space suits&lt;br /&gt;
* 3D models of the K37, Eagle Prospector, Cothon-212, AT-K225, OCP-209, ND-LIS Kitsune and [[Elon Interstellar Model E]]&lt;br /&gt;
* Seamless animated wallpapers for desktop and streams&lt;br /&gt;
* Templates &amp;amp; instructions for painting ships in-game&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Price: FREE! on [https://store.steampowered.com/app/1211880/DV_Rings_of_Saturn__Tales_from_the_Rings/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_tales_from_the_rings GOG] | included with purchase from [https://koder.itch.io/dv-rings-of-saturn Itch.io]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ΔV: Rings of Saturn - Original Soundtrack ==&lt;br /&gt;
[[File:DLC OST Header.jpg]]&amp;lt;blockquote&amp;gt;This OST was designed to blend 10 intertwining tracks according to the players situation in game. Whether you’re gliding through clusters of ice-rock at your own leisure, locating a mysterious reading on your LIDAR display, or battling it out with a pirate mining ship trying to ruin your day, the music will adapt to your situation, or even serve as a hint of what you’re about to face. -Store Description&amp;lt;/blockquote&amp;gt;The game&#039;s soundtrack produced and mastered into a collection of 14 high-fidelity songs for your listening ears at any time in or out of the game.&lt;br /&gt;
&lt;br /&gt;
Also check the [[music]] and [[soundtrack]] pages.&amp;lt;blockquote&amp;gt;Price: US$4.99 on [https://store.steampowered.com/app/1127590/DV_Rings_of_Saturn__Original_Soundtrack/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_original_soundtrack GOG] | [https://store.epicgames.com/en-US/p/deltav-rings-of-saturn-%CE%B4v-rings-of-saturn-original-soundtrack-bed786 Epic Games] | included with purchase from [https://koder.itch.io/dv-rings-of-saturn Itch.io] - ΔV: Tungsten Edition Bundle: US$11.98  on [https://store.steampowered.com/bundle/11230/DV_Rings_of_Saturn__Tungsten_Edition/ Steam] | [https://www.gog.com/en/game/dv_rings_of_saturn_tungsten_edition GOG]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asteroid Opera ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;ΔV has always been about hard science, accurate physics, and the brutal beauty of Saturn&#039;s rings. But maybe that&#039;s not what you came here for. Maybe you just want to blast rocks, dodge lasers, and feel like a hero in a space opera where fun matters more than Newton. After all, games are supposed to be fun, not science homework. If you ever dreamed of dashing captains, swashbuckling crews and laser battles that light up the void the way old space operas promised, this is your chance. -Store Description&amp;lt;/blockquote&amp;gt;This DLC is the first to provide proper gameplay changes. Instead of the physics-based gameplay of the base game, this implements several aspects and common tropes of Science Fiction that are impossible in the real world, as well as providing a complete new set of visuals for the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This DLC is not compatible with base-game saves; you&#039;ll need to make a new save to fully utilize this.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Price: TBA on [https://store.steampowered.com/app/3966110/V_Rings_of_Saturn__Asteroid_Opera Steam]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Here Be Dragons ==&lt;br /&gt;
[[File:DLC Here Be Dragons Header.png]]&amp;lt;blockquote&amp;gt;Exciting news! As a special reward for our dedicated contributors on this Discord server, we are thrilled to present the ΔV: Here Be Dragons DLC. This exclusive cosmetic add-on allows you to transform all the characters into majestic dragons, adding a touch of enchantment to your space-faring adventures. -Discord Description&amp;lt;/blockquote&amp;gt;This DLC pack is gifted to anyone who has served the game and it&#039;s community, through reporting bugs, suggesting ideas, submitting translations, or anything else to help the community. You can take a look at the appropriate channel to see what people have done to help the game to earn this DLC.&amp;lt;blockquote&amp;gt;How to obtain: State any community contributions in [https://discord.com/channels/426287934870781952/1118614981404004483 this thread on the ΔV Discord], and you&#039;ll get a key for Steam.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41184</id>
		<title>Mod List</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Mod_List&amp;diff=41184"/>
		<updated>2025-09-04T17:34:07Z</updated>

		<summary type="html">&lt;p&gt;Hev: added both RAM mods from the subreddit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intends to list every known mod and tool repository at the time of writing this article. If a mod is missing or info is outdated, please let it be known in the [https://discord.com/channels/426287934870781952/598454634515791873 wiki channel in the Discord] and it will be fixed shortly after.&lt;br /&gt;
&lt;br /&gt;
Many mods here will be split into subcategories if they are either made by the same developer and/or are complimentary towards the same idea (i.e. Bootleg Industries). Many of these cases will have multiple mods split into the same directory, and may take extra effort to install, and help will be given where necessary. Due to the nature of them, they&#039;re more likely to not conflict with each other due to the nature of how they are developed.&lt;br /&gt;
&lt;br /&gt;
A handful of mods (henceforth known as tools) may also not act within the game itself in the traditional sense, and run as standalone complimentary executables.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/ModMenu Mod Menu] ===&lt;br /&gt;
The Mod Menu acts similarly to how a mod menu works in other games. It displays all mods currently installed to the game, alongside some other general information about the mod.&lt;br /&gt;
&lt;br /&gt;
It supports a configuration menu for mods, however each mod has to implement a button for it, so (at the time of writing) very few mods actually have a config menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; The latest version of Mod Menu can be found on the Github&#039;s releases page [https://github.com/rwqfsfasxc100/ModMenu/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[[Mod:Industries of Enceladus|[SPDX] Industries of Enceladus]]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Industries of Enceladus is a mod that focuses on ship configuration and options in a way that tries to be as inline with the established canon and world of the game as possible. Its key feature is the implementation of Cargo Bay Accessories, a separate upgrade route that offers an assortment of modules to be installed inside the cargo bay, with their own benefits and drawbacks. -GITHUB Description&amp;lt;/blockquote&amp;gt;Industries of Enceladus (IoE for short) is a content mod that adds 13 new ships, 48 new installable equipment options, overhauls to cargo bay systems and improvements, and adds four new docking bays to the OCP line of ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib] since 2.3.0!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; IoE&#039;s latest version can be found on it&#039;s [https://github.com/rwqfsfasxc100/Industries-Of-Enceladus-Rewrite/releases/latest Github releases page]. If you are looking for SpaceDOTexe&#039;s original version of IoE, please check the legacy page of the mod [[Mod:Industries of Enceladus (Legacy)|here]].&lt;br /&gt;
===[[Mod:Bootleg Industries|Bootleg Industries]]===&lt;br /&gt;
Bootleg Industries (BLI for short) is a collection of mods themed around a haphazardly-produced set of equipment and tools. It&#039;s split across several mods, intended to act as a mix-and-match set for the player&#039;s preferred features.&lt;br /&gt;
&lt;br /&gt;
A list of mods associated with BLI is displayed below. Many have pre-compiled downloads, found in the [https://github.com/digitalbarrito/BootlegIndustries/releases releases section of the github], however for those that don&#039;t, instructions on how to download them is below the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Mod Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s Personal Defense Laser Turret&lt;br /&gt;
|A PDT-Laser based off of the CL-200AP, with PDMWG-like aiming performance. Requires Fire Input.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&#039;s ERM-420 Autopilot System&lt;br /&gt;
|An Autopilot System that combines the ER-42&#039;s performance and trajectory display, with the NDCI&#039;s Boresight.&lt;br /&gt;
|-&lt;br /&gt;
|AchieveDeez! Gimme my Achievements Back!&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when the modloader is active.&lt;br /&gt;
|-&lt;br /&gt;
|AcheetaDeez! Gimmy my Achievements Back! *Cheetahs Welcome&lt;br /&gt;
|Re-enables earning achievements in-game and on Steam/GoG when your save is marked cheated.&lt;br /&gt;
|-&lt;br /&gt;
|TurnNBurn&lt;br /&gt;
|Mod that allows you to set Keybinds for &amp;quot;180 degree flip from current heading&amp;quot; for quick TurnNBurns, and &amp;quot;orient ship to mouse location&amp;quot; to turn your ship torch towards where ever your mouse is.&lt;br /&gt;
|-&lt;br /&gt;
|M Is For MPU&lt;br /&gt;
|Mod that adds a keybind to toggle the MPU on/off, I recommend M.&lt;br /&gt;
|}&#039;&#039;&#039;Download Guide:&#039;&#039;&#039;&lt;br /&gt;
*Step 1: Download the BLI package [https://github.com/digitalbarrito/BootlegIndustries/archive/refs/heads/main.zip here].&lt;br /&gt;
*Step 2: Unzip the file using your preferred program&lt;br /&gt;
*Step 3: Open the unzipped folder, and then open the folder for the mod you want to install.&lt;br /&gt;
*Step 4: Select all files using the appropriate button (or CTRL + A).&lt;br /&gt;
*Step 5: Zip the selected files using your preferred program.&lt;br /&gt;
*Step 6: Copy the newly-made .zip into the mods folder.&lt;br /&gt;
===[https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod Nishikawa Technologies Corporate Engineering Division (NTCED)]===&lt;br /&gt;
NTCED builds upon and extends the drone launcher lines of equipment to provide enhanced range or fitting dual drone mounts to a hardpoint.&lt;br /&gt;
&lt;br /&gt;
Proper specs can be found under the [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/wiki mod&#039;s wiki].&lt;br /&gt;
&lt;br /&gt;
Download under the Github&#039;s releases page [https://github.com/Nishikawa-Technologies-Corporation/NTCED-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/Kadaire/K-Tech-Industrial-of-Mars K-Tech Industrial]===&lt;br /&gt;
K-Tech Industrial is focused on creating robust industrial equipment with the durability to survive the rings of Saturn, Their main production facilities are located in the Hellas Basin on mars.&lt;br /&gt;
&lt;br /&gt;
K-Tech currently focuses within the realms of shipyards, thrusters, and in direct competition to Mars Power Industries, power generation.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the Github through the main folder structure (entire collection can be downloaded and selected from [https://github.com/Kadaire/K-Tech-Industrial-of-Mars/archive/refs/heads/Main.zip here])&lt;br /&gt;
===[https://github.com/ZakrinYoran/SaveEdit SaveEdit]===&lt;br /&gt;
SaveEdit is a tool focused on providing players the ability to modify a save file in a way that gives them full control over the data. From the GUI, it gives the option to modify generic values (money, insurance, stored ores, etc.), crew (wages, morale, education and experience levels, etc.), astrogation points (editing the location, time and tracked object), and many other options.&lt;br /&gt;
&lt;br /&gt;
It also provides the ability to export and import a save to a text file for those who want to change things not available in the GUI, however it does require some know-how to use.&lt;br /&gt;
&lt;br /&gt;
SaveEdit will taint a save as &amp;quot;cheeted&amp;quot; when you save a modification or imported save, which means that you cannot earn achievements or leaderboard positions (outside of using mods that disable the functionality of it). It is always a good idea to back up the save before modifying it.&lt;br /&gt;
&lt;br /&gt;
Downloads can be found on the releases page on the Github [https://github.com/ZakrinYoran/SaveEdit/releases/latest here].&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYs-of-Saturn ZKYs of Saturn]===&lt;br /&gt;
A collection of 3 content mods: DroneOCP, MoreMinerals, and ZKY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DroneOCP&#039;&#039;&#039; is a mod that adds a variant to the OCP-209 (the OCP-209-D) which is identical to the standard OCP, except it has an additional hardpoint for drones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoreMinerals&#039;&#039;&#039; is a mod that adds 6 new minerals (4 of which are purchased by Obonto habitats), and changes ore chunks to be able to hold multiple mineral types at once, and closer represents a rock&#039;s density ratios. Includes several configs for how the mod interacts with vanilla processed ore behavior as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZKY&#039;&#039;&#039; is a content mod with several additions and changes, with nearly all of them that can be toggled/adjusted via the config files. It adds: 1 new transponder configuration, new crew names, 4 new ship variants, 1 new event, 6 new minerals, 4 new Obonto habitat trades, and many more settings. A full list of features can be found [https://github.com/ZakrinYoran/ZKYs-of-Saturn/blob/main/ZKY/README.md here].&lt;br /&gt;
&lt;br /&gt;
Download instructions can be found in each of the respective package&#039;s folders, with instructions on how to package them as a mod.&lt;br /&gt;
===[https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod Moar RADARs]===&lt;br /&gt;
A mod that adds 3 new RADAR equipments to equip on the ship, all inspired by similar devices used by the LIDAR tech, with both beamformed and phased RADAR arrays, and a hyper-accurate LIDAR-RADAR combination array that combines both technologies.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/Moar-RADARs-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/1-WT-1/EarthTourism-Delta-V-Mod Earth Tourism]===&lt;br /&gt;
Adds a new service that lets you and your crew spend time visiting Earth for a whole year, while costing an arm and a leg in the process.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github&#039;s releases page [https://github.com/1-WT-1/EarthTourism-Delta-V-Mod/releases/latest here].&lt;br /&gt;
===[https://github.com/JCalebBR/Realistic-Minerals Realistic Minerals]===&lt;br /&gt;
Replaces the usual 6 ores found in rocks in the base game with a collection of 16 different ore types that would be considerably more feasible to be found in the rings. Obonto habitat trades for these minerals are included.&lt;br /&gt;
&lt;br /&gt;
Download can be found on the Github [https://github.com/JCalebBR/Realistic-Minerals/releases/latest here], however requires MoreMinerals which can be found from the ZKY collection above, or a direct link [https://github.com/ZakrinYoran/ZKYs-of-Saturn/tree/main/MoreMinerals here].&lt;br /&gt;
===[[Mod:Derelict Delights|Derelict Delights]]===&lt;br /&gt;
A content mod aiming to flesh out the ship-related finds and interactions in the rings. Adds all ships that were previously obtainable only through the dealership as derelict forms, as well as giving NPCs the opportunity to use them as well. It increases the available equipment loadouts usable by ships by a decent number, and does take community requests as well from a link in the [https://discord.com/channels/426287934870781952/1316256288329699419/1317210374961106944 Discord thread].&lt;br /&gt;
&lt;br /&gt;
Ganymede also benefits from this mod by being given the opportunity to sell you more than the default 3 ship vessels, and adds new equipment and types of encounters.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Derelict-Delights/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Kitsune-Start Kitsune Start] ===&lt;br /&gt;
This mod adds an extra challenge when starting a new save, where you have to start in a ND-LIS Kitsune and make profit from that.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Kitsune-Start/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://discord.com/channels/426287934870781952/1305976254998249582 ZAPeroid]===&lt;br /&gt;
This mod adds a new event based on the Thrusteroid event, being a similar object instead using ZAP torches for thrust.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord post [https://discord.com/channels/426287934870781952/1305976254998249582/1305976289290747956 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1331368363569582233 Y®] ===&lt;br /&gt;
A lightweight mod that changes all references to Elon Interstellar to Y®. English translation only.&lt;br /&gt;
&lt;br /&gt;
A download can be found at the top of the Discord thread [https://discord.com/channels/426287934870781952/1331368363569582233/1331368522592292915 here]. Requires you to be joined on the Discord first.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/EIME_M EIME_M] ===&lt;br /&gt;
Adds a new Model E variant that removes all RCS mountings, and replaces them with 6 additional ZAPs, and makes all ZAP fittings unremovable. Also supports the Y® translation mod&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/EIME_M/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/1-WT-1/RGB-Lasers RGB Lasers]===&lt;br /&gt;
This mod changes the beams of all lasers to cycle through all colors while being active.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RGB-Lasers/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Thrusterhaul Thrusterhaul] ===&lt;br /&gt;
Changes the way thrusters are handled on vanilla ships to allow each individual thruster mounting to choose a specific thruster, instead of being replaced in a batch.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Thrusterhaul/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Stated-Claims Stated Claims] ===&lt;br /&gt;
Adds a named identifier for the equipment-side for claim beacons, allowing the differentiation on the equipment menu.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Stated-Claims/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Duct-Taped Trigger] ===&lt;br /&gt;
Allows NDPT-4205 (kinetic point defense turrets) to fire on their own like the microwave point defense. You can still turn them off from the Mechanic menu or numbered hotkey.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the [https://discord.com/channels/426287934870781952/1357119179089641684/1357119179089641684 Discord] (you may need to join first)&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Pilotable-Companions Pilotable Companions] ===&lt;br /&gt;
Adds a new ship that can be found in the dealer, being a retrofitted NT Mining Companion that allows it to be flown as a standalone ship.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Pilotable-Companions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/VelocityPlus VelocityPlus] ===&lt;br /&gt;
A collection of minor QOL changes or fixes combined into a singular mod.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/VelocityPlus/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/RapidSynchro RapidSynchro] ===&lt;br /&gt;
Adds a new type of synchrotron that fires low-energy shots in quick succession until the equipment overheats.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/RapidSynchro/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/DV-skip-preflight Skip Preflight] ===&lt;br /&gt;
Removes the pre-flight inspections, allowing you to leave for the rings regardless of how damaged your vessel is.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/DV-skip-preflight/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/1-WT-1/Kilotsune Kilotsune] ===&lt;br /&gt;
Adds a new variant of the Kitsune that is 10 times larger: the Kilotsune&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/1-WT-1/Kilotsune/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Torches-As-RCS Torches As RCS] ===&lt;br /&gt;
Allows vanilla torches to be fitted in the RCS slot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Torches-As-RCS/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
==Tools and Libraries==&lt;br /&gt;
These are dependency mods with no direct function but have functionality used by other mods, standalone applications that can provide information outside of the game itself, or debugging tools that can provide functionality not entirely desirable during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HevLib HevLib] ===&lt;br /&gt;
A library mod that aims to assist mod creators with various functionality of mods. It is recommended to take a look at it&#039;s [https://github.com/rwqfsfasxc100/HevLib/wiki documentation] to better understand it&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
A download can be found on it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HevLib/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/ZakrinYoran/ZKYLoader ZKYLoader]===&lt;br /&gt;
A library extension to the modloader that provides several useful features that mods can utilize for ease of use when being written and run.&lt;br /&gt;
&lt;br /&gt;
This mod is currently under development, a release from the Github has to be compiled by the user, however the [https://discord.com/channels/426287934870781952/1296705616919789598 Discord thread] for the mod does hold a handful of releases, with more information being available on it there.&lt;br /&gt;
===[https://github.com/uniqueuser-name/DV-shenanigans VeinFinder]===&lt;br /&gt;
VeinFinder is a separate app that can be used to show the average ore composition of a section of the rings.&lt;br /&gt;
&lt;br /&gt;
A download can be found on the Github&#039;s releases page [https://github.com/uniqueuser-name/DV-shenanigans/releases/latest here].&lt;br /&gt;
===[[DV Annotate]]===&lt;br /&gt;
DV Annotate is a tool intended to help streamline the bug reporting process by compiling relevant information and screenshots into a package that can be easily submitted to the [https://discord.com/channels/426287934870781952/1019875051480289281 bug reports channel] in the [https://discord.gg/dv ΔV Discord].&lt;br /&gt;
&lt;br /&gt;
Due to the inns and outs of this tool, it is the first one to hold a dedicated page on the wiki. Usage and download info will be kept there.&lt;br /&gt;
===[https://github.com/rwqfsfasxc100/WikiEventTest WikiEventTest]===&lt;br /&gt;
Collection of mods used to consistently and quickly spawn different events, initially used for documentation for the wiki.&lt;br /&gt;
&lt;br /&gt;
A ZIP containing all of the event mods can be found on the releases page [https://github.com/rwqfsfasxc100/WikiEventTest/releases/latest here].&lt;br /&gt;
== Out-of-Support Mods ==&lt;br /&gt;
These mods are still likely functional, however all support for them has been explicitly ceased by their developers, and any bugs you find will have to be debugged by either yourself, or someone else willing to aide with it.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Minecrafter8001/NDCI-mk2 NDCI-mk2] ===&lt;br /&gt;
Adds a variant of the NDCI that combines it&#039;s functionality with that of the ER-42 autopilot.&lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/Minecrafter8001/NDCI-mk2/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/HeavyCothon Heavy Cothon]===&lt;br /&gt;
Adds a new Cothon variant with a high-stress hardpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Bug:&#039;&#039;&#039; DLC does not load properly with this mod installed.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/HeavyCothon.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/DiveClock Dive Clock]===&lt;br /&gt;
Adds a clock to the OMS menu that provides both dive time and the current in-game date and time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/DiveClock.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/AlertSounds Alert Sounds]===&lt;br /&gt;
Plays different alert sounds depending on the cause. New sounds are played in the following situations: A collision is imminent (for autopilots with that functionality), or an indicator is in the red (e.g. due to low fuel). Other causes will play the default HUD sound, as before.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/AlertSounds.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/SalaryAlert Salary Alert]===&lt;br /&gt;
Makes the crew button at Enceladus turn red if any crewmember is unpaid. Useful for when you don&#039;t have enough liquid assets to pay them in time.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/SalaryAlert.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MysteryHunt Mystery Hunt]===&lt;br /&gt;
Changes the mystery music volume (and the intensity of screen effects) of an event based on how close you are to it.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/MysteryHunt.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ShowReliability Show Reliability]===&lt;br /&gt;
Shows the reliability and limits of equipment&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ShowReliability.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/ARMFocus ARM Focus]===&lt;br /&gt;
Makes the AR-1500 manipulator focus on objects if they&#039;re selected by the autopilot.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/ARMFocus.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/TogglePropulsion Toggle Propulsion]===&lt;br /&gt;
Adds keybinds to toggle all thrusters.&lt;br /&gt;
&lt;br /&gt;
Partially obsolete as the torches can be disabled with the zero key in vanilla.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/TogglePropulsion.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/BetterRefining Better Refining]===&lt;br /&gt;
Changes the MPUs to work at the values specified by the user. Currently works with the highest values provided by all MPUs combined, but can be changed by editing the &amp;lt;code&amp;gt;MineralProcessingUnit.gd&amp;lt;/code&amp;gt; file within the mod.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/BetterRefining.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/rmIdLim Remove ID Limit]===&lt;br /&gt;
Increases the maximum number of objects identifiable by the crew by a significant number&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/rmIdLim.zip here].&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/YeetProtocol Yeet Protocol]===&lt;br /&gt;
Haul drones will yeet away anything that fails the geologist check. Will consume a lot of nanodrones, and it is recommended to leave unmarked on.&lt;br /&gt;
&lt;br /&gt;
Download can be found [https://gitlab.com/Delta-V-Modding/Mods/-/jobs/4656495780/artifacts/file/mods/YeetProtocol.zip here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/113p9v9/mod_prospector_ram_nerfed_revised/ Prospector RAM] ===&lt;br /&gt;
Adds an Eagle variant that builds off of the Vulture Prospector to make for a multirole ship.&lt;br /&gt;
&lt;br /&gt;
Download can be found in it&#039;s Mega folder [https://mega.nz/folder/e08E3CbK#oIXxLI5utFWfJ5xOK9VVqQ/file/ekdGkJLK here].&lt;br /&gt;
&lt;br /&gt;
==Obsolete Mods==&lt;br /&gt;
These mods no longer provide any changes or benefits to the game, having since been implemented directly into the vanilla game, fixed a bug that has since had a fix pushed to the vanilla game, or succeeded by another mod. They are kept here for the sake of documentation.&lt;br /&gt;
&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/relaxPerformanceThrottling Relax Performance Throttling]===&lt;br /&gt;
Originally let you change how much of the ringroid spawning performance is throttled to prevent the banding of ringroid formations. The issue this mod aimed to fix was patched on two separate occasions in the vanilla game.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/EnceladusPOIs Enceladus POIs]===&lt;br /&gt;
Originally added a list of tracked POIs to the dive screen. This was implemented into the vanilla game and can be selected to astrogate directly.&lt;br /&gt;
===[https://gitlab.com/Delta-V-Modding/Mods/-/tree/main/mods/MaximumSpeed Maximum Speed]===&lt;br /&gt;
Originally increased the maximum speed allowed by the autopilot to 400 m/s. Succeeded by the Remove Ring Restrictions mod.&lt;br /&gt;
&lt;br /&gt;
=== [[Mod:Industries of Enceladus (Legacy)|Industries of Enceladus (Legacy)]] ===&lt;br /&gt;
An older version of IoE which, due to the way it was implemented originally, lacks a large portion of compatibility with other mods, especially those which add hardpoint equipment.&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/HUD-Hider HUD Hider] ===&lt;br /&gt;
Adds a toggle that can turn all HUD visuals on and off. &lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/HUD-Hider/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Ring-Activity RingActivity] ===&lt;br /&gt;
This mod provides some randomness to the empheral contacts (single use, such as lidar and radar contacts) to make it seem like the sources will supply the coordinates from their own timers instead of the static 90 days. These contacts will now have a random timer between 7 days and 108 days.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod requires [https://github.com/rwqfsfasxc100/HevLib HevLib]!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Ring-Activity/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Crew-Portraits No Crew Portraits] ===&lt;br /&gt;
This mod allows the crew portraits at Enceladus Prime and in OMS to be hidden, each can be toggled in it&#039;s config.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Crew-Portraits/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions Remove Ring Restrictions] ===&lt;br /&gt;
Adds the option to remove the velocity limit, the automatic return to Enceladus when exiting the rings to the left, and/or the automatic return to Enceladus when going deeper into the Encke Gap.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/Remove-Ring-Restrictions/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix OCP Voyager Fix] ===&lt;br /&gt;
A lightweight mod that rotates the Voyager RSLS MPU 180 degrees in the bay of the OCP-209 to fix a common issue with putting chunks in it&#039;s bay.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/OCP-Voyager-Fix/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/rwqfsfasxc100/No-Simulation-HEX No Simulation Hex] ===&lt;br /&gt;
This mod removes the hexagonal blur overlayed over the [[Minding Virtual Flight Service]], which can make it a lot easier on the eyes.&lt;br /&gt;
&lt;br /&gt;
Succeeded by VelocityPlus &lt;br /&gt;
&lt;br /&gt;
A download can be found from it&#039;s Github releases page [https://github.com/rwqfsfasxc100/No-Simulation-HEX/releases/latest here].&lt;br /&gt;
&lt;br /&gt;
=== [https://www.reddit.com/r/deltavringsofsaturn/comments/10ru3fc/mod_kx37ram_ringa_aftermarket_modification/ KX37-RAM] ===&lt;br /&gt;
A modification to the K37 with several improvements to make for a more comfortable experience.&lt;br /&gt;
&lt;br /&gt;
Succeeded by Industries of Enceladus&lt;br /&gt;
&lt;br /&gt;
A download can be found on this Mega page [https://mega.nz/file/CptgyTKK#h1BRanDJsyjZgYEzrNUWgg_qs94LKFSQz0r4KoXZKo4 here].&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Soundtrack&amp;diff=41183</id>
		<title>Soundtrack</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Soundtrack&amp;diff=41183"/>
		<updated>2025-09-04T17:26:43Z</updated>

		<summary type="html">&lt;p&gt;Hev: updated soundtrack count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soundtrack Cover Art.jpg|thumb|Cover for the game&#039;s soundtrack]]&lt;br /&gt;
The official soundtrack for Delta-V can be accessed by a few means, from either [https://open.spotify.com/album/0a9cbx0TuCz9lQRmapj8j2?si=W7Wj2BR0RUaDJAWvbDGJMA Spotify] ([https://open.spotify.com/album/1903k1fvJhtv6VztedTDU1?si=m8VBzZFwRReDRdw93L66qQ Pt. 2], [https://open.spotify.com/album/7tuqTqSTDplgEtT7ppA52c?si=pvZw95JERY-Y1pI8KdMlpQ Pt. 3]), [https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/?curator_clanid=33358845 Steam], or [https://www.gog.com/en/game/dv_rings_of_saturn_original_soundtrack GOG].&lt;br /&gt;
&lt;br /&gt;
There are currently 12 tracks from the game, and 2 tracks from the trailers. Tracks without a Spotify link will be instead linked to the Steam page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!#&lt;br /&gt;
!Track Title&lt;br /&gt;
!Length&lt;br /&gt;
!notes&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|[https://open.spotify.com/track/08Fn5T5EZsURmTzSRM7ogp?si=b071a630946b4cb7 For Ringalowda!]&lt;br /&gt;
|4:16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|[https://open.spotify.com/track/2dUgDCu6GJY07sx7ItNWeY?si=60ccd9e09d1742c4 Whatever happens, happens.]&lt;br /&gt;
|6:46&lt;br /&gt;
|Extended from the in-game version being a merger of two in-game tracks&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|[https://open.spotify.com/track/1YAhXayQ767WkrNsbsnaEh?si=2f223309aa9e4f50 No Courage Without Fear]&lt;br /&gt;
|4:43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|[https://open.spotify.com/track/07PRMPNi4rLhjoCLeWU9Yy?si=ba0e1cbeb4e549cd Tears in Rain]&lt;br /&gt;
|4:36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|[https://open.spotify.com/track/0h53zWKRpNE6bEbjkHWEdl?si=b646e1d8766e4d3a Don&#039;t Panic!]&lt;br /&gt;
|4:41&lt;br /&gt;
|Name is a reference to &#039;&#039;A Hitchhiker&#039;s Guide to the Galaxy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|[https://open.spotify.com/track/3HfXtOtwc5RvzecugnHXJR?si=df7a209e50674a43 Enceladus Prime]&lt;br /&gt;
|3:40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|[https://open.spotify.com/track/1j5ZrhEWQ0vUQUlEuroYhs?si=99dcc2f41e4840e1 A Horse Named Fission]&lt;br /&gt;
|4:31&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|[https://open.spotify.com/track/3kUtnnbqfnRhRpGpPiFnQh?si=0cc63882e81d49a1 Big Damn Heroes]&lt;br /&gt;
|4:28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|[https://open.spotify.com/track/3smU2pSrInYIHvv6dGJKzZ?si=a07339d56b42402a Exhaust Velocity]&lt;br /&gt;
|4:41&lt;br /&gt;
|Hard rock intro addition&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[https://open.spotify.com/track/0hoqk0UOVk53SkVdK9FMdg?si=a9f35243744246e7 Shattered Moon]&lt;br /&gt;
|4:24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[https://store.steampowered.com/app/1127590/DV_Rings_of_Saturn__Original_Soundtrack/ Prepare for Decompression]&lt;br /&gt;
|4:37&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[https://open.spotify.com/track/3zWZQ9BqOLV5f91EvRYrKr?si=fbb451d6acbd45cb Shadows of the Belt]&lt;br /&gt;
|4:24&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Trailer tracks:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|#&lt;br /&gt;
|Title&lt;br /&gt;
|Length&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[https://open.spotify.com/track/3dG12QYyVnZxSE70v6jlyG?si=1180920df74c4ebc Cinematic Trailer]&lt;br /&gt;
|2:17&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[https://open.spotify.com/track/26DLl8iwOV7lRueewB0ctg?si=56beed4114c641cd Gameplay Trailer]&lt;br /&gt;
|1:16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Category:Events&amp;diff=41182</id>
		<title>Category:Events</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Category:Events&amp;diff=41182"/>
		<updated>2025-09-04T08:07:47Z</updated>

		<summary type="html">&lt;p&gt;Hev: added addlet and fixed up some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains the random events you can stumble upon during a ring dive. In the event that new events are added in the future, please wait 1-2 weeks at a minimum for their addition to this page, as certain mods can break the immersion of adventure that they would normally provide.&lt;br /&gt;
&lt;br /&gt;
== Event List ==&lt;br /&gt;
The following list is every one of the 77 events in game, listed by their internal ID. A proper description is provided with each event, alongside whether it can be .&lt;br /&gt;
&lt;br /&gt;
=== HybridHunterHuntingPlayer ===&lt;br /&gt;
Spawns a [[Hybrids|Hybrid]] ship in the vicinity. Will target the player and a random [[Crew|crewmember]] will say a voiceline, depending on their [[agenda]]. If no crew with the following agenda is onboard, then nothing will be said:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Agenda&lt;br /&gt;
!Line&lt;br /&gt;
|-&lt;br /&gt;
|Cat Lover&lt;br /&gt;
|What the hell is that?&lt;br /&gt;
|-&lt;br /&gt;
|Hacker&lt;br /&gt;
|This doesn&#039;t match any signature I know of.&lt;br /&gt;
|-&lt;br /&gt;
|Missing Child&lt;br /&gt;
|Is that a civilian transponder?&lt;br /&gt;
|-&lt;br /&gt;
|Ex-Anarchist&lt;br /&gt;
|Watch it. I know &amp;lt;ship name&amp;gt; and this looks nothing like it.&lt;br /&gt;
|-&lt;br /&gt;
|Singer&lt;br /&gt;
|Careful. This doesn&#039;t sound right.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LifepodIsFloating ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== StoragePod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ClaimBeacon-1 ===&lt;br /&gt;
&lt;br /&gt;
System event for Claim Beacon Alpha. Only appears when travelling to your left [[B8 Claim Beacon]], and spawns an event after a couple of seconds after arrival.&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;N/A&#039;&#039;&#039; Requires event? &#039;&#039;&#039;N/A&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;N/A&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ClaimBeacon-2 ===&lt;br /&gt;
&lt;br /&gt;
System event for Claim Beacon Beta. Only appears when travelling to your right [[B8 Claim Beacon]], and spawns an event after a couple of seconds after arrival.&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;N/A&#039;&#039;&#039; Requires event? &#039;&#039;&#039;N/A&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;N/A&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ClaimBeaconForeign ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DeadBody ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Singularity ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateTrap ===&lt;br /&gt;
&lt;br /&gt;
Consists of two vessels that spawn at the same time: a [[:Category:Events#LifepodIsFloating|lifepod]] and a [[:Category:Events#PirateG4A|pirate]]. The lifepod is used to lure in an unsuspecting victim to the pirate, as a vessel will need either an [[Crew#Astrogator|astrogator]] with an adequate enough education level to be able to spot the pirate on IFF from far enough away, or an eagle eyed captain looking on [[LIDAR]] to see a second metallic signature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TeslaIsFloating ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES, unless brought back to Enceladus Prime.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;YES, bringing it back to Enceladus Prime&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateCombat ===&lt;br /&gt;
&lt;br /&gt;
Consists of two vessels that spawn at the same time: a [[:Category:Events#MinerMining|miner]] and a [[:Category:Events#PirateG4A|pirate]]. The pirate will engage combat with the civilian miner, however it can be interrupted by you either attacking one or both of the vessels, or talking to both vessels in the [[OMS#Pilot|pilot menu]] if you have a good enough standing with both parties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InterCrewBanter ===&lt;br /&gt;
&lt;br /&gt;
Causes one of a multitude of dialogue options to be mentioned by your [[crew]]. &amp;quot;Any&amp;quot; includes similar events (e.g. Habitats 01-07, Phage A-C, Miner in a K37, Cothon, Eagle or EIME, etc.), and will link within this page. [[Morale]] scales between -0.5 and 0.5, and settles at zero as a default when on most ships.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dialogue&lt;br /&gt;
!Resulting Event/Location&lt;br /&gt;
!Agenda Mentioned By?&lt;br /&gt;
!Min/Max Morale&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Hey, captain. Just before we left, I saw a post on RingChan that someone got a big LIDAR hit in this area. We might be the first ones in a position to check it out since the post went up. It might be a good idea to check it out. Who knows what we might find?&amp;quot;&lt;br /&gt;
|Big Lidar Contact ([[:Category:Events#DestroyedHabitat|SRA-01]], [[:Category:Events#Habitat03|SRA-03]], [[:Category:Events#Habitat04|SRA-04]], [[:Category:Events#Habitat05|SRA-05]], [[:Category:Events#Habitat06|SRA-06]], [[:Category:Events#Habitat07|SRA-07]])&lt;br /&gt;
|Anyone&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Before we left, I saw SAR report a derelict they couldn&#039;t take back - it shouldn&#039;t be far from us. We could beat Search and Rescue to it.&amp;quot;&lt;br /&gt;
|Radar Anomaly ([[:Category:Events#Derelict|Derelict]], [[:Category:Events#PirateTrap|PirateTrap]], [[:Category:Events#Minefield|Minefield]])&lt;br /&gt;
|Anyone&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Hey, captain, I was having a drink with a friend. They assayed a big iceroid out this way, but they couldn&#039;t take any more home, and now their astrogator is sick. The coordinates should be close.&amp;quot;&lt;br /&gt;
|Big Lidar Contact ([[:Category:Events#Moonlet|Moonlet]], [[:Category:Events#Humongus|Humongus]], [[:Category:Events#SpaceBar|SpaceBar]], Any [[:Category:Events#InRingRefuelling|Phage Station]])&lt;br /&gt;
|Anyone&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;What was that thing? Did you see that flash on the visfeed?&amp;quot;&lt;br /&gt;
|Radar Anomaly (Any [[:Category:Events#MinerMining|Miner]], [[:Category:Events#BigBadWolf|BigBadWolf]], [[:Category:Events#PirateCombat|PirateCombat]]&lt;br /&gt;
|Anyone&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Hey, I have music on the radio. Someone is broadcasting pretty close. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Triangulating...&amp;quot;&lt;br /&gt;
|Big Lidar Contact ([[:Category:Events#Habitat03|SRA-03]], [[:Category:Events#Habitat04|SRA-04]], [[:Category:Events#Habitat05|SRA-05]], [[:Category:Events#Habitat06|SRA-06]])&lt;br /&gt;
|Anyone&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain... I need a raise.&amp;quot;&lt;br /&gt;
|(if allowed) increase in the Crewmember&#039;s wage, otherwise lowers morale&lt;br /&gt;
|Anyone (Sick Crewmember gives additional option)&lt;br /&gt;
| -0.5 / 0 (-0.5 / 0.1 for sick crewmember)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain, I know we&#039;re in the middle of a dive, but I need to take some sick time.&amp;quot;&lt;br /&gt;
|(if allowed) leave for 3 or 7 days, otherwise lowers morale or let go&lt;br /&gt;
|Sick Crewmember&lt;br /&gt;
| -0.5 / -0.1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Hey captain... I need an advance on my salary.&amp;quot;&lt;br /&gt;
|(if allowed) paid crewmember, otherwise lowers morale&lt;br /&gt;
|Sick Crewmember&lt;br /&gt;
| -0.5 / 0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;&amp;lt;looking for sibling crewmember&amp;gt;, I have to switch habitats. I&#039;ll be hitching a ride with one of the miners, not sure where I&#039;ll end up. Love, &amp;lt;sibling&amp;gt;.&amp;quot;&lt;br /&gt;
|Responds with &amp;quot;Captain, can we go pick up &amp;lt;sibling&amp;gt;?&amp;quot;&lt;br /&gt;
|Missing Crewmember&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain, remember &amp;lt;sibling&#039;s ship name&amp;gt;, the ship &amp;lt;sibling&amp;gt; was on? I set up some bots to track automated insertion scans from Enceladus, and one of them just picked up a blip from its signature. Could we check it out?&amp;quot;&lt;br /&gt;
|Radar Anomaly ([[:Category:Events#DerelictSisterShip|DerelictSisterShip]])&lt;br /&gt;
|Missing Crewmember&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Some kind of a glitch. Better check it out.&amp;quot;&lt;br /&gt;
|EMP damage and temporary shutdown of computer&lt;br /&gt;
|Cat Lover&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain! We have a fire in the machinery! Venting air!&amp;quot;&lt;br /&gt;
|EMP and thermal damage, temporary shutdown of computer, and followup line: &lt;br /&gt;
&amp;quot;Seems like it was a short circuit. Patching it up.&amp;quot;&lt;br /&gt;
|Cat Lover&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Argh, claws!&amp;quot;&lt;br /&gt;
|Ignoring allows it to reappear, or following through either lets you get the ship&#039;s cat, or throw them out&lt;br /&gt;
|Cat Lover&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain, I&#039;m in the machine room. Some of our insulation is chewed away. I think we have rodents.&amp;quot;&lt;br /&gt;
|Gives you the decision to patch it up, vent air, or if you have a cat, have them deal with it.&lt;br /&gt;
|Cat Lover&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;- Cruising through the rings -&amp;quot;&lt;br /&gt;
|One of the singer&#039;s songs, asking them about it immediately makes them apologise, but letting them continue lets them take pride in it.&lt;br /&gt;
|Singer&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;- What gives a spaceship its traction? -&amp;quot;&lt;br /&gt;
|One of the singer&#039;s songs, asking them about it immediately makes them apologise, but letting them continue lets them take pride in it.&lt;br /&gt;
|Singer&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain, I need a few days off.&amp;quot;&lt;br /&gt;
|Your singer goes to sing at the Ganymedean Anarchy Station. If you agree, they take a day off, or if not they lose morale.&lt;br /&gt;
|Singer&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Captain, I can&#039;t fly with you anymore.&amp;quot;&lt;br /&gt;
|Resulting from too low morale or refusing to let them sing too much. The option to let them go or give them double pay.&lt;br /&gt;
|Singer&lt;br /&gt;
| -0.5 / 0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Okay, spit it out, captain.&amp;quot;&lt;br /&gt;
|Your Ex-Anarchist shows their past, where you have the option to forgive them or let them go.&lt;br /&gt;
|Ex-Anarchist&lt;br /&gt;
| -0.5 / 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InterCrewBanter2 ===&lt;br /&gt;
&lt;br /&gt;
Same as [[:Category:Events#InterCrewBanter|InterCrewBanter]], just duplicated to increase likelihood of discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InterCrewBanter3 ===&lt;br /&gt;
&lt;br /&gt;
Same as [[:Category:Events#InterCrewBanter|InterCrewBanter]], just duplicated to increase likelihood of discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InterCrewBanter4 ===&lt;br /&gt;
&lt;br /&gt;
Same as [[:Category:Events#InterCrewBanter|InterCrewBanter]], just duplicated to increase likelihood of discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InterCrewBanter5 ===&lt;br /&gt;
&lt;br /&gt;
Same as [[:Category:Events#InterCrewBanter|InterCrewBanter]], just duplicated to increase likelihood of discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RingStorm ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LocustSwarm ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== XaserBurn ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MinerMining ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AncientMinerMining ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AdvancedMiner ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AdvancedMiner2 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BigBadWolf ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;YES, BBW gets destroyed.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BigBadWolfPatrol ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;YES,&#039;&#039;&#039; BBW gets destroyed.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RescueOperation ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DerelictSisterShip ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;YES, Crewmate&#039;s sister ship gets found&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;!-- confirm if the change for firing the member after completing story still locks out --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derelict ===&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Derelict44 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DerelictEime ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DerelictProspector ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DerelictCothon ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FlightForRescue ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AimingAsteroid ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AimingAsteroidShower ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Humongus ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moonlet ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Addlet ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BigMoonlet ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BigMoonletCaves ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BiggerMoonletSpelunker ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InRingRefuelling ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one IIRS-A exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InRingRefuelling2 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one IIRS-B exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== InRingRefuelling3 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one IIRS-C exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PhageInTransit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DestroyedHabitat ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-01 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Habitat02 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-02 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Habitat03 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-03 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Habitat04 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-04 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Habitat05 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-05 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Habitat06 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-06 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Habitat07 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one SRA-07 exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skull ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one Carbon Anomaly exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;YES, Halloween (Oct. 26 - Nov. 1).&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Helloroid ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;YES, Halloween (Oct. 26 - Nov. 1).&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyPatrol ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyLone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyStrike ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyDisabler ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyCombat ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyAmbush ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateG4A ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateAbductor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateAbductorWithSupport ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateStation ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one Ganymedean Anarchy Station exists.&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;YES, Ganymedean Anarchy Station gets destroyed.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== SpaceBar ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;NO, Only one Space Bar exists&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thrusteroid ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RingRaceInGapCenter ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== AtlasRandom ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RingRaceWithDrone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RingRaceNoDrone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RingRaceInGap ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minefield ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mikefield ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;NO&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateRevenger ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;YES, Ganymedean Anarchy Station destroyed.&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VilcyRevenger ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;YES, BBW destroyed.&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== PirateRevengerTeam ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Can be found again? &#039;&#039;&#039;YES&#039;&#039;&#039; Requires event? &#039;&#039;&#039;YES, Ganymedean Anarchy Station destroyed.&#039;&#039;&#039; Locked out by event? &#039;&#039;&#039;NO&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=41181</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Energy_Weapons&amp;diff=41181"/>
		<updated>2025-09-04T07:42:55Z</updated>

		<summary type="html">&lt;p&gt;Hev: swapping around incorrect damage types for pulse lasers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Comparison==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Energy Weapons Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Make&lt;br /&gt;
!Price(kE$)&lt;br /&gt;
!Repair Price(kE$)&lt;br /&gt;
!Repair Time*(h)&lt;br /&gt;
!Power(MW)&lt;br /&gt;
!Range(m)&lt;br /&gt;
!Output(MW)&lt;br /&gt;
!Wavelength(nm)&lt;br /&gt;
!Estimated Average Power(MW)&lt;br /&gt;
!Estimated DPS (MJ/s)&lt;br /&gt;
!Other&lt;br /&gt;
|-&lt;br /&gt;
|MWG Microwave Generator&lt;br /&gt;
|Nakamura Dynamics&lt;br /&gt;
|70&lt;br /&gt;
|1.5&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|10,000,000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Thermal/EMP damage&lt;br /&gt;
|-&lt;br /&gt;
|CL-150&lt;br /&gt;
|Coherent Light&lt;br /&gt;
|150&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|150&lt;br /&gt;
|8,000&lt;br /&gt;
|125&lt;br /&gt;
|490&lt;br /&gt;
|150&lt;br /&gt;
|125&lt;br /&gt;
|Thermal&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Microwave&lt;br /&gt;
|Obonto&lt;br /&gt;
-Nakemura&lt;br /&gt;
|180&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|50&lt;br /&gt;
|600&lt;br /&gt;
|45&lt;br /&gt;
|10,000,000&lt;br /&gt;
|50&lt;br /&gt;
|45&lt;br /&gt;
|Self targeting, Thermal/EMP&lt;br /&gt;
|-&lt;br /&gt;
|CL-200AP&lt;br /&gt;
|Coherent Light&lt;br /&gt;
|220&lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|220&lt;br /&gt;
|8,000&lt;br /&gt;
|200&lt;br /&gt;
|650&lt;br /&gt;
|154&lt;br /&gt;
|80&lt;br /&gt;
|Gimbal(36d), 24hz (pulses per second), Thermal/Kinetic&lt;br /&gt;
|-&lt;br /&gt;
|SPC Gungnir&lt;br /&gt;
|Omaewamou&lt;br /&gt;
-Shindeiru&lt;br /&gt;
|270&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|8,000&lt;br /&gt;
|93.3 (based on max charge)&lt;br /&gt;
|N/A&lt;br /&gt;
|400&lt;br /&gt;
|373.3&lt;br /&gt;
(based on max charge)&lt;br /&gt;
|Charged shot of protons. Damage varies based upon length charged, up to 30 seconds.&lt;br /&gt;
Thermal/Kinetic/EMP&lt;br /&gt;
|-&lt;br /&gt;
|CL-600P&lt;br /&gt;
|Coherent Light&lt;br /&gt;
|320&lt;br /&gt;
|80&lt;br /&gt;
|12&lt;br /&gt;
|660&lt;br /&gt;
|8,000&lt;br /&gt;
|600&lt;br /&gt;
|540&lt;br /&gt;
|396&lt;br /&gt;
|120&lt;br /&gt;
|12hz (pulses per second), Thermal/Kinetic&lt;br /&gt;
|}&lt;br /&gt;
All energy weapons take 1 hour to replace&#039;&#039;&amp;lt;sup&amp;gt;[verify?]&amp;lt;/sup&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;*The number of mechanics you have hired affects repair time. See [[:Category:Equipment]] for more details.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The microwave emitter breaks rocks at a considerably slower pace than other tools, however can be excellent for disabling other ships given proper tuning, effectively stun locking them to be either captured with a manipulator, or hitting with another tool.  The point defense variant of the microwave is an automatic gimballed variant, acting from a targeting computer instead of the player&#039;s input, although the gimball is limited, and may not face the intended direction based on the position of the hardpoint.  &lt;br /&gt;
&lt;br /&gt;
Lasers on the contrary produce a single narrow beam, continuous or pulsed based on the model, and in the case of the CL-200 being gimballed also. They produce thermal, and in the case of pulsed lasers, kinetic damage, based upon the wattage and frequency (in case of pulsed) of the tool. Lasers are great in the sense of ringroid mining, as they&#039;re relatively fast at breaking down rocks, while providing decently little to no fling on ores due to no, or some in the case of pulsed, kinetic energy. Combat potential of lasers is questionable, as they do provide a lot of heat, but keeping a constant beam on the reactor is decently hard as ships face reactors away from you. Pulsed lasers have some potential for punching holes in the side of ships, but it&#039;s based on a higher wattage and lower frequency, the latter of which potentially lowering mining potential.  &lt;br /&gt;
&lt;br /&gt;
The SPC Gungnir is an extreme case, toeing the line between energy and plasma weaponry, it is a high powered synchrotron, firing a tiny shot of protons after a charge up period. Power output depends upon the length charged up, up to a cap of 30 seconds, where any further charging just keeps it at it&#039;s current power. It deals EMP, kinetic, and thermal damage, being the only tool capable of all three. It&#039;s rather ineffective as a mining tool, as it has a habit of flinging ores at dangerously high velocities, posing a threat to you too if something were to hit, but extremely effective as a combat tool or just to clear ringroids from the area. &lt;br /&gt;
&lt;br /&gt;
==Microwaves==&lt;br /&gt;
* Deliver a wide beam of 1cm-wavelength (microwave) radiation.&lt;br /&gt;
* Deal a mix of EMP damage and thermal (that is, energy) damage.&lt;br /&gt;
* The &amp;quot;water resonance&amp;quot; tuning affects the damage mix - higher water resonance means more thermal and less EMP. Thermal damage is good for melting asteroids, whereas EMP damage is useless for them. EMP damage can disable enemy ships, unless they have EMP shielding.&lt;br /&gt;
* Tuning the power increases the beam spread. Specifically, it gets linearly wider with increasing power. As a result, the math works out in such a way that increasing power will only increase the actual DPS when the entire cone intersects with the enemy - otherwise it will &#039;&#039;decrease&#039;&#039; DPS. So for all but the shortest-distance combat engagements, uptuning microwave power is of questionable use. For asteroid mining, however, it&#039;s generally fine.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
* There are two kinds of lasers - continuous-wave and pulse. The former deal pure thermal damage, the latter deal a mix of thermal and kinetic (the latter due to ablation from high-energy pulses).&lt;br /&gt;
* Lasers can be tuned on the average power consumption, and in the case of pulse lasers, the pulse frequency.&lt;br /&gt;
** The power tuning will change the average power that the laser will consume in a second.&lt;br /&gt;
*** Constant beam lasers will keep the tuned wattage while the laser is active.&lt;br /&gt;
*** Pulse lasers will fluctuate between a higher power consumption and a lower power consumption, and average out at the desired power tuning. These peaks and troughs can be adjusted through the frequency.&lt;br /&gt;
** Tuning the frequency on pulse lasers will change the number of times the the laser fires in a second. It keeps the average power consumption, however it will adjust the power-per-pulse. A higher frequency laser will reduce the kinetic energy produced, and increase the thermal energy, and a lower frequency laser will act in the vice versa.&lt;br /&gt;
*** Both of the currently existing pulse lasers have a 50/50 thermal/kinetic mix by default, and tunes from 100/0 at highest frequency to 25/75 at lowest frequency.&lt;br /&gt;
* For mining, the time-to-asteroid-destruction doesn&#039;t depend on the damage mix. However, thermal damage is preferable because it delivers less momentum, resulting in less scattering of the chunks.&lt;br /&gt;
* For combat, both thermal and kinetic damage are useful in different ways. &amp;lt;!-- TODO: Link to a combat guide or something? --&amp;gt;&lt;br /&gt;
* Uptuning power straightforwardly increases output power and hence DPS, at the cost of uptuned lasers experiencing wear during usage (since [https://store.steampowered.com/news/app/846030/view/3728457570843552698| 0.615.1]). For this reason, CL-600P is notable in that it&#039;s very powerful even without uptuning, and that way one doesn&#039;t need to worry about wear.&lt;br /&gt;
&lt;br /&gt;
== Synchotrons ==&lt;br /&gt;
&lt;br /&gt;
* Currently only one synchotron exists in game (SPC Gungnir)&lt;br /&gt;
* Requires charge up of a couple of seconds before a shot can be fired. &lt;br /&gt;
* Power output dependent upon the length of the charge, up to 30 seconds of charge at 11.2 GJ.&lt;br /&gt;
* A full charge is shown visually with microwave effects on the Gungnir&lt;br /&gt;
* Can only be fitted to side [[Hardpoint|hardpoints]]&lt;br /&gt;
* The only weapon currently in game that causes all three types of damage&lt;br /&gt;
* Currently has no damage model&lt;br /&gt;
* A positive charge will be left on any object hit by the projectile, which will arc between objects and causing EMP damage in the process.&lt;br /&gt;
** Arcs to ringroids cause separation after enough damage&lt;br /&gt;
** Arcs to ships knocks out unprotected equipment&lt;br /&gt;
** Unbreakable objects (ores, moonlets, etc) will keep charge until there is an object to discharge to&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=ND-LIS_Kitsune&amp;diff=41180</id>
		<title>ND-LIS Kitsune</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=ND-LIS_Kitsune&amp;diff=41180"/>
		<updated>2025-09-04T07:38:38Z</updated>

		<summary type="html">&lt;p&gt;Hev: added note on the Kitsune being able to be fitted to a cradle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ND-LIS Kitsune STATS.png]]{{#invoke:Ships|infobox|ND-LIS Kitsune}}&amp;lt;blockquote&amp;gt;Nakamura Dynamics launched the Kitsune shuttle for civilian use as they demilitarized more of their fleet. The variable geometry cargo and their compatibility with a standard docking bay make them well-adapted to varied tasks within many types of operations. They’re especially suited to transport between larger ships and planetary/lunar surfaces. -In-Game Description&amp;lt;/blockquote&amp;gt;The Kitsune is a small shuttle that works as a short-haul vessel. It&#039;s lack of a torch is made up for the fact that the ship is light enough to be maneuvered well using RCS thrusters alone, and the ship&#039;s (and by extention, cargo bay&#039;s) generally small size, it won&#039;t be hampered too much by full cargo. The cargo bay&#039;s unique expand and contract feature allows the ship to be even more compact when desired, and what is usually a toggle for the torches (&amp;quot;0&amp;quot;) is replaced as the toggle for the cargo bay. The variable processed cargo of this ship is optimal for quick trading runs with [[Obonto Habitat|Obonto Habitats]].&lt;br /&gt;
&lt;br /&gt;
Any captains who wish to still fly with a torch, the [[Kzinti Lesson]] can be fitted to the spinal hardpoint and by flying the ship backwards.&lt;br /&gt;
&lt;br /&gt;
The Kitsune is also the only ship that is able to be fitted to an empty cradle in a derelict form.&lt;br /&gt;
&lt;br /&gt;
{{Ships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Hev</name></author>
	</entry>
</feed>