<?xml version="1.0"?>
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	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gravydigger</id>
	<title>ΔV: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gravydigger"/>
	<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php/Special:Contributions/Gravydigger"/>
	<updated>2026-05-10T10:23:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Nanodrone_Components&amp;diff=27705</id>
		<title>Nanodrone Components</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Nanodrone_Components&amp;diff=27705"/>
		<updated>2023-08-02T10:15:36Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To use Drone, Nanodrone Components must be carried on the ship. When launching for a dive, components can be bought in batches of 1000kg for an average cost of 500 E$, thought this price can change depending on the market.&lt;br /&gt;
&lt;br /&gt;
To store components, a Nanodrone Storage must be installed onto the ship. Each nanodrone storage has 2 stats a captain needs consider. Storage refers to how much ammunition a ship can carry. Delivery refers to how many kilograms a second the storage system can supply drones. If the combine usage rate of all the drones on the ship exceed its delivery, the amount of dispensed drones will be limited to the delivery rate.&lt;br /&gt;
&lt;br /&gt;
If a captain is not using drones, it is recommended to sell the storage to reduce the redundant weight of bringing components that cannot be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Price (E$)&lt;br /&gt;
!Storage (kg)&lt;br /&gt;
!Delivery (kg/s)&lt;br /&gt;
|-&lt;br /&gt;
|Basic nanodrone storage&lt;br /&gt;
|20,000&lt;br /&gt;
|1,000&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Industrial nanodrone storage&lt;br /&gt;
|120,000&lt;br /&gt;
|5,000&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Military nanodrone storage&lt;br /&gt;
|250,000&lt;br /&gt;
|10,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Harvester-class nanodrone storage&lt;br /&gt;
|500,000&lt;br /&gt;
|20,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Station-class nanodrone storage&lt;br /&gt;
|1,250,000&lt;br /&gt;
|50,000&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
Note that some storages, such as Harvester &amp;amp; Station-class, will require bigger ships to be able to install.&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27703</id>
		<title>Kinetic Ammunition</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27703"/>
		<updated>2023-08-02T09:57:03Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added amunition cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To fire [[Mass Driver|Mass Drivers]], kinetic ammunition must be carried on the ship. When launching for a dive, ammunition can be bought in batches of 1000kg for an average cost of 250 E$, thought this price can change depending on the market. &lt;br /&gt;
&lt;br /&gt;
To store ammunition, a Projectile magazine must be installed onto the ship. Each magazine has 2 stats a captain needs consider. &#039;&#039;&#039;Storage&#039;&#039;&#039; refers to how much ammunition a ship can carry. &#039;&#039;&#039;Delivery&#039;&#039;&#039; refers to how many kilograms a second the storage system can supply to weapons. If the combine fire rate of all the Mass Drivers on the ship exceed its delivery, the driver&#039;s rate-of-fire will be limitted to the delivery rate.&lt;br /&gt;
&lt;br /&gt;
Without a mass driver, it is recommended to seal the magazine due to the redundant weight of bringing ammo that cannot be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Price (E$)&lt;br /&gt;
!Storage (kg)&lt;br /&gt;
!Delivery (kg/s)&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|25,000&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|100,000&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|250,000&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
Note that some magazines, such as Frigate &amp;amp; Destroyer-class, will require bigger ships to be able to install.&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27702</id>
		<title>Kinetic Ammunition</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27702"/>
		<updated>2023-08-02T09:33:12Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added recommendation to seal mag if not using mass drivers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To fire [[Mass Driver|Mass Drivers]], Kinetic Ammunition must be carried on the ship. There are 2 stats a captian needs consider. Storage refers to how much ammunition a ship can carry. Delivery refers to how many kilograms a second the storage system can supply to weapons. If the combine fire rate of all the Mass Drivers on the ship exceed this, the driver&#039;s rate-of-fire will be reduced.&lt;br /&gt;
&lt;br /&gt;
Without a mass driver, it is recommended to seal the magazine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Price (E$)&lt;br /&gt;
!Storage (kg)&lt;br /&gt;
!Delivery (kg/s)&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|25,000&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|100,000&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|250,000&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
Note that some magazines, such as Frigate &amp;amp; Destroyer-class, will require bigger ships to be able to install.&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27701</id>
		<title>Kinetic Ammunition</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Kinetic_Ammunition&amp;diff=27701"/>
		<updated>2023-08-02T09:26:29Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To fire [[Mass Driver|Mass Drivers]], Kinetic Ammunition must be carried on the ship. There are 2 stats a captian needs consider. Storage refers to how much ammunition a ship can carry. Delivery refers to how many kilograms a second the storage system can supply to weapons. If the combine fire rate of all the Mass Drivers on the ship exceed this, the drivers rate-of-fire will be reduced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Price (E$)&lt;br /&gt;
!Storage (kg)&lt;br /&gt;
!Delivery (kg/s)&lt;br /&gt;
|-&lt;br /&gt;
|Projectile magazine&lt;br /&gt;
|5,000&lt;br /&gt;
|1,000&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Dual projectile magazine&lt;br /&gt;
|10,000&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Heavy projectile magazine&lt;br /&gt;
|25,000&lt;br /&gt;
|5,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Military projectile magazine&lt;br /&gt;
|50,000&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Frigate-class projectile magazine&lt;br /&gt;
|100,000&lt;br /&gt;
|20,000&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer-class projectile magazine&lt;br /&gt;
|250,000&lt;br /&gt;
|50,000&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
Note that some magazines, such as Frigate &amp;amp; Destroyer-class, will require bigger ships to be able to install.&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=27700</id>
		<title>Main Propulsion</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Main_Propulsion&amp;diff=27700"/>
		<updated>2023-08-02T09:05:45Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Fixed grammer issues and make text more formal regarding the last sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Main Rocket Engine ======&lt;br /&gt;
Main rocket engine of the ship is the core method of propulsion of a [[spaceship]]. Main engines usually operate in two modes:&lt;br /&gt;
* Interlunar mode, providing high [[propellant economy]] for hour-to-days long [[codex:burn]]s during [[glossary:interlunar]] travel, serving both as propulsion and [[artificial gravity]].&lt;br /&gt;
* RCS support mode, providing high [[thrust]] to complement [[Reaction Control System|RCS thrusters]] of a spaceship.&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Main Propulsion Chart&lt;br /&gt;
!Name&lt;br /&gt;
!Price&lt;br /&gt;
!Thrust(kN)&lt;br /&gt;
!Exhaust Velocity(km/s)&lt;br /&gt;
!Propellant Consumption(kg/s)&lt;br /&gt;
!Power Consumption(MW)&lt;br /&gt;
!Thermal Consumption(GW)&lt;br /&gt;
!Mass&lt;br /&gt;
!Response Time(s)&lt;br /&gt;
!Flavor&lt;br /&gt;
|-&lt;br /&gt;
|ND-PNTR&lt;br /&gt;
|7000&lt;br /&gt;
|1500&lt;br /&gt;
|8&lt;br /&gt;
|187.5&lt;br /&gt;
|180&lt;br /&gt;
|6&lt;br /&gt;
|450&lt;br /&gt;
|2.1 &lt;br /&gt;
|Pulsed thrust, Vectored thrust angle(90d)&lt;br /&gt;
|-&lt;br /&gt;
|RA-TNTRL-K37&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|5.6&lt;br /&gt;
|1250&lt;br /&gt;
| 0&lt;br /&gt;
|Pulsed thrust, integrated 4GW generator.&lt;br /&gt;
|-&lt;br /&gt;
|ND-NTTR&lt;br /&gt;
|30k&lt;br /&gt;
|3500&lt;br /&gt;
|7&lt;br /&gt;
|500&lt;br /&gt;
|20&lt;br /&gt;
|12.2&lt;br /&gt;
|650&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|RA-MHFTR-K44&lt;br /&gt;
|40k&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|83.3&lt;br /&gt;
|100&lt;br /&gt;
|13.5&lt;br /&gt;
|1650&lt;br /&gt;
| 0&lt;br /&gt;
|Pulsed thrust, Gimbal(9d)&lt;br /&gt;
|-&lt;br /&gt;
|BWM-T535&lt;br /&gt;
|120k&lt;br /&gt;
|535&lt;br /&gt;
|29&lt;br /&gt;
|18.4&lt;br /&gt;
|40&lt;br /&gt;
|8.2&lt;br /&gt;
|2000&lt;br /&gt;
|0.9&lt;br /&gt;
|Variable thrust, swift expensive repairs&lt;br /&gt;
|-&lt;br /&gt;
|ERS-DFMHD-2205&lt;br /&gt;
|175k&lt;br /&gt;
|2200&lt;br /&gt;
|14&lt;br /&gt;
|157.1&lt;br /&gt;
|120&lt;br /&gt;
|15.4&lt;br /&gt;
|2450&lt;br /&gt;
|0.6&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|MA-NMPD42&lt;br /&gt;
|300k&lt;br /&gt;
|320&lt;br /&gt;
|115&lt;br /&gt;
|2.8&lt;br /&gt;
|150&lt;br /&gt;
|18.4&lt;br /&gt;
|1850&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust&lt;br /&gt;
|-&lt;br /&gt;
|Experimental NPMP&lt;br /&gt;
|700k&lt;br /&gt;
|1100&lt;br /&gt;
|45&lt;br /&gt;
|24.4&lt;br /&gt;
|200&lt;br /&gt;
|24.7&lt;br /&gt;
|2750&lt;br /&gt;
| 0&lt;br /&gt;
|Pulsed thrust&lt;br /&gt;
|-&lt;br /&gt;
|Z-Axial Pinch Fusion Torch&lt;br /&gt;
|1m&lt;br /&gt;
|800&lt;br /&gt;
|1250&lt;br /&gt;
|0.6&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3000&lt;br /&gt;
|0&lt;br /&gt;
|Variable thrust, gimble(30d), ignition power(150MJ), Burn time(30m) &lt;br /&gt;
|}&lt;br /&gt;
K37s start with the RA-TNTRL-K37 engine, which is really sort of fine.  Your main torch influences your transit reserve, and having a more efficient torch significantly reduces it, letting you spend more propelling eating rocks.  Unfortunately, the only one with better exhaust velocity is the BWM, which has an annoying one second startup time.  The NPMP is really where its at, but that thing expensive.  &lt;br /&gt;
&lt;br /&gt;
The Pinch Fusion Torch works different compared to the other engines. When firing, it requires 150MJ of power to ignite, but requires no power once ignition has started. This can however set off your low power alarm on your Ultracapacitor , which can be deemed annoying.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=27559</id>
		<title>Reconnaissance Craft</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=27559"/>
		<updated>2023-07-29T13:16:27Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added a meta reason why RC exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reconnaissance craft provided an in-game reason why the ship is viewed at a bird’s eye view. The reconnaissance craft sends visual data to the ship for navigation, as well as other data depending on the system used.&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-R ==&lt;br /&gt;
[[File:Obonto USV-R.png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This baseline reconnaissance craft follows your ship and delivers a video feed of the surrounding area of the ring.&lt;br /&gt;
&lt;br /&gt;
With the lack of additional hardware installed, the camera on this vehicle is equipped with a larger, wide-angle lens, allowing greater viewing distance than any other reconnaissance vehicle. -In-Game Description&amp;lt;/blockquote&amp;gt;The basic recon craft, while the Obonto USV-R does not have ant special capabilities or sensors, it is capable of zooming out further, providing a wilder field of view. This is a solid choice for any situation, enabling the pilot to spot valuables or react to threats from further away then otherwise possible.&lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$&lt;br /&gt;
&lt;br /&gt;
== Runasimi Gravimetric USV ==&lt;br /&gt;
[[File:Runasimi Gravimetric USV.png|thumb|A LIDAR with Gravimetric reading incorporated.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This reconnaissance drone, equipped with a remote laser interferometer, is capable of detecting and mapping slight gravitational distortions within the rings.&lt;br /&gt;
&lt;br /&gt;
The data is presented in a manner similar to a topographical map, with high gravitational disturbances (represented in hotter colors) signifying greater mass in the region. This may signify abundant mineral deposits if the visible ice mass does not reflect the readings. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV maps gravitational distortions, and overlays the LIDAR with them. This information can be used to quickly estimate where mineral-rich locations are by comparing with visual ice density. &lt;br /&gt;
&lt;br /&gt;
Priced at 40,000 E$&lt;br /&gt;
[[File:Obonto USV-D Microseismic Series.png|thumb|An additional UI element providing a readout of mineral composition.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-D Microseismic Series ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This drone, equipped with a microseismic scanner, uses an array of low-powered lasers to induce and observe microseismic shockwaves in asteroids. The results show the trace minerals present in surface ice, and aid geologists in quickly judging their content and value. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV-D acts similarly to the cargo bay scanners, displaying the rough composition of items on a new HUD display. To scan an object, either select it with the AP or hover your mouse over it. Objects that are being scanned can be identified by geologists faster.&lt;br /&gt;
&lt;br /&gt;
Priced at 60,000 E$&lt;br /&gt;
[[File:Obonto USV-GOV.png|thumb|The prioritizing of chunks drones will collect shown with a green line.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-GOT ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This recon drone, equipped with optical targeting computer interface, provides the ability to manually add objects to a queue, which will direct the autonomous systems. A drone system will still operate autonomously, but will ignore targets not within priority queue defined by operator, and ignore range restrictions to reach targeted objects. -In-Game Description&amp;lt;/blockquote&amp;gt;A recon craft designed to be used with drones, the USV-GOT enables the use of a priority queue that overrides geologist filters and tuning restrictions. Right-clicking on any applicable object will add it to the queue, and right clicking again will remove it. Objects in the queue are prioritized by nanodrones, NT mining companions, and the EIAA-1337 autopilot.&lt;br /&gt;
&lt;br /&gt;
Priced at 200,000 E$&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=27557</id>
		<title>Reconnaissance Craft</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Reconnaissance_Craft&amp;diff=27557"/>
		<updated>2023-07-29T13:13:40Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Obonto USV-R ==&lt;br /&gt;
[[File:Obonto USV-R.png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This baseline reconnaissance craft follows your ship and delivers a video feed of the surrounding area of the ring.&lt;br /&gt;
&lt;br /&gt;
With the lack of additional hardware installed, the camera on this vehicle is equipped with a larger, wide-angle lens, allowing greater viewing distance than any other reconnaissance vehicle. -In-Game Description&amp;lt;/blockquote&amp;gt;The basic recon craft, while the Obonto USV-R does not have ant special capabilities or sensors, it is capable of zooming out further, providing a wilder field of view. This is a solid choice for any situation, enabling the pilot to spot valuables or react to threats from further away then otherwise possible.&lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$&lt;br /&gt;
&lt;br /&gt;
== Runasimi Gravimetric USV ==&lt;br /&gt;
[[File:Runasimi Gravimetric USV.png|thumb|A LIDAR with Gravimetric reading incorporated.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This reconnaissance drone, equipped with a remote laser interferometer, is capable of detecting and mapping slight gravitational distortions within the rings.&lt;br /&gt;
&lt;br /&gt;
The data is presented in a manner similar to a topographical map, with high gravitational disturbances (represented in hotter colors) signifying greater mass in the region. This may signify abundant mineral deposits if the visible ice mass does not reflect the readings. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV maps gravitational distortions, and overlays the LIDAR with them. This information can be used to quickly estimate where mineral-rich locations are by comparing with visual ice density. &lt;br /&gt;
&lt;br /&gt;
Priced at 40,000 E$&lt;br /&gt;
[[File:Obonto USV-D Microseismic Series.png|thumb|An additional UI element providing a readout of mineral composition.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-D Microseismic Series ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This drone, equipped with a microseismic scanner, uses an array of low-powered lasers to induce and observe microseismic shockwaves in asteroids. The results show the trace minerals present in surface ice, and aid geologists in quickly judging their content and value. -In-Game Description&amp;lt;/blockquote&amp;gt;The USV-D acts similarly to the cargo bay scanners, displaying the rough composition of items on a new HUD display. To scan an object, either select it with the AP or hover your mouse over it. Objects that are being scanned can be identified by geologists faster.&lt;br /&gt;
&lt;br /&gt;
Priced at 60,000 E$&lt;br /&gt;
[[File:Obonto USV-GOV.png|thumb|The prioritizing of chunks drones will collect shown with each green line.]]&lt;br /&gt;
&lt;br /&gt;
== Obonto USV-GOT ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This recon drone, equipped with optical targeting computer interface, provides the ability to manually add objects to a queue, which will direct the autonomous systems. A drone system will still operate autonomously, but will ignore targets not within priority queue defined by operator, and ignore range restrictions to reach targeted objects. -In-Game Description&amp;lt;/blockquote&amp;gt;A recon craft designed to be used with drones, the USV-GOT enables the use of a priority queue that overrides geologist filters and tuning restrictions. Right-clicking on any applicable object will add it to the queue, and right clicking again will remove it. Objects in the queue are prioritized by nanodrones, NT mining companions, and the EIAA-1337 autopilot.&lt;br /&gt;
&lt;br /&gt;
priced at 200,000 E$&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Obonto_USV-GOV.png&amp;diff=27555</id>
		<title>File:Obonto USV-GOV.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Obonto_USV-GOV.png&amp;diff=27555"/>
		<updated>2023-07-29T13:01:17Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ordering Haul drones with the Obonto USV-GOV&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Obonto_USV-D_Microseismic_Series.png&amp;diff=27554</id>
		<title>File:Obonto USV-D Microseismic Series.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Obonto_USV-D_Microseismic_Series.png&amp;diff=27554"/>
		<updated>2023-07-29T12:59:23Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obonto USV-D Microseismic Series HUD element&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Runasimi_Gravimetric_USV.png&amp;diff=27553</id>
		<title>File:Runasimi Gravimetric USV.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Runasimi_Gravimetric_USV.png&amp;diff=27553"/>
		<updated>2023-07-29T12:56:37Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LIDAR Grav display&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Obonto_USV-R.png&amp;diff=27552</id>
		<title>File:Obonto USV-R.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Obonto_USV-R.png&amp;diff=27552"/>
		<updated>2023-07-29T12:53:51Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Showing the massive zzom out with the Obonto USV-R&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=27549</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=27549"/>
		<updated>2023-07-29T12:02:22Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Removed table at start of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HAL9000 ==&lt;br /&gt;
[[File:HAL9000 Hud.png|800x800px|center|frameless]]&amp;lt;blockquote&amp;gt;The rudimentary display of the Heavily Armoured Lifepod 9000 focuses on delivering basic survival information as reliably as possible. -In-game Description&amp;lt;/blockquote&amp;gt;The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.&lt;br /&gt;
&lt;br /&gt;
Priced at 500 E$.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector ==&lt;br /&gt;
[[File:Eagle Prospector (Imperial).png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The stock HUD of the Eagle Prospector focuses on key information, and a clear, concise, stylized presentation. -In-game Description&amp;lt;/blockquote&amp;gt;Don&#039;t use this.  use the metric mod.&lt;br /&gt;
&lt;br /&gt;
Priced at 3,000 E$.&lt;br /&gt;
&lt;br /&gt;
== K37 TNTRL ==&lt;br /&gt;
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the K37 distributes its readings to the corners of the display, to obscure as little as possible. Its design is very sparse, but also provides a great deal of information. -In-game Description&amp;lt;/blockquote&amp;gt;The K37 TNTRL Hud is green, and the standard hud for the K37.  It boasts the largest useful LIDAR display in the top left, cargo in the bottom left, and normal information screens in the top right.  This is a very good hud due to the large LIDAR screen and lack of distracting effects.  The bottom right fuel gauge always shows a K37, regardless of what ship you are using, but its sort of a useless readout anyway.&lt;br /&gt;
&lt;br /&gt;
Priced at 4,000 E$.&lt;br /&gt;
&lt;br /&gt;
== AT-K225 ==&lt;br /&gt;
[[File:AT-K225 Hud.png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The stock HUD of the AT-K225 is dedicated for ships with docking bays. It shares the signature Antonoff philosophy of distributing information into corners of the screen; however, with an increased number of readouts available for general cargo carriers, it doesn&#039;t provide as a clear overview of the surroundings as its predecessor. -In-game Description&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priced at 6,000 E$.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector (metric mod) ==&lt;br /&gt;
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This popular third-party modification of the stock Eagle Prospector HUD re-scales all of its readouts to metric units. -In-game Description  &amp;lt;/blockquote&amp;gt;The Eagle Prospector Metric Hud takes all the information and mashes it into one big bottom bar.  The LIDAR isn&#039;t as big as on the K37, but its a very clean hud with lots of space on the edges for you to see where you are going.  The cargo display in the center always displays an eagle prospector regardless of what ship you are using, but it alters the cargo bay shape to be accurate, so its not too big of a deal.  &lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$.  &lt;br /&gt;
&lt;br /&gt;
== OCP-209 ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[[File:OCP-209 Hud.png|center|frameless|800x800px]]The stock HUD of Obonto&#039;s Orbital Construction Platform is an unexpected juxtaposition of style, economy, and utility. The interesting folding structure, circular displays, and branded, curvy styling are a bit at odds with the inexpensive plastic and utilitarian design. The extra physical hardware is less convenient than a digital HUD, but independent power and control systems give them a degree of redundancy that a digital overlay cannot offer. -In-game Description  &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priced at 15,000 E$.&lt;br /&gt;
&lt;br /&gt;
== Elon Interstellar Model E ==&lt;br /&gt;
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the Elon Interstellar Model E, this display was designed with the intent of keeping necessary information visible and close to the pilot&#039;s focus, in the context of the crew&#039;s current activity. -In-game Description&amp;lt;/blockquote&amp;gt;The Elon Interstellar Model E Hud is the standard hud for the Model E, and is the absolute worst thing ever created.  Its so flashy, so shiny, so futuristic and modern, that its impossible to use in any meaningful way.  Hud parts appear in hexagons when they change, and then fade out so you forget they changed.  oh and the LIDAR map is overlayed on the entire screen, with the edges (the only important part) being off screen unless you scroll over there.  if you hate LIDAR, and love shiny useless stuff, this is the hud for you!&lt;br /&gt;
&lt;br /&gt;
Priced at 25,000 E$.&lt;br /&gt;
&lt;br /&gt;
== Bald Eagle Racing HUD ==&lt;br /&gt;
[[File:Racing_hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This highly-customized HUD is made for Eagle Prospectors with the highly controversial suite of racing mods that creates the &amp;quot;Bald Eagle.&amp;quot; It sacrifices most mining-related readouts, instead favoring a clear display of flight and power readings. -In-game Description&amp;lt;/blockquote&amp;gt;The Bald Eagle Racing Hud is unlocked by talking to a racer and asking where to buy stuff.  Its a very sparse hud, with only critical information displayed.  Top left is speed, acceleration and fuel.  Top right is electrical and reactor temp.  Across the top of the screen is a green line for capacitor and a red line for reactor temp.  a small LIDAR is in the bottom right, and some of this info is repeated in a box at the bottom.  the information NOT displayed is cargo hold (which you can still check on the geology tab), and what components are on or off or damaged (which you can still check in the mechanics tab).  This is the best hud.&lt;br /&gt;
Priced at 50,000 E$.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=27548</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Head-Up_Display&amp;diff=27548"/>
		<updated>2023-07-29T11:51:12Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added ingame quotes, and added new huds not previously included&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Head-Up Display you choose determines what information is displayed at what places on your screen. &lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Head-Up Display&lt;br /&gt;
|caption=Available head-up displays&lt;br /&gt;
|Title|Price}}&lt;br /&gt;
&lt;br /&gt;
== HAL9000 ==&lt;br /&gt;
[[File:HAL9000 Hud.png|800x800px|center|frameless]]&amp;lt;blockquote&amp;gt;The rudimentary display of the Heavily Armoured Lifepod 9000 focuses on delivering basic survival information as reliably as possible. -In-game Description&amp;lt;/blockquote&amp;gt;The HAL9000 Hud is yellow, and has monitors that bounce and cast reflections as you crash into things, which is neat.  Cargo on the bottom left, a small LIDAR on the top right, and all the normal information divided between top and bottom.  Its nice that the right edge of the screen is half empty, because that&#039;s where you are are going to be looking most of the time.&lt;br /&gt;
&lt;br /&gt;
Priced at 500 E$.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector ==&lt;br /&gt;
[[File:Eagle Prospector (Imperial).png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The stock HUD of the Eagle Prospector focuses on key information, and a clear, concise, stylized presentation. -In-game Description&amp;lt;/blockquote&amp;gt;Don&#039;t use this.  use the metric mod.&lt;br /&gt;
&lt;br /&gt;
Priced at 3,000 E$.&lt;br /&gt;
&lt;br /&gt;
== K37 TNTRL ==&lt;br /&gt;
[[File:K37_TNTRL_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the K37 distributes its readings to the corners of the display, to obscure as little as possible. Its design is very sparse, but also provides a great deal of information. -In-game Description&amp;lt;/blockquote&amp;gt;The K37 TNTRL Hud is green, and the standard hud for the K37.  It boasts the largest useful LIDAR display in the top left, cargo in the bottom left, and normal information screens in the top right.  This is a very good hud due to the large LIDAR screen and lack of distracting effects.  The bottom right fuel gauge always shows a K37, regardless of what ship you are using, but its sort of a useless readout anyway.&lt;br /&gt;
&lt;br /&gt;
Priced at 4,000 E$.&lt;br /&gt;
&lt;br /&gt;
== AT-K225 ==&lt;br /&gt;
[[File:AT-K225 Hud.png|center|frameless|800x800px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The stock HUD of the AT-K225 is dedicated for ships with docking bays. It shares the signature Antonoff philosophy of distributing information into corners of the screen; however, with an increased number of readouts available for general cargo carriers, it doesn&#039;t provide as a clear overview of the surroundings as its predecessor. -In-game Description&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priced at 6,000 E$.&lt;br /&gt;
&lt;br /&gt;
== Eagle Prospector (metric mod) ==&lt;br /&gt;
[[File:Eagle_Prospector_Metic_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This popular third-party modification of the stock Eagle Prospector HUD re-scales all of its readouts to metric units. -In-game Description  &amp;lt;/blockquote&amp;gt;The Eagle Prospector Metric Hud takes all the information and mashes it into one big bottom bar.  The LIDAR isn&#039;t as big as on the K37, but its a very clean hud with lots of space on the edges for you to see where you are going.  The cargo display in the center always displays an eagle prospector regardless of what ship you are using, but it alters the cargo bay shape to be accurate, so its not too big of a deal.  &lt;br /&gt;
&lt;br /&gt;
Priced at 10,000 E$.  &lt;br /&gt;
&lt;br /&gt;
== OCP-209 ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[[File:OCP-209 Hud.png|center|frameless|800x800px]]The stock HUD of Obonto&#039;s Orbital Construction Platform is an unexpected juxtaposition of style, economy, and utility. The interesting folding structure, circular displays, and branded, curvy styling are a bit at odds with the inexpensive plastic and utilitarian design. The extra physical hardware is less convenient than a digital HUD, but independent power and control systems give them a degree of redundancy that a digital overlay cannot offer. -In-game Description  &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Priced at 15,000 E$.&lt;br /&gt;
&lt;br /&gt;
== Elon Interstellar Model E ==&lt;br /&gt;
[[File:Elon_Interstellar_Model_E_Hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;The stock HUD of the Elon Interstellar Model E, this display was designed with the intent of keeping necessary information visible and close to the pilot&#039;s focus, in the context of the crew&#039;s current activity. -In-game Description&amp;lt;/blockquote&amp;gt;The Elon Interstellar Model E Hud is the standard hud for the Model E, and is the absolute worst thing ever created.  Its so flashy, so shiny, so futuristic and modern, that its impossible to use in any meaningful way.  Hud parts appear in hexagons when they change, and then fade out so you forget they changed.  oh and the LIDAR map is overlayed on the entire screen, with the edges (the only important part) being off screen unless you scroll over there.  if you hate LIDAR, and love shiny useless stuff, this is the hud for you!&lt;br /&gt;
&lt;br /&gt;
Priced at 25,000 E$.&lt;br /&gt;
&lt;br /&gt;
== Bald Eagle Racing HUD ==&lt;br /&gt;
[[File:Racing_hud.png|center|frameless|800x800px]]&amp;lt;blockquote&amp;gt;This highly-customized HUD is made for Eagle Prospectors with the highly controversial suite of racing mods that creates the &amp;quot;Bald Eagle.&amp;quot; It sacrifices most mining-related readouts, instead favoring a clear display of flight and power readings. -In-game Description&amp;lt;/blockquote&amp;gt;The Bald Eagle Racing Hud is unlocked by talking to a racer and asking where to buy stuff.  Its a very sparse hud, with only critical information displayed.  Top left is speed, acceleration and fuel.  Top right is electrical and reactor temp.  Across the top of the screen is a green line for capacitor and a red line for reactor temp.  a small LIDAR is in the bottom right, and some of this info is repeated in a box at the bottom.  the information NOT displayed is cargo hold (which you can still check on the geology tab), and what components are on or off or damaged (which you can still check in the mechanics tab).  This is the best hud.&lt;br /&gt;
Priced at 50,000 E$.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:OCP-209_Hud.png&amp;diff=27547</id>
		<title>File:OCP-209 Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:OCP-209_Hud.png&amp;diff=27547"/>
		<updated>2023-07-29T11:48:05Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OCP-209 Hud with the OCP-209&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:AT-K225_Hud.png&amp;diff=27546</id>
		<title>File:AT-K225 Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:AT-K225_Hud.png&amp;diff=27546"/>
		<updated>2023-07-29T11:43:44Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AT-K225 Hud with the Antonoff-Titan K225&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Eagle_Prospector_(Imperial).png&amp;diff=27545</id>
		<title>File:Eagle Prospector (Imperial).png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Eagle_Prospector_(Imperial).png&amp;diff=27545"/>
		<updated>2023-07-29T11:37:07Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eagle Prospector Hud with the Eagle Prospector&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Racing_hud.png&amp;diff=27544</id>
		<title>File:Racing hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Racing_hud.png&amp;diff=27544"/>
		<updated>2023-07-29T11:30:29Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: changed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Racing hud with the Eagle Prospector&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Racing_hud.png&amp;diff=27543</id>
		<title>File:Racing hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Racing_hud.png&amp;diff=27543"/>
		<updated>2023-07-29T11:29:47Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Gravydigger uploaded a new version of File:Racing hud.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;racing hud&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=27542</id>
		<title>File:Elon Interstellar Model E Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=27542"/>
		<updated>2023-07-29T11:28:44Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: changed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elon Interstellar Model E Hud with the Elon Interstellar Model E&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=27541</id>
		<title>File:Elon Interstellar Model E Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Elon_Interstellar_Model_E_Hud.png&amp;diff=27541"/>
		<updated>2023-07-29T11:28:01Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Gravydigger uploaded a new version of File:Elon Interstellar Model E Hud.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the worst hud&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Eagle_Prospector_Metic_Hud.png&amp;diff=27540</id>
		<title>File:Eagle Prospector Metic Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Eagle_Prospector_Metic_Hud.png&amp;diff=27540"/>
		<updated>2023-07-29T11:26:50Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Gravydigger uploaded a new version of File:Eagle Prospector Metic Hud.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;eagle hud&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:K37_TNTRL_Hud.png&amp;diff=27539</id>
		<title>File:K37 TNTRL Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:K37_TNTRL_Hud.png&amp;diff=27539"/>
		<updated>2023-07-29T11:25:41Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: changed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K37 TNTRL Hud with the K37 TNTRL&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:K37_TNTRL_Hud.png&amp;diff=27538</id>
		<title>File:K37 TNTRL Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:K37_TNTRL_Hud.png&amp;diff=27538"/>
		<updated>2023-07-29T11:24:46Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Gravydigger uploaded a new version of File:K37 TNTRL Hud.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lime hud&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:HAL9000_Hud.png&amp;diff=27537</id>
		<title>File:HAL9000 Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:HAL9000_Hud.png&amp;diff=27537"/>
		<updated>2023-07-29T11:23:34Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: edited description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HAL9000 Hud with the K37 TNTRL&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:HAL9000_Hud.png&amp;diff=27536</id>
		<title>File:HAL9000 Hud.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:HAL9000_Hud.png&amp;diff=27536"/>
		<updated>2023-07-29T11:22:19Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Gravydigger uploaded a new version of File:HAL9000 Hud.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;banannahud&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=27527</id>
		<title>Autopilot</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=27527"/>
		<updated>2023-07-29T05:43:34Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added Gifs to display the different autopilot capabilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Autopilot Features==&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Autopilot&lt;br /&gt;
|Name|ARL|AAT|RTC|FBW|Autopilot capabilities|Price}}&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
&lt;br /&gt;
=== MLF Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The MLF is a basic autopilot module capable of preserving velocity and orientation of the craft, using simple heuristics to determine RCS fire. The widely available open-source Antipodal Reaction Limiter module is used to cancel out opposing inputs. This autopilot is not capable of adjusting to changes in mass or thrust configuration. -In-game Description&amp;lt;/blockquote&amp;gt;The starting autopilot system when starting a new game. Does not consider the mass of chunks inside the cargo hold when making maneuvers.&lt;br /&gt;
[[File:LIDAR-highlight.gif|alt=A ringroid being destroyed, emitting ore chunks being highlighted with a green rectangle|thumb|MLF highlighting ore chucks]]&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Highlighting ====&lt;br /&gt;
When a small enough ringroid is destroyed, the MLF will automatically highlight floating ore chunks with a rectangular box over said ore chunk withing the players view, allowing for easy identification of chunks.&lt;br /&gt;
&lt;br /&gt;
=== MA-337 Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The proprietary autopilot module of Mitsudaya-Starbus, the MA-337 can be retrofitted to most modern craft. It uses advanced heuristics combined with a pre-trained Adaptive Angular Thrust neural network to adapt to mid-flight changes to ship configuration, mass shifts, and thruster damage. -In-game Description&amp;lt;/blockquote&amp;gt;The next tier of autopilot; which considers the weight and shifting mass of chunks in the cargo hold when making maneuvers.&lt;br /&gt;
[[File:LIDAR-overlay.gif|alt=Colored lines (mainly green or red) around the main autopilot bubble change as the ship moves|thumb|245x245px|MA-337 LIDAR overlay]]&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Overlay ====&lt;br /&gt;
When autopilot is engaged, an overlay of the LIDAR system is displayed outside of the autopilot &amp;quot;bubble&amp;quot;, allowing for quick reference to the LIDAR.&lt;br /&gt;
&lt;br /&gt;
=== NDCI Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The NDCI autopilot is a decommissioned and gentled military-grade artificial neural network, used as the autopilot system in Tsukuyomi-class frigates. Rotational Thrust Computation capabilities allow it to accurately process and predict the impact of thrust alignment on rotation, for faster heading adjustments and less unintentional rotation. Its integration with standard Head-Up Display systems exposes its internal tactical assessment to the pilot. An integrated Fly-By-Wire system can interpret and augment direct thruster commands. The demilitarized system is not capable of full autonomy. -In-game Description&amp;lt;/blockquote&amp;gt;This autopilot system uses more reaction mass compared to previous systems, in exchange for quicker acceleration and movement of maneuvers.&lt;br /&gt;
[[File:Firing-solutions.gif|alt=A blue line coming from the ship, as the ship destroys ringroid a ring roind it&#039;s targeting|thumb|NDCI Firing Solution. Also tracks the gimbled CLP-200AP]]&lt;br /&gt;
&lt;br /&gt;
==== Firing solutions ====&lt;br /&gt;
Each weapons (railgun, laser, microwave, etc.) firing arc is shown to the player, showing the player where each weapon will hit, be it ringroids or other ships. The Firing solution also follows the aim of gimbled weapons.&lt;br /&gt;
&lt;br /&gt;
==== Collision warnings ====&lt;br /&gt;
[[File:Collision-warnings.png|alt=An image of a ship showing collision lines towards a ringroid, indicating an imminent impact|thumb|NDCI Autopilot showing a predicted collision of a ringroid]]&lt;br /&gt;
When traveling at a speed were impacting an object would cause damage to the ship, lines from the ship to the object are displayed, shifting from orange to red depending on the proximity of the object. These warning also consider the orientation of the ship, and display where the object would hit the ship in the event of an impact.&lt;br /&gt;
&lt;br /&gt;
=== ER-42 Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This custom-built autopilot was designed specifically for ring racing events. It offers superior trajectory prediction and has an unparalleled suite of capabilities, but requires fully operational high-resolution sensors to work reliably. -In-game Description&amp;lt;/blockquote&amp;gt;This autopilot system needs to be unlocked from an event out in the ring before it can be installed on the ship. This autopilot is also only one of 2 systems that support all Reaction Control Systems avaliable in the game.&lt;br /&gt;
&lt;br /&gt;
==== Trajectory prediction ====&lt;br /&gt;
[[File:Trajectory-prediction.gif|alt=Green highlights of the ship emminate from the direction of the ships travel, showing where the ship will go|thumb|ER-42 Autopilot predicting the direction of movement &amp;amp; orientation of the ship]]&lt;br /&gt;
When moving at speed, a highlight of the ship is displayed in the direction of travel, showing the predicted direction of travel ahead of time. This prediction also bends and rotates according the direction &amp;amp; thrust the ship is heading.&lt;br /&gt;
&lt;br /&gt;
=== EIAA-1337 Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This MIT-licensed autopilot module for the Model E was released stand-alone to &amp;quot;accelerate the advent of interstellar travel&amp;quot;. Its retrofit costs include the complete required sensor package. While still in the early stages of testing, the Elon Interstellar Autonomous Autopilot is a sophisticated and adaptable autopilot assist system, even in crowded spaces or enclosed docking structures, at speeds up to 50m/s. Elon Interstellar is not responsible for any damage, injury, or death incurred due to operating the system outside its specified operating parameters.&lt;br /&gt;
&lt;br /&gt;
THE SOFTWARE IS PROVIDED &amp;quot;AS IS&amp;quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. -In-game Description&amp;lt;/blockquote&amp;gt;A &amp;quot;true&amp;quot; autopilot, allowing for the ship to automatically avoid obstacles while maintaining the same direction of travel. Does not give direct control of the autopilot unless actively controlling the autopilot vector.&lt;br /&gt;
[[File:Autonomic-navigation.gif|alt=A ship automatically moving to navigate a ringroid field, while keeping the same direction of velocity|thumb|EIAA-1337 Nagiviating a ringroid field]]&lt;br /&gt;
&lt;br /&gt;
==== Autonomic ====&lt;br /&gt;
Simply tell the autopilot the heading you wish go with the autopilot vector, and it will navigate automatically. For direct control the player must actively left-click-drag or right-click-drag the autopilot vector. Selecting an object with autopilot will navigate the ship towards the object, as well as open the excavator if the object is an ore chunk when close enough.&lt;br /&gt;
&lt;br /&gt;
== Reaction Control Systems ==&lt;br /&gt;
&lt;br /&gt;
===ARL===&lt;br /&gt;
Antipodal Reaction Limiter cancels out opposite thrusters, reducing remass consumption while preserving same effective thrust.&lt;br /&gt;
&lt;br /&gt;
===AAT===&lt;br /&gt;
Adaptive Angular Thrust checks how much rotation thrust ship needs in realtime, as mass shifts within cargo bay. It makes it capable to steer ship with big cargo bay full of shifting mass.&lt;br /&gt;
&lt;br /&gt;
===RTC===&lt;br /&gt;
Rotational Thrust Computation uses dynamic equations to figure out which thrusters will contribute to rotating ship. It makes use of non-obvious thrusters, using more reactive mass but generally will end up with faster angular acceleration.&lt;br /&gt;
&lt;br /&gt;
===FBW===&lt;br /&gt;
Fly By Wire routes usual &amp;quot;manual&amp;quot; thrust input through an autopilot, allowing it to make corrections and fire other thrusters than user anticipated. Makes manual flying easier, but will most likely use more reaction mass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Autonomic-navigation.gif&amp;diff=27526</id>
		<title>File:Autonomic-navigation.gif</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Autonomic-navigation.gif&amp;diff=27526"/>
		<updated>2023-07-29T05:40:38Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EIAA-1337 Autopilot navigating a ringroid field&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Trajectory-prediction.gif&amp;diff=27525</id>
		<title>File:Trajectory-prediction.gif</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Trajectory-prediction.gif&amp;diff=27525"/>
		<updated>2023-07-29T05:23:04Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ER-42 Autopilot Trajectory prediction&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Collision-warnings.png&amp;diff=27524</id>
		<title>File:Collision-warnings.png</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Collision-warnings.png&amp;diff=27524"/>
		<updated>2023-07-29T05:13:56Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NDCI Autopilot collision warning&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:LIDAR-overlay.gif&amp;diff=27523</id>
		<title>File:LIDAR-overlay.gif</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:LIDAR-overlay.gif&amp;diff=27523"/>
		<updated>2023-07-29T05:09:44Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Showing the LIDAR overlay of the MA-337 Autopilot&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:Firing-solutions.gif&amp;diff=27522</id>
		<title>File:Firing-solutions.gif</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:Firing-solutions.gif&amp;diff=27522"/>
		<updated>2023-07-29T05:03:54Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship shooting at a ringroid with the NDCI autopilot&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=27521</id>
		<title>Autopilot</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Autopilot&amp;diff=27521"/>
		<updated>2023-07-29T04:43:03Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: Added detail to the AP systems in the page, providing quotes from in-game, and a description of their capabilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Autopilot Features==&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Equipment|list|Autopilot&lt;br /&gt;
|Name|ARL|AAT|RTC|FBW|Autopilot capabilities|Price}}&lt;br /&gt;
&lt;br /&gt;
== Systems ==&lt;br /&gt;
&lt;br /&gt;
=== MLF Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The MLF is a basic autopilot module capable of preserving velocity and orientation of the craft, using simple heuristics to determine RCS fire. The widely available open-source Antipodal Reaction Limiter module is used to cancel out opposing inputs. This autopilot is not capable of adjusting to changes in mass or thrust configuration. -In-game Description&amp;lt;/blockquote&amp;gt;The starting autopilot system when starting a new game. Does not consider the mass of chunks inside the cargo hold when making maneuvers.&lt;br /&gt;
[[File:LIDAR-highlight.gif|alt=A ringroid being destroyed, emitting ore chunks being highlighted with a green rectangle|thumb|MLF highlighting ore chucks]]&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Highlighting ====&lt;br /&gt;
When a small enough ringroid is destroyed, the MLF will automatically highlight floating ore chunks with a rectangular box over said ore chunk withing the players view, allowing for easy identification of chunks.&lt;br /&gt;
&lt;br /&gt;
=== MA-337 Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The proprietary autopilot module of Mitsudaya-Starbus, the MA-337 can be retrofitted to most modern craft. It uses advanced heuristics combined with a pre-trained Adaptive Angular Thrust neural network to adapt to mid-flight changes to ship configuration, mass shifts, and thruster damage. -In-game Description&amp;lt;/blockquote&amp;gt;The next tier of autopilot; which considers the weight and shifting mass of chunks in the cargo hold when making maneuvers.&lt;br /&gt;
&lt;br /&gt;
==== LIDAR Overlay ====&lt;br /&gt;
When autopilot is engaged, an overlay of the LIDAR system is displayed outside of the autopilot &amp;quot;bubble&amp;quot;, allowing for quick reference to the LIDAR.&lt;br /&gt;
&lt;br /&gt;
=== NDCI Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The NDCI autopilot is a decommissioned and gentled military-grade artificial neural network, used as the autopilot system in Tsukuyomi-class frigates. Rotational Thrust Computation capabilities allow it to accurately process and predict the impact of thrust alignment on rotation, for faster heading adjustments and less unintentional rotation. Its integration with standard Head-Up Display systems exposes its internal tactical assessment to the pilot. An integrated Fly-By-Wire system can interpret and augment direct thruster commands. The demilitarized system is not capable of full autonomy. -In-game Description&amp;lt;/blockquote&amp;gt;This autopilot system uses more reaction mass compared to previous systems, in exchange for quicker acceleration and movement of maneuvers.&lt;br /&gt;
&lt;br /&gt;
==== Firing solutions ====&lt;br /&gt;
Each weapons (railgun, laser, microwave, etc.) firing arc is shown to the player, showing the player where each weapon will hit, be it ringroids or other ships. The Firing solution also follows the aim of gimbled weapons.&lt;br /&gt;
&lt;br /&gt;
==== Collision warnings ====&lt;br /&gt;
When traveling at a speed were impacting an object would cause damage to the ship, lines from the ship to the object are displayed, shifting from orange to red depending on the proximity of the object. These warning also consider the orientation of the ship, and display where the object would hit the ship in the event of an impact.&lt;br /&gt;
&lt;br /&gt;
=== ER-42 Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This custom-built autopilot was designed specifically for ring racing events. It offers superior trajectory prediction and has an unparalleled suite of capabilities, but requires fully operational high-resolution sensors to work reliably. -In-game Description&amp;lt;/blockquote&amp;gt;This autopilot system needs to be unlocked from an event out in the ring before it can be installed on the ship. This autopilot is also only one of 2 systems that support all Reaction Control Systems avaliable in the game.&lt;br /&gt;
&lt;br /&gt;
==== Trajectory prediction ====&lt;br /&gt;
When moving at speed, a highlight of the ship is displayed in the direction of travel, showing the predicted direction of travel ahead of time. This prediction also bends and rotates according the direction &amp;amp; thrust the ship is heading.&lt;br /&gt;
&lt;br /&gt;
=== EIAA-1337 Autopilot ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This MIT-licensed autopilot module for the Model E was released stand-alone to &amp;quot;accelerate the advent of interstellar travel&amp;quot;. Its retrofit costs include the complete required sensor package. While still in the early stages of testing, the Elon Interstellar Autonomous Autopilot is a sophisticated and adaptable autopilot assist system, even in crowded spaces or enclosed docking structures, at speeds up to 50m/s. Elon Interstellar is not responsible for any damage, injury, or death incurred due to operating the system outside its specified operating parameters.&lt;br /&gt;
&lt;br /&gt;
THE SOFTWARE IS PROVIDED &amp;quot;AS IS&amp;quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. -In-game Description&amp;lt;/blockquote&amp;gt;A &amp;quot;true&amp;quot; autopilot, allowing for the ship to automatically avoid obstacles while maintaining the same direction of travel. Does not give direct control of the autopilot unless actively controlling the autopilot vector.&lt;br /&gt;
&lt;br /&gt;
==== Autonomic ====&lt;br /&gt;
Simply tell the autopilot the heading you wish go with the autopilot vector, and it will navigate automatically. For direct control the player must actively left-click-drag or right-click-drag the autopilot vector. Selecting an object with autopilot will navigate the ship towards the object, as well as open the excavator if the object is an ore chunk when close enough.&lt;br /&gt;
&lt;br /&gt;
== Reaction Control Systems ==&lt;br /&gt;
&lt;br /&gt;
===ARL===&lt;br /&gt;
Antipodal Reaction Limiter cancels out opposite thrusters, reducing remass consumption while preserving same effective thrust.&lt;br /&gt;
&lt;br /&gt;
===AAT===&lt;br /&gt;
Adaptive Angular Thrust checks how much rotation thrust ship needs in realtime, as mass shifts within cargo bay. It makes it capable to steer ship with big cargo bay full of shifting mass.&lt;br /&gt;
&lt;br /&gt;
===RTC===&lt;br /&gt;
Rotational Thrust Computation uses dynamic equations to figure out which thrusters will contribute to rotating ship. It makes use of non-obvious thrusters, using more reactive mass but generally will end up with faster angular acceleration.&lt;br /&gt;
&lt;br /&gt;
===FBW===&lt;br /&gt;
Fly By Wire routes usual &amp;quot;manual&amp;quot; thrust input through an autopilot, allowing it to make corrections and fire other thrusters than user anticipated. Makes manual flying easier, but will most likely use more reaction mass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=File:LIDAR-highlight.gif&amp;diff=27518</id>
		<title>File:LIDAR-highlight.gif</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=File:LIDAR-highlight.gif&amp;diff=27518"/>
		<updated>2023-07-29T03:55:58Z</updated>

		<summary type="html">&lt;p&gt;Gravydigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Showing the MLF Autopilot highlighting chunks from a destroyed ringroid&lt;/div&gt;</summary>
		<author><name>Gravydigger</name></author>
	</entry>
</feed>