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	<id>https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GamerFinn</id>
	<title>ΔV: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://delta-v.kodera.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GamerFinn"/>
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	<updated>2026-05-13T02:49:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Moonlet&amp;diff=28789</id>
		<title>Moonlet</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Moonlet&amp;diff=28789"/>
		<updated>2023-11-03T03:05:04Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Put in the price of uranium shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While exploring the rings there is a possibility that you&#039;ll come across Moonlets. Moonlets are some of the largest objects in the game world, and are impossible to mine, or move. There are several variants of moonlets, of varying sizes, and with different objects on them. Including the [[Phage-class Station]], the space bar, and the Ganymedean Anarchy base of operations. There is also a variant that has uranium caves, which have uranium crystals in them that can be collected and sold for 40K E$.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finding a moonlet gives you the &amp;quot;This is no Moon&amp;quot; achievement. &lt;br /&gt;
&lt;br /&gt;
Finding a moonlet with uranium caves gives you the &amp;quot;Fissile Goods&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
Finding a moonlet with the space bar will give you the &amp;quot;A little break&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
Finding a moonlet with the Ganymedean Anarchy Station will give you the &amp;quot;Inside Job&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Ganymedean_Anarchy&amp;diff=28786</id>
		<title>Ganymedean Anarchy</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Ganymedean_Anarchy&amp;diff=28786"/>
		<updated>2023-11-03T00:07:19Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ganymedean Anarchy is a faction within the rings that is hostile to the player when first approached. This can change, however, with payoffs and trading with the main Ganymedean Anarchy Station. The station will take microdrone components, and mass driver ammunition. They are actively hostile with the Vicily and will shoot any Vicily on sight. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ganymedean Anarchy was started after [insert year], when [insert corp] bombed the surface station on Ganymede. Those that survived turned to piracy to survive, most moving to the Saturn system due to the excess of raw materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Glossary&amp;diff=28785</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Glossary&amp;diff=28785"/>
		<updated>2023-11-03T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Fixed numerous spelling errors, fixed lots of links, and changed the wording for some things to make sense in English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Burn ======&lt;br /&gt;
&amp;quot;To burn&amp;quot; is a colloquial term used to describing use of a rocket.&lt;br /&gt;
&lt;br /&gt;
====== Interlunar ======&lt;br /&gt;
Travel between natural satellites of the planet or between a planet and its satellites.&lt;br /&gt;
&lt;br /&gt;
====== Overcooling a reactor ======&lt;br /&gt;
If the thermal power demands of a [[:Category:Ships|spaceship]] exceed the capacity of the [[Reactor Core|reactor]], it&#039;s internal temperature can fall and degrade the operation. Symptoms of overcooling include:&lt;br /&gt;
  * Loss of thrust due to insignificantly heated propellant.&lt;br /&gt;
  * Electrical power shortages due to insufficient heat and pressure provided to power plant.&lt;br /&gt;
&lt;br /&gt;
====== Overheating ======&lt;br /&gt;
All [[Reactor Core|reactors]] are equipped with mechanisms to regulate the temperature to prevent both overheating and overcooling and in normal operation excessive temperature is not a risk. Damaged reactor may however lag behind, causing temperature to fall or rise above rated operating threshold.&lt;br /&gt;
&lt;br /&gt;
Excessive temperature poses a great risk to the spaceship. Symptoms of overheat include:&lt;br /&gt;
  * With low overheat risk of turbine galling.&lt;br /&gt;
  * With moderate overheat risk of explosive reactor decompression.&lt;br /&gt;
  * With severe overheat risk of meltdown.&lt;br /&gt;
&lt;br /&gt;
Methods of preventing overheat:&lt;br /&gt;
  * Maintaining fuel rod actuators in proper working order.&lt;br /&gt;
  * Venting excessive remass with simultaneous RCS burns.&lt;br /&gt;
&lt;br /&gt;
====== Propellant ======&lt;br /&gt;
&lt;br /&gt;
Reactive Mass, propellant, or remass, is what enables ships to move. Moving in space is really hard, almost the only way to do it is  to eject something in opposite direction. The faster the exhaust velocity of your engines the less propellant you need to maintain same acceleration.&lt;br /&gt;
&lt;br /&gt;
====== Propellant economy ======&lt;br /&gt;
Fissile fuel of a [[Nuclear Thermal Rocket]] can last months to years, so the only factor that limits mission time is the amount of propellant and propellant economy.&lt;br /&gt;
&lt;br /&gt;
The propellant economy measures how much propellant the rockets uses for a burn. It&#039;s usually measured by __kg/s__ or __g/s__ for smaller thrusters. Better (smaller) propellant economy will allow longer missions on the same [[Propellant Tank]].&lt;br /&gt;
&lt;br /&gt;
The propellant economy is improved by:&lt;br /&gt;
  * Higher exhaust velocity and specific impulse inherent to the rocket.&lt;br /&gt;
  * Lower thrust.&lt;br /&gt;
&lt;br /&gt;
The propellant economy is degraded by:&lt;br /&gt;
  * Lower exhaust velocity and specific impulse inherent to the rocket.&lt;br /&gt;
  * Higher thrust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most thermal rockets in the rings use water as a reactive mass, due to it&#039;s abundance in the Saturn system.&lt;br /&gt;
&lt;br /&gt;
====== Propellant tank ======&lt;br /&gt;
Modern ships can be retro-fitted with various sizes of [[Propellant Tank]] , ranging from close-range to interplanetary-capable.&lt;br /&gt;
&lt;br /&gt;
Increasing the size of your tank will prolong your available ringdive time, but at the same time the added mass will make the ship less maneuverable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Railgun ======&lt;br /&gt;
&lt;br /&gt;
Railguns are simple mass accelerators requiring physical contact of the projectile with guiding rails. Projectile closes the electric circuit and induces electromagnetic force that propels it. Compared to more complex [[Coilgun|coilguns]], railguns are relatively simple devices capable of delivering impressive rate of fire, but they lose a lot of efficiency due to friction of the projectile and are prone to malfunctions.&lt;br /&gt;
&lt;br /&gt;
Railguns require [[Kinetic Ammunition|kinetic ammunition storage]] to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Reaction Control System ======&lt;br /&gt;
RCS thrusters are the main method of propulsion during ringdives. A set of relatively small engines positioned in key location of a spaceship can be used to precisely control movement and orientation of the craft.&lt;br /&gt;
&lt;br /&gt;
Modern spaceships utilize either [[Nuclear Thermal Rocket|nuclear thermal]], magnetoplasmadynamic, ion or hybrid thrusters as their RCS. Tiny craft will usually utilize cold gas thrusters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Nuclear reactor ======&lt;br /&gt;
The reactor is a core power-plant of any [[codex:spaceship]], providing it with both [[codex:thermal power|thermal]] and [[codex:electrical power]].&lt;br /&gt;
&lt;br /&gt;
Both [[codex:fission]] and [[codex:fusion]] reactors provide heat directly, through the respective nuclear reaction. Production of the [[codex:electrical power]] from the supplied heat is performed by [[codex:turbine]]s, [[codex:magnetoplasmadynamic genrator]]s or [[codex:thermoelectric generator]]s in small crafts.&lt;br /&gt;
&lt;br /&gt;
Exhaust of a [[codex:nuclear thermal rocket]] will cool down the reactor with every [[codex:burn]], and waste heat is disposed with [[codex:radiator]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Ringdive ======&lt;br /&gt;
A colloquial term for a excavation mission in the Rings of Saturn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Ringroids ======&lt;br /&gt;
&lt;br /&gt;
Ringroids is the colloquial name of particles forming [[the Rings]]. Composed mostly of water ice, they range in sizes from grains of dust to huge [[moonlet|moonlets]].&lt;br /&gt;
&lt;br /&gt;
Structure of a ringroid will range from ball of ice to loosely-packed snow and effect of impact is not predictable. Ringroids in the [[A Ring]] are know to contain unusually high concentration of [[ore chunks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Skyscraper layout ======&lt;br /&gt;
A &amp;quot;skyscraper layout&amp;quot; of a [[codex:spaceship]] takes into account the apparent [[codex:artificial gravity]] of an [[codex:interlunar]] [[codex:burn]].&lt;br /&gt;
&lt;br /&gt;
Ships utilizing skyscraper layout will have decks aligned paralel to the engine-tip axis of the ship. When ship [[codex:burn]]s forward, the apparent &amp;quot;up&amp;quot; will be along the direction of acceleration.&lt;br /&gt;
&lt;br /&gt;
In usual [[codex:interlunar]] travel ship will [[codex:burn]] to accelerate half of the way, flip and [[codex:burn]] to deccelerate the other half, providing near constant [[codex:artificial gravity]] to the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Space Station ======&lt;br /&gt;
A permanent orbital habitat, designed for prolonged occupation.&lt;br /&gt;
&lt;br /&gt;
====== Notable stations of Saturn&#039;s system ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Spaceship ======&lt;br /&gt;
Spaceship is an umbrella term to describe any [[codex:spaceworthy]] vehicle capable of at least [[codex:interlunar]] travel.&lt;br /&gt;
&lt;br /&gt;
====== Spaceworthy ======&lt;br /&gt;
Able to provide crew safety in space travel.&lt;br /&gt;
====== Specific impulse ======&lt;br /&gt;
Specific impulse (I&amp;lt;sub&amp;gt;sp&amp;lt;/sub&amp;gt;) of a rocket determines it&#039;s [[codex:propellant economy]]. The higher the specific impulse the less propellant will your rocket consume to provide same acceleration - it will however need much more power, both [[codex:thermal power|thermal]] and [[codex:electrical power|electric]] to maintain the [[codex:burn]].&lt;br /&gt;
&lt;br /&gt;
The exhaust velocity usually measured in __s__.&lt;br /&gt;
&lt;br /&gt;
Exhaust velocity is directly proportional to [[codex:exhaust velocity]] and the terms are used interchangeably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== The rings ======&lt;br /&gt;
&lt;br /&gt;
Most prevalent ring system of the Sol, rings contain [[codex:ringroids]] with mass equivalent of small moon. With thickness ranging from dozens meters to few kilometers, rings span enormous surface area and are valued resource of rare earth minerals discovered during [[codex:asteroid impact of 2184]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Thermal power ======&lt;br /&gt;
Thermal power is produced by [[codex:spaceship]]&#039;s nuclear [[codex:reactor]] directly through [[codex:fission]] or [[codex:fusion]]. Heat is usually consumed by [[codex:RCS thruster]]s, [[codex:main engine]] to propel the craft.&lt;br /&gt;
&lt;br /&gt;
If propulsion power consumption will exceed your reactor heat output, spaceship risks [[codex:overcooling]] the reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Thrust ======&lt;br /&gt;
Thrust is the measure of propulsive power of the rocket. The higher the thrust the more acceleration will the rocket provide to a [[codex:spaceship]] of same mass.&lt;br /&gt;
&lt;br /&gt;
Thrust is measured in kN.&lt;br /&gt;
&lt;br /&gt;
Higher thrust will demand more [[codex:thermal power|thermal]] and [[codex:electrical power]] from the [[codex:reactor]]. The power requirements can be negated by decreasing [[codex:specific impulse]] and [[codex:exhaust velocity]] at cost of degraded [[codex:propellant economy]].&lt;br /&gt;
&lt;br /&gt;
====== Turbine ======&lt;br /&gt;
Electrical turbine is a common power plant used by [[codex:spaceship]]s.&lt;br /&gt;
&lt;br /&gt;
Simple and reliable, it uses pressurized [[codex:supercritical]] [[codex:propellant]] directly from [[codex:reactor]] core to produce [[codex:electrical power]]. The propellant is vented in an [[codex:open cycle cooling]].&lt;br /&gt;
&lt;br /&gt;
While turbines provide relatively low power output, they are reliable and don&#039;t require any initial power to operate.&lt;br /&gt;
&lt;br /&gt;
[[codex:overheating|Excessive temperature]] of the [[codex:reactor]] can damage the turbine.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Category:Codex]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Phage-class_Station&amp;diff=28784</id>
		<title>Phage-class Station</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Phage-class_Station&amp;diff=28784"/>
		<updated>2023-11-02T23:40:29Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Added to the events category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====== Phage-class station ======&lt;br /&gt;
{{ :codex:phage-class-station.png?nolink&amp;amp;600|}}&lt;br /&gt;
&lt;br /&gt;
Phage-class mineral processing and refueling stations are an [[codex:AI]]-operated semi-permanent installations in [[codex:the_rings|The rings]]. Station attaches itself to a large [[codex:ringroids|ringroid]] and extracts water and minerals by melting it&#039;s interior. A protective net is deployed around the target to prevent excessive fragmentation. Mineral output is delivered to [[codex:enceladus_prime|Enceladus Prime]] via front-mounted [[codex:mass driver]].&lt;br /&gt;
&lt;br /&gt;
Water is stored inside the station and delivered to miner ships docked to the station.&lt;br /&gt;
&lt;br /&gt;
  * Docking arms will catch and guide nearby ships to docking position.&lt;br /&gt;
  * Water is a byproduct of the operation and can be purchased from the station for 1E$/kg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Moonlet&amp;diff=28783</id>
		<title>Moonlet</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Moonlet&amp;diff=28783"/>
		<updated>2023-11-02T23:39:37Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While exploring the rings there is a possibility that you&#039;ll come across Moonlets. Moonlets are some of the largest objects in the game world, and are impossible to mine, or move. There are several variants of moonlets, of varying sizes, and with different objects on them. Including the [[Phage-class Station]], the space bar, and the Ganymedean Anarchy base of operations. There is also a variant that has uranium caves, which have uranium crystals in them that can be collected and sold for  [Insert amount].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finding a moonlet gives you the &amp;quot;This is no Moon&amp;quot; achievement. &lt;br /&gt;
&lt;br /&gt;
Finding a moonlet with uranium caves gives you the &amp;quot;Fissile Goods&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
Finding a moonlet with the space bar will give you the &amp;quot;A little break&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
Finding a moonlet with the Ganymedean Anarchy Station will give you the &amp;quot;Inside Job&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28782</id>
		<title>Floating Bodies</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28782"/>
		<updated>2023-11-02T23:28:31Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally while exploring the rings, you can come across a number of bodies floating in space. These bodies sell for 20K E$ each. &lt;br /&gt;
&lt;br /&gt;
There is a chance when coming across one of these encounters with crew onboard that one will recognize the transponder code for the bodies, this starts a small quest that leads to getting the achievement &amp;quot;Did You See My Kid?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28781</id>
		<title>Floating Bodies</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28781"/>
		<updated>2023-11-02T23:27:48Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Fixed the Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally while exploring the rings, you can come across a number of bodies floating in space. These bodies sell for 20K E$ each. &lt;br /&gt;
&lt;br /&gt;
There is a chance when coming across one of these encounters with crew onboard that one will recognize the transponder code for the bodies, this starts a small quest that leads to getting the achievement &amp;quot;Did You See My Kid?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category: Events]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Derelict&amp;diff=28780</id>
		<title>Derelict</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Derelict&amp;diff=28780"/>
		<updated>2023-11-02T22:10:43Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Just fixed the spelling issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;event template&lt;br /&gt;
&lt;br /&gt;
You can stumble upon derelict ships in space. Salvage via arm or crew member (has a chance to fail)&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28779</id>
		<title>Floating Bodies</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28779"/>
		<updated>2023-11-02T22:08:53Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: Added it to the Events category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally while exploring the rings, you can come across a number of bodies floating in space. These bodies sell for 20K E$ each. &lt;br /&gt;
&lt;br /&gt;
There is a chance when coming across one of these encounters with crew onboard that one will recognize the transponder code for the bodies, this starts a small quest that leads to getting the achievement &amp;quot;Did You See My Kid?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Events]]&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
	<entry>
		<id>https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28778</id>
		<title>Floating Bodies</title>
		<link rel="alternate" type="text/html" href="https://delta-v.kodera.pl/index.php?title=Floating_Bodies&amp;diff=28778"/>
		<updated>2023-11-02T22:05:05Z</updated>

		<summary type="html">&lt;p&gt;GamerFinn: I created a new page in the events category that talks about the floating bodies encounter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally while exploring the rings, you can come across a number of bodies floating in space. These bodies sell for 20K E$ each. &lt;br /&gt;
&lt;br /&gt;
There is a chance when coming across one of these encounters with crew onboard that one will recognize the transponder code for the bodies, this starts a small quest that leads to getting the achievement &amp;quot;Did You See My Kid?&amp;quot;.&lt;/div&gt;</summary>
		<author><name>GamerFinn</name></author>
	</entry>
</feed>